Merge pull request #14683 from keronshb/shovedisarmgun
Off Balance Disarms only if shoved into a wall or person.
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@@ -2002,6 +2002,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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var/turf/target_shove_turf = get_step(target.loc, shove_dir)
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var/mob/living/carbon/human/target_collateral_human
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var/shove_blocked = FALSE //Used to check if a shove is blocked so that if it is knockdown logic can be applied
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var/targetatrest = !CHECK_MOBILITY(target, MOBILITY_STAND)
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//Thank you based whoneedsspace
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target_collateral_human = locate(/mob/living/carbon/human) in target_shove_turf.contents
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@@ -2016,7 +2017,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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var/append_message = ""
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if(shove_blocked && !target.buckled)
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var/directional_blocked = !target.Adjacent(target_shove_turf)
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var/targetatrest = !CHECK_MOBILITY(target, MOBILITY_STAND)
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if((directional_blocked || !(target_collateral_human || target_shove_turf.shove_act(target, user))) && !targetatrest)
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target.DefaultCombatKnockdown(SHOVE_KNOCKDOWN_SOLID)
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target.visible_message("<span class='danger'>[user.name] shoves [target.name], knocking them down!</span>",
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@@ -2045,11 +2045,15 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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append_message += ", loosening their grip on [target_held_item]"
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else
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append_message += ", but couldn't loose their grip on [target_held_item]"
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else if(target_held_item)
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if(target.dropItemToGround(target_held_item))
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target.visible_message("<span class='danger'>[target.name] drops \the [target_held_item]!!</span>",
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"<span class='danger'>You drop \the [target_held_item]!!</span>", null, COMBAT_MESSAGE_RANGE)
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append_message += ", causing them to drop [target_held_item]"
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else if(target.has_status_effect(STATUS_EFFECT_OFF_BALANCE))
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if(target_held_item)
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if(shove_blocked)
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if (target.buckled)
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return
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else if(target.dropItemToGround(target_held_item))
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target.visible_message("<span class='danger'>[target.name] drops \the [target_held_item]!!</span>",
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"<span class='danger'>You drop \the [target_held_item]!!</span>", null, COMBAT_MESSAGE_RANGE)
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append_message += ", causing them to drop [target_held_item]"
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target.ShoveOffBalance(SHOVE_OFFBALANCE_DURATION)
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log_combat(user, target, "shoved", append_message)
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