Merge pull request #10101 from Trilbyspaceclone/changelong_messing2

More changlog updates as per its been a month
This commit is contained in:
Putnam3145
2019-12-09 13:02:00 -08:00
committed by GitHub
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<div align='center'><font size='3'><b>Citadel Station</b></font></div>
<div align='center'><font size='3'><b>A downstream of /tg/Station </b></font></div>
<p><div align='center'><font size='3'><a href="http://www.tgstation13.org/phpBB/">TG's Forum</a> | <a href="http://www.tgstation13.org/wiki/Main_Page">Wiki</a> | <a href="https://github.com/tgstation/-tg-station">Source</a></font></div></p>
<font size='2'><b>Visit tg's IRC channel:</b> #tgstation13 on irc.rizon.net</font>
<font size='3'><a href="https://discord.gg/3gJ9pnM"><b>...Or our Discord!</b></a></font>
<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
<p><div align='center'><font size='3'><a href="https://citadel-station.net/forum/index.php">Forum</a> | <a href="https://katlin.dog/citadel-wiki">Wiki</a> | <a href="https://github.com/Citadel-Station-13/Citadel-Station-13">Source</a></font></div></p>
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@@ -35,15 +33,10 @@
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<font size='2'><b>Current Project Maintainers:</b> deathride58, LetterJay, kevinz000, BlackMajor, Izzy<br></font>
<font size='2'><b>Currently Active GitHub contributor list:</b> <a href='https://github.com/Citadel-Station-13/Citadel-Station-13/graphs/contributors'>-Click Here-</a><br></font>
<font size='2'><b>Coders:</b> Fermis, Poojawa, deathride58, kevinz000, Trilbyspaceclone, nik707, Ghommie as well as the /tg/ crew. <br></font>
<font size='2'><b>Spriters:</b> Michiyamenotehifunana, CameronWoof, and the folks who contributed to /tg/ station project. <br></font>
<font size='2'><b>Sounds:</b> /tg/ Sound crew.<br></font>
<font size='2'><b>Main Testers:</b> You poor saps, our player base. <br></font>
<font size='2'><b>Thanks to:</b> /tg/station, Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.<br> Also a thanks to anybody who has contributed who is not listed here :( Ask to be added here on irc.</font>
<font size='2'><b>Thanks to:</b> /tg/station, Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.<br> Also a thanks to anybody who has contributed.</font>
<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/Citadel-Station-13/Citadel-Station-13/issues">Issue Tracker</a>.<br></font>
<font size='2'>Please ensure that the bug has not already been reported upstream and <u><a href="https://github.com/Citadel-Station-13/Citadel-Station-13/issues"><b>use the template provided here!</b></a></u>.</font>
<font size='2'>Please ensure that the bug has not already been reported, <u><a href="https://github.com/Citadel-Station-13/Citadel-Station-13/issues"><b> use the template provided here!</b></a></u>.</font>
<font size='2'><b>Currently Active GitHub contributor list:</b> <a href='https://github.com/Citadel-Station-13/Citadel-Station-13/graphs/contributors'>-Click Here-</a><br></font>
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@@ -56,6 +49,504 @@
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<div class="commit sansserif">
<h2 class="date">07 December 2019</h2>
<h3 class="author">AffectedArc07 updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Fixes a LOT of code edge cases</li>
</ul>
<h3 class="author">Anonymous updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added NEET-- I mean, DAB Suit and Helmet into loadout. Exclusive to Assistants, for obvious reasons, and don't provide any armor. Goes well with balaclava, finger-less gloves and jackboots for that true tactic~~f~~ool experience.</li>
<li class="tweak">Renamed loadout name appropriately (ASSU -> DAB)</li>
</ul>
<h3 class="author">Arturlang updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">PDA catridges cant be irradiated anymore.</li>
</ul>
<h3 class="author">Bhijn updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Item mousedrop() now provides a return value indicating whether or not behavior has been overridden somehow.</li>
<li class="bugfix">Defibs now properly check that their loc is the same as the user for mousedrop() calls, meaning ghosts can no longer make you equip defibs. Plus extra sanity checks.</li>
<li class="bugfix">Pet carriers no longer attack turfs while trying to unload their contents.</li>
<li class="bugfix">Decks of cards now function as they originally intended when attempting to use their drag and drop behavior.</li>
<li class="bugfix">Paper bins and papercutters no longer act wonky when you're trying to pull a piece of paper from them.</li>
<li class="bugfix">Adds clothing drag n drop sanity checks.</li>
<li class="bugfix">Sythetic hats now have extra sanity checks</li>
</ul>
<h3 class="author">Coconutwarrior97 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Can only wrench down two transit tubes per turf.</li>
</ul>
<h3 class="author">Commandersand updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added more stuff to loadout,check uniforms mask and backpack</li>
</ul>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds eight new plushies</li>
<li class="imageadd">Adds icons for the new plushies and adds a new icon for the skylar plush</li>
<li class="imagedel">Deleted a old, no-longer used icon for the skylar plush</li>
<li class="spellcheck">Fixed a typo in the trilby plush</li>
</ul>
<h3 class="author">Fermis updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">tweaks botany reagent pHes</li>
<li class="tweak">Purity, Astral, RNG, MK, SMilk, SDGF, furranium, hatmium, eigen, nanite.</li>
<li class="bugfix">Eigen and purity.</li>
<li class="refactor">refactored sleepers!</li>
<li class="rscadd">Organ fridges to all maps near surgery with a random sensible organ, steralizine and synthtissue.</li>
<li class="tweak">the med hand scanner to be less of a mishmash of random things</li>
<li class="rscadd">a little icon to the HUD if someone's heart has failed.</li>
<li class="tweak">Lets neurine's brain splash attack work via syringe.</li>
<li class="rscadd">a new surgery; Emergency Cardioversion Induction for use on the recently deceased</li>
<li class="tweak">Synthtissue to be less demanding on growth size for organ regeneration and improves clarify of it's growth gated effects.</li>
<li class="tweak">Synthtissue now is more useful than synthflesh on the dead</li>
</ul>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes a very longstanding LINDA bug where turfs adjacent to a hotspot would be less prone to igniting</li>
</ul>
<h3 class="author">Fox McCloud, Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes being able to mech-punch other mobs, as a pacifist</li>
<li class="bugfix">Fixes being able to hurt people, as a pacifist, by throwing them into a wall or other mob, or by using most martial arts (save for the unpredictable psychotic brawl, and the stamina-damage-only boxing).</li>
<li class="balance">Buffs boxing to outdamage natural stamina regeneration. Made the chance of outright missing your opponent actually possible.</li>
<li class="tweak">Pacifists can now engage in the (laughably not harmful) sweet sweet art of boxing now.</li>
</ul>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixing implant cases being lost inside implant pads when trying to eject them with your active hand full.</li>
<li class="tweak">Moved the implant pad's case ejection from attack_hand() to AltClick(), added examination infos about it.</li>
<li class="bugfix">Fixed holodeck sleepers leaving sleeper buffers behind when deleted.</li>
<li class="bugfix">Fixed traitor codewords highlight and some other hear signal hooks spans highlight (phobias, split personality, hypnosis) or modifiers (mind echo)</li>
<li class="bugfix">Fixed traitor codewords highlight not passing down with the mind datum and stickying to the first mob.</li>
<li class="spellcheck">Fixed the incongruent bone satchel description.</li>
<li class="bugfix">Fixed sofa overlays doing nothing, because their layer wasn't properly set.</li>
<li class="tweak">Suicide and cryo now prevents ghost/midround roles for a definite duration of 30 minutes (and more if that was done before 30 minutes in the game passed), down from the rest of the round.</li>
<li class="bugfix">fixed several midround roles bypassing and nulling the aforementioned prevention measures.</li>
<li class="bugfix">Fixed the little issue of PDA skins not updating on job equip.</li>
<li class="tweak">Anomaly Crystals of the clowning type will now rename the victim to their clown name preference when triggered, instead of giving them a random clown name.</li>
<li class="balance">Lowered blob event earliest start from 1 hour to 40 minutes (ergo one third), and the required player population from 40 to 35.</li>
<li class="bugfix">Several fixes and QoL for dullahans. They can see and hear visible and audible messages now, don't need a space helmet they can't wear anyway to be space/temperature proof, can examine things through shiftclick, and, most of all, fixed their head being unpickable. Fixed dullahans gibbing when revived or had their limbs regenerated.</li>
<li class="bugfix">humans should now drop gibs when gibbed again.</li>
<li class="rscadd">synths (not to be confused with IPCs), android and corporate species, as well as robotic simple mobs, will now spawn robotic giblets instead of organic ones.</li>
<li class="bugfix">You can't wear dakimakuras in any other inappropriate slots save for the back slot anymore, degenerates.</li>
<li class="bugfix">Insert snarky remark about clock welders actually displaying the welder flame overlay when turned on now here.</li>
<li class="balance">Minor ninja tweaks and stealth nerfs. The stealth penalty for the many combat-related actions, bumping and now teleporting/dashing or firing guns has been increased a by a third. There is now a cooldown of 5 seconds on toggling stealth as well as a slighty slowed stealth in/out animation.</li>
<li class="imageadd">Ported slighty better matchbox sprites from CEV-Eris, also resprited cigar boxes myself.</li>
<li class="bugfix">Fixed abductors/abductees objectives by porting an objective code.</li>
<li class="bugfix">Riding component fix</li>
<li class="bugfix">fixing a few runtimes on lightgeists, libido trait, rcd, one admin transformation topic, chem dispensers, glowing robotic eyes...</li>
<li class="imageadd">Porting CEV-eris delivery packages sprites and dunking the old syndie cybernetics box sprite.</li>
<li class="bugfix">Certain objects shouldn't be able to become radioactive because of a bitflag that previously was checked nowhere in the code anymore.</li>
<li class="rscadd">Added a new PDA reskin, sprites from CEV-Eris</li>
<li class="rscadd">Clock cult starts with some spare vitality matrix charge scaled of the number of starter servants.</li>
<li class="balance">Made the vitality matrix sigil slighty more visible, also allowed conversion runes to heal fresh converts at the cost of some vitality charge.</li>
<li class="bugfix">Crawling won't save you from the wrath of ocular wardens and pressure sensors anymore, heretics. fix: Pressure sensors are no more triggered by floating/flying mobs.</li>
<li class="bugfix">Strawberry milk and tea have sprites now.</li>
<li class="bugfix">Fixed the Aux base camera door settings and toggle window type actions. Also enabling the user to modify both door access and type.</li>
