Merge branch 'master' into FERMICHEMCurTweaks

This commit is contained in:
Thalpy
2019-10-05 23:40:26 +01:00
committed by GitHub
44 changed files with 336 additions and 104 deletions
+1 -1
View File
@@ -1,4 +1,4 @@
FROM tgstation/byond:512.1484 as base
FROM tgstation/byond:512.1488 as base
FROM base as build_base
+18 -13
View File
@@ -1010,10 +1010,6 @@
},
/turf/open/floor/plasteel,
/area/hallway/secondary/entry)
"aez" = (
/obj/machinery/keycard_auth,
/turf/closed/wall,
/area/quartermaster/qm)
"aeB" = (
/obj/machinery/status_display,
/turf/closed/wall,
@@ -9291,7 +9287,6 @@
/obj/machinery/status_display{
pixel_y = 32
},
/obj/effect/decal/cleanable/dirt,
/obj/effect/turf_decal/bot,
/obj/machinery/vending/wardrobe/jani_wardrobe,
/obj/effect/turf_decal/tile/neutral{
@@ -9919,7 +9914,6 @@
pixel_x = 32
},
/obj/item/reagent_containers/glass/bucket,
/obj/effect/decal/cleanable/dirt,
/obj/effect/turf_decal/bot,
/obj/effect/turf_decal/tile/neutral{
dir = 1
@@ -10581,8 +10575,6 @@
},
/obj/item/storage/box/lights/mixed,
/obj/item/lightreplacer,
/obj/effect/decal/cleanable/dirt,
/obj/effect/decal/cleanable/dirt,
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/obj/effect/turf_decal/tile/neutral{
dir = 1
@@ -11320,7 +11312,6 @@
/turf/open/floor/plasteel,
/area/janitor)
"aze" = (
/obj/effect/decal/cleanable/dirt,
/obj/structure/disposalpipe/segment{
dir = 6
},
@@ -12595,7 +12586,6 @@
/turf/open/floor/plasteel,
/area/maintenance/port/fore)
"aBy" = (
/obj/effect/decal/cleanable/dirt,
/obj/structure/cable/white{
icon_state = "1-8"
},
@@ -12640,7 +12630,6 @@
/turf/open/floor/plasteel,
/area/maintenance/port/fore)
"aBB" = (
/obj/effect/decal/cleanable/dirt,
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 4
},
@@ -127439,6 +127428,22 @@
/obj/effect/turf_decal/tile/neutral,
/turf/open/floor/plasteel,
/area/maintenance/port/fore)
"ost" = (
/obj/structure/filingcabinet/chestdrawer,
/obj/effect/turf_decal/tile/brown{
dir = 1
},
/obj/effect/turf_decal/tile/brown{
dir = 4
},
/obj/effect/turf_decal/tile/brown{
dir = 8
},
/obj/machinery/keycard_auth{
pixel_x = -25
},
/turf/open/floor/plasteel,
/area/quartermaster/qm)
"owr" = (
/obj/effect/turf_decal/tile/neutral{
dir = 1
@@ -174988,7 +174993,7 @@ aaa
aaa
aad
aQQ
aez
aQQ
aUp
aVY
aXE
@@ -175245,7 +175250,7 @@ aaa
aaa
aad
aQR
aSs
ost
aUq
aVR
aXF
+1
View File
@@ -10,6 +10,7 @@
#define UNIQUE_RENAME (1<<6) // can you customize the description/name of the thing?
#define USES_TGUI (1<<7) //put on things that use tgui on ui_interact instead of custom/old UI.
#define FROZEN (1<<8)
#define SHOVABLE_ONTO (1<<9) //called on turf.shove_act() to consider whether an object should have a niche effect (defined in their own shove_act()) when someone is pushed onto it, or do a sanity CanPass() check.
// If you add new ones, be sure to add them to /obj/Initialize as well for complete mapping support
+1
View File
@@ -32,6 +32,7 @@ GLOBAL_LIST_INIT(bitfields, list(
"UNIQUE_RENAME" = UNIQUE_RENAME,
"USES_TGUI" = USES_TGUI,
"FROZEN" = FROZEN,
"SHOVABLE_ONTO" = SHOVABLE_ONTO
),
"datum_flags" = list(
"DF_USE_TAG" = DF_USE_TAG,
+11
View File
@@ -55,6 +55,17 @@
var/obj/item/W = get_active_held_item()
if(!W && A.Adjacent(src) && (isobj(A) || ismob(A)))
var/atom/movable/C = A
if(C.can_buckle && C.has_buckled_mobs())
if(C.buckled_mobs.len > 1)
var/unbuckled = input(src, "Who do you wish to unbuckle?","Unbuckle Who?") as null|mob in C.buckled_mobs
if(C.user_unbuckle_mob(unbuckled,src))
return
else
if(C.user_unbuckle_mob(C.buckled_mobs[1],src))
return
if(!W && get_dist(src,A) <= interaction_range)
A.attack_robot(src)
return
+5
View File
@@ -235,6 +235,11 @@
SEND_SIGNAL(src, COMSIG_ATOM_BULLET_ACT, P, def_zone)
. = P.on_hit(src, 0, def_zone)
//used on altdisarm() for special interactions between the shoved victim (target) and the src, with user being the one shoving the target on it.
// IMPORTANT: if you wish to add a new own shove_act() to a certain object, remember to add SHOVABLE_ONTO to its obj_flags bitfied var first.
