gives credit to people who more than deserve it
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CitadelStationBot
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@@ -13457,4 +13457,921 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- bugfix: Thermite no longer removes existing overlays on turfs
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2017-10-28:
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Mark9013100:
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<<<<<<< HEAD
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- tweak: The Medical Cloning manual has been updated.
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=======
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- tweak: The Medical Cloning manual has been updated.
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2017-10-29:
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Armhulen:
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- rscadd: Frost Spiders now use Frost OIL!
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Mercenaryblue:
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- rscadd: Skeletons can now have their own spectral instruments
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- rscadd: \[Dooting Intensifies\]
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- admin: the variable "too_spooky" defines if it will spawn new instruments, by
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default TRUE.
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Naksu:
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- bugfix: Removed meteor-related free lag
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- bugfix: Cleaned up dangling mob references from alerts
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Xhuis:
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- bugfix: You can no longer become an enhanced clockwork golem with mutation toxin.
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- balance: Normal clockwork golems now have 20% armor, down from 40%.
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as334:
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- spellcheck: This changelog has been updated and so read it again if you are interested
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in doing assmos.
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- rscadd: Atmospherics has been massively expanded including new gases.
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- rscadd: These new gases include Brown Gas, Pluoxium, Stimulum, Hyper-Noblium and
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Tritium.
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- rscadd: Brown Gas is acidic to breath, but mildly stimulation.
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- rscadd: Stimulum is more stimulating and much safer.
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- rscadd: Pluoxium is a non-reactive form of oxygen that delivers more oxygen into
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the bloodstream.
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- rscadd: Hyper-Noblium is an extremely noble gas, and stops gases from reacting.
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- rscadd: Tritium is radioactive and flammable.
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- rscadd: New reactions have also been added to create these gases.
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- rscadd: 'Tritium formation: Heat large amounts of oxygen with plasma. Make sure
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you have a filter ready and setup!'
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- rscadd: Fusion has been reintroduced. Plasma will fuse when heated to a high thermal
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energy with Tritium as a catalyst. Make sure to manage the waste products.
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- rscadd: 'Brown Gas formation: Heat Oxygen and Nitrogen.'
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- rscadd: 'BZ fixation: Heat Tritium and Plasma.'
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- rscadd: 'Stimulum formation: Heated Tritium, Plasma, BZ and Brown Gas.'
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- rscadd: 'Hyper-Noblium condensation: Needs Nitrogen and Tritium at a super high
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heat. Cools rapidly.'
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- rscadd: Pluoxium is unable to be formed.
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- rscdel: Freon has been removed. Use cold nitrogen for your SME problems now.
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- rscadd: Water vapor now freezes the tile it is on when it is cooled heavily.
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naltronix:
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- bugfix: fixes that table that wasnt accessible in Metastation
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2017-10-30:
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PKPenguin321:
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- tweak: You can now use beakers/cups/etc that have welding fuel in them on welders
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to refuel them.
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bgobandit:
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- tweak: 'Due to cuts to Nanotrasen''s Occupational Safety and Health Administration
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(NO-SHA) budget, station fixtures no longer undergo as much safety testing.
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(Translation for rank and file staff: More objects on the station will hurt
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you.)'
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2017-11-02:
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ACCount:
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- tweak: '"Tail removal" and "tail attachment" surgeries are merged with "organ
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manipulation".'
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- imageadd: New sprites for reflectors. They finally look like something.
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- rscadd: You can lock reflector's rotation by using a screwdriver. Use the screwdriver
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again to unlock it.
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- rscadd: Reflector examine now shows the current angle and rotation lock status.
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- rscadd: You can now use a welder to repair damaged reflectors.
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- bugfix: Multiple reflector bugs are fixed.
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Improvedname:
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- rscdel: Removes statues from gold slime pool
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Mercenaryblue:
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- imageadd: Updated Clown Box sprite to match the others.
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More Robust Than You:
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- admin: ONLY ADMINS CAN ACTIVATE THE ARK NOW
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- tweak: The Ark's time measurements are now a bit more readable
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MrStonedOne:
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- tweak: Meteor events will not happen before 25 minutes, the worst versions before
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35 and 45 minutes.
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- tweak: Meteor events are now player gated to 15, 20, and 25 players respectively
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- balance: The more destructive versions of meteor events now have a slightly higher
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||||
chance of triggering, to offset the decrease in how often it is that they will
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even qualify.
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- bugfix: Fixed the changelog generator.
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Naksu:
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- tweak: Smartfridges and chem/condimasters now output items in a deterministic
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3x3 grid rather than in a huge pile in the middle of the tile.
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SpaceManiac:
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- bugfix: Admins can once again spawn nuke teams on demand.
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Xhuis:
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- admin: Admins can now create sound emitters (/obj/effect/sound_emitter) that can
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be customized to play sounds to different people, at different volumes, and
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at different locations such as by z-level. They're much more versatile for events
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||||
than the Play Sound commands!
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- rscadd: You can now add grenades to plushies! You'll need to cut out the stuffing
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first.
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- tweak: Clockwork cult tips of the round have been updated to match the rework.
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- tweak: Abscond and Reebe rifts now place servants directly at the Ark instead
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of below the "base" area.
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nicbn:
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- tweak: Brown gas renamed to nitryl.
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||||
ninjanomnom:
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- bugfix: Fixes decals not rotating correctly with the turf.
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- bugfix: Fixes a runtime causing some turfs to be left behind by removed shuttles.
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- code_imp: Shuttles should be roughly 40-50% smoother.
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- bugfix: Fixes the cargo shuttle occasionally breaking if a mob got on at exactly
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the right time.
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2017-11-10:
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Anonmare:
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- bugfix: Adds an organ storage bag to the syndicate medborg.
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AnturK:
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- balance: Dying in shapeshifted form reverts you to the original one. (You're still
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dead)
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Floyd / Qustinnus:
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- soundadd: Redtexting as a traitor now plays a depressing tune to you
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Floyd / Qustinnus (And all the sounds by Kayozz11 from Yogstation):
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- soundadd: Adds about 30 new ambience sounds
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- refactor: added new defines for ambience lists.
|
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Iamgoofball:
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- tweak: Cooldown on the Ripley's mining drills has been halved.
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- tweak: The frequency of the Ripley's ore pulse has been doubled.
|
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Jalleo:
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- tweak: Removed a variable to state which RCD's can deconstruct reinforced walls
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- balance: Made combat (ERT ones) and admin RCDs able to deconstruct r walls alongside
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borg ones
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Kor:
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- bugfix: Cult mode will once again print out names at round end.
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Mark9013100:
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- rscadd: Deltastation now has a Whiteship.
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- tweak: Charcoal bottles have been renamed, and have been given a more informative
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description.
