get blood id is my foe now.
This commit is contained in:
@@ -113,7 +113,7 @@ GLOBAL_LIST_INIT(paw_taurs, list(
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))
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GLOBAL_LIST_INIT(blood_id_types, list(
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"blood" = /datum/reagent/blood/human,
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"blood" = /datum/reagent/blood,
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"syntheticblood" = /datum/reagent/blood/synthetics,
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"xenoblood" = /datum/reagent/blood/xenomorph,
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"oilblood" = /datum/reagent/blood/oil,
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+14
-8
@@ -319,23 +319,29 @@
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//returns the mob's dna info as a list, to be inserted in an object's blood_DNA list
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/mob/living/proc/get_blood_dna_list()
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to_chat(world, "living's get_blood_dna_list called")
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for(var/bluhduh in GLOB.blood_types)
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if(get_blood_id() != bluhduh)
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var/datum/reagent/blood/B = bluhduh
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if(get_blood_id() != B)
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return
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return list("ANIMAL DNA" = "Y-")
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/mob/living/carbon/get_blood_dna_list()
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to_chat(world, "carbon's get_blood_dna_list called by [src]")
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for(var/bluhduh in GLOB.blood_types)
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if(get_blood_id() != bluhduh)
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var/datum/reagent/blood/B = bluhduh
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if(get_blood_id() != B)
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to_chat(world, "[src] apparently doesn't have a valid blood type of [B]")
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return
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var/list/blood_dna = list()
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if(dna)
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blood_dna = get_blood_data(bluhduh)
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blood_dna = get_blood_data(B)
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else
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blood_dna["UNKNOWN DNA"] = "X*"
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return blood_dna
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/mob/living/carbon/alien/get_blood_dna_list()
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to_chat(world, "alien's get_blood_dna_list called")
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return list("UNKNOWN DNA" = "X*")
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//to add a mob's dna info into an object's blood_DNA list.
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@@ -380,12 +386,12 @@
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/atom/proc/blood_DNA_to_color()
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var/list/colors = list()//first we make a list of all bloodtypes present
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GET_COMPONENT(D, /datum/component/forensics)
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for(var/bloop in D.blood_DNA)
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if(colors[D.blood_DNA[bloop]])
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colors[D.blood_DNA[bloop]]++
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var/list/blood = return_blood_DNA()
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for(var/bloop in blood)
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if(colors[blood[bloop]])
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colors[blood[bloop]]++
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else
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colors[D.blood_DNA[bloop]] = 1
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colors[blood[bloop]] = 1
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var/final_rgb = "#940000"
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@@ -26,13 +26,22 @@
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random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6")
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mergeable_decal = FALSE
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/obj/effect/decal/cleanable/blood/xenoblood/xgibs/Initialize(mapload, list/datum/disease/diseases)
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. = ..()
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reagents.add_reagent("liquidxenogibs", 5)
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/obj/effect/decal/cleanable/blood/xenoblood/xgibs/proc/streak(list/directions)
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set waitfor = 0
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var/direction = pick(directions)
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for(var/i = 0, i < pick(1, 200; 2, 150; 3, 50), i++)
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sleep(2)
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if(i > 0)
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new /obj/effect/decal/cleanable/blood/xenoblood/xsplatter(loc)
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var/list/datum/disease/diseases
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GET_COMPONENT(infective, /datum/component/infective)
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if(infective)
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diseases = infective.diseases
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var/obj/effect/decal/cleanable/blood/xenoblood/xsplatter/splat = new /obj/effect/decal/cleanable/blood/xenoblood/xsplatter(loc, diseases)
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splat.color = color
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if(!step_to(src, get_step(src, direction), 0))
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break
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@@ -63,10 +72,10 @@
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/obj/effect/decal/cleanable/blood/xenoblood/xgibs/larva/body
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random_icon_states = list("xgiblarvahead", "xgiblarvatorso")
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/obj/effect/decal/cleanable/blood/blood/xtracks
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/obj/effect/decal/cleanable/blood/xenoblood/xtracks
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icon_state = "xtracks"
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random_icon_states = null
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/obj/effect/decal/cleanable/blood/blood/xtracks/Initialize()
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/obj/effect/decal/cleanable/blood/xenoblood/xtracks/Initialize()
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. = ..()
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add_blood_DNA(list("donor"= "UNKNOWN DNA","bloodcolor" = BLOOD_COLOR_XENO, "blood_type"= "X*"))
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add_blood_DNA(list("UNKNOWN DNA" = "X*"))
