This commit is contained in:
Ghommie
2020-04-01 00:49:13 +02:00
277 changed files with 3182 additions and 3104 deletions
+1 -1
View File
@@ -1,4 +1,4 @@
FROM tgstation/byond:513.1503 as base
FROM tgstation/byond:513.1508 as base
FROM base as build_base
@@ -1,4 +1,35 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"aa" = (
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plasteel,
/area/engine/engineering)
"ab" = (
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plasteel,
/area/engine/engineering)
"ac" = (
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plasteel,
/area/engine/engineering)
"ad" = (
/obj/machinery/door/poddoor/shutters/radiation/preopen,
/turf/open/floor/plating,
/area/engine/engineering)
"aT" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/machinery/button/door{
@@ -166,13 +197,6 @@
},
/turf/open/floor/plasteel,
/area/engine/engineering)
"wt" = (
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/engineering)
"xx" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
@@ -320,16 +344,6 @@
},
/turf/open/floor/plasteel,
/area/engine/engineering)
"HW" = (
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plasteel,
/area/engine/engineering)
"In" = (
/obj/effect/mapping_helpers/airlock/cyclelink_helper,
/obj/machinery/door/airlock/external{
@@ -366,13 +380,6 @@
/obj/machinery/power/am_control_unit,
/turf/open/floor/plating,
/area/engine/engineering)
"JC" = (
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plasteel,
/area/engine/engineering)
"JZ" = (
/obj/machinery/atmospherics/pipe/simple/orange/visible{
dir = 4
@@ -525,16 +532,6 @@
/obj/effect/turf_decal/box/red,
/turf/open/floor/engine,
/area/engine/engineering)
"YY" = (
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plasteel,
/area/engine/engineering)
"Zb" = (
/obj/effect/turf_decal/stripes/line{
dir = 10
@@ -862,7 +859,7 @@ xJ
gf
fh
dN
YY
aa
MD
Ch
dz
@@ -890,7 +887,7 @@ LO
Eu
Pg
cP
JC
ab
WI
rj
dz
@@ -918,7 +915,7 @@ NS
xx
fh
zW
JC
ab
WI
rj
dz
@@ -946,7 +943,7 @@ yo
me
aT
Aw
JC
ab
WI
rj
dz
@@ -973,7 +970,7 @@ MJ
jH
FK
Ch
wt
ad
Ch
rj
rj
@@ -1026,7 +1023,7 @@ MJ
MJ
"}
(17,1,1) = {"
wt
ad
Zz
Wf
Ox
@@ -1082,7 +1079,7 @@ MJ
MJ
"}
(19,1,1) = {"
wt
ad
eJ
Zx
nW
@@ -1141,7 +1138,7 @@ MJ
jH
Nz
Ch
wt
ad
Ch
rj
rj
@@ -1170,7 +1167,7 @@ fh
WX
HQ
Aw
JC
ab
WI
rj
dz
@@ -1198,7 +1195,7 @@ fh
kh
fh
fh
JC
ab
WI
rj
dz
@@ -1226,7 +1223,7 @@ fh
kh
uG
cP
JC
ab
WI
rj
dz
@@ -1254,7 +1251,7 @@ eA
FY
mB
Rp
HW
ac
Mi
Ch
dz
@@ -1,4 +1,52 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"aa" = (
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/obj/structure/cable{
icon_state = "4-8"
},
/obj/machinery/door/poddoor/shutters/radiation/preopen,
/turf/open/floor/plasteel,
/area/engine/engineering)
"ab" = (
/obj/structure/cable{
icon_state = "4-8"
},
/obj/structure/cable{
icon_state = "2-8"
},
/obj/machinery/door/poddoor/shutters/radiation/preopen,
/turf/open/floor/plasteel,
/area/engine/engineering)
"ac" = (
/obj/structure/cable{
icon_state = "4-8"
},
/obj/machinery/door/poddoor/shutters/radiation/preopen,
/turf/open/floor/plasteel,
/area/engine/engineering)
"ad" = (
/obj/structure/cable{
icon_state = "2-8"
},
/obj/machinery/door/poddoor/shutters/radiation/preopen,
/turf/open/floor/plasteel,
/area/engine/engineering)
"ae" = (
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/machinery/door/poddoor/shutters/radiation/preopen,
/turf/open/floor/plasteel,
/area/engine/engineering)
"af" = (
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/engineering)
"aT" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/machinery/button/door{
@@ -35,16 +83,6 @@
},
/turf/open/floor/plasteel,
/area/engine/engineering)
"dW" = (
/obj/structure/cable{
icon_state = "4-8"
},
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plasteel,
/area/engine/engineering)
"ea" = (
/obj/effect/turf_decal/stripes/line,
/turf/open/floor/engine,
@@ -299,23 +337,6 @@
},
/turf/open/floor/plasteel,
/area/engine/engineering)
"wt" = (
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/engineering)
"xg" = (
/obj/structure/cable{
icon_state = "2-8"
},
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plasteel,
/area/engine/engineering)
"xx" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
@@ -542,16 +563,6 @@
/obj/structure/closet/radiation,
/turf/open/floor/plasteel,
/area/engine/engineering)
"HW" = (
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plasteel,
/area/engine/engineering)
"In" = (
/obj/effect/mapping_helpers/airlock/cyclelink_helper,
/obj/machinery/door/airlock/external{
@@ -582,19 +593,6 @@
},
/turf/open/floor/plating,
/area/engine/engineering)
"JC" = (
/obj/structure/cable{
icon_state = "4-8"
},
/obj/structure/cable{
icon_state = "2-8"
},
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plasteel,
/area/engine/engineering)
"Kg" = (
/obj/structure/cable/yellow{
icon_state = "1-2"
@@ -825,19 +823,6 @@
},
/turf/closed/wall,
/area/engine/engineering)
"YY" = (
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/obj/structure/cable{
icon_state = "4-8"
},
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plasteel,
/area/engine/engineering)
"Zb" = (
/obj/effect/turf_decal/stripes/line{
dir = 10
@@ -1169,7 +1154,7 @@ xJ
gf
fh
dN
YY
aa
MD
Ch
Pt
@@ -1197,7 +1182,7 @@ LO
Eu
Pg
cP
JC
ab
tv
rj
Pt
@@ -1225,7 +1210,7 @@ NS
xx
fh
zW
dW
ac
ea
rj
Pt
@@ -1253,7 +1238,7 @@ yo
me
aT
Aw
JC
ab
tv
rj
Og
@@ -1280,7 +1265,7 @@ MJ
jH
FK
Ch
wt
af
tE
rj
rj
@@ -1333,7 +1318,7 @@ dz
MJ
"}
(17,1,1) = {"
wt
af
Zz
Wf
Ox
@@ -1389,7 +1374,7 @@ MJ
MJ
"}
(19,1,1) = {"
wt
af
eJ
Zx
nW
@@ -1448,7 +1433,7 @@ MJ
jH
Nz
Ch
wt
af
tE
rj
rj
@@ -1477,7 +1462,7 @@ AF
WX
HQ
Aw
JC
ab
tv
rj
Og
@@ -1505,7 +1490,7 @@ fh
kh
fh
fh
dW
ac
ea
rj
Pt
@@ -1533,7 +1518,7 @@ fh
kh
uG
cP
xg
ad
tv
rj
Pt
@@ -1561,7 +1546,7 @@ eA
FY
mB
Rp
HW
ae
Mi
Ch
Pt
@@ -1,4 +1,18 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"aa" = (
/obj/effect/decal/cleanable/dirt,
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"ab" = (
/obj/effect/spawner/structure/window/plasma/reinforced,
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
@@ -13,6 +27,76 @@
},
/turf/open/floor/plasteel/dark,
/area/engine/engineering)
"ad" = (
/obj/effect/decal/cleanable/dirt,
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"ae" = (
/obj/effect/decal/cleanable/dirt,
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/obj/item/tank/internals/plasma,
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"af" = (
/obj/effect/decal/cleanable/oil,
/obj/effect/decal/cleanable/dirt,
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"ag" = (
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"ah" = (
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"at" = (
/obj/structure/closet/crate/bin,
/obj/effect/turf_decal/stripes/line{
@@ -178,21 +262,6 @@
},
/turf/open/floor/engine,
/area/engine/engineering)
"df" = (
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/obj/effect/decal/cleanable/oil,
/obj/effect/decal/cleanable/dirt,
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"dl" = (
/obj/structure/cable{
icon_state = "1-4"
@@ -600,21 +669,6 @@
},
/turf/open/floor/engine,
/area/engine/engineering)
"nW" = (
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/obj/effect/decal/cleanable/dirt,
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/obj/item/tank/internals/plasma,
/turf/open/floor/plating,
/area/engine/supermatter)
"ou" = (
/obj/machinery/atmospherics/pipe/simple/orange/visible{
dir = 4
@@ -636,20 +690,6 @@
},
/turf/open/floor/engine,
/area/engine/engineering)
"px" = (
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/obj/effect/decal/cleanable/dirt,
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"pA" = (
/obj/machinery/atmospherics/pipe/simple/general/visible{
dir = 4
@@ -737,19 +777,6 @@
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/engine,
/area/engine/supermatter)
"re" = (
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"rt" = (
/obj/machinery/atmospherics/pipe/manifold/scrubbers/visible{
dir = 4
@@ -1091,19 +1118,6 @@
/obj/machinery/meter,
/turf/open/floor/plasteel/dark,
/area/engine/engineering)
"Cn" = (
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"CH" = (
/obj/machinery/door/firedoor,
/obj/machinery/door/airlock/engineering/glass{
@@ -1571,20 +1585,6 @@
},
/turf/open/floor/engine,
/area/engine/engineering)
"Nw" = (
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/obj/effect/decal/cleanable/dirt,
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"Nx" = (
/obj/effect/turf_decal/stripes/line{
dir = 8
@@ -2385,9 +2385,9 @@ VP
EX
Vg
KX
px
nW
Cn
aa
ae
ag
fj
xB
WI
@@ -2609,9 +2609,9 @@ Ws
Pa
wz
fj
Nw
df
re
ad
af
ah
KX
ni
lw
@@ -1,4 +1,11 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"aa" = (
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/engine,
/area/engine/supermatter)
"ab" = (
/obj/effect/spawner/structure/window/plasma/reinforced,
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
@@ -1805,13 +1812,6 @@
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/turf/open/floor/plasteel/dark,
/area/engine/engineering)
"Vz" = (
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/engine,
/area/engine/supermatter)
"VP" = (
/obj/machinery/meter,
/obj/machinery/atmospherics/pipe/simple/green/visible{
@@ -2320,7 +2320,7 @@ Vg
KX
px
nW
Vz
aa
cN
xB
WI
@@ -2348,7 +2348,7 @@ lQ
KX
RA
tE
Vz
aa
cN
Xy
Ml
@@ -2376,7 +2376,7 @@ uz
RA
ti
YY
Vz
aa
cN
JK
WT
@@ -2488,7 +2488,7 @@ RA
Wf
mW
bq
Vz
aa
cN
JK
WT
@@ -2516,7 +2516,7 @@ wz
fj
RA
cY
Vz
aa
cN
vO
Np
@@ -2544,7 +2544,7 @@ Ey
fj
Cn
df
Vz
aa
cN
JK
lw
@@ -1,4 +1,18 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"aa" = (
/obj/effect/decal/cleanable/dirt,
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"ab" = (
/obj/effect/spawner/structure/window/plasma/reinforced,
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
@@ -13,6 +27,76 @@
},
/turf/open/floor/plasteel/dark,
/area/engine/engineering)
"ad" = (
/obj/effect/decal/cleanable/dirt,
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"ae" = (
/obj/effect/decal/cleanable/dirt,
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/obj/item/tank/internals/plasma,
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"af" = (
/obj/effect/decal/cleanable/oil,
/obj/effect/decal/cleanable/dirt,
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"ag" = (
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"ah" = (
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"at" = (
/obj/structure/closet/crate/bin,
/obj/effect/turf_decal/stripes/line{
@@ -178,21 +262,6 @@
},
/turf/open/floor/engine,
/area/engine/engineering)
"df" = (
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/obj/effect/decal/cleanable/oil,
/obj/effect/decal/cleanable/dirt,
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"dl" = (
/obj/structure/cable{
icon_state = "1-4"
@@ -591,21 +660,6 @@
},
/turf/open/floor/engine,
/area/engine/engineering)
"nW" = (
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/obj/effect/decal/cleanable/dirt,
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/obj/item/tank/internals/plasma,
/turf/open/floor/plating,
/area/engine/supermatter)
"ou" = (
/obj/machinery/atmospherics/pipe/simple/orange/visible{
dir = 4
@@ -627,20 +681,6 @@
},
/turf/open/floor/engine,
/area/engine/engineering)
"px" = (
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/obj/effect/decal/cleanable/dirt,
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"pA" = (
/obj/machinery/atmospherics/pipe/simple/general/visible{
dir = 4
@@ -728,19 +768,6 @@
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/engine,
/area/engine/supermatter)
"re" = (
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"rt" = (
/obj/machinery/atmospherics/pipe/manifold/scrubbers/visible{
dir = 4
@@ -1065,19 +1092,6 @@
/obj/machinery/meter,
/turf/open/floor/plasteel/dark,
/area/engine/engineering)
"Cn" = (
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"CH" = (
/obj/machinery/door/firedoor,
/obj/machinery/door/airlock/engineering/glass{
@@ -1546,20 +1560,6 @@
},
/turf/open/floor/engine,
/area/engine/engineering)
"Nw" = (
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/obj/effect/decal/cleanable/dirt,
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"Nx" = (
/obj/effect/turf_decal/stripes/line{
dir = 8
@@ -2335,9 +2335,9 @@ VP
EX
Vg
KX
px
nW
Cn
aa
ae
ag
fj
xB
WI
@@ -2559,9 +2559,9 @@ Ws
Pa
wz
fj
Nw
df
re
ad
af
ah
KX
ni
lw
@@ -1,4 +1,18 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"aa" = (
/obj/effect/decal/cleanable/dirt,
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"ab" = (
/obj/effect/spawner/structure/window/plasma/reinforced,
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
@@ -13,6 +27,76 @@
},
/turf/open/floor/plasteel/dark,
/area/engine/engineering)
"ad" = (
/obj/effect/decal/cleanable/dirt,
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"ae" = (
/obj/effect/decal/cleanable/dirt,
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/obj/item/tank/internals/plasma,
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"af" = (
/obj/effect/decal/cleanable/oil,
/obj/effect/decal/cleanable/dirt,
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"ag" = (
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"ah" = (
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"at" = (
/obj/structure/closet/crate/bin,
/obj/effect/turf_decal/stripes/line{
@@ -190,21 +274,6 @@
},
/turf/open/floor/engine,
/area/engine/engineering)
"df" = (
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/obj/effect/decal/cleanable/oil,
/obj/effect/decal/cleanable/dirt,
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"dl" = (
/obj/structure/cable{
icon_state = "1-4"
@@ -619,21 +688,6 @@
},
/turf/open/floor/engine,
/area/engine/engineering)
"nW" = (
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/obj/effect/decal/cleanable/dirt,
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/obj/item/tank/internals/plasma,
/turf/open/floor/plating,
/area/engine/supermatter)
"ou" = (
/obj/machinery/atmospherics/pipe/simple/orange/visible{
dir = 4
@@ -655,20 +709,6 @@
},
/turf/open/floor/engine,
/area/engine/engineering)
"px" = (
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/obj/effect/decal/cleanable/dirt,
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"pA" = (
/obj/machinery/atmospherics/pipe/simple/general/visible{
dir = 4
@@ -770,19 +810,6 @@
},
/turf/open/floor/engine,
/area/engine/supermatter)
"re" = (
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"rt" = (
/obj/machinery/atmospherics/components/unary/portables_connector/visible{
dir = 1
@@ -1127,19 +1154,6 @@
/obj/machinery/meter,
/turf/open/floor/plasteel/dark,
/area/engine/engineering)
"Cn" = (
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"CH" = (
/obj/machinery/door/firedoor,
/obj/machinery/door/airlock/engineering/glass{
@@ -1605,20 +1619,6 @@
},
/turf/open/floor/engine,
/area/engine/engineering)
"Nw" = (
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/obj/effect/decal/cleanable/dirt,
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"Nx" = (
/obj/effect/turf_decal/stripes/line{
dir = 9
@@ -2384,11 +2384,11 @@ bW
VP
rt
Vg
px
px
nW
Cn
Cn
aa
aa
ae
ag
ag
xB
WI
IE
@@ -2608,12 +2608,12 @@ hy
js
Pa
xB
Nw
Nw
df
re
re
Vg
ad
ad
af
ah
ah
vO
lw
bH
JV
@@ -1,4 +1,67 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"aa" = (
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/engineering)
"ab" = (
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/obj/structure/cable{
icon_state = "4-8"
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plasteel,
/area/engine/engineering)
"ac" = (
/obj/structure/cable{
icon_state = "4-8"
},
/obj/structure/cable{
icon_state = "2-8"
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plasteel,
/area/engine/engineering)
"ad" = (
/obj/structure/cable{
icon_state = "4-8"
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plasteel,
/area/engine/engineering)
"ae" = (
/obj/structure/cable{
icon_state = "2-8"
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plasteel,
/area/engine/engineering)
"af" = (
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plasteel,
/area/engine/engineering)
"aT" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/machinery/button/door{
@@ -348,23 +411,6 @@
},
/turf/open/floor/plasteel,
/area/engine/engineering)
"wt" = (
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/engineering)
"xg" = (
/obj/structure/cable{
icon_state = "2-8"
},
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plasteel,
/area/engine/engineering)
"xx" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
@@ -478,19 +524,6 @@
},
/turf/open/floor/plating,
/area/engine/engineering)
"Bh" = (
/obj/structure/cable{
icon_state = "4-8"
},
/obj/structure/cable{
icon_state = "2-8"
},
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plasteel,
/area/engine/engineering)
"Bj" = (
/obj/structure/lattice/catwalk,
/obj/structure/cable{
@@ -605,16 +638,6 @@
/obj/item/clothing/gloves/color/yellow,
/turf/open/floor/plasteel,
/area/engine/engineering)
"HW" = (
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plasteel,
/area/engine/engineering)
"In" = (
/obj/effect/mapping_helpers/airlock/cyclelink_helper,
/obj/machinery/door/airlock/external{
@@ -645,16 +668,6 @@
},
/turf/open/floor/plating,
/area/engine/engineering)
"JC" = (
/obj/structure/cable{
icon_state = "4-8"
},
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plasteel,
/area/engine/engineering)
"JZ" = (
/obj/machinery/atmospherics/pipe/simple/orange/visible{
dir = 4
@@ -968,19 +981,6 @@
/obj/structure/lattice,
/turf/open/space/basic,
/area/space/nearstation)
"YY" = (
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/obj/structure/cable{
icon_state = "4-8"
},
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plasteel,
/area/engine/engineering)
"Zb" = (
/obj/effect/turf_decal/stripes/line{
dir = 10
@@ -1318,7 +1318,7 @@ xJ
gf
fh
dN
YY
ab
MD
Ch
Pt
@@ -1346,7 +1346,7 @@ LO
Eu
Pg
cP
Bh
ac
tv
rj
Pt
@@ -1374,7 +1374,7 @@ NS
xx
fh
zW
Bh
ac
tv
rj
Pt
@@ -1402,7 +1402,7 @@ yo
me
aT
Aw
JC
ad
WI
rj
Og
@@ -1429,7 +1429,7 @@ MJ
jH
FK
Ch
wt
aa
tE
rj
rj
@@ -1482,7 +1482,7 @@ dz
MJ
"}
(17,1,1) = {"
wt
aa
Zz
Wf
Ox
@@ -1538,7 +1538,7 @@ MJ
MJ
"}
(19,1,1) = {"
wt
aa
eJ
Zx
nW
@@ -1597,7 +1597,7 @@ MJ
jH
Nz
Ch
wt
aa
tE
rj
rj
@@ -1626,7 +1626,7 @@ AF
WX
HQ
Aw
JC
ad
WI
rj
Og
@@ -1654,7 +1654,7 @@ fh
kh
fh
fh
Bh
ac
tv
rj
Pt
@@ -1682,7 +1682,7 @@ fh
kh
uG
cP
xg
ae
tv
rj
Pt
@@ -1710,7 +1710,7 @@ eA
FY
mB
Rp
HW
af
Mi
Ch
Pt
+260 -236
View File
@@ -2512,9 +2512,6 @@
/obj/effect/turf_decal/tile/blue{
dir = 4
},
/obj/machinery/airalarm{
pixel_y = 23
},
/turf/open/floor/plasteel/dark,
/area/ai_monitored/security/armory)
"afa" = (
@@ -3231,11 +3228,10 @@
/turf/open/floor/plasteel,
/area/security/brig)
"agq" = (
/obj/machinery/door/poddoor/shutters{
id = "armory1";
name = "Armoury Shutter"
},
/obj/effect/turf_decal/delivery,
/obj/machinery/door/poddoor/shutters/window{
id = "armory1"
},
/turf/open/floor/plasteel/dark,
/area/ai_monitored/security/armory)
"agr" = (
@@ -3586,25 +3582,58 @@
pixel_y = -26;
req_access_txt = "3"
},
/obj/machinery/door/poddoor/shutters{
id = "armory1";
name = "Armoury Shutter"
},
/obj/effect/turf_decal/delivery,
/obj/machinery/door/poddoor/shutters/window{
id = "armory1"
},
/turf/open/floor/plasteel/dark,
/area/ai_monitored/security/armory)
"agW" = (
/obj/structure/rack,
/obj/structure/window/reinforced{
dir = 1;
layer = 2.9
},
/obj/item/storage/box/handcuffs{
pixel_x = -1;
pixel_y = 1
},
/obj/item/storage/box/handcuffs{
pixel_x = 1;
pixel_y = -1
},
/obj/effect/turf_decal/tile/neutral{
dir = 1
},
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/effect/turf_decal/tile/neutral{
dir = 4
},
/obj/effect/turf_decal/tile/neutral,
/obj/effect/turf_decal/tile/blue{
dir = 1
},
/obj/effect/turf_decal/tile/blue{
dir = 8
},
/obj/effect/turf_decal/bot,
/obj/machinery/camera/motion{
c_tag = "Armory Motion Sensor";
dir = 4
},
/obj/machinery/airalarm{
dir = 4;
pixel_x = -23
},
/turf/open/floor/plasteel/dark,
/area/ai_monitored/security/armory)
"agX" = (
/obj/machinery/door/poddoor/shutters{
id = "armory2";
name = "Armoury Shutter"
},
/obj/machinery/button/door{
id = "armory2";
name = "Armory Shutters";
pixel_y = -26;
req_access_txt = "3"
},
/obj/effect/turf_decal/delivery,
/obj/machinery/door/poddoor/shutters/window{
id = "armory2"
},
/turf/open/floor/plasteel/dark,
/area/ai_monitored/security/armory)
"agY" = (
@@ -3757,42 +3786,11 @@
/turf/open/floor/plasteel,
/area/security/main)
"ahm" = (
/obj/structure/rack,
/obj/structure/window/reinforced{
dir = 1;
layer = 2.9
},
/obj/item/storage/box/handcuffs{
pixel_x = -1;
pixel_y = 1
},
/obj/item/storage/box/handcuffs{
pixel_x = 1;
pixel_y = -1
},
/obj/effect/turf_decal/tile/neutral{
dir = 1
},
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/effect/turf_decal/tile/neutral{
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 4
},
/obj/effect/turf_decal/tile/neutral,
/obj/effect/turf_decal/tile/blue{
dir = 1
},
/obj/effect/turf_decal/tile/blue{
dir = 8
},
/obj/effect/turf_decal/bot,
/obj/machinery/camera/motion{
c_tag = "Armory Motion Sensor";
dir = 4
},
/turf/open/floor/plasteel/dark,
/area/ai_monitored/security/armory)
/turf/open/floor/plasteel,
/area/crew_quarters/fitness)
"ahn" = (
/turf/closed/wall,
/area/maintenance/fore/secondary)
@@ -3824,6 +3822,17 @@
},
/turf/open/floor/plasteel,
/area/security/processing)
"ahs" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 4
},
/obj/item/radio/intercom{
pixel_y = 25
},
/obj/effect/landmark/start/assistant,
/obj/structure/chair/sofa/right,
/turf/open/floor/plasteel,
/area/crew_quarters/fitness)
"aht" = (
/obj/effect/turf_decal/tile/red{
dir = 4
@@ -3971,6 +3980,17 @@
/obj/effect/turf_decal/bot,
/turf/open/floor/plasteel/dark,
/area/ai_monitored/security/armory)
"ahC" = (
/obj/machinery/atmospherics/pipe/manifold/supply/hidden{
dir = 8
},
/obj/structure/closet/wardrobe/white,
/obj/item/clothing/under/suit/waiter,
/obj/item/clothing/under/suit/waiter,
/obj/item/clothing/under/suit/waiter,
/obj/item/clothing/suit/straight_jacket,
/turf/open/floor/plasteel,
/area/crew_quarters/fitness)
"ahD" = (
/obj/structure/chair,
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
@@ -4100,6 +4120,30 @@
},
/turf/open/floor/plasteel,
/area/security/main)
"ahO" = (
/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
dir = 4;
pixel_y = 5
},
/obj/structure/chair/sofa/left{
dir = 1
},
/turf/open/floor/plasteel,
/area/crew_quarters/fitness)
"ahP" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/structure/closet/wardrobe/mixed,
/obj/item/clothing/under/costume/kilt,
/obj/item/clothing/under/costume/kilt,
/obj/item/clothing/under/dress/skirt/purple,
/obj/item/clothing/head/beret,
/obj/item/clothing/head/beret,
/obj/item/clothing/head/beret,
/obj/structure/sign/poster/official/fashion{
pixel_x = -32
},
/turf/open/floor/plasteel,
/area/crew_quarters/fitness)
"ahQ" = (
/obj/effect/turf_decal/tile/red{
dir = 8
@@ -4275,6 +4319,14 @@
/obj/machinery/atmospherics/components/unary/vent_scrubber/on,
/turf/open/floor/plasteel/showroomfloor,
/area/security/brig)
"aia" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/structure/closet/secure_closet/hydroponics,
/obj/structure/sign/poster/official/hydro_ad{
pixel_y = 32
},
/turf/open/floor/plasteel,
/area/hydroponics)
"aib" = (
/obj/structure/cable{
icon_state = "2-8"
@@ -4353,11 +4405,16 @@
/turf/open/floor/plasteel,
/area/security/brig)
"aih" = (
/obj/machinery/door/poddoor/shutters{
/obj/machinery/button/door{
id = "armory2";
name = "Armoury Shutter"
name = "Armory Shutters";
pixel_y = -26;
req_access_txt = "3"
},
/obj/effect/turf_decal/delivery,
/obj/machinery/door/poddoor/shutters/window{
id = "armory2"
},
/turf/open/floor/plasteel/dark,
/area/ai_monitored/security/armory)
"aii" = (
@@ -4614,6 +4671,16 @@
},
/turf/open/floor/plating,
/area/maintenance/fore/secondary)
"aiB" = (
/obj/machinery/vending/kink,
/obj/structure/disposalpipe/segment{
dir = 4
},
/obj/structure/sign/poster/official/fashion{
pixel_y = 32
},
/turf/open/floor/plasteel,
/area/crew_quarters/locker)
"aiC" = (
/obj/structure/cable{
icon_state = "1-4"
@@ -4722,6 +4789,13 @@
/obj/effect/turf_decal/bot,
/turf/open/floor/plasteel/dark,
/area/security/brig)
"aiJ" = (
/obj/structure/reagent_dispensers/watertank/high,
/obj/structure/sign/poster/official/hydro_ad{
pixel_x = -32
},
/turf/open/floor/plasteel,
/area/hydroponics)
"aiK" = (
/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
dir = 1
@@ -4774,6 +4848,14 @@
/obj/effect/turf_decal/box,
/turf/open/floor/plasteel/dark,
/area/security/brig)
"aiP" = (
/obj/structure/table,
/obj/item/storage/firstaid/regular,
/obj/structure/sign/poster/official/medical_green_cross{
pixel_x = -32
},
/turf/open/floor/plasteel/white,
/area/medical/medbay/central)
"aiQ" = (
/obj/effect/spawner/structure/window/reinforced,
/obj/structure/cable{
@@ -4797,6 +4879,13 @@
/obj/effect/spawner/structure/window/reinforced,
/turf/open/floor/plating,
/area/security/processing)
"aiV" = (
/obj/structure/disposalpipe/segment{
dir = 4
},
/obj/machinery/holopad,
/turf/open/floor/plasteel,
/area/hallway/primary/central)
"aiW" = (
/obj/structure/closet/bombcloset/security,
/obj/effect/turf_decal/bot,
@@ -4817,26 +4906,24 @@
/turf/open/floor/plating,
/area/ai_monitored/security/armory)
"aja" = (
/obj/machinery/door/poddoor/shutters{
id = "armory3";
name = "Armoury Shutter"
},
/obj/effect/turf_decal/delivery,
/obj/structure/cable{
icon_state = "4-8"
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/machinery/door/poddoor/shutters/window{
id = "armory3"
},
/turf/open/floor/plasteel/dark,
/area/ai_monitored/security/armory)
"ajb" = (
/obj/machinery/door/poddoor/shutters{
id = "armory3";
name = "Armoury Shutter"
},
/obj/effect/turf_decal/delivery,
/obj/structure/cable{
icon_state = "4-8"
},
/obj/machinery/door/poddoor/shutters/window{
id = "armory3"
},
/turf/open/floor/plasteel/dark,
/area/ai_monitored/security/armory)
"ajc" = (
@@ -4888,6 +4975,16 @@
/obj/effect/turf_decal/bot,
/turf/open/floor/plasteel/dark,
/area/security/brig)
"ajh" = (
/obj/structure/disposalpipe/segment{
dir = 4
},
/obj/effect/turf_decal/delivery,
/obj/structure/sign/poster/official/pda_ad800{
pixel_y = 32
},
/turf/open/floor/plasteel,
/area/hallway/primary/central)
"aji" = (
/obj/structure/chair{
name = "Judge"
@@ -4974,6 +5071,17 @@
},
/turf/open/floor/plating,
/area/security/vacantoffice/b)
"ajs" = (
/obj/structure/disposalpipe/segment,
/obj/structure/cable{
icon_state = "1-2"
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/structure/sign/poster/official/pda_ad600{
pixel_x = 32
},
/turf/open/floor/plasteel,
/area/crew_quarters/heads/hop)
"ajt" = (
/obj/machinery/camera{
c_tag = "Vacant Office B";
@@ -5001,6 +5109,15 @@
},
/turf/open/floor/plasteel,
/area/security/main)
"ajv" = (
/obj/machinery/computer/med_data{
