Ling HUD icons
Adds a shit load of HUD icons for changeling actions.
This commit is contained in:
@@ -752,6 +752,11 @@
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for(var/X in spell_list)
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var/obj/effect/proc_holder/spell/S = X
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S.action.Grant(new_character)
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var/datum/antagonist/changeling/changeling = new_character.mind.has_antag_datum(/datum/antagonist/changeling)
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if(changeling)
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for(var/P in changeling.purchasedpowers)
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var/obj/effect/proc_holder/changeling/I = P
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I.action.Grant(new_character)
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/datum/mind/proc/disrupt_spells(delay, list/exceptions = New())
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for(var/X in spell_list)
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@@ -72,7 +72,7 @@
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name = "Cellular Emporium"
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icon_icon = 'icons/obj/drinks.dmi'
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button_icon_state = "changelingsting"
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background_icon_state = "bg_alien"
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background_icon_state = "bg_ling"
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var/datum/cellular_emporium/cellular_emporium
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/datum/action/innate/cellular_emporium/New(our_target)
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@@ -20,10 +20,12 @@
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/obj/effect/proc_holder/changeling/proc/on_purchase(mob/user, is_respec)
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action.Grant(user)
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if(!is_respec)
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SSblackbox.record_feedback("tally", "changeling_power_purchase", 1, name)
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/obj/effect/proc_holder/changeling/proc/on_refund(mob/user)
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action.Remove(user)
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return
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/obj/effect/proc_holder/changeling/Click()
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@@ -4,6 +4,9 @@
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chemical_cost = 0
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dna_cost = 0
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req_human = 1
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action_icon = 'icons/mob/actions/actions_changeling.dmi'
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action_icon_state = "ling_absorb_dna"
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action_background_icon_state = "bg_ling"
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/obj/effect/proc_holder/changeling/absorbDNA/can_sting(mob/living/carbon/user)
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if(!..())
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@@ -6,6 +6,9 @@
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dna_cost = 2
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req_human = 1
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req_stat = UNCONSCIOUS
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action_icon = 'icons/mob/actions/actions_changeling.dmi'
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action_icon_state = "ling_adrenals"
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action_background_icon_state = "bg_ling"
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//Recover from stuns.
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/obj/effect/proc_holder/changeling/adrenaline/sting_action(mob/living/user)
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@@ -8,12 +8,16 @@
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chemical_cost = 0
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dna_cost = 2 //Would be 1 without thermal vision
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active = FALSE
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action_icon = 'icons/mob/actions/actions_changeling.dmi'
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action_icon_state = "ling_augmented_eyesight"
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action_background_icon_state = "bg_ling"
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/obj/effect/proc_holder/changeling/augmented_eyesight/on_purchase(mob/user) //The ability starts inactive, so we should be protected from flashes.
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var/obj/item/organ/eyes/E = user.getorganslot(ORGAN_SLOT_EYES)
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if (E)
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E.flash_protect = 2 //Adjust the user's eyes' flash protection
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to_chat(user, "We adjust our eyes to protect them from bright lights.")
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action.Grant(user)
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else
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to_chat(user, "We can't adjust our eyes if we don't have any!")
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@@ -42,6 +46,7 @@
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/obj/effect/proc_holder/changeling/augmented_eyesight/on_refund(mob/user) //Get rid of X-ray vision and flash protection when the user refunds this ability
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action.Remove(user)
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var/obj/item/organ/eyes/E = user.getorganslot(ORGAN_SLOT_EYES)
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if(E)
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if (active)
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@@ -6,6 +6,9 @@
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loudness = 1
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dna_cost = 2
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req_human = 1
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action_icon = 'icons/mob/actions/actions_changeling.dmi'
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action_icon_state = "ling_freedom"
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action_background_icon_state = "bg_ling"
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/obj/effect/proc_holder/changeling/biodegrade/sting_action(mob/living/carbon/human/user)
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var/used = FALSE // only one form of shackles removed per use
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@@ -5,6 +5,9 @@
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dna_cost = 2
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chemical_cost = 25
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req_human = 1
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action_icon = 'icons/mob/actions/actions_changeling.dmi'
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action_icon_state = "ling_camouflage"
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action_background_icon_state = "bg_ling"
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/obj/effect/proc_holder/changeling/chameleon_skin/sting_action(mob/user)
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var/mob/living/carbon/human/H = user //SHOULD always be human, because req_human = 1
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@@ -18,6 +21,7 @@
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return TRUE
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/obj/effect/proc_holder/changeling/chameleon_skin/on_refund(mob/user)
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action.Remove(user)
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if(user.has_dna())
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var/mob/living/carbon/C = user
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var/datum/mutation/human/HM = GLOB.mutations_list[CHAMELEON]
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@@ -4,6 +4,9 @@
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helptext = "We cannot be tracked by camera or seen by AI units while using this skill. However, humans looking at us will find us... uncanny. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
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dna_cost = 1
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loudness = 1
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action_icon = 'icons/mob/actions/actions_changeling.dmi'
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action_icon_state = "ling_digital_camo"
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action_background_icon_state = "bg_ling"
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//Prevents AIs tracking you but makes you easily detectable to the human-eye.
