Merge pull request #10530 from kappa-sama/modularer

deletes modular items but this time i don't get cucked
This commit is contained in:
Ghom
2020-01-15 00:47:38 +01:00
committed by GitHub
20 changed files with 152 additions and 179 deletions
@@ -378,3 +378,11 @@
/obj/item/circuitboard/computer/apc_control,
/obj/item/circuitboard/computer/robotics
)
/obj/effect/spawner/lootdrop/keg
name = "random keg spawner"
lootcount = 1
loot = list(/obj/structure/reagent_dispensers/keg/mead = 5,
/obj/structure/reagent_dispensers/keg/aphro = 2,
/obj/structure/reagent_dispensers/keg/aphro/strong = 2,
/obj/structure/reagent_dispensers/keg/gargle = 1)
+1
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@@ -10,6 +10,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
var/item_state = null
var/lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
var/righthand_file = 'icons/mob/inhands/items_righthand.dmi'
var/list/alternate_screams = list() //REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
//Dimensions of the icon file used when this item is worn, eg: hats.dmi
//eg: 32x32 sprite, 64x64 sprite, etc.
+92
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@@ -0,0 +1,92 @@
/* BALLS - GLORIOUS BALLS
//
// Includes:-
// 1) Tennis balls, lines 10 - 92
//
//
//
*/
/obj/item/toy/tennis
name = "tennis ball"
desc = "A classical tennis ball. It appears to have faint bite marks scattered all over its surface."
icon = 'modular_citadel/icons/obj/balls.dmi'
icon_state = "tennis_classic"
lefthand_file = 'modular_citadel/icons/mob/inhands/balls_left.dmi'
righthand_file = 'modular_citadel/icons/mob/inhands/balls_right.dmi'
item_state = "tennis_classic"
alternate_worn_icon = 'modular_citadel/icons/mob/mouthball.dmi'
slot_flags = ITEM_SLOT_HEAD | ITEM_SLOT_NECK | ITEM_SLOT_EARS //Fluff item, put it wherever you want!
throw_range = 14
w_class = WEIGHT_CLASS_SMALL
/obj/item/toy/tennis/pre_altattackby(atom/A, mob/living/user, params) //checks if it can do right click memes
altafterattack(A, user, TRUE, params)
return TRUE
/obj/item/toy/tennis/altafterattack(atom/target, mob/living/carbon/user, proximity_flag, click_parameters) //does right click memes
if(istype(user))
user.visible_message("<span class='notice'>[user] waggles [src] at [target].</span>", "<span class='notice'>You waggle [src] at [target].</span>")
return TRUE
/obj/item/toy/tennis/rainbow
name = "pseudo-euclidean interdimensional tennis sphere"
desc = "A tennis ball from another plane of existance. Really groovy."
icon_state = "tennis_rainbow"
item_state = "tennis_rainbow"
actions_types = list(/datum/action/item_action/squeeze) //Giving the masses easy access to unilimted honks would be annoying
/obj/item/toy/tennis/rainbow/Initialize()
. = ..()
AddComponent(/datum/component/squeak)
/obj/item/toy/tennis/rainbow/izzy //izzyinbox's donator item
name = "Katlin's Ball"
desc = "A tennis ball that's seen a good bit of love, being covered in a few black and white hairs and slobber."
icon_state = "tennis_izzy"
item_state = "tennis_izzy"
/obj/item/toy/tennis/red //da red wuns go fasta
name = "red tennis ball"
desc = "A red tennis ball. It goes three times faster!"
icon_state = "tennis_red"
item_state = "tennis_red"
throw_speed = 9
/obj/item/toy/tennis/yellow //because yellow is hot I guess
name = "yellow tennis ball"
desc = "A yellow tennis ball. It seems to have a flame-retardant coating."
icon_state = "tennis_yellow"
item_state = "tennis_yellow"
resistance_flags = FIRE_PROOF
/obj/item/toy/tennis/green //pestilence
name = "green tennis ball"
desc = "A green tennis ball. It seems to have an impermeable coating."
icon_state = "tennis_green"
item_state = "tennis_green"
permeability_coefficient = 0.9
/obj/item/toy/tennis/cyan //electric
name = "cyan tennis ball"
desc = "A cyan tennis ball. It seems to have odd electrical properties."