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@@ -7,29 +7,29 @@
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blood_state = BLOOD_STATE_BLOOD
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color = BLOOD_COLOR_HUMAN
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bloodiness = BLOOD_AMOUNT_PER_DECAL
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/obj/effect/decal/cleanable/blood/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/forensics)
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update_icon()
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var/bloodmeme = ""
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var/data = ""
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/obj/effect/decal/cleanable/blood/replace_decal(obj/effect/decal/cleanable/blood/C)
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if(!data)
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C.data = add_blood_DNA(return_blood_DNA())
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if (bloodiness)
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if (C.bloodiness < MAX_SHOE_BLOODINESS)
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C.bloodiness += bloodiness
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if(!bloodmeme)
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C.bloodmeme = add_blood_DNA(return_blood_DNA())
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update_icon()
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..()
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return ..()
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/obj/effect/decal/cleanable/blood/add_blood_DNA(list/blood_dna)
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return TRUE
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//obj/effect/decal/cleanable/blood/add_blood_DNA(list/blood_dna)
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// return TRUE
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/obj/effect/decal/cleanable/blood/transfer_mob_blood_dna()
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. = ..()
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update_icon()
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/obj/effect/decal/cleanable/blood/update_icon()
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for(var/datum/reagent/R in reagents.reagent_list)
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// Get blood data from the blood reagent.
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if(istype(R, /datum/reagent/blood))
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if(R.data["blood_type"])
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color = bloodtype_to_color(R.data["blood_type"]) //Color the blood with our dna stuff
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color = blood_DNA_to_color()
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/obj/effect/decal/cleanable/blood/old
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name = "dried blood"
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@@ -40,7 +40,7 @@
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/obj/effect/decal/cleanable/blood/old/Initialize(mapload, list/datum/disease/diseases)
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. = ..()
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icon_state += "-old" //This IS necessary because the parent /blood type uses icon randomization.
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add_blood_DNA(list("blood_type"= "A+", "bloodcolor" = color))
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add_blood_DNA(list("blood_type"= "A+"))
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/obj/effect/decal/cleanable/blood/splatter
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random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5")
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@@ -84,20 +84,22 @@
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
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mergeable_decal = FALSE
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var/gib_overlay = FALSE
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var/fleshcolor
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/obj/effect/decal/cleanable/blood/gibs/Initialize(mapload, list/datum/disease/diseases)
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. = ..()
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if(gib_overlay)
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var/generic_skin = random_skin_tone()
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var/ethnicity = "#[skintone2hex(generic_skin)]"
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var/image/gibz = image(icon, icon_state + "-overlay", layer = LOW_OBJ_LAYER-0.1)
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if(!fleshcolor)
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gibz.color = ethnicity
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else
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gibz.color = fleshcolor
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add_overlay(gibz)
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reagents.add_reagent("liquidgibs", 5)
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if(!reagents)
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reagents.add_reagent("liquidgibs", 5)
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for(var/datum/reagent/R in reagents.reagent_list)
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// Get blood data from the blood reagent.
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if(istype(R, /datum/reagent/blood))
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if(R.data["blood_type"])
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bloodmeme = R.data["blood_type"]
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if(istype(R, /datum/reagent/liquidgibs))
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if(R.data["blood_type"])
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bloodmeme = R.data["blood_type"]
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/obj/effect/decal/cleanable/blood/gibs/ex_act(severity, target)
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return
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@@ -117,7 +119,9 @@
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GET_COMPONENT(infective, /datum/component/infective)
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if(infective)
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diseases = infective.diseases
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new /obj/effect/decal/cleanable/blood/splatter(loc, diseases)
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var/obj/effect/decal/cleanable/blood/splatter/splat = new /obj/effect/decal/cleanable/blood/splatter(loc, diseases)
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splat.color = color
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splat.bloodmeme = bloodmeme
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if(!step_to(src, get_step(src, direction), 0))
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break
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@@ -167,6 +171,54 @@
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/obj/effect/decal/cleanable/blood/drip/can_bloodcrawl_in()
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return TRUE
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/obj/effect/decal/cleanable/blood/gibs/slime
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desc = "They look gooey and gruesome."
