huhhh... huhu....
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@@ -1,4 +1,4 @@
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#define BREAKER_ANIMATION_LENGTH 9
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#define BREAKER_ANIMATION_LENGTH 32
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#define BREAKER_SLAT_RAISED 1
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#define BREAKER_SLAT_MOVING 2
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#define BREAKER_SLAT_DROPPED 3
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@@ -22,10 +22,6 @@
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var/slat_status = BREAKER_SLAT_RAISED
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var/current_action = 0 // What's currently happening to the femur breaker
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/obj/structure/femur_breaker/Initialize()
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LAZYINITLIST(buckled_mobs)
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. = ..()
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/obj/structure/femur_breaker/examine(mob/user)
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..()
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@@ -102,8 +98,8 @@
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return
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playsound(src, 'sound/effects/femur_breaker.ogg', 100, FALSE)
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H.Stun(32)
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addtimer(CALLBACK(src, .proc/damage_leg, H), 32, TIMER_UNIQUE)
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H.Stun(BREAKER_ANIMATION_LENGTH)
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addtimer(CALLBACK(src, .proc/damage_leg, H), BREAKER_ANIMATION_LENGTH, TIMER_UNIQUE)
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log_combat(user, H, "femur broke", src)
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slat_status = BREAKER_SLAT_DROPPED
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