Fixes, PLEASE CHECK HEADPATS IN MOODULAR.

This commit is contained in:
Fermi
2019-06-01 20:02:51 +01:00
parent f8586c9699
commit 5918b026aa
7 changed files with 37 additions and 29 deletions
@@ -131,5 +131,5 @@
mood_change = -2
timeout = 600
/datum/mood_event/sad_empath/add_effects(mob/sadtarget)
/datum/mood_event/sad_empath/add_effects(mob/sadtarget)
description = "<span class='warning'>[sadtarget.name] seems upset...</span>\n"
@@ -81,21 +81,21 @@
mood_change = 3
timeout = 3000
/datum/mood_event/betterhug/add_effects(mob/friend)
/datum/mood_event/betterhug/add_effects(mob/friend)
description = "<span class='nicegreen'>[friend.name] was very nice to me.</span>\n"
/datum/mood_event/besthug
/datum/mood_event/besthug
description = "<span class='nicegreen'>Someone is great to be around, they make me feel so happy!</span>\n"
mood_change = 5
timeout = 3000
/datum/mood_event/besthug/add_effects(mob/friend)
/datum/mood_event/besthug/add_effects(mob/friend)
description = "<span class='nicegreen'>[friend.name] is great to be around, [friend.p_they()] makes me feel so happy!</span>\n"
/datum/mood_event/sad_empath
/datum/mood_event/happy_empath
description = "<span class='warning'>Someone seems happy!</span>\n"
mood_change = 2
timeout = 600
/datum/mood_event/sad_empath/add_effects(mob/sadtarget)
description = "<span class='warning'>[sadtarget.name]'s happiness is infectious!</span>\n"
/datum/mood_event/happy_empath/add_effects(var/mob/happytarget)
description = "<span class='warning'>[happytarget.name]'s happiness is infectious!</span>\n"
@@ -277,6 +277,12 @@
M.visible_message("<span class='notice'>[M] gives [H] a pat on the head to make [p_them()] feel better!</span>", \
"<span class='notice'>You give [H] a pat on the head to make [p_them()] feel better!</span>")
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "headpat", /datum/mood_event/headpat)
if(M.has_trait(TRAIT_FRIENDLY))
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
if (mood.sanity >= SANITY_GREAT)
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/besthug, M)
else if (mood.sanity >= SANITY_DISTURBED)
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/betterhug, M)
if(H.dna.species.can_wag_tail(H))
if("tail_human" in pref_species.default_features)
if(H.dna.features["tail_human"] == "None")
@@ -307,11 +313,11 @@
"<span class='notice'>You hug [src] to make [p_them()] feel better!</span>")
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "hug", /datum/mood_event/hug)
if(M.has_trait(TRAIT_FRIENDLY))
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
if (mood.sanity >= SANITY_GREAT)
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/besthug, M)
else if (mood.sanity >= SANITY_DISTURBED)
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/betterhug, M)
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
if (mood.sanity >= SANITY_GREAT)
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/besthug, M)
else if (mood.sanity >= SANITY_DISTURBED)
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/betterhug, M)
AdjustStun(-60)
AdjustKnockdown(-60)
@@ -281,7 +281,7 @@
if(91.01 to INFINITY)
msg += "[t_He] [t_is] a shitfaced, slobbering wreck.\n"
if(user.has_trait(TRAIT_EMPATH) && !appears_dead && (src != user))
if(has_trait(TRAIT_EMPATH) && !appears_dead && (src != user))
if (a_intent != INTENT_HELP)
msg += "[t_He] seem[p_s()] to be on guard.\n"
if (getOxyLoss() >= 10)
@@ -292,8 +292,8 @@
if(mood.sanity <= SANITY_DISTURBED)
msg += "[t_He] seem[p_s()] distressed.\n"
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "empath", /datum/mood_event/sad_empath, src)
if(mood.sanity >= SANITY_GREAT)
msg += "[t_He] seem[p_s()] to be doing well!\n"
if(mood.mood >= 5) //So roundstart people aren't all "happy"
msg += "[t_He] seem[p_s()] to have had something nice happen to them recently.\n"
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "empathH", /datum/mood_event/happy_empath, src)
if (has_trait(TRAIT_BLIND))