dir = 3
},
/obj/structure/sign/poster/official/medical_green_cross{
pixel_x = -32
},
/turf/open/floor/plasteel/white,
/area/medical/sleeper)
"ajw" = (
/obj/structure/disposalpipe/segment{
dir = 6
@@ -5056,6 +5173,12 @@
},
/turf/open/floor/plasteel,
/area/security/main)
"ajB" = (
/obj/structure/sign/poster/official/medical_green_cross{
pixel_x = 32
},
/turf/open/floor/plasteel/white,
/area/medical/medbay/central)
"ajC" = (
/obj/structure/cable{
icon_state = "4-8"
@@ -5069,6 +5192,13 @@
},
/turf/open/floor/plasteel,
/area/security/brig)
"ajD" = (
/obj/effect/spawner/lootdrop/keg,
/obj/structure/sign/poster/contraband/scum{
pixel_x = -32
},
/turf/open/floor/plating,
/area/maintenance/port/aft)
"ajE" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/effect/turf_decal/tile/neutral{
@@ -5093,6 +5223,16 @@
},
/turf/open/floor/plasteel,
/area/security/brig)
"ajG" = (
/obj/structure/table,
/obj/item/kitchen/rollingpin,
/obj/item/reagent_containers/food/condiment/enzyme,
/obj/item/reagent_containers/food/condiment/sugar,
/obj/structure/sign/poster/contraband/scum{
pixel_x = -32
},
/turf/open/floor/plating,
/area/maintenance/port/aft)
"ajH" = (
/obj/machinery/atmospherics/pipe/manifold/supply/hidden{
dir = 4
@@ -5155,6 +5295,20 @@
/obj/effect/turf_decal/bot,
/turf/open/floor/plasteel/dark,
/area/security/brig)
"ajM" = (
/obj/structure/rack,
/obj/effect/spawner/lootdrop/maintenance{
lootcount = 2;
name = "2maintenance loot spawner"
},
/obj/structure/sign/poster/contraband/scum{
pixel_y = 32
},
/obj/structure/sign/poster/contraband/scum{
pixel_y = 32
},
/turf/open/floor/plating,
/area/maintenance/starboard/aft)
"ajN" = (
/obj/structure/cable{
icon_state = "4-8"
@@ -5309,6 +5463,18 @@
},
/turf/open/floor/plating,
/area/construction/mining/aux_base)
"aka" = (
/obj/structure/closet/secure_closet/bar{
req_access_txt = "25"
},
/obj/item/clothing/under/suit/waiter,
/obj/item/clothing/under/suit/waiter,
/obj/item/clothing/under/suit/waiter,
/obj/item/gun/ballistic/revolver/doublebarrel,
/obj/item/stack/sheet/metal/fifty,
/obj/item/stack/sheet/glass/fifty,
/turf/open/floor/wood,
/area/crew_quarters/bar)
"akb" = (
/obj/machinery/light{
dir = 8
@@ -5503,6 +5669,12 @@
/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden,
/turf/open/floor/plasteel,
/area/security/main)
"akt" = (
/obj/machinery/chem_master/condimaster{
name = "HoochMaster 2000"
},
/turf/open/floor/wood,
/area/crew_quarters/bar)
"aku" = (
/obj/structure/cable{
icon_state = "1-8"
@@ -8917,20 +9089,6 @@
},
/turf/open/floor/plasteel/grimy,
/area/security/detectives_office)
"asZ" = (
/obj/machinery/atmospherics/pipe/manifold/supply/hidden{
dir = 8
},
/obj/structure/closet/wardrobe/white,
/obj/item/clothing/under/suit/waiter,
/obj/item/clothing/under/suit/waiter,
/obj/item/clothing/under/suit/waiter,
/obj/structure/sign/poster/contraband/lizard{
pixel_x = -32
},
/obj/item/clothing/suit/straight_jacket,
/turf/open/floor/plasteel,
/area/crew_quarters/fitness)
"ata" = (
/turf/open/floor/wood,
/area/lawoffice)
@@ -9204,17 +9362,6 @@
},
/turf/open/floor/plasteel,
/area/crew_quarters/fitness)
"aua" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/structure/closet/wardrobe/mixed,
/obj/item/clothing/under/costume/kilt,
/obj/item/clothing/under/costume/kilt,
/obj/item/clothing/under/dress/skirt/purple,
/obj/item/clothing/head/beret,
/obj/item/clothing/head/beret,
/obj/item/clothing/head/beret,
/turf/open/floor/plasteel,
/area/crew_quarters/fitness)
"aub" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/obj/effect/turf_decal/tile/yellow,
@@ -15263,16 +15410,6 @@
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/turf/open/floor/plating,
/area/maintenance/starboard/fore)
"aJE" = (
/obj/structure/closet/secure_closet/bar{
req_access_txt = "25"
},
/obj/item/clothing/under/suit/waiter,
/obj/item/clothing/under/suit/waiter,
/obj/item/clothing/under/suit/waiter,
/obj/item/gun/ballistic/revolver/doublebarrel,
/turf/open/floor/wood,
/area/crew_quarters/bar)
"aJF" = (
/obj/machinery/newscaster{
pixel_x = 30
@@ -15667,11 +15804,6 @@
},
/turf/open/floor/wood,
/area/crew_quarters/bar)
"aKK" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/structure/closet/secure_closet/hydroponics,
/turf/open/floor/plasteel,
/area/hydroponics)
"aKL" = (
/obj/machinery/airalarm{
pixel_y = 24
@@ -16630,15 +16762,6 @@
},
/turf/open/floor/plasteel,
/area/hallway/primary/central)
"aND" = (
/obj/item/stack/sheet/metal/fifty,
/obj/item/stack/sheet/glass/fifty,
/obj/item/stack/cable_coil,
/obj/item/flashlight/lamp,
/obj/item/flashlight/lamp/green,
/obj/structure/table/wood,
/turf/open/floor/wood,
/area/crew_quarters/bar)
"aNE" = (
/obj/structure/disposalpipe/segment,
/obj/machinery/atmospherics/components/unary/vent_pump/on{
@@ -17828,13 +17951,6 @@
},
/turf/open/floor/plasteel,
/area/crew_quarters/locker)
"aQU" = (
/obj/machinery/vending/kink,
/obj/structure/disposalpipe/segment{
dir = 4
},
/turf/open/floor/plasteel,
/area/crew_quarters/locker)
"aQV" = (
/obj/machinery/vending/autodrobe/all_access,
/obj/structure/disposalpipe/segment{
@@ -21137,19 +21253,6 @@
/obj/item/reagent_containers/glass/bucket,
/turf/open/floor/plasteel,
/area/hydroponics)
"aYP" = (
/obj/structure/reagent_dispensers/watertank/high,
/obj/structure/sign/poster/contraband/lizard{
pixel_x = -32
},
/obj/structure/sign/poster/contraband/lizard{
pixel_x = -32
},
/obj/structure/sign/poster/contraband/lizard{
pixel_x = -32
},
/turf/open/floor/plasteel,
/area/hydroponics)
"aYQ" = (
/obj/machinery/hydroponics/constructable,
/obj/effect/turf_decal/tile/green{
@@ -24275,11 +24378,6 @@
/obj/structure/chair,
/turf/open/floor/plasteel/white,
/area/medical/medbay/central)
"bhf" = (
/obj/structure/table,
/obj/item/storage/firstaid/regular,
/turf/open/floor/plasteel/white,
/area/medical/medbay/central)
"bhg" = (
/obj/effect/turf_decal/tile/blue,
/obj/effect/turf_decal/tile/blue{
@@ -27673,10 +27771,6 @@
},
/turf/open/floor/plasteel,
/area/hallway/primary/central)
"boX" = (
/obj/machinery/holopad,
/turf/open/floor/plasteel,
/area/hallway/primary/central)
"boY" = (
/obj/structure/disposalpipe/segment{
dir = 4
@@ -27717,13 +27811,6 @@
},
/turf/open/floor/plasteel,
/area/crew_quarters/heads/hop)
"bpa" = (
/obj/structure/disposalpipe/segment{
dir = 4
},
/obj/effect/turf_decal/delivery,
/turf/open/floor/plasteel,
/area/hallway/primary/central)
"bpb" = (
/obj/structure/disposalpipe/segment{
dir = 4
@@ -27755,14 +27842,6 @@
},
/turf/open/floor/carpet,
/area/crew_quarters/heads/hop)
"bpf" = (
/obj/structure/disposalpipe/segment,
/obj/structure/cable{
icon_state = "1-2"
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/plasteel,
/area/crew_quarters/heads/hop)
"bph" = (
/obj/effect/turf_decal/stripes/line{
dir = 1
@@ -30936,12 +31015,6 @@
},
/turf/open/floor/plasteel/dark,
/area/medical/sleeper)
"bwC" = (
/obj/machinery/computer/med_data{
dir = 3
},
/turf/open/floor/plasteel/white,
/area/medical/sleeper)
"bwD" = (
/obj/machinery/sleeper{
dir = 8
@@ -44825,13 +44898,6 @@
/obj/structure/lattice/catwalk,
/turf/open/space,
/area/solar/port/aft)
"ccY" = (
/obj/structure/table,
/obj/item/kitchen/rollingpin,
/obj/item/reagent_containers/food/condiment/enzyme,
/obj/item/reagent_containers/food/condiment/sugar,
/turf/open/floor/plating,
/area/maintenance/port/aft)
"ccZ" = (
/obj/structure/chair/stool,
/turf/open/floor/plating,
@@ -55845,16 +55911,6 @@
},
/turf/open/space,
/area/solar/starboard/fore)
"jJg" = (
/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
dir = 4;
pixel_y = 5
},
/obj/structure/chair/sofa{
dir = 1
},
/turf/open/floor/plasteel,
/area/crew_quarters/fitness)
"jJF" = (
/obj/machinery/door/airlock/maintenance,
/obj/structure/cable{
@@ -56570,13 +56626,6 @@
/obj/machinery/atmospherics/components/unary/vent_scrubber/on,
/turf/open/floor/carpet,
/area/crew_quarters/dorms)
"lXE" = (
/obj/structure/chair/sofa/right,
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 4
},
/turf/open/floor/plasteel,
/area/crew_quarters/fitness)
"lZl" = (
/obj/structure/closet,
/obj/effect/spawner/lootdrop/maintenance,
@@ -56849,12 +56898,6 @@
},
/turf/open/floor/plasteel/dark,
/area/engine/gravity_generator)
"mOO" = (
/obj/structure/chair/sofa/left{
dir = 1
},
/turf/open/floor/plasteel,
/area/crew_quarters/fitness)
"mPk" = (
/obj/structure/bed,
/obj/machinery/button/door{
@@ -57716,14 +57759,6 @@
/obj/item/target/syndicate,
/turf/open/floor/plating,
/area/security/range)
"pFX" = (
/obj/structure/table/wood/fancy,
/obj/item/reagent_containers/food/drinks/soda_cans/starkist{
pixel_x = -3;
pixel_y = 5
},
/turf/open/floor/plasteel,
/area/crew_quarters/fitness)
"pHl" = (
/obj/structure/table,
/obj/item/storage/box/beakers{
@@ -60342,17 +60377,6 @@
"xxp" = (
/turf/open/floor/plating,
/area/security/range)
"xzd" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 4
},
/obj/structure/chair/sofa,
/obj/item/radio/intercom{
pixel_y = 25
},
/obj/effect/landmark/start/assistant,
/turf/open/floor/plasteel,
/area/crew_quarters/fitness)
"xzv" = (
/obj/effect/turf_decal/tile/red{
dir = 1
@@ -79828,7 +79852,7 @@ aLH
aLE
aOl
aPA
aQU
aiB
aQN
nLw
sLa
@@ -79867,7 +79891,7 @@ aaa
aaa
aaa
bCq
bJP
ajD
bCq
bSn
bCq
@@ -79880,7 +79904,7 @@ aaf
bCq
cAy
cAB
ccY
ajG
cAD
cAH
cfw
@@ -86014,7 +86038,7 @@ bjz
bkT
bjz
bjz
boX
aiV
bqv
bqv
bqv
@@ -86271,7 +86295,7 @@ bjB
bkW
bmp
bjz
bpa
ajh
bqy
cBr
bqy
@@ -87813,7 +87837,7 @@ bcd
bcd
bms
bnS
bpf
ajs
bqC
brZ
btE
@@ -89810,7 +89834,7 @@ aaZ
aeY
acn
agR
ahm
agW
ahA
aeE
agz
@@ -91097,8 +91121,8 @@ agq
agV
aaZ
aaZ
aih
agX
aih
aaZ
aaZ
aaZ
@@ -96031,7 +96055,7 @@ aYV
aYV
bet
bfH
bhf
aiP
wbE
bhh
wbE
@@ -96042,7 +96066,7 @@ bqP
bsy
bEe
bvh
bwC
ajv
bxN
bze
bAp
@@ -96514,8 +96538,8 @@ wig
str
rrM
clO
asZ
aua
ahC
ahP
oZl
awB
att
@@ -97283,9 +97307,9 @@ con
eVJ
dqb
qeA
lXE
pFX
mOO
ahm
fHG
fHG
fHG
fHG
pPi
@@ -97298,7 +97322,7 @@ sEi
alP
aGJ
aIe
aJE
aka
aLU
aKQ
aNu
@@ -97540,9 +97564,9 @@ fyS
eVJ
dqb
veS
xzd
ahs
sJI
jJg
ahO
fHG
eAJ
rvr
@@ -97815,7 +97839,7 @@ aHM
aJm
aKz
mjr
aND
akt
aJC
aab
aRg
@@ -99127,7 +99151,7 @@ bsx
bst
bfJ
bhh
bhh
ajB
bwK
bhh
bhh
@@ -100650,7 +100674,7 @@ aSR
aUi
aVJ
aOX
aYP
aiJ
bal
bam
aYV
@@ -101154,7 +101178,7 @@ wBd
aGC
aIl
aIq
aKK
aia
aMy
aIp
nGf
@@ -108931,7 +108955,7 @@ aaa
cNW
clt
cQw
bNB
ajM
cOe
cOe
cNW
+336 -279
View File
@@ -124,6 +124,33 @@
},
/turf/open/floor/plating,
/area/crew_quarters/abandoned_gambling_den)
"aaq" = (
/obj/structure/cable{
icon_state = "4-8"
},
/obj/effect/decal/cleanable/dirt,
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"aar" = (
/obj/structure/cable{
icon_state = "4-8"
},
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"aas" = (
/obj/docking_port/stationary/random{
id = "pod_lavaland1";
@@ -143,10 +170,265 @@
/obj/effect/landmark/xeno_spawn,
/turf/open/space,
/area/solar/starboard/fore)
"aav" = (
/obj/structure/cable{
icon_state = "4-8"
},
/obj/effect/decal/cleanable/oil,
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"aaw" = (
/obj/structure/cable{
icon_state = "4-8"
},
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"aax" = (
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engpa";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/engineering)
"aay" = (
/obj/structure/cable{
icon_state = "2-8"
},
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engpa";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/engineering)
"aaz" = (
/obj/effect/decal/cleanable/oil,
/obj/structure/cable{
icon_state = "1-4"
},
/obj/structure/cable{
icon_state = "2-4"
},
/obj/structure/cable{
icon_state = "4-8"
},
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engpa";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/engineering)
"aaA" = (
/obj/structure/cable{
icon_state = "1-8"
},
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engpa";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/engineering)
"aaB" = (
/obj/structure/cable{
icon_state = "1-2"
},
/obj/effect/turf_decal/stripes/line,
/obj/effect/turf_decal/stripes/line{
dir = 1
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engpa";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plasteel,
/area/engine/engineering)
"aaC" = (
/obj/structure/cable{
icon_state = "4-8"
},
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engpa";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plasteel,
/area/engine/engineering)
"aaD" = (
/obj/structure/cable{
icon_state = "1-4"
},
/obj/structure/cable{
icon_state = "2-4"
},
/obj/structure/cable{
icon_state = "4-8"
},
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engpa";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/engineering)
"aaE" = (
/obj/structure/lattice/catwalk,
/turf/open/space,
/area/solar/starboard/fore)
"aaF" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{
dir = 4
},
/obj/effect/spawner/structure/window/plasma/reinforced,
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/atmospherics_engine)
"aaG" = (
/obj/structure/cable/white{
icon_state = "1-2"
},
/obj/structure/cable/white{
icon_state = "0-2"
},
/obj/structure/cable/white{
icon_state = "2-4"
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/effect/spawner/structure/window/plasma/reinforced,
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/atmospherics_engine)
"aaH" = (
/obj/structure/cable/white{
icon_state = "0-8"
},
/obj/effect/decal/cleanable/dirt,
/obj/effect/spawner/structure/window/plasma/reinforced,
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/atmospherics_engine)
"aaI" = (
/obj/structure/dresser,
/obj/effect/decal/cleanable/dirt,
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/obj/structure/sign/poster/contraband/scum{
pixel_x = 32
},
/turf/open/floor/plasteel/cafeteria,
/area/maintenance/port/fore)
"aaJ" = (
/obj/item/twohanded/required/kirbyplants/random,
/obj/effect/turf_decal/tile/red,
/obj/effect/turf_decal/tile/red{
dir = 8
},
/obj/structure/sign/poster/official/nt_storm_officer{
pixel_y = -32
},
/turf/open/floor/plasteel,
/area/security/main)
"aaK" = (
/obj/machinery/flasher/portable,
/obj/effect/turf_decal/tile/neutral{
dir = 1
},
/obj/effect/turf_decal/tile/neutral,
/obj/effect/turf_decal/tile/neutral{
dir = 4
},
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/structure/sign/poster/official/nt_storm{
pixel_y = 32
},
/turf/open/floor/plasteel/dark,
/area/ai_monitored/security/armory)
"aaL" = (
/obj/structure/rack,
/obj/item/gun/energy/ionrifle,
/obj/item/clothing/suit/armor/laserproof,
/obj/item/gun/energy/temperature/security,
/obj/effect/turf_decal/tile/neutral{
dir = 1
},
/obj/effect/turf_decal/tile/neutral,
/obj/effect/turf_decal/tile/neutral{
dir = 4
},
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/structure/sign/poster/official/ion_rifle{
pixel_x = 32
},
/turf/open/floor/plasteel/dark,
/area/ai_monitored/security/armory)
"aaM" = (
/obj/machinery/vending/wardrobe/medi_wardrobe,
/obj/effect/turf_decal/tile/neutral,
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/structure/sign/poster/official/medical_green_cross{
pixel_y = 32
},
/turf/open/floor/plasteel,
/area/medical/storage)
"aaN" = (
/obj/structure/bed/roller,
/obj/machinery/iv_drip,
/obj/effect/turf_decal/tile/blue{
dir = 1
},
/obj/effect/turf_decal/tile/blue{
dir = 4
},
/obj/structure/sign/poster/official/medical_green_cross{
pixel_y = 32
},
/turf/open/floor/plasteel/white,
/area/medical/medbay/central)
"aaO" = (
/obj/effect/spawner/structure/window/reinforced,
/turf/open/floor/plating,
@@ -154,6 +436,30 @@
"aaP" = (
/turf/closed/wall/mineral/plastitanium,
/area/hallway/secondary/entry)
"aaQ" = (
/obj/structure/sign/poster/official/medical_green_cross,
/turf/closed/wall,
/area/medical/medbay/central)
"aaR" = (
/obj/structure/table/wood,
/obj/item/assembly/igniter,
/obj/item/assembly/igniter,
/obj/item/assembly/timer{
pixel_x = 3;
pixel_y = 3
},
/obj/effect/decal/cleanable/dirt,
/obj/structure/sign/poster/contraband/scum{
pixel_x = 32
},
/obj/structure/sign/poster/contraband/scum{
pixel_x = 32
},
/obj/structure/sign/poster/contraband/scum{
pixel_x = 32
},
/turf/open/floor/plating,
/area/crew_quarters/abandoned_gambling_den)
"aaS" = (
/turf/closed/wall/mineral/plastitanium,
/area/construction/mining/aux_base)
@@ -9068,13 +9374,6 @@
/obj/effect/turf_decal/bot,
/turf/open/floor/plasteel,
/area/engine/atmospherics_engine)
"avk" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{
dir = 4
},
/obj/effect/spawner/structure/window/plasma/reinforced,
/turf/open/floor/plating,
/area/engine/atmospherics_engine)
"avl" = (
/obj/structure/lattice/catwalk,
/obj/machinery/atmospherics/components/unary/outlet_injector/atmos/engine_waste{
@@ -10232,20 +10531,6 @@
},
/turf/open/floor/plasteel,
/area/engine/atmospherics_engine)
"axv" = (
/obj/structure/cable{
icon_state = "4-8"
},
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/obj/effect/decal/cleanable/dirt,
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/turf/open/floor/plating,
/area/engine/supermatter)
"axw" = (
/obj/structure/cable{
icon_state = "4-8"
@@ -10303,19 +10588,6 @@
},
/turf/open/floor/engine,
/area/engine/supermatter)
"axD" = (
/obj/structure/cable{
icon_state = "4-8"
},
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/turf/open/floor/plating,
/area/engine/supermatter)
"axE" = (
/obj/structure/cable{
icon_state = "2-8"
@@ -10427,12 +10699,6 @@
},
/turf/open/floor/plasteel,
/area/maintenance/port/fore)
"axN" = (
/obj/structure/dresser,
/obj/effect/decal/cleanable/dirt,
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/turf/open/floor/plasteel/cafeteria,
/area/maintenance/port/fore)
"axO" = (
/obj/structure/table/wood,
/obj/item/camera,
@@ -10979,20 +11245,6 @@
},
/turf/open/floor/circuit/green,
/area/engine/supermatter)
"ayM" = (
/obj/structure/cable{
icon_state = "4-8"
},
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/obj/effect/decal/cleanable/oil,
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/turf/open/floor/plating,
/area/engine/supermatter)
"ayN" = (
/obj/structure/cable{
icon_state = "2-8"
@@ -11587,19 +11839,6 @@
},
/turf/open/floor/plasteel,
/area/engine/atmospherics_engine)
"azS" = (
/obj/structure/cable{
icon_state = "4-8"
},
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/turf/open/floor/plating,
/area/engine/supermatter)
"azT" = (
/obj/machinery/power/rad_collector/anchored,
/obj/machinery/atmospherics/pipe/manifold/general/visible{
@@ -16677,20 +16916,6 @@
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/closed/wall/r_wall,
/area/engine/atmospherics_engine)
"aID" = (
/obj/structure/cable/white{
icon_state = "1-2"
},
/obj/structure/cable/white{
icon_state = "0-2"
},
/obj/structure/cable/white{
icon_state = "2-4"
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/effect/spawner/structure/window/plasma/reinforced,
/turf/open/floor/plating,
/area/engine/atmospherics_engine)
"aIE" = (
/obj/machinery/door/firedoor,
/obj/structure/cable/white{
@@ -16710,14 +16935,6 @@
},
/turf/open/floor/plasteel,
/area/engine/atmospherics_engine)
"aIF" = (
/obj/structure/cable/white{
icon_state = "0-8"
},
/obj/effect/decal/cleanable/dirt,
/obj/effect/spawner/structure/window/plasma/reinforced,
/turf/open/floor/plating,
/area/engine/atmospherics_engine)
"aIG" = (
/obj/machinery/portable_atmospherics/canister/toxins,
/obj/effect/turf_decal/bot,
@@ -41291,14 +41508,6 @@
},
/turf/open/floor/plasteel,
/area/security/main)
"bwj" = (
/obj/item/twohanded/required/kirbyplants/random,
/obj/effect/turf_decal/tile/red,
/obj/effect/turf_decal/tile/red{
dir = 8
},
/turf/open/floor/plasteel,
/area/security/main)
"bwk" = (
/obj/structure/cable/white{
icon_state = "1-2"
@@ -60266,23 +60475,6 @@
},
/turf/open/floor/plasteel,
/area/ai_monitored/security/armory)
"bXR" = (
/obj/structure/rack,
/obj/item/gun/energy/ionrifle,
/obj/item/clothing/suit/armor/laserproof,
/obj/item/gun/energy/temperature/security,
/obj/effect/turf_decal/tile/neutral{
dir = 1
},
/obj/effect/turf_decal/tile/neutral,
/obj/effect/turf_decal/tile/neutral{
dir = 4
},
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/turf/open/floor/plasteel/dark,
/area/ai_monitored/security/armory)
"bXS" = (
/obj/structure/window/reinforced{
dir = 8
@@ -66492,16 +66684,6 @@
/obj/effect/turf_decal/stripes/line,
/turf/open/floor/plating,
/area/engine/engineering)
"chv" = (
/obj/machinery/door/poddoor/shutters/preopen{
id = "engpa";
name = "Engineering Chamber Shutters"
},
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/turf/open/floor/plating,
/area/engine/engineering)
"chw" = (
/obj/effect/turf_decal/stripes/line{
dir = 8
@@ -67523,19 +67705,6 @@
},
/turf/open/floor/plating,
/area/engine/engineering)
"cjf" = (
/obj/machinery/door/poddoor/shutters/preopen{
id = "engpa";
name = "Engineering Chamber Shutters"
},
/obj/structure/cable{
icon_state = "2-8"
},
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/turf/open/floor/plating,
/area/engine/engineering)
"cjg" = (
/obj/effect/decal/cleanable/dirt,
/obj/effect/turf_decal/stripes/line{
@@ -68306,26 +68475,6 @@
},
/turf/open/floor/plating/airless,
/area/space/nearstation)
"ckA" = (
/obj/effect/decal/cleanable/oil,
/obj/machinery/door/poddoor/shutters/preopen{
id = "engpa";
name = "Engineering Chamber Shutters"
},
/obj/structure/cable{
icon_state = "1-4"
},
/obj/structure/cable{
icon_state = "2-4"
},
/obj/structure/cable{
icon_state = "4-8"
},
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/turf/open/floor/plating,
/area/engine/engineering)
"ckB" = (
/obj/structure/cable{
icon_state = "4-8"
@@ -69094,19 +69243,6 @@
},
/turf/open/floor/plating/airless,
/area/space/nearstation)
"clV" = (
/obj/machinery/door/poddoor/shutters/preopen{
id = "engpa";
name = "Engineering Chamber Shutters"
},
/obj/structure/cable{
icon_state = "1-8"
},
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/turf/open/floor/plating,
/area/engine/engineering)
"clW" = (
/obj/structure/rack,
/obj/item/crowbar,
@@ -70125,20 +70261,6 @@
/obj/machinery/status_display/evac,
/turf/closed/wall/r_wall,
/area/engine/engineering)
"cnE" = (
/obj/machinery/door/poddoor/shutters/preopen{
id = "engpa";
name = "Engineering Chamber Shutters"
},
/obj/structure/cable{
icon_state = "1-2"
},
/obj/effect/turf_decal/stripes/line,
/obj/effect/turf_decal/stripes/line{
dir = 1
},
/turf/open/floor/plasteel,
/area/engine/engineering)
"cnF" = (
/obj/machinery/requests_console{
department = "Chapel Office";
@@ -71572,22 +71694,6 @@
},
/turf/open/floor/plating,
/area/engine/engineering)
"cqw" = (
/obj/machinery/door/poddoor/shutters/preopen{
id = "engpa";
name = "Engineering Chamber Shutters"
},
/obj/structure/cable{
icon_state = "4-8"
},
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/turf/open/floor/plasteel,
/area/engine/engineering)
"cqx" = (
/obj/structure/cable{
icon_state = "4-8"
@@ -76839,25 +76945,6 @@
/obj/effect/turf_decal/stripes/corner,
/turf/open/floor/plating/airless,
/area/space/nearstation)
"czs" = (
/obj/machinery/door/poddoor/shutters/preopen{
id = "engpa";
name = "Engineering Chamber Shutters"
},
/obj/structure/cable{
icon_state = "1-4"
},
/obj/structure/cable{
icon_state = "2-4"
},
/obj/structure/cable{
icon_state = "4-8"
},
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/turf/open/floor/plating,
/area/engine/engineering)
"czt" = (
/obj/structure/cable{
icon_state = "1-8"
@@ -85482,14 +85569,6 @@
},
/turf/open/floor/plasteel,
/area/medical/storage)
"cNO" = (
/obj/machinery/vending/wardrobe/medi_wardrobe,
/obj/effect/turf_decal/tile/neutral,
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/turf/open/floor/plasteel,
/area/medical/storage)
"cNP" = (
/obj/machinery/disposal/bin,
/obj/structure/disposalpipe/trunk,
@@ -87271,17 +87350,6 @@
},
/turf/open/floor/plasteel/white,
/area/medical/medbay/central)
"cRa" = (
/obj/structure/bed/roller,
/obj/machinery/iv_drip,
/obj/effect/turf_decal/tile/blue{
dir = 1
},
/obj/effect/turf_decal/tile/blue{
dir = 4
},
/turf/open/floor/plasteel/white,
/area/medical/medbay/central)
"cRb" = (
/obj/structure/bed/roller,
/obj/machinery/iv_drip,
@@ -103990,17 +104058,6 @@
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/turf/open/floor/wood,
/area/crew_quarters/abandoned_gambling_den)
"duk" = (
/obj/structure/table/wood,
/obj/item/assembly/igniter,
/obj/item/assembly/igniter,
/obj/item/assembly/timer{
pixel_x = 3;
pixel_y = 3
},
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/plating,
/area/crew_quarters/abandoned_gambling_den)
"dul" = (
/obj/structure/table,
/obj/item/stack/packageWrap,
@@ -151484,10 +151541,10 @@ car
cbV
cdJ
car
chv
cjf
ckA
clV
aax
aay
aaz
aaA
cnC
cpa
cqs
@@ -151495,10 +151552,10 @@ cqr
ctq
cuR
cnC
cjf
czs
clV
chv
aay
aaD
aaA
aax
car
cFO
cbV
@@ -152002,13 +152059,13 @@ chx
cjh
ckC
clX
cnE
aaB
cpc
cqu
cqr
cts
cuT
cnE
aaB
clX
czt
cAL
@@ -152040,7 +152097,7 @@ dof
dmi
dry
dta
duk
aaR
dvY
dod
dmi
@@ -152458,9 +152515,9 @@ asq
atO
auX
awf
axv
axv
azS
aaq
aaq
aaw
awi
aCk
aDn
@@ -152518,9 +152575,9 @@ cjn
clZ
cnF
car
cqw
aaC
car
cqw
aaC
car
car
cxF
@@ -154514,16 +154571,16 @@ asy
atW
avf
awi
axD
ayM
axD
aar
aav
aar
awf
aCp
aDs
aEv
aFE
aHh
aID
aaG
aKb
aLv
aMG
@@ -155037,7 +155094,7 @@ aDt
aEx
aFG
aHj
aIF
aaH
aKd
aLx
aMG
@@ -155797,8 +155854,8 @@ aad
alT
alT
alT
avk
avk
aaF
aaF
alT
alT
azZ
@@ -159140,7 +159197,7 @@ asL
aue
avt
aws
axN
aaI
ayY
aAc
aBo
@@ -170534,7 +170591,7 @@ cNz
dbm
dcX
dev
cPy
aaQ
dhe
diz
dkp
@@ -171296,7 +171353,7 @@ cKE
bsE
cNE
cPy
cRa
aaN
cSK
cUE
cQX
@@ -174892,7 +174949,7 @@ cIc
cAm
cKO
cMm
cNO
aaM
vEq
cRi
cSV
@@ -180771,7 +180828,7 @@ bFP
bHI
bJC
bLs
bNp
aaK
bNp
bNp
bTi
@@ -181018,7 +181075,7 @@ bpp
bru
btt
buQ
bwj
aaJ
bhd
byO
bAs
@@ -181804,7 +181861,7 @@ bPA
bRw
bTk
bVr
bXR
aaL
bZY
cbL
bLs
+17 -17
View File
@@ -53,6 +53,17 @@
"aaf" = (
/turf/closed/wall/r_wall,
/area/security/brig)
"aag" = (
/obj/structure/cable{
icon_state = "4-8"
},
/obj/effect/turf_decal/caution/stand_clear,
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plasteel/dark,
/area/engine/supermatter)
"aah" = (
/obj/effect/spawner/structure/window/reinforced,
/obj/machinery/door/poddoor/preopen{
@@ -72321,17 +72332,6 @@
},
/turf/open/floor/plasteel/showroomfloor,
/area/ai_monitored/security/armory)
"cin" = (
/obj/structure/cable{
icon_state = "4-8"
},
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/obj/effect/turf_decal/caution/stand_clear,
/turf/open/floor/plasteel/dark,
/area/engine/supermatter)
"cio" = (
/obj/effect/turf_decal/tile/red{
dir = 4
@@ -122951,9 +122951,9 @@ coc
azE
brn
aLF
cin
cin
cin
aag
aag
aag
aLF
cut
cuO
@@ -125007,9 +125007,9 @@ cos
aAd
bFh
aLF
cin
cin
cin
aag
aag
aag
aLF
cuA
cuW
+285 -226
View File
@@ -2,10 +2,77 @@
"aaa" = (
/turf/open/space/basic,
/area/space)
"aab" = (
/obj/item/radio/intercom{
name = "Station Intercom (General)";
pixel_y = 24
},
/obj/structure/rack,
/obj/item/grenade/barrier{
pixel_x = -3;
pixel_y = 1
},
/obj/item/grenade/barrier,
/obj/item/grenade/barrier{
pixel_x = 3;
pixel_y = -1
},
/obj/item/grenade/barrier{
pixel_x = 6;
pixel_y = -2
},
/obj/effect/turf_decal/tile/neutral{
dir = 1
},
/obj/effect/turf_decal/tile/neutral,