<li class="imageadd">Improved the two grayscale towel item sprites a little.</li>
<li class="bugfix">Fixed towels onmob suit overlays. Again.</li>
<li class="spellcheck">Fixed some reagents taste descriptions.</li>
<li class="bugfix">Fixed hidden random event reports only priting a paper message without sending the message to the consoles' message list.</li>
<li class="bugfix">Rosary beads prayer now works on non-carbon mobs too, and won't break when performed on a monkey or other humanoids.</li>
<li class="tweak">You can flagellate people with rosary beads on harm intent. It's even mediocrer than the sord though.</li>
<li class="tweak">Moved the `Stealth and Camouflage Items` uplink category next to `Devices and Tools`.</li>
<li class="bugfix">Deleted a duplicate phatom thief mask entry from the uplink.</li>
<li class="bugfix">Fixed missing delivery packages sprites</li>
<li class="bugfix">fixed a few minor issues with console frames building.</li>
<li class="bugfix">Wizards can use the teleport spell from their den once again.</li>
<li class="tweak">Wizards will now receive feedback messages when attempting to cast teleport or use the warp whistle while in a no-teleport area.</li>
<li class="rscadd">New clockwork cultist, gondola, monkey and securitron cardboard cutouts.</li>
<li class="bugfix">Fixed aliens gasping randomly once in a while.</li>
<li class="bugfix">fixed superlube waterflower, my bad.</li>
<li class="bugfix">Fixed closing the aux base construction RCD's door access settings window throwing you out of camera mode when closed.</li>
<li class="rscdel">Removed not functional aux base RCD's door type menu. Use airlock painters, maybe.</li>
<li class="rscadd">Honkbot oil spills are of the slippery kind now. Honk.</li>
<li class="imageadd">local code scavenger finds forgotten slighty improved apc sprites left buried in old dusty folders.</li>
<li class="bugfix">Seven old and otherwordly pAI holochassis icons have crawled their way out of the modular citadel catacombs.</li>
<li class="bugfix">chem dispenser beakers end up in your hand yet again.</li>
<li class="bugfix">Bikehorns squeak yet again, the world is safe.</li>
<li class="bugfix">Cyborgs can now actually use cameras from a distance.</li>
<li class="bugfix">Suicides are yet again painful and instant and won't throw people in deep crit from full health.</li>
<li class="bugfix">fixed rogue pixels on the energy gu- ahem blaster carbine... and a few apc lights states being neigh-indistinguishable.</li>
<li class="bugfix">Fixed several "behind" layer tail sprites skipping areas normally covered by bodyparts.</li>
<li class="bugfix">Morgues' original alert beeping sound has been restored, they no longer go "ammunition depleted"</li>
<li class="bugfix">Fixed missing hypereutactic left inhand sprites.</li>
<li class="bugfix">Dying, ghosting, having your mind / ckey transferred to another mob, going softcrit or otherwise unconscious now properly turn off combat mode.</li>
<li class="bugfix">combat mode can't be toggled on while non fully conscious anymore.</li>
<li class="bugfix">Fixed limbs' set_disabled NOT dropping your held items, updating your hand slot inventory screen image, prompting chat messages and making your character scream like a sissy.</li>
<li class="bugfix">Lusty xenomoprh maids will now actually clean tiles they travel onto yet again.</li>
<li class="bugfix">Fixed double whitespace gap in human and AI examine. Fixed single whitespace in carbon examine.</li>
<li class="rscdel">Removed a few useless supply packs: "Siezed" power cells, means of production and promiscous organs.</li>
<li class="tweak">Merged the synthetic blood supply pack into the standard blood supply pack, effectively removing a random type blood pack in favor of two synthetic ones.</li>
<li class="tweak">Merged together premium carpet pack n°1 and n°2 to hold one of each standard pattern.</li>
<li class="tweak">You can no longer estimate the amount of reagents found inside a damp rag.</li>
<li class="tweak">You can now squeeze a rag's reagents into another open container, as long as the other one is not full.</li>
<li class="bugfix">Fixed ED-209 being unbuildable past the welding step.</li>
<li class="bugfix">Fixed ai displays status being reset to "Neutral" on login, regardless of choice.</li>
<li class="bugfix">Fixed tinfoil hats giving random traumas.</li>
</ul>
<h3 class="author">Ghommie (original PR by Denton) updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added three new .38 ammo types. TRAC bullets, which embed a tracking implant inside the target's body. The implant only lasts for five minutes and doesn't work as a teleport beacon. Hot Shot bullets set targets on fire; Iceblox bullets drastically lower the target's body temperature. They are available after researching the Subdermal Implants node (TRAC) or Exotic Ammunition node (Hot Shot/Iceblox).</li>
<li class="tweak">Renamed the Technological Shells research node to Exotic Ammunition.</li>
<li class="code_imp">The "lifespan_postmortem" var now determines how long tracking implants work after death.</li>
<li class="rscadd">.357 AP speedloaders can now be ordered from syndicate uplinks.</li>
<li class="balance">lowered the cost of uplink's .357 speedloaderd from 4 to 3.</li>
</ul>
<h3 class="author">Ghommie (original PR by nicbn and Menshin) updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can click on things that are under flaps or holo barriers.</li>
</ul>
<h3 class="author">Ghommie (original PRs by ShizCalev, CRTXBacon and Niknakflak) updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds the intelliLantern, a big ol' spooky intelliCard skin</li>
<li class="rscadd">crafting recipe for the new intelliCard skin (requires 1 pumpkin, 1 intelliCard, 5 cables and a wirecutter as a tool)</li>
<li class="tweak">changed the intelliTater crafting recipe to match the intelliLantern recipe (but with a potato for obvious reasons) add:cute pai gameboy face :3</li>
</ul>
<h3 class="author">Ghommie, porting lot of PRs by MrDoomBringer, AnturK, nemvar and coiax. updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Admins can now launch supplypods the old, slightly quicker way as well</li>
<li class="bugfix">Centcom-launched supplypods will now properly delimb you (if they are designated to do so) instead of touching you then literally yeeting all of your internal organs out of your body.</li>
<li class="admin">Centcom can now specify if they want to yeet all of your organs out of your body with a supplypod</li>
<li class="soundadd">Supplypods sound a bit nicer as the land now.</li>
<li class="admin">admins can now adjust the animation duration for centcom-launched supplypods</li>
<li class="admin">admins can adjust any sounds that are played as the supplypod lands</li>
<li class="bugfix">Reverse-Supplypods (the admin-launched ones) no longer stay behind after rising up, and also auto-delete from centcom.</li>
<li class="admin">The centcom podlauncher now has better logging</li>
<li class="tweak">Admins can now allow ghosts to follow the delivery of Centcom-launched supply pods</li>
<li class="admin">Admins can now use the Centcom Podlauncher to launch things without the things looking like they're being sent inside a pod.</li>
<li class="admin">sparks will not generate if the quietLanding effect is on, for the centcom podlauncher</li>
<li class="admin">makes input text clearer for the centcom podlauncher</li>
<li class="admin">New 'Podspawn' verb, which functions like 'Spawn', except any atoms movable spawned will be dropped in via a no-damage, no-explosion Centcom supply pod.</li>
<li class="bugfix">Removed an oversight that made many obj/effect subtypes accidentally bombproof.</li>
</ul>
<h3 class="author">GrayRachnid updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added saboteur syndicate engiborg</li>
<li class="tweak">changed cyborg tool icons and the secborg taser/laser icons.</li>
<li class="bugfix">Fixes golden toolbox missing inhand sprite</li>
<li class="rscadd">Added traumas</li>
<li class="rscadd">Added science powergame tool</li>
<li class="tweak">a few hearing args</li>
<li class="bugfix">fixed my mistakes</li>
<li class="tweak">tweaked the number of ingredients/pancakes you can stack.</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The Big Red Button now sets bomb timers to 2 seconds, instead of 5.</li>
<li class="tweak">Gloves of the North Star (not Hugs of the North Star) now use all their intents very, very fast. This does not apply to grabs' click cooldown, nor shoving people.</li>
<li class="rscadd">The seedvault/alien plant DNA manipulator can now be printed off with Alien Biotechnology.</li>
</ul>
<h3 class="author">Iroquois-Pliskin updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed Clockwork Cult Surgical facility from Reebe</li>
</ul>
<h3 class="author">Jerry Derpington, baldest of the balds, and nemvar. updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Nanotrasen has lost communication to two away mission sites that contained a beach for Nanotrasen employees.</li>
<li class="rscadd">Nanotrasen has been able to locate a new away mission site that ALSO has a beach. Nanotrasen employees will be able to enjoy the beach after all!</li>
<li class="rscadd">Seashells have been added to the game.</li>
</ul>
<h3 class="author">KathrinBailey updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Two extra 'luxury' dorms rooms!</li>
<li class="rscadd">Gas miners to atmos.</li>
<li class="rscadd">Posters around the station.</li>
<li class="rscadd">Vacant room added to the Starboard Bow with it's own APC, above electrical maintenance.</li>
<li class="rscadd">New trendy clothes to the locker room, giving variety and bringing fashion back onto Nanotrasen stations.</li>
<li class="rscadd">Coloured bedsheet and towel bin.</li>
<li class="rscadd">Maid uniforms for the janitor.</li>
<li class="tweak">Completely reworked bar. Milk kegs added in bar office. The bar has been changed for a homey restaurant feel just in time for Christmas! You can now run it as an actual restaurant! Local Bartender Icktsie III loved it so much he rolled around on the new floor smiling happily.</li>
<li class="tweak">Dorms rework. Fitness room now has lots of costumes and outfits.</li>
<li class="tweak">Junk removed from engineering, welding goggles added.</li>
<li class="tweak">Welding tools in engineering replaced with industrial welding tools.</li>
<li class="tweak">Package wrappers and hand labellers now in major departments.</li>
<li class="tweak">Cell charger moved from engineering lobby to the protolathe room, just like how it is in all of the other maps and just where the cell charger is actually needed.</li>
<li class="tweak">Library redesigned to have a private room and a 3x3 private study that is cleaned up.</li>
<li class="tweak">Paper bins have gone big or gone home, with premium stationery scattered around. Engineering and security now have a labeller and packaging supplies.</li>
<li class="bugfix">Dark spot top left of Botany fixed.</li>
<li class="bugfix">Huge galactic-sized dark spot in bar fixed.</li>
<li class="bugfix">Light replacers now are less horrifically overpowered and PTSD-inducing for the server.</li>
<li class="bugfix">Fixes issue 9706: https://github.com/Citadel-Station-13/Citadel-Station-13/issues/9706 Part of maint getting hit by radstorms.