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/obj/effect/decal/cleanable/blood/gibs/slime/Initialize(mapload, list/datum/disease/diseases)
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. = ..()
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if(gib_overlay)
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var/image/gibz = image(icon, icon_state + "-overlay", layer = LOW_OBJ_LAYER-0.1)
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add_overlay(gibz)
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reagents.add_reagent("liquidslimegibs", 5)
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for(var/datum/reagent/R in reagents.reagent_list)
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// Get blood data from the blood reagent.
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if(istype(R, /datum/reagent/blood))
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if(R.data["blood_type"])
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bloodmeme = R.data["blood_type"]
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if(istype(R, /datum/reagent/liquidgibs))
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if(R.data["blood_type"])
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bloodmeme = R.data["blood_type"]
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/obj/effect/decal/cleanable/blood/gibs/slime/up
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
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gib_overlay = TRUE
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/obj/effect/decal/cleanable/blood/gibs/slime/down
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
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gib_overlay = TRUE
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/obj/effect/decal/cleanable/blood/gibs/slime/body
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random_icon_states = list("gibhead", "gibtorso")
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gib_overlay = TRUE
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/obj/effect/decal/cleanable/blood/gibs/slime/torso
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random_icon_states = list("gibtorso")
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gib_overlay = TRUE
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/obj/effect/decal/cleanable/blood/gibs/slime/limb
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random_icon_states = list("gibleg", "gibarm")
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gib_overlay = TRUE
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/obj/effect/decal/cleanable/blood/gibs/slime/core
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random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
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gib_overlay = TRUE
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/obj/effect/decal/cleanable/blood/gibs/synth
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desc = "They look sludgy and disgusting."
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/obj/effect/decal/cleanable/blood/gibs/synth/Initialize(mapload, list/datum/disease/diseases)
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. = ..()
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reagents.add_reagent("liquidsyntheticgibs", 5)
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//BLOODY FOOTPRINTS
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/obj/effect/decal/cleanable/blood/footprints
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@@ -186,9 +238,16 @@
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var/mob/living/carbon/human/H = O
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var/obj/item/clothing/shoes/S = H.shoes
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if(S)
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color = bloodtype_to_color(S.last_bloodtype)
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if(S.last_bloodtype)
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color = bloodtype_to_color(S.last_bloodtype)
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else
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color = bloodtype_to_color(bloodmeme)
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else
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color = bloodtype_to_color(H.last_bloodtype)
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if(H.last_bloodtype)
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color = bloodtype_to_color(H.last_bloodtype)
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else
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color = bloodtype_to_color(bloodmeme)
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if(S && S.bloody_shoes[blood_state])
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S.bloody_shoes[blood_state] = max(S.bloody_shoes[blood_state] - BLOOD_LOSS_PER_STEP, 0)
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@@ -208,9 +267,15 @@
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var/mob/living/carbon/human/H = O
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var/obj/item/clothing/shoes/S = H.shoes
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if(S)
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color = bloodtype_to_color(S.last_bloodtype)
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if(S.last_bloodtype)
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color = bloodtype_to_color(S.last_bloodtype)
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else
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color = bloodtype_to_color(bloodmeme)
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else
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color = bloodtype_to_color(H.last_bloodtype)
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if(H.last_bloodtype)
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color = bloodtype_to_color(H.last_bloodtype)
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else
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color = bloodtype_to_color(bloodmeme)
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if(S && S.bloody_shoes[blood_state])
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S.bloody_shoes[blood_state] = max(S.bloody_shoes[blood_state] - BLOOD_LOSS_PER_STEP, 0)
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@@ -233,11 +298,13 @@