/obj/effect/turf_decal/tile/neutral{
dir = 4
},
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/structure/sign/poster/official/nt_storm_officer{
pixel_x = -32
},
/turf/open/floor/plasteel/dark,
/area/ai_monitored/security/armory)
"aac" = (
/obj/effect/landmark/carpspawn,
/turf/open/space,
/area/space)
"aad" = (
/obj/structure/rack,
/obj/item/clothing/suit/armor/bulletproof,
/obj/item/clothing/head/helmet/alt,
/obj/item/clothing/suit/armor/bulletproof,
/obj/item/clothing/head/helmet/alt,
/obj/item/clothing/suit/armor/bulletproof,
/obj/item/clothing/head/helmet/alt,
/obj/effect/turf_decal/tile/neutral{
dir = 1
},
/obj/effect/turf_decal/tile/neutral,
/obj/effect/turf_decal/tile/neutral{
dir = 4
},
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/structure/sign/poster/official/nt_storm{
pixel_x = 32
},
/turf/open/floor/plasteel/dark,
/area/ai_monitored/security/armory)
"aae" = (
/obj/structure/cable{
icon_state = "1-2"
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"aaf" = (
/obj/structure/lattice,
/turf/open/space,
@@ -246,6 +313,19 @@
},
/turf/open/floor/plating,
/area/security/prison)
"aaM" = (
/obj/structure/disposalpipe/segment{
dir = 4
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/obj/structure/cable{
icon_state = "1-8"
},
/turf/open/floor/plasteel,
/area/engine/engineering)
"aaN" = (
/obj/structure/cable{
icon_state = "0-2"
@@ -288,6 +368,58 @@
},
/turf/open/floor/plasteel,
/area/security/prison)
"aaU" = (
/obj/structure/cable{
icon_state = "1-2"
},
/obj/item/crowbar,
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"aaV" = (
/obj/structure/cable/yellow{
icon_state = "1-8"
},
/obj/effect/turf_decal/stripes/line{
dir = 10
},
/obj/effect/landmark/start/station_engineer,
/turf/open/floor/plasteel,
/area/engine/engineering)
"aaW" = (
/obj/effect/turf_decal/tile/neutral{
dir = 1
},
/obj/effect/turf_decal/tile/neutral,
/obj/effect/turf_decal/tile/neutral{
dir = 4
},
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/machinery/door/poddoor/shutters/window{
id = "armory";
name = "Armoury Shutters"
},
/turf/open/floor/plasteel/dark,
/area/ai_monitored/security/armory)
"aaX" = (
/obj/structure/disposalpipe/segment,
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 9
},
/obj/structure/cable/yellow{
icon_state = "1-2"
},
/obj/effect/turf_decal/stripes/line{
dir = 1
},
/obj/effect/landmark/start/station_engineer,
/turf/open/floor/plasteel,
/area/engine/engineering)
"aaY" = (
/obj/structure/cable{
icon_state = "1-2"
@@ -322,6 +454,20 @@
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/plating,
/area/security/prison)
"abd" = (
/obj/machinery/vending/cola/random,
/obj/structure/sign/poster/official/pda_ad600{
pixel_x = -32
},
/obj/structure/sign/poster/official/pda_ad800{
pixel_x = -32;
pixel_y = 32
},
/obj/structure/sign/poster/official/pda_ad{
pixel_y = 32
},
/turf/open/floor/plasteel/dark,
/area/hallway/secondary/command)
"abe" = (
/turf/closed/wall,
/area/security/prison)
@@ -376,6 +522,14 @@
/obj/item/canvas/twentythreeXtwentythree,
/turf/open/floor/plasteel,
/area/security/prison)
"abk" = (
/obj/structure/kitchenspike_frame,
/obj/effect/decal/cleanable/blood/gibs/old,
/obj/structure/sign/poster/contraband/scum{
pixel_y = -32
},
/turf/open/floor/plating,
/area/maintenance/port/aft)
"abl" = (
/obj/structure/table,
/obj/machinery/computer/libraryconsole/bookmanagement,
@@ -445,6 +599,25 @@
},
/turf/open/floor/plasteel/cafeteria,
/area/security/prison)
"abt" = (
/obj/machinery/vending/hydroseeds{
slogan_delay = 700
},
/obj/effect/turf_decal/tile/neutral{
dir = 1
},
/obj/effect/turf_decal/tile/neutral,
/obj/effect/turf_decal/tile/neutral{
dir = 4
},
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/structure/sign/poster/official/hydro_ad{
pixel_x = -32
},
/turf/open/floor/plasteel/dark,
/area/hallway/primary/central)
"abu" = (
/obj/docking_port/stationary{
dwidth = 1;
@@ -521,6 +694,16 @@
/obj/structure/chair/stool,
/turf/open/floor/plasteel,
/area/security/prison)
"abE" = (
/obj/machinery/hydroponics/constructable,
/obj/effect/turf_decal/stripes/line{
dir = 1
},
/obj/structure/sign/poster/official/hydro_ad{
pixel_y = -32
},
/turf/open/floor/plasteel,
/area/hydroponics)
"abF" = (
/obj/structure/table,
/obj/structure/cable/yellow{
@@ -542,6 +725,30 @@
/obj/item/toy/cards/deck,
/turf/open/floor/plasteel,
/area/security/prison)
"abH" = (
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
/obj/machinery/light{
dir = 1
},
/obj/effect/turf_decal/tile/blue{
dir = 1
},
/obj/effect/turf_decal/tile/blue{
dir = 4
},
/obj/effect/turf_decal/tile/blue{
dir = 8
},
/obj/structure/sign/poster/official/medical_green_cross{
pixel_y = 32
},
/turf/open/floor/plasteel/white,
/area/medical/medbay/central)
"abI" = (
/obj/structure/cable/yellow{
icon_state = "2-4"
@@ -723,6 +930,16 @@
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/plasteel,
/area/security/prison)
"acd" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/structure/sign/poster/official/medical_green_cross{
pixel_x = -32
},
/turf/open/floor/plasteel,
/area/hallway/primary/aft)
"ace" = (
/obj/machinery/vending/sustenance{
desc = "A vending machine normally reserved for work camps.";
@@ -1388,6 +1605,22 @@
},
/turf/open/floor/plating,
/area/crew_quarters/fitness/recreation)
"adk" = (
/obj/structure/sign/poster/contraband/scum{
pixel_y = -32
},
/turf/open/floor/plating,
/area/maintenance/fore)
"adl" = (
/obj/structure/closet/crate{
icon_state = "crateopen"
},
/obj/item/storage/box/donkpockets,
/obj/structure/sign/poster/contraband/scum{
pixel_y = -32
},
/turf/open/floor/plating,
/area/maintenance/fore)
"adm" = (
/obj/structure/table,
/obj/item/flashlight/lamp,
@@ -1568,6 +1801,35 @@
},
/turf/open/space,
/area/space/nearstation)
"adH" = (
/obj/structure/closet/wardrobe/grey,
/obj/effect/turf_decal/tile/neutral{
dir = 1
},
/obj/effect/turf_decal/tile/neutral,
/obj/effect/turf_decal/tile/neutral{
dir = 4
},
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/structure/sign/poster/official/fashion{
pixel_y = -32
},
/obj/structure/sign/poster/official/fashion{
pixel_y = -32
},
/turf/open/floor/plasteel/dark,
/area/crew_quarters/locker)
"adI" = (
/obj/structure/rack,
/obj/item/hatchet,
/obj/item/reagent_containers/blood/random,
/obj/structure/sign/poster/contraband/scum{
pixel_y = -32
},
/turf/open/floor/plating,
/area/maintenance/starboard/aft)
"adJ" = (
/obj/item/radio/intercom{
name = "Station Intercom (General)";
@@ -2918,37 +3180,6 @@
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/plasteel/dark,
/area/ai_monitored/security/armory)
"afZ" = (
/obj/item/radio/intercom{
name = "Station Intercom (General)";
pixel_y = 24
},
/obj/structure/rack,
/obj/item/grenade/barrier{
pixel_x = -3;
pixel_y = 1
},
/obj/item/grenade/barrier,
/obj/item/grenade/barrier{
pixel_x = 3;
pixel_y = -1
},
/obj/item/grenade/barrier{
pixel_x = 6;
pixel_y = -2
},
/obj/effect/turf_decal/tile/neutral{
dir = 1
},
/obj/effect/turf_decal/tile/neutral,
/obj/effect/turf_decal/tile/neutral{
dir = 4
},
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/turf/open/floor/plasteel/dark,
/area/ai_monitored/security/armory)
"aga" = (
/obj/effect/turf_decal/tile/neutral{
dir = 1
@@ -3427,26 +3658,6 @@
},
/turf/open/floor/plasteel/dark,
/area/security/prison)
"agQ" = (
/obj/structure/rack,
/obj/item/clothing/suit/armor/bulletproof,
/obj/item/clothing/head/helmet/alt,
/obj/item/clothing/suit/armor/bulletproof,
/obj/item/clothing/head/helmet/alt,
/obj/item/clothing/suit/armor/bulletproof,
/obj/item/clothing/head/helmet/alt,
/obj/effect/turf_decal/tile/neutral{
dir = 1
},
/obj/effect/turf_decal/tile/neutral,
/obj/effect/turf_decal/tile/neutral{
dir = 4
},
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/turf/open/floor/plasteel/dark,
/area/ai_monitored/security/armory)
"agR" = (
/obj/machinery/airalarm{
dir = 4;
@@ -4781,23 +4992,6 @@
},
/turf/open/floor/plasteel/dark,
/area/security/warden)
"ajs" = (
/obj/machinery/door/poddoor/shutters{
id = "armory";
name = "armory shutters"
},
/obj/effect/turf_decal/tile/neutral{
dir = 1
},
/obj/effect/turf_decal/tile/neutral,
/obj/effect/turf_decal/tile/neutral{
dir = 4
},
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/turf/open/floor/plasteel/dark,
/area/ai_monitored/security/armory)
"ajt" = (
/obj/structure/closet{
name = "Evidence Closet 5"
@@ -11663,13 +11857,6 @@
},
/turf/open/floor/plasteel/dark,
/area/security/brig)
"awA" = (
/obj/structure/closet/crate{
icon_state = "crateopen"
},
/obj/item/storage/box/donkpockets,
/turf/open/floor/plating,
/area/maintenance/fore)
"awB" = (
/obj/structure/reagent_dispensers/watertank,
/obj/item/storage/box/lights/mixed,
@@ -16876,11 +17063,6 @@
},
/turf/open/floor/plasteel,
/area/engine/engineering)
"aGW" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/obj/effect/landmark/start/station_engineer,
/turf/open/floor/plasteel,
/area/engine/engineering)
"aGX" = (
/obj/machinery/atmospherics/components/unary/vent_pump/on{
dir = 8
@@ -21786,20 +21968,6 @@
},
/turf/open/floor/plasteel,
/area/engine/engineering)
"aRq" = (
/obj/structure/disposalpipe/segment{
dir = 4
},
/obj/effect/landmark/start/station_engineer,
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/obj/structure/cable{
icon_state = "1-8"
},
/turf/open/floor/plasteel,
/area/engine/engineering)
"aRr" = (
/obj/structure/cable/yellow{
icon_state = "1-2"
@@ -22834,15 +23002,6 @@
},
/turf/open/floor/plasteel/dark,
/area/engine/engineering)
"aTF" = (
/obj/structure/cable/yellow{
icon_state = "1-8"
},
/obj/effect/turf_decal/stripes/line{
dir = 10
},
/turf/open/floor/plasteel,
/area/engine/engineering)
"aTG" = (
/obj/structure/disposalpipe/segment{
dir = 6
@@ -23483,20 +23642,6 @@
},
/turf/open/floor/plasteel/dark,
/area/crew_quarters/locker)
"aUO" = (
/obj/structure/closet/wardrobe/grey,
/obj/effect/turf_decal/tile/neutral{
dir = 1
},
/obj/effect/turf_decal/tile/neutral,
/obj/effect/turf_decal/tile/neutral{
dir = 4
},
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/turf/open/floor/plasteel/dark,
/area/crew_quarters/locker)
"aUP" = (
/obj/structure/closet/wardrobe/white,
/obj/effect/turf_decal/tile/neutral{
@@ -26034,19 +26179,6 @@
},
/turf/open/floor/plasteel,
/area/engine/engineering)
"aZJ" = (
/obj/structure/disposalpipe/segment,
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 9
},
/obj/structure/cable/yellow{
icon_state = "1-2"
},
/obj/effect/turf_decal/stripes/line{
dir = 1
},
/turf/open/floor/plasteel,
/area/engine/engineering)
"aZK" = (
/obj/machinery/atmospherics/components/unary/vent_scrubber/on,
/obj/machinery/shower{
@@ -39514,10 +39646,6 @@
"bzJ" = (
/turf/closed/wall,
/area/hallway/secondary/command)
"bzK" = (
/obj/machinery/vending/cola/random,
/turf/open/floor/plasteel/dark,
/area/hallway/secondary/command)
"bzL" = (
/obj/effect/turf_decal/bot,
/turf/open/floor/plasteel,
@@ -53582,22 +53710,6 @@
},
/turf/open/floor/wood,
/area/crew_quarters/theatre)
"ccp" = (
/obj/machinery/vending/hydroseeds{
slogan_delay = 700
},
/obj/effect/turf_decal/tile/neutral{
dir = 1
},
/obj/effect/turf_decal/tile/neutral,
/obj/effect/turf_decal/tile/neutral{
dir = 4
},
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/turf/open/floor/plasteel/dark,
/area/hallway/primary/central)
"ccq" = (
/obj/structure/table,
/obj/item/book/manual/hydroponics_pod_people,
@@ -56716,27 +56828,6 @@
},
/turf/open/floor/plasteel/white,
/area/medical/sleeper)
"cik" = (
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
/obj/machinery/light{
dir = 1
},
/obj/effect/turf_decal/tile/blue{
dir = 1
},
/obj/effect/turf_decal/tile/blue{
dir = 4
},
/obj/effect/turf_decal/tile/blue{
dir = 8
},
/turf/open/floor/plasteel/white,
/area/medical/medbay/central)
"cil" = (
/obj/structure/cable/yellow{
icon_state = "2-8"
@@ -61846,12 +61937,6 @@
/obj/item/gun/syringe/dart,
/turf/open/floor/plating,
/area/maintenance/starboard/aft)
"csb" = (
/obj/structure/rack,
/obj/item/hatchet,
/obj/item/reagent_containers/blood/random,
/turf/open/floor/plating,
/area/maintenance/starboard/aft)
"csc" = (
/obj/machinery/iv_drip,
/obj/item/roller,
@@ -80107,27 +80192,6 @@
/obj/structure/lattice/catwalk,
/turf/open/space,
/area/science/xenobiology)
"djt" = (
/obj/structure/cable{
icon_state = "1-2"
},
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"djx" = (
/obj/structure/cable{
icon_state = "1-2"
},
/obj/item/crowbar,
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"djz" = (
/obj/effect/mapping_helpers/airlock/cyclelink_helper,
/obj/machinery/door/airlock/external{
@@ -81817,11 +81881,6 @@
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/wood,
/area/security/vacantoffice)
"hvt" = (
/obj/structure/kitchenspike_frame,
/obj/effect/decal/cleanable/blood/gibs/old,
/turf/open/floor/plating,
/area/maintenance/port/aft)
"hyP" = (
/obj/machinery/door/airlock/external{
name = "Escape Pod Two"
@@ -99850,7 +99909,7 @@ dux
iLj
dvt
bXE
hvt
abk
dux
dux
dux
@@ -105768,7 +105827,7 @@ cdr
cew
cfL
bXK
cik
abH
cjK
clj
cmr
@@ -106515,7 +106574,7 @@ bsM
bun
bwi
bkz
bzK
abd
bBz
bDa
bEE
@@ -110319,7 +110378,7 @@ aaa
aaf
aeq
aeq
afZ
aab
agR
ahE
aiA
@@ -110394,7 +110453,7 @@ cdG
caq
cgb
chg
chg
acd
chg
clx
cmD
@@ -111607,7 +111666,7 @@ afX
agc
dBX
agc
ajs
aaW
ajz
akI
amc
@@ -111861,7 +111920,7 @@ aaa
aaf
aeq
aeq
agQ
aad
ahC
ahI
aeq
@@ -115529,7 +115588,7 @@ bWH
bYc
bZq
caG
ccp
abt
bSS
ceZ
cgo
@@ -116750,7 +116809,7 @@ agq
agq
aje
alb
aje
adk
agq
aur
aqb
@@ -117034,7 +117093,7 @@ aOt
aQU
aSg
aTt
aUO
adH
aUM
boW
aZt
@@ -117272,7 +117331,7 @@ ary
asR
aje
auc
awA
adl
axC
ayK
aAa
@@ -117842,7 +117901,7 @@ bWQ
soe
bWQ
caL
ccv
abE
bST
csg
cgq
@@ -121195,7 +121254,7 @@ dwX
ciL
ciL
cou
csb
adI
dvY
mjJ
krD
@@ -123201,7 +123260,7 @@ axY
aPY
aRn
aSt
aTF
aaV
aUY
aWA
aYp
@@ -123962,7 +124021,7 @@ aBK
aCS
aEo
aFw
aGW
aHY
aHY
aHY
aKB
@@ -123970,7 +124029,7 @@ aMd
aNr
aOP
dCw
aRq
aaM
aSw
aTI
aVb
@@ -124233,7 +124292,7 @@ aTJ
dfX
aWD
aVc
aZJ
aaX
bbz
bcK
bel
@@ -126275,7 +126334,7 @@ ddZ
ded
del
des
djt
aae
daY
daZ
dbb
@@ -126283,7 +126342,7 @@ aMk
aNv
dfk
dfq
djt
aae
dfG
dfQ
dfZ
@@ -126532,7 +126591,7 @@ aBQ
dee
aEr
des
djt
aae
daY
daZ
dbb
@@ -126540,7 +126599,7 @@ dfa
aNv
dfk
daY
djx
aaU
dfG
cXz
aVe
@@ -126789,7 +126848,7 @@ aBQ
dee
aEr
aKL
djt
aae
daY
deS
dbb
@@ -126797,7 +126856,7 @@ aMk
aNv
dfm
daY
djt
aae
dbg
dfR
dga
+117 -97
View File
@@ -950,6 +950,23 @@
},
/turf/open/floor/plasteel/dark,
/area/bridge)
"abn" = (
/obj/effect/spawner/structure/window/reinforced,
/obj/structure/cable{
icon_state = "1-2"
},
/obj/structure/cable/white{
icon_state = "0-8"
},
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 4
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/engineering)
"abo" = (
/obj/effect/turf_decal/tile/neutral,
/obj/effect/turf_decal/tile/neutral{
@@ -1257,6 +1274,20 @@
},
/turf/open/floor/plasteel,
/area/science/mixing)
"abQ" = (
/obj/structure/cable/white{
icon_state = "0-2"
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 6
},
/obj/effect/spawner/structure/window/plasma/reinforced,
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/gravity_generator)
"abR" = (
/obj/structure/lattice,
/turf/open/space,
@@ -1638,6 +1669,54 @@
},
/turf/open/floor/plasteel,
/area/maintenance/starboard)
"acz" = (
/obj/structure/cable/white{
icon_state = "0-2"
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
/obj/effect/spawner/structure/window/plasma/reinforced,
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/engineering)
"acA" = (
/obj/structure/cable/white,
/obj/machinery/atmospherics/pipe/manifold/supply/hidden{
dir = 4
},
/obj/effect/spawner/structure/window/plasma/reinforced,
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/gravity_generator)
"acB" = (
/obj/structure/cable/white,
/obj/effect/spawner/structure/window/plasma/reinforced,
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/engineering)
"acC" = (
/obj/structure/cable{
icon_state = "4-8"
},
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"acD" = (
/obj/item/pickaxe/emergency,
/turf/open/floor/plating/asteroid,
@@ -2076,6 +2155,33 @@
/obj/structure/sign/warning/vacuum,
/turf/open/floor/plating,
/area/quartermaster/storage)
"adr" = (
/obj/structure/cable{
icon_state = "4-8"
},
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"ads" = (
/obj/structure/cable{
icon_state = "4-8"
},
/obj/effect/decal/cleanable/oil,
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"adv" = (
/obj/structure/closet/crate{
icon_state = "crateopen"
@@ -18300,19 +18406,6 @@
},
/turf/open/floor/plasteel,
/area/engine/engineering)
"aGl" = (
/obj/effect/spawner/structure/window/reinforced,
/obj/structure/cable{
icon_state = "1-2"
},
/obj/structure/cable/white{
icon_state = "0-8"
},
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 4
},
/turf/open/floor/plating,
/area/engine/engineering)
"aGm" = (
/obj/structure/sign/warning/radiation,
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
@@ -20085,16 +20178,6 @@
},
/turf/open/floor/plasteel,
/area/engine/gravity_generator)
"aJo" = (
/obj/structure/cable/white{
icon_state = "0-2"
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 6
},
/obj/effect/spawner/structure/window/plasma/reinforced,
/turf/open/floor/plating,
/area/engine/gravity_generator)
"aJp" = (
/obj/structure/cable/white{
icon_state = "1-2"
@@ -20171,16 +20254,6 @@
},
/turf/open/floor/engine,
/area/engine/engineering)
"aJA" = (
/obj/structure/cable/white{
icon_state = "0-2"
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
/obj/effect/spawner/structure/window/plasma/reinforced,
/turf/open/floor/plating,
/area/engine/engineering)
"aJB" = (
/obj/structure/table/reinforced,
/obj/item/stack/sheet/metal/fifty,
@@ -21472,14 +21545,6 @@
/obj/item/clothing/glasses/meson/engine,
/turf/open/floor/plasteel,
/area/engine/gravity_generator)
"aLL" = (
/obj/structure/cable/white,
/obj/machinery/atmospherics/pipe/manifold/supply/hidden{
dir = 4
},
/obj/effect/spawner/structure/window/plasma/reinforced,
/turf/open/floor/plating,
/area/engine/gravity_generator)
"aLM" = (
/obj/structure/cable/white{
icon_state = "1-2"
@@ -21574,11 +21639,6 @@
},
/turf/open/floor/engine,
/area/engine/engineering)
"aLX" = (
/obj/structure/cable/white,
/obj/effect/spawner/structure/window/plasma/reinforced,
/turf/open/floor/plating,
/area/engine/engineering)
"aLY" = (
/obj/effect/turf_decal/tile/yellow{
dir = 1
@@ -22553,20 +22613,6 @@
/obj/machinery/power/supermatter_crystal/shard/engine,
/turf/open/floor/engine,
/area/engine/supermatter)
"aOb" = (
/obj/structure/cable{
icon_state = "4-8"
},
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/obj/effect/decal/cleanable/oil,
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/turf/open/floor/plating,
/area/engine/supermatter)
"aOd" = (
/obj/machinery/power/apc{
areastring = "/area/engine/engineering";
@@ -22788,19 +22834,6 @@
},
/turf/open/floor/engine,
/area/engine/engineering)
"aOB" = (
/obj/structure/cable{
icon_state = "4-8"
},
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/turf/open/floor/plating,
/area/engine/supermatter)
"aOC" = (
/obj/machinery/atmospherics/pipe/simple/general/visible{
dir = 5
@@ -22827,19 +22860,6 @@
},
/turf/open/floor/circuit/green,
/area/engine/supermatter)
"aOE" = (
/obj/structure/cable{
icon_state = "4-8"
},
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/turf/open/floor/plating,
/area/engine/supermatter)
"aOF" = (
/obj/structure/cable{
icon_state = "1-8"
@@ -72989,9 +73009,9 @@ aFq
aGf
sIA
aIe
aJo
abQ
aKx
aLL
acA
aMN
aMN
sJD
@@ -73763,9 +73783,9 @@ aIh
aJr
aKz
aLO
aOB
aOB
aOB
acC
acC
acC
aLU
aQK
aRH
@@ -75042,7 +75062,7 @@ kaA
aDr
aEv
aFx
aGl
abn
aHp
aIm
bxa
@@ -75819,9 +75839,9 @@ aIp
aJw
aKE
aLU
aOE
aOb
aOE
adr
ads
adr
aLO
blK
aRP
@@ -76587,9 +76607,9 @@ aDv
aDv
aHv
sHV
aJA
acz
aKH
aLX
acB
aEt
aEt
aOH
+300 -207
View File
@@ -2,12 +2,267 @@
"aaa" = (
/turf/open/space/basic,
/area/space)
"aab" = (
/obj/machinery/holopad,
/obj/effect/landmark/start/cyborg,
/mob/living/simple_animal/bot/secbot/pingsky,
/turf/open/floor/plasteel/dark,
/area/ai_monitored/turret_protected/aisat_interior)
"aac" = (
/obj/effect/spawner/structure/window/plasma/reinforced,
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/engineering)
"aad" = (
/obj/effect/spawner/lootdrop/maintenance,
/turf/open/floor/plating{
icon_state = "platingdmg3"
},
/area/maintenance/department/science)
"aae" = (
/obj/effect/spawner/structure/window/plasma/reinforced,
/obj/structure/cable{
icon_state = "1-2"
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/engineering)
"aaf" = (
/obj/effect/spawner/structure/window/plasma/reinforced,
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/engineering)
"aag" = (
/obj/effect/spawner/structure/window/plasma/reinforced,
/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{
dir = 1
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/engineering)
"aah" = (
/obj/effect/spawner/structure/window/plasma/reinforced,
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/engineering)
"aai" = (
/obj/effect/spawner/structure/window/plasma/reinforced,
/obj/structure/cable/yellow{
icon_state = "1-2"
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/engineering)
"aaj" = (
/obj/effect/spawner/structure/window/plasma/reinforced,
/obj/machinery/atmospherics/pipe/simple/orange/visible{
dir = 4
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/engineering)
"aak" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{
dir = 4
},
/obj/effect/spawner/structure/window/plasma/reinforced,
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/engineering)
"aal" = (
/obj/effect/spawner/structure/window/plasma/reinforced,
/obj/machinery/atmospherics/pipe/simple/orange/visible{
dir = 9
},
/turf/open/floor/plating,
/area/engine/engineering)
"aam" = (
/obj/effect/spawner/structure/window/plasma/reinforced,
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/engineering)
"aan" = (
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/obj/effect/decal/cleanable/dirt,
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"aao" = (
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"aap" = (
/obj/effect/spawner/structure/window/plasma/reinforced,
/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{
dir = 9
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/engineering)
"aaq" = (
/obj/effect/spawner/structure/window/plasma/reinforced,
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 5
},
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/engineering)
"aar" = (
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/obj/item/tank/internals/plasma,
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"aas" = (
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/obj/effect/decal/cleanable/oil,
/obj/machinery/door/poddoor/shutters/radiation/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"aat" = (
/obj/structure/closet/wardrobe/green,
/obj/effect/turf_decal/tile/blue{
dir = 8
},
/obj/structure/sign/poster/official/fashion{
pixel_y = -32
},
/obj/structure/sign/poster/official/fashion{
pixel_y = -32
},
/turf/open/floor/plasteel/white/corner,
/area/crew_quarters/fitness/recreation)
"aau" = (
/obj/structure/closet/secure_closet/hydroponics,
/obj/structure/sign/poster/official/hydro_ad{
pixel_y = 32
},
/turf/open/floor/plasteel,
/area/hydroponics)
"aav" = (
/obj/structure/closet,
/obj/effect/spawner/lootdrop/maintenance,
/obj/structure/sign/poster/contraband/scum{
pixel_y = 32
},
/turf/open/floor/plating,
/area/maintenance/department/cargo)
"aaw" = (
/obj/structure/sign/poster/official/hydro_ad,
/turf/closed/wall,
/area/hydroponics)
"aax" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/effect/turf_decal/tile/blue,
/obj/effect/turf_decal/tile/blue{
dir = 4
},
/obj/structure/sign/poster/official/medical_green_cross{
pixel_x = 32
},
/turf/open/floor/plasteel/white,
/area/medical/medbay/zone3)
"aay" = (
/obj/structure/sign/poster/official/medical_green_cross,
/turf/closed/wall,
/area/medical/medbay/central)
"aaz" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 4
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/structure/sign/poster/official/medical_green_cross{
pixel_x = 32;
pixel_y = -32
},
/turf/open/floor/plasteel/white,
/area/medical/medbay/central)
"aaA" = (
/obj/structure/sign/poster/contraband/scum{
pixel_y = 32
},
/turf/open/floor/plating,
/area/maintenance/department/science)
"aaB" = (
/obj/structure/closet/masks,
/obj/item/reagent_containers/food/snacks/deadmouse,
/obj/structure/sign/poster/contraband/scum{
pixel_y = 32
},
/obj/structure/sign/poster/contraband/scum{
pixel_y = 32
},
/turf/open/floor/plating,
/area/maintenance/department/engine)
"aaC" = (
/obj/structure/sign/poster/contraband/scum{
pixel_y = 32
},
/turf/open/floor/plasteel,
/area/maintenance/department/engine)
"abf" = (
/obj/structure/bed,
/turf/open/floor/plating,
@@ -1589,12 +1844,6 @@
},
/turf/open/floor/plasteel/dark,
/area/ai_monitored/turret_protected/aisat_interior)
"afP" = (
/obj/machinery/holopad,
/mob/living/simple_animal/bot/secbot/pingsky,
/obj/effect/landmark/start/cyborg,
/turf/open/floor/plasteel/dark,
/area/ai_monitored/turret_protected/aisat_interior)
"afQ" = (
/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
dir = 1
@@ -11506,13 +11755,6 @@
},
/turf/open/floor/plasteel/white/corner,
/area/crew_quarters/fitness/recreation)
"aBV" = (
/obj/structure/closet/wardrobe/green,
/obj/effect/turf_decal/tile/blue{
dir = 8
},
/turf/open/floor/plasteel/white/corner,
/area/crew_quarters/fitness/recreation)
"aBW" = (
/obj/structure/closet/wardrobe/grey,
/obj/machinery/light,
@@ -15182,13 +15424,6 @@
},
/turf/open/floor/plating,
/area/maintenance/department/cargo)
"aKm" = (
/obj/effect/spawner/structure/window/plasma/reinforced,
/obj/machinery/atmospherics/pipe/simple/orange/visible{
dir = 4
},
/turf/open/floor/plating,
/area/engine/engineering)
"aKn" = (
/obj/structure/cable{
icon_state = "1-2"
@@ -18463,10 +18698,6 @@
},
/turf/open/floor/plasteel,
/area/hydroponics)
"aSD" = (
/obj/structure/closet/secure_closet/hydroponics,
/turf/open/floor/plasteel,
/area/hydroponics)
"aSE" = (
/obj/machinery/airalarm{
pixel_y = 24
@@ -19833,11 +20064,6 @@
},
/turf/open/floor/plating,
/area/maintenance/department/cargo)
"aVF" = (
/obj/structure/closet,
/obj/effect/spawner/lootdrop/maintenance,
/turf/open/floor/plating,
/area/maintenance/department/cargo)
"aVG" = (
/obj/structure/easel,
/turf/open/floor/plating,
@@ -27844,14 +28070,6 @@
},
/turf/open/floor/plasteel/white,
/area/medical/medbay/zone3)
"boB" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/effect/turf_decal/tile/blue,
/obj/effect/turf_decal/tile/blue{
dir = 4
},
/turf/open/floor/plasteel/white,
/area/medical/medbay/zone3)
"boC" = (
/obj/machinery/atmospherics/components/unary/vent_pump/on,
/turf/open/floor/plasteel/dark,
@@ -31673,13 +31891,6 @@
},
/turf/open/floor/plasteel/white,
/area/medical/medbay/central)
"bwM" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 4
