Crew objective/miscreant system tweaks (#3213)
* Loadsa tweaks * adds miscreant pref, other fixes * fixes runtime * fixes compiling errors for REAL now hopefully * HOPEFULLY fixes compiling errors * COMPILE!
This commit is contained in:
@@ -70,4 +70,4 @@
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#define ADMIN_MARKREAD(client) "(<a href='?_src_=holder;markedread=\ref[client]'>MARK READ</a>)"//marks an adminhelp as read and under investigation
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#define ADMIN_IC(client) "(<a href='?_src_=holder;icissue=\ref[client]'>IC</a>)"//marks and adminhelp as an IC issue
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#define ADMIN_REJECT(client) "(<a href='?_src_=holder;rejectadminhelp=\ref[client]'>REJT</a>)"//Rejects an adminhelp for being unclear or otherwise unhelpful. resets their adminhelp timer
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#define ADMIN_REJECT(client) "(<a href='?_src_=holder;rejectadminhelp=\ref[client]'>REJT</a>)"//Rejects an adminhelp for being unclear or otherwise unhelpful. resets their adminhelp timer
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@@ -24,6 +24,7 @@
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#define ROLE_SERVANT_OF_RATVAR "servant of Ratvar"
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#define ROLE_BORER "borer"
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#define ROLE_BROTHER "blood brother"
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#define ROLE_MISCREANT "miscreant"
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//Missing assignment means it's not a gamemode specific role, IT'S NOT A BUG OR ERROR.
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//The gamemode specific ones are just so the gamemodes can query whether a player is old enough
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@@ -46,7 +47,8 @@ GLOBAL_LIST_INIT(special_roles, list(
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ROLE_ABDUCTOR = /datum/game_mode/abduction,
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ROLE_DEVIL = /datum/game_mode/devil,
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ROLE_BORER,
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ROLE_SERVANT_OF_RATVAR = /datum/game_mode/clockwork_cult
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ROLE_SERVANT_OF_RATVAR = /datum/game_mode/clockwork_cult,
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ROLE_MISCREANT
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))
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//Job defines for what happens when you fail to qualify for any job during job selection
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@@ -1,6 +1,6 @@
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/datum/controller/subsystem/ticker/proc/generate_crew_objectives()
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for(var/datum/mind/crewMind in SSticker.minds)
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if(prob(2) && !issilicon(crewMind.current) && !jobban_isbanned(crewMind, "Syndicate") && GLOB.miscreants_allowed)
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if(prob(2) && !issilicon(crewMind.current) && !jobban_isbanned(crewMind, "Syndicate") && GLOB.miscreants_allowed && ROLE_MISCREANT in crewMind.current.client.prefs.be_special)
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generate_miscreant_objectives(crewMind)
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else
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if(CONFIG_GET(flag/allow_crew_objectives))
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@@ -25,7 +25,8 @@
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return
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newObjective.owner = crewMind
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crewMind.objectives += newObjective
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to_chat(crewMind, "<B>Your objective:</B> [newObjective.explanation_text]")
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to_chat(crewMind, "<B>As a part of Nanotrasen's anti-tide efforts, you have been assigned an optional objective. It will be checked at the end of the shift. <font color=red>Performing traitorous acts in pursuit of your objective may result in termination of your employment.</font></B>")
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to_chat(crewMind, "<B>Your optional objective:</B> [newObjective.explanation_text]")
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/datum/controller/subsystem/ticker/proc/get_valid_crew_objs(var/job = "")//taken from old hippie with adjustments
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var/list/objpaths = typesof(/datum/objective/crew)
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@@ -7,6 +7,8 @@
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return
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if(!crewMind.assigned_role)
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return
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if(ROLE_MISCREANT in crewMind.current.client.prefs.be_special)
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return
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if(jobban_isbanned(crewMind, "Syndicate"))
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return
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var/list/objectiveTypes = typesof(/datum/objective/miscreant) - /datum/objective/miscreant
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@@ -58,4 +60,7 @@
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explanation_text = "Act as out of character as you possibly can."
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/datum/objective/miscreant/racism
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explanation_text = "Attempt to establish superiority of your race."
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explanation_text = "Attempt to establish superiority of your species."
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/datum/objective/miscreant/cargonia
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explanation_text = "Attempt to establish independence of your department."
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@@ -185,29 +185,6 @@
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else
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return FALSE
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/datum/objective/crew/departmentclothes
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var/obj/item/clothing/under/rank/targetuniform
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explanation_text = "Be wearing a (Yo, this objective broke. report this to citadels discord via the development channel) at the end of the shift."
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jobs = "assistant"
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/datum/objective/crew/departmentclothes/New()
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. = ..()
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var/list/blacklist = list(/obj/item/clothing/under/rank, /obj/item/clothing/under/rank/miner, /obj/item/clothing/under/rank/medical/blue, /obj/item/clothing/under/rank/medical/green, /obj/item/clothing/under/rank/medical/purple, /obj/item/clothing/under/rank/security/grey, /obj/item/clothing/under/rank/warden/grey, /obj/item/clothing/under/rank/head_of_security/grey, /obj/item/clothing/under/rank/mailman, /obj/item/clothing/under/rank/psyche, /obj/item/clothing/under/rank/clown/sexy, /obj/item/clothing/under/rank/centcom_officer, /obj/item/clothing/under/rank/centcom_commander, /obj/item/clothing/under/rank/security/navyblue/russian, /obj/item/clothing/under/rank/security/blueshirt)
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var/list/validclothes = typesof(/obj/item/clothing/under/rank) - blacklist
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targetuniform = pick(validclothes)
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update_explanation_text()
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/datum/objective/crew/departmentclothes/update_explanation_text()
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. = ..()
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explanation_text = "Be wearing a [initial(targetuniform.name)] at the end of the shift."
