Revert "[MIRROR] Port material containers to datum components" (#2597)
* Revert "sprite fix on kitsune tails" This reverts commit44d5b21a43. * Revert "Update vg_clothing_packs.dm (#2591)" This reverts commit7f46280d6b. * Revert "Automatic changelog generation for PR #2590 [ci skip]" This reverts commit201e07033f. * Revert "[MIRROR] Gives the detective a mass spectrometer (#2590)" This reverts commit5c98b9a13b. * Revert "Quick sync (#2587)" This reverts commit92e055be97. * Revert "Automatic changelog generation for PR #2557 [ci skip]" This reverts commit241a10d88d. * Revert "Decreases hacked ai module cost (#2557)" This reverts commitd959b7538a. * Revert "[MIRROR] Port material containers to datum components (#2562)" This reverts commit32300086d5.
This commit is contained in:
@@ -11,6 +11,7 @@ using metal and glass, it uses glass and reagents (usually sulfuric acis).
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container_type = OPENCONTAINER_1
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circuit = /obj/item/circuitboard/machine/circuit_imprinter
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var/datum/material_container/materials
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var/efficiency_coeff
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var/list/categories = list(
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@@ -28,18 +29,20 @@ using metal and glass, it uses glass and reagents (usually sulfuric acis).
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)
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/obj/machinery/r_n_d/circuit_imprinter/Initialize()
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AddComponent(/datum/component/material_container, list(MAT_GLASS, MAT_GOLD, MAT_DIAMOND, MAT_METAL, MAT_BLUESPACE),
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FALSE, list(/obj/item/stack, /obj/item/ore/bluespace_crystal), CALLBACK(src, .proc/is_insertion_ready))
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materials = new(src, list(MAT_GLASS, MAT_GOLD, MAT_DIAMOND, MAT_METAL, MAT_BLUESPACE))
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create_reagents(0)
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return ..()
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/obj/machinery/r_n_d/circuit_imprinter/Destroy()
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QDEL_NULL(materials)
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return ..()
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/obj/machinery/r_n_d/circuit_imprinter/RefreshParts()
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reagents.maximum_volume = 0
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for(var/obj/item/reagent_containers/glass/G in component_parts)
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reagents.maximum_volume += G.volume
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G.reagents.trans_to(src, G.reagents.total_volume)
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GET_COMPONENT(materials, /datum/component/material_container)
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materials.max_amount = 0
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for(var/obj/item/stock_parts/matter_bin/M in component_parts)
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materials.max_amount += M.rating * 75000
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@@ -56,7 +59,6 @@ using metal and glass, it uses glass and reagents (usually sulfuric acis).
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/obj/machinery/r_n_d/circuit_imprinter/proc/check_mat(datum/design/being_built, M) // now returns how many times the item can be built with the material
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var/list/all_materials = being_built.reagents_list + being_built.materials
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GET_COMPONENT(materials, /datum/component/material_container)
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var/A = materials.amount(M)
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if(!A)
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A = reagents.get_reagent_amount(M)
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@@ -67,7 +69,6 @@ using metal and glass, it uses glass and reagents (usually sulfuric acis).
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/obj/machinery/r_n_d/circuit_imprinter/on_deconstruction()
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for(var/obj/item/reagent_containers/glass/G in component_parts)
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reagents.trans_to(G, G.reagents.maximum_volume)
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GET_COMPONENT(materials, /datum/component/material_container)
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materials.retrieve_all()
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..()
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@@ -76,20 +77,52 @@ using metal and glass, it uses glass and reagents (usually sulfuric acis).