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Mercenaryblue:
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||||
- spellcheck: spellchecked the hotel staff.
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- rscadd: Added frog masks. Reeeeeeeeee!!
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More Robust Than You:
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||||
- bugfix: Blobbernauts and spores are no longer killed by blob victory
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||||
- bugfix: New blob overminds off the station Z level are moved to the station
|
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- bugfix: You can now use banhammers as a weapon
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||||
- tweak: Monkeys can no longer transmit diseases through hardsuits
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||||
- tweak: Xenobio blobbernauts can no longer walk on blob tiles
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||||
Naksu:
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- tweak: Added deterministic output slots to the slime processor
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||||
- bugfix: Fixed some interactions with ghosts and items
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||||
- bugfix: Nonhumans such as monkeys can now be scanned for chemicals with the health
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analyzer.
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||||
Okand37 (DeltaStation Updates):
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- rscadd: Tweaked Atmospherics
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- bugfix: Fixed the Incinerator air injector
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- rscadd: Tweaked Engineering
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||||
- rscadd: Added logs to the Chaplain's closet for gimmicks (bonfires)
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- rscadd: Tweaked Security
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||||
- bugfix: Fixed medical morgue maintenance not providing radiation shielding and
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||||
exterior chemistry windoor
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||||
- rscadd: Bar now has a door from the backroom to the theatre stage
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||||
- rscadd: Tweaked Locker Room/Dormitories
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||||
ShizCalev:
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- bugfix: You can now -actually- load pie cannons.
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- bugfix: The captain's winter coat can now hold a flashlight.
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- bugfix: The captain's and security winter coats can now hold internals tanks.
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- tweak: All winter coats can now hold toys, lighters, and cigarettes.
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- tweak: The captain's hardsuit can now hold pepperspray.
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- rscadd: Updated the Test Map debugging verb to report more issues regarding APCs.
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DELTASTATION
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- bugfix: Reverted Okand37's morgue changes which broke power in the area.
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- bugfix: Corrected wrong area on the Southern airlock leading into electrical maintenance.
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ALL STATIONS
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- bugfix: Corrected numerous duplicate APCs in areas which led to power issues.
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SpaceManiac:
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||||
- bugfix: Ghosts can no longer create sparks from the hand teleporter's portals.
|
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- bugfix: Digging on Lavaland no longer shows two progress bars.
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||||
- bugfix: The holodeck now has an "Offline" option.
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||||
- bugfix: Injury and crit overlays are now scaled properly for zoomed-out views.
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||||
- bugfix: Already-downloaded software is now hidden from the NTNet software downloader.
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||||
- bugfix: The crafting, language, and building buttons are now positioned correctly
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||||
in zoomed-out views.
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- bugfix: Bluespace shelter walls no longer smooth with non-shelter walls and windows.
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||||
Swindly:
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- rscadd: Organ storage bags can be used to perform limb augmentation.
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||||
- bugfix: You can now cancel a cavity implant during the implanting/removing step
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by using drapes while holding the appropriate tool in your inactive hand. Cyborgs
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can cancel the surgery by using drapes alone.
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- bugfix: Fixed hot items and fire heating reagents to temperatures higher than
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their heat source.
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- bugfix: Sprays can now be heated with hot items.
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- tweak: The heating of reagents by hot items, fire, and microwaves now scales linearly
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with the difference between the reagent holder's temperature and the heat source's
|
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temperature instead of constantly.
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- tweak: The body temperature of a mob with reagents is affected by the temperature
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of the mob's reagents.
|
||||
- tweak: Reagent containers can now be heated by hot air.
|
||||
Thefastfoodguy:
|
||||
- bugfix: Spamming runes / battlecries / etc will no longer trigger spam prevention
|
||||
WJohnston:
|
||||
- bugfix: Ancient station lighting fixed on beta side (medical and atmos remains)
|
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XDTM:
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||||
- rscadd: Ghosts now have a Toggle Health Scan verb, which allows them to health
|
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scan mobs they click on.
|
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Xhuis:
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- rscadd: Ratvar and Nar-Sie plushes now have a unique interaction.
|
||||
- balance: Clockwork marauders are now on harm intent.
|
||||
- balance: The Clockwork Marauder scripture now takes five seconds longer to invoke
|
||||
per marauder summoned in the last 20 seconds, capping at 30 extra seconds.
|
||||
- balance: Clockwork marauders no longer gain a health bonus when war is declared.
|
||||
- tweak: Moved the BoxStation deep fryers up one tile.
|
||||
- rscadd: Microwaves have new sounds!
|
||||
YPOQ:
|
||||
- bugfix: EMPs can pulse multiple wires
|
||||
as334:
|
||||
- rscadd: Pluoxium can now be formed by irradiating tiles with CO2 in the air.
|
||||
- rscadd: Rad collectors now steadily form Tritium at a slow pace.
|
||||
- balance: Nerfs fusion by making it slower, and produce radioactivity.
|
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- balance: Noblium formation now requires significantly more energy input.
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||||
- balance: Tanks now melt if their temperature is above 1 Million Kelvin.
|
||||
deathride58:
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||||
- bugfix: Directional character icon previews now function properly. Other things
|
||||
relying on getflaticon probably work with directional icons again, as well.
|
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nicbn:
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||||
- imageadd: Canister sprites for the new gases
|
||||
ninjanomnom:
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||||
- bugfix: Shuttle parallax has been fixed once more
|
||||
- bugfix: You can no longer set up the auxiliary base's shuttle beacon overlapping
|
||||
with the edge of the map
|
||||
uraniummeltdown:
|
||||
- tweak: Replica fabricatoring airlocks and windoors keeps the old name
|
||||
- tweak: Narsie and Ratvar converting airlocks and windoors keeps the old name
|
||||
2017-11-11:
|
||||
DaxDupont:
|
||||
- bugfix: Medbots can inject from one tile away again.
|
||||
SpaceManiac:
|
||||
- bugfix: The detective and heads of staff are no longer attacked by portable turrets.
|
||||
deathride58:
|
||||
- bugfix: You can no longer delete girders, lattices, or catwalks with the RPD
|
||||
- bugfix: Fixes runtimes that occur when clicking girders, lattices, catwalks, or
|
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disposal pipes with the RPD in paint mode
|
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ninjanomnom:
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||||
- bugfix: Fixes ruin cable spawning and probably some other bugs
|
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2017-11-12:
|
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Cyberboss:
|
||||
- bugfix: Clockwork slabs no longer refer to components
|
||||
2017-11-13:
|
||||
Cobby:
|
||||
- rscadd: The Xray now only hits the first mob it comes into contact with instead
|
||||
of being outright removed from the game.
|
||||
Floyd / Qustinnus:
|
||||
- soundadd: Reebe now has ambience sounds
|
||||
'Floyd / Qustinnus:':
|
||||
- soundadd: Adds a few sound_loop datums to machinery.