_Kathrin's Box Beautification:_</li>
<li class="rscadd">Ports TG's pews https://github.com/tgstation/tgstation/pull/42712</li>
<li class="rscadd">The first step of a corporate incursion of Space IKEA into Nanotrasen.</li>
</ul>
<h3 class="author">Kevinz000, Cruix, MrStonedOne, Denton, Kmc2000, Anturk, MrDoomBringer, Dennok, TheChosenEvilOne, Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added support for Multi-Z power, atmospherics and disposals</li>
<li class="bugfix">massive service department nerf: space can no longer be extra crispy.</li>
</ul>
<h3 class="author">Knouli updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">attack_self proc for the legion core which triggers a self-heal al la the previous 'afterattack' proc, as if clicking on the character's own sprite to self-heal</li>
<li class="rscadd">admin logging for all three use cases of legion core healing - afterattack, attack_self, and implanted ui_action_click</li>
</ul>
<h3 class="author">Krysonism, Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">NT has made breakthroughs in ice cream science, ice creams can now be flavoured with any reagent!</li>
<li class="tweak">The ice cream vat now accepts beakers.</li>
<li class="bugfix">Grape and Peach icecreams have scoop overlays yet again.</li>
</ul>
<h3 class="author">Linzolle updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">butchering component update</li>
<li class="tweak">hat tossing can no longer knock hats off</li>
<li class="bugfix">strange reagent being unable to revive simplemobs</li>
<li class="rscadd">jitter animation and more clear text to strange reagent revival</li>
</ul>
<h3 class="author">Mickyy5 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen are now issuing Plasmamen with plasma in their survival boxes</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">tweaked brain damage line</li>
</ul>
<h3 class="author">Naksu, ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">Refactored examine-code</li>
<li class="bugfix">Examining a human with a burned prosthetic limb will no longer tell you that the limb is blistered.</li>
<li class="tweak">Items will now inform you if they are resistant to frost, fire, acid, and lava when examined.</li>
</ul>
<h3 class="author">Owai-Seek updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">"silly" bounties</li>
<li class="rscadd">"gardenchef" bounties</li>
<li class="rscdel">several bounties that require seriously good RNG to pull off.</li>
<li class="tweak">moved several chef and assistant bounties to silly and gardenchef</li>
<li class="balance">modified several bounty point rewards</li>
<li class="server">added new files "silly.dm" and "gardenchef.dm"</li>
<li class="rscadd">15+ new crates for cargo</li>
<li class="tweak">organizes crates and moving them to proper categories</li>
<li class="rscdel">some dumb stuff like toner crates re</li>
<li class="rscadd">leg wraps and sweaters to clothesmate</li>
<li class="rscadd">screwdriver and cable coil to janidrobe</li>
<li class="rscadd">screwdriver and cable coil to janibelt whitelist (for fixing/placing light fixtures)</li>
<li class="rscadd">monkey cube, syringe, enzyme, soy sauce, and cryoxadone to chef's vendor (contraband and premium)</li>
<li class="rscadd">add cracker, beans, honey bars, lollipops, chocolate coin, and spider lollipop to snack vendors (contraband and premium)</li>
<li class="rscadd">newspaper to loadout menu for bapping purposes</li>
<li class="rscdel">removed poppy pretzels from snack vendor premium</li>
<li class="rscadd">maid uniform (janimaid alt) to kinkmate.</li>
<li class="tweak">moves gear harness from premium to normal stock in kinkmate</li>
<li class="balance">re-balanced metal shield bounty</li>
<li class="rscadd">cryoxadone bottle (for use in chef vendor)</li>
</ul>
<h3 class="author">PersianXerxes updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Reduces the grace period for meteors from a minimum of 5 and maximum of 10 to 3 and 6 minutes respectively.</li>
<li class="rscadd">Adds a pair of VR sleepers to Box Station's permabrig</li>
<li class="rscadd">Adds a pair of VR sleepers to Delta Station's permabrig</li>
<li class="rscadd">Adds a pair of VR sleepers to Pubby Station's permabrig</li>
<li class="rscadd">Adds a pair of VR sleepers to Meta Station's permabrig</li>
</ul>
<h3 class="author">Putnam updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">From-ghosts dynamic rulesets now actually listen to "required candidates"</li>
<li class="bugfix">Every dynamic-triggered event is now blacklisted from being triggered by the random events system when dynamic can trigger them.</li>
<li class="rscadd">Dynamic voting now features extended, if recent rounds have been chaotic.</li>
<li class="tweak">Roundstart rulesets now scale on population ready rather than total population.</li>
<li class="bugfix">Threat log now accurately represents what actually used the threat.</li>
<li class="tweak">Verbose threat log (admin-only) now shows ALL threat level changes.</li>
<li class="bugfix">VR mobs can no longer be dynamic midround antags.</li>
<li class="bugfix">Personal closets can use anything that holds an ID card now.</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">traitors work now</li>
<li class="balance">Gas filters now push gas the same way volume pumps do.</li>
<li class="balance">Gas filters now won't clog if only one output is clogged.</li>
<li class="tweak">Glowsticks can no longer be radioactively contaminated (one more supermatter contam exploit gone)</li>
<li class="bugfix">traitor removal is no longer borked</li>
<li class="rscadd">Dynamic voting</li>
<li class="config">Added DYNAMIC_VOTING to game_options</li>
<li class="tweak">SDGF now copies memories as well as antag data and factions.</li>
<li class="bugfix">Summon events now properly costs threat.</li>
<li class="bugfix">Refunded spells refund threat, too.</li>
<li class="refactor">Made wizard spells inherently have a requirement and cost.</li>
<li class="tweak">Meteor wave is no longer repeatable in dynamic.</li>
<li class="tweak">tweaked nuke ops</li>
<li class="bugfix">Organs can no longer be radioactively contaminated.</li>
</ul>
<h3 class="author">Robustin, Subject217 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">The NukeOp Shuttle hull has been dramatically hardened. The walls are now "R-Walls" with far greater explosion resistance.</li>
<li class="balance">The NukeOp Shuttle guns have been significantly buffed. They now rapidly fire a new type of penetrator round, at a greater range, and have far greater explosion resistance.</li>
<li class="balance">The nuclear device on the NukeOp Shuttle is now in an anchored state by default, the Nuke can only be unanchored by inserting the disk and entering the proper code.</li>
<li class="balance">Non-Syndicate cyborgs are now unable to access the NukeOp Shuttle Console.</li>
<li class="bugfix">You can now unanchor Nukes even when the floor under them has been destroyed</li>
</ul>
<h3 class="author">Seris02 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">added sleeping carp hallucination</li>
<li class="rscadd">Centcom + Assistant's formal winter coat + loadout + narsian + ratvarian winter coats</li>
<li class="rscadd">GPS location on examine</li>
<li class="bugfix">fixed the meteor hallucination</li>
<li class="tweak">tweaked the way the tapered penis looks</li>
<li class="rscadd">Added nine winter coats</li>
<li class="imageadd">added images for the winter coats</li>
<li class="tweak">adds the mining winter coat to mining wardrobes and mining lockers</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Ghosts can now see active AI cameras.</li>
<li class="bugfix">Fixed a couple of laser / energy guns never switching to the empty icon despite being unable to fire.</li>
</ul>
<h3 class="author">Swindly updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed MMIs not being able to use mecha equipment</li>
<li class="bugfix">Fixed MMIs not getting mecha mouse pointers</li>
<li class="bugfix">Fixed MMIs not getting medical HUDs in Odysseuses</li>
<li class="tweak">Brains can now switch to harm intent</li>
</ul>
<h3 class="author">Tetr4 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Turning a tile with gas effects into space now gets rid of the effects.</li>
</ul>
<h3 class="author">Trilbyspaceclone updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">plastic trash cart crafting with plastic</li>
<li class="rscadd">wallets are known for now holding more items</li>
<li class="tweak">shades and clowns HP</li>
<li class="rscadd">six more crates, A barrel, A Loom, 40 cotton sheets, two sets of fruit crates, raw lumber crate</li>
<li class="rscadd">All fermi chems, Boozes, Medical, food chems now sell</li>
<li class="rscadd">Loads more to sell - Mech gear, Cooking and more!</li>
<li class="tweak">Moved around the vaule of some things and removed elastic of most items</li>
<li class="balance">Rebreather implants will now loss vaule, Do to being just metal and glass</li>
<li class="balance">lowered how many chems are in lewd chem kegs to be around 150-100 as well as the fancy booze kegs</li>
<li class="bugfix">bad returns and tools used</li>
<li class="rscadd">8 new cargo crates!</li>
<li class="tweak">tablet cargo crate by -3k</li>
<li class="admin">Closes a bunch of issues</li>
<li class="server">updates changlogs and such</li>
<li class="bugfix">fixed a catnip not having sprites</li>
<li class="balance">Boh cant hold WEIGHT_CLASS_GIGANTIC, just Bulky. Makes katana, chainsaw and base ball bat into bulky items so they may fit</li>
<li class="server">changes header to be more cit-like</li>
<li class="rscadd">new clothing for the hotel staff and a hat</li>
</ul>
<h3 class="author">Ty-the-Smonk updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can now interact with self sustaining crossbreeds</li>
</ul>
<h3 class="author">Useroth updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Colored fairygrass variants.</li>
<li class="bugfix">Added a missing cherrybulb seedpack sprite</li>
<li class="bugfix">numbered storages now are sorted in a consistent way, instead of depending on ordering of their contents var</li>
<li class="rscadd">strange seeds as a buyable traitor botanist item</li>
<li class="bugfix">resolves the issues revolving around blackpowder exploding where the reaction happened, instead of where it actually is through making it explode instantly</li>
<li class="tweak">the explosion delay moved from blackpowder directly into bomb cherries, to keep them functioning as intended</li>
<li class="rscadd">A bunch of newer tg plants</li>
<li class="rscadd">A bunch of newer tg plant traits</li>
<li class="rscadd">A couple of newer tg plant reagents</li>
<li class="bugfix">the new plants now properly get their reagents and reagent genes instead of being empty with UNKNOWN reagents listed in the DNA machine</li>
<li class="rscadd">extradimensional oranges now contain haloperidol</li>
<li class="bugfix">extradimensional oranges now actually grow properly and give proper seeds.</li>
</ul>
<h3 class="author">Weblure updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Button added to slime console that prints out the hotkey commands to the user. [Includes DMI update]</li>
<li class="rscadd">Shift-click a slime to pick it up, or the floor to drop all held slimes. (Requires Basic Slime Console upgrade)</li>
<li class="rscadd">Ctrl-click a slime to scan it.</li>
<li class="rscadd">Alt-click a slime to feed it a potion. (Requires Advanced Slime Console upgrade)</li>
<li class="rscadd">Ctrl-click on a dead monkey to recycle it, or the floor to place a new monkey. (Requires Monkey Console upgrade)</li>
<li class="rscadd">If the console does not have the required upgrade, an error message will print to the user.</li>
<li class="rscadd">You can now pick up a single slime from a pile, instead of all of them at once.</li>
<li class="tweak">When recycling monkeys, the console will now report how many monkeys it has (will not report decimal increases).</li>
<li class="tweak">Console now alerts you when you're out of monkeys and reports your current decimal amount.</li>
<li class="tweak">Console messages are now styled consistently.</li>
</ul>
<h3 class="author">XDTM, ShizCalev, Naksu, Skoglol, cacogen, Rohesie (ported by Ghommie) updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Holding an ID in your hands uses it instead of your worn ID for authentication purposes.</li>
<li class="tweak">If you don't have an ID in your id slot, the belt slot will be checked as well.</li>
<li class="code_imp">small cleanup to id and bounty console html generation</li>
<li class="tweak">Hop console now hurts your eyes less. Red button text replaced with green.</li>
<li class="tweak">IDs with ID console access now go into the Confirm Identity slot by default like they used to, similarly IDs without it go into the Target slot by default again</li>
<li class="rscadd">Can easily swap out IDs by clicking the machine or the UI fields with another ID</li>
<li class="rscadd">ID console now names which IDs are added/removed in its visible messages</li>
<li class="rscadd">Labels the ID slot fields when logged in so you know which is which</li>
<li class="tweak">Can use Job Management without an ID provided the console is logged in (matches how the console now stays logged in even without an ID)</li>
<li class="tweak">Can log in without an ID in the Target field (matches how the machine now stays logged in even after the ID is removed from the Target field)</li>
<li class="tweak">Cleans up UI slightly (had some duplicate/conflicting buttons)</li>
<li class="bugfix">Fixes ID console duping issues. Includes some ID containers, such as PDAs, tablets and wallets, into the swapping behavior when an ID card is being removed and the item is being held.</li>
</ul>
<h3 class="author">Xantholne updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New Berets for most heads and departments available in their autodrobes or lockers</li>
</ul>
<h3 class="author">YakumoChen updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">New AI Holograms and Displays! Ported from /vg/station.</li>
</ul>
<h3 class="author">actioninja updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">med records no longer can eat id cards for no reason</li>
<li class="bugfix">Chat is properly sent to legacy window if goonchat fails to load again.</li>
</ul>
<h3 class="author">dapnee updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed closet initialisation being broken</li>
<li class="rscdel">emergency closets no longer have a 1% chance to delete themselves</li>
<li class="bugfix">Communications console window no longer updates, won't steal focus anymore.</li>
<li class="bugfix">Trimline neutral end exists now.</li>
</ul>
<h3 class="author">dzahlus updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">added a new gun sounds</li>
<li class="sounddel">removed an old gun sounds</li>
</ul>
<h3 class="author">him updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">hos and aeg guns now conform to le epic taser rework standards</li>
</ul>
<h3 class="author">kappa-sama updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">changed flavor text of alien tech on uplink</li>
<li class="imageadd">added TG's icons for traitor, russian, and golden revolver</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">you can now choose never for this round for magical antags</li>
<li class="rscadd">Cargo has passive point generation again at 750 points/minute</li>
<li class="balance">Mindshield crate price increased from 3000 to 4000</li>
<li class="balance">Miasma sell price reduced from 15/mol to 4/mol</li>
<li class="balance">bluespace wizard apprentice now has blink instead of targeted area teleportation</li>
<li class="balance">Emagged medibots now charcoal toxinlovers.</li>
<li class="balance">disablers buffed 0.7 --> 0.6 speed 24 --> 28 damage</li>
<li class="balance">kinetic crushers no longer drop if you try to use it with one hand</li>
<li class="config">added multi_keyed_list, delimiter defaults to |.</li>
<li class="balance">Light pink extracts no longer speed you up. Instead, they give stamina regeneration and free sprinting.</li>
</ul>
<h3 class="author">kiwedespars updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">removed moth fluff coloring you like your wings</li>
<li class="balance">made insect not so bad.</li>
</ul>
<h3 class="author">nemvar updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You now get a message if your PDA explodes while you are holding it.</li>
<li class="tweak">The lavaland clown ruin has some new pranks ready.</li>
<li class="rscadd">Added a new loot item to the lavaland clown ruin.</li>
<li class="rscdel">Removed the slime core from said ruin.</li>
<li class="balance">The clown PDA now properly slips people on jogging move intent regardless of fatigue. Honkmother's will.</li>
</ul>
<h3 class="author">nemvar, ShizCalev, Qustinnus/Floyd, Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now unfasten the loom.</li>
<li class="tweak">it now takes 4 strands to make one piece of durathread cloth</li>
<li class="bugfix">Looms can now be attacked.</li>
<li class="rscadd">Durathread golem weaves his magic</li>
<li class="tweak">Supply ordered looms are unanchored. Bring a wrench.</li>
</ul>
<h3 class="author">r4d6 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Departements Winter Coats to the loadout list.</li>
</ul>
<h2 class="date">04 November 2019</h2>
<h3 class="author">4dplanner, MMiracles updated:</h3>
<ul class="changes bgimages16">
+537
View File
@@ -23119,3 +23119,540 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
less power or emag borgs for higher prices, limited uses, but higher power.
