Merge pull request #9230 from Ghommie/Ghommie-cit191

Fixing clockie mass recall that I apparently didn't really fix correctly before.
This commit is contained in:
nik707
2019-09-04 19:45:19 -05:00
committed by GitHub
@@ -132,9 +132,9 @@
continue
if(isliving(M.current) && M.current.stat != DEAD)
var/turf/t_turf = isAI(M.current) ? get_step(get_step(src, NORTH),NORTH) : get_turf(src) // AI too fat, must make sure it always ends up a 2 tiles north instead of on the ark.
do_teleport(M, t_turf, channel = TELEPORT_CHANNEL_CULT, forced = TRUE)
M.current.overlay_fullscreen("flash", /obj/screen/fullscreen/flash)
M.current.clear_fullscreen("flash", 5)
do_teleport(M.current, t_turf, channel = TELEPORT_CHANNEL_CULT, forced = TRUE)
M.current.overlay_fullscreen("flash", /obj/screen/fullscreen/flash)
M.current.clear_fullscreen("flash", 5)
playsound(src, 'sound/magic/clockwork/invoke_general.ogg', 50, FALSE)
recalls_remaining--
recalling = FALSE