makes salglu not deadly

This commit is contained in:
Artur
2021-08-02 21:54:47 +03:00
parent 6b5bdae184
commit 5acd7fef2d
21 changed files with 64 additions and 53 deletions
@@ -109,7 +109,7 @@
/datum/nanite_program/blood_restoring/active_effect()
if(iscarbon(host_mob))
var/mob/living/carbon/C = host_mob
C.AddIntegrationBlood(2)
C.adjust_integration_blood(2)
/datum/nanite_program/repairing
name = "Mechanical Repair"
@@ -322,7 +322,7 @@ Consuming extracts:
playsound(get_turf(M), 'sound/effects/splat.ogg', 10, 1)
if(iscarbon(M))
var/mob/living/carbon/C = M
C.AddIntegrationBlood(25) //Half a vampire drain.
C.adjust_integration_blood(25) //Half a vampire drain.
/obj/item/slimecross/consuming/green
colour = "green"
@@ -187,7 +187,7 @@
switch(activation_type)
if(SLIME_ACTIVATE_MINOR)
user.adjust_nutrition(50)
user.AddIntegrationBlood(50)
user.adjust_integration_blood(50)
to_chat(user, "<span class='notice'>You activate [src], and your body is refilled with fresh slime jelly!</span>")
return 150