Merge pull request #5432 from jakeramsay007/QM-as-Head
QM is now a Head of Staff, everyone rejoice!
This commit is contained in:
@@ -9,7 +9,7 @@
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new /obj/item/storage/lockbox/medal/cargo(src)
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new /obj/item/clothing/under/rank/cargo(src)
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new /obj/item/clothing/shoes/sneakers/brown(src)
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new /obj/item/device/radio/headset/headset_cargo(src)
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// new /obj/item/device/radio/headset/headset_cargo(src)
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new /obj/item/clothing/suit/fire/firefighter(src)
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new /obj/item/clothing/gloves/fingerless(src)
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new /obj/item/device/megaphone/cargo(src)
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@@ -1,3 +1,4 @@
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/*CITADEL CHANGE - comments this out to be overridden in modular_citadel
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GLOBAL_LIST_INIT(command_positions, list(
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"Captain",
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"Head of Personnel",
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@@ -5,7 +6,7 @@ GLOBAL_LIST_INIT(command_positions, list(
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"Chief Engineer",
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"Research Director",
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"Chief Medical Officer"))
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*/
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GLOBAL_LIST_INIT(engineering_positions, list(
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"Chief Engineer",
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@@ -26,14 +27,14 @@ GLOBAL_LIST_INIT(science_positions, list(
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"Scientist",
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"Roboticist"))
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/*CITADEL CHANGE - comments this out to be overridden in modular_citadel
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GLOBAL_LIST_INIT(supply_positions, list(
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"Head of Personnel",
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"Quartermaster",
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"Cargo Technician",
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"Shaft Miner"))
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*/
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/*CITADEL CHANGE - comments this out to be overridden in modular_citadel
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GLOBAL_LIST_INIT(civilian_positions, list(
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"Bartender",
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"Botanist",
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@@ -45,7 +46,7 @@ GLOBAL_LIST_INIT(civilian_positions, list(
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"Clown",
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"Mime",
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"Assistant"))
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*/
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GLOBAL_LIST_INIT(security_positions, list(
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"Head of Security",
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@@ -126,4 +127,4 @@ GLOBAL_PROTECT(exp_specialmap)
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job = mine_expand.Replace(job, "shaft miner")
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job = chef_expand.Replace(job, "cook")
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job = borg_expand.Replace(job, "cyborg")
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return job
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return job
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@@ -0,0 +1,2 @@
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/datum/game_mode/revolution
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restricted_jobs = list("Security Officer", "Warden", "Detective", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer", "Quartermaster")
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@@ -0,0 +1,3 @@
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/obj/machinery/computer/card
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list/blacklisted = list(
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"Quartermaster")
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@@ -0,0 +1,10 @@
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/obj/item/device/encryptionkey/heads/qm
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name = "\proper the quartermaster's encryption key"
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desc = "An encryption key for a radio headset. Channels are as follows: :u - supply, :c - command."
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icon_state = "hop_cypherkey"
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channels = list("Supply" = 1, "Command" = 1)
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/obj/item/device/encryptionkey/heads/hop
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desc = "An encryption key for a radio headset. Channels are as follows: :v - service, :c - command."
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channels = list("Service" = 1, "Command" = 1)
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@@ -0,0 +1,10 @@
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/obj/item/device/radio/headset/heads/qm
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name = "\proper the quartermaster's headset"
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desc = "The headset of the king (or queen) of paperwork.\nChannels are as follows: :u - supply, :c - command."
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icon_state = "com_headset"
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keyslot = new /obj/item/device/encryptionkey/heads/qm
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/obj/item/device/radio/headset/heads/hop
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desc = "The headset of the guy who will one day be captain.\nChannels are as follows: :v - service, :c - command."
