Ashen tree!

This commit is contained in:
Trilbyspaceclone
2021-11-01 11:27:42 -04:00
parent ec560535c4
commit 5bd9b440a9
4 changed files with 70 additions and 1 deletions
@@ -7,7 +7,7 @@
/mob/living/simple_animal/hostile/asteroid/basilisk/watcher/random = 40, /obj/structure/spawner/lavaland = 2, \
/mob/living/simple_animal/hostile/asteroid/hivelord/legion/random = 30, /obj/structure/spawner/lavaland/legion = 3, \
SPAWN_MEGAFAUNA = 4, /mob/living/simple_animal/hostile/asteroid/goldgrub = 10)
flora_spawn_list = list(/obj/structure/flora/ash/leaf_shroom = 2 , /obj/structure/flora/ash/cap_shroom = 2 , /obj/structure/flora/ash/stem_shroom = 2 , /obj/structure/flora/ash/cacti = 1, /obj/structure/flora/ash/tall_shroom = 2)
flora_spawn_list = list(/obj/structure/flora/ash/leaf_shroom = 2 , /obj/structure/flora/ash/cap_shroom = 2 , /obj/structure/flora/ash/stem_shroom = 2 , /obj/structure/flora/ash/cacti = 1, /obj/structure/flora/ash/tall_shroom = 2, /obj/structure/flora/ashtree = 1)
feature_spawn_list = list(/obj/structure/geyser/random = 1)
initial_closed_chance = 45
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@@ -0,0 +1,68 @@
//Houses the ash tree, a lava land tree that has been burning for quite some time making a maple like sweetener.
/obj/structure/flora/ashtree
gender = PLURAL //same as other tree
icon = 'icons/obj/lavaland/ash_tree.dmi'
icon_state = "ashtree"
var/sap_icon_state = "ashtree_maple" //Are icon when we are full of honey or other sap
var/tabbed_icon_state = "ashtree_maple" //What we look like when tapping
name = "ashed tree"
desc = "A once large tree now burnt like the lands around it."
density = TRUE
pixel_x = -16
layer = FLY_LAYER
var/coal_amount = 5 //amout of coal in are tree, simular to logs
var/sap = FALSE //Do we have sap?
var/are_sap = /datum/reagent/consumable/honey //What reagent we have
//var/tapping_items = list(/obj/item/reagent_containers/glass) - current dosnt work commiting it out
var/harvest_sap_time = 60 //This is in seconds, and now long we wait till are tree is tapped
var/container_used
var/sap_amount
/obj/structure/flora/ashtree/New()
..()
if(prob(50))
sap = TRUE
icon_state = sap_icon_state
desc = "A once large tree now burnt like the lands around it. This one seems to have a sap still inside."
sap_amount = rand(60,120) //good amout of honey
coal_amount = rand(5,15) //We give a random amout
/obj/structure/flora/ashtree/proc/harvest_sap()
desc = "A once large tree now burnt like the lands around it."
icon_state = "ashtree"
var/obj/item/reagent_containers/RG = container_used
if(RG.is_refillable()) //Incase someone was a dumb and used a lidded container
if(!RG.reagents.holder_full()) //Make sure that its not filling something thats full
RG.reagents.add_reagent(are_sap, min(RG.volume - RG.reagents.total_volume, sap_amount))
RG.forceMove(drop_location()) //We drop are used beaker and try to fill it with sap
//Proc stolen from Trees
//If you hit it with a sharp force aboe 0 item it chops it down, unlike trees tho it dosnt give wood as its already charcoal
//Also dosnt have a stump
/obj/structure/flora/ashtree/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/reagent_containers))
if(sap)
user.visible_message("<span class='notice'>[user] pokes [src] and places a container under the [W].</span>","<span class='notice'>You set up [src] with [W].</span>")
icon_state = tabbed_icon_state
sap = FALSE
container_used = W
W.forceMove(src) //Sadly when cutting down the tree we get deleted with it, otherwise this allows us to get sap!
addtimer(CALLBACK(src, .proc/harvest_sap), harvest_sap_time SECONDS)
else
to_chat(user, "<span class='notice'>There is no sap to collect.</span>")
if(coal_amount && (!(flags_1 & NODECONSTRUCT_1)))
if(W.sharpness && W.force > 0)
if(W.hitsound)
playsound(get_turf(src), W.hitsound, 100, 0, 0)
user.visible_message("<span class='notice'>[user] begins to cut down [src] with [W].</span>","<span class='notice'>You begin to cut down [src] with [W].</span>", "You hear the sound of brittle sawing.")
if(do_after(user, 500/W.force, target = src)) //2.5 seconds with 20 force, 4 seconds with a hatchet, 10 seconds with a shard.
user.visible_message("<span class='notice'>[user] fells [src] with the [W].</span>","<span class='notice'>You fell [src] with the [W].</span>", "You hear the sound of a crumbling tree.")
playsound(get_turf(src), 'sound/effects/meteorimpact.ogg', 100 , 0, 0)
for(var/i=1 to coal_amount)
new /obj/item/stack/sheet/mineral/coal(get_turf(src))
qdel(src)
else
return ..()
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@@ -2507,6 +2507,7 @@
#include "code\modules\mining\laborcamp\laborshuttle.dm"
#include "code\modules\mining\laborcamp\laborstacker.dm"
#include "code\modules\mining\lavaland\ash_flora.dm"
#include "code\modules\mining\lavaland\ash_tree.dm"
#include "code\modules\mining\lavaland\necropolis_chests.dm"
#include "code\modules\mining\lavaland\ruins\gym.dm"
#include "code\modules\mob\clickdelay.dm"