icon_state = "tennis_cyan"
item_state = "tennis_cyan"
siemens_coefficient = 0.9
/obj/item/toy/tennis/blue //reliability
name = "blue tennis ball"
desc = "A blue tennis ball. It seems ever so slightly more robust than normal."
icon_state = "tennis_blue"
item_state = "tennis_blue"
max_integrity = 300
/obj/item/toy/tennis/purple //because purple dyes have high pH and would neutralize acids I guess
name = "purple tennis ball"
desc = "A purple tennis ball. It seems to have an acid-resistant coating."
icon_state = "tennis_purple"
item_state = "tennis_purple"
resistance_flags = ACID_PROOF
/datum/action/item_action/squeeze
name = "Squeak!"
+61
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@@ -0,0 +1,61 @@
/obj/item/boombox
name = "boombox"
desc = "A dusty, gray, bulky, battery-powered, auto-looping stereo cassette player. An ancient relic from prehistoric times on that one planet with humans and stuff. Yeah, that one."
icon = 'modular_citadel/icons/obj/boombox.dmi'
icon_state = "raiqbawks_off"//PLACEHOLDER UNTIL SOMEONE SPRITES PLAIN NON-FANCY BOOMBOXES
w_class = WEIGHT_CLASS_NORMAL
force = 3
var/baseiconstate = "raiqbawks"
var/boomingandboxing = FALSE
var/list/availabletrackids
/obj/item/boombox/attack_self(mob/user)
. = ..()
if(boomingandboxing)
SSjukeboxes.removejukebox(SSjukeboxes.findjukeboxindex(src))
boomingandboxing = FALSE
to_chat(user, "<span class='notice'>You flip a switch on [src], and the music immediately stops.")
update_icon()
return
if(!availabletrackids || !availabletrackids.len)
to_chat(user, "<span class='notice'>[src] flashes as you prod it senselessly. It doesn't have any songs stored on it.</span>")
return
if(!boomingandboxing)
var/list/tracklist = list()
for(var/datum/track/S in SSjukeboxes.songs)
if(istype(S) && S.song_associated_id in availabletrackids)
tracklist[S.song_name] = S
var/selected = input(user, "Play song", "Track:") as null|anything in tracklist
if(QDELETED(src) || !selected || !istype(tracklist[selected], /datum/track))
return
var/jukeboxslottotake = SSjukeboxes.addjukebox(src, tracklist[selected])
if(jukeboxslottotake)
boomingandboxing = TRUE
update_icon()
/obj/item/boombox/Destroy(mob/user)
SSjukeboxes.removejukebox(SSjukeboxes.findjukeboxindex(src))
. = ..()
/obj/item/boombox/update_icon()
icon_state = "[baseiconstate]_[boomingandboxing ? "on" : "off"]"
return
/obj/item/boombox/raiq
name = "Miami Boomer"
desc = "A shiny, fashionable boombox filled to the brim with neon lights, synthesizers, gang violence, and broken R keys. A worn-out sticker on the back states \"Includes three kickin' beats!\""
icon_state = "raiqbawks_off"
baseiconstate = "raiqbawks"
availabletrackids = list("hotline.ogg","chiptune.ogg","genesis.ogg")
/obj/item/boombox/raiq/update_icon()
. = ..()
if(boomingandboxing)
START_PROCESSING(SSobj, src)
else
STOP_PROCESSING(SSobj, src)
set_light(0)
/obj/item/boombox/raiq/process()
set_light(5,0.95,pick("#d87aff","#7a7aff","#89ecff","#b88eff","#ff59ad"))
return
@@ -144,3 +144,80 @@ Code:
user << browse(dat, "window=radio")
onclose(user, "radio")
return
/obj/item/electropack/shockcollar
name = "shock collar"
desc = "A reinforced metal collar. It seems to have some form of wiring near the front. Strange.."