|
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Frozenguy5:
|
||||
- bugfix: Broken cable cuffs no longer has an invisible sprite.
|
||||
PKPenguin321:
|
||||
- rscadd: Welders must now be screwdrivered open to reveal their fuel tank.
|
||||
- rscadd: You can empty welders into open containers (like beakers or glasses) when
|
||||
they're screwdrivered open.
|
||||
- rscadd: You can now insert any chemical into a welder, but all most will do is
|
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clog the fuel. Welding fuel will refuel it as usual. Plasma in welders tends
|
||||
to explode.
|
||||
Qbopper and JJRcop:
|
||||
- tweak: The default internet sound volume was changed from 100 to 25. Stop complaining
|
||||
in OOC about your ears!
|
||||
SpaceManiac:
|
||||
- bugfix: Posters may no longer be placed on diagonal wall corners.
|
||||
WJohnston:
|
||||
- rscdel: Removes stationary docking ports for syndicate infiltrator ships on all
|
||||
maps. Use the docking navigator computer instead! This gives the white ship
|
||||
and syndicate infiltrator more room to navigate and place custom locations that
|
||||
are otherwise occupied by fixed shuttle landing zones that are rarely used.
|
||||
Xhuis:
|
||||
- rscadd: Deep fryers now have sound.
|
||||
- tweak: Deep fryers now use cooking oil, a specialized reagent that becomes highly
|
||||
damaging at high temperatures. You can get it from grinding soybeans and meat.
|
||||
- tweak: Deep fryers now become more efficient with higher-level micro lasers, using
|
||||
less oil and frying faster.
|
||||
- tweak: Deep fryers now slowly use oil as it fries objects, instead of all at once.
|
||||
- bugfix: You can now correctly refill deep fryers with syringes and pills.
|
||||
nicn:
|
||||
- balance: Damage from low pressure has been doubled.
|
||||
ninjanomnom:
|
||||
- rscadd: You can now select a nearby area to expand when using a blueprint instead
|
||||
of making a new area.
|
||||
- rscadd: New shuttle areas can be created using blueprints. This is currently not
|
||||
useful but will be used later for shuttle construction.
|
||||
- tweak: Blueprints can modify existing areas on station.
|
||||
- admin: Blueprint functionality has been added to the debug tab as a verb.
|
||||
2017-11-14:
|
||||
ike709:
|
||||
- imageadd: Added directional computer sprites. Maps haven't been changed yet.
|
||||
psykzz:
|
||||
- refactor: AI Airlock UI to use TGUI
|
||||
- tweak: Allow AI to swap between electrified door states without having to un-electrify
|
||||
first.
|
||||
selea/arsserpentarium:
|
||||
- rscadd: Integrated circuits have been added to Research!
|
||||
- rscadd: You can use these to create devices with very complex behaviors.
|
||||
- rscadd: Research the Integrated circuits printer to get started.
|
||||
2017-11-15:
|
||||
Fury:
|
||||
- rscadd: Added new sprites for the Heirophant Relay (clock cultist telecomms equipment).
|
||||
Naksu:
|
||||
- bugfix: 'Removed fire-related free lag. change: fire alarms and cameras no longer
|
||||
work after being ripped off a wall by a singulo'
|
||||
- tweak: 'Minor speedups to movement processing. change: Fat mobs no longer gain
|
||||
temperature by running.'
|
||||
Robustin:
|
||||
- refactor: Cult population scaling no longer operates on arbitrary breakpoints.
|
||||
Each additional player between the between the breakpoints will add to the "chance"
|
||||
that an additional cultist will spawn.
|
||||
- tweak: On average you will see less roundstart cultists in lowpop and more roundstart
|
||||
cultists in highpop.
|
||||
- tweak: Damage examinations now include a "moderate" classification. Before minor
|
||||
was <30 and severe was anything 30 or above. Now minor is <25, moderate is 25
|
||||
to <50, and severe is 50+.
|
||||
- tweak: The tesla will now move toward power beacons at a significantly slower
|
||||
rate.
|
||||
SpaceManiac:
|
||||
- bugfix: The post-round station integrity report is now functional again.
|
||||
ninjanomnom:
|
||||
- bugfix: Gas overlays no longer block clicks, on 512
|
||||
2017-11-22:
|
||||
ACCount:
|
||||
- refactor: Old integrated circuit save file format is ditched in favor of JSON.
|
||||
Readability, both of save files and save code, is improved greatly.
|
||||
- tweak: Integrated circuit panels now open with screwdriver instead of crowbar,
|
||||
to match every single other thing on this server.
|
||||
- tweak: Integrated circuit printer now stores up to 25 metal sheets.
|
||||
- bugfix: Fixed integrated circuit rechargers not recharging guns properly and not
|
||||
updating icons.
|
||||
- bugfix: Fixed multiple bugs in integrated circuits UIs, improved overall usability.
|
||||
Anonmare:
|
||||
- balance: Laserpoitners now incapcitate catpeople
|
||||
AutomaticFrenzy:
|
||||
- bugfix: cell chargers weren't animating properly
|
||||
- bugfix: disable_warning wasn't getting checked and the chat was being spammed
|
||||
Code by Pyko, Ported by Frozenguy5:
|
||||
- rscadd: Rat Kebabs and Double Rat Kebabs have been added!
|
||||
Cyberboss:
|
||||
- server: Server tools API changed to version 3.2.0.1
|
||||
- admin: '"ahelp" chat command can now accept a ticket number as opposed to a ckey'
|
||||
DaxDupont:
|
||||
- tweak: CentCom has issued a firmware updated for the operating computers. It is
|
||||
no longer needed to manually refresh the procedure and patient status.
|
||||
- bugfix: Proximity sensors no longer beep when unarmed.
|
||||
- bugfix: Plant trays will now properly process fluorine and adjust toxins and water
|
||||
contents.
|
||||
Francinum:
|
||||
- tweak: The shuttle build plate is now better sized for all stations.
|
||||
Iamgoofball:
|
||||
- spellcheck: fixes grammar on logic gate descriptions
|
||||
- spellcheck: fixes grammar on list circuits
|
||||
- bugfix: fixes grammar on trig circuits
|
||||
- spellcheck: fixed grammar on output circuits
|
||||
JJRcop:
|
||||
- bugfix: Fixes changeling eggs not putting the changeling in control if the brainslug
|
||||
is destroyed before hatching.
|
||||
- tweak: The silicon airlock menu looks a little more like it used to.
|
||||
Kor:
|
||||
- bugfix: Blobbernauts will no longer spawn if a player is not selected to control
|
||||
it, preventing AI blobbernauts from running off the blob and to their deaths.
