Merge pull request #13898 from Putnam3145/fix-coma-sleep

Makes regen coma properly work at 25% when sleeping; makes coma more precedent
This commit is contained in:
DeltaFire
2020-12-28 17:34:14 +01:00
committed by GitHub
@@ -263,18 +263,18 @@
/datum/symptom/heal/coma/CanHeal(datum/disease/advance/A)
var/mob/living/M = A.affected_mob
if(M.getBruteLoss() + M.getFireLoss() >= 70 && !active_coma)
to_chat(M, "<span class='warning'>You feel yourself slip into a regenerative coma...</span>")
active_coma = TRUE
addtimer(CALLBACK(src, .proc/coma, M), 60)
if(HAS_TRAIT(M, TRAIT_DEATHCOMA))
return power
else if(M.IsUnconscious() || M.stat == UNCONSCIOUS)
return power * 0.9
else if(M.stat == SOFT_CRIT)
return power * 0.5
else if(M.IsSleeping())
return power * 0.25
else if(M.getBruteLoss() + M.getFireLoss() >= 70 && !active_coma)
to_chat(M, "<span class='warning'>You feel yourself slip into a regenerative coma...</span>")
active_coma = TRUE
addtimer(CALLBACK(src, .proc/coma, M), 60)
else if(M.IsUnconscious() || M.stat == UNCONSCIOUS)
return power * 0.9
/datum/symptom/heal/coma/proc/coma(mob/living/M)
if(deathgasp)