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/plasteel/white,
/area/medical/medbay/central)
"bwN" = (
/obj/machinery/door/firedoor,
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
@@ -36749,11 +36960,6 @@
icon_state = "platingdmg3"
},
/area/maintenance/department/engine)
"bGL" = (
/obj/structure/closet/masks,
/obj/item/reagent_containers/food/snacks/deadmouse,
/turf/open/floor/plating,
/area/maintenance/department/engine)
"bGM" = (
/obj/machinery/vending/cigarette,
/turf/open/floor/plating,
@@ -46083,13 +46289,6 @@
/obj/structure/sign/warning/nosmoking,
/turf/closed/wall/r_wall,
/area/engine/engineering)
"ccd" = (
/obj/effect/spawner/structure/window/plasma/reinforced,
/obj/structure/cable{
icon_state = "1-2"
},
/turf/open/floor/plating,
/area/engine/engineering)
"cci" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/machinery/light{
@@ -47013,17 +47212,6 @@
/obj/structure/closet/firecloset,
/turf/open/floor/plasteel/dark,
/area/engine/engineering)
"cfV" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{
dir = 4
},
/obj/effect/spawner/structure/window/plasma/reinforced,
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/plating,
/area/engine/engineering)
"cfX" = (
/obj/machinery/atmospherics/pipe/manifold/orange/visible{
dir = 1
@@ -47378,23 +47566,6 @@
},
/turf/open/floor/plating,
/area/engine/engineering)
"chw" = (
/obj/effect/spawner/structure/window/plasma/reinforced,
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 5
},
/turf/open/floor/plating,
/area/engine/engineering)
"chA" = (
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/turf/open/floor/plating,
/area/engine/supermatter)
"chB" = (
/obj/item/seeds/banana,
/obj/item/seeds/grass,
@@ -54807,17 +54978,6 @@
icon_state = "platingdmg3"
},
/area/maintenance/department/science)
"hQy" = (
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/obj/item/tank/internals/plasma,
/turf/open/floor/plating,
/area/engine/supermatter)
"hQz" = (
/obj/structure/closet/emcloset/anchored,
/obj/structure/cable/yellow{
@@ -55157,11 +55317,6 @@
},
/turf/open/floor/plasteel/dark,
/area/engine/engineering)
"izm" = (
/obj/effect/spawner/structure/window/plasma/reinforced,
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/plating,
/area/engine/engineering)
"izB" = (
/obj/machinery/door/airlock/external{
name = "Escape Pod"
@@ -56542,13 +56697,6 @@
},
/turf/open/floor/plating,
/area/maintenance/department/engine)
"lRX" = (
/obj/effect/spawner/structure/window/plasma/reinforced,
/obj/machinery/atmospherics/pipe/simple/orange/visible{
dir = 9
},
/turf/open/floor/plating,
/area/engine/engineering)
"lTC" = (
/obj/item/shard,
/obj/effect/turf_decal/stripes/line{
@@ -57810,13 +57958,6 @@
},
/turf/open/floor/plating,
/area/engine/engineering)
"oJr" = (
/obj/effect/spawner/structure/window/plasma/reinforced,
/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{
dir = 1
},
/turf/open/floor/plating,
/area/engine/engineering)
"oKa" = (
/obj/structure/rack,
/obj/effect/spawner/lootdrop/maintenance{
@@ -58798,11 +58939,6 @@
},
/turf/open/floor/plating,
/area/maintenance/department/engine)
"qOS" = (
/obj/effect/spawner/structure/window/plasma/reinforced,
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/turf/open/floor/plating,
/area/engine/engineering)
"qPB" = (
/obj/structure/chair/stool,
/obj/machinery/light/small{
@@ -59976,13 +60112,6 @@
},
/turf/open/floor/engine,
/area/engine/engineering)
"tQT" = (
/obj/effect/spawner/structure/window/plasma/reinforced,
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
/turf/open/floor/plating,
/area/engine/engineering)
"tRc" = (
/obj/structure/ore_box,
/turf/open/floor/plating{
@@ -60180,17 +60309,6 @@
luminosity = 2
},
/area/maintenance/department/science)
"uoq" = (
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/plating,
/area/engine/supermatter)
"uos" = (
/obj/machinery/computer/camera_advanced/base_construction,
/obj/effect/turf_decal/stripes/line{
@@ -60626,13 +60744,6 @@
/obj/structure/lattice,
/turf/open/space/basic,
/area/space/nearstation)
"vor" = (
/obj/effect/spawner/structure/window/plasma/reinforced,
/obj/structure/cable/yellow{
icon_state = "1-2"
},
/turf/open/floor/plating,
/area/engine/engineering)
"vpz" = (
/obj/structure/girder,
/turf/open/floor/plating{
@@ -61074,17 +61185,6 @@
/obj/structure/sign/warning,
/turf/closed/wall,
/area/science/mixing)
"woh" = (
/obj/structure/cable/yellow{
icon_state = "4-8"
},
/obj/machinery/door/poddoor/shutters/preopen{
id = "engsm";
name = "Radiation Chamber Shutters"
},
/obj/effect/decal/cleanable/oil,
/turf/open/floor/plating,
/area/engine/supermatter)
"woq" = (
/obj/structure/chair,
/turf/open/floor/plating,
@@ -61228,13 +61328,6 @@
},
/turf/open/floor/plating,
/area/maintenance/department/science)
"wHI" = (
/obj/effect/spawner/structure/window/plasma/reinforced,
/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{
dir = 9
},
/turf/open/floor/plating,
/area/engine/engineering)
"wIo" = (
/obj/machinery/atmospherics/pipe/heat_exchanging/simple,
/obj/structure/lattice,
@@ -83932,7 +84025,7 @@ bBX
bva
bEm
bva
bGL
aaB
bHQ
bJe
bKj
@@ -85497,7 +85590,7 @@ bSw
bva
bOB
bva
kRq
aaC
kRq
kRq
bva
@@ -87507,7 +87600,7 @@ aVS
aVS
aVS
aVS
aRL
aaw
aJI
aDZ
aHN
@@ -88030,7 +88123,7 @@ bjR
blc
biX
bny
boB
aax
bpF
brd
bsz
@@ -88522,7 +88615,7 @@ aKP
aPz
aQJ
aRL
aSD
aau
aTT
aXS
aRL
@@ -90606,7 +90699,7 @@ brg
bsG
brf
bvn
bwM
aaz
byt
bzX
bpP
@@ -90905,9 +90998,9 @@ svA
mjK
mjK
mjK
wHI
eyj
eyj
aap
aac
aac
bXk
shH
shH
@@ -91157,7 +91250,7 @@ cah
cdO
ioF
ceX
qOS
aah
cfS
fFv
fmL
@@ -91631,7 +91724,7 @@ bnD
boJ
bpS
bjd
bjc
aay
cqm
bvl
bwP
@@ -91671,7 +91764,7 @@ cbh
cbh
cbh
hjD
vor
aai
cfU
tIS
iCs
@@ -91929,12 +92022,12 @@ irM
qFu
cet
ulY
cfV
aak
cgu
cgU
izm
chw
eyj
aam
aaq
aac
jzE
bXk
bXk
@@ -92181,9 +92274,9 @@ bZA
can
cbi
ccc
eyj
aac
cdR
tQT
aaf
bXk
bXk
sWW
@@ -92437,12 +92530,12 @@ bYR
bZA
can
cbj
eyj
aac
cbX
wcs
iyJ
cfa
eyj
aac
twv
hoS
sWj
@@ -92694,7 +92787,7 @@ bYS
bZA
can
qpS
ccd
aae
ccX
ccX
ceu
@@ -92703,9 +92796,9 @@ cfu
tlN
ncm
cCI
uoq
hQy
chA
aan
aar
aao
meF
oKv
wbB
@@ -92951,12 +93044,12 @@ bYT
bZB
caq
cbk
eyj
aac
ccY
cdT
ccY
cbX
eyj
aac
vlC
iej
qeY
@@ -93208,7 +93301,7 @@ bYU
bZE
car
mgz
eyj
aac
cbX
wcs
wcs
@@ -94236,7 +94329,7 @@ bYQ
bZA
cam
mgz
eyj
aac
cbX
wcs
wcs
@@ -94493,12 +94586,12 @@ wjm
bZF
cbm
mgz
eyj
aac
oHa
oHa
eWi
cbX
eyj
aac
vlC
cgx
qeY
@@ -94750,7 +94843,7 @@ bYO
bZA
cam
lrM
ccd
aae
cAQ
cAQ
cLw
@@ -94759,9 +94852,9 @@ cfu
jBn
oxw
meF
chA
chA
woh
aao
aao
aas
cCI
cBS
iLh
@@ -94900,7 +94993,7 @@ aey
aeO
aff
afy
afP
aab
bIK
agt
agD
@@ -95007,12 +95100,12 @@ bYY
bZA
cam
cbn
eyj
aac
cbX
wcs
cfP
cff
eyj
aac
cfX
vVO
iop
@@ -95265,9 +95358,9 @@ bZG
cax
cbo
ccc
eyj
aac
cdR
oJr
aag
bXq
bXq
cfY
@@ -95527,7 +95620,7 @@ kTj
qhE
loz
frj
lRX
aal
eyj
uIB
eyj
@@ -95783,7 +95876,7 @@ cam
cam
cam
haA
aKm
aaj
upc
wIo
hyh
@@ -96040,7 +96133,7 @@ cCV
ceb
epV
qLI
aKm
aaj
eiV
upc
dsz
@@ -103154,7 +103247,7 @@ axx
ayv
azD
aAS
aBV
aat
atn
aEh
aFe
@@ -107799,7 +107892,7 @@ sZh
aLm
aTx
aEj
aVF
aav
aFi
aFi
aFi
@@ -109372,7 +109465,7 @@ blX
blX
blX
bkF
lWy
aaA
lWy
fKj
lWy
+69 -40
View File
@@ -10005,6 +10005,12 @@
/obj/structure/chair/stool,
/turf/open/floor/plasteel,
/area/syndicate_mothership)
"wZ" = (
/obj/structure/bed,
/obj/item/bedsheet/syndie,
/obj/effect/landmark/holding_facility,
/turf/open/indestructible/hotelwood,
/area/centcom/holding)
"xa" = (
/obj/machinery/door/window/northright{
dir = 4;
@@ -12452,6 +12458,13 @@
},
/turf/open/floor/plasteel/dark,
/area/centcom/evac)
"CQ" = (
/obj/effect/landmark/holding_facility,
/mob/living/simple_animal/bot/medbot{
name = "Syndicate Hospitality Drone"
},
/turf/open/indestructible/hotelwood,
/area/centcom/holding)
"CR" = (
/obj/machinery/computer/security{
dir = 8
@@ -17251,10 +17264,21 @@
/obj/structure/window/reinforced/fulltile,
/turf/open/indestructible/hotelwood,
/area/centcom/holding)
"Ql" = (
/obj/machinery/light,
/obj/effect/landmark/holding_facility,
/turf/open/indestructible/hotelwood,
/area/centcom/holding)
"Qm" = (
/obj/singularity/wizard/mapped,
/turf/open/indestructible/binary,
/area/fabric_of_reality)
"Qn" = (
/obj/machinery/vr_sleeper/hugbox{
dir = 8
},
/turf/open/indestructible/hotelwood,
/area/centcom/holding)
"Qo" = (
/turf/open/floor/mineral/plastitanium/red,
/area/centcom/evac)
@@ -17794,7 +17818,7 @@
/area/syndicate_mothership)
"Tn" = (
/obj/structure/table/wood/fancy,
/obj/item/candle/infinite{
/obj/item/candle/infinite/hugbox{
pixel_y = 6
},
/turf/open/indestructible/hotelwood,
@@ -17820,7 +17844,6 @@
dir = 4
},
/obj/structure/window/reinforced/tinted{
icon_state = "twindow";
dir = 1
},
/turf/open/floor/plasteel/white,
@@ -17897,7 +17920,6 @@
dir = 8
},
/obj/structure/window/reinforced/tinted{
icon_state = "twindow";
dir = 1
},
/obj/machinery/washing_machine,
@@ -17939,10 +17961,13 @@
/obj/vehicle/ridden/janicart,
/turf/open/indestructible/hotelwood,
/area/centcom/holding)
"Ud" = (
/obj/effect/landmark/holding_facility,
"Uc" = (
/obj/machinery/vending/sustenance,
/turf/open/indestructible/hotelwood,
/area/centcom/holding)
"Ud" = (
/turf/closed/indestructible/wood,
/area/centcom/holding)
"Ug" = (
/obj/machinery/door/poddoor/shuttledock{
checkdir = 1;
@@ -18844,6 +18869,10 @@
/obj/effect/landmark/start/nukeop_leader,
/turf/open/floor/wood,
/area/syndicate_mothership)
"ZB" = (
/obj/effect/landmark/holding_facility,
/turf/open/indestructible/hotelwood,
/area/centcom/holding)
"ZE" = (
/obj/structure/sink{
dir = 4;
@@ -43829,11 +43858,11 @@ aa
aa
aa
aa
aa
aa
aa
aa
aa
Ud
Ud
Ud
Ud
Ud
aa
aa
aa
@@ -44086,11 +44115,11 @@ aa
aa
aa
aa
aa
aa
aa
aa
aa
Ud
Uc
ZB
ZB
Ud
aa
aa
aa
@@ -44343,11 +44372,11 @@ aa
aa
aa
aa
aa
aa
aa
aa
aa
Ud
ZB
CQ
Ql
Ud
aa
aa
aa
@@ -44600,11 +44629,11 @@ aa
aa
aa
aa
aa
aa
aa
aa
aa
Ud
wZ
ZB
Qn
Ud
aa
aa
aa
@@ -44857,11 +44886,11 @@ aa
aa
aa
aa
aa
aa
aa
aa
aa
Ud
Ud
Ud
Ud
Ud
aa
aa
aa
@@ -46174,8 +46203,8 @@ Sd
HH
Nd
WM
Ud
Ud
Sd
Sd
NT
Nj
Po
@@ -46431,8 +46460,8 @@ Sd
XM
NT
Sd
Ud
Ud
Sd
Sd
NT
YU
zT
@@ -46688,8 +46717,8 @@ Sd
Tn
NT
Sd
Ud
Ud
Sd
Sd
NT
YU
zT
@@ -46945,8 +46974,8 @@ Sd
GY
NT
Sd
Ud
Ud
Sd
Sd
NT
YU
zT
@@ -47202,8 +47231,8 @@ Qk
Vu
Nd
Gs
Ud
Ud
Sd
Sd
NT
Mt
PA
+3 -1
View File
@@ -149,7 +149,9 @@
#define COMSIG_MOB_DEATH "mob_death" //from base of mob/death(): (gibbed)
#define COMPONENT_BLOCK_DEATH_BROADCAST 1 //stops the death from being broadcasted in deadchat.
#define COMSIG_MOB_GHOSTIZE "mob_ghostize" //from base of mob/Ghostize(): (can_reenter_corpse, special, penalize)
#define COMPONENT_BLOCK_GHOSTING 1
#define COMPONENT_BLOCK_GHOSTING (1<<0)
#define COMPONENT_DO_NOT_PENALIZE_GHOSTING (1<<1)
#define COMPONENT_FREE_GHOSTING (1<<2)
#define COMSIG_MOB_ALLOWED "mob_allowed" //from base of obj/allowed(mob/M): (/obj) returns bool, if TRUE the mob has id access to the obj
#define COMSIG_MOB_RECEIVE_MAGIC "mob_receive_magic" //from base of mob/anti_magic_check(): (mob/user, magic, holy, tinfoil, chargecost, self, protection_sources)
#define COMPONENT_BLOCK_MAGIC 1
+28
View File
@@ -4,11 +4,16 @@
#define CLICKCATCHER_PLANE -99
#define PLANE_SPACE -95
#define PLANE_SPACE_RENDER_TARGET "PLANE_SPACE"
#define PLANE_SPACE_PARALLAX -90
#define PLANE_SPACE_PARALLAX_RENDER_TARGET "PLANE_SPACE_PARALLAX"
#define FLOOR_PLANE -2
#define FLOOR_PLANE_RENDER_TARGET "FLOOR_PLANE"
#define GAME_PLANE -1
#define GAME_PLANE_RENDER_TARGET "GAME_PLANE"
#define BLACKNESS_PLANE 0 //To keep from conflicts with SEE_BLACKNESS internals
#define BLACKNESS_PLANE_RENDER_TARGET "BLACKNESS_PLANE"
#define SPACE_LAYER 1.8
//#define TURF_LAYER 2 //For easy recordkeeping; this is a byond define
@@ -78,20 +83,38 @@
#define MASSIVE_OBJ_LAYER 11
#define POINT_LAYER 12
#define EMISSIVE_BLOCKER_PLANE 12
#define EMISSIVE_BLOCKER_LAYER 12
#define EMISSIVE_BLOCKER_RENDER_TARGET "*EMISSIVE_BLOCKER_PLANE"
#define EMISSIVE_PLANE 13
#define EMISSIVE_LAYER 13
#define EMISSIVE_RENDER_TARGET "*EMISSIVE_PLANE"
#define EMISSIVE_UNBLOCKABLE_PLANE 14
#define EMISSIVE_UNBLOCKABLE_LAYER 14
#define EMISSIVE_UNBLOCKABLE_RENDER_TARGET "*EMISSIVE_UNBLOCKABLE_PLANE"
#define LIGHTING_PLANE 15
#define LIGHTING_LAYER 15
#define LIGHTING_RENDER_TARGET "LIGHT_PLANE"
#define ABOVE_LIGHTING_PLANE 16
#define ABOVE_LIGHTING_LAYER 16
#define ABOVE_LIGHTING_RENDER_TARGET "ABOVE_LIGHTING_PLANE"
#define FLOOR_OPENSPACE_PLANE 17
#define OPENSPACE_LAYER 17
#define OPENSPACE_RENDER_TARGET "OPENSPACE_PLANE"
#define BYOND_LIGHTING_PLANE 18
#define BYOND_LIGHTING_LAYER 18
#define BYOND_LIGHTING_RENDER_TARGET "BYOND_LIGHTING_PLANE"
#define CAMERA_STATIC_PLANE 19
#define CAMERA_STATIC_LAYER 19
#define CAMERA_STATIC_RENDER_TARGET "CAMERA_STATIC_PLANE"
//HUD layer defines
#define FULLSCREEN_PLANE 20
@@ -101,11 +124,16 @@
#define BLIND_LAYER 20.3
#define CRIT_LAYER 20.4
#define CURSE_LAYER 20.5
#define FULLSCREEN_RENDER_TARGET "FULLSCREEN_PLANE"
#define HUD_PLANE 21
#define HUD_LAYER 21
#define HUD_RENDER_TARGET "HUD_PLANE"
#define ABOVE_HUD_PLANE 22
#define ABOVE_HUD_LAYER 22
#define ABOVE_HUD_RENDER_TARGET "ABOVE_HUD_PLANE"
#define SPLASHSCREEN_LAYER 23
#define SPLASHSCREEN_PLANE 23
#define SPLASHSCREEN_RENDER_TARGET "SPLASHSCREEN_PLANE"
+5
View File
@@ -83,3 +83,8 @@
#define FLASH_LIGHT_DURATION 2
#define FLASH_LIGHT_POWER 3
#define FLASH_LIGHT_RANGE 3.8
/// Uses vis_overlays to leverage caching so that very few new items need to be made for the overlay. For anything that doesn't change outline or opaque area much or at all.
#define EMISSIVE_BLOCK_GENERIC 1
/// Uses a dedicated render_target object to copy the entire appearance in real time to the blocking layer. For things that can change in appearance a lot from the base state, like humans.
#define EMISSIVE_BLOCK_UNIQUE 2
+1
View File
@@ -212,6 +212,7 @@
#define TRAIT_NO_TELEPORT "no-teleport" //you just can't
#define TRAIT_NO_INTERNALS "no-internals"
#define TRAIT_NO_ALCOHOL "alcohol_intolerance"
#define TRAIT_MUTATION_STASIS "mutation_stasis" //Prevents processed genetics mutations from processing.
// common trait sources
#define TRAIT_GENERIC "generic"
+51
View File
@@ -16,6 +16,7 @@
//Trust me, you need one. Period. If you don't think you do, you're doing something extremely wrong.
/obj/screen/plane_master/proc/backdrop(mob/mymob)
///Things rendered on "openspace"; holes in multi-z
/obj/screen/plane_master/openspace
name = "open space plane master"
plane = FLOOR_OPENSPACE_PLANE
@@ -38,12 +39,14 @@
/obj/screen/plane_master/proc/clear_filters()
filters = list()
///Contains just the floor
/obj/screen/plane_master/floor
name = "floor plane master"
plane = FLOOR_PLANE
appearance_flags = PLANE_MASTER
blend_mode = BLEND_OVERLAY
///Contains most things in the game world
/obj/screen/plane_master/game_world
name = "game world plane master"
plane = GAME_PLANE
@@ -57,12 +60,60 @@
remove_filter("ambient_occlusion")
update_filters()
///Contains all lighting objects
/obj/screen/plane_master/lighting
name = "lighting plane master"
plane = LIGHTING_PLANE
blend_mode = BLEND_MULTIPLY
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/screen/plane_master/lighting/Initialize()
. = ..()
filters += filter(type="alpha", render_source=EMISSIVE_RENDER_TARGET, flags=MASK_INVERSE)
filters += filter(type="alpha", render_source=EMISSIVE_UNBLOCKABLE_RENDER_TARGET, flags=MASK_INVERSE)
/**
* Things placed on this mask the lighting plane. Doesn't render directly.
*
* Gets masked by blocking plane. Use for things that you want blocked by
* mobs, items, etc.
*/
/obj/screen/plane_master/emissive
name = "emissive plane master"
plane = EMISSIVE_PLANE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
render_target = EMISSIVE_RENDER_TARGET
/obj/screen/plane_master/emissive/Initialize()
. = ..()
filters += filter(type="alpha", render_source=EMISSIVE_BLOCKER_RENDER_TARGET, flags=MASK_INVERSE)
/**
* Things placed on this always mask the lighting plane. Doesn't render directly.
*
* Always masks the light plane, isn't blocked by anything. Use for on mob glows,
* magic stuff, etc.
*/
/obj/screen/plane_master/emissive_unblockable
name = "unblockable emissive plane master"
plane = EMISSIVE_UNBLOCKABLE_PLANE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
render_target = EMISSIVE_UNBLOCKABLE_RENDER_TARGET
/**
* Things placed on this layer mask the emissive layer. Doesn't render directly
*
* You really shouldn't be directly using this, use atom helpers instead
*/
/obj/screen/plane_master/emissive_unblockable
name = "emissive mob plane master"
plane = EMISSIVE_BLOCKER_PLANE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
render_target = EMISSIVE_BLOCKER_RENDER_TARGET
///Contains space parallax
/obj/screen/plane_master/parallax
name = "parallax plane master"
plane = PLANE_SPACE_PARALLAX
@@ -368,12 +368,16 @@
var/list/datum/dynamic_storyteller/runnable_storytellers = new
var/list/probabilities = Get(/datum/config_entry/keyed_list/storyteller_weight)
var/list/repeated_mode_adjust = Get(/datum/config_entry/number_list/repeated_mode_adjust)
var/list/min_player_counts = Get(/datum/config_entry/keyed_list/storyteller_min_players)
for(var/T in storyteller_cache)
var/datum/dynamic_storyteller/S = T
var/config_tag = initial(S.config_tag)
var/probability = (config_tag in probabilities) ? probabilities[config_tag] : initial(S.weight)
var/min_players = (config_tag in min_player_counts) ? min_player_counts[config_tag] : initial(S.min_players)
if(probability <= 0)
continue
if(length(GLOB.player_list) < min_players)
continue
if(SSpersistence.saved_storytellers.len == repeated_mode_adjust.len)
var/name = initial(S.name)
var/recent_round = min(SSpersistence.saved_storytellers.Find(name),3)
@@ -92,3 +92,7 @@
/datum/config_entry/keyed_list/storyteller_weight
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_NUM
/datum/config_entry/keyed_list/storyteller_min_players
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_NUM
+16 -2
View File
@@ -1,12 +1,17 @@
/datum/element/ghost_role_eligibility
element_flags = ELEMENT_DETACH
element_flags = ELEMENT_DETACH | ELEMENT_BESPOKE
id_arg_index = 3
var/list/timeouts = list()
var/list/mob/eligible_mobs = list()
var/penalizing = FALSE
var/free_ghost = FALSE
/datum/element/ghost_role_eligibility/Attach(datum/target,penalize = FALSE)
/datum/element/ghost_role_eligibility/Attach(datum/target,penalize = FALSE,free_ghosting = FALSE, penalize_on_ghost = FALSE)
. = ..()
if(!ismob(target))
return ELEMENT_INCOMPATIBLE
penalizing = penalize_on_ghost
free_ghost = free_ghosting
var/mob/M = target
if(!(M in eligible_mobs))
eligible_mobs += M
@@ -27,6 +32,7 @@
else if(timeouts[M.ckey] == CANT_REENTER_ROUND)
return
timeouts[M.ckey] = max(timeouts[M.ckey],penalty)
RegisterSignal(M,COMSIG_MOB_GHOSTIZE,.proc/get_ghost_flags)
/datum/element/ghost_role_eligibility/Detach(mob/M)
. = ..()
@@ -56,3 +62,11 @@
if(!silent && M.client)
to_chat(M, "<span class='warning'>You are unable to reenter the round[timeout != CANT_REENTER_ROUND ? " yet. Your ghost role blacklist will expire in [DisplayTimeText(timeout - world.realtime)]" : ""].</span>")
return FALSE
/datum/element/ghost_role_eligibility/proc/get_ghost_flags()
. = 0
if(!penalizing)
. |= COMPONENT_DO_NOT_PENALIZE_GHOSTING
if(free_ghost)
. |= COMPONENT_FREE_GHOSTING
return .
-1
View File
@@ -470,7 +470,6 @@
/datum/objective/steal,
/datum/objective/download,
/datum/objective/nuclear,
/datum/objective/capture,
/datum/objective/absorb,
/datum/objective/custom
)
+31
View File
@@ -39,6 +39,37 @@
var/zfalling = FALSE
/// Either FALSE, [EMISSIVE_BLOCK_GENERIC], or [EMISSIVE_BLOCK_UNIQUE]
var/blocks_emissive = FALSE
///Internal holder for emissive blocker object, do not use directly use blocks_emissive
var/atom/movable/emissive_blocker/em_block
/atom/movable/Initialize(mapload)
. = ..()
switch(blocks_emissive)
if(EMISSIVE_BLOCK_GENERIC)
update_emissive_block()
if(EMISSIVE_BLOCK_UNIQUE)
render_target = ref(src)
em_block = new(src, render_target)
vis_contents += em_block
/atom/movable/Destroy()
QDEL_NULL(em_block)
return ..()
/atom/movable/proc/update_emissive_block()
if(blocks_emissive != EMISSIVE_BLOCK_GENERIC)
return
if(length(managed_vis_overlays))
for(var/a in managed_vis_overlays)
var/obj/effect/overlay/vis/vs
if(vs.plane == EMISSIVE_BLOCKER_PLANE)
SSvis_overlays.remove_vis_overlay(src, list(vs))
break
SSvis_overlays.add_vis_overlay(src, icon, icon_state, EMISSIVE_BLOCKER_LAYER, EMISSIVE_BLOCKER_PLANE)
/atom/movable/proc/can_zFall(turf/source, levels = 1, turf/target, direction)
if(!direction)
direction = DOWN
+14 -13
View File
@@ -127,6 +127,8 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
var/only_ruleset_executed = FALSE
/// Antags rolled by rules so far, to keep track of and discourage scaling past a certain ratio of crew/antags especially on lowpop.
var/antags_rolled = 0
// Arbitrary threat addition, for fudging purposes.
var/added_threat = 50
/datum/game_mode/dynamic/New() // i have NO IDEA if this is the proper way to do this.
..()
@@ -172,9 +174,9 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
else
dat += "none.<br>"
dat += "<br>Injection Timers: (<b>[storyteller.get_injection_chance(TRUE)]%</b> chance)<BR>"
dat += "Latejoin: [(latejoin_injection_cooldown-world.time)>60*10 ? "[round((latejoin_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(latejoin_injection_cooldown-world.time)] seconds"] <a href='?src=\ref[src];[HrefToken()];injectlate=1'>\[Now!\]</a><BR>"
dat += "Midround: [(midround_injection_cooldown-world.time)>60*10 ? "[round((midround_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(midround_injection_cooldown-world.time)] seconds"] <a href='?src=\ref[src];[HrefToken()];injectmid=1'>\[Now!\]</a><BR>"
dat += "Event: [(event_injection_cooldown-world.time)>60*10 ? "[round((event_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(event_injection_cooldown-world.time)] seconds"] <a href='?src=\ref[src];[HrefToken()];forceevent=1'>\[Now!\]</a><BR>"
dat += "Latejoin: [(latejoin_injection_cooldown-world.time)>60*10 ? "[round((latejoin_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(latejoin_injection_cooldown-world.time)/10] seconds"] <a href='?src=\ref[src];[HrefToken()];injectlate=1'>\[Now!\]</a><BR>"
dat += "Midround: [(midround_injection_cooldown-world.time)>60*10 ? "[round((midround_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(midround_injection_cooldown-world.time)/10] seconds"] <a href='?src=\ref[src];[HrefToken()];injectmid=1'>\[Now!\]</a><BR>"
dat += "Event: [(event_injection_cooldown-world.time)>60*10 ? "[round((event_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(event_injection_cooldown-world.time)/10] seconds"] <a href='?src=\ref[src];[HrefToken()];forceevent=1'>\[Now!\]</a><BR>"
usr << browse(dat.Join(), "window=gamemode_panel;size=500x500")
/datum/game_mode/dynamic/Topic(href, href_list)
@@ -511,7 +513,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
starting_rule.trim_candidates()
starting_rule.scale_up(extra_rulesets_amount, threat)
if (starting_rule.pre_execute())
log_threat("[starting_rule.ruletype] - <b>[starting_rule.name]</b> -[starting_rule.cost + starting_rule.scaled_times * starting_rule.scaling_cost] threat", verbose = TRUE)
log_threat("[starting_rule.ruletype] - <b>[starting_rule.name]</b> [starting_rule.cost + starting_rule.scaled_times * starting_rule.scaling_cost] threat", verbose = TRUE)
if(starting_rule.flags & HIGHLANDER_RULESET)
highlander_executed = TRUE
else if(starting_rule.flags & ONLY_RULESET)
@@ -605,7 +607,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
if ((forced || (new_rule.acceptable(current_players[CURRENT_LIVING_PLAYERS].len, threat_level) && new_rule.cost <= threat)))
new_rule.trim_candidates()
if (new_rule.ready(forced))
log_threat("[new_rule.ruletype] - <b>[new_rule.name]</b> -[new_rule.cost] threat", verbose = TRUE)
log_threat("[new_rule.ruletype] - <b>[new_rule.name]</b> [new_rule.cost] threat", verbose = TRUE)
if (new_rule.execute()) // This should never fail since ready() returned 1
if(new_rule.flags & HIGHLANDER_RULESET)
highlander_executed = TRUE
@@ -625,7 +627,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
var/datum/dynamic_ruleset/rule = sent_rule
if (rule.execute())
log_game("DYNAMIC: Injected a [rule.ruletype == "latejoin" ? "latejoin" : "midround"] ruleset [rule.name].")
log_threat("[rule.ruletype] [rule.name] spent [rule.cost]", verbose = TRUE)
log_threat("[rule.ruletype] [rule.name] added [rule.cost]", verbose = TRUE)
if(rule.flags & HIGHLANDER_RULESET)
highlander_executed = TRUE
else if(rule.flags & ONLY_RULESET)
@@ -712,8 +714,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
current_players[CURRENT_OBSERVERS].Add(M)
continue
current_players[CURRENT_DEAD_PLAYERS].Add(M) // Players who actually died (and admins who ghosted, would be nice to avoid counting them somehow)
threat = storyteller.calculate_threat() + 50 // 50 is the centerpoint, so we want it to be around 50
threat = storyteller.calculate_threat() + added_threat
/// Removes type from the list
/datum/game_mode/dynamic/proc/remove_from_list(list/type_list, type)
for(var/I in type_list)
@@ -766,20 +767,20 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
/// Increase the threat level.
/datum/game_mode/dynamic/proc/create_threat(gain)
threat_level += gain
SSblackbox.record_feedback("tally","dynamic_threat",gain,"Created threat")
SSblackbox.record_feedback("tally","dynamic_threat",gain,"Created threat level")
log_threat("[gain] created. Threat level is now [threat_level].", verbose = TRUE)
/// Decrease the threat level.
/datum/game_mode/dynamic/proc/remove_threat(loss)
threat_level -= loss
SSblackbox.record_feedback("tally","dynamic_threat",loss,"Removed threat")
SSblackbox.record_feedback("tally","dynamic_threat",loss,"Removed threat level")
log_threat("[loss] removed. Threat level is now [threat_level].", verbose = TRUE)
/// Fill up more of the threat level.
/datum/game_mode/dynamic/proc/spend_threat(cost)
threat += cost
SSblackbox.record_feedback("tally","dynamic_threat",cost,"Threat spent")
log_threat("[cost] spent. Threat is now [threat].", verbose = TRUE)
added_threat += cost
SSblackbox.record_feedback("tally","dynamic_threat",cost,"Threat added")
log_threat("[cost] added. Threat is now [threat].", verbose = TRUE)
/// Turns the value generated by lorentz distribution to threat value between 0 and 100.
/datum/game_mode/dynamic/proc/lorentz_to_threat(x)
@@ -415,7 +415,7 @@
required_candidates = 1
blocking_rules = list(/datum/dynamic_ruleset/roundstart/clockcult)
weight = 4
cost = 10
cost = 20
requirements = list(101,101,101,80,60,50,50,50,50,50)
high_population_requirement = 50
repeatable = TRUE
@@ -17,6 +17,7 @@
var/weight = 3 // Weights for randomly picking storyteller. Multiplied by score after voting.
var/event_frequency_lower = 6 MINUTES // How rare events will be, at least.
var/event_frequency_upper = 20 MINUTES // How rare events will be, at most.
var/min_players = -1 // How many players are required for this one to start.
var/datum/game_mode/dynamic/mode = null // Cached as soon as it's made, by dynamic.