|
||||
- rscdel: Following complaints that cargo has been selling all the materials they
|
||||
receive rather than distributing them, mineral exporting has been removed.
|
||||
MMMiracles:
|
||||
- balance: Power regen on the regular tesla relay has been reduced to 50, from 150.
|
||||
Naksu:
|
||||
- bugfix: Sped up saycode to remove free lag from highpop
|
||||
- bugfix: Using a chameleon projector will now dismount you from any vehicles you
|
||||
are riding, in order to prevent wacky space glitches and being sent to a realm
|
||||
outside space and time.
|
||||
Shadowlight213:
|
||||
- code_imp: Added round id to the status world topic
|
||||
ShizCalev:
|
||||
- bugfix: Chameleon goggles will no longer go invisible when selecting Optical Tray
|
||||
scanners.
|
||||
- rscadd: Engineering and Atmos scanner goggles will now have correctly colored
|
||||
inhand sprites.
|
||||
- tweak: The computers on all maps have have been updated for the latest directional
|
||||
sprite changes. Please report any computers facing in strange directions to
|
||||
your nearest mapper.
|
||||
- bugfix: MetaStation - The consoles in medbay have had their directions corrected.
|
||||
- imageadd: The Nanotrasen logo on modular computers has been fixed, rejoice!
|
||||
- bugfix: PubbyStation - Unpowered air injectors in various locations have been
|
||||
fixed.
|
||||
- bugfix: MetaStation - Air injector leading out of the incinerator has been fixed
|
||||
- bugfix: MetaStation - Corrected a couple maintenance airlocks being powered by
|
||||
the wrong areas.
|
||||
- bugfix: Computers will no longer rotate incorrectly when being deconstructed.
|
||||
- bugfix: You can now rotate computer frames during construction.
|
||||
- bugfix: Chairs, PA parts, infrared emitters, and doppler arrays will now rotate
|
||||
clockwise.
|
||||
- bugfix: Throwing drinking glasses and cartons will now consistently cause them
|
||||
to break!
|
||||
- bugfix: Humans missing legs or are legcuffed will no longer move slower in areas
|
||||
without gravity.
|
||||
- bugfix: The structures external to stations are now properly lit. Make sure you
|
||||
bring a flashlight.
|
||||
- bugfix: Computers will no longer delete themselves when being built, whoops!
|
||||
- bugfix: Space cats will no longer have a smashed helmet when they lay down.
|
||||
Skylar Lineman, your local R&D moonlighter:
|
||||
- rscadd: Research has been completely overhauled into the techweb system! No more
|
||||
levels, the station now unlocks research "nodes" with research points passively
|
||||
generated when there is atleast one research server properly cooled, powered,
|
||||
and online.
|
||||
- rscadd: R&D lab has been replaced by the departmental lathe system on the three
|
||||
major maps. Each department gets a lathe and possibly a circuit imprinter that
|
||||
only have designs assigned by that department.
|
||||
- rscadd: The ore redemption machine has been moved into cargo bay on maps with
|
||||
decentralized research to prevent the hallways from becoming a free for all.
|
||||
Honk!
|
||||
- balance: You shouldn't expect balance as this is the initial merge. Please put
|
||||
all feedback and concerns on the forum so we can revise the system over the
|
||||
days, weeks, and months, to make this enjoyable for everyone. Heavily wanted
|
||||
are ideas of how to add more ways of generating points.
|
||||
- balance: You can get techweb points by setting off bombs with an active science
|
||||
doppler array listening. The bombs have to have a theoretical radius far above
|
||||
maxcap to make a difference. You can only go up, not down, in radius, so you
|
||||
can't get 6 times the points with 6 TTVs. The algorithm is exponentially/logarithmically
|
||||
scaled to prevent "world destroyer" bombs from instantly finishing research.
|
||||
SpaceManiac:
|
||||
- bugfix: HUDs from mechs and helmets no longer conflict with HUD glasses and no
|
||||
longer inappropriately remove implanted HUDs.
|
||||
- code_imp: Chasm code has been refactored to be more sane.
|
||||
- bugfix: Building lattices over chasms no longer sometimes deletes the chasm.
|
||||
- code_imp: Ladders have been refactored and should be far less buggy.
|
||||
- bugfix: Jacob's ladder actually works again.
|
||||
- bugfix: Pizza box stacking works again.
|
||||
- bugfix: Fix some permanent-on and permanent-off bugs caused by the HUD stacking
|
||||
change.
|
||||
WJohnston:
|
||||
- imageadd: A bunch of new turf decals for mappers to play with, coming in yellow,
|
||||
white, and red varieties!
|
||||
- bugfix: Green banded default airlocks now have extended click area like all other
|
||||
airlocks.
|
||||
Y0SH1 M4S73R:
|
||||
- spellcheck: The R&D Server's name is now improper.
|
||||
- spellcheck: The R&D Server now has an explanation of what it does.
|
||||
arsserpentarium:
|
||||
- bugfix: now lists should work properly
|
||||
duncathan:
|
||||
- rscadd: The RPD has a shiny new UI!
|
||||
- rscadd: The RPD can now paint pipes as it lays them, for quicker piping projects.
|
||||
- rscadd: Atmos scrubbers (vent and portable) can now filter any and all gases.
|
||||
ike709:
|
||||
- imageadd: Added new vent and scrubber sprites by Partheo.
|
||||
- bugfix: Fixed some computers facing the wrong direction.
|
||||
jammer312:
|
||||
- bugfix: fixed conjuration spells forgetting about conjured items
|
||||
kevinz000:
|
||||
- rscadd: purple bartender suit and apron added to clothesmates!
|
||||
- rscadd: long hair 3 added, check it out. both have sprites from okand!
|
||||
nicbn:
|
||||
- soundadd: Now rolling beds and office chairs have a sound!
|
||||
oranges:
|
||||
- rscdel: Removed the shocker circuit
|
||||
psykzz:
|
||||
- imageadd: Grilles have new damaged and default sprites
|
||||
- rscadd: Added TGUI for Turbine computer
|
||||
tserpas1289:
|
||||
- tweak: Any suit that could hold emergency oxygen tanks can now also hold plasma
|
||||
man internals
|
||||
- tweak: Hydroponics winter coats now can hold emergency oxygen tanks just like
|
||||
the other winter coats.
|
||||
- bugfix: Plasma men jumpsuits can now hold accessories like pocket protectors and
|
||||
medals.
|
||||
zennerx:
|
||||
- bugfix: fixed a bug that made you try and scream while unconscious due to a fire
|
||||
- tweak: Skateboard crashes now give slight brain damage!
|
||||
- rscadd: Using a helmet prevents brain damage from the skateboard!
