Merge pull request #5432 from jakeramsay007/QM-as-Head

QM is now a Head of Staff, everyone rejoice!
This commit is contained in:
LetterJay
2018-02-18 11:35:24 -06:00
committed by GitHub
12 changed files with 119 additions and 8 deletions
@@ -9,7 +9,7 @@
new /obj/item/storage/lockbox/medal/cargo(src)
new /obj/item/clothing/under/rank/cargo(src)
new /obj/item/clothing/shoes/sneakers/brown(src)
new /obj/item/device/radio/headset/headset_cargo(src)
// new /obj/item/device/radio/headset/headset_cargo(src)
new /obj/item/clothing/suit/fire/firefighter(src)
new /obj/item/clothing/gloves/fingerless(src)
new /obj/item/device/megaphone/cargo(src)
+7 -6
View File
@@ -1,3 +1,4 @@
/*CITADEL CHANGE - comments this out to be overridden in modular_citadel
GLOBAL_LIST_INIT(command_positions, list(
"Captain",
"Head of Personnel",
@@ -5,7 +6,7 @@ GLOBAL_LIST_INIT(command_positions, list(
"Chief Engineer",
"Research Director",
"Chief Medical Officer"))
*/
GLOBAL_LIST_INIT(engineering_positions, list(
"Chief Engineer",
@@ -26,14 +27,14 @@ GLOBAL_LIST_INIT(science_positions, list(
"Scientist",
"Roboticist"))
/*CITADEL CHANGE - comments this out to be overridden in modular_citadel
GLOBAL_LIST_INIT(supply_positions, list(
"Head of Personnel",
"Quartermaster",
"Cargo Technician",
"Shaft Miner"))
*/
/*CITADEL CHANGE - comments this out to be overridden in modular_citadel
GLOBAL_LIST_INIT(civilian_positions, list(
"Bartender",
"Botanist",
@@ -45,7 +46,7 @@ GLOBAL_LIST_INIT(civilian_positions, list(
"Clown",
"Mime",
"Assistant"))
*/
GLOBAL_LIST_INIT(security_positions, list(
"Head of Security",
@@ -126,4 +127,4 @@ GLOBAL_PROTECT(exp_specialmap)
job = mine_expand.Replace(job, "shaft miner")
job = chef_expand.Replace(job, "cook")
job = borg_expand.Replace(job, "cyborg")
return job
return job
@@ -0,0 +1,2 @@
/datum/game_mode/revolution
restricted_jobs = list("Security Officer", "Warden", "Detective", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer", "Quartermaster")
@@ -0,0 +1,3 @@
/obj/machinery/computer/card
list/blacklisted = list(
"Quartermaster")
@@ -0,0 +1,10 @@
/obj/item/device/encryptionkey/heads/qm
name = "\proper the quartermaster's encryption key"
desc = "An encryption key for a radio headset. Channels are as follows: :u - supply, :c - command."
icon_state = "hop_cypherkey"
channels = list("Supply" = 1, "Command" = 1)
/obj/item/device/encryptionkey/heads/hop
desc = "An encryption key for a radio headset. Channels are as follows: :v - service, :c - command."
channels = list("Service" = 1, "Command" = 1)
@@ -0,0 +1,10 @@
/obj/item/device/radio/headset/heads/qm
name = "\proper the quartermaster's headset"
desc = "The headset of the king (or queen) of paperwork.\nChannels are as follows: :u - supply, :c - command."
icon_state = "com_headset"
keyslot = new /obj/item/device/encryptionkey/heads/qm
/obj/item/device/radio/headset/heads/hop
desc = "The headset of the guy who will one day be captain.\nChannels are as follows: :v - service, :c - command."
