huhhh... huhu....

This commit is contained in:
EgoSumStultus
2019-08-04 22:15:10 -07:00
parent 464a589c25
commit 5bfe4492a1
@@ -1,4 +1,4 @@
#define BREAKER_ANIMATION_LENGTH 9
#define BREAKER_ANIMATION_LENGTH 32
#define BREAKER_SLAT_RAISED 1
#define BREAKER_SLAT_MOVING 2
#define BREAKER_SLAT_DROPPED 3
@@ -22,10 +22,6 @@
var/slat_status = BREAKER_SLAT_RAISED
var/current_action = 0 // What's currently happening to the femur breaker
/obj/structure/femur_breaker/Initialize()
LAZYINITLIST(buckled_mobs)
. = ..()
/obj/structure/femur_breaker/examine(mob/user)
..()
@@ -102,8 +98,8 @@
return
playsound(src, 'sound/effects/femur_breaker.ogg', 100, FALSE)
H.Stun(32)
addtimer(CALLBACK(src, .proc/damage_leg, H), 32, TIMER_UNIQUE)
H.Stun(BREAKER_ANIMATION_LENGTH)
addtimer(CALLBACK(src, .proc/damage_leg, H), BREAKER_ANIMATION_LENGTH, TIMER_UNIQUE)
log_combat(user, H, "femur broke", src)
slat_status = BREAKER_SLAT_DROPPED