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linked_console.linked_imprinter = null
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..()
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/obj/machinery/r_n_d/circuit_imprinter/ComponentActivated(datum/component/C)
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..()
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if(istype(C, /datum/component/material_container))
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var/datum/component/material_container/M = C
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if(!M.last_insert_success)
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/obj/machinery/r_n_d/circuit_imprinter/Insert_Item(obj/item/O, mob/user)
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if(istype(O, /obj/item/stack/sheet))
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. = 1
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if(!is_insertion_ready(user))
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return
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var/lit = M.last_inserted_type
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var/stack_name
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if(ispath(lit, /obj/item/ore/bluespace_crystal))
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stack_name = "bluespace"
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use_power(MINERAL_MATERIAL_AMOUNT / 10)
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var/sheet_material = materials.get_item_material_amount(O)
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if(!sheet_material)
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return
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if(!materials.has_space(sheet_material))
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to_chat(user, "<span class='warning'>The [src.name]'s material bin is full! Please remove material before adding more.</span>")
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return 1
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var/obj/item/stack/sheet/stack = O
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var/amount = round(input("How many sheets do you want to add?") as num)//No decimals
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if(!in_range(src, stack) || !user.Adjacent(src))
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return
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var/amount_inserted = materials.insert_stack(O,amount)
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if(!amount_inserted)
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return 1
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else
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var/obj/item/stack/S = lit
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stack_name = initial(S.name)
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use_power(max(1000, (MINERAL_MATERIAL_AMOUNT * M.last_amount_inserted / 10)))
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add_overlay("protolathe_[stack_name]")
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addtimer(CALLBACK(src, /atom/proc/cut_overlay, "protolathe_[stack_name]"), 10)
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use_power(max(1000, (MINERAL_MATERIAL_AMOUNT*amount_inserted/10)))
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to_chat(user, "<span class='notice'>You add [amount_inserted] sheets to the [src.name].</span>")
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updateUsrDialog()
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else if(istype(O, /obj/item/ore/bluespace_crystal)) //Bluespace crystals can be either a stack or an item
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. = 1
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if(!is_insertion_ready(user))
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return
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var/bs_material = materials.get_item_material_amount(O)
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if(!bs_material)
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return
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if(!materials.has_space(bs_material))
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to_chat(user, "<span class='warning'>The [src.name]'s material bin is full! Please remove material before adding more.</span>")
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return 1
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materials.insert_item(O)
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use_power(MINERAL_MATERIAL_AMOUNT/10)
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to_chat(user, "<span class='notice'>You add [O] to the [src.name].</span>")
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qdel(O)
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updateUsrDialog()
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else if(user.a_intent != INTENT_HARM)
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to_chat(user, "<span class='warning'>You cannot insert this item into the [name]!</span>")
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return 1
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else
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return 0
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@@ -418,9 +418,8 @@
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if(exp == SCANTYPE_OBLITERATE)
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visible_message("<span class='warning'>[exp_on] activates the crushing mechanism, [exp_on] is destroyed!</span>")
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if(linked_console.linked_lathe)
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GET_COMPONENT_FROM(linked_materials, /datum/component/material_container, linked_console.linked_lathe)
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for(var/material in exp_on.materials)
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linked_materials.insert_amount( min((linked_materials.max_amount - linked_materials.total_amount), (exp_on.materials[material])), material)
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linked_console.linked_lathe.materials.insert_amount( min((linked_console.linked_lathe.materials.max_amount - linked_console.linked_lathe.materials.total_amount), (exp_on.materials[material])), material)
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if(prob(EFFECT_PROB_LOW) && criticalReaction)
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visible_message("<span class='warning'>[src]'s crushing mechanism slowly and smoothly descends, flattening the [exp_on]!</span>")
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new /obj/item/stack/sheet/plasteel(get_turf(pick(oview(1,src))))
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@@ -707,4 +706,4 @@
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if(priority) //For truly dangerous relics that may need an admin's attention. BWOINK!
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message_admins("[RelicType] relic activated by [ADMIN_LOOKUPFLW(user)] in [ADMIN_COORDJMP(T)]",0,1)
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log_game(log_msg)
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investigate_log(log_msg, "experimentor")
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investigate_log(log_msg, "experimentor")
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@@ -14,6 +14,7 @@ Note: Must be placed west/left of and R&D console to function.
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container_type = OPENCONTAINER_1
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circuit = /obj/item/circuitboard/machine/protolathe
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var/datum/material_container/materials
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var/efficiency_coeff
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var/list/categories = list(
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@@ -33,9 +34,11 @@ Note: Must be placed west/left of and R&D console to function.