ursamedium:
- imageadd: Gas icons changed.
2019-12-07:
AffectedArc07:
- code_imp: Fixes a LOT of code edge cases
Anonymous:
- rscadd: Added NEET-- I mean, DAB Suit and Helmet into loadout. Exclusive to Assistants,
for obvious reasons, and don't provide any armor. Goes well with balaclava,
finger-less gloves and jackboots for that true tactic~~f~~ool experience.
- tweak: Renamed loadout name appropriately (ASSU -> DAB)
Arturlang:
- tweak: PDA catridges cant be irradiated anymore.
Bhijn:
- code_imp: Item mousedrop() now provides a return value indicating whether or not
behavior has been overridden somehow.
- bugfix: Defibs now properly check that their loc is the same as the user for mousedrop()
calls, meaning ghosts can no longer make you equip defibs. Plus extra sanity
checks.
- bugfix: Pet carriers no longer attack turfs while trying to unload their contents.
- bugfix: Decks of cards now function as they originally intended when attempting
to use their drag and drop behavior.
- bugfix: Paper bins and papercutters no longer act wonky when you're trying to
pull a piece of paper from them.
- bugfix: Adds clothing drag n drop sanity checks.
- bugfix: Sythetic hats now have extra sanity checks
Coconutwarrior97:
- bugfix: Can only wrench down two transit tubes per turf.
Commandersand:
- rscadd: Added more stuff to loadout,check uniforms mask and backpack
DeltaFire15:
- rscadd: Adds eight new plushies
- imageadd: Adds icons for the new plushies and adds a new icon for the skylar plush
- imagedel: Deleted a old, no-longer used icon for the skylar plush
- spellcheck: Fixed a typo in the trilby plush
Fermis:
- tweak: tweaks botany reagent pHes
- tweak: Purity, Astral, RNG, MK, SMilk, SDGF, furranium, hatmium, eigen, nanite.
- bugfix: Eigen and purity.
- refactor: refactored sleepers!
- rscadd: Organ fridges to all maps near surgery with a random sensible organ, steralizine
and synthtissue.
- tweak: the med hand scanner to be less of a mishmash of random things
- rscadd: a little icon to the HUD if someone's heart has failed.
- tweak: Lets neurine's brain splash attack work via syringe.
- rscadd: a new surgery; Emergency Cardioversion Induction for use on the recently
deceased
- tweak: Synthtissue to be less demanding on growth size for organ regeneration
and improves clarify of it's growth gated effects.
- tweak: Synthtissue now is more useful than synthflesh on the dead
Fox McCloud:
- bugfix: Fixes a very longstanding LINDA bug where turfs adjacent to a hotspot
would be less prone to igniting
Fox McCloud, Ghommie:
- bugfix: Fixes being able to mech-punch other mobs, as a pacifist
- bugfix: Fixes being able to hurt people, as a pacifist, by throwing them into
a wall or other mob, or by using most martial arts (save for the unpredictable
psychotic brawl, and the stamina-damage-only boxing).
- balance: Buffs boxing to outdamage natural stamina regeneration. Made the chance
of outright missing your opponent actually possible.
- tweak: Pacifists can now engage in the (laughably not harmful) sweet sweet art
of boxing now.
Ghommie:
- bugfix: Fixing implant cases being lost inside implant pads when trying to eject
them with your active hand full.
- tweak: Moved the implant pad's case ejection from attack_hand() to AltClick(),
added examination infos about it.
- bugfix: Fixed holodeck sleepers leaving sleeper buffers behind when deleted.
- bugfix: Fixed traitor codewords highlight and some other hear signal hooks spans
highlight (phobias, split personality, hypnosis) or modifiers (mind echo)
- bugfix: Fixed traitor codewords highlight not passing down with the mind datum
and stickying to the first mob.
- spellcheck: Fixed the incongruent bone satchel description.
- bugfix: Fixed sofa overlays doing nothing, because their layer wasn't properly
set.
- tweak: Suicide and cryo now prevents ghost/midround roles for a definite duration
of 30 minutes (and more if that was done before 30 minutes in the game passed),
down from the rest of the round.
- bugfix: fixed several midround roles bypassing and nulling the aforementioned
prevention measures.
- bugfix: Fixed the little issue of PDA skins not updating on job equip.
- tweak: Anomaly Crystals of the clowning type will now rename the victim to their
clown name preference when triggered, instead of giving them a random clown
name.
- balance: Lowered blob event earliest start from 1 hour to 40 minutes (ergo one
third), and the required player population from 40 to 35.
- bugfix: Several fixes and QoL for dullahans. They can see and hear visible and
audible messages now, don't need a space helmet they can't wear anyway to be
space/temperature proof, can examine things through shiftclick, and, most of
all, fixed their head being unpickable. Fixed dullahans gibbing when revived
or had their limbs regenerated.
- bugfix: humans should now drop gibs when gibbed again.
- rscadd: synths (not to be confused with IPCs), android and corporate species,
as well as robotic simple mobs, will now spawn robotic giblets instead of organic
ones.
- bugfix: You can't wear dakimakuras in any other inappropriate slots save for the
back slot anymore, degenerates.
- bugfix: Insert snarky remark about clock welders actually displaying the welder
flame overlay when turned on now here.
- balance: Minor ninja tweaks and stealth nerfs. The stealth penalty for the many
combat-related actions, bumping and now teleporting/dashing or firing guns has
been increased a by a third. There is now a cooldown of 5 seconds on toggling
stealth as well as a slighty slowed stealth in/out animation.
- imageadd: Ported slighty better matchbox sprites from CEV-Eris, also resprited
cigar boxes myself.
- bugfix: Fixed abductors/abductees objectives by porting an objective code.
- bugfix: Riding component fix
- bugfix: fixing a few runtimes on lightgeists, libido trait, rcd, one admin transformation
topic, chem dispensers, glowing robotic eyes...
- imageadd: Porting CEV-eris delivery packages sprites and dunking the old syndie
cybernetics box sprite.
- bugfix: Certain objects shouldn't be able to become radioactive because of a bitflag
that previously was checked nowhere in the code anymore.
- rscadd: Added a new PDA reskin, sprites from CEV-Eris
- rscadd: Clock cult starts with some spare vitality matrix charge scaled of the
number of starter servants.
- balance: Made the vitality matrix sigil slighty more visible, also allowed conversion
runes to heal fresh converts at the cost of some vitality charge.
- bugfix: 'Crawling won''t save you from the wrath of ocular wardens and pressure
sensors anymore, heretics. fix: Pressure sensors are no more triggered by floating/flying
mobs.'
- bugfix: Strawberry milk and tea have sprites now.
- bugfix: Fixed the Aux base camera door settings and toggle window type actions.
Also enabling the user to modify both door access and type.
- imageadd: Improved the two grayscale towel item sprites a little.
- bugfix: Fixed towels onmob suit overlays. Again.
- spellcheck: Fixed some reagents taste descriptions.
- bugfix: Fixed hidden random event reports only priting a paper message without
sending the message to the consoles' message list.
- bugfix: Rosary beads prayer now works on non-carbon mobs too, and won't break
when performed on a monkey or other humanoids.
- tweak: You can flagellate people with rosary beads on harm intent. It's even mediocrer
than the sord though.
- tweak: Moved the `Stealth and Camouflage Items` uplink category next to `Devices
and Tools`.
- bugfix: Deleted a duplicate phatom thief mask entry from the uplink.
- bugfix: Fixed missing delivery packages sprites
- bugfix: fixed a few minor issues with console frames building.
- bugfix: Wizards can use the teleport spell from their den once again.
- tweak: Wizards will now receive feedback messages when attempting to cast teleport
or use the warp whistle while in a no-teleport area.
- rscadd: New clockwork cultist, gondola, monkey and securitron cardboard cutouts.
- bugfix: Fixed aliens gasping randomly once in a while.
- bugfix: fixed superlube waterflower, my bad.
- bugfix: Fixed closing the aux base construction RCD's door access settings window
throwing you out of camera mode when closed.
- rscdel: Removed not functional aux base RCD's door type menu. Use airlock painters,
maybe.
- rscadd: Honkbot oil spills are of the slippery kind now. Honk.
