Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit740
This commit is contained in:
@@ -118,7 +118,7 @@
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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custom_materials = list(/datum/material/iron=150, /datum/material/glass=75)
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breakouttime = 300 //Deciseconds = 30s
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cuffsound = 'sound/weapons/cablecuff.ogg'
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cuffsound = 'sound/weapons/cablecuff.ogg'
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/obj/item/restraints/handcuffs/cable/attack_self(mob/user)
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to_chat(user, "<span class='notice'>You start unwinding the cable restraints back into coil</span>")
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@@ -130,7 +130,7 @@
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user.put_in_hands(coil)
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coil.color = color
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to_chat(user, "<span class='notice'>You unwind the cable restraints back into coil</span>")
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/obj/item/restraints/handcuffs/cable/red
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color = "#ff0000"
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@@ -225,7 +225,6 @@
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/obj/item/restraints/handcuffs/fake/kinky
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name = "kinky handcuffs"
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desc = "Fake handcuffs meant for erotic roleplay."
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icon = 'modular_citadel/icons/obj/items_and_weapons.dmi'
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icon_state = "handcuffgag"
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item_state = "kinkycuff"
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@@ -252,7 +251,7 @@
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throw_range = 1
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icon_state = "beartrap"
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desc = "A trap used to catch bears and other legged creatures."
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var/armed = 0
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var/armed = FALSE
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var/trap_damage = 20
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/obj/item/restraints/legcuffs/beartrap/Initialize()
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@@ -275,14 +274,14 @@
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if(armed && isturf(src.loc))
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if(isliving(AM))
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var/mob/living/L = AM
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var/snap = 0
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var/snap = FALSE
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var/def_zone = BODY_ZONE_CHEST
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if(iscarbon(L))
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var/mob/living/carbon/C = L
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snap = 1
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if(!C.lying)
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def_zone = pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
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if(!C.legcuffed && C.get_num_legs(FALSE) >= 2) //beartrap can't cuff your leg if there's already a beartrap or legcuffs, or you don't have two legs.
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snap = TRUE
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C.legcuffed = src
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forceMove(C)
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C.update_equipment_speed_mods()
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@@ -291,21 +290,21 @@
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else if(isanimal(L))
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var/mob/living/simple_animal/SA = L
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if(SA.mob_size > MOB_SIZE_TINY)
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snap = 1
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if(L.movement_type & FLYING)
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snap = 0
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snap = TRUE
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if(L.movement_type & (FLYING | FLOATING))
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snap = FALSE
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if(snap)
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armed = 0
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armed = FALSE
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icon_state = "[initial(icon_state)][armed]"
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playsound(src.loc, 'sound/effects/snap.ogg', 50, 1)
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L.visible_message("<span class='danger'>[L] triggers \the [src].</span>", \
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"<span class='userdanger'>You trigger \the [src]!</span>")
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L.apply_damage(trap_damage,BRUTE, def_zone)
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L.apply_damage(trap_damage, BRUTE, def_zone)
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..()
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/obj/item/restraints/legcuffs/beartrap/energy
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name = "energy snare"
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armed = 1
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armed = TRUE
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icon_state = "e_snare"
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trap_damage = 0
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item_flags = DROPDEL
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@@ -304,7 +304,7 @@
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return
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else
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if(cooldown_check < world.time)
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if(target.run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user) & BLOCK_SUCCESS)
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if(target.mob_run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user, null, null) & BLOCK_SUCCESS)
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playsound(target, 'sound/weapons/genhit.ogg', 50, 1)
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return
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if(ishuman(target))
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@@ -11,7 +11,7 @@
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var/charge_cost = 30
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/obj/item/borg/stun/attack(mob/living/M, mob/living/user)
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if(M.run_block(src, 0, "[M]'s [name]", ATTACK_TYPE_MELEE, 0, user, ran_zone(user.zone_selected)) & BLOCK_SUCCESS)
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if(M.mob_run_block(src, 0, "[M]'s [name]", ATTACK_TYPE_MELEE, 0, user, ran_zone(user.zone_selected), null) & BLOCK_SUCCESS)
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playsound(M, 'sound/weapons/genhit.ogg', 50, 1)
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return FALSE
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if(iscyborg(user))
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@@ -59,6 +59,9 @@
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self_delay = 20
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grind_results = list(/datum/reagent/medicine/styptic_powder = 10)
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/obj/item/stack/medical/bruise_pack/one
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amount = 1
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/obj/item/stack/medical/bruise_pack/heal(mob/living/M, mob/user)
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if(M.stat == DEAD)
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to_chat(user, "<span class='notice'> [M] is dead. You can not help [M.p_them()]!</span>")
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@@ -134,6 +137,9 @@
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singular_name = "sterilized medical gauze"
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self_delay = 5
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/obj/item/stack/medical/gauze/adv/one
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amount = 1
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/obj/item/stack/medical/gauze/cyborg
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custom_materials = null
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is_cyborg = 1
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@@ -151,6 +157,9 @@
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self_delay = 20
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grind_results = list(/datum/reagent/medicine/silver_sulfadiazine = 10)
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/obj/item/stack/medical/ointment/one
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amount = 1
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/obj/item/stack/medical/ointment/heal(mob/living/M, mob/user)
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if(M.stat == DEAD)
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to_chat(user, "<span class='notice'> [M] is dead. You can not help [M.p_them()]!</span>")
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@@ -170,7 +170,7 @@
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return disarming || (user.a_intent != INTENT_HARM)
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/obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/user, disarming = FALSE)
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if(L.run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user) & BLOCK_SUCCESS) //No message; check_shields() handles that
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if(L.mob_run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user, null, null) & BLOCK_SUCCESS) //No message; check_shields() handles that
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playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
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return FALSE
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var/stunpwr = stamforce
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@@ -232,11 +232,8 @@
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/obj/item/melee/baton/stunsword
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name = "stunsword"
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desc = "not actually sharp, this sword is functionally identical to a stunbaton"
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icon = 'modular_citadel/icons/obj/stunsword.dmi'
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icon_state = "stunsword"
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item_state = "sword"
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lefthand_file = 'modular_citadel/icons/mob/inhands/stunsword_left.dmi'
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righthand_file = 'modular_citadel/icons/mob/inhands/stunsword_right.dmi'
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/obj/item/melee/baton/stunsword/get_belt_overlay()
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if(istype(loc, /obj/item/storage/belt/sabre))
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@@ -1182,7 +1182,7 @@
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if(iscyborg(target))
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..()
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return
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if(target.run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user) & BLOCK_SUCCESS) //No message; run_block() handles that
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if(target.mob_run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user, null, null) & BLOCK_SUCCESS) //No message; run_block() handles that
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playsound(target, 'sound/weapons/genhit.ogg', 50, 1)
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return FALSE
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if(user.a_intent != INTENT_HARM)
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