Crew objective/miscreant system tweaks (#3213)
* Loadsa tweaks * adds miscreant pref, other fixes * fixes runtime * fixes compiling errors for REAL now hopefully * HOPEFULLY fixes compiling errors * COMPILE!
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@@ -80,7 +80,7 @@
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if(SSticker.current_state == GAME_STATE_PREGAME)
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var/time_remaining = SSticker.GetTimeLeft()
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if(time_remaining > 0)
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stat("Time To Start:", "[round(time_remaining/10)]s")
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stat("Time To Start:", "[round(time_remaining/10)]s")
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else if(time_remaining == -10)
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stat("Time To Start:", "DELAYED")
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else
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@@ -375,7 +375,7 @@
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if(GLOB.highlander)
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to_chat(humanc, "<span class='userdanger'><i>THERE CAN BE ONLY ONE!!!</i></span>")
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humanc.make_scottish()
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if(prob(2) && !issilicon(humanc) && !jobban_isbanned(humanc.mind, "Syndicate") && GLOB.miscreants_allowed)
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if(prob(2) && !issilicon(humanc) && !jobban_isbanned(humanc.mind, "Syndicate") && GLOB.miscreants_allowed && ROLE_MISCREANT in humanc.client.prefs.be_special)
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SSticker.generate_miscreant_objectives(humanc.mind)
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else
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if(CONFIG_GET(flag/allow_crew_objectives))
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