get blood id is my foe now.

This commit is contained in:
Poojawa
2019-05-08 04:53:51 -05:00
parent 69eca2ae4b
commit 5a67114d33
11 changed files with 278 additions and 61 deletions
+10 -7
View File
@@ -229,13 +229,16 @@
if(!(has_trait(TRAIT_NOCLONE)))
return "blood"
/mob/living/carbon/human/get_blood_id()
if(dna.species.exotic_blood)
return dna.species.exotic_blood
else if((NOBLOOD in dna.species.species_traits) || (has_trait(TRAIT_NOCLONE)))
return null
else
return "blood"
/mob/living/carbon/get_blood_id()
var/mob/living/carbon/human/H = src
for(var/bluhduh in GLOB.blood_types[H.dna.species.exotic_blood])
if(!bluhduh)
to_chat(world, "[H] has [H.dna.species.exotic_blood] for blood")
return H.dna.species.exotic_blood
else if((NOBLOOD in H.dna.species.species_traits) || (has_trait(TRAIT_NOCLONE)))
return null
else
return bluhduh
// This is has more potential uses, and is probably faster than the old proc.
/proc/get_safe_blood(bloodtype)
+19 -3
View File
@@ -5,10 +5,26 @@
new /obj/effect/temp_visual/dust_animation(loc, "dust-h")
/mob/living/carbon/human/spawn_gibs(with_bodyparts)
if(with_bodyparts)
new /obj/effect/gibspawner/human(drop_location(), dna, get_static_viruses())
if(isjellyperson(src))
if(with_bodyparts)
new /obj/effect/gibspawner/slimeperson(drop_location(), dna, get_static_viruses())
else
new /obj/effect/gibspawner/slimeperson/bodypartless(drop_location(), dna, get_static_viruses())
if(isipcperson(src))
new /obj/effect/gibspawner/ipc(drop_location(), dna, get_static_viruses())
if(isxenoperson(src))
if(with_bodyparts)
new /obj/effect/gibspawner/xeno(drop_location(), dna, get_static_viruses())
else
new /obj/effect/gibspawner/xeno/bodypartless(drop_location(), dna, get_static_viruses())
else
new /obj/effect/gibspawner/human/bodypartless(drop_location(), dna, get_static_viruses())
if(with_bodyparts)
new /obj/effect/gibspawner/human(drop_location(), dna, get_static_viruses())
else
new /obj/effect/gibspawner/human/bodypartless(drop_location(), dna, get_static_viruses())
/mob/living/carbon/human/spawn_dust(just_ash = FALSE)
if(just_ash)
@@ -66,7 +66,6 @@
FP.blood_state = S.blood_state
FP.entered_dirs |= dir
FP.bloodiness = S.bloody_shoes[S.blood_state]
FP.color = bloodtype_to_color(S.last_bloodtype)
FP.update_icon()
update_inv_shoes()
//End bloody footprints
@@ -109,7 +108,6 @@
FP.blood_state = blood_state
FP.entered_dirs |= dir
FP.bloodiness = blood_smear - BLOOD_LOSS_IN_SPREAD
FP.color = bloodtype_to_color(last_bloodtype)
FP.update_icon()
else //we're on the floor, smear some stuff around
@@ -129,7 +127,6 @@
FP.blood_state = blood_state
FP.entered_dirs |= dir
FP.bloodiness = blood_smear - BLOOD_LOSS_IN_SPREAD
FP.color = bloodtype_to_color(last_bloodtype)
FP.update_icon()
@@ -4,7 +4,7 @@
id = "jelly"
default_color = "00FF90"
say_mod = "chirps"
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,NOBLOOD)
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR)
mutant_bodyparts = list("mam_tail", "mam_ears", "mam_snouts", "taur") //CIT CHANGE
default_features = list("mcolor" = "FFF", "mam_tail" = "None", "mam_ears" = "None", "mam_snouts" = "None", "taur" = "None") //CIT CHANGE
inherent_traits = list(TRAIT_TOXINLOVER)
@@ -100,11 +100,16 @@
var/obj/effect/decal/cleanable/blood/B = locate() in T //find some blood here
if(!B)
B = new(T)
if(data)
B.add_blood_DNA(list(data["blood_DNA"] = data["blood_type"]))
B.color = data["bloodcolor"]
/datum/reagent/blood/human
if(!B.reagents)
B.reagents.add_reagent("blood", reac_volume)
for(var/datum/reagent/R in B.reagents.reagent_list)
// Get blood data from the blood reagent.