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/obj/machinery/r_n_d/protolathe/Initialize()
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create_reagents(0)
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AddComponent(/datum/component/material_container,
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list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE),
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FALSE, list(/obj/item/stack, /obj/item/ore/bluespace_crystal), CALLBACK(src, .proc/is_insertion_ready))
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materials = new(src, list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE))
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return ..()
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/obj/machinery/r_n_d/protolathe/Destroy()
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QDEL_NULL(materials)
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return ..()
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/obj/machinery/r_n_d/protolathe/RefreshParts()
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@@ -44,7 +47,6 @@ Note: Must be placed west/left of and R&D console to function.
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reagents.maximum_volume += G.volume
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G.reagents.trans_to(src, G.reagents.total_volume)
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GET_COMPONENT(materials, /datum/component/material_container)
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materials.max_amount = 0
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for(var/obj/item/stock_parts/matter_bin/M in component_parts)
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materials.max_amount += M.rating * 75000
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@@ -57,7 +59,6 @@ Note: Must be placed west/left of and R&D console to function.
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/obj/machinery/r_n_d/protolathe/proc/check_mat(datum/design/being_built, M) // now returns how many times the item can be built with the material
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var/list/all_materials = being_built.reagents_list + being_built.materials
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GET_COMPONENT(materials, /datum/component/material_container)
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var/A = materials.amount(M)
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if(!A)
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A = reagents.get_reagent_amount(M)
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@@ -68,7 +69,6 @@ Note: Must be placed west/left of and R&D console to function.
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/obj/machinery/r_n_d/protolathe/on_deconstruction()
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for(var/obj/item/reagent_containers/glass/G in component_parts)
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reagents.trans_to(G, G.reagents.maximum_volume)
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GET_COMPONENT(materials, /datum/component/material_container)
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materials.retrieve_all()
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..()
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@@ -77,20 +77,63 @@ Note: Must be placed west/left of and R&D console to function.
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linked_console.linked_lathe = null
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..()
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/obj/machinery/r_n_d/protolathe/ComponentActivated(datum/component/C)
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..()
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if(istype(C, /datum/component/material_container))
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var/datum/component/material_container/M = C
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if(!M.last_insert_success)
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/obj/machinery/r_n_d/protolathe/Insert_Item(obj/item/O, mob/user)
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if(istype(O, /obj/item/stack/sheet))
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. = 1
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if(!is_insertion_ready(user))
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return
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var/lit = M.last_inserted_type
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var/stack_name
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if(ispath(lit, /obj/item/ore/bluespace_crystal))
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stack_name = "bluespace"
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use_power(MINERAL_MATERIAL_AMOUNT / 10)
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var/sheet_material = materials.get_item_material_amount(O)
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if(!sheet_material)
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return
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if(!materials.has_space(sheet_material))
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to_chat(user, "<span class='warning'>The [src.name]'s material bin is full! Please remove material before adding more.</span>")
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return 1
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var/obj/item/stack/sheet/stack = O
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var/amount = round(input("How many sheets do you want to add?") as num)//No decimals
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if(!in_range(src, stack) || !user.Adjacent(src))
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return
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var/amount_inserted = materials.insert_stack(O,amount)
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if(!amount_inserted)
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return 1
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else
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var/obj/item/stack/S = lit
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stack_name = initial(S.name)
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use_power(max(1000, (MINERAL_MATERIAL_AMOUNT * M.last_amount_inserted / 10)))
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add_overlay("protolathe_[stack_name]")
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addtimer(CALLBACK(src, /atom/proc/cut_overlay, "protolathe_[stack_name]"), 10)
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var/stack_name = stack.name
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busy = TRUE
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use_power(max(1000, (MINERAL_MATERIAL_AMOUNT*amount_inserted/10)))
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to_chat(user, "<span class='notice'>You add [amount_inserted] sheets to the [src.name].</span>")
