Merge remote-tracking branch 'upstream/master' into clothing
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@@ -62,13 +62,12 @@
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if(. & EMP_PROTECT_SELF)
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return
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var/mob/living/carbon/human/user = src.loc
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switch(severity)
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if(1)
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if(activated && user && ishuman(user) && (user.wear_suit == src))
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to_chat(user, "<span class='danger'>E:FATAL:RAM_READ_FAIL\nE:FATAL:STACK_EMPTY\nE:FATAL:READ_NULL_POINT\nE:FATAL:PWR_BUS_OVERLOAD</span>")
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to_chat(user, "<span class='userdanger'>An electromagnetic pulse disrupts your [name] and violently tears you out of time-bluespace!</span>")
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user.emote("scream")
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deactivate(1, 1)
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if(severity >= 70)
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if(activated && user && ishuman(user) && (user.wear_suit == src))
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to_chat(user, "<span class='danger'>E:FATAL:RAM_READ_FAIL\nE:FATAL:STACK_EMPTY\nE:FATAL:READ_NULL_POINT\nE:FATAL:PWR_BUS_OVERLOAD</span>")
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to_chat(user, "<span class='userdanger'>An electromagnetic pulse disrupts your [name] and violently tears you out of time-bluespace!</span>")
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user.emote("scream")
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deactivate(1, 1)
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/obj/item/clothing/suit/space/chronos/proc/finish_chronowalk(mob/living/carbon/human/user, turf/to_turf)
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if(!user)
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@@ -525,7 +525,7 @@ Contains:
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icon_state = "hunter"
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item_state = "swat_suit"
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allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals, /obj/item/kitchen/knife/combat)
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armor = list("melee" = 60, "bullet" = 40, "laser" = 40, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100, "wpound" = 25)
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armor = list("melee" = 60, "bullet" = 40, "laser" = 40, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100, "wound" = 25)
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strip_delay = 130
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resistance_flags = FIRE_PROOF | ACID_PROOF
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@@ -102,3 +102,20 @@
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/obj/item/clothing/neck/cloak/polychromic/ComponentInitialize()
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. = ..()
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AddElement(/datum/element/polychromic, poly_colors, 3)
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/obj/item/clothing/neck/cloak/alt
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name = "cloak"
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desc = "A ragged up white cloak. It reminds you of a place not far from here."
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icon_state = "cloak"
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item_state = "cloak"
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/obj/item/clothing/neck/cloak/alt/polychromic
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name = "polychromic cloak"
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desc = "A ragged up cloak. It reminds you of a place not far from here."
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icon_state = "cloak"
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item_state = "cloak"
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var/list/poly_colors = list("#FFFFFF", "#676767", "#4C4C4C")
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/obj/item/clothing/neck/cloak/alt/polychromic/ComponentInitialize()
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. = ..()
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AddElement(/datum/element/polychromic, poly_colors, 3)
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@@ -41,6 +41,13 @@
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fitted = FEMALE_UNIFORM_TOP
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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/obj/item/clothing/under/rank/cargo/tech/long
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name = "cargo technician's jumpsuit (trousers)"
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desc = "A variant of the cargo technician's uniform with proper trousers, suited for colder climates and modest workers."
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icon_state = "cargo_long"
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item_state = "lb_suit"
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alt_covers_chest = TRUE
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/obj/item/clothing/under/rank/cargo/miner
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name = "shaft miner's jumpsuit"
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desc = "It's a snappy jumpsuit with a sturdy set of overalls. It is very dirty."
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