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var/image/bloodstep_overlay = GLOB.bloody_footprints_cache["entered-[print_state]-[Ddir]"]
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if(!bloodstep_overlay)
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GLOB.bloody_footprints_cache["entered-[print_state]-[Ddir]"] = bloodstep_overlay = image(icon, "[print_state]1", dir = Ddir)
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bloodstep_overlay.color = bloodtype_to_color(bloodmeme)
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add_overlay(bloodstep_overlay)
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if(exited_dirs & Ddir)
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var/image/bloodstep_overlay = GLOB.bloody_footprints_cache["exited-[print_state]-[Ddir]"]
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if(!bloodstep_overlay)
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GLOB.bloody_footprints_cache["exited-[print_state]-[Ddir]"] = bloodstep_overlay = image(icon, "[print_state]2", dir = Ddir)
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bloodstep_overlay.color = bloodtype_to_color(bloodmeme)
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add_overlay(bloodstep_overlay)
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alpha = BLOODY_FOOTPRINT_BASE_ALPHA+bloodiness
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@@ -11,6 +11,10 @@
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bloodiness = BLOOD_AMOUNT_PER_DECAL
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mergeable_decal = FALSE
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/obj/effect/decal/cleanable/robot_debris/Initialize(mapload, list/datum/disease/diseases)
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. = ..()
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reagents.add_reagent("liquidoilgibs", 5)
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/obj/effect/decal/cleanable/robot_debris/proc/streak(list/directions)
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set waitfor = 0
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var/direction = pick(directions)
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@@ -3,6 +3,7 @@
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var/sparks = 0 //whether sparks spread
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var/virusProb = 20 //the chance for viruses to spread on the gibs
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var/gib_mob_type //generate a fake mob to transfer DNA from if we weren't passed a mob.
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var/gib_mob_species //We'll want to nip-pick their species for blood type stuff
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var/sound_to_play = 'sound/effects/blobattack.ogg'
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var/sound_vol = 60
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var/list/gibtypes = list() //typepaths of the gib decals to spawn
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@@ -36,6 +37,10 @@
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dna_to_add = source_mob.get_blood_dna_list() //ez pz
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else if(gib_mob_type)
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var/mob/living/temp_mob = new gib_mob_type(src) //generate a fake mob so that we pull the right type of DNA for the gibs.
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if(gib_mob_species)
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if(ishuman(temp_mob))
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var/mob/living/carbon/human/H = temp_mob
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H.set_species(gib_mob_species)
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dna_to_add = temp_mob.get_blood_dna_list()
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qdel(temp_mob)
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else
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@@ -80,6 +85,7 @@
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/up, /obj/effect/decal/cleanable/blood/gibs/down, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/body, /obj/effect/decal/cleanable/blood/gibs/limb, /obj/effect/decal/cleanable/blood/gibs/core)
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gibamounts = list(1, 1, 1, 1, 1, 1, 1)
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gib_mob_type = /mob/living/carbon/human
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gib_mob_species = /datum/species/human
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sound_vol = 50
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/obj/effect/gibspawner/human/Initialize()
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@@ -97,6 +103,31 @@
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gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
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return ..()
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/obj/effect/gibspawner/human/lizard
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gib_mob_type = /mob/living/carbon/human
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gib_mob_species = /datum/species/lizard
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/obj/effect/gibspawner/slimeperson
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/slime/up, /obj/effect/decal/cleanable/blood/gibs/slime/down, /obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime/body, /obj/effect/decal/cleanable/blood/gibs/slime/limb, /obj/effect/decal/cleanable/blood/gibs/slime/core)
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gibamounts = list(1, 1, 1, 1, 1, 1, 1)
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sound_vol = 50
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gib_mob_type = /mob/living/carbon/human
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gib_mob_species = /datum/species/jelly
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/obj/effect/gibspawner/slimeperson/Initialize()
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if(!gibdirections.len)
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gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
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return ..()
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/obj/effect/gibspawner/slimeperson/bodypartless //only the gibs that don't look like actual full bodyparts (except torso).