- imageadd: local code scavenger finds forgotten slighty improved apc sprites left
buried in old dusty folders.
- bugfix: Seven old and otherwordly pAI holochassis icons have crawled their way
out of the modular citadel catacombs.
- bugfix: chem dispenser beakers end up in your hand yet again.
- bugfix: Bikehorns squeak yet again, the world is safe.
- bugfix: Cyborgs can now actually use cameras from a distance.
- bugfix: Suicides are yet again painful and instant and won't throw people in deep
crit from full health.
- bugfix: fixed rogue pixels on the energy gu- ahem blaster carbine... and a few
apc lights states being neigh-indistinguishable.
- bugfix: Fixed several "behind" layer tail sprites skipping areas normally covered
by bodyparts.
- bugfix: Morgues' original alert beeping sound has been restored, they no longer
go "ammunition depleted"
- bugfix: Fixed missing hypereutactic left inhand sprites.
- bugfix: Dying, ghosting, having your mind / ckey transferred to another mob, going
softcrit or otherwise unconscious now properly turn off combat mode.
- bugfix: combat mode can't be toggled on while non fully conscious anymore.
- bugfix: Fixed limbs' set_disabled NOT dropping your held items, updating your
hand slot inventory screen image, prompting chat messages and making your character
scream like a sissy.
- bugfix: Lusty xenomoprh maids will now actually clean tiles they travel onto yet
again.
- bugfix: Fixed double whitespace gap in human and AI examine. Fixed single whitespace
in carbon examine.
- rscdel: 'Removed a few useless supply packs: "Siezed" power cells, means of production
and promiscous organs.'
- tweak: Merged the synthetic blood supply pack into the standard blood supply pack,
effectively removing a random type blood pack in favor of two synthetic ones.
- tweak: "Merged together premium carpet pack n\xB01 and n\xB02 to hold one of each\
\ standard pattern."
- tweak: You can no longer estimate the amount of reagents found inside a damp rag.
- tweak: You can now squeeze a rag's reagents into another open container, as long
as the other one is not full.
- bugfix: Fixed ED-209 being unbuildable past the welding step.
- bugfix: Fixed ai displays status being reset to "Neutral" on login, regardless
of choice.
- bugfix: Fixed tinfoil hats giving random traumas.
Ghommie (original PR by Denton):
- rscadd: Added three new .38 ammo types. TRAC bullets, which embed a tracking implant
inside the target's body. The implant only lasts for five minutes and doesn't
work as a teleport beacon. Hot Shot bullets set targets on fire; Iceblox bullets
drastically lower the target's body temperature. They are available after researching
the Subdermal Implants node (TRAC) or Exotic Ammunition node (Hot Shot/Iceblox).
- tweak: Renamed the Technological Shells research node to Exotic Ammunition.
- code_imp: The "lifespan_postmortem" var now determines how long tracking implants
work after death.
- rscadd: .357 AP speedloaders can now be ordered from syndicate uplinks.
- balance: lowered the cost of uplink's .357 speedloaderd from 4 to 3.
Ghommie (original PR by nicbn and Menshin):
- bugfix: You can click on things that are under flaps or holo barriers.
Ghommie (original PRs by ShizCalev, CRTXBacon and Niknakflak):
- rscadd: Adds the intelliLantern, a big ol' spooky intelliCard skin
- rscadd: crafting recipe for the new intelliCard skin (requires 1 pumpkin, 1 intelliCard,
5 cables and a wirecutter as a tool)
- tweak: changed the intelliTater crafting recipe to match the intelliLantern recipe
(but with a potato for obvious reasons) add:cute pai gameboy face :3
Ghommie, porting lot of PRs by MrDoomBringer, AnturK, nemvar and coiax.:
- admin: Admins can now launch supplypods the old, slightly quicker way as well
- bugfix: Centcom-launched supplypods will now properly delimb you (if they are
designated to do so) instead of touching you then literally yeeting all of your
internal organs out of your body.
- admin: Centcom can now specify if they want to yeet all of your organs out of
your body with a supplypod
- soundadd: Supplypods sound a bit nicer as the land now.
- admin: admins can now adjust the animation duration for centcom-launched supplypods
- admin: admins can adjust any sounds that are played as the supplypod lands
- bugfix: Reverse-Supplypods (the admin-launched ones) no longer stay behind after
rising up, and also auto-delete from centcom.
- admin: The centcom podlauncher now has better logging
- tweak: Admins can now allow ghosts to follow the delivery of Centcom-launched
supply pods
- admin: Admins can now use the Centcom Podlauncher to launch things without the
things looking like they're being sent inside a pod.
- admin: sparks will not generate if the quietLanding effect is on, for the centcom
podlauncher
- admin: makes input text clearer for the centcom podlauncher
- admin: New 'Podspawn' verb, which functions like 'Spawn', except any atoms movable
spawned will be dropped in via a no-damage, no-explosion Centcom supply pod.
- bugfix: Removed an oversight that made many obj/effect subtypes accidentally bombproof.
GrayRachnid:
- rscadd: Added saboteur syndicate engiborg
- tweak: changed cyborg tool icons and the secborg taser/laser icons.
- bugfix: Fixes golden toolbox missing inhand sprite
- rscadd: Added traumas
- rscadd: Added science powergame tool
- tweak: a few hearing args
- bugfix: fixed my mistakes
- tweak: tweaked the number of ingredients/pancakes you can stack.
Hatterhat:
- tweak: The Big Red Button now sets bomb timers to 2 seconds, instead of 5.
- tweak: Gloves of the North Star (not Hugs of the North Star) now use all their
intents very, very fast. This does not apply to grabs' click cooldown, nor shoving
people.
- rscadd: The seedvault/alien plant DNA manipulator can now be printed off with
Alien Biotechnology.
Iroquois-Pliskin:
- rscdel: Removed Clockwork Cult Surgical facility from Reebe
Jerry Derpington, baldest of the balds, and nemvar.:
- rscdel: Nanotrasen has lost communication to two away mission sites that contained
a beach for Nanotrasen employees.
- rscadd: Nanotrasen has been able to locate a new away mission site that ALSO has
a beach. Nanotrasen employees will be able to enjoy the beach after all!
- rscadd: Seashells have been added to the game.
KathrinBailey:
- rscadd: Two extra 'luxury' dorms rooms!
- rscadd: Gas miners to atmos.
- rscadd: Posters around the station.
- rscadd: Vacant room added to the Starboard Bow with it's own APC, above electrical
maintenance.
- rscadd: New trendy clothes to the locker room, giving variety and bringing fashion
back onto Nanotrasen stations.
- rscadd: Coloured bedsheet and towel bin.
- rscadd: Maid uniforms for the janitor.
- tweak: Completely reworked bar. Milk kegs added in bar office. The bar has been
changed for a homey restaurant feel just in time for Christmas! You can now
run it as an actual restaurant! Local Bartender Icktsie III loved it so much
he rolled around on the new floor smiling happily.
- tweak: Dorms rework. Fitness room now has lots of costumes and outfits.
- tweak: Junk removed from engineering, welding goggles added.
- tweak: Welding tools in engineering replaced with industrial welding tools.
- tweak: Package wrappers and hand labellers now in major departments.
- tweak: Cell charger moved from engineering lobby to the protolathe room, just
like how it is in all of the other maps and just where the cell charger is actually
needed.
- tweak: Library redesigned to have a private room and a 3x3 private study that
is cleaned up.
- tweak: Paper bins have gone big or gone home, with premium stationery scattered
around. Engineering and security now have a labeller and packaging supplies.
- bugfix: Dark spot top left of Botany fixed.
- bugfix: Huge galactic-sized dark spot in bar fixed.
- bugfix: Light replacers now are less horrifically overpowered and PTSD-inducing
for the server.
- bugfix: 'Fixes issue 9706: https://github.com/Citadel-Station-13/Citadel-Station-13/issues/9706
Part of maint getting hit by radstorms.
_Kathrin''s Box Beautification:_'
- rscadd: Ports TG's pews https://github.com/tgstation/tgstation/pull/42712
- rscadd: The first step of a corporate incursion of Space IKEA into Nanotrasen.
Kevinz000, Cruix, MrStonedOne, Denton, Kmc2000, Anturk, MrDoomBringer, Dennok, TheChosenEvilOne, Ghommie:
- rscadd: Added support for Multi-Z power, atmospherics and disposals
- bugfix: 'massive service department nerf: space can no longer be extra crispy.'
Knouli:
- rscadd: attack_self proc for the legion core which triggers a self-heal al la
the previous 'afterattack' proc, as if clicking on the character's own sprite
to self-heal
- rscadd: admin logging for all three use cases of legion core healing - afterattack,
attack_self, and implanted ui_action_click
Krysonism, Ghommie:
- rscadd: NT has made breakthroughs in ice cream science, ice creams can now be
flavoured with any reagent!
- tweak: The ice cream vat now accepts beakers.
- bugfix: Grape and Peach icecreams have scoop overlays yet again.
Linzolle:
- code_imp: butchering component update
- tweak: hat tossing can no longer knock hats off
- bugfix: strange reagent being unable to revive simplemobs
- rscadd: jitter animation and more clear text to strange reagent revival
Mickyy5:
- rscadd: Nanotrasen are now issuing Plasmamen with plasma in their survival boxes
MrJWhit:
- tweak: tweaked brain damage line
Naksu, ShizCalev:
- refactor: Refactored examine-code
- bugfix: Examining a human with a burned prosthetic limb will no longer tell you
that the limb is blistered.
- tweak: Items will now inform you if they are resistant to frost, fire, acid, and
lava when examined.
Owai-Seek:
- rscadd: '"silly" bounties'
- rscadd: '"gardenchef" bounties'
- rscdel: several bounties that require seriously good RNG to pull off.
- tweak: moved several chef and assistant bounties to silly and gardenchef
- balance: modified several bounty point rewards
- server: added new files "silly.dm" and "gardenchef.dm"
- rscadd: 15+ new crates for cargo
- tweak: organizes crates and moving them to proper categories
- rscdel: some dumb stuff like toner crates re
- rscadd: leg wraps and sweaters to clothesmate
- rscadd: screwdriver and cable coil to janidrobe
- rscadd: screwdriver and cable coil to janibelt whitelist (for fixing/placing light
fixtures)
- rscadd: monkey cube, syringe, enzyme, soy sauce, and cryoxadone to chef's vendor
(contraband and premium)
- rscadd: add cracker, beans, honey bars, lollipops, chocolate coin, and spider
lollipop to snack vendors (contraband and premium)
- rscadd: newspaper to loadout menu for bapping purposes
- rscdel: removed poppy pretzels from snack vendor premium
- rscadd: maid uniform (janimaid alt) to kinkmate.
- tweak: moves gear harness from premium to normal stock in kinkmate
- balance: re-balanced metal shield bounty
- rscadd: cryoxadone bottle (for use in chef vendor)
PersianXerxes:
- tweak: Reduces the grace period for meteors from a minimum of 5 and maximum of
10 to 3 and 6 minutes respectively.
- rscadd: Adds a pair of VR sleepers to Box Station's permabrig
- rscadd: Adds a pair of VR sleepers to Delta Station's permabrig
- rscadd: Adds a pair of VR sleepers to Pubby Station's permabrig
- rscadd: Adds a pair of VR sleepers to Meta Station's permabrig
Putnam:
- bugfix: From-ghosts dynamic rulesets now actually listen to "required candidates"
- bugfix: Every dynamic-triggered event is now blacklisted from being triggered
by the random events system when dynamic can trigger them.