if(istype(R, /datum/reagent/blood))
if(R.data["blood_type"])
B.bloodmeme = R.data["blood_type"]
if(istype(R, /datum/reagent/liquidgibs))
if(R.data["blood_type"])
B.bloodmeme = R.data["blood_type"]
/datum/reagent/blood/synthetics
data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_SYNTHETIC, "blood_type"="SY","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
@@ -113,6 +118,11 @@
taste_description = "oily"
color = BLOOD_COLOR_SYNTHETIC // rgb: 11, 7, 48
/datum/reagent/blood/synthetics/reaction_turf(turf/T, reac_volume)
var/obj/effect/decal/cleanable/blood/B = locate() in T //find some blood here
B.reagents.add_reagent("syntheticblood", reac_volume)
. = ..()
/datum/reagent/blood/xenomorph
data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_XENO, "blood_type"="X*","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
name = "Xenomorph Blood"
@@ -121,6 +131,11 @@
color = BLOOD_COLOR_XENO // greenish yellow ooze
shot_glass_icon_state = "shotglassgreen"
/datum/reagent/blood/xenomorph/reaction_turf(turf/T, reac_volume)
var/obj/effect/decal/cleanable/blood/B = locate() in T //find some blood here
B.reagents.add_reagent("xenoblood", reac_volume)
. = ..()
/datum/reagent/blood/oil
data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_OIL, "blood_type"="HF","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
name = "Hydraulic Blood"
@@ -128,6 +143,11 @@
taste_description = "burnt oil"
color = BLOOD_COLOR_OIL // dark, y'know, expected batman colors.
/datum/reagent/blood/oil/reaction_turf(turf/T, reac_volume)
var/obj/effect/decal/cleanable/blood/B = locate() in T //find some blood here
B.reagents.add_reagent("oilblood", reac_volume)
. = ..()
/datum/reagent/blood/jellyblood
data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_SLIME, "blood_type"="GEL","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
name = "Slime Jelly Blood"
@@ -137,6 +157,21 @@
taste_description = "slime"
taste_mult = 1.3
/datum/reagent/blood/jellyblood/on_new(list/data)
.=..()
if(ishuman(src))
var/mob/living/carbon/human/H = src
var/datum/species/slimecolor = H.dna.species
if("mcolor" in slimecolor.default_features)
color = H.dna.features["mcolor"]
else
color = bloodtype_to_color(data["blood_type"])
/datum/reagent/blood/jellyblood/reaction_turf(turf/T, reac_volume)
var/obj/effect/decal/cleanable/blood/B = locate() in T //find some blood here
B.reagents.add_reagent("jellyblood", reac_volume)
. = ..()
/datum/reagent/blood/jellyblood/on_mob_life(mob/living/carbon/M)
if(prob(10))
to_chat(M, "<span class='danger'>Your insides are burning!</span>")
@@ -150,10 +185,42 @@
/datum/reagent/liquidgibs
name = "Liquid gibs"
id = "liquidgibs"
color = "#FF9966"
color = BLOOD_COLOR_HUMAN
description = "You don't even want to think about what's in here."
taste_description = "gross iron"
shot_glass_icon_state = "shotglassred"
data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_HUMAN, "blood_type"=null,"resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
/datum/reagent/liquidgibs/xeno
name = "Liquid xeno gibs"
id = "liquidxenogibs"
color = BLOOD_COLOR_XENO
taste_description = "blended heresy"
shot_glass_icon_state = "shotglassgreen"
data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_XENO, "blood_type"="X*","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
/datum/reagent/liquidgibs/slime
name = "Slime sludge"
id = "liquidslimegibs"
color = BLOOD_COLOR_SLIME
taste_description = "slime"
shot_glass_icon_state = "shotglassgreen"
data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_SLIME, "blood_type"="GEL","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
/datum/reagent/liquidgibs/synth
name = "Synthetic sludge"
id = "liquidsyntheticgibs"
color = BLOOD_COLOR_SYNTHETIC
taste_description = "jellied plastic"
data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_SYNTHETIC, "blood_type"="SY","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
/datum/reagent/liquidgibs/oil
name = "Hydraulic sludge"
id = "liquidoilgibs"
color = BLOOD_COLOR_OIL
taste_description = "chunky burnt oil"
data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_OIL, "blood_type"="HF","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
/datum/reagent/vaccine
//data must contain virus type