Reduce the volume of the death sound on clock work mobs (#34452)

* Reduce the volume of the death sound on clock work mobs

I edited the .oog since I did not see a way in the code to lower the volume. This will affect all code/game/gamemodes/clock_cult/clock_mobs which at this moment is only maraders and the eminence.

* Non-clockwork mobs are no longer affected

adjusted volume in the code so that the clockwork golems, ratvar, and ratvar plushies are unaffected by the audio file changes
This commit is contained in:
Trevor Serpas
2018-01-19 08:58:05 -06:00
committed by CitadelStationBot
parent c6f227fc18
commit 5d2ddd833a
4 changed files with 3 additions and 3 deletions
@@ -145,6 +145,6 @@
if("Nar-Sie")
send_to_playing_players("<span class='cult'><font size=5>\"<b>[pick("Ha.", "Ra'sha fonn dest.", "You fool. To come here.")]</b>\"</font></span>") //Broken English
sound_to_playing_players('sound/magic/demon_attack1.ogg')
sound_to_playing_players('sound/magic/clockwork/anima_fragment_death.ogg', 50)
sound_to_playing_players('sound/magic/clockwork/anima_fragment_death.ogg', 62)
narsie.clashing = FALSE
qdel(src)
+1 -1
View File
@@ -454,7 +454,7 @@
else
say("NO! I will not be banished again...")
P.say(pick("Ha.", "Ra'sha fonn dest.", "You fool. To come here."))
playsound(src, 'sound/magic/clockwork/anima_fragment_death.ogg', 50, TRUE, frequency = 2)
playsound(src, 'sound/magic/clockwork/anima_fragment_death.ogg', 62, TRUE, frequency = 2)
playsound(P, 'sound/magic/demon_attack1.ogg', 50, TRUE, frequency = 2)
explosion(src, 0, 0, 1)
qdel(src)
@@ -632,7 +632,7 @@
if(!has_corpse)
var/turf/T = get_turf(H)
H.visible_message("<span class='warning'>[H]'s exoskeleton shatters, collapsing into a heap of scrap!</span>")
playsound(H, 'sound/magic/clockwork/anima_fragment_death.ogg', 50, TRUE)
playsound(H, 'sound/magic/clockwork/anima_fragment_death.ogg', 62, TRUE)
for(var/i in 1 to rand(3, 5))
new/obj/item/clockwork/alloy_shards/small(T)
new/obj/item/clockwork/alloy_shards/clockgolem_remains(T)
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