Made it so prosthetics can't replace legs. Compiled and tested.
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@@ -78,6 +78,7 @@
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#define TRAIT_CROCRIN_IMMUNE "crocin_immune"
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#define TRAIT_NYMPHO "nymphomania"
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#define TRAIT_MASO "masochism"
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#define TRAIT_PARA "paraplegic"
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// common trait sources
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#define TRAIT_GENERIC "generic"
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@@ -191,6 +191,7 @@
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name = "Paraplegic"
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desc = "Your legs do not function. Nothing will ever fix this. But hey, free wheelchair!"
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value = -3
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mob_trait = TRAIT_PARA
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human_only = TRUE
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gain_text = null // Handled by trauma.
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lose_text = null
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@@ -242,8 +243,12 @@
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var/slot_string = "limb"
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/datum/quirk/prosthetic_limb/on_spawn()
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var/limb_slot = pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
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var/mob/living/carbon/human/H = quirk_holder
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var/limb_slot
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if(H.has_trait("TRAIT_PARA"))//Prevent paraplegic legs being replaced
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limb_slot = pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM)
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else
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limb_slot = pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
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var/obj/item/bodypart/old_part = H.get_bodypart(limb_slot)
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var/obj/item/bodypart/prosthetic
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switch(limb_slot)
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@@ -60,7 +60,7 @@
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if(key_type && !is_key(inserted_key))
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to_chat(user, "<span class='warning'>[src] has no key inserted!</span>")
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return FALSE
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if(canmove && (user.get_num_lehs() < legs_required))
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if(canmove && (user.get_num_legs() < legs_required))
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to_chat(user, "<span class='warning'>You don't have enough legs to operate the pedals!</span>")
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canmove = FALSE
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addtimer(VARSET_CALLBACK(src, canmove, TRUE), 20)
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