/**
@@ -114,7 +115,7 @@ Property weights are:
/datum/dynamic_storyteller/proc/roundstart_draft()
var/list/drafted_rules = list()
for (var/datum/dynamic_ruleset/roundstart/rule in mode.roundstart_rules)
if (rule.acceptable(mode.roundstart_pop_ready, mode.threat_level) && mode.threat >= rule.cost) // If we got the population and threat required
if (rule.acceptable(mode.roundstart_pop_ready, mode.threat_level)) // If we got the population and threat required
rule.candidates = mode.candidates.Copy()
rule.trim_candidates()
if (rule.ready() && rule.candidates.len > 0)
@@ -195,11 +196,12 @@ Property weights are:
config_tag = "chaotic"
curve_centre = 10
desc = "High chaos modes. Revs, wizard, clock cult. Multiple antags at once. Chaos is kept up all round."
property_weights = list("extended" = -1, "chaos" = 2)
property_weights = list("extended" = -1, "chaos" = 1)
weight = 1
event_frequency_lower = 2 MINUTES
event_frequency_upper = 10 MINUTES
flags = WAROPS_ALWAYS_ALLOWED | FORCE_IF_WON
min_players = 40
var/refund_cooldown = 0
/datum/dynamic_storyteller/chaotic/do_process()
@@ -221,6 +223,7 @@ Property weights are:
curve_centre = 2
curve_width = 1.5
weight = 2
min_players = 30
flags = WAROPS_ALWAYS_ALLOWED
property_weights = list("valid" = 3, "trust" = 5)
+2 -2
View File
@@ -663,7 +663,7 @@ GLOBAL_LIST_EMPTY(possible_items_special)
if(count)
target_amount = count
update_explanation_text()
/*
/datum/objective/capture
name = "capture"
var/captured_amount = 0
@@ -709,7 +709,7 @@ GLOBAL_LIST_EMPTY(possible_items_special)
if(count)
target_amount = count
update_explanation_text()
*/
//Changeling Objectives
/datum/objective/absorb
+2
View File
@@ -180,6 +180,7 @@
//Get the clone body ready
maim_clone(H)
ADD_TRAIT(H, TRAIT_MUTATION_STASIS, CLONING_POD_TRAIT)
ADD_TRAIT(H, TRAIT_STABLEHEART, CLONING_POD_TRAIT)
ADD_TRAIT(H, TRAIT_STABLELIVER, CLONING_POD_TRAIT)
ADD_TRAIT(H, TRAIT_EMOTEMUTE, CLONING_POD_TRAIT)
@@ -369,6 +370,7 @@
return
REMOVE_TRAIT(mob_occupant, TRAIT_STABLEHEART, CLONING_POD_TRAIT)
REMOVE_TRAIT(mob_occupant, TRAIT_MUTATION_STASIS, CLONING_POD_TRAIT)
REMOVE_TRAIT(mob_occupant, TRAIT_STABLELIVER, CLONING_POD_TRAIT)
REMOVE_TRAIT(mob_occupant, TRAIT_EMOTEMUTE, CLONING_POD_TRAIT)
REMOVE_TRAIT(mob_occupant, TRAIT_MUTE, CLONING_POD_TRAIT)
+1 -1
View File
@@ -62,7 +62,7 @@
if(stat & BROKEN)
overlay_state = "[icon_state]_broken"
SSvis_overlays.add_vis_overlay(src, icon, overlay_state, layer, plane, dir)
SSvis_overlays.add_vis_overlay(src, icon, overlay_state, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir, alpha=128)
SSvis_overlays.add_vis_overlay(src, icon, overlay_state, EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha=128)
/obj/machinery/computer/power_change()
..()
+1 -1
View File
@@ -94,4 +94,4 @@
overlay_state = "alert:0"
. |= overlay_state
SSvis_overlays.add_vis_overlay(src, icon, overlay_state, layer, plane, dir)
SSvis_overlays.add_vis_overlay(src, icon, overlay_state, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir, alpha=128)
SSvis_overlays.add_vis_overlay(src, icon, overlay_state, EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha=128)
@@ -94,4 +94,4 @@
overlay_state = "alert:0"
. |= overlay_state
SSvis_overlays.add_vis_overlay(src, icon, overlay_state, layer, plane, dir)
SSvis_overlays.add_vis_overlay(src, icon, overlay_state, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir, alpha=128)
SSvis_overlays.add_vis_overlay(src, icon, overlay_state, EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha=128)
+1
View File
@@ -61,6 +61,7 @@
icon = 'icons/obj/doors/shutters_window.dmi'
icon_state = "closed"
opacity = 0
glass = 1
/obj/machinery/door/poddoor/shutters/window/preopen
icon_state = "open"
+5 -5
View File
@@ -77,23 +77,23 @@
if(is_station_level(z))
. += "fire_[GLOB.security_level]"
SSvis_overlays.add_vis_overlay(src, icon, "fire_[GLOB.security_level]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
SSvis_overlays.add_vis_overlay(src, icon, "fire_[GLOB.security_level]", EMISSIVE_LAYER, EMISSIVE_PLANE, dir)
else
. += "fire_[SEC_LEVEL_GREEN]"
SSvis_overlays.add_vis_overlay(src, icon, "fire_[SEC_LEVEL_GREEN]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
SSvis_overlays.add_vis_overlay(src, icon, "fire_[SEC_LEVEL_GREEN]", EMISSIVE_LAYER, EMISSIVE_PLANE, dir)
var/area/A = src.loc
A = A.loc
if(!detecting || !A.fire)
. += "fire_off"
SSvis_overlays.add_vis_overlay(src, icon, "fire_off", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
SSvis_overlays.add_vis_overlay(src, icon, "fire_off", EMISSIVE_LAYER, EMISSIVE_PLANE, dir)
else if(obj_flags & EMAGGED)
. += "fire_emagged"
SSvis_overlays.add_vis_overlay(src, icon, "fire_emagged", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
SSvis_overlays.add_vis_overlay(src, icon, "fire_emagged", EMISSIVE_LAYER, EMISSIVE_PLANE, dir)
else
. += "fire_on"
SSvis_overlays.add_vis_overlay(src, icon, "fire_on", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
SSvis_overlays.add_vis_overlay(src, icon, "fire_on", EMISSIVE_LAYER, EMISSIVE_PLANE, dir)
/obj/machinery/firealarm/emp_act(severity)
. = ..()
+2
View File
@@ -7,6 +7,8 @@
move_resist = INFINITY
obj_flags = 0
vis_flags = NONE
/obj/effect/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
return
+1
View File
@@ -7,6 +7,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
/obj/item
name = "item"
icon = 'icons/obj/items_and_weapons.dmi'
blocks_emissive = EMISSIVE_BLOCK_GENERIC
var/item_state = null
var/lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
var/righthand_file = 'icons/mob/inhands/items_righthand.dmi'
+7 -2
View File
@@ -13,6 +13,7 @@
var/lit = FALSE
var/infinite = FALSE
var/start_lit = FALSE
var/heats_space = TRUE
/obj/item/candle/Initialize()
. = ..()
@@ -35,7 +36,7 @@
return ..()
/obj/item/candle/get_temperature()
return lit * heat
return lit * heat * heats_space
/obj/item/candle/proc/light(show_message)
if(!lit)
@@ -67,7 +68,8 @@
new /obj/item/trash/candle(loc)
qdel(src)
update_icon()
open_flame()
if(heats_space)
open_flame()
/obj/item/candle/attack_self(mob/user)
if(put_out_candle())
@@ -77,4 +79,7 @@
infinite = TRUE
start_lit = TRUE
/obj/item/candle/infinite/hugbox
heats_space = FALSE
#undef CANDLE_LUMINOSITY
+1 -1
View File
@@ -494,7 +494,7 @@
S.ckey = C.ckey
S.status_flags |= GODMODE
S.language_holder = user.language_holder.copy(S)
S.AddElement(/datum/element/ghost_role_eligibility)
S.AddElement(/datum/element/ghost_role_eligibility,penalize_on_ghost = TRUE)
START_PROCESSING(SSprocessing,src)
var/input = stripped_input(S,"What are you named?", ,"", MAX_NAME_LEN)
@@ -674,17 +674,14 @@
O.equip(new_spawn, FALSE, new_spawn.client)
SSjob.equip_loadout(null, new_spawn, FALSE)
SSquirks.AssignQuirks(new_spawn, new_spawn.client, TRUE, TRUE, null, FALSE, new_spawn)
new_spawn.AddElement(/datum/element/ghost_role_eligibility)
new_spawn.AddElement(/datum/element/ghost_role_eligibility, free_ghosting = TRUE)
new_spawn.AddElement(/datum/element/dusts_on_catatonia)
new_spawn.AddElement(/datum/element/dusts_on_leaving_area,list(A.type,/area/hilbertshotel))
ADD_TRAIT(new_spawn, TRAIT_SIXTHSENSE, GHOSTROLE_TRAIT)
ADD_TRAIT(new_spawn, TRAIT_EXEMPT_HEALTH_EVENTS, GHOSTROLE_TRAIT)
ADD_TRAIT(new_spawn, TRAIT_NO_MIDROUND_ANTAG, GHOSTROLE_TRAIT) //The mob can't be made into a random antag, they are still elegible for ghost roles popups.
ADD_TRAIT(new_spawn, TRAIT_NO_MIDROUND_ANTAG, GHOSTROLE_TRAIT) //The mob can't be made into a random antag, they are still eligible for ghost roles popups.
ADD_TRAIT(new_spawn, TRAIT_PACIFISM, GHOSTROLE_TRAIT)
to_chat(new_spawn,"<span class='boldwarning'>You may be sharing your cafe with some ninja-captured individuals, so make sure to only interact with the ghosts you hear as a ghost!</span>")
to_chat(new_spawn,"<span class='boldwarning'>You can turn yourself into a ghost and freely reenter your body with the ghost action.</span>")
var/datum/action/ghost/G = new(new_spawn)
G.Grant(new_spawn)
to_chat(new_spawn,"<span class='boldwarning'>Ghosting is free!</span>")
var/datum/action/toggle_dead_chat_mob/D = new(new_spawn)
D.Grant(new_spawn)
+3
View File
@@ -47,6 +47,9 @@
// by default, vis_contents is inherited from the turf that was here before
vis_contents.Cut()
if(color)
add_atom_colour(color, FIXED_COLOUR_PRIORITY)
assemble_baseturfs()
levelupdate()
@@ -74,12 +74,6 @@ GLOBAL_VAR_INIT(war_declared, FALSE)
new uplink_type(get_turf(user), user.key, CHALLENGE_TELECRYSTALS - tc_malus + CEILING(PLAYER_SCALING * actual_players, 1))
CONFIG_SET(number/shuttle_refuel_delay, max(CONFIG_GET(number/shuttle_refuel_delay), CHALLENGE_SHUTTLE_DELAY))
if(istype(SSticker.mode, /datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
if(!(mode.storyteller.flags & WAROPS_ALWAYS_ALLOWED))
var/threat_spent = CONFIG_GET(number/dynamic_warops_cost)
mode.spend_threat(threat_spent)
mode.log_threat("Nuke ops spent [threat_spent] on war ops.")
SSblackbox.record_feedback("amount", "nuclear_challenge_mode", 1)
qdel(src)
@@ -34,7 +34,7 @@
if(is_dynamic)
var/threat_spent = CONFIG_GET(number/dynamic_assassinate_cost)
mode.spend_threat(threat_spent)
mode.log_threat("[T.owner.name] spent [threat_spent] on an assassination target.")
mode.log_threat("[T.owner.name] added [threat_spent] on an assassination target.")
var/list/active_ais = active_ais()
if(active_ais.len && prob(100/GLOB.joined_player_list.len))
var/datum/objective/destroy/destroy_objective = new
@@ -96,6 +96,13 @@
equip(silent)
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/tatoralert.ogg', 100, FALSE, pressure_affected = FALSE)
/datum/antagonist/traitor/antag_panel_objectives()
. = ..()
if(contractor_hub?.assigned_targets && length(contractor_hub.assigned_targets))
. += "<i><b>Contract Targets</b></i>:<br>"
for(var/datum/mind/M in contractor_hub.assigned_targets)
. += "<b> - </b>[key_name(M, FALSE, TRUE)]<br>"
/datum/antagonist/traitor/apply_innate_effects(mob/living/mob_override)
. = ..()
update_traitor_icons_added()
@@ -87,7 +87,7 @@
As is policy we've taken a portion of the station's funds to offset the overall cost.", null, "attention", null, "Nanotrasen Asset Protection")
/datum/syndicate_contract/proc/handleVictimExperience(var/mob/living/M) // They're off to holding - handle the return timer and give some text about what's going on.
addtimer(CALLBACK(src, .proc/returnVictim, M), (60 * 10) * 4) // Ship 'em back - dead or alive... 4 minutes wait.
addtimer(CALLBACK(src, .proc/returnVictim, M), 4 MINUTES) // Ship 'em back - dead or alive... 4 minutes wait.
if(M.stat != DEAD) //Even if they weren't the target, we're still treating them the same.
M.reagents.add_reagent(/datum/reagent/medicine/omnizine, 20) // Heal them up - gets them out of crit/soft crit.
M.flash_act()
@@ -147,4 +147,4 @@
if(iscarbon(M))
var/mob/living/carbon/C = M
if(C.can_heartattack())
C.set_heartattack(TRUE)
C.set_heartattack(TRUE)
@@ -667,7 +667,8 @@
else
set_light(0)
SSvis_overlays.add_vis_overlay(src, icon, overlay_state, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
SSvis_overlays.add_vis_overlay(src, icon, overlay_state, layer, plane, dir)
SSvis_overlays.add_vis_overlay(src, icon, overlay_state, EMISSIVE_LAYER, EMISSIVE_PLANE, dir)
update_light()
/obj/machinery/airalarm/process()
-38
View File
@@ -164,17 +164,6 @@
/obj/item/shield/riot)
crate_name = "riot shields crate"
/datum/supply_pack/security/armory/riotshotguns
name = "Riot Shotgun Crate"
desc = "For when the greytide gets really uppity. Contains three riot shotguns, seven rubber shot and beanbag shells. Requires Armory access to open."
cost = 6500
contains = list(/obj/item/gun/ballistic/shotgun/riot,
/obj/item/gun/ballistic/shotgun/riot,
/obj/item/gun/ballistic/shotgun/riot,
/obj/item/storage/box/rubbershot,
/obj/item/storage/box/beanbag)
crate_name = "riot shotgun crate"
/datum/supply_pack/security/armory/russian
name = "Russian Surplus Crate"
desc = "Hello Comrade, we have the most modern russian military equipment the black market can offer, for the right price of course. Sadly we couldnt remove the lock so it requires Armory access to open."
@@ -216,23 +205,6 @@
/obj/item/clothing/gloves/combat)
crate_name = "swat crate"
/datum/supply_pack/security/armory/swattasers //Lesser AEG tbh
name = "SWAT tactical tasers Crate"
desc = "Contains two tactical energy gun, these guns are able to tase, disable and lethal as well as hold a seclight. Requires Armory access to open."
cost = 7000
contains = list(/obj/item/gun/energy/e_gun/stun,
/obj/item/gun/energy/e_gun/stun)
crate_name = "swat taser crate"
/datum/supply_pack/security/armory/woodstock
name = "WoodStock Classic Shotguns Crate"
desc = "Contains three rustic, pumpaction shotguns. Requires Armory access to open."
cost = 3000
contains = list(/obj/item/gun/ballistic/shotgun,
/obj/item/gun/ballistic/shotgun,
/obj/item/gun/ballistic/shotgun)
crate_name = "woodstock shotguns crate"
/datum/supply_pack/security/armory/wt550
name = "WT-550 Semi-Auto Rifle Crate"
desc = "Contains two high-powered, semiautomatic rifles chambered in 4.6x30mm. Requires Armory access to open."
@@ -260,13 +232,3 @@
/obj/item/ammo_box/magazine/wt550m9/wtrubber,
/obj/item/ammo_box/magazine/wt550m9/wtrubber)
crate_name = "auto rifle ammo crate"
/datum/supply_pack/security/armory/wt550ammo_special
name = "WT-550 Semi-Auto SMG Special Ammo Crate"
desc = "Contains 2 20-round Armour Piercing and Incendiary magazines for the WT-550 Semi-Auto SMG. Each magazine is designed to facilitate rapid tactical reloads. Requires Armory access to open."
cost = 3000
contains = list(/obj/item/ammo_box/magazine/wt550m9/wtap,
/obj/item/ammo_box/magazine/wt550m9/wtap,
/obj/item/ammo_box/magazine/wt550m9/wtic,
/obj/item/ammo_box/magazine/wt550m9/wtic)
crate_name = "auto rifle ammo crate"
-24
View File
@@ -206,30 +206,6 @@
/obj/item/storage/box/mre/menu4/safe)
crate_name = "MRE crate (emergency rations)"
/datum/supply_pack/emergency/syndicate
name = "NULL_ENTRY"
desc = "(#@&^$THIS PACKAGE CONTAINS 30TC WORTH OF SOME RANDOM SYNDICATE GEAR WE HAD LYING AROUND THE WAREHOUSE. GIVE EM HELL, OPERATIVE@&!*() "
hidden = TRUE
cost = 20000
contains = list()
crate_name = "emergency crate"
crate_type = /obj/structure/closet/crate/internals
dangerous = TRUE
/datum/supply_pack/emergency/syndicate/fill(obj/structure/closet/crate/C)
var/crate_value = 30
var/list/uplink_items = get_uplink_items(SSticker.mode)
while(crate_value)
var/category = pick(uplink_items)
var/item = pick(uplink_items[category])
var/datum/uplink_item/I = uplink_items[category][item]
if(!I.surplus_nullcrates || prob(100 - I.surplus_nullcrates))
continue
if(crate_value < I.cost)
continue
crate_value -= I.cost
new I.item(C)
/datum/supply_pack/emergency/plasma_spacesuit
name = "Plasmaman Space Envirosuits"
desc = "Contains two space-worthy envirosuits for Plasmamen. Order now and we'll throw in two free helmets! Requires EVA access to open."
-29
View File
@@ -108,17 +108,6 @@
/obj/item/clothing/gloves/color/latex/nitrile)
crate_name = "nitrile gloves crate"
/datum/supply_pack/science/nuke_b_gone
name = "Nuke Defusal Kit"
desc = "Contains set of tools to defuse a nuke."
cost = 7500 //Useful for traitors/nukies that fucked up
dangerous = TRUE
hidden = TRUE
contains = list(/obj/item/nuke_core_container/nt,
/obj/item/screwdriver/nuke/nt,
/obj/item/paper/guides/nt/nuke_instructions)
crate_name = "safe defusal kit storage"
/datum/supply_pack/science/plasma
name = "Plasma Assembly Crate"
desc = "Everything you need to burn something to the ground, this contains three plasma assembly sets. Each set contains a plasma tank, igniter, proximity sensor, and timer! Warranty void if exposed to high temperatures. Requires Toxins access to open."
@@ -191,17 +180,6 @@
crate_name = "slime core crate"
crate_type = /obj/structure/closet/crate/secure/science
/datum/supply_pack/science/supermater
name = "Supermatter Extraction Tools Crate"
desc = "Contains a set of tools to extract a sliver of supermatter. Consult your CE today!"
cost = 7500 //Useful for traitors that fucked up
hidden = TRUE
contains = list(/obj/item/nuke_core_container/supermatter,
/obj/item/scalpel/supermatter,
/obj/item/hemostat/supermatter,
/obj/item/paper/guides/antag/supermatter_sliver)
crate_name = "supermatter extraction kit crate"
/datum/supply_pack/science/tablets
name = "Tablet Crate"
desc = "What's a computer? Contains five cargo tablets."
@@ -224,10 +202,3 @@
crate_type = /obj/structure/closet/crate/secure/science
dangerous = TRUE
/datum/supply_pack/science/tech_slugs
name = "Tech Slug Ammo Shells"
desc = "A new type of shell that is able to be made into a few different dangerous types. Contains two boxes of tech slugs, 14 shells in all."
cost = 1700
contains = list(/obj/item/storage/box/techsslug,
/obj/item/storage/box/techsslug)
crate_name = "tech slug crate"
+1 -1
View File
@@ -59,7 +59,7 @@
SA.del_on_death = FALSE
spawned_mobs += SA
SA.AddElement(/datum/element/ghost_role_eligibility)
SA.AddElement(/datum/element/ghost_role_eligibility, penalize_on_ghost = TRUE)
to_chat(SA, "<span class='userdanger'>Hello world!</span>")
to_chat(SA, "<span class='warning'>Due to freak radiation and/or chemicals \
and/or lucky chance, you have gained human level intelligence \
+44
View File
@@ -0,0 +1,44 @@
/**
* Internal atom that copies an appearance on to the blocker plane
*
* Copies an appearance vis render_target and render_source on to the emissive blocking plane.
* This means that the atom in question will block any emissive sprites.
* This should only be used internally. If you are directly creating more of these, you're
* almost guaranteed to be doing something wrong.
*/
/atom/movable/emissive_blocker
name = ""
plane = EMISSIVE_BLOCKER_PLANE
layer = EMISSIVE_BLOCKER_LAYER
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
//Why?
//render_targets copy the transform of the target as well, but vis_contents also applies the transform
//to what's in it. Applying RESET_TRANSFORM here makes vis_contents not apply the transform.
//Since only render_target handles transform we don't get any applied transform "stacking"
appearance_flags = RESET_TRANSFORM
/atom/movable/emissive_blocker/Initialize(mapload, source)
. = ..()
verbs.Cut() //Cargo culting from lighting object, this maybe affects memory usage?
render_source = source
/atom/movable/emissive_blocker/ex_act(severity)
return FALSE
/atom/movable/emissive_blocker/singularity_act()
return
/atom/movable/emissive_blocker/singularity_pull()
return
/atom/movable/emissive_blocker/blob_act()
return
/atom/movable/emissive_blocker/onTransitZ()
return
//Prevents people from moving these after creation, because they shouldn't be.
/atom/movable/emissive_blocker/forceMove(atom/destination, no_tp=FALSE, harderforce = FALSE)
if(harderforce)
return ..()
+25 -11
View File
@@ -263,14 +263,15 @@ Works together with spawning an observer, noted above.
*/
/mob/proc/ghostize(can_reenter_corpse = TRUE, special = FALSE, penalize = FALSE, voluntary = FALSE)
penalize = suiciding || penalize // suicide squad.
var/sig_flags = SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, can_reenter_corpse, special, penalize)
penalize = !(sig_flags & COMPONENT_DO_NOT_PENALIZE_GHOSTING) && (suiciding || penalize) // suicide squad.
voluntary_ghosted = voluntary
if(!key || key[1] == "@" || (SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, can_reenter_corpse, special, penalize) & COMPONENT_BLOCK_GHOSTING))
if(!key || key[1] == "@" || (sig_flags & COMPONENT_BLOCK_GHOSTING))
return //mob has no key, is an aghost or some component hijacked.
stop_sound_channel(CHANNEL_HEARTBEAT) //Stop heartbeat sounds because You Are A Ghost Now
var/mob/dead/observer/ghost = new(get_turf(src), src) // Transfer safety to observer spawning proc.
SStgui.on_transfer(src, ghost) // Transfer NanoUIs.
ghost.can_reenter_corpse = can_reenter_corpse
ghost.can_reenter_corpse = can_reenter_corpse || (sig_flags & COMPONENT_FREE_GHOSTING)
if (client && client.prefs && client.prefs.auto_ooc)
if (!(client.prefs.chat_toggles & CHAT_OOC))
client.prefs.chat_toggles ^= CHAT_OOC
@@ -297,12 +298,17 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(penalty - SSshuttle.realtimeofstart > maximumRoundEnd + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
penalty = CANT_REENTER_ROUND
if(SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, (stat == DEAD) ? TRUE : FALSE, FALSE, (stat == DEAD)? penalty : 0, (stat == DEAD)? TRUE : FALSE) & COMPONENT_BLOCK_GHOSTING)
var/sig_flags = SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, (stat == DEAD) ? TRUE : FALSE, FALSE, (stat == DEAD)? penalty : 0, (stat == DEAD)? TRUE : FALSE)
if(sig_flags & COMPONENT_BLOCK_GHOSTING)
return
if(sig_flags & COMPONENT_DO_NOT_PENALIZE_GHOSTING)
penalty = 0
if(stat != DEAD)
succumb()
if(stat == DEAD)
if(stat == DEAD || sig_flags & COMPONENT_FREE_GHOSTING)
ghostize(1)
else
var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst alive you won't be able to re-enter this round [penalty ? "or play ghost roles [penalty == CANT_REENTER_ROUND ? "until the round is over" : "for the next [DisplayTimeText(penalty)]"]" : ""]! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body")
@@ -321,7 +327,9 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
set name = "Ghost"
set desc = "Relinquish your life and enter the land of the dead."
if(SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, FALSE, FALSE) & COMPONENT_BLOCK_GHOSTING)
var/sig_flags = SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, FALSE, FALSE)
if(sig_flags & COMPONENT_BLOCK_GHOSTING)
return
var/penalty = CONFIG_GET(number/suicide_reenter_round_timer) MINUTES
@@ -333,10 +341,16 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(penalty - SSshuttle.realtimeofstart > maximumRoundEnd + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
penalty = CANT_REENTER_ROUND
var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst alive you won't be able to re-enter this round [penalty ? "or play ghost roles [penalty == CANT_REENTER_ROUND ? "until the round is over" : "for the next [DisplayTimeText(penalty)]"]" : ""]! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body")
if(response != "Ghost")
return
ghostize(0, penalize = TRUE)
if(sig_flags & COMPONENT_DO_NOT_PENALIZE_GHOSTING)
penalty = 0
if(sig_flags & COMPONENT_FREE_GHOSTING)
ghostize(1)
else
var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst alive you won't be able to re-enter this round [penalty ? "or play ghost roles [penalty == CANT_REENTER_ROUND ? "until the round is over" : "for the next [DisplayTimeText(penalty)]"]" : ""]! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body")
if(response != "Ghost")
return
ghostize(0, penalize = TRUE)
@@ -670,7 +684,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
return 0
transfer_ckey(target, FALSE)
target.AddElement(/datum/element/ghost_role_eligibility)
target.AddElement(/datum/element/ghost_role_eligibility, penalize_on_ghost = FALSE, free_ghosting = TRUE)
target.faction = list("neutral")
return 1
@@ -10,6 +10,8 @@
combat_flags = COMBAT_FLAGS_DEFAULT
status_flags = CANSTUN|CANKNOCKDOWN|CANUNCONSCIOUS|CANPUSH|CANSTAGGER
blocks_emissive = EMISSIVE_BLOCK_UNIQUE
//Hair colour and style
var/hair_color = "000"
var/hair_style = "Bald"
@@ -323,6 +323,8 @@
SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "embedded")
/mob/living/carbon/human/proc/handle_active_genes()
if(HAS_TRAIT(src, TRAIT_MUTATION_STASIS))
return
for(var/datum/mutation/human/HM in dna.mutations)
HM.on_life(src)
@@ -12,6 +12,7 @@
type_of_meat = /obj/item/reagent_containers/food/snacks/meat/slab/monkey
gib_type = /obj/effect/decal/cleanable/blood/gibs
unique_name = TRUE
blocks_emissive = EMISSIVE_BLOCK_UNIQUE
bodyparts = list(/obj/item/bodypart/chest/monkey, /obj/item/bodypart/head/monkey, /obj/item/bodypart/l_arm/monkey,
/obj/item/bodypart/r_arm/monkey, /obj/item/bodypart/r_leg/monkey, /obj/item/bodypart/l_leg/monkey)
hud_type = /datum/hud/monkey
+1 -1
View File
@@ -161,7 +161,7 @@
if(!has_legs && has_arms < 2)
limbless_slowdown += 6 - (has_arms * 3)
if(limbless_slowdown)
add_movespeed_modifier(MOVESPEED_ID_LIVING_LIMBLESS, update=TRUE, priority=100, override=TRUE, multiplicative_slowdown=limbless_slowdown, movetypes=GROUND)
add_movespeed_modifier(MOVESPEED_ID_LIVING_LIMBLESS, update=TRUE, priority=100, override=TRUE, multiplicative_slowdown=limbless_slowdown, blacklisted_movetypes = FLYING|FLOATING)
else
remove_movespeed_modifier(MOVESPEED_ID_LIVING_LIMBLESS, update=TRUE)
@@ -10,6 +10,8 @@
has_limbs = 1
hud_type = /datum/hud/robot
blocks_emissive = EMISSIVE_BLOCK_UNIQUE
var/custom_name = ""
var/braintype = "Cyborg"
var/obj/item/robot_suit/robot_suit = null //Used for deconstruction to remember what the borg was constructed out of..
+2
View File
@@ -8,6 +8,8 @@
pressure_resistance = 8
mouse_drag_pointer = MOUSE_ACTIVE_POINTER
throwforce = 10
blocks_emissive = EMISSIVE_BLOCK_GENERIC
var/lighting_alpha = LIGHTING_PLANE_ALPHA_VISIBLE
var/datum/mind/mind
var/list/datum/action/actions = list()
@@ -57,12 +57,12 @@ It is possible to destroy the net by the occupant or someone else.
continue//So all they're left with are shoes and uniform.
H.dropItemToGround(W)
H.dna.species.give_important_for_life(H) // After we remove items, at least give them what they need to live.
/*
var/datum/antagonist/antag_datum
for(var/datum/antagonist/ninja/AD in GLOB.antagonists) //Because only ninjas get capture objectives; They're not doable without the suit.
if(AD.owner == master)
antag_datum = AD
break
for(var/datum/objective/capture/capture in antag_datum)
if(istype(affecting, /mob/living/carbon/human)) //Humans.
if(affecting.stat == DEAD)//Dead folks are worth less.
