Update files
This commit is contained in:
@@ -30330,7 +30330,9 @@
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/turf/open/floor/plasteel/dark,
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/area/medical/surgery)
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"bwD" = (
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/obj/machinery/stasis,
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/obj/machinery/sleeper{
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dir = 8
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},
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/turf/open/floor/plasteel,
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/area/medical/medbay/central)
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"bwE" = (
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@@ -58323,7 +58323,9 @@
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dir = 1
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},
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/obj/structure/window/reinforced/spawner/west,
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/obj/machinery/stasis,
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/obj/machinery/sleeper{
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dir = 4
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},
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/turf/open/floor/plasteel/white,
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/area/medical/medbay/zone2)
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"ctZ" = (
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@@ -47560,7 +47560,9 @@
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/obj/effect/turf_decal/stripes/end{
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dir = 4
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},
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/obj/machinery/stasis,
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/obj/machinery/sleeper{
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dir = 4
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},
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/turf/open/floor/plasteel,
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/area/medical/medbay/central)
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"deD" = (
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@@ -29801,7 +29801,7 @@
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/area/medical/surgery)
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"byn" = (
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/obj/effect/decal/festive/christmas_ivy_string,
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/obj/machinery/stasis,
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/obj/machinery/sleeper,
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/turf/open/floor/plasteel/white/side,
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/area/medical/exam_room)
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"byo" = (
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@@ -29882,7 +29882,7 @@
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/turf/open/floor/plasteel/white/side,
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/area/medical/exam_room)
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"byy" = (
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/obj/machinery/stasis,
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/obj/machinery/sleeper,
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/turf/open/floor/plasteel/white/side,
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/area/medical/exam_room)
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"byz" = (
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@@ -33048,7 +33048,9 @@
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},
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/area/medical/genetics/cloning)
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"bEC" = (
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/obj/machinery/stasis,
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/obj/machinery/stasis{
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dir = 4
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},
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/turf/open/floor/plasteel/white/side{
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dir = 1
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},
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@@ -22447,7 +22447,9 @@
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/obj/effect/turf_decal/tile/neutral{
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dir = 4
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},
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/obj/machinery/stasis,
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/obj/machinery/stasis{
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dir = 4
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},
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/turf/open/floor/plasteel/dark,
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/area/medical/medbay/central)
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"aLj" = (
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@@ -84643,6 +84645,17 @@
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icon_state = "wood-broken6"
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},
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/area/commons/vacant_room/office)
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"fuh" = (
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/obj/effect/turf_decal/delivery,
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/obj/effect/turf_decal/tile/neutral,
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/obj/effect/turf_decal/tile/neutral{
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dir = 4
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},
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/obj/machinery/sleeper{
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dir = 4
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},
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/turf/open/floor/plasteel/dark,
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/area/medical/medbay/central)
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"fyr" = (
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/obj/effect/decal/cleanable/cobweb/cobweb2,
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/turf/closed/mineral/random/labormineral,
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@@ -104569,7 +104582,7 @@ aRd
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aOR
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abl
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aSW
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aLi
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fuh
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aLi
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aOW
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aWp
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@@ -38157,7 +38157,9 @@
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/obj/effect/turf_decal/trimline/blue/filled/line{
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dir = 9
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},
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/obj/machinery/stasis,
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/obj/machinery/sleeper{
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dir = 4
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},
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/turf/open/floor/plasteel/white,
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/area/medical/cryo)
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"bDr" = (
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@@ -81042,7 +81042,9 @@
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/obj/effect/turf_decal/tile/blue{
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dir = 8
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},
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/obj/machinery/stasis,
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/obj/machinery/sleeper{
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dir = 4
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},
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/turf/open/floor/plasteel/white,
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/area/medical/treatment_center)
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"vMm" = (
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@@ -26817,7 +26817,9 @@
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/obj/effect/turf_decal/stripes/line{