|
||||
2017-11-23:
|
||||
GupGup:
|
||||
- bugfix: Fixes hostile mobs attacking surrounding tiles when trying to attack someone
|
||||
MrStonedOne and Jordie:
|
||||
- server: As a late note, serverops be advise that mysql is no longer supported.
|
||||
existing mysql databases will need to be converted to mariadb
|
||||
Robustin:
|
||||
- tweak: RND consoles will no longer display options for machines or disks that
|
||||
are not connected/inserted.
|
||||
ShizCalev:
|
||||
- bugfix: Aliens in soft-crit will now use the correct sprite.
|
||||
XDTM:
|
||||
- rscadd: 'Added two new symptoms: one allows viruses to still work while dead,
|
||||
and allows infection of undead species, and one allows infection of inorganic
|
||||
species (such as plasmapeople or golems).'
|
||||
2017-11-24:
|
||||
ACCount:
|
||||
- rscdel: Removed "console screen" stock part. Just use glass sheets instead.
|
||||
More Robust Than You:
|
||||
- tweak: Spessmen are now smart enough to realize you don't need to turn around
|
||||
to pull cigarette butts
|
||||
SpaceManiac:
|
||||
- bugfix: Fix water misters being inappropriately glued to hands in some cases.
|
||||
- bugfix: Some misplaced decals in the Hotel brig have been corrected.
|
||||
ninjanomnom:
|
||||
- bugfix: Custom shuttle dockers can no longer place docking regions inside other
|
||||
custom docker regions.
|
||||
2017-11-25:
|
||||
CosmicScientist:
|
||||
- bugfix: bolas are back in tablecrafting!
|
||||
Dorsisdwarf:
|
||||
- tweak: Catpeople are now distracted instead of debilitated
|
||||
- rscadd: Normal cats now go for laser pointers
|
||||
SpaceManiac:
|
||||
- bugfix: You can no longer buckle people to roller beds from inside of a locker.
|
||||
YPOQ:
|
||||
- bugfix: AIs and cyborgs can interact with unscrewed airlocks and APCs.
|
||||
ninjanomnom:
|
||||
- bugfix: Fixes thermite burning hotter than the boiling point of stone
|
||||
zennerx:
|
||||
- bugfix: Zombies don't reanimate with no head!
|
||||
2017-11-27:
|
||||
ACCount:
|
||||
- rscadd: 'New integrated circuit components: list constructors/deconstructors.
|
||||
Useful for building lists and taking them apart.'
|
||||
- bugfix: Fixed multiple bugs in integrated circuits UIs, improved overall usability.
|
||||
More Robust Than You:
|
||||
- bugfix: Fixed cult leaders being de-culted upon election if they had a mindshield
|
||||
implant
|
||||
Naksu:
|
||||
- bugfix: Hopefully fixed mesons granting the ability to hear people through walls.
|
||||
Okand37:
|
||||
- rscadd: Re-organized Delta's departmental protolathes for all departments.
|
||||
- rscadd: Re-organized Delta's ORM placement by connecting it to the mining office,
|
||||
which now has a desk for over handing materials to the outside.
|
||||
- rscadd: Added a second Nanomed to Deltastation's medical bay.
|
||||
- rscadd: Nanotrasen has decided to add proper caution signs to most docking ports
|
||||
on Deltastation, warning individuals to be cautious around these areas.
|
||||
- rscadd: Two health sensors are now placed in Deltastation's robotics area for
|
||||
medibots.
|
||||
- bugfix: Atmospheric Technicians at Deltastation can now open up their gas storage
|
||||
in the supermatter power area as intended.
|
||||
WJohnston:
|
||||
- bugfix: Fixed a case where items would sometimes be placed underneath racks.
|
||||
XDTM:
|
||||
- balance: Viruses' healing symptoms have been reworked!
|
||||
- rscdel: All existing healing symptoms have been removed in favour of new ones.
|
||||
- rscdel: Weight Even and Weight Gain have been removed, so hunger can be used for
|
||||
balancing in symptoms.
|
||||
- rscadd: Starlight Condensation heals toxin damage if you're in space using starlight
|
||||
as a catalyst. Being up to two tiles away also works, as long as you can still
|
||||
see it, but slower.
|
||||
- rscadd: Toxolysis (level 7) rapidly cleanses all chemicals from the body, with
|
||||
no exception.
|
||||
- rscadd: 'Cellular Molding heals brute damage depending on your body temperature:
|
||||
the higher the temperature, the faster the healing. Requires above-average temperature
|
||||
to activate, and the speed heavily increases while on fire.'
|
||||
- rscadd: Regenerative Coma (level 8) causes the virus to send you into a deep coma
|
||||
when you are heavily damaged (>70 brute+burn damage). While you are unconscious,
|
||||
either from the virus or from other sources, the virus will heal both brute
|
||||
and burn damage fairly quickly. Sleeping also works, but at reduced speed.
|
||||
- rscadd: Tissue Hydration heals burn damage if you are wet (negative fire stacks)
|
||||
or if you have water in your bloodstream.
|
||||
- rscadd: Plasma Fixation (level 8) stabilizes temperature and heals burns while
|
||||
plasma is in your body or while standing in a plasma cloud. Does not protect
|
||||
from the poisoning effects of plasma.
|
||||
- rscadd: Radioactive Resonance gives a mild constant brute and burn healing while
|
||||
irradiated. The healing becomes more intense if you reach higher levels of radiation,
|
||||
but is still less than the alternatives.
|
||||
- rscadd: Metabolic Boost (level 7) doubles the rate at which you process chemicals,
|
||||
good and bad, but also increases hunger tenfold.
|
||||
kevinz000:
|
||||
- bugfix: Cryo cells can now be properly rotated with a wrench.
|
||||
ninjanomnom:
|
||||
- rscadd: 'You can now make a new tasty traditional treat: butterdogs. Watch out,
|
||||
they''re slippery.'
|
||||
2017-11-28:
|
||||
ACCount:
|
||||
- rscdel: '"Machine prototype" is removed from the game.'
|
||||
- rscdel: Mass-spectrometers are removed. Would anyone notice if not for this changelog
|
||||
entry?
|
||||
Cruix:
|
||||
- rscadd: AI and observer diagnostic huds will now show the astar path of all bots,
|
||||
and Pai bots will be given a visible path to follow when called by the AI.
|
||||
JJRcop:
|
||||
- admin: Fixed the Make space ninja verb.
|
||||
Naksu:
|
||||
- code_imp: rejiggered botcode a little bit
|
||||
SpaceManiac:
|
||||
- spellcheck: Admin-added "download research" objectives are now consistent with
|
||||
automatic ones.
|
||||
improvedname:
|
||||
- tweak: toolbelts can now carry geiger counters
|
||||
uraniummeltdown:
|
||||
- rscadd: You can make many different types of office and comfy chairs with metal
|
||||
- tweak: Stack menus use /datum/browser
|
||||
2017-11-29:
|
||||
MrStonedOne:
|
||||
- tweak: The sloth no longer suspiciously moves fast when gliding between tiles.