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add_overlay("protolathe_[stack_name]")
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sleep(10)
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cut_overlay("protolathe_[stack_name]")
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busy = FALSE
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updateUsrDialog()
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else if(istype(O, /obj/item/ore/bluespace_crystal)) //Bluespace crystals can be either a stack or an item
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. = 1
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if(!is_insertion_ready(user))
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return
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var/bs_material = materials.get_item_material_amount(O)
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if(!bs_material)
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return
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if(!materials.has_space(bs_material))
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to_chat(user, "<span class='warning'>The [src.name]'s material bin is full! Please remove material before adding more.</span>")
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return 1
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materials.insert_item(O)
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busy = TRUE
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use_power(MINERAL_MATERIAL_AMOUNT/10)
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to_chat(user, "<span class='notice'>You add [O] to the [src.name].</span>")
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qdel(O)
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add_overlay("protolathe_bluespace")
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sleep(10)
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cut_overlay("protolathe_bluespace")
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busy = FALSE
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updateUsrDialog()
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else if(user.a_intent != INTENT_HARM)
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to_chat(user, "<span class='warning'>You cannot insert this item into the [name]!</span>")
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return 1
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else
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return 0
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@@ -169,15 +169,6 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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if(href_list["menu"]) //Switches menu screens. Converts a sent text string into a number. Saves a LOT of code.
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var/temp_screen = text2num(href_list["menu"])
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screen = temp_screen
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var/datum/component/material_container/linked_materials
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if(linked_lathe)
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linked_materials = linked_lathe.GetComponent(/datum/component/material_container)
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var/datum/component/material_container/imprinter_materials
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if(linked_imprinter)
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imprinter_materials = linked_imprinter.GetComponent(/datum/component/material_container)
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if(href_list["category"])
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selected_category = href_list["category"]
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@@ -324,7 +315,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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if(linked_lathe) //Also sends salvaged materials to a linked protolathe, if any.
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for(var/material in linked_destroy.loaded_item.materials)
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linked_materials.insert_amount(min((linked_materials.max_amount - linked_materials.total_amount), (linked_destroy.loaded_item.materials[material]*(linked_destroy.decon_mod/10))), material)
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linked_lathe.materials.insert_amount(min((linked_lathe.materials.max_amount - linked_lathe.materials.total_amount), (linked_destroy.loaded_item.materials[material]*(linked_destroy.decon_mod/10))), material)
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SSblackbox.add_details("item_deconstructed","[linked_destroy.loaded_item.type]")
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linked_destroy.loaded_item = null
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for(var/obj/I in linked_destroy.contents)
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@@ -430,7 +421,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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for(var/MAT in being_built.materials)
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efficient_mats[MAT] = being_built.materials[MAT]*coeff
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if(!linked_materials.has_materials(efficient_mats, amount))
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if(!linked_lathe.materials.has_materials(efficient_mats, amount))
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linked_lathe.say("Not enough materials to complete prototype.")
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enough_materials = 0
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g2g = 0
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@@ -442,7 +433,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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g2g = 0
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if(enough_materials)
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linked_materials.use_amount(efficient_mats, amount)
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linked_lathe.materials.use_amount(efficient_mats, amount)
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for(var/R in being_built.reagents_list)
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linked_lathe.reagents.remove_reagent(R, being_built.reagents_list[R]*coeff)
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@@ -506,7 +497,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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for(var/MAT in being_built.materials)
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efficient_mats[MAT] = being_built.materials[MAT]/coeff
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if(!imprinter_materials.has_materials(efficient_mats))
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if(!linked_imprinter.materials.has_materials(efficient_mats))
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linked_imprinter.say("Not enough materials to complete prototype.")