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/obj/effect/proc_holder/changeling/digitalcamo/sting_action(mob/user)
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@@ -19,5 +22,6 @@
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return TRUE
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/obj/effect/proc_holder/changeling/digitalcamo/on_refund(mob/user)
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action.Remove(user)
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user.digitalcamo = 0
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user.digitalinvis = 0
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@@ -6,6 +6,9 @@
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req_dna = 1
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req_stat = DEAD
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ignores_fakedeath = TRUE
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action_icon = 'icons/mob/actions/actions_changeling.dmi'
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action_icon_state = "ling_regenerative_stasis"
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action_background_icon_state = "bg_ling"
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//Fake our own death and fully heal. You will appear to be dead but regenerate fully after a short delay.
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/obj/effect/proc_holder/changeling/fakedeath/sting_action(mob/living/user)
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@@ -25,7 +28,9 @@
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var/datum/antagonist/changeling/C = user.mind.has_antag_datum(/datum/antagonist/changeling)
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if(C && C.purchasedpowers)
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to_chat(user, "<span class='notice'>We are ready to revive.</span>")
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C.purchasedpowers += new /obj/effect/proc_holder/changeling/revive(null)
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var/obj/effect/proc_holder/changeling/revive/RV = new /obj/effect/proc_holder/changeling/revive(null)
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C.purchasedpowers += RV
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RV.action.Grant(user)
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/obj/effect/proc_holder/changeling/fakedeath/can_sting(mob/living/user)
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if(user.has_trait(TRAIT_DEATHCOMA, "changeling"))
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@@ -5,6 +5,9 @@
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chemical_cost = 20
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dna_cost = 2
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req_stat = UNCONSCIOUS
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action_icon = 'icons/mob/actions/actions_changeling.dmi'
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action_icon_state = "ling_fleshmend"
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action_background_icon_state = "bg_ling"
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//Starts healing you every second for 10 seconds.
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//Can be used whilst unconscious.
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@@ -6,6 +6,9 @@
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dna_cost = 1
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loudness = 2
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req_human = 1
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action_icon = 'icons/mob/actions/actions_changeling.dmi'
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action_icon_state = "ling_explode"
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action_background_icon_state = "bg_ling"
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/obj/effect/proc_holder/changeling/headcrab/sting_action(mob/user)
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set waitfor = FALSE
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@@ -5,6 +5,16 @@
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helptext = "We will be able to talk with other changelings with :g. Exchanged DNA do not count towards absorb objectives."
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dna_cost = 1
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chemical_cost = -1
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action_icon = 'icons/mob/actions/actions_xeno.dmi'
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action_icon_state = "alien_whisper"
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action_background_icon_state = "bg_ling"
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/obj/effect/proc_holder/changeling/hivemind_comms/sting_action(var/mob/living/user)
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if (user.has_trait(CHANGELING_HIVEMIND_MUTE))
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to_chat(user, "<span class='warning'>The poison in the air hinders our ability to interact with the hivemind.</span>")
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return
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var/input = stripped_input(usr, "Please choose a message to transmit.", "Changeling Hivemind", "")
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user.say(".g[input]")
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/obj/effect/proc_holder/changeling/hivemind_comms/on_purchase(mob/user, is_respec)
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..()
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@@ -14,12 +24,15 @@
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var/obj/effect/proc_holder/changeling/hivemind_upload/S1 = new
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if(!changeling.has_sting(S1))
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changeling.purchasedpowers+=S1
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S1.action.Grant(user)
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var/obj/effect/proc_holder/changeling/hivemind_download/S2 = new
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if(!changeling.has_sting(S2))
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changeling.purchasedpowers+=S2
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S2.action.Grant(user)
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var/obj/effect/proc_holder/changeling/linglink/S3 = new
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if(!changeling.has_sting(S3))
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changeling.purchasedpowers+=S3
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S3.action.Grant(user)
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// HIVE MIND UPLOAD/DOWNLOAD DNA
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GLOBAL_LIST_EMPTY(hivemind_bank)
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@@ -29,6 +42,9 @@ GLOBAL_LIST_EMPTY(hivemind_bank)
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desc = "Allows us to channel DNA in the airwaves to allow other changelings to absorb it."