- rscadd: Dynamic voting now features extended, if recent rounds have been chaotic.
- tweak: Roundstart rulesets now scale on population ready rather than total population.
- bugfix: Threat log now accurately represents what actually used the threat.
- tweak: Verbose threat log (admin-only) now shows ALL threat level changes.
- bugfix: VR mobs can no longer be dynamic midround antags.
- bugfix: Personal closets can use anything that holds an ID card now.
Putnam3145:
- bugfix: traitors work now
- balance: Gas filters now push gas the same way volume pumps do.
- balance: Gas filters now won't clog if only one output is clogged.
- tweak: Glowsticks can no longer be radioactively contaminated (one more supermatter
contam exploit gone)
- bugfix: traitor removal is no longer borked
- rscadd: Dynamic voting
- config: Added DYNAMIC_VOTING to game_options
- tweak: SDGF now copies memories as well as antag data and factions.
- bugfix: Summon events now properly costs threat.
- bugfix: Refunded spells refund threat, too.
- refactor: Made wizard spells inherently have a requirement and cost.
- tweak: Meteor wave is no longer repeatable in dynamic.
- tweak: tweaked nuke ops
- bugfix: Organs can no longer be radioactively contaminated.
Robustin, Subject217:
- balance: The NukeOp Shuttle hull has been dramatically hardened. The walls are
now "R-Walls" with far greater explosion resistance.
- balance: The NukeOp Shuttle guns have been significantly buffed. They now rapidly
fire a new type of penetrator round, at a greater range, and have far greater
explosion resistance.
- balance: The nuclear device on the NukeOp Shuttle is now in an anchored state
by default, the Nuke can only be unanchored by inserting the disk and entering
the proper code.
- balance: Non-Syndicate cyborgs are now unable to access the NukeOp Shuttle Console.
- bugfix: You can now unanchor Nukes even when the floor under them has been destroyed
Seris02:
- rscadd: added sleeping carp hallucination
- rscadd: Centcom + Assistant's formal winter coat + loadout + narsian + ratvarian
winter coats
- rscadd: GPS location on examine
- bugfix: fixed the meteor hallucination
- tweak: tweaked the way the tapered penis looks
- rscadd: Added nine winter coats
- imageadd: added images for the winter coats
- tweak: adds the mining winter coat to mining wardrobes and mining lockers
ShizCalev:
- tweak: Ghosts can now see active AI cameras.
- bugfix: Fixed a couple of laser / energy guns never switching to the empty icon
despite being unable to fire.
Swindly:
- bugfix: Fixed MMIs not being able to use mecha equipment
- bugfix: Fixed MMIs not getting mecha mouse pointers
- bugfix: Fixed MMIs not getting medical HUDs in Odysseuses
- tweak: Brains can now switch to harm intent
Tetr4:
- bugfix: Turning a tile with gas effects into space now gets rid of the effects.
Trilbyspaceclone:
- rscadd: plastic trash cart crafting with plastic
- rscadd: wallets are known for now holding more items
- tweak: shades and clowns HP
- rscadd: six more crates, A barrel, A Loom, 40 cotton sheets, two sets of fruit
crates, raw lumber crate
- rscadd: All fermi chems, Boozes, Medical, food chems now sell
- rscadd: Loads more to sell - Mech gear, Cooking and more!
- tweak: Moved around the vaule of some things and removed elastic of most items
- balance: Rebreather implants will now loss vaule, Do to being just metal and glass
- balance: lowered how many chems are in lewd chem kegs to be around 150-100 as
well as the fancy booze kegs
- bugfix: bad returns and tools used
- rscadd: 8 new cargo crates!
- tweak: tablet cargo crate by -3k
- admin: Closes a bunch of issues
- server: updates changlogs and such
- bugfix: fixed a catnip not having sprites
- balance: Boh cant hold WEIGHT_CLASS_GIGANTIC, just Bulky. Makes katana, chainsaw
and base ball bat into bulky items so they may fit
- server: changes header to be more cit-like
- rscadd: new clothing for the hotel staff and a hat
Ty-the-Smonk:
- bugfix: You can now interact with self sustaining crossbreeds
Useroth:
- rscadd: Colored fairygrass variants.
- bugfix: Added a missing cherrybulb seedpack sprite
- bugfix: numbered storages now are sorted in a consistent way, instead of depending
on ordering of their contents var
- rscadd: strange seeds as a buyable traitor botanist item
- bugfix: resolves the issues revolving around blackpowder exploding where the reaction
happened, instead of where it actually is through making it explode instantly
- tweak: the explosion delay moved from blackpowder directly into bomb cherries,
to keep them functioning as intended
- rscadd: A bunch of newer tg plants
- rscadd: A bunch of newer tg plant traits
- rscadd: A couple of newer tg plant reagents
- bugfix: the new plants now properly get their reagents and reagent genes instead
of being empty with UNKNOWN reagents listed in the DNA machine
- rscadd: extradimensional oranges now contain haloperidol
- bugfix: extradimensional oranges now actually grow properly and give proper seeds.
Weblure:
- rscadd: Button added to slime console that prints out the hotkey commands to the
user. [Includes DMI update]
- rscadd: Shift-click a slime to pick it up, or the floor to drop all held slimes.
(Requires Basic Slime Console upgrade)
- rscadd: Ctrl-click a slime to scan it.
- rscadd: Alt-click a slime to feed it a potion. (Requires Advanced Slime Console
upgrade)
- rscadd: Ctrl-click on a dead monkey to recycle it, or the floor to place a new
monkey. (Requires Monkey Console upgrade)
- rscadd: If the console does not have the required upgrade, an error message will
print to the user.
- rscadd: You can now pick up a single slime from a pile, instead of all of them
at once.
- tweak: When recycling monkeys, the console will now report how many monkeys it
has (will not report decimal increases).
- tweak: Console now alerts you when you're out of monkeys and reports your current
decimal amount.
- tweak: Console messages are now styled consistently.
XDTM, ShizCalev, Naksu, Skoglol, cacogen, Rohesie (ported by Ghommie):
- tweak: Holding an ID in your hands uses it instead of your worn ID for authentication
purposes.
- tweak: If you don't have an ID in your id slot, the belt slot will be checked
as well.
- code_imp: small cleanup to id and bounty console html generation
- tweak: Hop console now hurts your eyes less. Red button text replaced with green.
- tweak: IDs with ID console access now go into the Confirm Identity slot by default
like they used to, similarly IDs without it go into the Target slot by default
again
- rscadd: Can easily swap out IDs by clicking the machine or the UI fields with
another ID
- rscadd: ID console now names which IDs are added/removed in its visible messages
- rscadd: Labels the ID slot fields when logged in so you know which is which
- tweak: Can use Job Management without an ID provided the console is logged in
(matches how the console now stays logged in even without an ID)
- tweak: Can log in without an ID in the Target field (matches how the machine now
stays logged in even after the ID is removed from the Target field)
- tweak: Cleans up UI slightly (had some duplicate/conflicting buttons)
- bugfix: Fixes ID console duping issues. Includes some ID containers, such as PDAs,
tablets and wallets, into the swapping behavior when an ID card is being removed
and the item is being held.
Xantholne:
- rscadd: New Berets for most heads and departments available in their autodrobes
or lockers
YakumoChen:
- imageadd: New AI Holograms and Displays! Ported from /vg/station.
actioninja:
- bugfix: med records no longer can eat id cards for no reason
- bugfix: Chat is properly sent to legacy window if goonchat fails to load again.
dapnee:
- bugfix: fixed closet initialisation being broken
- rscdel: emergency closets no longer have a 1% chance to delete themselves
- bugfix: Communications console window no longer updates, won't steal focus anymore.
- bugfix: Trimline neutral end exists now.
dzahlus:
- soundadd: added a new gun sounds
- sounddel: removed an old gun sounds
him:
- bugfix: hos and aeg guns now conform to le epic taser rework standards
kappa-sama:
- tweak: changed flavor text of alien tech on uplink
- imageadd: added TG's icons for traitor, russian, and golden revolver
kevinz000:
- rscadd: you can now choose never for this round for magical antags
- rscadd: Cargo has passive point generation again at 750 points/minute
- balance: Mindshield crate price increased from 3000 to 4000
- balance: Miasma sell price reduced from 15/mol to 4/mol
- balance: bluespace wizard apprentice now has blink instead of targeted area teleportation
- balance: Emagged medibots now charcoal toxinlovers.
- balance: disablers buffed 0.7 --> 0.6 speed 24 --> 28 damage
- balance: kinetic crushers no longer drop if you try to use it with one hand
- config: added multi_keyed_list, delimiter defaults to |.
- balance: Light pink extracts no longer speed you up. Instead, they give stamina
regeneration and free sprinting.
kiwedespars:
- rscdel: removed moth fluff coloring you like your wings
- balance: made insect not so bad.
nemvar:
- bugfix: You now get a message if your PDA explodes while you are holding it.
- tweak: The lavaland clown ruin has some new pranks ready.
- rscadd: Added a new loot item to the lavaland clown ruin.
- rscdel: Removed the slime core from said ruin.
- balance: The clown PDA now properly slips people on jogging move intent regardless
of fatigue. Honkmother's will.
nemvar, ShizCalev, Qustinnus/Floyd, Ghommie:
- rscadd: You can now unfasten the loom.
- tweak: it now takes 4 strands to make one piece of durathread cloth
- bugfix: Looms can now be attacked.
- rscadd: Durathread golem weaves his magic
- tweak: Supply ordered looms are unanchored. Bring a wrench.
r4d6:
- rscadd: Added Departements Winter Coats to the loadout list.
@@ -1,4 +0,0 @@
author: "Commandersand"
delete-after: True
changes:
- rscadd: "Added more stuff to loadout,check uniforms mask and backpack"
@@ -1,4 +0,0 @@
author: "Seris02"
delete-after: True
changes:
- rscadd: "added sleeping carp hallucination"
@@ -1,5 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "Fixing implant cases being lost inside implant pads when trying to eject them with your active hand full."
- tweak: "Moved the implant pad's case ejection from attack_hand() to AltClick(), added examination infos about it."
@@ -1,4 +0,0 @@
author: "Putnam3145"
delete-after: True
changes:
- bugfix: "traitors work now"
@@ -1,10 +0,0 @@
author: "Bhijn"
delete-after: True
changes:
- code_imp: "Item mousedrop() now provides a return value indicating whether or not behavior has been overridden somehow."
- bugfix: "Defibs now properly check that their loc is the same as the user for mousedrop() calls, meaning ghosts can no longer make you equip defibs. Plus extra sanity checks."
- bugfix: "Pet carriers no longer attack turfs while trying to unload their contents."
- bugfix: "Decks of cards now function as they originally intended when attempting to use their drag and drop behavior."
- bugfix: "Paper bins and papercutters no longer act wonky when you're trying to pull a piece of paper from them."
- bugfix: "Adds clothing drag n drop sanity checks."
- bugfix: "Sythetic hats now have extra sanity checks"
@@ -1,5 +0,0 @@
author: "Putnam3145"
delete-after: True
changes:
- balance: "Gas filters now push gas the same way volume pumps do."
- balance: "Gas filters now won't clog if only one output is clogged."