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enough_materials = 0
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g2g = 0
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@@ -518,7 +509,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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g2g = 0
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if(enough_materials)
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imprinter_materials.use_amount(efficient_mats)
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linked_imprinter.materials.use_amount(efficient_mats)
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for(var/R in being_built.reagents_list)
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linked_imprinter.reagents.remove_reagent(R, being_built.reagents_list[R]/coeff)
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@@ -545,7 +536,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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linked_lathe.reagents.clear_reagents()
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else if(href_list["ejectsheet"] && linked_lathe) //Causes the protolathe to eject a sheet of material
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linked_materials.retrieve_sheets(text2num(href_list["eject_amt"]), href_list["ejectsheet"])
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linked_lathe.materials.retrieve_sheets(text2num(href_list["eject_amt"]), href_list["ejectsheet"])
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//Circuit Imprinter Materials
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else if(href_list["disposeI"] && linked_imprinter) //Causes the circuit imprinter to dispose of a single reagent (all of it)
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@@ -555,7 +546,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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linked_imprinter.reagents.clear_reagents()
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else if(href_list["imprinter_ejectsheet"] && linked_imprinter) //Causes the imprinter to eject a sheet of material
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imprinter_materials.retrieve_sheets(text2num(href_list["eject_amt"]), href_list["imprinter_ejectsheet"])
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linked_imprinter.materials.retrieve_sheets(text2num(href_list["eject_amt"]), href_list["imprinter_ejectsheet"])
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else if(href_list["find_device"]) //The R&D console looks for devices nearby to link up with.
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@@ -643,14 +634,6 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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if(linked_imprinter == null)
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screen = 4.0
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var/datum/component/material_container/linked_materials
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if(linked_lathe)
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linked_materials = linked_lathe.GetComponent(/datum/component/material_container)
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var/datum/component/material_container/imprinter_materials
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if(linked_imprinter)
|
||||
imprinter_materials = linked_imprinter.GetComponent(/datum/component/material_container)
|
||||
switch(screen)
|
||||
|
||||
//////////////////////R&D CONSOLE SCREENS//////////////////
|
||||
@@ -840,7 +823,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
dat += "<A href='?src=\ref[src];menu=3.2'>Material Storage</A>"
|
||||
dat += "<A href='?src=\ref[src];menu=3.3'>Chemical Storage</A><div class='statusDisplay'>"
|
||||
dat += "<h3>Protolathe Menu:</h3><BR>"
|
||||
dat += "<B>Material Amount:</B> [linked_materials.total_amount] / [linked_materials.max_amount]<BR>"
|
||||
dat += "<B>Material Amount:</B> [linked_lathe.materials.total_amount] / [linked_lathe.materials.max_amount]<BR>"
|
||||
dat += "<B>Chemical Volume:</B> [linked_lathe.reagents.total_volume] / [linked_lathe.reagents.maximum_volume]<BR>"
|
||||
|
||||
dat += "<form name='search' action='?src=\ref[src]'>\
|
||||
@@ -858,7 +841,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A>"
|
||||
dat += "<A href='?src=\ref[src];menu=3.1'>Protolathe Menu</A>"
|
||||
dat += "<div class='statusDisplay'><h3>Browsing [selected_category]:</h3><BR>"
|
||||
dat += "<B>Material Amount:</B> [linked_materials.total_amount] / [linked_materials.max_amount]<BR>"
|
||||
dat += "<B>Material Amount:</B> [linked_lathe.materials.total_amount] / [linked_lathe.materials.max_amount]<BR>"
|
||||
dat += "<B>Chemical Volume:</B> [linked_lathe.reagents.total_volume] / [linked_lathe.reagents.maximum_volume]<HR>"
|
||||
|
||||
var/coeff = linked_lathe.efficiency_coeff
|
||||
@@ -896,7 +879,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A>"
|
||||
dat += "<A href='?src=\ref[src];menu=3.1'>Protolathe Menu</A>"
|
||||
dat += "<div class='statusDisplay'><h3>Search results:</h3><BR>"
|
||||
dat += "<B>Material Amount:</B> [linked_materials.total_amount] / [linked_materials.max_amount]<BR>"
|
||||
dat += "<B>Material Amount:</B> [linked_lathe.materials.total_amount] / [linked_lathe.materials.max_amount]<BR>"
|
||||
dat += "<B>Chemical Volume:</B> [linked_lathe.reagents.total_volume] / [linked_lathe.reagents.maximum_volume]<HR>"
|
||||
|
||||
var/coeff = linked_lathe.efficiency_coeff
|
||||
@@ -933,8 +916,8 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
if(!linked_lathe)
|
||||
dat += "ERROR: Protolathe connection failed."