keyslot = new /obj/item/device/encryptionkey/heads/hop
@@ -0,0 +1,5 @@
/obj/structure/closet/secure_closet/quartermaster/PopulateContents()
..()
new /obj/item/device/radio/headset/heads/qm(src)
@@ -0,0 +1,17 @@
/datum/job/hop
head_announce = list("Service")
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS,
ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_HYDROPONICS, ACCESS_LAWYER,
ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_HEADS_VAULT, ACCESS_MINING_STATION,
ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS,
ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_HYDROPONICS, ACCESS_LAWYER,
ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_HEADS_VAULT, ACCESS_MINING_STATION,
ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM)
@@ -0,0 +1,27 @@
/datum/job/qm
department_head = list("Captain")
supervisors = "the captain"
req_admin_notify = 1
minimal_player_age = 10
exp_requirements = 180
exp_type_department = EXP_TYPE_SUPPLY
access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_KEYCARD_AUTH, ACCESS_RC_ANNOUNCE, ACCESS_SEC_DOORS, ACCESS_HEADS)
minimal_access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_KEYCARD_AUTH, ACCESS_RC_ANNOUNCE, ACCESS_SEC_DOORS, ACCESS_HEADS)
/datum/outfit/job/quartermaster
id = /obj/item/card/id/silver
ears = /obj/item/device/radio/headset/heads/qm
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/device/modular_computer/tablet/preset/advanced = 1)
/datum/job/cargo_tech
department_head = list("Quartermaster")
supervisors = "the quartermaster"
access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM)
/datum/job/mining
department_head = list("Quartermaster")
supervisors = "the quartermaster"
access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM)
+28
View File
@@ -0,0 +1,28 @@
GLOBAL_LIST_INIT(command_positions, list(
"Captain",
"Head of Personnel",
"Head of Security",
"Chief Engineer",
"Research Director",
"Chief Medical Officer",
"Quartermaster"))
GLOBAL_LIST_INIT(supply_positions, list(
"Quartermaster",
"Cargo Technician",
"Shaft Miner"))
GLOBAL_LIST_INIT(civilian_positions, list(
"Head of Personnel",
"Bartender",
"Botanist",
"Cook",
"Janitor",
"Curator",
"Lawyer",
"Chaplain",
"Clown",
"Mime",
"Assistant"))
+1 -1
View File
@@ -14,7 +14,7 @@ The wizard is supposed to be extremely strong in one on one combat, stop getting
Sometimes a round will just be a bust. C'est la vie.
This is a game that is constantly being developed for. Expect things to be added, removed, fixed, and broken on a daily basis.
It's fun to try and predict the round type from the tip of the round message.
The quartermaster is not a head of staff and will never be one.
They said the QM could never be a head, but we showed them.
The bird remembers.
Your sprite represents your hitbox, so that afro makes you easier to kill. The sacrifices we make for style.
Sometimes admins will just do stuff. Roll with it.
+8
View File
@@ -2526,8 +2526,10 @@
#include "modular_citadel\code\datums\mutations\hulk.dm"
#include "modular_citadel\code\datums\wires\autoylathe.dm"
#include "modular_citadel\code\game\gamemodes\miniantags\bot_swarm\swarmer_event.dm"
#include "modular_citadel\code\game\gamemodes\revolution\revolution.dm"
#include "modular_citadel\code\game\machinery\cryopod.dm"
#include "modular_citadel\code\game\machinery\Sleeper.dm"
#include "modular_citadel\code\game\machinery\computer\card.dm"
#include "modular_citadel\code\game\machinery\toylathe.dm"
#include "modular_citadel\code\game\machinery\vending.dm"
#include "modular_citadel\code\game\objects\ids.dm"
@@ -2537,11 +2539,14 @@
#include "modular_citadel\code\game\objects\items\circuitboards\machine_circuitboards.dm"
#include "modular_citadel\code\game\objects\items\devices\aicard.dm"
#include "modular_citadel\code\game\objects\items\devices\PDA\PDA.dm"
#include "modular_citadel\code\game\objects\items\devices\radio\encryptionkey.dm"
#include "modular_citadel\code\game\objects\items\devices\radio\headset.dm"
#include "modular_citadel\code\game\objects\items\devices\radio\shockcollar.dm"
#include "modular_citadel\code\game\objects\items\melee\eutactic_blades.dm"
#include "modular_citadel\code\game\objects\structures\beds_chairs\sofa.dm"
#include "modular_citadel\code\game\objects\structures\crates_lockers\closets\fitness.dm"
#include "modular_citadel\code\game\objects\structures\crates_lockers\closets\wardrobe.dm"
#include "modular_citadel\code\game\objects\structures\crates_lockers\closets\secure\cargo.dm"
#include "modular_citadel\code\modules\admin\admin.dm"
#include "modular_citadel\code\modules\admin\holder2.dm"
#include "modular_citadel\code\modules\admin\secrets.dm"
@@ -2573,6 +2578,9 @@
#include "modular_citadel\code\modules\clothing\under\polychromic_clothes.dm"
#include "modular_citadel\code\modules\clothing\under\turtlenecks.dm"
#include "modular_citadel\code\modules\crafting\recipes.dm"
#include "modular_citadel\code\modules\jobs\jobs.dm"
#include "modular_citadel\code\modules\jobs\job_types\captain.dm"
#include "modular_citadel\code\modules\jobs\job_types\cargo_service.dm"
#include "modular_citadel\code\modules\mentor\follow.dm"
#include "modular_citadel\code\modules\mentor\mentor.dm"
#include "modular_citadel\code\modules\mentor\mentor_memo.dm"