Merge pull request #9230 from Ghommie/Ghommie-cit191
Fixing clockie mass recall that I apparently didn't really fix correctly before.
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+3
-3
@@ -132,9 +132,9 @@
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continue
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if(isliving(M.current) && M.current.stat != DEAD)
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var/turf/t_turf = isAI(M.current) ? get_step(get_step(src, NORTH),NORTH) : get_turf(src) // AI too fat, must make sure it always ends up a 2 tiles north instead of on the ark.
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do_teleport(M, t_turf, channel = TELEPORT_CHANNEL_CULT, forced = TRUE)
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M.current.overlay_fullscreen("flash", /obj/screen/fullscreen/flash)
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M.current.clear_fullscreen("flash", 5)
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do_teleport(M.current, t_turf, channel = TELEPORT_CHANNEL_CULT, forced = TRUE)
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M.current.overlay_fullscreen("flash", /obj/screen/fullscreen/flash)
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M.current.clear_fullscreen("flash", 5)
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playsound(src, 'sound/magic/clockwork/invoke_general.ogg', 50, FALSE)
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recalls_remaining--
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recalling = FALSE
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