Update false_alarm.dm

This commit is contained in:
LetterJay
2017-10-22 10:55:42 -05:00
committed by GitHub
parent faf0e0a10a
commit 5d20c88a5c
+8 -39
View File
@@ -1,33 +1,3 @@
<<<<<<< HEAD
/datum/round_event_control/falsealarm
name = "False Alarm"
typepath = /datum/round_event/falsealarm
weight = 20
max_occurrences = 5
/datum/round_event_control/falsealarm/canSpawnEvent(players_amt, gamemode)
return ..() && length(gather_false_events())
/datum/round_event/falsealarm
announceWhen = 0
endWhen = 1
/datum/round_event/falsealarm/announce()
var/players_amt = get_active_player_count(alive_check = 1, afk_check = 1, human_check = 1)
var/gamemode = SSticker.mode.config_tag
var/events_list = gather_false_events(players_amt, gamemode)
var/datum/round_event_control/event_control = pick(events_list)
if(event_control)
var/datum/round_event/Event = new event_control.typepath()
message_admins("False Alarm: [Event]")
Event.kill() //do not process this event - no starts, no ticks, no ends
Event.announce() //just announce it like it's happening
/proc/gather_false_events(players_amt, gamemode)
. = list()
for(var/datum/round_event_control/E in SSevents.control)
=======
/datum/round_event_control/falsealarm
name = "False Alarm"
typepath = /datum/round_event/falsealarm
@@ -80,13 +50,12 @@
/proc/gather_false_events(players_amt, gamemode)
. = list()
for(var/datum/round_event_control/E in SSevents.control)
>>>>>>> 789cff4... Merge pull request #31922 from AnturK/abuse
if(istype(E, /datum/round_event_control/falsealarm))
continue
if(!E.canSpawnEvent(players_amt, gamemode))
continue
var/datum/round_event/event = E.typepath
if(initial(event.announceWhen) <= 0)
continue
. += E
continue
if(!E.canSpawnEvent(players_amt, gamemode))
continue
var/datum/round_event/event = E.typepath
if(initial(event.announceWhen) <= 0)
continue
. += E