makes salglu not deadly
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@@ -226,7 +226,7 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
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M.adjustCloneLoss(-10, 0) //I don't want to make Rezadone obsolete.
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M.adjustBruteLoss(-25, 0)// Note that this takes a long time to apply and makes you fat and useless when it's in you, I don't think this small burst of healing will be useful considering how long it takes to get there.
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M.adjustFireLoss(-25, 0)
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M.AddIntegrationBlood(250)
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M.adjust_integration_blood(250)
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M.heal_bodypart_damage(1,1)
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M.action_cooldown_mod = 1
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if (M.nutrition < 1500)
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@@ -236,7 +236,7 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
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to_chat(M, "<span class='notice'>the cells fail to hold enough mass to generate a clone, instead diffusing into your system.</span>")
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M.adjustBruteLoss(-10, 0)
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M.adjustFireLoss(-10, 0)
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M.AddIntegrationBlood(100)
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M.adjust_integration_blood(100)
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M.action_cooldown_mod = 1
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if (M.nutrition < 1500)
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M.adjust_nutrition(500)
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@@ -309,7 +309,7 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
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/datum/reagent/fermi/SDGFheal/on_mob_life(mob/living/carbon/M)//Used to heal the clone after splitting, the clone spawns damaged. (i.e. insentivies players to make more than required, so their clone doesn't have to be treated)
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if(M.blood_volume < (BLOOD_VOLUME_NORMAL*M.blood_ratio))
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M.AddIntegrationBlood(10)
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M.adjust_integration_blood(10)
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M.adjustCloneLoss(-2, 0)
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M.setOrganLoss(ORGAN_SLOT_BRAIN, -1)
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M.adjust_nutrition(10)
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