|
||||
- balance: The sloth's movespeed when inhabited by a player has been lowered from
|
||||
once every 1/5 of a second to once every second.
|
||||
SpaceManiac:
|
||||
- spellcheck: The techweb node for mech LMGs no longer claims to be for mech tasers.
|
||||
2017-11-30:
|
||||
ninjanomnom:
|
||||
- tweak: Reduced the max volume of sm by 1/5th and made the upper bounds only play
|
||||
mid delamination.
|
||||
psykzz:
|
||||
- bugfix: Fixing the broken turbine computer
|
||||
2017-12-02:
|
||||
BeeSting12:
|
||||
- spellcheck: Occupand ---> Occupant on opened cryogenic pods.
|
||||
- spellcheck: Cyrogenic ---> Cryogenic on opened cryogenic pods.
|
||||
CosmicScientist:
|
||||
- rscadd: You can make plushies kiss one another!
|
||||
Frozenguy5:
|
||||
- tweak: The Particle Accelerator's wires can no longer be EMP'd
|
||||
Naksu:
|
||||
- code_imp: Cleans up some loc assignments
|
||||
Robustin:
|
||||
- tweak: Damage examinations now include a "moderate" classification. Before minor
|
||||
was <30 and severe was anything 30 or above. Now minor is <25, moderate is 25
|
||||
to <50, and severe is 50+.
|
||||
- balance: Clockwork magicks will now prevent Bags of Holding from being combined
|
||||
on Reebe.
|
||||
- bugfix: Flashes will now burn out AFTER flashing when they fail instead of being
|
||||
a ticking time bomb that waits to screw you over on your next attempt.
|
||||
SpaceManiac:
|
||||
- tweak: The R&D Console has been given a much prettier interface.
|
||||
- tweak: Research scanner goggles now show materials and technology prospects in
|
||||
a nicer way.
|
||||
uraniummeltdown:
|
||||
- imageadd: Construct shells have a new animated sprite
|
||||
2017-12-03:
|
||||
ExcessiveUseOfCobblestone:
|
||||
- bugfix: You can now lay (buckle!) yourself to a bed to avoid being burnt to a
|
||||
crisp during "the floor is lava" event.
|
||||
Robustin:
|
||||
- tweak: Igniting plasma statues no longer ignores ignition temperature and only
|
||||
creates as much plasma as was used in its creation.
|
||||
Xhuis:
|
||||
- rscadd: Light fixtures now turn an ominous, dim red color when they lose power,
|
||||
and draw from an internal power cell to maintain it until either the cell dies
|
||||
(usually after 10 minutes) or power is restored.
|
||||
- rscadd: You can override emergency light functionality from an APC. You can also
|
||||
click on individual lights as a cyborg or AI to override them individually.
|
||||
Traitor AIs also have a new ability that disables emergency lights across the
|
||||
entire station.
|
||||
zennerx:
|
||||
- spellcheck: fixed some typos in the weapon firing mechanism description
|
||||
2017-12-04:
|
||||
AnturK:
|
||||
- rscadd: You can now record and replay holopad messages using holodisks.
|
||||
- rscadd: Holodisks are printable in autolathes.
|
||||
Xhuis:
|
||||
- bugfix: You now need fuel in your welder to repair mechs.
|
||||
2017-12-05:
|
||||
Cyberboss:
|
||||
- sounddel: Reduced the volume of showers
|
||||
Dax Dupont:
|
||||
- rscadd: Nanotrasen is happy to announce the pinnacle in plasma research! The Disco
|
||||
Inferno shuttle design is the result of decades of plasma research. Burn, baby,
|
||||
burn!
|
||||
MrPerson & ninjanomnom:
|
||||
- refactor: Completely changed how keyboard input is read.
|
||||
- rscadd: Holding two directions at the same time will now move you diagonally.
|
||||
This works with the arrow keys, wasd, and the numpad.
|
||||
- tweak: Moving diagonally takes twice as long as moving a cardinal direction.
|
||||
- bugfix: You can use control to turn using wasd and the numpad instead of just
|
||||
the arrow keys.
|
||||
- rscdel: 'Some old non-hotkey mode behaviors, especially in relation to chatbox
|
||||
interaction, can''t be kept with the new system. Of key note: You can''t type
|
||||
while walking. This is due to limitations of byond and the work necessary to
|
||||
overcome it is better done as another overhaul allowing custom controls.'
|
||||
Robustin:
|
||||
- rscdel: Reverted changes in 3d sound system that tripled the distance that sound
|
||||
would carry.
|
||||
SpaceManiac:
|
||||
- spellcheck: Energy values are now measured in joules. What was previously 1 unit
|
||||
is now 1 kJ.
|
||||
- bugfix: Syndicate uplink implants now work again.
|
||||
Xhuis:
|
||||
- tweak: Stethoscopes now inform the user if the target can be defibrillated; the
|
||||
user will hear a "faint, fluttery pulse."
|
||||
coiax:
|
||||
- rscadd: Quiet areas of libraries on station have now been equipped with a vending
|
||||
machine containing suitable recreational activities.
|
||||
2017-12-06:
|
||||
Dax Dupont & Alek2ander:
|
||||
- tweak: Binary chat messages been made more visible.
|
||||
Revenant Defile ability:
|
||||
- bugfix: Revenant's Defile now removes salt piles
|
||||
XDTM:
|
||||
- rscadd: 'Brain damage has been completely reworked! remove: Brain damage now no
|
||||
longer simply makes you dumb. Although most of its effects have been shifted
|
||||
into a brain trauma.'
|
||||
- rscadd: Every time you take brain damage, there's a chance you'll suffer a brain
|
||||
trauma. There are many variations of brain traumas, split in mild, severe, and
|
||||
special.
|
||||
- rscadd: Mild brain traumas are the easiest to get, can be lightly to moderately
|
||||
annoying, and can be cured with mannitol and time.
|
||||
- rscadd: Severe brain traumas are much rarer and require extensive brain damage
|
||||
before you have a chance to get them; they are usually very debilitating. Unlike
|
||||
mild traumas, they require surgery to cure. A new surgery procedure has been
|
||||
added for this, the aptly named Brain Surgery. It can also heal minor traumas.
|
||||
- rscadd: 'Special brain traumas are rarely gained in place of Severe traumas: they
|
||||
are either complex or beneficial. However, they are also even easier to cure
|
||||
than mild traumas, which means that keeping these will usually mean keeping
|
||||
a mild trauma along with it.'
|
||||
- rscadd: Mobs can only naturally have one mild trauma and one severe or special
|
||||
trauma.