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dir = 6
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},
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/obj/machinery/stasis,
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/obj/machinery/sleeper{
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dir = 4
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},
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/turf/open/floor/plasteel/dark/side{
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dir = 8
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},
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@@ -28165,7 +28167,9 @@
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/obj/effect/turf_decal/stripes/end{
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dir = 4
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},
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/obj/machinery/stasis,
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/obj/machinery/stasis{
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dir = 4
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},
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/turf/open/floor/plasteel/dark/side{
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dir = 8
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},
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@@ -32745,7 +32745,9 @@
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/obj/effect/turf_decal/tile/blue{
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dir = 8
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},
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/obj/machinery/stasis,
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/obj/machinery/sleeper{
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dir = 4
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},
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/turf/open/floor/plasteel,
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/area/medical/treatment_center)
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"bzQ" = (
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@@ -33969,7 +33971,9 @@
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/obj/effect/turf_decal/tile/blue{
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dir = 8
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},
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/obj/machinery/stasis,
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/obj/machinery/stasis{
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dir = 4
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},
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/turf/open/floor/plasteel,
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/area/medical/treatment_center)
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"bCl" = (
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@@ -20523,7 +20523,9 @@
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/obj/effect/turf_decal/stripes/line{
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dir = 9
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},
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/obj/machinery/stasis,
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/obj/machinery/sleeper{
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dir = 4
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},
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/turf/open/floor/plasteel/white,
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/area/medical/medbay/central)
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"fVm" = (
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@@ -46269,7 +46271,9 @@
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/obj/effect/turf_decal/stripes/line{
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dir = 10
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},
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/obj/machinery/stasis,
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/obj/machinery/sleeper{
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dir = 4
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},
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/turf/open/floor/plasteel/white,
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/area/medical/medbay/central)
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"wuC" = (
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@@ -1120,7 +1120,9 @@
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/obj/structure/window{
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dir = 8
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},
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/obj/machinery/stasis,
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/obj/machinery/sleeper{
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dir = 4
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},
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/turf/open/floor/holofloor{
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icon_state = "white"
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},
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@@ -11919,7 +11921,9 @@
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/obj/effect/turf_decal/stripes/line{
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dir = 9
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},
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/obj/machinery/stasis,
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/obj/machinery/sleeper{
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dir = 4
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},
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/turf/open/floor/plasteel,
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/area/centcom/control)
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"BI" = (
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@@ -16441,7 +16445,9 @@
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/turf/open/floor/holofloor/wood,
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/area/holodeck/rec_center/wrestlingarena)
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"Lh" = (
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/obj/machinery/stasis,
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/obj/machinery/stasis{
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dir = 4
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},
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/turf/open/floor/mineral/titanium/blue,
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/area/centcom/evac)
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"Li" = (
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@@ -17325,6 +17331,12 @@
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/obj/effect/turf_decal/delivery,
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/turf/open/floor/plating,
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/area/syndicate_mothership)
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"Pa" = (
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/obj/machinery/sleeper{
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dir = 8
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},
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/turf/open/floor/mineral/titanium/blue,
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/area/centcom/evac)
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"Pg" = (
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/obj/machinery/light{
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dir = 1
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@@ -46058,7 +46070,7 @@ KH
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KY
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Lb
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KV
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Lh
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Pa
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Lb
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Li
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Li
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@@ -1,10 +1,12 @@
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#define STASIS_TOGGLE_COOLDOWN 50
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/obj/machinery/stasis
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name = "Lifeform Stasis Unit"
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name = "lifeform stasis unit"
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desc = "A not so comfortable looking bed with some nozzles at the top and bottom. It will keep someone in stasis."