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chemical_cost = 10
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dna_cost = -1
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action_icon = 'icons/mob/actions/actions_changeling.dmi'
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action_icon_state = "ling_upload"
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action_background_icon_state = "bg_ling"
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/obj/effect/proc_holder/changeling/hivemind_upload/sting_action(var/mob/living/user)
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if (user.has_trait(CHANGELING_HIVEMIND_MUTE))
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@@ -63,6 +79,9 @@ GLOBAL_LIST_EMPTY(hivemind_bank)
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desc = "Allows us to absorb DNA that has been channeled to the airwaves. Does not count towards absorb objectives."
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chemical_cost = 10
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dna_cost = -1
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action_icon = 'icons/mob/actions/actions_changeling.dmi'
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action_icon_state = "ling_download"
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action_background_icon_state = "bg_ling"
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/obj/effect/proc_holder/changeling/hivemind_download/can_sting(mob/living/carbon/user)
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if(!..())
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@@ -3,6 +3,9 @@
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desc = "We change into a human."
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chemical_cost = 5
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req_dna = 1
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action_icon = 'icons/mob/actions/actions_changeling.dmi'
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action_icon_state = "ling_human"
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action_background_icon_state = "bg_ling"
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//Transform into a human.
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/obj/effect/proc_holder/changeling/humanform/sting_action(mob/living/carbon/user)
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@@ -5,6 +5,9 @@
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dna_cost = 1
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loudness = 2
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req_human = 1
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action_icon = 'icons/mob/actions/actions_changeling.dmi'
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action_icon_state = "ling_lesser"
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action_background_icon_state = "bg_ling"
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//Transform into a monkey.
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/obj/effect/proc_holder/changeling/lesserform/sting_action(mob/living/carbon/human/user)
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@@ -4,6 +4,9 @@
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chemical_cost = 0
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dna_cost = -1
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req_human = 1
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action_icon = 'icons/mob/actions/actions_changeling.dmi'
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action_icon_state = "ling_link"
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action_background_icon_state = "bg_ling"
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/obj/effect/proc_holder/changeling/linglink/can_sting(mob/living/carbon/user)
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if(!..())
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@@ -5,6 +5,9 @@
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chemical_cost = 0 //constant chemical drain hardcoded
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dna_cost = 1
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req_human = 1
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action_icon = 'icons/mob/actions/actions_changeling.dmi'
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action_icon_state = "ling_mimic_voice"
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action_background_icon_state = "bg_ling"
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// Fake Voice
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@@ -56,6 +56,7 @@
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return W
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/obj/effect/proc_holder/changeling/weapon/on_refund(mob/user)
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action.Remove(user)
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for(var/obj/item/I in user.held_items)
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check_weapon(user, I)
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@@ -105,6 +106,7 @@
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/obj/effect/proc_holder/changeling/suit/on_refund(mob/user)
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if(!ishuman(user))
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return
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action.Remove(user)
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var/mob/living/carbon/human/H = user
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check_suit(H)
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@@ -141,6 +143,9 @@
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req_human = 1
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weapon_type = /obj/item/melee/arm_blade
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weapon_name_simple = "blade"
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action_icon = 'icons/mob/actions/actions_changeling.dmi'
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action_icon_state = "ling_armblade"
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action_background_icon_state = "bg_ling"
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/obj/item/melee/arm_blade
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name = "arm blade"
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@@ -225,6 +230,9 @@
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weapon_type = /obj/item/gun/magic/tentacle
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weapon_name_simple = "tentacle"
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silent = TRUE
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action_icon = 'icons/mob/actions/actions_changeling.dmi'
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action_icon_state = "ling_tentacle"
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action_background_icon_state = "bg_ling"
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/obj/item/gun/magic/tentacle
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name = "tentacle"
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@@ -401,6 +409,9 @@
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dna_cost = 1
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loudness = 1
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req_human = 1
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action_icon = 'icons/mob/actions/actions_changeling.dmi'
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action_icon_state = "ling_shield"
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action_background_icon_state = "bg_ling"
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weapon_type = /obj/item/shield/changeling
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weapon_name_simple = "shield"
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@@ -454,6 +465,9 @@
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dna_cost = 2
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loudness = 1
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req_human = 1
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action_icon = 'icons/mob/actions/actions_changeling.dmi'
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action_icon_state = "ling_space_suit"
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action_background_icon_state = "bg_ling"
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suit_type = /obj/item/clothing/suit/space/changeling
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helmet_type = /obj/item/clothing/head/helmet/space/changeling
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@@ -503,6 +517,9 @@
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loudness = 2
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req_human = 1
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recharge_slowdown = 0.25
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action_icon = 'icons/mob/actions/actions_changeling.dmi'
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action_icon_state = "ling_armor"
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action_background_icon_state = "bg_ling"
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suit_type = /obj/item/clothing/suit/armor/changeling
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helmet_type = /obj/item/clothing/head/helmet/changeling
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@@ -5,6 +5,9 @@
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chemical_cost = 20
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dna_cost = 1
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req_stat = UNCONSCIOUS
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action_icon = 'icons/mob/actions/actions_changeling.dmi'
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action_icon_state = "ling_anatomic_panacea"
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action_background_icon_state = "bg_ling"
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//Heals the things that the other regenerative abilities don't.