@@ -1,4 +0,0 @@
author: "Seris02"
delete-after: True
changes:
- rscadd: "Centcom + Assistant's formal winter coat + loadout + narsian + ratvarian winter coats"
@@ -1,4 +0,0 @@
author: "Putnam3145"
delete-after: True
changes:
- tweak: "Glowsticks can no longer be radioactively contaminated (one more supermatter contam exploit gone)"
@@ -1,4 +0,0 @@
author: "Linzolle"
delete-after: True
changes:
- code_imp: "butchering component update"
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "Fixed holodeck sleepers leaving sleeper buffers behind when deleted."
@@ -1,5 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "Fixed traitor codewords highlight and some other hear signal hooks spans highlight (phobias, split personality, hypnosis) or modifiers (mind echo)"
- bugfix: "Fixed traitor codewords highlight not passing down with the mind datum and stickying to the first mob."
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- spellcheck: "Fixed the incongruent bone satchel description."
@@ -1,4 +0,0 @@
author: "Trilbyspaceclone"
delete-after: True
changes:
- rscadd: "plastic trash cart crafting with plastic"
@@ -1,4 +0,0 @@
author: "Putnam3145"
delete-after: True
changes:
- bugfix: "traitor removal is no longer borked"
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "Fixed sofa overlays doing nothing, because their layer wasn't properly set."
@@ -1,4 +0,0 @@
author: "Arturlang"
delete-after: True
changes:
- tweak: "PDA catridges cant be irradiated anymore."
@@ -1,4 +0,0 @@
author: "Trilbyspaceclone"
delete-after: True
changes:
- rscadd: "wallets are known for now holding more items"
@@ -1,5 +0,0 @@
author: "Useroth"
delete-after: True
changes:
- rscadd: "Colored fairygrass variants."
- bugfix: "Added a missing cherrybulb seedpack sprite"
@@ -1,4 +0,0 @@
author: "nemvar"
delete-after: True
changes:
- bugfix: "You now get a message if your PDA explodes while you are holding it."
@@ -1,4 +0,0 @@
author: "Fermis"
delete-after: True
changes:
- tweak: "tweaks botany reagent pHes"
@@ -1,5 +0,0 @@
author: "Fermis"
delete-after: True
changes:
- tweak: "Purity, Astral, RNG, MK, SMilk, SDGF, furranium, hatmium, eigen, nanite."
- bugfix: "Eigen and purity."
@@ -1,4 +0,0 @@
author: "kevinz000"
delete-after: True
changes:
- rscadd: "you can now choose never for this round for magical antags"
-13
View File
@@ -1,13 +0,0 @@
author: "Weblure"
delete-after: True
changes:
- rscadd: "Button added to slime console that prints out the hotkey commands to the user. [Includes DMI update]"
- rscadd: "Shift-click a slime to pick it up, or the floor to drop all held slimes. (Requires Basic Slime Console upgrade)"
- rscadd: "Ctrl-click a slime to scan it."
- rscadd: "Alt-click a slime to feed it a potion. (Requires Advanced Slime Console upgrade)"
- rscadd: "Ctrl-click on a dead monkey to recycle it, or the floor to place a new monkey. (Requires Monkey Console upgrade)"
- rscadd: "If the console does not have the required upgrade, an error message will print to the user."
- rscadd: "You can now pick up a single slime from a pile, instead of all of them at once."
- tweak: "When recycling monkeys, the console will now report how many monkeys it has (will not report decimal increases)."
- tweak: "Console now alerts you when you're out of monkeys and reports your current decimal amount."
- tweak: "Console messages are now styled consistently."
@@ -1,8 +0,0 @@
author: "Ghommie (original PR by Denton)"
delete-after: True
changes:
- rscadd: "Added three new .38 ammo types. TRAC bullets, which embed a tracking implant inside the target's body. The implant only lasts for five minutes and doesn't work as a teleport beacon. Hot Shot bullets set targets on fire; Iceblox bullets drastically lower the target's body temperature. They are available after researching the Subdermal Implants node (TRAC) or Exotic Ammunition node (Hot Shot/Iceblox)."
- tweak: "Renamed the Technological Shells research node to Exotic Ammunition."
- code_imp: "The \"lifespan_postmortem\" var now determines how long tracking implants work after death."
- rscadd: ".357 AP speedloaders can now be ordered from syndicate uplinks."
- balance: "lowered the cost of uplink's .357 speedloaderd from 4 to 3."
@@ -1,5 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- tweak: "Suicide and cryo now prevents ghost/midround roles for a definite duration of 30 minutes (and more if that was done before 30 minutes in the game passed), down from the rest of the round."
- bugfix: "fixed several midround roles bypassing and nulling the aforementioned prevention measures."
@@ -1,4 +0,0 @@
author: "Ghommie (original PR by nicbn and Menshin)"
delete-after: True
changes:
- bugfix: "You can click on things that are under flaps or holo barriers."
@@ -1,5 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "Fixed the little issue of PDA skins not updating on job equip."
- tweak: "Anomaly Crystals of the clowning type will now rename the victim to their clown name preference when triggered, instead of giving them a random clown name."
@@ -1,4 +0,0 @@
author: "MrJWhit"
delete-after: True
changes:
- tweak: "tweaked brain damage line"
@@ -1,4 +0,0 @@
author: "Anonymous"
delete-after: True
changes:
- rscadd: "Added NEET-- I mean, DAB Suit and Helmet into loadout. Exclusive to Assistants, for obvious reasons, and don't provide any armor. Goes well with balaclava, finger-less gloves and jackboots for that true tactic~~f~~ool experience."
@@ -1,5 +0,0 @@
author: "Putnam3145"
delete-after: True
changes:
- rscadd: "Dynamic voting"
- config: "Added DYNAMIC_VOTING to game_options"
@@ -1,4 +0,0 @@
author: "r4d6"
delete-after: True
changes:
- rscadd: "Added Departements Winter Coats to the loadout list."
-24
View File
@@ -1,24 +0,0 @@
author: "KathrinBailey"
delete-after: True
changes:
- rscadd: "Two extra 'luxury' dorms rooms!"
- rscadd: "Gas miners to atmos."
- rscadd: "Posters around the station."
- rscadd: "Vacant room added to the Starboard Bow with it's own APC, above electrical maintenance."
- rscadd: "New trendy clothes to the locker room, giving variety and bringing fashion back onto Nanotrasen stations."
- rscadd: "Coloured bedsheet and towel bin."
- rscadd: "Maid uniforms for the janitor."
- tweak: "Completely reworked bar. Milk kegs added in bar office. The bar has been changed for a homey restaurant feel just in time for Christmas! You can now run it as an actual restaurant! Local Bartender Icktsie III loved it so much he rolled around on the new floor smiling happily."
- tweak: "Dorms rework. Fitness room now has lots of costumes and outfits."
- tweak: "Junk removed from engineering, welding goggles added."
- tweak: "Welding tools in engineering replaced with industrial welding tools."
- tweak: "Package wrappers and hand labellers now in major departments."
- tweak: "Cell charger moved from engineering lobby to the protolathe room, just like how it is in all of the other maps and just where the cell charger is actually needed."
- tweak: "Library redesigned to have a private room and a 3x3 private study that is cleaned up."
- tweak: "Paper bins have gone big or gone home, with premium stationery scattered around. Engineering and security now have a labeller and packaging supplies."
- bugfix: "Dark spot top left of Botany fixed."
- bugfix: "Huge galactic-sized dark spot in bar fixed."
- bugfix: "Light replacers now are less horrifically overpowered and PTSD-inducing for the server."
- bugfix: "Fixes issue 9706: https://github.com/Citadel-Station-13/Citadel-Station-13/issues/9706 Part of maint getting hit by radstorms.
_Kathrin's Box Beautification:_"
@@ -1,6 +0,0 @@
author: "kevinz000"
delete-after: True
changes:
- rscadd: "Cargo has passive point generation again at 750 points/minute"
- balance: "Mindshield crate price increased from 3000 to 4000"
- balance: "Miasma sell price reduced from 15/mol to 4/mol"
@@ -1,4 +0,0 @@
author: "Trilbyspaceclone"
delete-after: True
changes:
- tweak: "shades and clowns HP"
@@ -1,9 +0,0 @@
author: "Trilbyspaceclone"
delete-after: True
changes:
- rscadd: "six more crates, A barrel, A Loom, 40 cotton sheets, two sets of fruit crates, raw lumber crate"
- rscadd: "All fermi chems, Boozes, Medical, food chems now sell"
- rscadd: "Loads more to sell - Mech gear, Cooking and more!"
- tweak: "Moved around the vaule of some things and removed elastic of most items"
- balance: "Rebreather implants will now loss vaule, Do to being just metal and glass"
- balance: "lowered how many chems are in lewd chem kegs to be around 150-100 as well as the fancy booze kegs"
@@ -1,5 +0,0 @@
author: "Kevinz000, Cruix, MrStonedOne, Denton, Kmc2000, Anturk, MrDoomBringer, Dennok, TheChosenEvilOne, Ghommie"
delete-after: True
changes:
- rscadd: "Added support for Multi-Z power, atmospherics and disposals"
- bugfix: "massive service department nerf: space can no longer be extra crispy."
@@ -1,4 +0,0 @@
author: "Trilbyspaceclone"
delete-after: True
changes:
- bugfix: "bad returns and tools used"
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- balance: "Lowered blob event earliest start from 1 hour to 40 minutes (ergo one third), and the required player population from 40 to 35."
@@ -1,9 +0,0 @@
author: "Owai-Seek"
delete-after: True
changes:
- rscadd: "\"silly\" bounties"
- rscadd: "\"gardenchef\" bounties"
- rscdel: "several bounties that require seriously good RNG to pull off."
- tweak: "moved several chef and assistant bounties to silly and gardenchef"
- balance: "modified several bounty point rewards"
- server: "added new files \"silly.dm\" and \"gardenchef.dm\""
@@ -1,4 +0,0 @@
author: "kevinz000"
delete-after: True
changes:
- balance: "bluespace wizard apprentice now has blink instead of targeted area teleportation"
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "Several fixes and QoL for dullahans. They can see and hear visible and audible messages now, don't need a space helmet they can't wear anyway to be space/temperature proof, can examine things through shiftclick, and, most of all, fixed their head being unpickable. Fixed dullahans gibbing when revived or had their limbs regenerated."
@@ -1,5 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "humans should now drop gibs when gibbed again."
- rscadd: "synths (not to be confused with IPCs), android and corporate species, as well as robotic simple mobs, will now spawn robotic giblets instead of organic ones."
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "You can't wear dakimakuras in any other inappropriate slots save for the back slot anymore, degenerates."
@@ -1,4 +0,0 @@
author: "him"
delete-after: True
changes:
- bugfix: "hos and aeg guns now conform to le epic taser rework standards"
@@ -1,7 +0,0 @@
author: "Ghommie (original PRs by ShizCalev, CRTXBacon and Niknakflak)"
delete-after: True
changes:
- rscadd: "Adds the intelliLantern, a big ol' spooky intelliCard skin"
- rscadd: "crafting recipe for the new intelliCard skin (requires 1 pumpkin, 1 intelliCard, 5 cables and a wirecutter as a tool)"
- tweak: "changed the intelliTater crafting recipe to match the intelliLantern recipe (but with a potato for obvious reasons)
add:cute pai gameboy face :3"
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "Insert snarky remark about clock welders actually displaying the welder flame overlay when turned on now here."
