New Reality when one disappears

Spawns in a new reality when one disappears.
This commit is contained in:
keronshb
2021-05-10 21:12:45 -04:00
parent 82e4421cde
commit 57dfe8dc09
2 changed files with 28 additions and 1 deletions
+1 -1
View File
@@ -142,7 +142,7 @@
// Can most things breathe?
if(trace_gases)
continue
if(A.get_moles(/datum/gas/oxygen) >= 16)
if(A.get_moles(/datum/gas/oxygen) < 16)
continue
if(A.get_moles(/datum/gas/plasma))
continue
@@ -165,6 +165,25 @@
new /obj/effect/reality_smash(chosen_location)
ReworkNetwork()
/**
*CIT CHANGE
*
*Creates a singular reality smash
*Credit to slimelust
*/
/datum/reality_smash_tracker/proc/RandomSpawnSmash(var/deferred = FALSE)
var/turf/chosen_location = get_safe_random_station_turf()
//we also dont want them close to each other, at least 1 tile of separation
var/obj/effect/reality_smash/what_if_i_have_one = locate() in range(1, chosen_location)
var/obj/effect/broken_illusion/what_if_i_had_one_but_got_used = locate() in range(1, chosen_location)
var/tries = 10
while((what_if_i_have_one || what_if_i_had_one_but_got_used) && tries-- > 0)
chosen_location = get_safe_random_station_turf()
new /obj/effect/reality_smash(chosen_location)
if(!deferred)
ReworkNetwork()
/**
* Adds a mind to the list of people that can see the reality smashes
*
@@ -200,15 +219,23 @@
/obj/effect/broken_illusion/Initialize()
. = ..()
addtimer(CALLBACK(src,.proc/show_presence),15 SECONDS)
addtimer(CALLBACK(src,.proc/remove_presence),30 SECONDS)
var/image/I = image('icons/effects/eldritch.dmi',src,null,OBJ_LAYER)
I.override = TRUE
add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/silicons, "pierced_reality", I)
/obj/effect/broken_illusion/Destroy()
GLOB.reality_smash_track.RandomSpawnSmash()
return ..()
///Makes this obj appear out of nothing
/obj/effect/broken_illusion/proc/show_presence()
animate(src,alpha = 255,time = 15 SECONDS)
/obj/effect/broken_illusion/proc/remove_presence()
qdel(src)
/obj/effect/broken_illusion/attack_hand(mob/living/user, list/modifiers)
if(!ishuman(user))
return ..()