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/obj/effect/proc_holder/changeling/panacea/sting_action(mob/user)
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@@ -10,6 +10,9 @@
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chemical_cost = 0 //Reduces regain rate while active.
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dna_cost = 2
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var/receptors_active = FALSE
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action_icon = 'icons/mob/actions/actions_changeling.dmi'
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action_icon_state = "ling_pheromone"
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action_background_icon_state = "bg_ling"
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/obj/effect/proc_holder/changeling/pheromone_receptors/sting_action(mob/living/carbon/user)
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var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
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@@ -8,6 +8,9 @@
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chemical_cost = 10
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dna_cost = 0
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req_stat = UNCONSCIOUS
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action_icon = 'icons/mob/actions/actions_changeling.dmi'
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action_icon_state = "ling_regenerate"
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action_background_icon_state = "bg_ling"
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/obj/effect/proc_holder/changeling/regenerate/sting_action(mob/living/user)
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to_chat(user, "<span class='notice'>You feel an itching, both inside and \
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@@ -5,6 +5,9 @@
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req_stat = DEAD
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always_keep = TRUE
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ignores_fakedeath = TRUE
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action_icon = 'icons/mob/actions/actions_changeling.dmi'
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action_icon_state = "ling_revive"
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action_background_icon_state = "bg_ling"
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//Revive from revival stasis
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/obj/effect/proc_holder/changeling/revive/sting_action(mob/living/carbon/user)
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@@ -26,6 +29,7 @@
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to_chat(user, "<span class='notice'>We have revived ourselves.</span>")
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var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
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changeling.purchasedpowers -= src
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src.action.Remove(user)
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return TRUE
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/obj/effect/proc_holder/changeling/revive/can_be_used_by(mob/living/user)
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@@ -6,6 +6,9 @@
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dna_cost = 1
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loudness = 1
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req_human = 1
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action_icon = 'icons/mob/actions/actions_changeling.dmi'
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action_icon_state = "ling_resonant"
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action_background_icon_state = "bg_ling"
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//A flashy ability, good for crowd control and sewing chaos.
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/obj/effect/proc_holder/changeling/resonant_shriek/sting_action(mob/user)
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@@ -36,6 +39,9 @@
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chemical_cost = 20
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||||
dna_cost = 1
|
||||
loudness = 1
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
action_icon_state = "ling_dissonant"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
//A flashy ability, good for crowd control and sewing chaos.
|
||||
/obj/effect/proc_holder/changeling/dissonant_shriek/sting_action(mob/user)
|
||||
|
||||
@@ -6,6 +6,9 @@
|
||||
dna_cost = 1
|
||||
loudness = 4
|
||||
req_absorbs = 3
|
||||
action_icon = 'icons/effects/effects.dmi'
|
||||
action_icon_state = "spiderling"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
//Makes some spiderlings. Good for setting traps and causing general trouble.