|
||||
else
|
||||
for(var/mat_id in linked_materials.materials)
|
||||
var/datum/material/M = linked_materials.materials[mat_id]
|
||||
for(var/mat_id in linked_lathe.materials.materials)
|
||||
var/datum/material/M = linked_lathe.materials.materials[mat_id]
|
||||
dat += "* [M.amount] of [M.name]: "
|
||||
if(M.amount >= MINERAL_MATERIAL_AMOUNT) dat += "<A href='?src=\ref[src];ejectsheet=[M.id];eject_amt=1'>Eject</A> "
|
||||
if(M.amount >= MINERAL_MATERIAL_AMOUNT*5) dat += "<A href='?src=\ref[src];ejectsheet=[M.id];eject_amt=5'>5x</A> "
|
||||
@@ -961,7 +944,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
dat += "<A href='?src=\ref[src];menu=4.3'>Material Storage</A>"
|
||||
dat += "<A href='?src=\ref[src];menu=4.2'>Chemical Storage</A><div class='statusDisplay'>"
|
||||
dat += "<h3>Circuit Imprinter Menu:</h3><BR>"
|
||||
dat += "Material Amount: [imprinter_materials.total_amount]<BR>"
|
||||
dat += "Material Amount: [linked_imprinter.materials.total_amount]<BR>"
|
||||
dat += "Chemical Volume: [linked_imprinter.reagents.total_volume]<HR>"
|
||||
|
||||
dat += "<form name='search' action='?src=\ref[src]'>\
|
||||
@@ -978,7 +961,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A>"
|
||||
dat += "<A href='?src=\ref[src];menu=4.1'>Circuit Imprinter Menu</A>"
|
||||
dat += "<div class='statusDisplay'><h3>Browsing [selected_category]:</h3><BR>"
|
||||
dat += "Material Amount: [imprinter_materials.total_amount]<BR>"
|
||||
dat += "Material Amount: [linked_imprinter.materials.total_amount]<BR>"
|
||||
dat += "Chemical Volume: [linked_imprinter.reagents.total_volume]<HR>"
|
||||
|
||||
var/coeff = linked_imprinter.efficiency_coeff
|
||||
@@ -1008,7 +991,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A>"
|
||||
dat += "<A href='?src=\ref[src];menu=4.1'>Circuit Imprinter Menu</A>"
|
||||
dat += "<div class='statusDisplay'><h3>Search results:</h3><BR>"
|
||||
dat += "Material Amount: [imprinter_materials.total_amount]<BR>"
|
||||
dat += "Material Amount: [linked_imprinter.materials.total_amount]<BR>"
|
||||
dat += "Chemical Volume: [linked_imprinter.reagents.total_volume]<HR>"
|
||||
|
||||
var/coeff = linked_imprinter.efficiency_coeff
|
||||
@@ -1045,8 +1028,8 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
if(!linked_imprinter)
|
||||
dat += "ERROR: Protolathe connection failed."
|
||||
else
|
||||
for(var/mat_id in imprinter_materials.materials)
|
||||
var/datum/material/M = imprinter_materials.materials[mat_id]
|
||||
for(var/mat_id in linked_imprinter.materials.materials)
|
||||
var/datum/material/M = linked_imprinter.materials.materials[mat_id]
|
||||
dat += "* [M.amount] of [M.name]: "
|
||||
if(M.amount >= MINERAL_MATERIAL_AMOUNT) dat += "<A href='?src=\ref[src];imprinter_ejectsheet=[M.id];eject_amt=1'>Eject</A> "
|
||||
if(M.amount >= MINERAL_MATERIAL_AMOUNT*5) dat += "<A href='?src=\ref[src];imprinter_ejectsheet=[M.id];eject_amt=5'>5x</A> "
|
||||
|
||||
Reference in New Issue
Block a user