Merge pull request #3670 from Citadel-Station-13/upstream-merge-31966
[MIRROR] Spooky Spectral Instruments
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60
code/datums/components/spooky.dm
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60
code/datums/components/spooky.dm
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/datum/component/spooky
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var/too_spooky = TRUE //will it spawn a new instrument?
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/datum/component/spooky/Initialize()
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RegisterSignal(COMSIG_ITEM_ATTACK, .proc/spectral_attack)
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/datum/component/spooky/proc/spectral_attack(mob/living/carbon/C, mob/user)
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if(ishuman(user)) //this weapon wasn't meant for mortals.
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var/mob/living/carbon/human/U = user
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if(!istype(U.dna.species, /datum/species/skeleton))
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U.adjustStaminaLoss(35) //Extra Damage
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U.Jitter(35)
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U.stuttering = 20
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if(U.getStaminaLoss() > 95)
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to_chat(U, "<font color ='red', size ='4'><B>Your ears weren't meant for this spectral sound.</B></font>")
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spectral_change(U)
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return
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if(ishuman(C))
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var/mob/living/carbon/human/H = C
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if(istype(H.dna.species, /datum/species/skeleton))
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return ..() //undeads are unaffected by the spook-pocalypse.
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if(istype(H.dna.species, /datum/species/zombie))
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H.adjustStaminaLoss(25)
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H.Knockdown(15) //zombies can't resist the doot
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C.Jitter(35)
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C.stuttering = 20
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if((!istype(H.dna.species, /datum/species/skeleton)) && (!istype(H.dna.species, /datum/species/golem)) && (!istype(H.dna.species, /datum/species/android)) && (!istype(H.dna.species, /datum/species/jelly)))
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C.adjustStaminaLoss(25) //boneless humanoids don't lose the will to live
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to_chat(C, "<font color='red' size='4'><B>DOOT</B></span>")
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spectral_change(H)
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else //the sound will spook monkeys.
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C.Jitter(15)
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C.stuttering = 20
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/datum/component/spooky/proc/spectral_change(mob/living/carbon/human/H, mob/user)
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if((H.getStaminaLoss() > 95) && (!istype(H.dna.species, /datum/species/skeleton)) && (!istype(H.dna.species, /datum/species/golem)) && (!istype(H.dna.species, /datum/species/android)) && (!istype(H.dna.species, /datum/species/jelly)))
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H.Knockdown(20)
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H.set_species(/datum/species/skeleton)
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H.visible_message("<span class='warning'>[H] has given up on life as a mortal.</span>")
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var/T = get_turf(H)
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if(too_spooky)
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if(prob(30))
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new/obj/item/device/instrument/saxophone/spectral(T)
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else if(prob(30))
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new/obj/item/device/instrument/trumpet/spectral(T)
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else if(prob(30))
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new/obj/item/device/instrument/trombone/spectral(T)
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else
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to_chat(H, "The spooky gods forgot to ship your instrument. Better luck next unlife.")
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to_chat(H, "<B>You are the spooky skeleton!</B>")
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to_chat(H, "A new life and identity has begun. Help your fellow skeletons into bringing out the spooky-pocalypse. You haven't forgotten your past life, and are still beholden to past loyalties.")
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change_name(H) //time for a new name!
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/datum/component/spooky/proc/change_name(mob/living/carbon/human/H)
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var/t = stripped_input(H, "Enter your new skeleton name", H.real_name, null, MAX_NAME_LEN)
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if(!t)
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t = "spooky skeleton"
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H.fully_replace_character_name(H.real_name, t)
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@@ -110,6 +110,30 @@
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item_state = "accordion"
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instrumentId = "accordion"
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/obj/item/device/instrument/trumpet
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name = "trumpet"
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desc = "To announce the arrival of the king!"
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icon_state = "trumpet"
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item_state = "trombone"
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instrumentId = "trombone"
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/obj/item/device/instrument/trumpet/spectral
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name = "spectral trumpet"
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desc = "Things are about to get spooky!"
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icon_state = "trumpet"
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item_state = "trombone"
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force = 0
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instrumentId = "trombone"
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attack_verb = list("played","jazzed","trumpeted","mourned","dooted","spooked")
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/obj/item/device/instrument/trumpet/spectral/Initialize()
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. = ..()
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AddComponent(/datum/component/spooky)
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/obj/item/device/instrument/trumpet/spectral/attack(mob/living/carbon/C, mob/user)
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playsound (loc, 'sound/instruments/trombone/En4.mid', 100,1,-1)
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..()
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/obj/item/device/instrument/saxophone
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name = "saxophone"
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desc = "This soothing sound will be sure to leave your audience in tears."
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@@ -117,6 +141,23 @@
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item_state = "saxophone"
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instrumentId = "saxophone"
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/obj/item/device/instrument/saxophone/spectral
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name = "spectral saxophone"
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desc = "This spooky sound will be sure to leave mortals in bones."
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icon_state = "saxophone"
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item_state = "saxophone"
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instrumentId = "saxophone"
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force = 0
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attack_verb = list("played","jazzed","saxxed","mourned","dooted","spooked")
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/obj/item/device/instrument/saxophone/spectral/Initialize()
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. = ..()
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AddComponent(/datum/component/spooky)
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/obj/item/device/instrument/saxophone/spectral/attack(mob/living/carbon/C, mob/user)
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playsound (loc, 'sound/instruments/saxophone/En4.mid', 100,1,-1)
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..()
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/obj/item/device/instrument/trombone
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name = "trombone"
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desc = "How can any pool table ever hope to compete?"
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@@ -124,6 +165,23 @@
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item_state = "trombone"
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instrumentId = "trombone"
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/obj/item/device/instrument/trombone/spectral
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name = "spectral trombone"
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desc = "A skeleton's favorite instrument. Apply directly on the mortals."
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instrumentId = "trombone"
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icon_state = "trombone"
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item_state = "trombone"
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force = 0
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attack_verb = list("played","jazzed","tromboned","mourned","dooted","spooked")
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/obj/item/device/instrument/trombone/spectral/Initialize()
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. = ..()
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AddComponent(/datum/component/spooky)
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/obj/item/device/instrument/trombone/spectral/attack(mob/living/carbon/C, mob/user)
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playsound (loc, 'sound/instruments/trombone/Cn4.mid', 100,1,-1)
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..()
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/obj/item/device/instrument/recorder
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name = "recorder"
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desc = "Just like in school, playing ability and all."
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@@ -163,4 +221,3 @@
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throw_speed = 3
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throw_range = 15
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hitsound = 'sound/items/bikehorn.ogg'
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@@ -323,6 +323,7 @@
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#include "code\datums\components\rad_insulation.dm"
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#include "code\datums\components\radioactive.dm"
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#include "code\datums\components\slippery.dm"
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#include "code\datums\components\spooky.dm"
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#include "code\datums\components\squeek.dm"
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#include "code\datums\components\thermite.dm"
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#include "code\datums\diseases\_disease.dm"
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