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keyslot = new /obj/item/device/encryptionkey/heads/hop
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@@ -0,0 +1,5 @@
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/obj/structure/closet/secure_closet/quartermaster/PopulateContents()
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..()
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new /obj/item/device/radio/headset/heads/qm(src)
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@@ -0,0 +1,17 @@
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/datum/job/hop
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head_announce = list("Service")
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access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS,
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ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
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ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
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ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_HYDROPONICS, ACCESS_LAWYER,
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ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_HEADS_VAULT, ACCESS_MINING_STATION,
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ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM)
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minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS,
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ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
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ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
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ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_HYDROPONICS, ACCESS_LAWYER,
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ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_HEADS_VAULT, ACCESS_MINING_STATION,
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ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM)
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@@ -0,0 +1,27 @@
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/datum/job/qm
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department_head = list("Captain")
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supervisors = "the captain"
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req_admin_notify = 1
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minimal_player_age = 10
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exp_requirements = 180
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exp_type_department = EXP_TYPE_SUPPLY
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access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_KEYCARD_AUTH, ACCESS_RC_ANNOUNCE, ACCESS_SEC_DOORS, ACCESS_HEADS)
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minimal_access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_KEYCARD_AUTH, ACCESS_RC_ANNOUNCE, ACCESS_SEC_DOORS, ACCESS_HEADS)
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/datum/outfit/job/quartermaster
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id = /obj/item/card/id/silver
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ears = /obj/item/device/radio/headset/heads/qm
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backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/device/modular_computer/tablet/preset/advanced = 1)
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/datum/job/cargo_tech
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department_head = list("Quartermaster")
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supervisors = "the quartermaster"
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access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM)
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/datum/job/mining
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department_head = list("Quartermaster")
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supervisors = "the quartermaster"
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access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM)
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@@ -0,0 +1,28 @@
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GLOBAL_LIST_INIT(command_positions, list(
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"Captain",
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"Head of Personnel",
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"Head of Security",
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"Chief Engineer",
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"Research Director",
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"Chief Medical Officer",
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"Quartermaster"))
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GLOBAL_LIST_INIT(supply_positions, list(
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"Quartermaster",
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"Cargo Technician",
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"Shaft Miner"))
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GLOBAL_LIST_INIT(civilian_positions, list(
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"Head of Personnel",
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"Bartender",
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"Botanist",
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"Cook",
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"Janitor",
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"Curator",
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"Lawyer",
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"Chaplain",
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"Clown",
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"Mime",
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"Assistant"))
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@@ -14,7 +14,7 @@ The wizard is supposed to be extremely strong in one on one combat, stop getting
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Sometimes a round will just be a bust. C'est la vie.
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This is a game that is constantly being developed for. Expect things to be added, removed, fixed, and broken on a daily basis.
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It's fun to try and predict the round type from the tip of the round message.
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The quartermaster is not a head of staff and will never be one.
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They said the QM could never be a head, but we showed them.
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The bird remembers.
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Your sprite represents your hitbox, so that afro makes you easier to kill. The sacrifices we make for style.
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Sometimes admins will just do stuff. Roll with it.
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@@ -2526,8 +2526,10 @@
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#include "modular_citadel\code\datums\mutations\hulk.dm"
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#include "modular_citadel\code\datums\wires\autoylathe.dm"
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#include "modular_citadel\code\game\gamemodes\miniantags\bot_swarm\swarmer_event.dm"
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#include "modular_citadel\code\game\gamemodes\revolution\revolution.dm"
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#include "modular_citadel\code\game\machinery\cryopod.dm"
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#include "modular_citadel\code\game\machinery\Sleeper.dm"
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#include "modular_citadel\code\game\machinery\computer\card.dm"
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#include "modular_citadel\code\game\machinery\toylathe.dm"
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#include "modular_citadel\code\game\machinery\vending.dm"
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#include "modular_citadel\code\game\objects\ids.dm"
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@@ -2537,11 +2539,14 @@
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#include "modular_citadel\code\game\objects\items\circuitboards\machine_circuitboards.dm"
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#include "modular_citadel\code\game\objects\items\devices\aicard.dm"
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#include "modular_citadel\code\game\objects\items\devices\PDA\PDA.dm"
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#include "modular_citadel\code\game\objects\items\devices\radio\encryptionkey.dm"
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#include "modular_citadel\code\game\objects\items\devices\radio\headset.dm"
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#include "modular_citadel\code\game\objects\items\devices\radio\shockcollar.dm"
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#include "modular_citadel\code\game\objects\items\melee\eutactic_blades.dm"
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#include "modular_citadel\code\game\objects\structures\beds_chairs\sofa.dm"
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#include "modular_citadel\code\game\objects\structures\crates_lockers\closets\fitness.dm"
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#include "modular_citadel\code\game\objects\structures\crates_lockers\closets\wardrobe.dm"
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#include "modular_citadel\code\game\objects\structures\crates_lockers\closets\secure\cargo.dm"
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#include "modular_citadel\code\modules\admin\admin.dm"
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#include "modular_citadel\code\modules\admin\holder2.dm"
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#include "modular_citadel\code\modules\admin\secrets.dm"
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@@ -2573,6 +2578,9 @@
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#include "modular_citadel\code\modules\clothing\under\polychromic_clothes.dm"
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#include "modular_citadel\code\modules\clothing\under\turtlenecks.dm"
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#include "modular_citadel\code\modules\crafting\recipes.dm"
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#include "modular_citadel\code\modules\jobs\jobs.dm"
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#include "modular_citadel\code\modules\jobs\job_types\captain.dm"
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#include "modular_citadel\code\modules\jobs\job_types\cargo_service.dm"
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#include "modular_citadel\code\modules\mentor\follow.dm"
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#include "modular_citadel\code\modules\mentor\mentor.dm"
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#include "modular_citadel\code\modules\mentor\mentor_memo.dm"
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