|
||||
/obj/effect/proc_holder/changeling/spiders/sting_action(mob/user)
|
||||
|
||||
@@ -10,6 +10,9 @@
|
||||
req_human = 1
|
||||
var/stacks = 0 //Increments every 5 seconds; damage increases over time
|
||||
active = 0 //Whether or not you are a hedgehog
|
||||
action_icon = 'icons/obj/implants.dmi'
|
||||
action_icon_state = "adrenal"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
/obj/effect/proc_holder/changeling/strained_muscles/sting_action(mob/living/carbon/user)
|
||||
active = !active
|
||||
|
||||
@@ -70,6 +70,9 @@
|
||||
dna_cost = 3
|
||||
loudness = 1
|
||||
var/datum/changelingprofile/selected_dna = null
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
action_icon_state = "ling_sting_transform"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/transformation/Click()
|
||||
var/mob/user = usr
|
||||
@@ -117,6 +120,9 @@
|
||||
chemical_cost = 20
|
||||
dna_cost = 1
|
||||
loudness = 1
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
action_icon_state = "ling_sting_fake"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
/obj/item/melee/arm_blade/false
|
||||
desc = "A grotesque mass of flesh that used to be your arm. Although it looks dangerous at first, you can tell it's actually quite dull and useless."
|
||||
@@ -169,6 +175,9 @@
|
||||
sting_icon = "sting_extract"
|
||||
chemical_cost = 25
|
||||
dna_cost = 0
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
action_icon_state = "ling_sting_extract"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/extract_dna/can_sting(mob/user, mob/target)
|
||||
if(..())
|
||||
@@ -190,6 +199,9 @@
|
||||
chemical_cost = 20
|
||||
dna_cost = 2
|
||||
loudness = 2
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
action_icon_state = "ling_sting_mute"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/mute/sting_action(mob/user, mob/living/carbon/target)
|
||||
log_combat(user, target, "stung", "mute sting")
|
||||
@@ -204,6 +216,9 @@
|
||||
chemical_cost = 25
|
||||
dna_cost = 1
|
||||
loudness = 1
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
action_icon_state = "ling_sting_blind"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/blind/sting_action(mob/user, mob/living/carbon/target)
|
||||
log_combat(user, target, "stung", "blind sting")
|
||||
@@ -220,6 +235,9 @@
|
||||
sting_icon = "sting_lsd"
|
||||
chemical_cost = 10
|
||||
dna_cost = 1
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
action_icon_state = "ling_sting_lsd"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/LSD/sting_action(mob/user, mob/living/carbon/target)
|
||||
log_combat(user, target, "stung", "LSD sting")
|
||||
@@ -238,6 +256,9 @@
|
||||
chemical_cost = 15
|
||||
dna_cost = 2
|
||||
loudness = 1
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
action_icon_state = "ling_sting_cryo"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/cryo/sting_action(mob/user, mob/target)
|
||||
log_combat(user, target, "stung", "cryo sting")
|
||||
|
||||
@@ -5,6 +5,9 @@
|
||||
dna_cost = 0
|
||||
req_dna = 1
|
||||
req_human = 1
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
action_icon_state = "ling_transform"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
/obj/item/clothing/glasses/changeling
|
||||
name = "flesh"
|
||||
|
||||
@@ -96,7 +96,9 @@
|
||||
mind.transfer_to(O)
|
||||
var/datum/antagonist/changeling/changeling = O.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(changeling)
|
||||
changeling.purchasedpowers += new /obj/effect/proc_holder/changeling/humanform(null)
|
||||
var/obj/effect/proc_holder/changeling/humanform/HF = new /obj/effect/proc_holder/changeling/humanform(null)
|
||||
changeling.purchasedpowers += HF
|
||||
HF.action.Grant(O)
|
||||
|
||||
for(var/X in internal_organs)
|
||||
var/obj/item/organ/I = X
|
||||
@@ -129,8 +131,9 @@
|
||||
mind.transfer_to(O)
|
||||
var/datum/antagonist/changeling/changeling = O.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(changeling)
|
||||
changeling.purchasedpowers += new /obj/effect/proc_holder/changeling/humanform(null)
|
||||
|
||||
var/obj/effect/proc_holder/changeling/humanform/HF = new /obj/effect/proc_holder/changeling/humanform(null)
|
||||
changeling.purchasedpowers += HF
|
||||
HF.action.Grant(O)
|
||||
|
||||
if (tr_flags & TR_DEFAULTMSG)
|
||||
to_chat(O, "<B>You are now a monkey.</B>")
|
||||
|
||||
BIN
icons/mob/actions/actions_changeling.dmi
Normal file
BIN
icons/mob/actions/actions_changeling.dmi
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 22 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 5.7 KiB After Width: | Height: | Size: 5.9 KiB |
Reference in New Issue
Block a user