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime/core, /obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime/core, /obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime/torso)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1)
|
||||
|
||||
/obj/effect/gibspawner/slimeperson/bodypartless/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/effect/gibspawner/xeno
|
||||
@@ -104,6 +135,10 @@
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1, 1)
|
||||
gib_mob_type = /mob/living/carbon/alien
|
||||
|
||||
/obj/effect/gibspawner/xeno/xenoperson
|
||||
gib_mob_type = /mob/living/carbon/human
|
||||
gib_mob_species = /datum/species/xeno
|
||||
|
||||
/obj/effect/gibspawner/xeno/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
|
||||
@@ -153,4 +188,17 @@
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs)
|
||||
gibamounts[6] = pick(0, 1, 2)
|
||||
return ..()
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/ipc
|
||||
sparks = 1
|
||||
gibtypes = list(/obj/effect/decal/cleanable/robot_debris/up, /obj/effect/decal/cleanable/robot_debris/down, /obj/effect/decal/cleanable/robot_debris, /obj/effect/decal/cleanable/robot_debris, /obj/effect/decal/cleanable/robot_debris, /obj/effect/decal/cleanable/robot_debris/limb)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1)
|
||||
gib_mob_type = /mob/living/carbon/human
|
||||
gib_mob_species = /datum/species/ipc
|
||||
|
||||
/obj/effect/gibspawner/ipc/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs)
|
||||
gibamounts[6] = pick(0, 1, 2)
|
||||
return ..()
|
||||
|
||||
@@ -229,13 +229,16 @@
|
||||
if(!(has_trait(TRAIT_NOCLONE)))
|
||||
return "blood"
|
||||
|
||||
/mob/living/carbon/human/get_blood_id()
|
||||
if(dna.species.exotic_blood)
|
||||
return dna.species.exotic_blood
|
||||
else if((NOBLOOD in dna.species.species_traits) || (has_trait(TRAIT_NOCLONE)))
|
||||
return null
|
||||
else
|
||||
return "blood"
|
||||
/mob/living/carbon/get_blood_id()
|
||||
var/mob/living/carbon/human/H = src
|
||||
for(var/bluhduh in GLOB.blood_types[H.dna.species.exotic_blood])
|
||||
if(!bluhduh)
|
||||
to_chat(world, "[H] has [H.dna.species.exotic_blood] for blood")
|
||||
return H.dna.species.exotic_blood
|
||||
else if((NOBLOOD in H.dna.species.species_traits) || (has_trait(TRAIT_NOCLONE)))
|
||||
return null
|
||||
else
|
||||
return bluhduh
|
||||
|
||||
// This is has more potential uses, and is probably faster than the old proc.
|
||||
/proc/get_safe_blood(bloodtype)
|
||||
|
||||
@@ -5,10 +5,26 @@
|
||||
new /obj/effect/temp_visual/dust_animation(loc, "dust-h")
|
||||
|
||||
/mob/living/carbon/human/spawn_gibs(with_bodyparts)
|
||||
if(with_bodyparts)
|
||||
new /obj/effect/gibspawner/human(drop_location(), dna, get_static_viruses())
|
||||
if(isjellyperson(src))
|
||||
if(with_bodyparts)
|
||||
new /obj/effect/gibspawner/slimeperson(drop_location(), dna, get_static_viruses())
|
||||
else
|
||||
new /obj/effect/gibspawner/slimeperson/bodypartless(drop_location(), dna, get_static_viruses())
|
||||
|
||||
if(isipcperson(src))
|
||||
new /obj/effect/gibspawner/ipc(drop_location(), dna, get_static_viruses())
|
||||
|
||||
if(isxenoperson(src))
|
||||
if(with_bodyparts)
|
||||
new /obj/effect/gibspawner/xeno(drop_location(), dna, get_static_viruses())
|
||||
else
|
||||
new /obj/effect/gibspawner/xeno/bodypartless(drop_location(), dna, get_static_viruses())
|
||||
|
||||
else
|
||||
new /obj/effect/gibspawner/human/bodypartless(drop_location(), dna, get_static_viruses())
|
||||
if(with_bodyparts)
|
||||
new /obj/effect/gibspawner/human(drop_location(), dna, get_static_viruses())
|
||||
else
|
||||
new /obj/effect/gibspawner/human/bodypartless(drop_location(), dna, get_static_viruses())