@@ -87,7 +87,7 @@ It is possible to destroy the net by the occupant or someone else.
capture.captured_amount+=1
continue
capture.captured_amount+=2
*/
affecting.revive(1, 1) //Basically a revive and full heal, including limbs/organs
//In case people who have been captured dead want to hang out at the holding area
+1 -4
View File
@@ -22,7 +22,7 @@ Contents:
armor = list("melee" = 60, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 100, "acid" = 100)
strip_delay = 12
actions_types = list(/datum/action/item_action/initialize_ninja_suit, /datum/action/item_action/ninjasmoke, /datum/action/item_action/ninjaboost, /datum/action/item_action/ninjapulse, /datum/action/item_action/ninjastar, /datum/action/item_action/ninjanet, /datum/action/item_action/ninja_sword_recall, /datum/action/item_action/ninja_stealth, /datum/action/item_action/toggle_glove)
actions_types = list(/datum/action/item_action/initialize_ninja_suit, /datum/action/item_action/ninjasmoke, /datum/action/item_action/ninjaboost, /datum/action/item_action/ninjapulse, /datum/action/item_action/ninjastar, /datum/action/item_action/ninja_sword_recall, /datum/action/item_action/ninja_stealth, /datum/action/item_action/toggle_glove)
//Important parts of the suit.
var/mob/living/carbon/human/affecting = null
@@ -175,9 +175,6 @@ Contents:
if(istype(action, /datum/action/item_action/ninjastar))
ninjastar()
return TRUE
if(istype(action, /datum/action/item_action/ninjanet))
ninjanet()
return TRUE
if(istype(action, /datum/action/item_action/ninja_sword_recall))
ninja_sword_recall()
return TRUE
+10 -5
View File
@@ -308,12 +308,17 @@
if(update & 2)
SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays)
if(!(stat & (BROKEN|MAINT)) && update_state & UPSTATE_ALLGOOD)
SSvis_overlays.add_vis_overlay(src, icon, "apcox-[locked]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
SSvis_overlays.add_vis_overlay(src, icon, "apco3-[hijackerreturn ? "3" : charging]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
SSvis_overlays.add_vis_overlay(src, icon, "apcox-[locked]", layer, plane, dir)
SSvis_overlays.add_vis_overlay(src, icon, "apcox-[locked]", EMISSIVE_LAYER, EMISSIVE_PLANE, dir)
SSvis_overlays.add_vis_overlay(src, icon, "apco3-[hijackerreturn ? "3" : charging]", layer, plane, dir)
SSvis_overlays.add_vis_overlay(src, icon, "apco3-[hijackerreturn ? "3" : charging]", EMISSIVE_LAYER, EMISSIVE_PLANE, dir)
if(operating)
SSvis_overlays.add_vis_overlay(src, icon, "apco0-[equipment]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
SSvis_overlays.add_vis_overlay(src, icon, "apco1-[lighting]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
SSvis_overlays.add_vis_overlay(src, icon, "apco2-[environ]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
SSvis_overlays.add_vis_overlay(src, icon, "apco0-[equipment]", layer, plane, dir)
SSvis_overlays.add_vis_overlay(src, icon, "apco0-[equipment]", EMISSIVE_LAYER, EMISSIVE_PLANE, dir)
SSvis_overlays.add_vis_overlay(src, icon, "apco1-[lighting]", layer, plane, dir)
SSvis_overlays.add_vis_overlay(src, icon, "apco1-[lighting]", EMISSIVE_LAYER, EMISSIVE_PLANE, dir)
SSvis_overlays.add_vis_overlay(src, icon, "apco2-[environ]", layer, plane, dir)
SSvis_overlays.add_vis_overlay(src, icon, "apco2-[environ]", EMISSIVE_LAYER, EMISSIVE_PLANE, dir)
// And now, separately for cleanness, the lighting changing
if(update_state & UPSTATE_ALLGOOD)
+1 -1
View File
@@ -312,7 +312,7 @@
/obj/machinery/light/update_overlays()
. = ..()
if(on && status == LIGHT_OK)
var/mutable_appearance/glowybit = mutable_appearance(overlayicon, base_state, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE)
var/mutable_appearance/glowybit = mutable_appearance(overlayicon, base_state, EMISSIVE_LAYER, EMISSIVE_PLANE)
glowybit.alpha = CLAMP(light_power*250, 30, 200)
. += glowybit
@@ -95,7 +95,7 @@
name = "scatter laser shell"
desc = "An advanced shotgun shell that uses a micro laser to replicate the effects of a scatter laser weapon in a ballistic package."
icon_state = "lshell"
projectile_type = /obj/item/projectile/beam/weak
projectile_type = /obj/item/projectile/beam/scatter
pellets = 6
variance = 35
@@ -130,12 +130,16 @@
ENABLE_BITFIELD(reagents.reagents_holder_flags, NO_REACT)
/obj/item/ammo_casing/shotgun/dart/bioterror
desc = "A shotgun dart filled with deadly toxins."
desc = "A shotgun dart filled with an obscene amount of lethal reagents. God help whoever is shot with this."
projectile_type = /obj/item/projectile/bullet/dart/piercing
reagent_amount = 50
/obj/item/ammo_casing/shotgun/dart/bioterror/Initialize()
. = ..()
reagents.add_reagent(/datum/reagent/toxin/fentanyl, 6)
reagents.add_reagent(/datum/reagent/toxin/spore, 6)
reagents.add_reagent(/datum/reagent/toxin/mutetoxin, 6) //;HELP OPS IN MAINT
reagents.add_reagent(/datum/reagent/toxin/coniine, 6)
reagents.add_reagent(/datum/reagent/toxin/sodium_thiopental, 6)
reagents.add_reagent(/datum/reagent/toxin/amanitin, 12) //for a nasty surprise after you get shot and somehow escape and don't think to quickly purge, and even shock those who are loaded up on purging agents
reagents.add_reagent(/datum/reagent/toxin/chloralhydrate, 6)
reagents.add_reagent(/datum/reagent/toxin/mutetoxin, 6) //;HELPIES OPS IN MAINT
reagents.add_reagent(/datum/reagent/impedrezene, 6)
reagents.add_reagent(/datum/reagent/toxin/acid/fluacid, 5) //this and the acid equal about 25ish burn, not counting the minute toxin damage dealt by their metabolism, this makes each dart about as lethal as a stechkin shot in upfront damage
reagents.add_reagent(/datum/reagent/toxin/acid, 5)
reagents.add_reagent(/datum/reagent/consumable/frostoil, 10) //tempgun slowdown goes both ways and adds to the burn
@@ -273,7 +273,7 @@
icon_state = "dshotgun"
item_state = "shotgun"
w_class = WEIGHT_CLASS_BULKY
weapon_weight = WEAPON_HEAVY
weapon_weight = WEAPON_MEDIUM
force = 10
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BACK
+1 -1
View File
@@ -50,7 +50,7 @@
/obj/item/projectile/beam/scatter
name = "laser pellet"
icon_state = "scatterlaser"
damage = 5
damage = 12.5
/obj/item/projectile/beam/xray
name = "\improper X-ray beam"
@@ -29,6 +29,9 @@
reagents.handle_reactions()
return BULLET_ACT_HIT
/obj/item/projectile/bullet/dart/piercing
piercing = TRUE
/obj/item/projectile/bullet/dart/metalfoam/Initialize()
. = ..()
reagents.add_reagent(/datum/reagent/aluminium, 15)
@@ -18,13 +18,28 @@
/obj/item/projectile/bullet/shotgun_stunslug
name = "stunslug"
damage = 5
stamina = 20
knockdown = 100
stamina = 30
stutter = 5
jitter = 20
range = 7
icon_state = "spark"
color = "#FFFF00"
var/tase_duration = 50
/obj/item/projectile/bullet/shotgun_stunslug/on_hit(atom/target, blocked = FALSE)
. = ..()
if(!ismob(target) || blocked >= 100) //Fully blocked by mob or collided with dense object - burst into sparks!
do_sparks(1, TRUE, src)
if(iscarbon(target))
var/mob/living/carbon/C = target
SEND_SIGNAL(C, COMSIG_ADD_MOOD_EVENT, "tased", /datum/mood_event/tased)
SEND_SIGNAL(C, COMSIG_LIVING_MINOR_SHOCK)
C.IgniteMob()
if(C.dna && C.dna.check_mutation(HULK))
C.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ), forced = "hulk")
else if(tase_duration && (C.status_flags & CANKNOCKDOWN) && !HAS_TRAIT(C, TRAIT_STUNIMMUNE) && !HAS_TRAIT(C, TRAIT_TASED_RESISTANCE))
C.electrocute_act(15, src, 1, SHOCK_NOSTUN)
C.apply_status_effect(STATUS_EFFECT_TASED_WEAK, tase_duration)
/obj/item/projectile/bullet/shotgun_meteorslug
name = "meteorslug"
@@ -93,7 +108,6 @@
/obj/item/projectile/bullet/scattershot
damage = 20
stamina = 65
/obj/item/projectile/bullet/seed
damage = 4
-6
View File
@@ -65,7 +65,6 @@
var/refund_amount = 0 // specified refund amount in case there needs to be a TC penalty for refunds.
var/refundable = FALSE
var/surplus = 100 // Chance of being included in the surplus crate.
var/surplus_nullcrates //Chance of being included in null crates. null = pull from surplus
var/cant_discount = FALSE
var/limited_stock = -1 //Setting this above zero limits how many times this item can be bought by the same traitor in a round, -1 is unlimited
var/list/include_modes = list() // Game modes to allow this item in.
@@ -76,11 +75,6 @@
var/restricted = FALSE // Adds restrictions for VR/Events
var/illegal_tech = TRUE // Can this item be deconstructed to unlock certain techweb research nodes?
/datum/uplink_item/New()
. = ..()
if(isnull(surplus_nullcrates))
surplus_nullcrates = surplus
/datum/uplink_item/proc/get_discount()
return pick(4;0.75,2;0.5,1;0.25)
@@ -56,6 +56,13 @@
item = /obj/item/storage/backpack/duffelbag/syndie/ammo/shotgun
cost = 12
/datum/uplink_item/ammo/shotgun/bioterror
name = "12g Bioterror Dart Drum"
desc = "An additional 8-round bioterror dart magazine for use with the Bulldog shotgun. \
Pierces armor and injects are horrid cocktail of death into your target. Be careful about friendly fire."
cost = 6 //legacy price
item = /obj/item/ammo_box/magazine/m12g/bioterror
/datum/uplink_item/ammo/shotgun/buck
name = "12g Buckshot Drum"
desc = "An additional 8-round buckshot magazine for use with the Bulldog shotgun. Front towards enemy."
@@ -66,20 +73,12 @@
desc = "An alternative 8-round dragon's breath magazine for use in the Bulldog shotgun. \
'I'm a fire starter, twisted fire starter!'"
item = /obj/item/ammo_box/magazine/m12g/dragon
include_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/ammo/shotgun/meteor
name = "12g Meteorslug Shells"
desc = "An alternative 8-round meteorslug magazine for use in the Bulldog shotgun. \
Great for blasting airlocks off their frames and knocking down enemies."
item = /obj/item/ammo_box/magazine/m12g/meteor
include_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/ammo/shotgun/scatter
name = "12g Scatter Laser shot Slugs"
desc = "An alternative 8-round Scatter Laser Shot magazine for use in the Bulldog shotgun."
item = /obj/item/ammo_box/magazine/m12g/scatter
cost = 4 // most armor has less laser protection then bullet
/datum/uplink_item/ammo/shotgun/slug
name = "12g Slug Drum"
@@ -93,7 +92,6 @@
desc = "An alternative 8-round stun slug magazine for use with the Bulldog shotgun. \
Saying that they're completely non-lethal would be lying."
item = /obj/item/ammo_box/magazine/m12g/stun
include_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/ammo/revolver
name = ".357 Speed Loader"
@@ -101,7 +101,6 @@
item = /obj/item/clothing/shoes/chameleon/noslip
cost = 2
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
player_minimum = 20
/datum/uplink_item/stealthy_tools/syndigaloshes/nuke
item = /obj/item/clothing/shoes/chameleon/noslip
+7 -2
View File
@@ -1,13 +1,18 @@
## Dynamic storytellers weights: how likely each storyteller is to show up. This is adjusted by voting and recency.
STORYTELLER_WEIGHT CHAOTIC 2
STORYTELLER_WEIGHT TEAMWORK 4
STORYTELLER_WEIGHT CONVERSION 2
STORYTELLER_WEIGHT RANDOM 6
STORYTELLER_WEIGHT CONVERSION 0
STORYTELLER_WEIGHT RANDOM 2
STORYTELLER_WEIGHT CLASSIC 6
STORYTELLER_WEIGHT INTRIGUE 6
STORYTELLER_WEIGHT STORY 6
STORYTELLER_WEIGHT CALM 6
STORYTELLER_WEIGHT EXTENDED 0
## Dynamic storyteller minimum player coutns: how many players before this storyteller can be rolled.
STORYTELLER_MIN_PLAYERS CHAOTIC 30
STORYTELLER_MIN_PLAYERS TEAMWORK 30
## Injection delays: how long (in minutes) will pass before a midround or latejoin antag is injected.
DYNAMIC_MIDROUND_DELAY_MIN 5
DYNAMIC_MIDROUND_DELAY_MAX 15
+1 -1
View File
@@ -23,4 +23,4 @@ export NODE_VERSION=12
export PHP_VERSION=5.6
# SpacemanDMM git tag
export SPACEMAN_DMM_VERSION=suite-1.2
export SPACEMAN_DMM_VERSION=suite-1.3
+449 -458
View File
@@ -25,7 +25,7 @@
<td valign='top'>
<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
<p><div align='center'><font size='3'><a href="https://citadel-station.net/forum/index.php">Forum</a> | <a href="https://katlin.dog/citadel-wiki">Wiki</a> | <a href="https://github.com/Citadel-Station-13/Citadel-Station-13">Source</a></font></div></p>
<p><div align='center'><font size='3'><a href="https://citadel-station.net/forum/index.php">Forum</a> | <a href="https://citadel-station.net/wiki/index.php?title=Main_Page">Wiki</a> | <a href="https://github.com/Citadel-Station-13/Citadel-Station-13">Source</a></font></div></p>
</td>
</tr>
</table>
@@ -50,6 +50,454 @@
-->
<div class="commit sansserif">
<h2 class="date">28 March 2020</h2>
<h3 class="author">Arreksuru and Detective Google updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">new HUDpatches for medical, diagnostic, and mesons.</li>
<li class="rscadd">crafting and de-crafting recipes for new HUDpatches.</li>
<li class="bugfix">silly typo with "singlasses" in one of the crafting recipes for HUDglasses.</li>
</ul>
<h3 class="author">Arturlang updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Bloodsuckers can no longer get usable blood from blood tomatoes.</li>
<li class="bugfix">Fixed reagent container transfer amount cycling.</li>
</ul>
<h3 class="author">Bhijn updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Clicking an open closet with harm intent no longer attempts to place your currently held item inside, but rather attacks it.</li>
</ul>
<h3 class="author">Bhijn (original PR by Azarak, sprites by Discord user Smug Asshole Muhreen#5522) updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Synths, the open source and free-as-in-freedom species by FA user vader-san, have been ported from Skyrat.</li>
<li class="rscadd">Ported VOREStation's synthetic taursprites</li>
<li class="rscadd">Markings that don't match very well with your selected species are now hidden from the markings list by default. You can still use these mismatched markings to create horrendous sparkledog abominations by using the "Show mismatched markings" button ingame.</li>
<li class="bugfix">Body markings who's iconstates don't match their name will now actually render properly.</li>
<li class="code_imp">Limb base icons are no longer hardcoded, should_draw_citadel and should_draw_grayscale have been removed in favor of the species-level `icon_limbs` var and the bodypart-level `base_bp_icon` and `color_src` vars. Downstreams should no longer have to touch bodypart rendering code a whole lot if they want to add custom species. Downstreams that have already added species with digitigrade leg support will have to append species IDs to the digitigrade leg sprites, but aside from that, the migration process to this more modularity-friendly system should be fairly smooth.</li>
</ul>
<h3 class="author">BlackMajor updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Adjusted the ash walker camp's storm proofing.</li>
<li class="rscadd">Added a tip about creating areas to the ash walker spawn text.</li>
</ul>
<h3 class="author">Bumtickley00 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Iron sheets build the normal metal table again</li>
</ul>
<h3 class="author">Crystal9156 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes Chocolate Jelly Donut icon</li>
</ul>
<h3 class="author">Dennok, ported by Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Lava rivers no longer burn into basalt.</li>
<li class="code_imp">The river generator can now specify baseturfs.</li>
</ul>
<h3 class="author">Detective-Google updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">absurd dong sizes.</li>
<li class="bugfix">my dumb stupid paramedics</li>
<li class="balance">Medical no longer spawns with syringe guns, Medical now spawns with medidart guns.</li>
</ul>
<h3 class="author">EmeraldSundisk updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds CogStation's shuttles to-be.</li>
<li class="rscadd">Adds the "NES Classic" escape shuttle.</li>
<li class="refactor">Accounts for the new shuttles.</li>
</ul>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Added a few cooldowns to chill nuclear bomb and communications console security level change spam, as well as the emergency shuttle's authorization announcements.</li>
<li class="bugfix">Fixed viruses not working on anthros and some others species.</li>
<li class="sounddel">Made the cogchamp mixing sound less annoying.</li>
<li class="rscdel">Removed makeshift switchblades.</li>
<li class="bugfix">pAIs, drones, monkys and lizards can be worn over the head again.</li>
<li class="bugfix">Fixed cargo passive point generation to not go into decimals.</li>
<li class="bugfix">Syndicate ninjas are slightly less friendly now.</li>
<li class="balance">Allowed blobbernauts to drag objects (but not mobs) again.</li>
<li class="bugfix">The examiner circuit now works better for mobs.</li>
<li class="tweak">Chances are monkeys won't end up gorillizing as quickly after being exposed to a rad storm for a minute or so.</li>
<li class="bugfix">Vampire mesmerize doesn't permanently disable combat mode.</li>
<li class="bugfix">The flying speed slowdown while hurt now actually affects flying mobs and not floating ones.</li>
<li class="bugfix">Joining in as a positronic brain won't break the spawner menu anymore.</li>
<li class="bugfix">Fixed dynamic voting.</li>
<li class="bugfix">The autotransfer subsystem is slightly more modulable now.</li>
<li class="imageadd">Resprited some sprite_accessory icon states.</li>
</ul>
<h3 class="author">Ghommie (plus a fix originally done by Skogol) updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Drinks dispensers now only show the container they are holding.</li>
<li class="bugfix">Ghost cafe patrons are warded against a few more events now.</li>
<li class="bugfix">Fixed RnD machineries UI displaying designs' required reagents' typepaths instead of names.</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Red and blue boxes are now actually red or blue.</li>
<li class="rscadd">Beegions! Like Legions, but with actual bees. As in, the bees from the holodeck sim with the randomly-generated toxic bees.</li>
<li class="rscdel">Mining cyborgs are no longer physically capable of claiming points nor wielding a premium accelerator.</li>
<li class="tweak">Arrow crafting has been finagled with, preventing fire-hardened arrows from being fire-hardened repeatedly. Or something.</li>
<li class="bugfix">Space hermits (those quirky fellas stuck in a rock with carp surrounding them) now have gravity! But they lost their perpetual generators.</li>
<li class="balance">Space hermits now have to mine for their research tech (golem vendor board, ORM board). They have slightly less bad parts, though. And better(?) rocks.</li>
</ul>
<h3 class="author">InnocentFire made the sprites all thanks to them! updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">All bows now have inhand sprites once again</li>
</ul>
<h3 class="author">KathrinBailey updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nine new posters!</li>
<li class="rscadd">Shower curtains can be crafted.</li>
<li class="rscadd">New sofas!</li>
<li class="rscadd">Green and purple comfy chairs to the crafting menu to fit green and purple carpets.</li>
<li class="bugfix">Shower curtains now let you see through them once open, and don't once closed.</li>
</ul>
<h3 class="author">Kraseo updated:</h3>
<ul class="changes bgimages16">
<li class="balance">If you have the powersink objective, you will now receive a free beacon.</li>
<li class="rscadd">Lavaland flora have more traits now, to encourage harvesting and sending these off to the botanists.</li>
<li class="bugfix">Napalm will now properly remove weeds from a tray if the plant in it has the fireproof gene.</li>
<li class="balance">Gangs no longer get soporific rounds for their sniper rifles.</li>
<li class="rscadd">Syndicate Contracts. Use the new contract uplink to select a contract, and bring the assigned target dead or alive to the designated drop off. Call for the extraction pod and send them off for your TC payment, with much higher rewards for keeping them alive. A high risk, high reward choice for a traitor who wants a real challenge.</li>
<li class="rscadd">New 20 TC contract kit - supplies you with your contractor loadout and uplink.</li>
<li class="rscadd">Targets successfully extracted will be held for ransom by the Syndicate after their use to them is fulfilled. Central command covers the cost, but they'll be taking a cut out of station funds to offset their loss...</li>
<li class="rscadd">Adds a third random item, as well as a small guide on using the contract kit. Also added new possible items that can appear.</li>
<li class="tweak">Supplied space suit in the contract kit is now an improved variant on the normal Syndicate version.</li>
<li class="balance">TC payouts adjusted to be a bit more fair to the contractor. Total payout can never be below a certain threshold.</li>
<li class="bugfix">Broken dropoff locations work again, and general bugfixes.</li>
<li class="rscadd">Contract kit comes with a contractor baton - a unique, lightly electrified weapon to help complete your contracts.</li>
<li class="tweak">Finalized payment system for contracts; much more balanced for contractors. No more extremely low paying contract sets.</li>
<li class="tweak">Generated contracts will all have unique targets, no more duplicates.</li>
<li class="tweak">Extraction droppod explosion has been removed, it'll only damage the tile it lands on.</li>
<li class="bugfix">Extraction pods get sent to the jail immediately again.</li>
<li class="refactor">Refactored classic_baton code.</li>
<li class="rscadd">Contractor Hub. A unique store for contractors to buy items with Contractor Rep, with two Rep being given when completing a contract.</li>
<li class="rscadd">Contractor pinpointer, available through the Hub. A very inaccurate pinpointer that ignores suit sensors.</li>
<li class="rscadd">Call reinforcements, available through the Hub. Limited to a one-time buy for a contractor, you can purchase an agent to be sent down to help in your mission. Role is polled to ghosts.</li>
<li class="rscadd">Blackout, available through the Hub. Disable station power for a small duration - an expensive, but powerful option of getting into secure areas.</li>
<li class="rscadd">Fulton extraction, available through the Hub. Purchase a fulton extraction kit to help move your targets across the station for those difficult dropoffs.</li>
<li class="tweak">Assigning yourself to another tablet will give you another contract set.</li>
<li class="rscadd">Contractors can now reroll their contracts a small number of times.</li>
<li class="rscadd">Brand new sprites! A redesign of the specialist space suit, and the kit's own unique tablet. Done by Mey Ha Zah.</li>
<li class="tweak">Displays contract target jobs under their name.</li>
<li class="tweak">New locations, such as maintenance, are now possible dropoff locations.</li>
<li class="balance">Contractor kit pop cap reduced from 20 to 15.</li>
<li class="balance">You can no longer get haunted 8balls from contractor kits.</li>
<li class="bugfix">Pods and shuttles should no longer be valid dropoff locations.</li>
<li class="bugfix">Contract tablets will no longer break when one of your contracts is deleted from the world.</li>
<li class="bugfix">Baton inhands for the right hand now shows the right direction.</li>
<li class="bugfix">Mice don't chew on wires anymore while they're on your person.</li>
<li class="bugfix">Bloodsucker heart theft objective now completes successfully.</li>
<li class="tweak">Blacklists turret protected areas, the toxins test range, asteroid ruins, and solars from being valid dropoff locations for contracts.</li>
</ul>
<h3 class="author">Linzolle updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">pacifists can no longer meatspike living things</li>
<li class="bugfix">flypeople being unable to gain nutrition from eating vomit</li>
<li class="bugfix">targetting mouth on help intent now properly nose boops</li>
<li class="tweak">cmo hypokit now holds the same amount of items as normal kits</li>
</ul>
<h3 class="author">Moonlit Protector updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Introducing the 'Heroic Beacon', standing vigil over service the curator can assume one three different historic heroes, each determining their equipment and emergent playstyle to suit the player; a beacon can be found in the curator's backpack upon spawning</li>
<li class="rscadd">Become the Braveheart, a fierce scottish warrior armed with a ceremonial claymore, spraycan, kilt and a disregard for underwear with the scottish themed hero pack.</li>
<li class="rscadd">A unique mention is the "First man on the Moon" heroic pack, with a two piece space worthy suit, air tank & a GPS for recreating a key spessfaring moment in history.</li>
<li class="tweak">The Curadrobe has been stripped & refilled full of helpful library supplies, including varieties of pens and glasses including the jamjar's.</li>
<li class="tweak">The curator's explorer equipment & whip has been moved into the 'Courageous Tomb Raider' heroic pack; removed from the backpack & the Curavend respectively.</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Added minor station things</li>
<li class="balance">re balanced r-walls</li>
<li class="tweak">Evens both sides of the gas containers TEG with reinforced windows</li>
<li class="tweak">Removed egun in every head locker, replaces RPD with air pump in science, fixes a computer in sec, moves hand teleporter, and removes decals under lockers.</li>
</ul>
<h3 class="author">MrPerson updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Solar panels will visually rotate a lot more smoothly instead of being locked to only 8 directions.</li>
<li class="rscadd">Timed solar tracking is in degrees per minute. You're still not gonna use it though.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Time based free rerolls</li>
<li class="refactor">Refactored Blobs</li>
<li class="balance">Blob rerolls now give the blob 4 different options to choose from, rather than forcing a single random one.</li>
</ul>
<h3 class="author">NecromancerAnne and goldnharl updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Sprite cleanups and animations for energy guns.</li>
</ul>
<h3 class="author">NecromancerAnne and zawo and zeroisthebiggay and carlarctg updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Infiltrator Bundle, an armor kit for 3TC. Murder people in style!</li>
<li class="rscadd">Some pajamas for nukies to get plenty of bed rest.</li>
<li class="rscadd">halved firefight carry delay with latex or nitrile gloves</li>
<li class="tweak">headset upgrade is cheaper</li>
</ul>
<h3 class="author">Owai-Seek updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Butter Bear</li>
<li class="rscadd">Crab Burger, Bisque, Crab Rangoon, French Onion Soup, Empowered Burger, Chicken Nugget box.</li>
<li class="tweak">+++ Spider Eggs to Exotic Meat crate. --- Bacon from Exotic Meat crate.</li>
<li class="tweak">Tweaked Crab Recipes</li>
<li class="imageadd">Butter Bear aka Terrygold</li>
<li class="balance">Food Crafting is now 5 deciseconds instead of 30.</li>
</ul>
<h3 class="author">Putnam updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Swarmers, portal storm, wormholes are now controlled by dynamic.</li>
<li class="tweak">Dynamic-controlled events can now have a minimum start time.</li>
<li class="balance">Threatening meteors are more common (though still have pretty strict requirements)</li>
<li class="balance">Different storytellers now balance around different expected players-per-antag; default was 5, now intrigue/story/random have 7 and calm has 10.</li>
<li class="rscadd">Clown ops is now available as a roundstart antag in dynamic.</li>
<li class="balance">Sentient disease and revenant are now in the event pool rather than the antag pool (with the logic that they're both completely useless and unfun to play if people are actually playing against them).</li>
<li class="rscadd">A new formulation of extended was added to the storytellers; no antags, but still spending threat on events.</li>
<li class="bugfix">Fixed a runtime in dynamic due to my misunderstanding pickweightAllowZero</li>
<li class="rscdel">Made conversion storyteller 0-weight-by-default.</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Salbutamol causes jittering now.</li>
<li class="bugfix">Made lickable pref save</li>
<li class="rscadd">Traitor classes for traitors: a new way for traitors to have objectives assigned.</li>
<li class="bugfix">Actually made things work as intended.</li>
<li class="code_imp">Removed a redundant turf melting check from the supermatter.</li>
<li class="rscdel">Removed "realistic tcomms lag"</li>
<li class="rscdel">Removed some particularly bad flavor objectives.</li>
<li class="balance">Power sink objective is 10x as easy to get</li>
<li class="bugfix">Processing objectives now properly stop once won</li>
<li class="rscdel">MKUltra no longer explodes into lovegas when it fermi explodes, instead causing a regular ol' fireball.</li>
<li class="tweak">Eigenstasium OD flavor text less restrictive</li>
<li class="bugfix">Dynamic voting should work absent of a config.</li>
<li class="tweak">Autotransfer vote now requires actual transfer votes to transfer.</li>
<li class="bugfix">More dynamic fixes</li>
<li class="bugfix">Server-run votes aren't subject to vote cooldown</li>
<li class="rscadd">Mass hallucination can better be admemed</li>
<li class="tweak">Waffle co objective rewritten to make more clear it's not a murderbone objective</li>
<li class="rscadd">CTF spawns, random animals and possessed blades can now be pinged for ghost roles.</li>
<li class="bugfix">A bunch of polls now work with ghost role eligible non-observers.</li>
<li class="bugfix">Removes superfluous line in supermatter processing.</li>
<li class="code_imp">Power sink objective processing now makes sense.</li>
</ul>
<h3 class="author">Qustinnus/floyd, Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">To save costs, Nanotrasen has removed the emergency battery ejection systems in modular computers. We realized saving the batteries isn't really important.</li>
<li class="bugfix">You can squash spiderlings with your bare hands now.</li>
<li class="bugfix">Being deafened properly stops jukebox music from playing.</li>
<li class="bugfix">admin multicam toggles no longer tells everyone but only admins and AIs</li>
</ul>
<h3 class="author">Ragolution updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">All winter coats and hoods might be different if slightly from one a other.</li>
<li class="tweak">Adjusted Bartender's Drink Flinging print message to not include name of target turf and save immersion.</li>
</ul>
<h3 class="author">Seris02 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">tg genetics</li>
<li class="balance">illegal technology</li>
<li class="balance">rebalanced rising bass's buttom actions from repulse to side kick</li>
<li class="bugfix">projectiles and rising bass and items and rising bass</li>
<li class="bugfix">a very specific fix with tails and wagging</li>
<li class="rscadd">duffel bags of holding</li>
<li class="bugfix">quirk blacklist fixing</li>
<li class="bugfix">robotics console button swapping</li>
<li class="bugfix">fixed thieving gloves not pickpocketing fast</li>
<li class="rscadd">mentor de/rementor button</li>
<li class="bugfix">mentor !msg</li>
<li class="balance">bloodsuckers being unable to accept genes</li>
<li class="balance">removes xray from the gene pool</li>
</ul>
<h3 class="author">Skoglol updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed gibber exploit.</li>
</ul>
<h3 class="author">Timberpoes updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Shuttle countdowns once again read like "01:05" instead of "01: 5".</li>
</ul>
<h3 class="author">Trilbyspaceclone updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Three new arm implants, shield for sec, janitor and service</li>
<li class="rscadd">Two new legion drop. Assistant and Bee-Activist</li>
<li class="rscadd">Three new posters have been issued to the printing press</li>
<li class="rscadd">Well contruction, grubs to ash walker home, more seeds for ash walkers.</li>
<li class="rscadd">Wooden buckets can be made from 2 planks of wood, Tower caps also can be used on a fire to make coal</li>
<li class="tweak">Makes all ashwalker round start seeds 5 yield and 50 harvest so that they can get good crops in rather then failing after 1 harvest</li>
<li class="bugfix">arrow crafting has been fixed</li>
<li class="balance">Blobs now can store 250 points.</li>
<li class="spellcheck">Alien bar stool is no longer bronze</li>
<li class="server">28 days log changlogs have been added well 56+ day old changlogs have been removed</li>
<li class="balance">Added sunglasses that are able to be huds AND prescription</li>
<li class="rscadd">Prescription sunglasses and crafting of each new type for - Diagnostic, Med and Sec</li>
<li class="rscadd">Diagnostic Sunglasses</li>
<li class="bugfix">Blackists Prescription HUDs from sunglasses crafting</li>
<li class="tweak">Cotton/Durathread now stack to 80 bundles</li>
<li class="rscadd">Medical hardsuits now have a Medi-Hud built into its helm</li>
<li class="rscdel">Removed old unused Techweb Node selling</li>
<li class="imageadd">Corrects snowcones names and a pixle. Corrects Space Wind snowcone as well</li>
<li class="bugfix">Arrow crafting has been fixed... Again...</li>
<li class="rscadd">Soidifaction of and uranium can be done as well as making new bluespace shards</li>
<li class="balance">Xeno and Fountain Hall will no longer spawn more then once</li>
<li class="tweak">Makes the game want to spawn in more then one tumor maybe</li>
<li class="tweak">Number of paper work in the crate "freelance paperwork" is half</li>
<li class="code_imp">A few cases were something their is unneeded copy past replaced with many 1 in spawns</li>
<li class="rscadd">Potass Iodide has been fitted into standered borgs as well as medical ones. Upgraded hypos now have Prussian Blue as well.</li>
<li class="tweak">Syndi borgs Potass Iodide has been swapped for Prussian Blue</li>
<li class="bugfix">No longer can you get the The End and Russian Flask without being the donator</li>
<li class="balance">Pipes are small now</li>
<li class="bugfix">Edaggers now enbed as intended</li>
<li class="rscadd">The sleeper agents can be outfitted with some larger then normal sunglasses for 1TC in Badass category</li>
<li class="rscadd">The Syndi Medical borg has been outfitted with the newest and latest ~~Stolen~~ MediCo Gear on the market</li>
<li class="rscadd">Ninjas may be asked to steal the CMO's smart drapes</li>
<li class="tweak">Hyper Cell steal goal is upgraded to a bluespace cell, as well as the BoH goal now wants a type of BoH rather then the normal default one.</li>
<li class="rscadd">Gutlunches have gotten teeth now and will eat legs, arms, and organs! - Tho are picky and will not eat the brain just laying about!</li>
</ul>
<h3 class="author">Useroth updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">contractor tablets spawned with invalid icon_state</li>
</ul>
<h3 class="author">Xantholne updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Bumbles is now actually in every station's hydroponics.</li>
<li class="bugfix">Bumbles will now actually rest, sit up, and buzz</li>
</ul>
<h3 class="author">YakumoChen updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Nekomata (double cat) tails.</li>
<li class="imageadd">2CAT LMAO</li>
<li class="bugfix">Mining base looks more natural where it's spawned.</li>
<li class="server">Templates Headers will now correctly use the Citadel Official Wiki Link</li>
</ul>
<h3 class="author">Yenwodyah updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Bear traps and bolas apply slowdown correctly again</li>
<li class="bugfix">Recycler doesn't delete people in mechs, cardboard boxes, spells, etc. anymore.</li>
</ul>
<h3 class="author">actioninja, ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Being fat is no longer lessened by flying.</li>
<li class="bugfix">The slowdown from grabbing someone no longer applies when you're floating.</li>
</ul>
<h3 class="author">bunny232 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Box bar now has a lightswitch.</li>
<li class="bugfix">fixes several piping issues around box station</li>
<li class="bugfix">moved a scrubber and vent down 5 pixels</li>
<li class="rscadd">Box station captain office now has a standard issue renault</li>
<li class="bugfix">Box bridge now actually has the air distro connected</li>
</ul>
<h3 class="author">dapnee updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Lambdastation and it's accompanying files</li>
<li class="rscadd">Robotic's APC, a few missing buttons (bridge shutters and crematorium), paramedic has spawn locations now, two rapid cable deployers to engineering</li>
<li class="tweak">Renamed some doors and edited engineering to be a bit more open in one spot</li>
<li class="bugfix">a few APCs with bad area tags, access on maintenance doors fixed, engine APC is now connected to the grid instead of power created by the engine</li>
<li class="rscdel">the two syringe guns in medical were removed</li>
<li class="rscadd">couple gas masks around atmos</li>
<li class="bugfix">direction on turbine plasma pressure tank, cloning actually has a cloning console now</li>
</ul>
<h3 class="author">floyd updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Everything made from glass in the game has a little more tegridy and doesnt break from a single punch.</li>
</ul>
<h3 class="author">kappa-sama updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">removed laptops giving slowdown when open</li>
<li class="balance">removed (mostly aesthetic) requirement to become hulk</li>
<li class="bugfix">changed add to remove on crit</li>
<li class="rscadd">a super combat shotgun that loads and fires 2 shells at a time</li>
<li class="balance">replaces bubblegum's blood contract drop with the super shotgun</li>
<li class="balance">60 seconds instead of 120 for firebreath</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="balance">blobs now receive a 50% cost refund on attacks that don't spread</li>
<li class="balance">reflector blobs are considerably tougher</li>
<li class="bugfix">fixed an integrity</li>
<li class="bugfix">attempting to turn a damaged strong blob into a reflector blob now refunds points</li>