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/datum/objective/crew/departmentclothes/check_completion()
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if(owner && owner.current)
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var/mob/living/carbon/human/H = owner.current
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if(istype(H.w_uniform, targetuniform))
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return TRUE
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return FALSE
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/datum/objective/crew/pwrgame //ported from Goon with adjustments
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var/obj/item/clothing/targettidegarb
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explanation_text = "Get your grubby hands on a (Dear god something broke. Report this to Citadel's development dicussion channel)."
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@@ -215,7 +192,9 @@
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/datum/objective/crew/pwrgame/New()
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. = ..()
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var/list/muhvalids = list(/obj/item/clothing/mask/gas, /obj/item/clothing/head/welding, /obj/item/clothing/head/ushanka, /obj/item/clothing/gloves/color/yellow, /obj/item/clothing/mask/gas/owl_mask, /obj/item/clothing/suit/space)
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var/list/muhvalids = list(/obj/item/clothing/mask/gas, /obj/item/clothing/head/welding, /obj/item/clothing/head/ushanka, /obj/item/clothing/gloves/color/yellow, /obj/item/clothing/mask/gas/owl_mask)
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if(prob(10))
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muhvalids += list(/obj/item/clothing/suit/space)
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targettidegarb = pick(muhvalids)
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update_explanation_text()
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@@ -74,7 +74,7 @@
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return FALSE
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/datum/objective/crew/noinfections
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explanation_text = "Ensure no living crew members are infected with harmful viruses at the end of the shift"
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explanation_text = "Make sure there are no crew members with harmful diseases at the end of the shift."
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jobs = "virologist"
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/datum/objective/crew/noinfections/check_completion()
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@@ -258,7 +258,7 @@ SUBSYSTEM_DEF(ticker)
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//Deleting Startpoints but we need the ai point to AI-ize people later
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if(S.name != "AI")
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qdel(S)
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//assign crew objectives and generate miscreants
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if(CONFIG_GET(flag/allow_extended_miscreants) && GLOB.master_mode == "extended")
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GLOB.miscreants_allowed = TRUE
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@@ -282,7 +282,7 @@ SUBSYSTEM_DEF(ticker)
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qdel(bomb)
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if(epi)
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explosion(epi, 0, 256, 512, 0, TRUE, TRUE, 0, TRUE)
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/datum/controller/subsystem/ticker/proc/create_characters()
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for(var/mob/dead/new_player/player in GLOB.player_list)
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if(player.ready == PLAYER_READY_TO_PLAY && player.mind)
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@@ -472,13 +472,13 @@ SUBSYSTEM_DEF(ticker)
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if(!crewMind.current || !crewMind.objectives.len)
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continue
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for(var/datum/objective/miscreant/MO in crewMind.objectives)
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miscreants += "<B>[crewMind.current.real_name]</B> (Played by: <B>[crewMind.key]</B>). <B>Objective</B>: [MO.explanation_text]"
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miscreants += "<B>[crewMind.current.real_name]</B> (Played by: <B>[crewMind.key]</B>)<BR><B>Objective</B>: [MO.explanation_text] <font color='grey'>(Optional)</font><BR>"
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for(var/datum/objective/crew/CO in crewMind.objectives)
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if(CO.check_completion())
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to_chat(crewMind.current, "<br><B>Your objective</B>: [CO.explanation_text] <font color='green'><B>Success!</B></font>")
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successfulCrew += "<B>[crewMind.current.real_name]</B> (Played by: <B>[crewMind.key]</B>). <B>Objective</B>: [CO.explanation_text]"
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to_chat(crewMind.current, "<br><B>Your optional objective</B>: [CO.explanation_text] <font color='green'><B>Success!</B></font>")
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successfulCrew += "<B>[crewMind.current.real_name]</B> (Played by: <B>[crewMind.key]</B>)<BR><B>Objective</B>: [CO.explanation_text] <font color='green'><B>Success!</B></font> <font color='grey'>(Optional)</font><BR>"
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else
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to_chat(crewMind.current, "<br><B>Your objective</B>: [CO.explanation_text] <font color='red'><B>Failed.</B></font>")
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to_chat(crewMind.current, "<br><B>Your optional objective</B>: [CO.explanation_text] <font color='red'><B>Failed.</B></font>")
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if (successfulCrew.len)
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var/completedObjectives = "<B>The following crew members completed their Crew Objectives:</B><BR>"
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@@ -80,7 +80,7 @@
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if(SSticker.current_state == GAME_STATE_PREGAME)
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var/time_remaining = SSticker.GetTimeLeft()
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if(time_remaining > 0)
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stat("Time To Start:", "[round(time_remaining/10)]s")
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stat("Time To Start:", "[round(time_remaining/10)]s")
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else if(time_remaining == -10)
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stat("Time To Start:", "DELAYED")
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else
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@@ -375,7 +375,7 @@
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if(GLOB.highlander)
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to_chat(humanc, "<span class='userdanger'><i>THERE CAN BE ONLY ONE!!!</i></span>")
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humanc.make_scottish()
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if(prob(2) && !issilicon(humanc) && !jobban_isbanned(humanc.mind, "Syndicate") && GLOB.miscreants_allowed)
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if(prob(2) && !issilicon(humanc) && !jobban_isbanned(humanc.mind, "Syndicate") && GLOB.miscreants_allowed && ROLE_MISCREANT in humanc.client.prefs.be_special)
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SSticker.generate_miscreant_objectives(humanc.mind)
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else
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if(CONFIG_GET(flag/allow_crew_objectives))
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