Rename, Add item to Loadout
Renamed scrubs based on color, added Mailman Hat to loadout.
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@@ -178,19 +178,19 @@
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permeability_coefficient = 0.5
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
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/obj/item/clothing/under/rank/medical/blue
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name = "medical scrubs"
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name = "blue medical scrubs"
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desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue."
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icon_state = "scrubsblue"
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item_color = "scrubsblue"
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can_adjust = FALSE
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/obj/item/clothing/under/rank/medical/green
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name = "medical scrubs"
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name = "green medical scrubs"
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desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in dark green."
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icon_state = "scrubsgreen"
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item_color = "scrubsgreen"
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can_adjust = FALSE
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/obj/item/clothing/under/rank/medical/purple
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name = "medical scrubs"
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name = "purple medical scrubs"
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desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in deep purple."
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icon_state = "scrubspurple"
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item_color = "scrubspurple"
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@@ -59,6 +59,11 @@
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category = SLOT_HEAD
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path = /obj/item/clothing/head/rabbitears
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/datum/gear/mailmanhat
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name = "Mailman's Hat"
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category = SLOT_HEAD
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path = /obj/item/clothing/head/mailman
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//trek fancy Hats!
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/datum/gear/trekcap
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name = "Federation Officer's Cap (White)"
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@@ -105,6 +110,7 @@
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path = /obj/item/clothing/head/christmashatg
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*/
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//Cowboy Stuff
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/datum/gear/cowboyhat
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name = "Cowboy Hat, Brown"
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category = SLOT_HEAD
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