Update game_mode.dm
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@@ -531,4 +531,4 @@
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/datum/game_mode/proc/OnNukeExplosion(off_station)
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nuke_off_station = off_station
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if(off_station < 2)
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station_was_nuked = TRUE //Will end the round on next check.
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station_was_nuked = TRUE //Will end the round on next check.
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