|
||||
|
||||
/mob/living/carbon/human/spawn_dust(just_ash = FALSE)
|
||||
if(just_ash)
|
||||
|
||||
@@ -66,7 +66,6 @@
|
||||
FP.blood_state = S.blood_state
|
||||
FP.entered_dirs |= dir
|
||||
FP.bloodiness = S.bloody_shoes[S.blood_state]
|
||||
FP.color = bloodtype_to_color(S.last_bloodtype)
|
||||
FP.update_icon()
|
||||
update_inv_shoes()
|
||||
//End bloody footprints
|
||||
@@ -109,7 +108,6 @@
|
||||
FP.blood_state = blood_state
|
||||
FP.entered_dirs |= dir
|
||||
FP.bloodiness = blood_smear - BLOOD_LOSS_IN_SPREAD
|
||||
FP.color = bloodtype_to_color(last_bloodtype)
|
||||
FP.update_icon()
|
||||
|
||||
else //we're on the floor, smear some stuff around
|
||||
@@ -129,7 +127,6 @@
|
||||
FP.blood_state = blood_state
|
||||
FP.entered_dirs |= dir
|
||||
FP.bloodiness = blood_smear - BLOOD_LOSS_IN_SPREAD
|
||||
FP.color = bloodtype_to_color(last_bloodtype)
|
||||
FP.update_icon()
|
||||
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
id = "jelly"
|
||||
default_color = "00FF90"
|
||||
say_mod = "chirps"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,NOBLOOD)
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR)
|
||||
mutant_bodyparts = list("mam_tail", "mam_ears", "mam_snouts", "taur") //CIT CHANGE
|
||||
default_features = list("mcolor" = "FFF", "mam_tail" = "None", "mam_ears" = "None", "mam_snouts" = "None", "taur" = "None") //CIT CHANGE
|
||||
inherent_traits = list(TRAIT_TOXINLOVER)
|
||||
|
||||
@@ -100,11 +100,16 @@
|
||||
var/obj/effect/decal/cleanable/blood/B = locate() in T //find some blood here
|
||||
if(!B)
|
||||
B = new(T)
|
||||
if(data)
|
||||
B.add_blood_DNA(list(data["blood_DNA"] = data["blood_type"]))
|
||||
B.color = data["bloodcolor"]
|
||||
|
||||
/datum/reagent/blood/human
|
||||
if(!B.reagents)
|
||||
B.reagents.add_reagent("blood", reac_volume)
|
||||
for(var/datum/reagent/R in B.reagents.reagent_list)
|
||||
// Get blood data from the blood reagent.
|
||||
if(istype(R, /datum/reagent/blood))
|
||||
if(R.data["blood_type"])
|
||||
B.bloodmeme = R.data["blood_type"]
|
||||
if(istype(R, /datum/reagent/liquidgibs))
|
||||
if(R.data["blood_type"])
|
||||
B.bloodmeme = R.data["blood_type"]
|
||||
|
||||
/datum/reagent/blood/synthetics
|
||||
data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_SYNTHETIC, "blood_type"="SY","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
|
||||
@@ -113,6 +118,11 @@
|
||||
taste_description = "oily"
|
||||
color = BLOOD_COLOR_SYNTHETIC // rgb: 11, 7, 48
|
||||
|
||||
/datum/reagent/blood/synthetics/reaction_turf(turf/T, reac_volume)
|
||||
var/obj/effect/decal/cleanable/blood/B = locate() in T //find some blood here
|
||||
B.reagents.add_reagent("syntheticblood", reac_volume)
|
||||
. = ..()
|
||||
|
||||
/datum/reagent/blood/xenomorph
|
||||
data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_XENO, "blood_type"="X*","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
|
||||
name = "Xenomorph Blood"
|
||||
@@ -121,6 +131,11 @@
|
||||
color = BLOOD_COLOR_XENO // greenish yellow ooze
|
||||
shot_glass_icon_state = "shotglassgreen"
|
||||
|
||||
/datum/reagent/blood/xenomorph/reaction_turf(turf/T, reac_volume)
|
||||
var/obj/effect/decal/cleanable/blood/B = locate() in T //find some blood here
|
||||
B.reagents.add_reagent("xenoblood", reac_volume)
|
||||
. = ..()
|
||||
|
||||
/datum/reagent/blood/oil
|
||||
data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_OIL, "blood_type"="HF","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
|
||||
name = "Hydraulic Blood"
|
||||
@@ -128,6 +143,11 @@
|
||||
taste_description = "burnt oil"
|
||||
color = BLOOD_COLOR_OIL // dark, y'know, expected batman colors.
