Allows midround budget to be spent in extended
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@@ -598,8 +598,8 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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/datum/game_mode/dynamic/proc/midround_rule_draft()
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set waitfor = FALSE
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if (midround_injection_cooldown < world.time)
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if (GLOB.dynamic_forced_extended)
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return
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/*if (GLOB.dynamic_forced_extended)
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return*/
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// Somehow it managed to trigger midround multiple times so this was moved here.
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// There is no way this should be able to trigger an injection twice now.
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