icon = 'modular_citadel/icons/obj/clothing/cit_neck.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/neck.dmi'
icon_state = "shockcollar"
item_state = "shockcollar"
body_parts_covered = NECK
slot_flags = ITEM_SLOT_NECK | ITEM_SLOT_DENYPOCKET //no more pocket shockers
w_class = WEIGHT_CLASS_SMALL
strip_delay = 60
equip_delay_other = 60
materials = list(MAT_METAL=5000, MAT_GLASS=2000)
var/tagname = null
/datum/design/electropack/shockcollar
name = "Shockcollar"
id = "shockcollar"
build_type = AUTOLATHE
build_path = /obj/item/electropack/shockcollar
materials = list(MAT_METAL=5000, MAT_GLASS=2000)
category = list("hacked", "Misc")
/obj/item/electropack/shockcollar/attack_hand(mob/user)
if(loc == user && user.get_item_by_slot(SLOT_NECK))
to_chat(user, "<span class='warning'>The collar is fastened tight! You'll need help taking this off!</span>")
return
return ..()
/obj/item/electropack/shockcollar/receive_signal(datum/signal/signal)
if(!signal || signal.data["code"] != code)
return
if(isliving(loc) && on)
if(shock_cooldown == TRUE)
return
shock_cooldown = TRUE
addtimer(VARSET_CALLBACK(src, shock_cooldown, FALSE), 100)
var/mob/living/L = loc
step(L, pick(GLOB.cardinals))
to_chat(L, "<span class='danger'>You feel a sharp shock from the collar!</span>")
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, 1, L)
s.start()
L.Knockdown(100)
if(master)
master.receive_signal()
return
/obj/item/electropack/shockcollar/attackby(obj/item/W, mob/user, params) //moves it here because on_click is being bad
if(istype(W, /obj/item/pen))
var/t = input(user, "Would you like to change the name on the tag?", "Name your new pet", tagname ? tagname : "Spot") as null|text
if(t)
tagname = copytext(sanitize(t), 1, MAX_NAME_LEN)
name = "[initial(name)] - [tagname]"
else
return ..()
/obj/item/electropack/shockcollar/ui_interact(mob/user) //on_click calls this
var/dat = {"
<TT>
<B>Frequency/Code</B> for shock collar:<BR>
Frequency:
[format_frequency(src.frequency)]
<A href='byond://?src=[REF(src)];set=freq'>Set</A><BR>
Code:
[src.code]
<A href='byond://?src=[REF(src)];set=code'>Set</A><BR>
</TT>"}
user << browse(dat, "window=radio")
onclose(user, "radio")
return
@@ -92,7 +92,13 @@
/obj/item/encryptionkey/heads/hop
name = "\proper the head of personnel's encryption key"
icon_state = "hop_cypherkey"
channels = list(RADIO_CHANNEL_SUPPLY = 1, RADIO_CHANNEL_SERVICE = 1, RADIO_CHANNEL_COMMAND = 1)
channels = list(RADIO_CHANNEL_SERVICE = 1, RADIO_CHANNEL_COMMAND = 1)
/obj/item/encryptionkey/heads/qm
name = "\proper the quartermaster's encryption key"
desc = "An encryption key for a radio headset. Channels are as follows: :u - supply, :c - command."
icon_state = "hop_cypherkey"
channels = list(RADIO_CHANNEL_SUPPLY = 1, RADIO_CHANNEL_COMMAND = 1)
/obj/item/encryptionkey/headset_cargo
name = "supply radio encryption key"
@@ -206,6 +206,12 @@ GLOBAL_LIST_INIT(channel_tokens, list(
icon_state = "com_headset"
keyslot = new /obj/item/encryptionkey/heads/hop
/obj/item/radio/headset/heads/qm
name = "\proper the quartermaster's headset"
desc = "The headset of the king (or queen) of paperwork."
icon_state = "com_headset"
keyslot = new /obj/item/encryptionkey/heads/qm
/obj/item/radio/headset/headset_cargo
name = "supply radio headset"
desc = "A headset used by the QM and his slaves."
