Undoing first step into scaling damage for fullmerge reasons
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@@ -113,7 +113,6 @@
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if(I.force)
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//CIT CHANGES START HERE - combatmode and resting checks
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var/totitemdamage = I.force
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totitemdamage *= I.force_mult //Compression kit uses this
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if(iscarbon(user))
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var/mob/living/carbon/tempcarb = user
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if(!tempcarb.combatmode)
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