|
||||
- balance: Brain damage will now kill and ruin the brain if it goes above 200. If
|
||||
it somehow goes above 400, the brain will melt and be destroyed completely.
|
||||
- balance: Many brain-damaging effects have been given a damage cap, making them
|
||||
non-lethal.
|
||||
- rscdel: The Unintelligible mutation has been removed and made into a brain trauma.
|
||||
- rscdel: Brain damage no longer makes using machines a living hell.
|
||||
- rscadd: Abductors give minor traumas to people they experiment on.
|
||||
coiax:
|
||||
- rscadd: The drone dispenser on Metastation has been moved to the maintenance by
|
||||
Robotics.
|
||||
2017-12-07:
|
||||
ShizCalev:
|
||||
- bugfix: Games vending machines can now properly be rebuilt.
|
||||
- bugfix: Games vending machines can now be refilled via supply crates.
|
||||
- rscadd: Games Supply Crates have been added to the cargo console.
|
||||
SpaceManiac:
|
||||
- bugfix: Radio frequency 148.9 is once again serviced by the telecomms system.
|
||||
Xhuis:
|
||||
- rscadd: Added the Eminence role to clockcult! Players can elect themselves or
|
||||
ghosts as the Eminence from the eminence spire structure on Reebe.
|
||||
- rscadd: The Eminence is incorporeal and invisible, and directs the entire cult.
|
||||
Anything they say is heard over the Hierophant network, and they can issue commands
|
||||
by middle-clicking themselves or different turfs.
|
||||
- rscadd: The Eminence also has a single-use mass recall that warps all servants
|
||||
to the Ark chamber.
|
||||
- rscadd: Added traps, triggers, and brass filaments to link them. They can all
|
||||
be constructed from brass sheets, and do different things and trigger in different
|
||||
ways. Current traps include the brass skewer and steam vent, and triggers include
|
||||
the pressure sensor, lever, and repeater.
|
||||
- rscadd: The Eminence can activate trap triggers by clicking on them!
|
||||
- rscadd: Servants can deconstruct traps instantly with a wrench.
|
||||
- rscdel: Mending Mantra has been removed.
|
||||
- tweak: Clockwork scriptures have been recolored and sorted based on their functions;
|
||||
yellow scriptures are for construction, red for offense, blue for defense, and
|
||||
purple for niche.
|
||||
- balance: Servants now spawn with a PDA and black shoes to make disguise more feasible.
|
||||
- balance: The Eminence can superheat up to 20 clockwork walls at a time. Superheated
|
||||
walls are immune to hulk and mech punches, but can still be broken conventionally.
|
||||
- balance: Clockwork walls are slightly faster to build before the Ark activates,
|
||||
taking an extra second less.
|
||||
- bugfix: Poly no longer continually undergoes binary fission when Ratvar is in
|
||||
range.
|
||||
- code_imp: The global records alert for servants will no longer display info that
|
||||
doesn't affect them since the rework.
|
||||
coiax:
|
||||
- rscadd: The drone dispenser on Box Station has been moved from the Testing Lab
|
||||
to the Morgue/Robotics maintenance tunnel.
|
||||
deathride58:
|
||||
- config: The default view range can now be defined in the config. The default is
|
||||
15x15, which is simplified to 7 by BYOND. For reference, Goonstation's widescreen
|
||||
range is 21x15. Do note that changing this value will affect the title screen.
|
||||
The title screen images and the title screen area on the Centcom z-level will
|
||||
have to be updated if the default view range is changed.
|
||||
2017-12-08:
|
||||
Dax Dupont:
|
||||
- bugfix: Fixed observer chat flavor of silicon chat.
|
||||
- bugfix: Grilles now no longer revert to a pre-broken icon state when you hit them
|
||||
after they broke.
|
||||
Dorsisdwarf:
|
||||
- tweak: Minor fixes to some techweb nodes
|
||||
- balance: Made flight suits, combat implants, and combat modules require more nodes
|
||||
Fox McCloud:
|
||||
- tweak: Slime blueprints can now make an area compatible with Xenobio consoles,
|
||||
regardless of the name of the new area
|
||||
MrDoomBringer:
|
||||
- imageadd: All stations have been outfitted with brand new Smoke Machines! They
|
||||
have nicer sprites now!
|
||||
Shadowlight213:
|
||||
- rscadd: You now can get a medal for wasting hours talking to the secret debug
|
||||
tile.
|
||||
- bugfix: Fixed runtime for the tile when poly's speech file doesn't exist.
|
||||
Xhuis:
|
||||
- rscadd: You can now make pet carriers from the autolathe, to carry around chef
|
||||
meat and other small animals without having to drag them. The HoP, captain,
|
||||
and CMO also start with carriers in their lockers for their pets.
|
||||
YPOQ:
|
||||
- bugfix: Fixed the camera failure, race swap, cursed items, and imposter wizard
|
||||
random events
|
||||
- tweak: The cursed items event no longer nullspaces items
|
||||
jammer312:
|
||||
- rscadd: Action buttons now remember positions where you locked.
|
||||
- tweak: Now locking action buttons prevents them from being reset.
|
||||
2017-12-10:
|
||||
SpaceManiac:
|
||||
- bugfix: External airlocks of the mining base and gulag are now cycle-linked.
|
||||
- tweak: The pAI software interface is now accessible via an action button.
|
||||
Swindly:
|
||||
- rscadd: You can kill yourself with a few more items.
|
||||
XDTM:
|
||||
- tweak: Instead of activating randomly on speech, Godwoken Syndrome randomly grants
|
||||
inspiration, causing the next message to be a Voice of God.
|
||||
Xhuis:
|
||||
- tweak: Flickering lights will now actually flicker and not go between emergency
|
||||
lights and normal lighting.
|
||||
- bugfix: Emergency lights no longer stay on forever in some cases.
|
||||
kevinz000:
|
||||
- rscadd: Nanotrasen would like to remind crewmembers and especially medical personnel
|
||||
to stand clear of cadeavers before applying a defibrillator shock. (You get
|
||||
shocked if you're pulling/grabbing someone being defibbed.)
|
||||
- tweak: defib shock/charge sounds upped from 50% to 75%.
|
||||
2017-12-11:
|
||||
Anonmare:
|
||||
- bugfix: Booze-o-mats have beer
|
||||
Cruix:
|
||||
- tweak: The white ship navigation computer now takes 10 seconds to designate a
|
||||
landing spot, and users can no longer see the syndicate shuttle or its custom
|
||||
landing location. If the white ship landing location would intersect the syndicate
|
||||
shuttle or its landing location, it will fail after the 10 seconds have elapsed.
|
||||
Frozenguy5:
|
||||
- balance: Some hardsuits have had their melee, fire and rad armor ratings tweaked.