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icon = 'icons/obj/machines/stasis.dmi'
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icon_state = "stasis"
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base_icon_state = "stasis"
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density = FALSE
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// obj_flags = NO_BUILD
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can_buckle = TRUE
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buckle_lying = 90
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circuit = /obj/item/circuitboard/machine/stasis
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@@ -14,14 +16,13 @@
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payment_department = ACCOUNT_MED
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var/stasis_enabled = TRUE
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var/last_stasis_sound = FALSE
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var/stasis_can_toggle = 0
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COOLDOWN_DECLARE(stasis_can_toggle)
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var/mattress_state = "stasis_on"
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var/obj/effect/overlay/vis/mattress_on
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/obj/machinery/stasis/examine(mob/user)
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..()
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var/turn_on_or_off = stasis_enabled ? "turn off" : "turn on"
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to_chat(user, "<span class='notice'>Alt-click to [turn_on_or_off] the machine.</span>")
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. = ..()
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. += span_notice("Alt-click to [stasis_enabled ? "turn off" : "turn on"] the machine.")
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/obj/machinery/stasis/proc/play_power_sound()
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var/_running = stasis_running()
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@@ -34,61 +35,67 @@
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last_stasis_sound = _running
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/obj/machinery/stasis/AltClick(mob/user)
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if(world.time >= stasis_can_toggle && user.canUseTopic(src))
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. = ..()
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if(!can_interact(user))
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return
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if(COOLDOWN_FINISHED(src, stasis_can_toggle) && user.canUseTopic(src, !issilicon(user)))
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stasis_enabled = !stasis_enabled
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stasis_can_toggle = world.time + STASIS_TOGGLE_COOLDOWN
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COOLDOWN_START(src, stasis_can_toggle, STASIS_TOGGLE_COOLDOWN)
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playsound(src, 'sound/machines/click.ogg', 60, TRUE)
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user.visible_message(span_notice("\The [src] [stasis_enabled ? "powers on" : "shuts down"]."), \
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span_notice("You [stasis_enabled ? "power on" : "shut down"] \the [src]."), \
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span_hear("You hear a nearby machine [stasis_enabled ? "power on" : "shut down"]."))
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play_power_sound()
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update_icon()
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update_appearance()
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/obj/machinery/stasis/Exited(atom/movable/AM, atom/newloc)
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if(AM == occupant)
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var/mob/living/L = AM
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/obj/machinery/stasis/Exited(atom/movable/gone, atom/newloc)
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if(gone == occupant)
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var/mob/living/L = gone
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if(IS_IN_STASIS(L))
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thaw_them(L)
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. = ..()
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return ..()
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/obj/machinery/stasis/proc/stasis_running()
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return stasis_enabled && is_operational()
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/obj/machinery/stasis/update_icon()
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. = ..()
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var/_running = stasis_running()
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var/list/overlays_to_remove = managed_vis_overlays
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if(mattress_state)
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if(!mattress_on || !managed_vis_overlays)
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mattress_on = SSvis_overlays.add_vis_overlay(src, icon, mattress_state, layer, plane, dir, alpha = 0, unique = TRUE)
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if(mattress_on.alpha ? !_running : _running) //check the inverse of _running compared to truthy alpha, to see if they differ
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var/new_alpha = _running ? 255 : 0