|
||||
|
||||
/datum/reagent/blood/oil/reaction_turf(turf/T, reac_volume)
|
||||
var/obj/effect/decal/cleanable/blood/B = locate() in T //find some blood here
|
||||
B.reagents.add_reagent("oilblood", reac_volume)
|
||||
. = ..()
|
||||
|
||||
/datum/reagent/blood/jellyblood
|
||||
data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_SLIME, "blood_type"="GEL","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
|
||||
name = "Slime Jelly Blood"
|
||||
@@ -137,6 +157,21 @@
|
||||
taste_description = "slime"
|
||||
taste_mult = 1.3
|
||||
|
||||
/datum/reagent/blood/jellyblood/on_new(list/data)
|
||||
.=..()
|
||||
if(ishuman(src))
|
||||
var/mob/living/carbon/human/H = src
|
||||
var/datum/species/slimecolor = H.dna.species
|
||||
if("mcolor" in slimecolor.default_features)
|
||||
color = H.dna.features["mcolor"]
|
||||
else
|
||||
color = bloodtype_to_color(data["blood_type"])
|
||||
|
||||
/datum/reagent/blood/jellyblood/reaction_turf(turf/T, reac_volume)
|
||||
var/obj/effect/decal/cleanable/blood/B = locate() in T //find some blood here
|
||||
B.reagents.add_reagent("jellyblood", reac_volume)
|
||||
. = ..()
|
||||
|
||||
/datum/reagent/blood/jellyblood/on_mob_life(mob/living/carbon/M)
|
||||
if(prob(10))
|
||||
to_chat(M, "<span class='danger'>Your insides are burning!</span>")
|
||||
@@ -150,10 +185,42 @@
|
||||
/datum/reagent/liquidgibs
|
||||
name = "Liquid gibs"
|
||||
id = "liquidgibs"
|
||||
color = "#FF9966"
|
||||
color = BLOOD_COLOR_HUMAN
|
||||
description = "You don't even want to think about what's in here."
|
||||
taste_description = "gross iron"
|
||||
shot_glass_icon_state = "shotglassred"
|
||||
data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_HUMAN, "blood_type"=null,"resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
|
||||
|
||||
/datum/reagent/liquidgibs/xeno
|
||||
name = "Liquid xeno gibs"
|
||||
id = "liquidxenogibs"
|
||||
color = BLOOD_COLOR_XENO
|
||||
taste_description = "blended heresy"
|
||||
shot_glass_icon_state = "shotglassgreen"
|
||||
data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_XENO, "blood_type"="X*","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
|
||||
|
||||
/datum/reagent/liquidgibs/slime
|
||||
name = "Slime sludge"
|
||||
id = "liquidslimegibs"
|
||||
color = BLOOD_COLOR_SLIME
|
||||
taste_description = "slime"
|
||||
shot_glass_icon_state = "shotglassgreen"
|
||||
data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_SLIME, "blood_type"="GEL","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
|
||||
|
||||
/datum/reagent/liquidgibs/synth
|
||||
name = "Synthetic sludge"
|
||||
id = "liquidsyntheticgibs"
|
||||
color = BLOOD_COLOR_SYNTHETIC
|
||||
taste_description = "jellied plastic"
|
||||
data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_SYNTHETIC, "blood_type"="SY","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
|
||||
|
||||
/datum/reagent/liquidgibs/oil
|
||||
name = "Hydraulic sludge"
|
||||
id = "liquidoilgibs"
|
||||
color = BLOOD_COLOR_OIL
|
||||
taste_description = "chunky burnt oil"
|
||||
data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_OIL, "blood_type"="HF","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
|
||||
|
||||
|
||||
/datum/reagent/vaccine
|
||||
//data must contain virus type
|
||||
|
||||
Reference in New Issue
Block a user