|
||||
Improvedname:
|
||||
- tweak: cats now drop their ears and tail when butchered.
|
||||
Robustin:
|
||||
- bugfix: Modes not in rotation have had their "false report" weights for the Command
|
||||
Report standardized
|
||||
SpaceManiac:
|
||||
- bugfix: The MULEbots that the station starts with now show their ID numbers.
|
||||
- bugfix: The dependency by Advanced Cybernetic Implants and Experimental Flight
|
||||
Equipment on Integrated HUDs has been restored.
|
||||
kevinz000:
|
||||
- bugfix: flightsuits should no longer disappear when you take them off involuntarily
|
||||
- bugfix: beam rifles actually fire striaght now
|
||||
- bugfix: click catchers now actually work
|
||||
- bugfix: you no longer see space in areas you normally can't see, instead of black.
|
||||
in reality you can still see space but it's faint enough that you can't tell
|
||||
so I'll say I fixed it.
|
||||
uraniummeltdown:
|
||||
- rscadd: Added MANY new types of airlock assembly that can be built with metal.
|
||||
Use metal in hand to see the new airlock assembly recipes.
|
||||
- rscadd: Added new airlock types to the RCD and airlock painter
|
||||
- rscadd: Vault door assemblies can be built with 8 plasteel, high security assemblies
|
||||
with 6 plasteel
|
||||
- rscadd: Glass mineral airlocks are finally constructible. Use glass and mineral
|
||||
sheets on an airlock assembly in any order to make them.
|
||||
- tweak: Glass and mineral sheets are now able to be welded out of door assemblies
|
||||
rather than having to deconstruct the whole thing
|
||||
- rscdel: Airlock painter no longer works on airlock assemblies (still works on
|
||||
airlocks)
|
||||
- bugfix: Titanium airlocks no longer have any missing overlays
|
||||
2017-12-12:
|
||||
Mark9013100:
|
||||
- rscadd: Medical Wardrobes now contain an additional standard and EMT labcoat.
|
||||
Robustin:
|
||||
- rscadd: The blood cult revive rune will now replace the souls of braindead or
|
||||
inactive cultists/constructs when properly invoked. These "revivals" will not
|
||||
count toward the revive limit.
|
||||
- rscadd: The clock cult healing rune will now replace the souls of braindead or
|
||||
inactive cultists/constructs when left atop the rune. These "revivals" will
|
||||
not drain the rune's energy.
|
||||
Swindly:
|
||||
- bugfix: Swarmers can no longer deconstruct objects with living things in them.
|
||||
kevinz000:
|
||||
- bugfix: You can now print telecomms equipment again.
|
||||
2017-12-13:
|
||||
Naksu:
|
||||
- bugfix: glass shards and bananium floors no longer make a sound when "walked"
|
||||
over by a camera or a ghost
|
||||
SpaceManiac:
|
||||
- bugfix: Nonstandard power cells found in MULEbots, cyborgs, and elsewhere now
|
||||
have the correct description.
|
||||
deathride58:
|
||||
- bugfix: Genetics will no longer have a random block completely disappear each
|
||||
round
|
||||
2017-12-15:
|
||||
AverageJoe82:
|
||||
- rscadd: drones now have night vision
|
||||
- rscdel: drones no longer have lights
|
||||
Cruix:
|
||||
- bugfix: Shuttles now place hyperspace ripples where they are about to land again.
|
||||
Cyberboss:
|
||||
- config: Added "$include" directives to config files. These are recursive. Only
|
||||
config.txt will be default loaded if they are specified inside it
|
||||
- config: Added multi string list entry CROSS_SERVER. e.g. CROSS_SERVER Server+Name
|
||||
byond://server.net:1337
|
||||
- config: CROSS_SERVER_ADDRESS removed
|
||||
Epoc:
|
||||
- bugfix: Adds Cybernetic Lungs to the Cyber Organs research node
|
||||
JStheguy:
|
||||
- rscadd: Added 10 new assembly designs to the integrated circuit printer, the difference
|
||||
from current designs is purely aesthetics.
|
||||
- imageadd: Added the icons for said new assembly designs to electronic_setups.dmi,
|
||||
changed the current electronic mechanism and electronic machine sprites.
|
||||
MrStonedOne:
|
||||
- server: Added new admin flag, AUTOLOGIN, to control if admins start with admin
|
||||
powers. this defaults to on, and can be removed with -AUTOLOGIN
|
||||
- admin: Admins with +PERMISSION may now deadmin or readmin other admins via the
|
||||
permission panel.
|
||||
Naksu:
|
||||
- code_imp: Preliminary work on tracking cliented living mobs across Z-levels to
|
||||
facilitate mob AI changes later
|
||||
- code_imp: Tidied up some loc assignments
|
||||
- code_imp: fixes the remaining loc assignments
|
||||
ShizCalev:
|
||||
- soundadd: Revamped gun dry-firing sounds.
|
||||
- tweak: Everyone around you will now hear when your gun goes click. You don't want
|
||||
to hear click when you want to hear bang!
|
||||
SpaceManiac:
|
||||
- code_imp: Remote signaler and other non-telecomms radio code has been cleaned
|
||||
up.
|
||||
Xhuis:
|
||||
- rscadd: Grinding runed metal and brass now produces iron/blood and iron/teslium,
|
||||
respectively.
|
||||
- balance: As part of some code-side improvements, the amount of reagents you get
|
||||
from grinding some objects might be slightly different.
|
||||
- bugfix: Some grinding recipes that didn't work, like dead mice and glowsticks,
|
||||
now do.
|
||||
- bugfix: All-In-One grinders now correctly grind up everything, instead of one
|
||||
thing at a time.
|
||||
nicbn:
|
||||
- imageadd: Closet sprites changed.
|
||||
2017-12-16:
|
||||
Armhulen and lagnas2000 (+his team of amazing spriters):
|
||||
- rscadd: Mi-go have entered your realm!
|
||||
Robustin:
|
||||
- balance: Marauder shields now take twice as long to regenerate and only recharge
|
||||
one charge at a time.
|
||||
- balance: Marauders now have 120hp down from 150hp.
|
||||
- bugfix: The wizard event "race swap" should now stick to "safer" species.
|
||||
- bugfix: Zombies are now properly stunned for a maximum of 2 seconds instead of
|
||||
2/10ths of a second.
|
||||
- tweak: Zombie slowdown adjusted from -2 to -1.6.
|
||||
SpaceManiac:
|
||||
- bugfix: The shuttle will no longer be autocalled if the round has already ended.
|
||||
Xhuis:
|
||||
- tweak: Vitality matrices don't have visible messages when someone crosses them
|
||||
anymore.
|
||||
>>>>>>> 7f8905e... Fixes Mi-Go crediting (#33626)
|
||||
|
||||
Reference in New Issue
Block a user