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var/easing_direction = _running ? EASE_OUT : EASE_IN
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animate(mattress_on, alpha = new_alpha, time = 50, easing = CUBIC_EASING|easing_direction)
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overlays_to_remove = managed_vis_overlays - mattress_on
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SSvis_overlays.remove_vis_overlay(src, overlays_to_remove)
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if(occupant)
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SSvis_overlays.add_vis_overlay(src, 'icons/obj/machines/stasis.dmi', "tubes", LYING_MOB_LAYER + 0.1, plane, dir) //using vis_overlays instead of normal overlays for mouse_opacity here
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/obj/machinery/stasis/update_icon_state()
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if(stat & BROKEN)
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icon_state = "stasis_broken"
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return
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icon_state = "[base_icon_state]_broken"
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return ..()
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if(panel_open || stat & MAINT)
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icon_state = "stasis_maintenance"
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icon_state = "[base_icon_state]_maintenance"
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return ..()
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icon_state = base_icon_state
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return ..()
|
||||
|
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/obj/machinery/stasis/update_overlays()
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. = ..()
|
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if(!mattress_state)
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return
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icon_state = "stasis"
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var/_running = stasis_running()
|
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if(!mattress_on)
|
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mattress_on = SSvis_overlays.add_vis_overlay(src, icon, mattress_state, BELOW_OBJ_LAYER, plane, dir, alpha = 0, unique = TRUE)
|
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else
|
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vis_contents += mattress_on
|
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if(managed_vis_overlays)
|
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managed_vis_overlays += mattress_on
|
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else
|
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managed_vis_overlays = list(mattress_on)
|
||||
|
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if(mattress_on.alpha ? !_running : _running) //check the inverse of _running compared to truthy alpha, to see if they differ
|
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var/new_alpha = _running ? 255 : 0
|
||||
var/easing_direction = _running ? EASE_OUT : EASE_IN
|
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animate(mattress_on, alpha = new_alpha, time = 50, easing = CUBIC_EASING|easing_direction)
|
||||
|
||||
/obj/machinery/stasis/obj_break(damage_flag)
|
||||
. = ..()
|
||||
play_power_sound()
|
||||
update_icon()
|
||||
if(.)
|
||||
play_power_sound()
|
||||
|
||||
/obj/machinery/stasis/power_change()
|
||||
. = ..()
|
||||
play_power_sound()
|
||||
update_icon()
|
||||
if(.)
|
||||
play_power_sound()
|
||||
|
||||
/obj/machinery/stasis/proc/chill_out(mob/living/target)
|
||||
if(target != occupant)
|
||||
@@ -96,12 +103,13 @@
|
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var/freq = rand(24750, 26550)
|
||||
playsound(src, 'sound/effects/spray.ogg', 5, TRUE, 2, frequency = freq)
|
||||
target.apply_status_effect(/datum/status_effect/grouped/stasis, STASIS_MACHINE_EFFECT)
|
||||
|
||||
// ADD_TRAIT(target, TRAIT_TUMOR_SUPPRESSED, TRAIT_GENERIC)
|
||||
target.ExtinguishMob()
|
||||
use_power = ACTIVE_POWER_USE
|
||||
|
||||
/obj/machinery/stasis/proc/thaw_them(mob/living/target)
|
||||
target.remove_status_effect(/datum/status_effect/grouped/stasis, STASIS_MACHINE_EFFECT)
|
||||
// REMOVE_TRAIT(target, TRAIT_TUMOR_SUPPRESSED, TRAIT_GENERIC)
|
||||
if(target == occupant)
|
||||
use_power = IDLE_POWER_USE
|
||||
|
||||
@@ -111,16 +119,16 @@
|
||||
occupant = L
|
||||
if(stasis_running() && check_nap_violations())
|
||||
chill_out(L)
|
||||
update_icon()
|
||||
update_appearance()
|
||||
|
||||
/obj/machinery/stasis/post_unbuckle_mob(mob/living/L)
|
||||
thaw_them(L)
|
||||
if(L == occupant)
|
||||
occupant = null
|
||||
update_icon()
|
||||
update_appearance()
|
||||
|
||||
/obj/machinery/stasis/process()
|
||||
if( !( occupant && isliving(occupant) && check_nap_violations() ) )
|
||||
if(!(occupant && isliving(occupant) && check_nap_violations()))
|
||||
use_power = IDLE_POWER_USE
|
||||
return
|
||||
var/mob/living/L_occupant = occupant
|
||||
@@ -131,12 +139,15 @@
|
||||
thaw_them(L_occupant)
|
||||
|
||||
/obj/machinery/stasis/screwdriver_act(mob/living/user, obj/item/I)
|
||||
. = default_deconstruction_screwdriver(user, "stasis_maintenance", "stasis", I)
|
||||
update_icon()
|
||||
. = ..()
|
||||
. |= default_deconstruction_screwdriver(user, "[base_icon_state]_maintenance", "[base_icon_state]", I)
|
||||
update_appearance()
|
||||
|
||||
/obj/machinery/stasis/crowbar_act(mob/living/user, obj/item/I)
|
||||
return default_deconstruction_crowbar(I)
|
||||
. = ..()
|
||||
return default_deconstruction_crowbar(I) || .