<li class="bugfix">also fixes blob node camera jump (from another PR)</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Mobility flags are here. Fixed some edge cases with xeno hardstuns and similar stuff like warden's shotgun hardstuns and yeah.</li>
<li class="rscadd">Security now has riot quarterstaves in their lethal shotgun locker.</li>
<li class="tweak">Pushing is no longer free space movement.</li>
<li class="tweak">You can now right click to point the tip of some sharp tipped weapons at people.</li>
<li class="bugfix">compact defibs have 10k cells again</li>
<li class="tweak">music max characters per line is now 150 instead of 50.</li>
<li class="bugfix">storage no longer closes while being dragged</li>
<li class="balance">disabler taser alt fire shots are faster and have a 14 tile range now</li>
<li class="balance">HoS taser now only applies tased effect for 1 second and warden's pump action stun blaster no longer applies it at all.</li>
<li class="balance">Nanite adrenals have been nerfed.</li>
<li class="balance">Ninja stungloves nerfed 49 stamina to 25 (so they're basically just better than stunbatons).</li>
<li class="tweak">Batons now also trigger disarm behavior in disarm intent and not just on right click.</li>
<li class="refactor">combat mode/sprint/resisting lying down/attempting to crawl under all refactored, added combat/sprint mode lockouts, being locked out of combat mode no longer disables it and allows right click interactions etc etc</li>
<li class="bugfix">hands free actions no longer check mobility and only consciousness.</li>
<li class="rscadd">Minimaps, accessible via a button on OOC.</li>
<li class="bugfix">unnecessary blindness post-unconsciouss has been fixed with a hack that's almost as garbage as the code that caused it in the first place.</li>
<li class="bugfix">synthflesh and rezadone now take total amounts of both applied and existing reagents rather than only existing and only applied respectively.</li>
<li class="balance">reverts bubblegum bloodling swarming.</li>
<li class="balance">Beam rifles shot count 10 --> 5 and can no longer pierce. Also renders properly for reflections against blobs and some other things.</li>
<li class="bugfix">being stunned no longer stops an ai from undeploying from a shell.</li>
<li class="bugfix">beam rifles are less terrible code</li>
<li class="code_imp">slowdown on items should now be set by set_slowdown().</li>
<li class="bugfix">hypereutactic blades properly slow down their wielders when being used and vv-editing an item's slowdown will once again properly update someone's slowdown to take the new value into account.</li>
<li class="balance">stunprods knockdown again.</li>
</ul>
<h3 class="author">monster860 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can now moan in soft crit</li>
<li class="rscadd">Use Ctrl-Shift-direction key to shift your characters position. Use for ERP.</li>
</ul>
<h3 class="author">necromanceranne updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ports New Sleeping Carp</li>
<li class="refactor">Ports the martial arts refactors, which includes things like moving martial into the martial subfolder and renaming it _martial, and cleans up human_defense rising bass/sleeping carp exclusive code.</li>
<li class="balance">Particle Defender is now a much more sane weapon.</li>
<li class="balance">Tasers are no longer ignoring stimulants.</li>
<li class="bugfix">Blood beam can't create harvesters out of mech pilots.</li>
<li class="code_imp">Some minor fixes to fakedeath and a tg fix port.</li>
<li class="bugfix">Bleeding out all your blood from getting love tapped by a toolbox.</li>
<li class="bugfix">Diagnostic HUDSunglasses are better than ever!</li>
<li class="bugfix">Sprite fixes I hope</li>
<li class="balance">You can no longer acquire stun bullets in the .45 calibre. You can get the 30 damage version out of the autolathe instead.</li>
<li class="balance">KITCHEN GUN (TM) is a lot stronger. Cleaning bullets are a whole 40 damage!</li>
<li class="bugfix">Fixed turrets not allowing their guns to be recovered.</li>
<li class="balance">Altered the plastitanium rapier from a perfect AP but weaker esword equivalent to a more unique sleep inducing melee weapon.</li>
<li class="rscadd">Touched up all the relevant sprites.</li>
<li class="balance">Nightvision goggles are nerfed all-round. Flashes have actual use against people using nightvision, as do flashbangs.</li>
<li class="balance">Syndicate nuclear agents get to live peacefully knowing their eyes are well protected by their special night vision goggles. Spider clan also get these goggles.</li>
</ul>
<h3 class="author">raspyosu updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">some flavor text for lunge, cloak</li>
<li class="tweak">mesmerize, cloak functionality/requirements</li>
<li class="balance">mesmerize, lunge, cloak</li>
<li class="soundadd">lunge telegraph sound</li>
<li class="spellcheck">mesmerized status icon flavor text</li>
<li class="bugfix">cloak sometimes not restoring initial move intent</li>
<li class="tweak">mesmerize (line of sight checking system and remove progress bar)</li>
<li class="balance">nerf: lunge, mesmerize</li>
</ul>
<h3 class="author">spookydonut updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">adds selective duplicate component mode</li>
</ul>
<h3 class="author">wesoda25 updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">You no longer hit fermenting barrels when taking reagents from them</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">kilo shuttle less bad</li>
<li class="rscadd">tauric contractor space suits</li>
<li class="tweak">ghost hud and nv defaults on</li>
<li class="bugfix">syndicate elite hardsuit helmet doesnt hide masks anymore</li>
<li class="balance">syndicate contractor helmets are no longer secretly lead</li>
<li class="rscadd">Space Fashion has discovered a new way to wear bandannas. With some simple minor adjustments and ties, bandannas can be made into fashionable neckerchiefs!</li>
<li class="rscadd">Box Station has gotten a brand new brig. Go and check it out and discover all the quirky little soulbits.</li>
<li class="bugfix">box brig miscellaneous issues</li>
<li class="bugfix">box station hos office</li>
</ul>
<h2 class="date">26 February 2020</h2>
<h3 class="author">AnturK ported by kevinz000 updated:</h3>
<ul class="changes bgimages16">
@@ -598,463 +1046,6 @@
<li class="rscadd">The mime's PDA messages are silent now!</li>
<li class="rscadd">30 new emoji have been added. Mime buff, mime now OP.</li>
</ul>
<h2 class="date">27 January 2020</h2>
<h3 class="author">4dplanner, CRITAWAKETS, XDTM, ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">sepia slime extract has a delay before activating</li>
<li class="balance">the user of a sepia slime extract is no longer immune to the time field</li>
<li class="balance">chilling sepia is now the support extract - it always freezes the user, but not other marked people. give one to your golem!</li>
<li class="rscadd">burning sepia spawns the rewind camera. Take a selfie with someone and give it to them to make sure they remember the moment forever! You don't actually need to give them the photo, they'll remember anyway. Keep it as a reminder.</li>
<li class="rscadd">rewinding (deja vu) effect resets your location to the turf you were on after 10 seconds as well as resetting limbs/mobs/objects damage to the point it was added.</li>
<li class="rscadd">The deja vu effect cannot resurrect the dead, but will heal their corpse. New limbs fall off, old ones re-attach</li>
<li class="rscadd">Regenerative sepia cores add a deja vu effect before healing instead of a timestop remove: timefreeze camera is admin spawn only.</li>
<li class="rscadd">recurring sepia recalls to the hand of the last person to touch it after activating. Reusable timestop grenades!</li>
<li class="tweak">some special cameras don't prompt for customisation</li>
<li class="bugfix">timefreeze camera actually makes a photo</li>
<li class="bugfix">timestop stops pathing and mechs.</li>
<li class="bugfix">adds a check to make sure simple_animals don't get their AI toggled while sentient</li>
<li class="bugfix">Adds the timestop overlay to frozen projectiles</li>
<li class="bugfix">Timestopped things have INFINITY move_resist as opposed to being anchored</li>
<li class="bugfix">Timestop will now unfreeze things that somehow leave it</li>
<li class="bugfix">mobs in the middle of a walk_to will have their walk stopped by timestop</li>
<li class="bugfix">mobs that are stunned will be stopped mid walk as well</li>
<li class="bugfix">pulling respects changes in move_force</li>
<li class="bugfix">swapping places respects move_force if the participant is not willing</li>
<li class="bugfix">timestop is properly defeated by antimagic.</li>
<li class="bugfix">timestop only checks antimagic once</li>
<li class="tweak">Time stop now applies its visual effect on floors, walls and static structures (with no change otherwise)</li>
<li class="tweak">Movable structures are now anchored while time stopped.</li>
<li class="tweak">Timestop effects now prevent speech.</li>
</ul>
<h3 class="author">AffectedArc07 updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">All code files are now in the LF line format, please stick to it</li>
<li class="tweak">Added CI step to check for CRLF files</li>
<li class="code_imp">Line ending CI works now</li>
</ul>
<h3 class="author">Arkatos, Zxaber, Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Certain AI abilities now dynamically show their remaining uses on the mouse hover over their respective action buttons.</li>
<li class="bugfix">Malfunctioning AIs can no longer abuse the confirmation popup to create extra (unstoppable) doomsdays.</li>
<li class="bugfix">Fixed AIs being able to use some of their abilities such as the doomsday whilst dead, and the doomsday loading phase not halting upon AI death.</li>
</ul>
<h3 class="author">Arturlang updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Vampires are no longer as tanky</li>
<li class="rscadd">Added modular computers to the loadout</li>
</ul>
<h3 class="author">Bhijn updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Limbs now regenerate their stamina faster while disabled</li>
<li class="rscadd">Limbs now have the same incoming stamina damage multiplier mechanics as spacemen, where the more staminaloss they take while disabled, the less staminaloss they'll take.</li>
<li class="balance">Limbs have had their base stamina regen rate doubled to match the doubled stamina regen rate of standard spacemen.</li>
<li class="rscadd">Added a preference to make the sprint hotkey be a toggle instead of a hold bind</li>
<li class="rscadd">Added a preference to bind the sprint hotkey to space instead of shift.</li>
<li class="bugfix">server_hop can no longer be used to remotely lobotomize a spaceman</li>
</ul>
<h3 class="author">Bhijn helped updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes Dragon's Tooth Sword 50% armor penetration by making it 35%</li>
</ul>
<h3 class="author">BonniePandora updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Added another SDQL option. Using "UPDATE selectors SET #null=value" will now resolve value and discard the return. This is useful if you only care about the side effect of a proc.</li>
</ul>
<h3 class="author">CameronWoof updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ghost Cafe patrons now spawn with chameleon kits. Dress up! Be fancy!</li>
<li class="rscadd">Robots can now check the crew manifest from anywhere with the "View Crew Manifest" verb.</li>
<li class="tweak">Lizard tails are now viable options for humans and anthromorphs.</li>
</ul>
<h3 class="author">Commandersand updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed some clothnig sprites</li>
<li class="balance">lightning bolt,tesla,forcewall,emp spells have lower cooldown</li>
<li class="balance">fireball has a 10 second starting cooldown</li>
</ul>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Vitality matrixes now correctly succ slimes</li>
</ul>
<h3 class="author">Denton, ported by Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Most upgradeable machines now show their upgrade status when examined while standing right next to them.</li>
<li class="tweak">Added examine messages to teleporter stations that hint at their multitool/wirecutter interactions.</li>
<li class="tweak">Renamed teleporter stations from station to teleporter station.</li>
<li class="code_imp">Changed the teleporter hub accurate var to accuracy; the old name misled people into thinking that it was a boolean.</li>
</ul>
<h3 class="author">Detective-Google updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">replaced the sprites with new ones requested.</li>
</ul>
<h3 class="author">EmeraldSundisk updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a sign outside MetaStation's custodial closet</li>
</ul>
<h3 class="author">FantasticFwoosh, ported by Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Both reagent universal enzyme & sacks of flour are now available for their respective costs from the biogenerator.</li>
<li class="rscadd">New crafting recipies for donut boxes, eggboxes & candle boxes have been added to cardboard recipes for the collective benefit of service personnel and the station.</li>
</ul>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Attached kevlar/soft/plastic padding accessories are now stealthier and will no longer be displayed on mob examine.</li>
<li class="refactor">Refactored that mess of a code for alternate worn clothing sprites for digitigrade and taurs.</li>
<li class="bugfix">Fixed some issues with the aforementioned feature you may or may not have experienced because it was pretty lame.</li>
<li class="bugfix">Fixed missing digi versions fishnet sprites and wrong digitigrade left dir purple stockings sprite.</li>
<li class="imageadd">Add digitigrade versions for boxers and the long johns.</li>
<li class="bugfix">Fixed the secret sauce recipe being randomized every round.</li>
<li class="bugfix">Fixed singularity pulls duping rods out of engine floors.</li>
<li class="rscdel">Removed an old pair of zipties from the captain closet.</li>
<li class="bugfix">Chestbursters won't delete the host's brain somewhat anymore.</li>
<li class="bugfix">Fixed roundstart mushpeople being unable to MUSH PUUUUUUUUUUUUNCH!!</li>
<li class="bugfix">Lattices can be examined yet again.</li>
<li class="bugfix">Made reagent containers examine text less annoying.</li>
<li class="bugfix">Virus food dispensers dispense virus food again.</li>
<li class="bugfix">Borg hypos inputs do not display typepaths anymore.</li>
<li class="bugfix">Restored chem dispensers alphabetical order.</li>
<li class="bugfix">Sanitized cargo export messages for reagents.</li>
<li class="bugfix">Riot foam dart (not the ammo box) design cost is yet again consistent with the result's material amount.</li>
<li class="bugfix">Fixed a little exploit with ventcrawlers being capable of escaping closed turfs by printing scrubbers/vents into them.</li>
<li class="bugfix">deconstructing a rubber toolbox with the destructive analyzer won't "lock" the machine anymore.</li>
<li class="bugfix">Something about empty hand combat mode right click waving hands defying common sense and being spammy.</li>
<li class="imageadd">Towels are now "digitigrade-friendly".</li>
<li class="bugfix">The Barefoot drink and mousetraps will now work even if wearing certain "feet-less shoes".</li>
<li class="rscadd">Refactored code to allow all living mobs to use shields and not only humans.</li>
<li class="tweak">Monkys will now retaliate against aliens attacking them (as if they even posed a threat to start with).</li>
<li class="tweak">add a click cooldown to the overly spammable table slamming.</li>
</ul>
<h3 class="author">Ghommie (original PRs by Kevinz000, ShivCalez, 4dplanner, Barhandar, 81Denton, zxaber, Fox-McCloud) updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">All atom movables now have move force and move resist, and pull force An atom can only pull another atom if its pull force is stronger than that atom's move resist</li>
<li class="rscadd">Mobs with a higher move force than an atom's move resist will automatically try to force the atom out of its way. This might not always work, depending on how snowflakey code is. experimental: As of right now, everything has a move force and resist of 100, and a pull force of 101. Things take (resist - force) damage when bumped into experimental: Failing to move onto a tile will now still bump up your last move timer. However, successfully pushing something out of your way will result in you automatically moving into where it was.</li>
<li class="bugfix">Bolted AIs can no longer be teleported by launchpads.</li>
<li class="balance">Megafauna cannot teleport</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Beakers are generally more useful now, with slight capacity increases.</li>
<li class="tweak">Transfer amounts are different now. Adjust your muscle memory to compensate.</li>
<li class="balance">ore redemption machines actually get affected by lasers again kthx</li>
<li class="tweak">crusher trophy drop chance on mining mobs increased to 1 in 4 (from 1 in 20)</li>
<li class="bugfix">Blood-drunk buff from blood-drunk eye crusher trophy is less likely to cripple its user.</li>
<li class="tweak">Forcefield projectors now fit on toolbelts.</li>
<li class="imageadd">New sprites for ATMOS holofan and forcefield projectors!</li>
<li class="tweak">tweaks some values around with beaker transfer amounts, adds a transfer value verb (altclick)</li>
<li class="rscadd">Syndicate sleepers (read: the ones that're red and have controls in them) can now be recreated with a sufficient basis in nonstandard (read: illegal) technologies!</li>
<li class="bugfix">Explorer hoods on standard explorer suits can be reinforced with goliath hide plates again.</li>
<li class="rscadd">A shipment of Staff Assistant jumpsuits from the Goon-operated stations appear to have made their way into your loadout selections - and into the contraband list from ClothesMates...</li>
<li class="balance">Dropped Exo-suit armor to put it more in line with being an explorer suit sidegrade and not a straight upgrade for Lavaland usage.</li>
<li class="rscadd">You can now print .357 AP speedloaders from Security techfabs after you pick up the Advanced Non-Standard Ballistics node.</li>
<li class="rscdel">Forensic scanner removed from Advanced Biotechnology node.</li>
<li class="tweak">Ash Drake armor now has goliath resistance, same as the Exo-suit.</li>
</ul>
<h3 class="author">KathrinBailey updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Empty engineering lockers for mappers.</li>
<li class="rscadd">Industrial welding tools to the engineer welding locker.</li>
<li class="rscdel">Removed the multitool, airlock painter, mechanical toolbox, brown sneakers, hazard vest and airlock painter from the CE's locker.</li>
</ul>
<h3 class="author">KeRSedChaplain updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">The clockwork cuirass can now support slithering taur bodies.</li>
</ul>
<h3 class="author">Kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes successful projectile hits also striking another atom on the same turf should the first one be not the target the projectile was meant for.</li>
<li class="rscdel">Removes infinite reflector loops.</li>
</ul>
<h3 class="author">Kraseo updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Jelly donuts and pink jelly donuts will now properly display sprinkled icon state.</li>
<li class="bugfix">Jelly donuts and its variants will properly spawn with berry juice.</li>
<li class="bugfix">Slime jelly donuts have slime jelly in them now. (thanks ghommie)</li>
<li class="bugfix">Virgo hairstyles no longer have those annoying quotation marks. Rejoice for you will no longer have to use the scrollbar.</li>
<li class="imagedel">Got rid of some strange-looking hairstyles. (Tbob, fingerweave, etc.)</li>
</ul>
<h3 class="author">LetterN updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Doppler logs</li>
<li class="tweak">Shockcolar and electropack uses the new signaler ui</li>
<li class="tweak">Renaming shockcolar requires a pen</li>
<li class="rscadd">Adds banjo</li>
</ul>
<h3 class="author">Linzolle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixes matchboxes runtiming every time they spawn</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Increases plasma usage in radiation collectors</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">reagent IDs have been removed in favor using reagent typepaths where applicable</li>
<li class="bugfix">mechas, borg hyposprays etc no longer display internal reagent ids to the player</li>
</ul>
<h3 class="author">Owai-Seek updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Four New Bounties</li>
<li class="tweak">tweaked several bounties</li>
<li class="tweak">reorganised several bounties</li>
<li class="balance">balanced several bounties</li>
<li class="bugfix">added shady jims to vendor</li>
<li class="rscadd">Towel, Bedsheet, and Colored bedsheet bins to Dojo. Some lockers with carpets and wood, another bathroom/shower, tons of cleaning supplies, some additional trash cans, a tiny medical area, and some vendors/vendor resupplies. Also added some Ambrosia Gaia seeds.</li>
<li class="tweak">Moved some lights around, extended the dojo a bit to make it feel more spacious.</li>
<li class="rscdel">Cafe Newsfeed Frame</li>
</ul>
<h3 class="author">PersianXerxes updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Reduces the range of the forcefield projector from 7 tiles to 2 tiles.</li>
</ul>
<h3 class="author">Putnam updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Alcohol intolerance trait, which forces vomiting on any alcohol ingestion</li>
<li class="rscdel">Arousal damage is gone, and with it the arousal damage heart on the UI.</li>
<li class="rscdel">As exhibitionist relied on arousal damage, that's gone too.</li>
<li class="rscdel">Bonermeter and electronic stimulation circuit modules are gone.</li>
<li class="rscdel">Masturbation is no longer an option in the climax menu. It was identical to climax alone in every way but text. Emote it out.</li>
<li class="rscadd">Arousal on genitals can now be displayed manually, on a case-by-case basis.</li>
<li class="rscadd">"Climax alone" and "climax with partner" now only display to the people directly involved in the interaction. rework: Catnip tea, catnip, crocin, hexacrocin, camphor, hexacamphor all had functions or bits of functions reworked.</li>
<li class="tweak">"Climax with partner" now requires consent from both parties--it can no longer be used on mindless mobs, and it asks the mob getting climaxed with if they consent first.</li>
<li class="tweak">A lot of MKUltra behaviors have been moved to hypno checks or removed due to reliance on maso/nympho/exhib.</li>
<li class="rscadd">Cold-blooded quirk</li>
<li class="rscadd">Two relief valves for atmospherics, available in your RPD today: a unary one that opens to air and a binary one that connects two pipenets, like a manual valve.</li>
<li class="tweak">The atmos waste outlet injector on box has been replaced with an atmos waste relief valve.</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Dynamic storytellers, a new voting paradigm for dynamic</li>
<li class="rscadd">Support for approval voting and condorcet (ranked choice) voting in server votes</li>
<li class="rscadd">Ghost cafe mobs can now ghostize</li>
<li class="rscadd">Ghost cafe now has a cremator</li>
<li class="rscadd">Ghost cafe mobs are now eligible for ghost roles</li>
<li class="refactor">Ghost roles now use an element for eligibility purposes</li>
<li class="bugfix">You can toggle some prefs properly now.</li>
<li class="bugfix">no ass slap is no longer the same thing as no aphro</li>
<li class="balance">Devastating bombs kills bomb armor'd mobs again</li>
<li class="rscadd">Added a sort of "game mode ban" by way of having people rank their game modes favorite to least favorite after the secret/extended vote.</li>
<li class="bugfix">Turns out the schulze scoring was written wrong and it was setting things to 0 that shouldn't have been, so that's fixed.</li>
<li class="config">Random engines are now weighted.</li>
<li class="rscadd">Ghost dojo now has an autoylathe.</li>
<li class="rscdel">Ghost dojo no longer has VR or modular computer access.</li>
<li class="tweak">Ghost dojo mobs are pacifists.</li>
<li class="tweak">Ghost dojo booze-o-mat is now all access.</li>
<li class="bugfix">Ghost dojo crematorium now has a button.</li>
<li class="bugfix">Traitor objectives don't take a dump when they try to add an assassinate anymore</li>
<li class="admin">Objective removal with antag panel no longer commented out silently while still being an option that gives useful feedback on stuff it's not doing in any respect</li>
<li class="rscadd">Second, temporary flavor text!</li>
<li class="bugfix">Limb damage works now</li>
<li class="tweak">Score instead of ranked choice for mode tiers</li>
<li class="bugfix">Chemistry not :b:roke</li>
<li class="tweak">Ghost dojo spawns will dust if their owner suicides or uses the "ghost" verb.</li>
<li class="admin">Crafting is logged in a file now</li>
<li class="bugfix">temporary flavor text now pops up properly</li>
<li class="code_imp">demodularized player panel code, mostly</li>
<li class="admin">added ghost role eligibility delay removal to player panel</li>
<li class="balance">Metabolic synthesis disables if user isn't well-fed rather than if user is starving</li>
<li class="bugfix">Gibtonite no longer instantly explodes upon being pickaxe'd.</li>
<li class="balance">Cold-blooded costs -2 quirk points now</li>
<li class="config">Added suicide to the config.</li>
<li class="tweak">Ghost cafe mobs are super duper attached to the ghost cafe.</li>
<li class="bugfix">Meow Mix bar sign works</li>
<li class="bugfix">Fixed a few relief valve behaviors</li>
</ul>
<h3 class="author">Ryll/Shaps, ported by Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Point-blanking people with shotguns actually throws them backwards!</li>
</ul>
<h3 class="author">Savotta updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">snout</li>
</ul>
<h3 class="author">Seris02 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">made it so trait blacklisting removes random positives instead of removing everything</li>
<li class="rscadd">added atmos holofirelocks and temperature blocking</li>
<li class="tweak">tweaked how atmos holofan looks</li>
<li class="rscadd">stunglasses</li>
<li class="rscadd">disabler sechuds</li>
<li class="rscadd">adds coconut</li>
<li class="rscadd">adds a coconut bong</li>
<li class="rscadd">Auto ooc</li>
<li class="admin">changed "assume direct control" from m.ckey = src.ckey to adminmob.transfer_ckey(M) so it works with auto ooc</li>
<li class="rscadd">marshmallow</li>
<li class="rscadd">telescopic IV drip</li>
<li class="bugfix">cardboard box speed</li>
<li class="tweak">makes gorilla shuttle emag only</li>
<li class="tweak">changed where the observe verb is.</li>
<li class="tweak">the way chameleon clothes update on change</li>
<li class="bugfix">chameleon cloak icon</li>
<li class="balance">Explosions now cause knockdown instead of KOs, with the amount of time scaling off bomb armor. Heavy explosions still cause a ~2 second KO for follow up attacks.</li>
<li class="balance">Devastating explosions now no longer gib players with more than 50 bomb armor. This used to be more or less random depending on the amount of bomb armor.</li>
<li class="code_imp">Removed reagent explosion code that would trigger for <1 amount reactions.</li>
<li class="rscadd">traitor tool for bowmanizing headsets + bowmanizing headsets</li>
<li class="rscadd">durathread winter coats from hyper station</li>
<li class="tweak">conveyor belt now are stacks instead of single item</li>
<li class="tweak">conveyor crate has 30 belts</li>
<li class="tweak">printing a conveyor costs 3000 metal</li>
<li class="rscadd">you can press the conveyor switch in hand to link any not deployed belts to it</li>
<li class="tweak">sniffing sneezing etc doing anything if they don't breathe</li>
<li class="bugfix">probably fixes the make mentor button</li>
<li class="tweak">the sprites for the conveyor belts to look more directional</li>
</ul>
<h3 class="author">Skoglol updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Falsewalls now properly hide pipes and wires.</li>
</ul>
<h3 class="author">SpaceManiac, bobbahbrown, ShizCalev, SpaceManiac (ported by Ghommie) updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">It is now possible to set a different most-base-turf per z-level.</li>
<li class="spellcheck">Removed unlawful reference to Disney's Star Wars franchise in map logging.</li>
<li class="tweak">Moved mapping related errors to their own log file.</li>
<li class="bugfix">Destruction on Lavaland will no longer reveal space in rare situations.</li>
</ul>
<h3 class="author">Tlaltecuhtli, Nemvar, Trilby, Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">russian surplus crate, sec ammo crate, meat/veggie/fruit crate, rped crate, bomb suit crate, bio suit crate, parrot crate, chem crate, db crate</li>
<li class="tweak">lowered price of some crates which are overpriced for no reason aka the tablet crate and the mech circuits crates, track implant crate has also track .38 ammo</li>
<li class="bugfix">sectech vendor has a refill pack</li>
</ul>
<h3 class="author">Trilbyspaceclone updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fermi plushie can be made once again</li>
<li class="tweak">range on Engi Tray scanners and Rad-Scanners</li>
<li class="bugfix">issues with mapping done my Trilby</li>
<li class="rscadd">Grass now makes light beer when distilled</li>
<li class="tweak">allows bandoliers to hold any ammo type as long as it has a casing</li>
<li class="server">Cleans out the last years of changlogs</li>
<li class="bugfix">rouge cases of #$39; in bottle/pill/patch/condiments</li>
<li class="tweak">Adds missing but needed flags to MASON RIG</li>
<li class="bugfix">missing sprites with crushed cans</li>
<li class="tweak">Halfs the nutriments in sugar</li>
<li class="rscadd">Glitter is now makeable with ground plastic and some crayons</li>
<li class="code_imp">Makes more folders and files for uplink.</li>
<li class="rscadd">Seed packs now have RnD points inside them</li>
<li class="rscadd">New tips that reflect the now use seed packs have for Rnd / Chems affect on plants</li>
<li class="code_imp">Made the research file look nice rather then an eye harming list</li>
<li class="bugfix">Fixed fragile space suits breaking from weak and non-damaging "weapons" (such as the Sord, toys and foam darts).</li>
<li class="rscadd">tip of the round: Cleanbot can withstand lava and burning hot ash. Its a god</li>
<li class="rscadd">more glassware</li>
<li class="rscadd">Few new packs and glassmaker kit!</li>
<li class="tweak">prices/chems of crates/autobottler</li>
<li class="bugfix">some crates ungettable as well as some broken crates</li>
</ul>
<h3 class="author">Trilbyspaceclone, Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">More types of glass can now be used to make a solar panel, with different sturdiness and efficiency depending the type.</li>
</ul>
<h3 class="author">Tupinambis updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Replaces new fire alarms with a slightly updated version of the old ones.</li>
<li class="bugfix">Fixed bug where Amber alert had no proper alert lights, and red alert had amber lights.</li>
<li class="balance">RLDs now cost more to use, have reduced matter capacity, and sheets are worth less when refilling them.</li>
</ul>
<h3 class="author">Unit2E & JMoldy, ported by Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="balance">the powerfist now punches people away at high velocity depending on setting.</li>
<li class="rscadd">the powerfist now leaks the gas it uses onto the tile you're on.</li>
<li class="tweak">Adds weak punch variations for empty and near-empty punching.</li>
</ul>
<h3 class="author">Xantholne updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Christmas clothes that where missing stuff should work again</li>
<li class="tweak">Christmas clothes moved from clothesmate and loadout to premium autodrobe, hoodies and boots remain.</li>
<li class="rscadd">Botany bee pet, Bumbles</li>
<li class="rscadd">New bee models that aren't 1 tile big of 0 opacity pixels</li>
<li class="rscadd">Cheongsam and Qipao clothing added to loadout and clothesmates</li>
</ul>
<h3 class="author">dapnee updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">new toxin's uniform and accessories</li>
<li class="imagedel">old toxin's uniform and accessories</li>
</ul>
<h3 class="author">deathride58 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">The stamina buffer no longer uses stamina while recharging.</li>
</ul>
<h3 class="author">jakeramsay007 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The assorted .357 revolvers (except russian revolver) can now also load .38, like real life.</li>
</ul>
<h3 class="author">kappa-sama updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">loot crates in cargo contraband</li>
<li class="code_imp">modular_citadel file movement</li>
<li class="code_imp">modular citadel loses some files</li>
<li class="balance">dragnet snares can now be removed in 5 seconds</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds new features for nanites</li>
<li class="bugfix">fixed the missing icons from Dermal Button nanites</li>
<li class="rscadd">Ports the special nanite remote, mood programs, and research generating nanites</li>
<li class="balance">rebalances some nanites</li>
<li class="bugfix">fixed my messup</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">throwing things no longer makes them randomly turned as long as you aren't on harm intent</li>
<li class="rscadd">Custom holoforms have been added for pAIs and AIs. oh and cyborg holograms of specific modules too.</li>
<li class="balance">pais are no longer indestructible-flagged while in card form. pai radios now short out if they are forcefully collapsed from damage.</li>
<li class="bugfix">telescopic iv drips now have the proper sanity checks for deployment.</li>
<li class="bugfix">megafauna can hear again</li>
<li class="balance">Cargo passive gen is now 500 down from 750.</li>
<li class="config">Added a few more nightshift config entries</li>
<li class="rscadd">nightshift_public_area variable in areas to determine how public an area is.</li>
<li class="rscadd">NIGHT_SHIFT_PUBLIC_AREAS_ONLY config entry allows the server to be configured to only nightshift areas of that level and below (so areas that are more public)</li>
<li class="rscadd">Config entries added for requiring authorizations to toggle nightshift. Defaults to only requiring on public areas as determined by above</li>
<li class="balance">nuclear fist buffed.</li>
<li class="balance">cogscarabs are now fulltile-hitbox.</li>
<li class="balance">emitters are now hitscan</li>
<li class="balance">monkies gorrilize easier now</li>
<li class="rscadd">Ghosting no longer stops abductors from using you.</li>
<li class="rscadd">guests can now looc</li>
<li class="tweak">tableslamming has 0.4 second cooldown instead of 0.8</li>
<li class="bugfix">health analyzers now work</li>
<li class="code_imp">Mapping helpers added for power cables and atmos pipes.</li>
<li class="rscdel">Blood duplication is gone, but viruses now react up to 5 times, 1 time per unit, for virus mix.</li>
<li class="rscadd">you can now block people on your PDA</li>
<li class="bugfix">Grenades can now have their timers adjusted.</li>
<li class="balance">Cloning has been nerfed.</li>
<li class="bugfix">hilbert hotel is now less of an exploity mess</li>
<li class="balance">Doorcrushes are once again instant.</li>
</ul>
<h3 class="author">nik707 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">engraving light_power from 1 to 0.3</li>
</ul>
<h3 class="author">r4d6 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a Radiation Hardsuit</li>
<li class="rscadd">Added a Radiation Hardsuit crate</li>
<li class="rscadd">Added 3 SM Engine variations.</li>
<li class="rscadd">Added a way to make opaque plastic flaps change: Change the already existing flap recipe to show that they are see-through</li>
<li class="rscadd">Animations for the RCD</li>
<li class="bugfix">Said animations being pulled by the Singulo</li>
<li class="balance">Prevent Reinforced Doors from being RCD'ed</li>
<li class="bugfix">Deconstructing Floors now cost MUs like everything else</li>
<li class="tweak">changed the RCD's upgrades into flags</li>
<li class="rscadd">Allow RCDs to print APC, Firelocks and Fire Alarms with the right upgrade</li>
<li class="balance">Allow Engineers to print RCDs and RPDs from their protolathe without needing to hack one.</li>
<li class="rscadd">Added a playback device</li>
<li class="bugfix">Made the Voice Analyzer actually care about languages</li>
<li class="bugfix">fixed SM's piping</li>
<li class="rscadd">Added a message when pulsing the open wire.</li>
<li class="bugfix">fixed being able to use a playback device and a voice analyzer to activate each others</li>
<li class="rscadd">added passive vent to the arsenal of atmospheric devices.</li>
<li class="rscadd">Mining base now has a common area accessible via a new shuttle on the medium-highpop maps, and a security office connecting the gulag and the mining base. Gulag also has functional atmos.</li>
<li class="rscadd">Added more Cyborg Landmarks</li>
<li class="refactor">better code for passive vents</li>
<li class="bugfix">fixed a hole in Meta</li>
<li class="rscadd">Added the ability to easily add variations of the mining base</li>
<li class="bugfix">fixed a sprite</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed not being able to remove trait genes without a disk being inserted into the dna manipulator</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
+466
View File
@@ -25039,3 +25039,469 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
tralezab, bandit, Skoglol:
- rscadd: The mime's PDA messages are silent now!