@@ -122,3 +122,6 @@
owner.visible_message("<span class='danger'>[attack_text] hits [owner]'s [src], setting it off! What a shot!</span>")
prime()
return TRUE //It hit the grenade, not them
/obj/item/proc/grenade_prime_react(obj/item/grenade/nade)
return
+41
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@@ -223,6 +223,46 @@
if(!iscyborg(loc))
deductcharge(1000 / severity, TRUE, FALSE)
/obj/item/melee/baton/stunsword
name = "stunsword"
desc = "not actually sharp, this sword is functionally identical to a stunbaton"
icon = 'modular_citadel/icons/obj/stunsword.dmi'
icon_state = "stunsword"
item_state = "sword"
lefthand_file = 'modular_citadel/icons/mob/inhands/stunsword_left.dmi'
righthand_file = 'modular_citadel/icons/mob/inhands/stunsword_right.dmi'
/obj/item/melee/baton/stunsword/get_belt_overlay()
if(istype(loc, /obj/item/storage/belt/sabre))
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "stunsword")
return ..()
/obj/item/melee/baton/stunsword/get_worn_belt_overlay(icon_file)
return mutable_appearance(icon_file, "-stunsword")
/obj/item/ssword_kit
name = "stunsword kit"
desc = "a modkit for making a stunbaton into a stunsword"
icon = 'icons/obj/vending_restock.dmi'
icon_state = "refill_donksoft"
var/product = /obj/item/melee/baton/stunsword //what it makes
var/list/fromitem = list(/obj/item/melee/baton, /obj/item/melee/baton/loaded) //what it needs
afterattack(obj/O, mob/user as mob)
if(istype(O, product))
to_chat(user,"<span class='warning'>[O] is already modified!")
else if(O.type in fromitem) //makes sure O is the right thing
var/obj/item/melee/baton/B = O
if(!B.cell) //checks for a powercell in the baton. If there isn't one, continue. If there is, warn the user to take it out
new product(usr.loc) //spawns the product
user.visible_message("<span class='warning'>[user] modifies [O]!","<span class='warning'>You modify the [O]!")
qdel(O) //Gets rid of the baton
qdel(src) //gets rid of the kit
else
to_chat(user,"<span class='warning'>Remove the powercell first!</span>") //We make this check because the stunsword starts without a battery.
else
to_chat(user, "<span class='warning'> You can't modify [O] with this kit!</span>")
//Makeshift stun baton. Replacement for stun gloves.
/obj/item/melee/baton/cattleprod
name = "stunprod"
@@ -249,5 +289,6 @@
sparkler?.activate()
. = ..()
#undef STUNBATON_CHARGE_LENIENCY
#undef STUNBATON_DEPLETION_RATE
+2 -2
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@@ -34,10 +34,12 @@ GLOBAL_LIST(topic_status_cache)
#endif
load_admins()
load_mentors()
LoadVerbs(/datum/verbs/menu)
if(CONFIG_GET(flag/usewhitelist))
load_whitelist()
LoadBans()
initialize_global_loadout_items()
reload_custom_roundstart_items_list()//Cit change - loads donator items. Remind me to remove when I port over bay's loadout system
GLOB.timezoneOffset = text2num(time2text(0,"hh")) * 36000
@@ -49,8 +51,6 @@ GLOBAL_LIST(topic_status_cache)
if(NO_INIT_PARAMETER in params)
return
cit_initialize()
Master.Initialize(10, FALSE, TRUE)
if(TEST_RUN_PARAMETER in params)
+2 -1
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@@ -178,6 +178,7 @@
icon_state = "xenos"
item_state = "xenos_helm"
desc = "A helmet made out of chitinous alien hide."
alternate_screams = list('sound/voice/hiss6.ogg')
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
/obj/item/clothing/head/fedora
@@ -421,4 +422,4 @@
name = "security cowboy hat"
desc = "A security cowboy hat, perfect for any true lawman"
icon_state = "cowboyhat_sec"
item_state= "cowboyhat_sec"
item_state= "cowboyhat_sec"
@@ -86,6 +86,7 @@
desc = "Perfect for winter in Siberia, da?"
icon_state = "ushankadown"
item_state = "ushankadown"
alternate_screams = list('sound/voice/human/cyka1.ogg', 'sound/voice/human/cheekibreeki.ogg')
flags_inv = HIDEEARS|HIDEHAIR
var/earflaps = 1
cold_protection = HEAD
@@ -164,6 +165,7 @@
icon_state = "cardborg_h"
item_state = "cardborg_h"
flags_cover = HEADCOVERSEYES
alternate_screams = list('modular_citadel/sound/voice/scream_silicon.ogg')
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
dog_fashion = /datum/dog_fashion/head/cardborg