wow, .len, very cool

This commit is contained in:
Putnam
2019-11-06 22:03:18 -08:00
parent eb9c8c9aca
commit 58603140f9
@@ -77,11 +77,11 @@
if(istype(SSticker.mode,/datum/game_mode/dynamic))
mode = SSticker.mode
is_dynamic = TRUE
if(GLOB.joined_player_list>=GLOB.dynamic_high_pop_limit)
is_hijacker = prob(10) && mode.threat_level > CONFIG_GET(number/dynamic_hijack_high_population_requirement)
if(GLOB.joined_player_list.len>=GLOB.dynamic_high_pop_limit)
is_hijacker = (prob(10) && mode.threat_level > CONFIG_GET(number/dynamic_hijack_high_population_requirement))
else
var/indice_pop = min(10,round(GLOB.joined_player_list/mode.pop_per_requirement)+1)
is_hijacker = prob(10) && (mode.threat_level >= CONFIG_GET(number_list/dynamic_hijack_requirements)[indice_pop])
var/indice_pop = min(10,round(GLOB.joined_player_list.len/mode.pop_per_requirement)+1)
is_hijacker = (prob(10) && (mode.threat_level >= CONFIG_GET(number_list/dynamic_hijack_requirements)[indice_pop]))
else if (GLOB.joined_player_list.len >= 30) // Less murderboning on lowpop thanks
is_hijacker = prob(10)
var/martyr_chance = prob(20)