- rscadd: 30 new emoji have been added. Mime buff, mime now OP.
2020-03-28:
Arreksuru and Detective Google:
- rscadd: new HUDpatches for medical, diagnostic, and mesons.
- rscadd: crafting and de-crafting recipes for new HUDpatches.
- bugfix: silly typo with "singlasses" in one of the crafting recipes for HUDglasses.
Arturlang:
- balance: Bloodsuckers can no longer get usable blood from blood tomatoes.
- bugfix: Fixed reagent container transfer amount cycling.
Bhijn:
- tweak: Clicking an open closet with harm intent no longer attempts to place your
currently held item inside, but rather attacks it.
Bhijn (original PR by Azarak, sprites by Discord user Smug Asshole Muhreen#5522):
- rscadd: Synths, the open source and free-as-in-freedom species by FA user vader-san,
have been ported from Skyrat.
- rscadd: Ported VOREStation's synthetic taursprites
- rscadd: Markings that don't match very well with your selected species are now
hidden from the markings list by default. You can still use these mismatched
markings to create horrendous sparkledog abominations by using the "Show mismatched
markings" button ingame.
- bugfix: Body markings who's iconstates don't match their name will now actually
render properly.
- code_imp: Limb base icons are no longer hardcoded, should_draw_citadel and should_draw_grayscale
have been removed in favor of the species-level `icon_limbs` var and the bodypart-level
`base_bp_icon` and `color_src` vars. Downstreams should no longer have to touch
bodypart rendering code a whole lot if they want to add custom species. Downstreams
that have already added species with digitigrade leg support will have to append
species IDs to the digitigrade leg sprites, but aside from that, the migration
process to this more modularity-friendly system should be fairly smooth.
BlackMajor:
- tweak: Adjusted the ash walker camp's storm proofing.
- rscadd: Added a tip about creating areas to the ash walker spawn text.
Bumtickley00:
- tweak: Iron sheets build the normal metal table again
Crystal9156:
- bugfix: Fixes Chocolate Jelly Donut icon
Dennok, ported by Hatterhat:
- bugfix: Lava rivers no longer burn into basalt.
- code_imp: The river generator can now specify baseturfs.
Detective-Google:
- bugfix: absurd dong sizes.
- bugfix: my dumb stupid paramedics
- balance: Medical no longer spawns with syringe guns, Medical now spawns with medidart
guns.
EmeraldSundisk:
- rscadd: Adds CogStation's shuttles to-be.
- rscadd: Adds the "NES Classic" escape shuttle.
- refactor: Accounts for the new shuttles.
Ghommie:
- tweak: Added a few cooldowns to chill nuclear bomb and communications console
security level change spam, as well as the emergency shuttle's authorization
announcements.
- bugfix: Fixed viruses not working on anthros and some others species.
- sounddel: Made the cogchamp mixing sound less annoying.
- rscdel: Removed makeshift switchblades.
- bugfix: pAIs, drones, monkys and lizards can be worn over the head again.
- bugfix: Fixed cargo passive point generation to not go into decimals.
- bugfix: Syndicate ninjas are slightly less friendly now.
- balance: Allowed blobbernauts to drag objects (but not mobs) again.
- bugfix: The examiner circuit now works better for mobs.
- tweak: Chances are monkeys won't end up gorillizing as quickly after being exposed
to a rad storm for a minute or so.
- bugfix: Vampire mesmerize doesn't permanently disable combat mode.
- bugfix: The flying speed slowdown while hurt now actually affects flying mobs
and not floating ones.
- bugfix: Joining in as a positronic brain won't break the spawner menu anymore.
- bugfix: Fixed dynamic voting.
- bugfix: The autotransfer subsystem is slightly more modulable now.
- imageadd: Resprited some sprite_accessory icon states.
Ghommie (plus a fix originally done by Skogol):
- bugfix: Drinks dispensers now only show the container they are holding.
- bugfix: Ghost cafe patrons are warded against a few more events now.
- bugfix: Fixed RnD machineries UI displaying designs' required reagents' typepaths
instead of names.
Hatterhat:
- bugfix: Red and blue boxes are now actually red or blue.
- rscadd: Beegions! Like Legions, but with actual bees. As in, the bees from the
holodeck sim with the randomly-generated toxic bees.
- rscdel: Mining cyborgs are no longer physically capable of claiming points nor
wielding a premium accelerator.
- tweak: Arrow crafting has been finagled with, preventing fire-hardened arrows
from being fire-hardened repeatedly. Or something.
- bugfix: Space hermits (those quirky fellas stuck in a rock with carp surrounding
them) now have gravity! But they lost their perpetual generators.
- balance: Space hermits now have to mine for their research tech (golem vendor
board, ORM board). They have slightly less bad parts, though. And better(?)
rocks.
InnocentFire made the sprites all thanks to them!:
- imageadd: All bows now have inhand sprites once again
KathrinBailey:
- rscadd: Nine new posters!
- rscadd: Shower curtains can be crafted.
- rscadd: New sofas!
- rscadd: Green and purple comfy chairs to the crafting menu to fit green and purple
carpets.
- bugfix: Shower curtains now let you see through them once open, and don't once
closed.
Kraseo:
- balance: If you have the powersink objective, you will now receive a free beacon.
- rscadd: Lavaland flora have more traits now, to encourage harvesting and sending
these off to the botanists.
- bugfix: Napalm will now properly remove weeds from a tray if the plant in it has
the fireproof gene.
- balance: Gangs no longer get soporific rounds for their sniper rifles.
- rscadd: Syndicate Contracts. Use the new contract uplink to select a contract,
and bring the assigned target dead or alive to the designated drop off. Call
for the extraction pod and send them off for your TC payment, with much higher
rewards for keeping them alive. A high risk, high reward choice for a traitor
who wants a real challenge.
- rscadd: New 20 TC contract kit - supplies you with your contractor loadout and
uplink.
- rscadd: Targets successfully extracted will be held for ransom by the Syndicate
after their use to them is fulfilled. Central command covers the cost, but they'll
be taking a cut out of station funds to offset their loss...
- rscadd: Adds a third random item, as well as a small guide on using the contract
kit. Also added new possible items that can appear.
- tweak: Supplied space suit in the contract kit is now an improved variant on the
normal Syndicate version.
- balance: TC payouts adjusted to be a bit more fair to the contractor. Total payout
can never be below a certain threshold.
- bugfix: Broken dropoff locations work again, and general bugfixes.
- rscadd: Contract kit comes with a contractor baton - a unique, lightly electrified
weapon to help complete your contracts.
- tweak: Finalized payment system for contracts; much more balanced for contractors.
No more extremely low paying contract sets.
- tweak: Generated contracts will all have unique targets, no more duplicates.
- tweak: Extraction droppod explosion has been removed, it'll only damage the tile
it lands on.
- bugfix: Extraction pods get sent to the jail immediately again.
- refactor: Refactored classic_baton code.
- rscadd: Contractor Hub. A unique store for contractors to buy items with Contractor
Rep, with two Rep being given when completing a contract.
- rscadd: Contractor pinpointer, available through the Hub. A very inaccurate pinpointer
that ignores suit sensors.
- rscadd: Call reinforcements, available through the Hub. Limited to a one-time
buy for a contractor, you can purchase an agent to be sent down to help in your
mission. Role is polled to ghosts.
- rscadd: Blackout, available through the Hub. Disable station power for a small
duration - an expensive, but powerful option of getting into secure areas.
- rscadd: Fulton extraction, available through the Hub. Purchase a fulton extraction
kit to help move your targets across the station for those difficult dropoffs.
- tweak: Assigning yourself to another tablet will give you another contract set.
- rscadd: Contractors can now reroll their contracts a small number of times.
- rscadd: Brand new sprites! A redesign of the specialist space suit, and the kit's
own unique tablet. Done by Mey Ha Zah.
- tweak: Displays contract target jobs under their name.
- tweak: New locations, such as maintenance, are now possible dropoff locations.
- balance: Contractor kit pop cap reduced from 20 to 15.
- balance: You can no longer get haunted 8balls from contractor kits.
- bugfix: Pods and shuttles should no longer be valid dropoff locations.
- bugfix: Contract tablets will no longer break when one of your contracts is deleted
from the world.
- bugfix: Baton inhands for the right hand now shows the right direction.
- bugfix: Mice don't chew on wires anymore while they're on your person.
- bugfix: Bloodsucker heart theft objective now completes successfully.
- tweak: Blacklists turret protected areas, the toxins test range, asteroid ruins,
and solars from being valid dropoff locations for contracts.
Linzolle:
- tweak: pacifists can no longer meatspike living things
- bugfix: flypeople being unable to gain nutrition from eating vomit
- bugfix: targetting mouth on help intent now properly nose boops
- tweak: cmo hypokit now holds the same amount of items as normal kits
Moonlit Protector:
- rscadd: Introducing the 'Heroic Beacon', standing vigil over service the curator
can assume one three different historic heroes, each determining their equipment
and emergent playstyle to suit the player; a beacon can be found in the curator's
backpack upon spawning
- rscadd: Become the Braveheart, a fierce scottish warrior armed with a ceremonial
claymore, spraycan, kilt and a disregard for underwear with the scottish themed
hero pack.
- rscadd: A unique mention is the "First man on the Moon" heroic pack, with a two
piece space worthy suit, air tank & a GPS for recreating a key spessfaring moment
in history.
- tweak: The Curadrobe has been stripped & refilled full of helpful library supplies,
including varieties of pens and glasses including the jamjar's.
- tweak: The curator's explorer equipment & whip has been moved into the 'Courageous
Tomb Raider' heroic pack; removed from the backpack & the Curavend respectively.
MrJWhit:
- tweak: Added minor station things
- balance: re balanced r-walls
- tweak: Evens both sides of the gas containers TEG with reinforced windows
- tweak: Removed egun in every head locker, replaces RPD with air pump in science,
fixes a computer in sec, moves hand teleporter, and removes decals under lockers.
MrPerson:
- rscadd: Solar panels will visually rotate a lot more smoothly instead of being
locked to only 8 directions.
- rscadd: Timed solar tracking is in degrees per minute. You're still not gonna
use it though.
Naksu:
- rscadd: Time based free rerolls
- refactor: Refactored Blobs
- balance: Blob rerolls now give the blob 4 different options to choose from, rather
than forcing a single random one.
NecromancerAnne and goldnharl:
- imageadd: Sprite cleanups and animations for energy guns.
NecromancerAnne and zawo and zeroisthebiggay and carlarctg:
- rscadd: The Infiltrator Bundle, an armor kit for 3TC. Murder people in style!
- rscadd: Some pajamas for nukies to get plenty of bed rest.
- rscadd: halved firefight carry delay with latex or nitrile gloves
- tweak: headset upgrade is cheaper
Owai-Seek:
- rscadd: Butter Bear
- rscadd: Crab Burger, Bisque, Crab Rangoon, French Onion Soup, Empowered Burger,
Chicken Nugget box.
- tweak: +++ Spider Eggs to Exotic Meat crate. --- Bacon from Exotic Meat crate.
- tweak: Tweaked Crab Recipes
- imageadd: Butter Bear aka Terrygold
- balance: Food Crafting is now 5 deciseconds instead of 30.
Putnam:
- tweak: Swarmers, portal storm, wormholes are now controlled by dynamic.
- tweak: Dynamic-controlled events can now have a minimum start time.
- balance: Threatening meteors are more common (though still have pretty strict
requirements)
- balance: Different storytellers now balance around different expected players-per-antag;
default was 5, now intrigue/story/random have 7 and calm has 10.
- rscadd: Clown ops is now available as a roundstart antag in dynamic.
- balance: Sentient disease and revenant are now in the event pool rather than the
antag pool (with the logic that they're both completely useless and unfun to
play if people are actually playing against them).
- rscadd: A new formulation of extended was added to the storytellers; no antags,
but still spending threat on events.
- bugfix: Fixed a runtime in dynamic due to my misunderstanding pickweightAllowZero
- rscdel: Made conversion storyteller 0-weight-by-default.
Putnam3145:
- tweak: Salbutamol causes jittering now.
- bugfix: Made lickable pref save
- rscadd: 'Traitor classes for traitors: a new way for traitors to have objectives
assigned.'
- bugfix: Actually made things work as intended.
- code_imp: Removed a redundant turf melting check from the supermatter.
- rscdel: Removed "realistic tcomms lag"
- rscdel: Removed some particularly bad flavor objectives.
- balance: Power sink objective is 10x as easy to get
- bugfix: Processing objectives now properly stop once won
- rscdel: MKUltra no longer explodes into lovegas when it fermi explodes, instead
causing a regular ol' fireball.
- tweak: Eigenstasium OD flavor text less restrictive
- bugfix: Dynamic voting should work absent of a config.
- tweak: Autotransfer vote now requires actual transfer votes to transfer.
- bugfix: More dynamic fixes
- bugfix: Server-run votes aren't subject to vote cooldown
- rscadd: Mass hallucination can better be admemed
- tweak: Waffle co objective rewritten to make more clear it's not a murderbone
objective
- rscadd: CTF spawns, random animals and possessed blades can now be pinged for
ghost roles.
- bugfix: A bunch of polls now work with ghost role eligible non-observers.
- bugfix: Removes superfluous line in supermatter processing.
- code_imp: Power sink objective processing now makes sense.
Qustinnus/floyd, Ghommie:
- bugfix: To save costs, Nanotrasen has removed the emergency battery ejection systems
in modular computers. We realized saving the batteries isn't really important.
- bugfix: You can squash spiderlings with your bare hands now.
- bugfix: Being deafened properly stops jukebox music from playing.
- bugfix: admin multicam toggles no longer tells everyone but only admins and AIs
Ragolution:
- rscadd: All winter coats and hoods might be different if slightly from one a other.
- tweak: Adjusted Bartender's Drink Flinging print message to not include name of
target turf and save immersion.
Seris02:
- rscadd: tg genetics
- balance: illegal technology
- balance: rebalanced rising bass's buttom actions from repulse to side kick
- bugfix: projectiles and rising bass and items and rising bass
- bugfix: a very specific fix with tails and wagging
- rscadd: duffel bags of holding
- bugfix: quirk blacklist fixing
- bugfix: robotics console button swapping
- bugfix: fixed thieving gloves not pickpocketing fast
- rscadd: mentor de/rementor button
- bugfix: mentor !msg
- balance: bloodsuckers being unable to accept genes
- balance: removes xray from the gene pool
Skoglol:
- bugfix: Fixed gibber exploit.
Timberpoes:
- bugfix: 'Shuttle countdowns once again read like "01:05" instead of "01: 5".'
Trilbyspaceclone:
- rscadd: Three new arm implants, shield for sec, janitor and service
- rscadd: Two new legion drop. Assistant and Bee-Activist
- rscadd: Three new posters have been issued to the printing press
- rscadd: Well contruction, grubs to ash walker home, more seeds for ash walkers.
- rscadd: Wooden buckets can be made from 2 planks of wood, Tower caps also can
be used on a fire to make coal
- tweak: Makes all ashwalker round start seeds 5 yield and 50 harvest so that they
can get good crops in rather then failing after 1 harvest
- bugfix: arrow crafting has been fixed
- balance: Blobs now can store 250 points.
- spellcheck: Alien bar stool is no longer bronze
- server: 28 days log changlogs have been added well 56+ day old changlogs have
been removed
- balance: Added sunglasses that are able to be huds AND prescription
- rscadd: Prescription sunglasses and crafting of each new type for - Diagnostic,
Med and Sec
- rscadd: Diagnostic Sunglasses
- bugfix: Blackists Prescription HUDs from sunglasses crafting
- tweak: Cotton/Durathread now stack to 80 bundles
- rscadd: Medical hardsuits now have a Medi-Hud built into its helm
- rscdel: Removed old unused Techweb Node selling
- imageadd: Corrects snowcones names and a pixle. Corrects Space Wind snowcone as
well
- bugfix: Arrow crafting has been fixed... Again...
- rscadd: Soidifaction of and uranium can be done as well as making new bluespace
shards
- balance: Xeno and Fountain Hall will no longer spawn more then once
- tweak: Makes the game want to spawn in more then one tumor maybe
- tweak: Number of paper work in the crate "freelance paperwork" is half
- code_imp: A few cases were something their is unneeded copy past replaced with
many 1 in spawns
- rscadd: Potass Iodide has been fitted into standered borgs as well as medical
ones. Upgraded hypos now have Prussian Blue as well.
- tweak: Syndi borgs Potass Iodide has been swapped for Prussian Blue
- bugfix: No longer can you get the The End and Russian Flask without being the
donator
- balance: Pipes are small now
- bugfix: Edaggers now enbed as intended
- rscadd: The sleeper agents can be outfitted with some larger then normal sunglasses
for 1TC in Badass category
- rscadd: The Syndi Medical borg has been outfitted with the newest and latest ~~Stolen~~
MediCo Gear on the market
- rscadd: Ninjas may be asked to steal the CMO's smart drapes
- tweak: Hyper Cell steal goal is upgraded to a bluespace cell, as well as the BoH
goal now wants a type of BoH rather then the normal default one.
- rscadd: Gutlunches have gotten teeth now and will eat legs, arms, and organs!
- Tho are picky and will not eat the brain just laying about!
Useroth:
- bugfix: contractor tablets spawned with invalid icon_state
Xantholne:
- rscadd: Bumbles is now actually in every station's hydroponics.
- bugfix: Bumbles will now actually rest, sit up, and buzz
YakumoChen:
- imageadd: Nekomata (double cat) tails.
- imageadd: 2CAT LMAO
- bugfix: Mining base looks more natural where it's spawned.
- server: Templates Headers will now correctly use the Citadel Official Wiki Link
Yenwodyah:
- bugfix: Bear traps and bolas apply slowdown correctly again
- bugfix: Recycler doesn't delete people in mechs, cardboard boxes, spells, etc.
anymore.
actioninja, ninjanomnom:
- tweak: Being fat is no longer lessened by flying.
- bugfix: The slowdown from grabbing someone no longer applies when you're floating.
bunny232:
- rscadd: Box bar now has a lightswitch.
- bugfix: fixes several piping issues around box station
- bugfix: moved a scrubber and vent down 5 pixels
- rscadd: Box station captain office now has a standard issue renault
- bugfix: Box bridge now actually has the air distro connected
dapnee:
- rscadd: Lambdastation and it's accompanying files
- rscadd: Robotic's APC, a few missing buttons (bridge shutters and crematorium),
paramedic has spawn locations now, two rapid cable deployers to engineering
- tweak: Renamed some doors and edited engineering to be a bit more open in one
spot
- bugfix: a few APCs with bad area tags, access on maintenance doors fixed, engine
APC is now connected to the grid instead of power created by the engine
- rscdel: the two syringe guns in medical were removed
- rscadd: couple gas masks around atmos
- bugfix: direction on turbine plasma pressure tank, cloning actually has a cloning
console now
floyd:
- bugfix: Everything made from glass in the game has a little more tegridy and doesnt
break from a single punch.
kappa-sama:
- rscdel: removed laptops giving slowdown when open
- balance: removed (mostly aesthetic) requirement to become hulk
- bugfix: changed add to remove on crit
- rscadd: a super combat shotgun that loads and fires 2 shells at a time
- balance: replaces bubblegum's blood contract drop with the super shotgun
- balance: 60 seconds instead of 120 for firebreath
keronshb:
- balance: blobs now receive a 50% cost refund on attacks that don't spread
- balance: reflector blobs are considerably tougher
- bugfix: fixed an integrity
- bugfix: attempting to turn a damaged strong blob into a reflector blob now refunds
points
- bugfix: also fixes blob node camera jump (from another PR)
kevinz000:
- code_imp: Mobility flags are here. Fixed some edge cases with xeno hardstuns and
similar stuff like warden's shotgun hardstuns and yeah.
- rscadd: Security now has riot quarterstaves in their lethal shotgun locker.
- tweak: Pushing is no longer free space movement.
- tweak: You can now right click to point the tip of some sharp tipped weapons at
people.
- bugfix: compact defibs have 10k cells again
- tweak: music max characters per line is now 150 instead of 50.
- bugfix: storage no longer closes while being dragged
- balance: disabler taser alt fire shots are faster and have a 14 tile range now
- balance: HoS taser now only applies tased effect for 1 second and warden's pump
action stun blaster no longer applies it at all.
- balance: Nanite adrenals have been nerfed.
- balance: Ninja stungloves nerfed 49 stamina to 25 (so they're basically just better
than stunbatons).
- tweak: Batons now also trigger disarm behavior in disarm intent and not just on
right click.
- refactor: combat mode/sprint/resisting lying down/attempting to crawl under all
refactored, added combat/sprint mode lockouts, being locked out of combat mode
no longer disables it and allows right click interactions etc etc
- bugfix: hands free actions no longer check mobility and only consciousness.
- rscadd: Minimaps, accessible via a button on OOC.
- bugfix: unnecessary blindness post-unconsciouss has been fixed with a hack that's
almost as garbage as the code that caused it in the first place.
- bugfix: synthflesh and rezadone now take total amounts of both applied and existing
reagents rather than only existing and only applied respectively.
- balance: reverts bubblegum bloodling swarming.
- balance: Beam rifles shot count 10 --> 5 and can no longer pierce. Also renders
properly for reflections against blobs and some other things.
- bugfix: being stunned no longer stops an ai from undeploying from a shell.
- bugfix: beam rifles are less terrible code
- code_imp: slowdown on items should now be set by set_slowdown().
- bugfix: hypereutactic blades properly slow down their wielders when being used
and vv-editing an item's slowdown will once again properly update someone's
slowdown to take the new value into account.
- balance: stunprods knockdown again.
monster860:
- tweak: You can now moan in soft crit
- rscadd: Use Ctrl-Shift-direction key to shift your characters position. Use for
ERP.
necromanceranne:
- rscadd: Ports New Sleeping Carp
- refactor: Ports the martial arts refactors, which includes things like moving
martial into the martial subfolder and renaming it _martial, and cleans up human_defense
rising bass/sleeping carp exclusive code.
- balance: Particle Defender is now a much more sane weapon.
- balance: Tasers are no longer ignoring stimulants.
- bugfix: Blood beam can't create harvesters out of mech pilots.
- code_imp: Some minor fixes to fakedeath and a tg fix port.
- bugfix: Bleeding out all your blood from getting love tapped by a toolbox.
- bugfix: Diagnostic HUDSunglasses are better than ever!
- bugfix: Sprite fixes I hope
- balance: You can no longer acquire stun bullets in the .45 calibre. You can get
the 30 damage version out of the autolathe instead.
- balance: KITCHEN GUN (TM) is a lot stronger. Cleaning bullets are a whole 40 damage!
- bugfix: Fixed turrets not allowing their guns to be recovered.
- balance: Altered the plastitanium rapier from a perfect AP but weaker esword equivalent
to a more unique sleep inducing melee weapon.
- rscadd: Touched up all the relevant sprites.
- balance: Nightvision goggles are nerfed all-round. Flashes have actual use against
people using nightvision, as do flashbangs.
- balance: Syndicate nuclear agents get to live peacefully knowing their eyes are
well protected by their special night vision goggles. Spider clan also get these
goggles.
raspyosu:
- rscadd: some flavor text for lunge, cloak
- tweak: mesmerize, cloak functionality/requirements
- balance: mesmerize, lunge, cloak
- soundadd: lunge telegraph sound
- spellcheck: mesmerized status icon flavor text
- bugfix: cloak sometimes not restoring initial move intent
- tweak: mesmerize (line of sight checking system and remove progress bar)
- balance: 'nerf: lunge, mesmerize'
spookydonut:
- code_imp: adds selective duplicate component mode
wesoda25:
- code_imp: You no longer hit fermenting barrels when taking reagents from them
zeroisthebiggay:
- rscadd: kilo shuttle less bad
- rscadd: tauric contractor space suits
- tweak: ghost hud and nv defaults on
- bugfix: syndicate elite hardsuit helmet doesnt hide masks anymore
- balance: syndicate contractor helmets are no longer secretly lead
- rscadd: Space Fashion has discovered a new way to wear bandannas. With some simple
minor adjustments and ties, bandannas can be made into fashionable neckerchiefs!
- rscadd: Box Station has gotten a brand new brig. Go and check it out and discover
all the quirky little soulbits.
- bugfix: box brig miscellaneous issues
- bugfix: box station hos office
@@ -1,4 +0,0 @@
author: "Seris02"
delete-after: True
changes:
- rscadd: "tg genetics"
@@ -1,4 +0,0 @@
author: "kevinz000"
delete-after: True
changes:
- code_imp: "Mobility flags are here. Fixed some edge cases with xeno hardstuns and similar stuff like warden's shotgun hardstuns and yeah."
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- tweak: "Added a few cooldowns to chill nuclear bomb and communications console security level change spam, as well as the emergency shuttle's authorization announcements."
@@ -1,4 +0,0 @@
author: "kevinz000"
delete-after: True
changes:
- rscadd: "Security now has riot quarterstaves in their lethal shotgun locker."
@@ -1,4 +0,0 @@
author: "Arturlang"
delete-after: True
changes:
- balance: "Bloodsuckers can no longer get usable blood from blood tomatoes."
@@ -1,4 +0,0 @@
author: "Trilbyspaceclone"
delete-after: True
changes:
- rscadd: "Three new arm implants, shield for sec, janitor and service"
@@ -1,8 +0,0 @@
author: "raspyosu"
delete-after: True
changes:
- rscadd: "some flavor text for lunge, cloak"
- tweak: "mesmerize, cloak functionality/requirements"
- balance: "mesmerize, lunge, cloak"
- soundadd: "lunge telegraph sound"
- spellcheck: "mesmerized status icon flavor text"
@@ -1,4 +0,0 @@
author: "Detective-Google"
delete-after: True
changes:
- bugfix: "absurd dong sizes."
@@ -1,4 +0,0 @@
author: "Trilbyspaceclone"
delete-after: True
changes:
- rscadd: "Two new legion drop. Assistant and Bee-Activist"
@@ -1,4 +0,0 @@
author: "Hatterhat"
delete-after: True
changes:
- bugfix: "Red and blue boxes are now actually red or blue."
@@ -1,4 +0,0 @@
author: "Hatterhat"
delete-after: True
changes:
- rscadd: "Beegions! Like Legions, but with actual bees. As in, the bees from the holodeck sim with the randomly-generated toxic bees."
@@ -1,4 +0,0 @@
author: "Trilbyspaceclone"
delete-after: True
changes:
- rscadd: "Three new posters have been issued to the printing press"
@@ -1,4 +0,0 @@
author: "Seris02"
delete-after: True
changes:
- balance: "illegal technology"
@@ -1,5 +0,0 @@
author: "YakumoChen"
delete-after: True
changes:
- imageadd: "Nekomata (double cat) tails."
- imageadd: "2CAT LMAO"
@@ -1,4 +0,0 @@
author: "Kraseo"
delete-after: True
changes:
- balance: "If you have the powersink objective, you will now receive a free beacon."
@@ -1,7 +0,0 @@
author: "Trilbyspaceclone"
delete-after: True
changes:
- rscadd: "Well contruction, grubs to ash walker home, more seeds for ash walkers."
- rscadd: "Wooden buckets can be made from 2 planks of wood, Tower caps also can be used on a fire to make coal"
- tweak: "Makes all ashwalker round start seeds 5 yield and 50 harvest so that they can get good crops in rather then failing after 1 harvest"
- bugfix: "arrow crafting has been fixed"
@@ -1,4 +0,0 @@
author: "Putnam3145"
delete-after: True
changes:
- tweak: "Salbutamol causes jittering now."
@@ -1,4 +0,0 @@
author: "Detective-Google"
delete-after: True
changes:
- bugfix: "my dumb stupid paramedics"
@@ -1,4 +0,0 @@
author: "Trilbyspaceclone"
delete-after: True
changes:
- balance: "Blobs now can store 250 points."
@@ -1,5 +0,0 @@
author: "MrPerson"
delete-after: True
changes:
- rscadd: "Solar panels will visually rotate a lot more smoothly instead of being locked to only 8 directions."
- rscadd: "Timed solar tracking is in degrees per minute. You're still not gonna use it though."
@@ -1,5 +0,0 @@
author: "Kraseo"
delete-after: True
changes:
- rscadd: "Lavaland flora have more traits now, to encourage harvesting and sending these off to the botanists."
- bugfix: "Napalm will now properly remove weeds from a tray if the plant in it has the fireproof gene."
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "Fixed viruses not working on anthros and some others species."
@@ -1,4 +0,0 @@
author: "Putnam3145"
delete-after: True
changes:
- bugfix: "Made lickable pref save"
@@ -1,4 +0,0 @@
author: "Trilbyspaceclone"
delete-after: True
changes:
- spellcheck: "Alien bar stool is no longer bronze"
@@ -1,5 +0,0 @@
author: "Seris02"
delete-after: True
changes:
- balance: "rebalanced rising bass's buttom actions from repulse to side kick"
- bugfix: "projectiles and rising bass and items and rising bass"
@@ -1,4 +0,0 @@
author: "Trilbyspaceclone"
delete-after: True
changes:
- server: "28 days log changlogs have been added well 56+ day old changlogs have been removed"

Some files were not shown because too many files have changed in this diff Show More