|
||||
|
||||
/obj/machinery/stasis/nap_violation(mob/violator)
|
||||
unbuckle_mob(violator, TRUE)
|
||||
|
||||
#undef STASIS_TOGGLE_COOLDOWN
|
||||
|
||||
@@ -920,14 +920,14 @@
|
||||
/obj/item/stock_parts/cell = 1)
|
||||
needs_anchored = FALSE
|
||||
|
||||
// /obj/item/circuitboard/machine/stasis
|
||||
// name = "\improper Lifeform Stasis Unit (Machine Board)"
|
||||
// icon_state = "medical"
|
||||
// build_path = /obj/machinery/stasis
|
||||
// req_components = list(
|
||||
// /obj/item/stack/cable_coil = 3,
|
||||
// /obj/item/stock_parts/manipulator = 1,
|
||||
// /obj/item/stock_parts/capacitor = 1)
|
||||
/obj/item/circuitboard/machine/stasis
|
||||
name = "\improper Lifeform Stasis Unit (Machine Board)"
|
||||
icon_state = "medical"
|
||||
build_path = /obj/machinery/stasis
|
||||
req_components = list(
|
||||
/obj/item/stack/cable_coil = 3,
|
||||
/obj/item/stock_parts/manipulator = 1,
|
||||
/obj/item/stock_parts/capacitor = 1)
|
||||
|
||||
/obj/item/circuitboard/machine/medipen_refiller
|
||||
name = "Medipen Refiller (Machine Board)"
|
||||
@@ -1482,11 +1482,3 @@
|
||||
icon_state = "engineering"
|
||||
build_path = /obj/machinery/research/explosive_compressor
|
||||
req_components = list(/obj/item/stock_parts/matter_bin = 3)
|
||||
|
||||
/obj/item/circuitboard/machine/stasis
|
||||
name = "Lifeform Stasis Unit (Machine Board)"
|
||||
build_path = /obj/machinery/stasis
|
||||
req_components = list(
|
||||
/obj/item/stack/cable_coil = 3,
|
||||
/obj/item/stock_parts/manipulator = 1,
|
||||
/obj/item/stock_parts/capacitor = 1)
|
||||
|
||||
@@ -105,6 +105,14 @@
|
||||
category = list ("Engineering Machinery")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
|
||||
|
||||
/datum/design/board/stasis
|
||||
name = "Machine Design (Lifeform Stasis Unit)"
|
||||
desc = "The circuit board for a stasis unit."
|
||||
id = "stasis"
|
||||
build_path = /obj/item/circuitboard/machine/stasis
|
||||
category = list("Medical Machinery")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
|
||||
/datum/design/board/spaceship_navigation_beacon
|
||||
name = "Machine Design (Bluespace Navigation Gigabeacon)"
|
||||
desc = "The circuit board for a Bluespace Navigation Gigabeacon."
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
display_name = "Cryostasis Technology"
|
||||
description = "Smart freezing of objects to preserve them!"
|
||||
prereq_ids = list("adv_engi", "biotech")
|
||||
design_ids = list("splitbeaker", "noreactsyringe", "cryotube", "cryo_Grenade")
|
||||
design_ids = list("splitbeaker", "noreactsyringe", "cryotube", "cryo_Grenade", "stasis")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2000)
|
||||
|
||||
/datum/techweb_node/adv_defibrillator_tec
|
||||
|
||||
Reference in New Issue
Block a user