Makes privates not spew around upon disembowelment or gibbing.

This commit is contained in:
Ghommie
2020-05-02 20:01:54 +02:00
parent c1d1e4f0c0
commit 592198d659
7 changed files with 16 additions and 11 deletions
+1
View File
@@ -52,3 +52,4 @@
#define ORGAN_EXTERNAL (1<<3) //Was this organ implanted/inserted/etc, if true will not be removed during species change.
#define ORGAN_VITAL (1<<4) //Currently only the brain
#define ORGAN_NO_SPOIL (1<<5) //Do not spoil under any circumstances
#define ORGAN_NO_DISMEMBERMENT (1<<6) //Immune to disembowelment.
+9 -2
View File
@@ -540,10 +540,16 @@
return 1
/mob/living/carbon/proc/spew_organ(power = 5, amt = 1)
var/list/spillable_organs = list()
for(var/A in internal_organs)
var/obj/item/organ/O = A
if(!(O.organ_flags & ORGAN_NO_DISMEMBERMENT))
spillable_organs += O
for(var/i in 1 to amt)
if(!internal_organs.len)
if(!spillable_organs.len)
break //Guess we're out of organs!
var/obj/item/organ/guts = pick(internal_organs)
var/obj/item/organ/guts = pick(spillable_organs)
spillable_organs -= guts
var/turf/T = get_turf(src)
guts.Remove()
guts.forceMove(T)
@@ -551,6 +557,7 @@
guts.throw_at(throw_target, power, 4, src)
/mob/living/carbon/fully_replace_character_name(oldname,newname)
..()
if(dna)
+2 -6
View File
@@ -41,18 +41,14 @@
if(no_brain && istype(O, /obj/item/organ/brain))
qdel(O) //so the brain isn't transfered to the head when the head drops.
continue
var/org_zone = check_zone(O.zone) //both groin and chest organs.
if(org_zone == BODY_ZONE_CHEST)
if(!(O.organ_flags & ORGAN_NO_DISMEMBERMENT) && check_zone(O.zone) == BODY_ZONE_CHEST)
O.Remove()
O.forceMove(Tsec)
O.throw_at(get_edge_target_turf(src,pick(GLOB.alldirs)),rand(1,3),5)
else
for(var/X in internal_organs)
var/obj/item/organ/I = X
if(no_brain && istype(I, /obj/item/organ/brain))
qdel(I)
continue
if(no_organs && !istype(I, /obj/item/organ/brain))
if(I.organ_flags & ORGAN_NO_DISMEMBERMENT || (no_brain && istype(I, /obj/item/organ/brain)) || (no_organs && !istype(I, /obj/item/organ/brain)))
qdel(I)
continue
I.Remove()
@@ -60,8 +60,7 @@
playsound(get_turf(C), 'sound/misc/splort.ogg', 80, 1)
for(var/X in C.internal_organs)
var/obj/item/organ/O = X
var/org_zone = check_zone(O.zone)
if(org_zone != BODY_ZONE_CHEST)
if(O.organ_flags & ORGAN_NO_DISMEMBERMENT || check_zone(O.zone) != BODY_ZONE_CHEST)
continue
O.Remove()
O.forceMove(T)
@@ -2,6 +2,7 @@
name = "arm-mounted implant"
desc = "You shouldn't see this! Adminhelp and report this as an issue on github!"
zone = BODY_ZONE_R_ARM
organ_flags = ORGAN_SYNTHETIC
icon_state = "implant-toolkit"
w_class = WEIGHT_CLASS_NORMAL
actions_types = list(/datum/action/item_action/organ_action/toggle)
@@ -8,7 +8,7 @@
var/zone = BODY_ZONE_CHEST
var/slot
// DO NOT add slots with matching names to different zones - it will break internal_organs_slot list!
var/organ_flags = 0
var/organ_flags = NONE
var/maxHealth = STANDARD_ORGAN_THRESHOLD
var/damage = 0 //total damage this organ has sustained
///Healing factor and decay factor function on % of maxhealth, and do not work by applying a static number per tick
@@ -1,6 +1,7 @@
/obj/item/organ/genital
color = "#fcccb3"
w_class = WEIGHT_CLASS_SMALL
organ_flags = ORGAN_NO_DISMEMBERMENT
var/shape
var/sensitivity = 1 // wow if this were ever used that'd be cool but it's not but i'm keeping it for my unshit code
var/genital_flags //see citadel_defines.dm