msg += "[t_He] appear[p_s()] to be staring off into space.\n"
@@ -24,11 +24,11 @@
description = "<span class='userlove'>I came!</span>\n" //funny meme haha
mood_change = 3
timeout = 1000
/datum/mood_event/fedpred
description = "<span class='nicegreen'>I've devoured someone!</span>\n"
mood_change = 3
/datum/mood_event/fedprey
description = "<span class='nicegreen'>It feels quite cozy in here.</span>\n"
mood_change = 3
mood_change = 3
@@ -7,12 +7,14 @@
if(mood)
mood.add_event("hugbox", /datum/mood_event/hugbox)
/*
// headpats (IMPORTANT)
/mob/living/carbon/help_shake_act(mob/living/carbon/M)
. = ..()
GET_COMPONENT_FROM(mood, /datum/component/mood, src)
if(mood)
mood.add_event("headpat", /datum/mood_event/headpat)
*/
// plush petting
/obj/item/toy/plush/attack_self(mob/user)
+12 -12
View File
@@ -2505,22 +2505,10 @@
#include "code\modules\research\designs\AI_module_designs.dm"
#include "code\modules\research\designs\biogenerator_designs.dm"
#include "code\modules\research\designs\bluespace_designs.dm"
#include "code\modules\research\designs\comp_board_designs\comp_board_designs_all_misc.dm"
#include "code\modules\research\designs\comp_board_designs\comp_board_designs_cargo .dm"
#include "code\modules\research\designs\comp_board_designs\comp_board_designs_engi.dm"
#include "code\modules\research\designs\comp_board_designs\comp_board_designs_medical.dm"
#include "code\modules\research\designs\comp_board_designs\comp_board_designs_sci.dm"
#include "code\modules\research\designs\comp_board_designs\comp_board_designs_sec.dm"
#include "code\modules\research\designs\computer_part_designs.dm"
#include "code\modules\research\designs\electronics_designs.dm"
#include "code\modules\research\designs\equipment_designs.dm"
#include "code\modules\research\designs\limbgrower_designs.dm"
#include "code\modules\research\designs\machine_desings\machine_designs_all_misc.dm"
#include "code\modules\research\designs\machine_desings\machine_designs_cargo.dm"
#include "code\modules\research\designs\machine_desings\machine_designs_engi.dm"
#include "code\modules\research\designs\machine_desings\machine_designs_medical.dm"
#include "code\modules\research\designs\machine_desings\machine_designs_sci.dm"
#include "code\modules\research\designs\machine_desings\machine_designs_service.dm"
#include "code\modules\research\designs\mecha_designs.dm"
#include "code\modules\research\designs\mechfabricator_designs.dm"
#include "code\modules\research\designs\medical_designs.dm"
@@ -2538,6 +2526,18 @@
#include "code\modules\research\designs\autolathe_desings\autolathe_designs_sec_and_hacked.dm"
#include "code\modules\research\designs\autolathe_desings\autolathe_designs_tcomms_and_misc.dm"
#include "code\modules\research\designs\autolathe_desings\autolathe_designs_tools.dm"
#include "code\modules\research\designs\comp_board_designs\comp_board_designs_all_misc.dm"
#include "code\modules\research\designs\comp_board_designs\comp_board_designs_cargo .dm"
#include "code\modules\research\designs\comp_board_designs\comp_board_designs_engi.dm"
#include "code\modules\research\designs\comp_board_designs\comp_board_designs_medical.dm"
#include "code\modules\research\designs\comp_board_designs\comp_board_designs_sci.dm"
#include "code\modules\research\designs\comp_board_designs\comp_board_designs_sec.dm"
#include "code\modules\research\designs\machine_desings\machine_designs_all_misc.dm"
#include "code\modules\research\designs\machine_desings\machine_designs_cargo.dm"
#include "code\modules\research\designs\machine_desings\machine_designs_engi.dm"
#include "code\modules\research\designs\machine_desings\machine_designs_medical.dm"
#include "code\modules\research\designs\machine_desings\machine_designs_sci.dm"
#include "code\modules\research\designs\machine_desings\machine_designs_service.dm"
#include "code\modules\research\machinery\_production.dm"
#include "code\modules\research\machinery\circuit_imprinter.dm"
#include "code\modules\research\machinery\departmental_circuit_imprinter.dm"