Merge pull request #5863 from Citadel-Station-13/upstream-merge-36058

[MIRROR] Display cases can now have a list where to randomly spawn items from
This commit is contained in:
LetterJay
2018-03-09 04:53:10 -06:00
committed by GitHub
3 changed files with 28 additions and 53 deletions
@@ -171,6 +171,8 @@ SUBSYSTEM_DEF(persistence)
/datum/controller/subsystem/persistence/proc/SetUpTrophies(list/trophy_items)
for(var/A in GLOB.trophy_cases)
var/obj/structure/displaycase/trophy/T = A
if (T.showpiece)
continue
T.added_roundstart = TRUE
var/trophy_data = pick_n_take(trophy_items)
+12 -10
View File
@@ -15,9 +15,17 @@
var/openable = TRUE
var/obj/item/electronics/airlock/electronics
var/start_showpiece_type = null //add type for items on display
var/list/start_showpieces = list() //Takes sublists in the form of list("type" = /obj/item/bikehorn, "trophy_message" = "henk")
var/trophy_message = ""
/obj/structure/displaycase/Initialize()
. = ..()
if(start_showpieces.len && !start_showpiece_type)
var/list/showpiece_entry = pick(start_showpieces)
if (showpiece_entry && showpiece_entry["type"])
start_showpiece_type = showpiece_entry["type"]
if (showpiece_entry["trophy_message"])
trophy_message = showpiece_entry["trophy_message"]
if(start_showpiece_type)
showpiece = new start_showpiece_type (src)
update_icon()
@@ -35,6 +43,9 @@
to_chat(user, "<span class='notice'>Hooked up with an anti-theft system.</span>")
if(showpiece)
to_chat(user, "<span class='notice'>There's [showpiece] inside.</span>")
if(trophy_message)
to_chat(user, "The plaque reads:")
to_chat(user, trophy_message)
/obj/structure/displaycase/proc/dump()
@@ -213,7 +224,7 @@
//The captains display case requiring specops ID access is intentional.
//The lab cage and captains display case do not spawn with electronics, which is why req_access is needed.
/obj/structure/displaycase/captain
alert = 1
alert = TRUE
start_showpiece_type = /obj/item/gun/energy/laser/captain
req_access = list(ACCESS_CENT_SPECOPS)
@@ -223,12 +234,9 @@
start_showpiece_type = /obj/item/clothing/mask/facehugger/lamarr
req_access = list(ACCESS_RD)
/obj/structure/displaycase/trophy
name = "trophy display case"
desc = "Store your trophies of accomplishment in here, and they will stay forever."
var/trophy_message = ""
var/placer_key = ""
var/added_roundstart = TRUE
var/is_locked = TRUE
@@ -245,12 +253,6 @@
GLOB.trophy_cases -= src
return ..()
/obj/structure/displaycase/trophy/examine(mob/user)
..()
if(trophy_message)
to_chat(user, "The plaque reads:")
to_chat(user, trophy_message)
/obj/structure/displaycase/trophy/attackby(obj/item/W, mob/user, params)
if(!user.Adjacent(src)) //no TK museology
+14 -43
View File
@@ -1,6 +1,3 @@
/obj/structure/statue
name = "statue"
desc = "Placeholder. Yell at Firecage if you SOMEHOW see this."
@@ -16,47 +13,21 @@
/obj/structure/statue/attackby(obj/item/W, mob/living/user, params)
add_fingerprint(user)
user.changeNext_move(CLICK_CD_MELEE)
if(istype(W, /obj/item/wrench))
if(anchored)
user.visible_message("[user] is loosening the [name]'s bolts.", \
"<span class='notice'>You are loosening the [name]'s bolts...</span>")
if(W.use_tool(src, user, 40, volume=100))
if(!anchored)
return
user.visible_message("[user] loosened the [name]'s bolts!", \
"<span class='notice'>You loosen the [name]'s bolts!</span>")
anchored = FALSE
else
if(!isfloorturf(src.loc))
user.visible_message("<span class='warning'>A floor must be present to secure the [name]!</span>")
return
user.visible_message("[user] is securing the [name]'s bolts...", \
"<span class='notice'>You are securing the [name]'s bolts...</span>")
if(W.use_tool(src, user, 40, volume=100))
if(anchored)
return
user.visible_message("[user] has secured the [name]'s bolts.", \
"<span class='notice'>You have secured the [name]'s bolts.</span>")
anchored = TRUE
if(!(flags_1 & NODECONSTRUCT_1))
if(default_unfasten_wrench(user, W))
return
if(istype(W, /obj/item/weldingtool) || istype(W, /obj/item/gun/energy/plasmacutter))
if(!W.tool_start_check(user, amount=0))
return FALSE
else if(istype(W, /obj/item/pickaxe/drill/jackhammer))
user.visible_message("[user] destroys the [name]!",
"<span class='notice'>You destroy the [name].</span>")
W.play_tool_sound(src)
qdel(src)
else if(istype(W, /obj/item/weldingtool) || istype(W, /obj/item/gun/energy/plasmacutter))
if(!W.tool_start_check(user, amount=0))
return FALSE
user.visible_message("[user] is slicing apart the [name].", \
"<span class='notice'>You are slicing apart the [name]...</span>")
if(W.use_tool(src, user, 40, volume=50))
user.visible_message("[user] slices apart the [name].", \
"<span class='notice'>You slice apart the [name]!</span>")
deconstruct(TRUE)
else
return ..()
user.visible_message("[user] is slicing apart the [name].", \
"<span class='notice'>You are slicing apart the [name]...</span>")
if(W.use_tool(src, user, 40, volume=50))
user.visible_message("[user] slices apart the [name].", \
"<span class='notice'>You slice apart the [name]!</span>")
deconstruct(TRUE)
return
return ..()
/obj/structure/statue/attack_hand(mob/living/user)
user.changeNext_move(CLICK_CD_MELEE)