@@ -1,4 +0,0 @@
author: "kevinz000"
delete-after: True
changes:
- balance: "Emagged medibots now charcoal toxinlovers."
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- balance: "Minor ninja tweaks and stealth nerfs. The stealth penalty for the many combat-related actions, bumping and now teleporting/dashing or firing guns has been increased a by a third. There is now a cooldown of 5 seconds on toggling stealth as well as a slighty slowed stealth in/out animation."
@@ -1,4 +0,0 @@
author: "kappa-sama"
delete-after: True
changes:
- tweak: "changed flavor text of alien tech on uplink"
@@ -1,5 +0,0 @@
author: "Trilbyspaceclone"
delete-after: True
changes:
- rscadd: "8 new cargo crates!"
- tweak: "tablet cargo crate by -3k"
@@ -1,5 +0,0 @@
author: "Trilbyspaceclone"
delete-after: True
changes:
- admin: "Closes a bunch of issues"
- server: "updates changlogs and such"
@@ -1,4 +0,0 @@
author: "Trilbyspaceclone"
delete-after: True
changes:
- bugfix: "fixed a catnip not having sprites"
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- imageadd: "Ported slighty better matchbox sprites from CEV-Eris, also resprited cigar boxes myself."
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "Fixed abductors/abductees objectives by porting an objective code."
@@ -1,4 +0,0 @@
author: "Putnam3145"
delete-after: True
changes:
- tweak: "SDGF now copies memories as well as antag data and factions."
@@ -1,4 +0,0 @@
author: "kevinz000"
delete-after: True
changes:
- balance: "disablers buffed 0.7 --> 0.6 speed 24 --> 28 damage"
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "Riding component fix"
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "fixing a few runtimes on lightgeists, libido trait, rcd, one admin transformation topic, chem dispensers, glowing robotic eyes..."
@@ -1,4 +0,0 @@
author: "kevinz000"
delete-after: True
changes:
- balance: "kinetic crushers no longer drop if you try to use it with one hand"
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- imageadd: "Porting CEV-eris delivery packages sprites and dunking the old syndie cybernetics box sprite."
@@ -1,4 +0,0 @@
author: "Seris02"
delete-after: True
changes:
- rscadd: "GPS location on examine"
@@ -1,4 +0,0 @@
author: "Seris02"
delete-after: True
changes:
- bugfix: "fixed the meteor hallucination"
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "Certain objects shouldn't be able to become radioactive because of a bitflag that previously was checked nowhere in the code anymore."
@@ -1,4 +0,0 @@
author: "actioninja"
delete-after: True
changes:
- bugfix: "med records no longer can eat id cards for no reason"
@@ -1,4 +0,0 @@
author: "Trilbyspaceclone"
delete-after: True
changes:
- balance: "Boh cant hold WEIGHT_CLASS_GIGANTIC, just Bulky. Makes katana, chainsaw and base ball bat into bulky items so they may fit"
@@ -1,4 +0,0 @@
author: "AffectedArc07"
delete-after: True
changes:
- code_imp: "Fixes a LOT of code edge cases"
@@ -1,5 +0,0 @@
author: "dapnee"
delete-after: True
changes:
- bugfix: "fixed closet initialisation being broken"
- rscdel: "emergency closets no longer have a 1% chance to delete themselves"
-15
View File
@@ -1,15 +0,0 @@
author: "XDTM, ShizCalev, Naksu, Skoglol, cacogen, Rohesie (ported by Ghommie)"
delete-after: True
changes:
- tweak: "Holding an ID in your hands uses it instead of your worn ID for authentication purposes."
- tweak: "If you don't have an ID in your id slot, the belt slot will be checked as well."
- code_imp: "small cleanup to id and bounty console html generation"
- tweak: "Hop console now hurts your eyes less. Red button text replaced with green."
- tweak: "IDs with ID console access now go into the Confirm Identity slot by default like they used to, similarly IDs without it go into the Target slot by default again"
- rscadd: "Can easily swap out IDs by clicking the machine or the UI fields with another ID"
- rscadd: "ID console now names which IDs are added/removed in its visible messages"
- rscadd: "Labels the ID slot fields when logged in so you know which is which"
- tweak: "Can use Job Management without an ID provided the console is logged in (matches how the console now stays logged in even without an ID)"
- tweak: "Can log in without an ID in the Target field (matches how the machine now stays logged in even after the ID is removed from the Target field)"
- tweak: "Cleans up UI slightly (had some duplicate/conflicting buttons)"
- bugfix: "Fixes ID console duping issues. Includes some ID containers, such as PDAs, tablets and wallets, into the swapping behavior when an ID card is being removed and the item is being held."
@@ -1,8 +0,0 @@
author: "Robustin, Subject217"
delete-after: True
changes:
- balance: "The NukeOp Shuttle hull has been dramatically hardened. The walls are now \"R-Walls\" with far greater explosion resistance."
- balance: "The NukeOp Shuttle guns have been significantly buffed. They now rapidly fire a new type of penetrator round, at a greater range, and have far greater explosion resistance."
- balance: "The nuclear device on the NukeOp Shuttle is now in an anchored state by default, the Nuke can only be unanchored by inserting the disk and entering the proper code."
- balance: "Non-Syndicate cyborgs are now unable to access the NukeOp Shuttle Console."
- bugfix: "You can now unanchor Nukes even when the floor under them has been destroyed"
@@ -1,7 +0,0 @@
author: "DeltaFire15"
delete-after: True
changes:
- rscadd: "Adds eight new plushies"
- imageadd: "Adds icons for the new plushies and adds a new icon for the skylar plush"
- imagedel: "Deleted a old, no-longer used icon for the skylar plush"
- spellcheck: "Fixed a typo in the trilby plush"
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- rscadd: "Added a new PDA reskin, sprites from CEV-Eris"
@@ -1,7 +0,0 @@
author: "nemvar"
delete-after: True
changes:
- tweak: "The lavaland clown ruin has some new pranks ready."
- rscadd: "Added a new loot item to the lavaland clown ruin."
- rscdel: "Removed the slime core from said ruin."
- balance: "The clown PDA now properly slips people on jogging move intent regardless of fatigue. Honkmother's will."
@@ -1,6 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- rscadd: "Clock cult starts with some spare vitality matrix charge scaled of the number of starter servants."
- balance: "Made the vitality matrix sigil slighty more visible, also allowed conversion runes to heal fresh converts at the cost of some vitality charge."
- bugfix: "Crawling won't save you from the wrath of ocular wardens and pressure sensors anymore, heretics. fix: Pressure sensors are no more triggered by floating/flying mobs."
@@ -1,4 +0,0 @@
author: "Hatterhat"
delete-after: True
changes:
- tweak: "The Big Red Button now sets bomb timers to 2 seconds, instead of 5."
@@ -1,4 +0,0 @@
author: "Hatterhat"
delete-after: True
changes:
- tweak: "Gloves of the North Star (not Hugs of the North Star) now use all their intents very, very fast. This does not apply to grabs' click cooldown, nor shoving people."
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "Strawberry milk and tea have sprites now."
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "Fixed the Aux base camera door settings and toggle window type actions. Also enabling the user to modify both door access and type."
@@ -1,5 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- imageadd: "Improved the two grayscale towel item sprites a little."
- bugfix: "Fixed towels onmob suit overlays. Again."
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- spellcheck: "Fixed some reagents taste descriptions."
@@ -1,4 +0,0 @@
author: "Seris02"
delete-after: True
changes:
- tweak: "tweaked the way the tapered penis looks"
@@ -1,4 +0,0 @@
author: "PersianXerxes"
delete-after: True
changes:
- tweak: "Reduces the grace period for meteors from a minimum of 5 and maximum of 10 to 3 and 6 minutes respectively."
@@ -1,4 +0,0 @@
author: "kappa-sama"
delete-after: True
changes:
- imageadd: "added TG's icons for traitor, russian, and golden revolver"
@@ -1,7 +0,0 @@
author: "PersianXerxes"
delete-after: True
changes:
- rscadd: "Adds a pair of VR sleepers to Box Station's permabrig"
- rscadd: "Adds a pair of VR sleepers to Delta Station's permabrig"
- rscadd: "Adds a pair of VR sleepers to Pubby Station's permabrig"
- rscadd: "Adds a pair of VR sleepers to Meta Station's permabrig"
@@ -1,4 +0,0 @@
author: "Trilbyspaceclone"
delete-after: True
changes:
- server: "changes header to be more cit-like"
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "Fixed hidden random event reports only priting a paper message without sending the message to the consoles' message list."
@@ -1,5 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "Rosary beads prayer now works on non-carbon mobs too, and won't break when performed on a monkey or other humanoids."
- tweak: "You can flagellate people with rosary beads on harm intent. It's even mediocrer than the sord though."
@@ -1,6 +0,0 @@
author: "Jerry Derpington, baldest of the balds, and nemvar."
delete-after: True
changes:
- rscdel: "Nanotrasen has lost communication to two away mission sites that contained a beach for Nanotrasen employees."
- rscadd: "Nanotrasen has been able to locate a new away mission site that ALSO has a beach. Nanotrasen employees will be able to enjoy the beach after all!"
- rscadd: "Seashells have been added to the game."
@@ -1,5 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- tweak: "Moved the `Stealth and Camouflage Items` uplink category next to `Devices and Tools`."
- bugfix: "Deleted a duplicate phatom thief mask entry from the uplink."
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "Fixed missing delivery packages sprites"
@@ -1,4 +0,0 @@
author: "ShizCalev"
delete-after: True
changes:
- tweak: "Ghosts can now see active AI cameras."
@@ -1,4 +0,0 @@
author: "kevinz000"
delete-after: True
changes:
- config: "added multi_keyed_list, delimiter defaults to |."
@@ -1,7 +0,0 @@
author: "Swindly"
delete-after: True
changes:
- bugfix: "Fixed MMIs not being able to use mecha equipment"
- bugfix: "Fixed MMIs not getting mecha mouse pointers"
- bugfix: "Fixed MMIs not getting medical HUDs in Odysseuses"
- tweak: "Brains can now switch to harm intent"
@@ -1,5 +0,0 @@
author: "GrayRachnid"
delete-after: True
changes:
- rscadd: "Added saboteur syndicate engiborg"
- tweak: "changed cyborg tool icons and the secborg taser/laser icons."
@@ -1,6 +0,0 @@
author: "Putnam3145"
delete-after: True
changes:
- bugfix: "Summon events now properly costs threat."
- bugfix: "Refunded spells refund threat, too."
- refactor: "Made wizard spells inherently have a requirement and cost."
@@ -1,6 +0,0 @@
author: "Seris02"
delete-after: True
changes:
- rscadd: "Added nine winter coats"
- imageadd: "added images for the winter coats"
- tweak: "adds the mining winter coat to mining wardrobes and mining lockers"
@@ -1,4 +0,0 @@
author: "Putnam3145"
delete-after: True
changes:
- tweak: "Meteor wave is no longer repeatable in dynamic."
@@ -1,4 +0,0 @@
author: "Putnam3145"
delete-after: True
changes:
- tweak: "tweaked nuke ops"
@@ -1,4 +0,0 @@
author: "Ty-the-Smonk"
delete-after: True
changes:
- bugfix: "You can now interact with self sustaining crossbreeds"

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