/atom/proc/shove_act(mob/living/target, mob/living/user)
return FALSE
/atom/proc/in_contents_of(container)//can take class or object instance as argument
if(ispath(container))
if(istype(src.loc, container))
-2
View File
@@ -290,7 +290,6 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_midround_delay_max + GLOB.dynamic_midround_delay_min)
midround_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_midround_delay_min, GLOB.dynamic_midround_delay_max)) + world.time
message_admins("Dynamic Mode initialized with a Threat Level of... [threat_level]!")
log_game("DYNAMIC: Dynamic Mode initialized with a Threat Level of... [threat_level]!")
return TRUE
@@ -420,7 +419,6 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
return FALSE
starting_rule = pickweight(drafted_rules)
message_admins("Picking a [istype(starting_rule, /datum/dynamic_ruleset/roundstart/delayed/) ? " delayed " : ""] ruleset [starting_rule.name]")
log_game("DYNAMIC: Picking a [istype(starting_rule, /datum/dynamic_ruleset/roundstart/delayed/) ? " delayed " : ""] ruleset [starting_rule.name]")
roundstart_rules -= starting_rule
+41 -8
View File
@@ -88,17 +88,50 @@
return
close_machine(target)
/obj/machinery/sleeper/attackby(obj/item/I, mob/user, params)
if(!state_open && !occupant)
if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", initial(icon_state), I))
return
/obj/machinery/sleeper/screwdriver_act(mob/living/user, obj/item/I)
. = TRUE
if(..())
return
if(occupant)
to_chat(user, "<span class='warning'>[src] is currently occupied!</span>")
return
if(state_open)
to_chat(user, "<span class='warning'>[src] must be closed to [panel_open ? "close" : "open"] its maintenance hatch!</span>")
return
if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", initial(icon_state), I))
return
return FALSE
/obj/machinery/sleeper/wrench_act(mob/living/user, obj/item/I)
. = ..()
if(default_change_direction_wrench(user, I))
return
return TRUE
/obj/machinery/sleeper/crowbar_act(mob/living/user, obj/item/I)
. = ..()
if(default_pry_open(I))
return
return TRUE
if(default_deconstruction_crowbar(I))
return TRUE
/obj/machinery/sleeper/default_pry_open(obj/item/I) //wew
. = !(state_open || panel_open || (flags_1 & NODECONSTRUCT_1)) && I.tool_behaviour == TOOL_CROWBAR
if(.)
I.play_tool_sound(src, 50)
visible_message("<span class='notice'>[usr] pries open [src].</span>", "<span class='notice'>You pry open [src].</span>")
open_machine()
/obj/machinery/sleeper/AltClick(mob/user)
if(!user.canUseTopic(src, !issilicon(user)))
return
return ..()
if(state_open)
close_machine()
else
open_machine()
/obj/machinery/sleeper/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Alt-click [src] to [state_open ? "close" : "open"] it.</span>")
/obj/machinery/sleeper/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
@@ -190,7 +223,7 @@
if(inject_chem(chem, usr))
. = TRUE
if(scrambled_chems && prob(5))
to_chat(usr, "<span class='warning'>Chem System Re-route detected, results may not be as expected!</span>")
to_chat(usr, "<span class='warning'>Chemical system re-route detected, results may not be as expected!</span>")
/obj/machinery/sleeper/emag_act(mob/user)
. = ..()
+36 -11
View File
@@ -89,11 +89,11 @@
return C
return null
/obj/machinery/dna_scannernew/close_machine(mob/living/carbon/user)
/obj/machinery/dna_scannernew/close_machine(atom/movable/target)
if(!state_open)
return FALSE
..(user)
..(target)
// search for ghosts, if the corpse is empty and the scanner is connected to a cloner
var/mob/living/mob_occupant = get_mob_or_brainmob(occupant)
@@ -111,7 +111,7 @@
return TRUE
/obj/machinery/dna_scannernew/open_machine()
if(state_open)
if(state_open || panel_open)
return FALSE
..()
@@ -126,23 +126,48 @@
return
open_machine()
/obj/machinery/dna_scannernew/attackby(obj/item/I, mob/user, params)
if(!occupant && default_deconstruction_screwdriver(user, icon_state, icon_state, I))//sent icon_state is irrelevant...
update_icon()//..since we're updating the icon here, since the scanner can be unpowered when opened/closed
/obj/machinery/dna_scannernew/screwdriver_act(mob/living/user, obj/item/I)
. = TRUE
if(..())
return
if(occupant)
to_chat(user, "<span class='warning'>[src] is currently occupied!</span>")
return
if(state_open)
to_chat(user, "<span class='warning'>[src] must be closed to [panel_open ? "close" : "open"] its maintenance hatch!</span>")
return
if(default_deconstruction_screwdriver(user, icon_state, icon_state, I)) //sent icon_state is irrelevant...
update_icon() //..since we're updating the icon here, since the scanner can be unpowered when opened/closed
return
return FALSE
/obj/machinery/dna_scannernew/wrench_act(mob/living/user, obj/item/I)
. = ..()
if(default_change_direction_wrench(user, I))
return TRUE
/obj/machinery/dna_scannernew/crowbar_act(mob/living/user, obj/item/I)
. = ..()
if(default_pry_open(I))
return
return TRUE
if(default_deconstruction_crowbar(I))
return
return TRUE
return ..()
/obj/machinery/dna_scannernew/default_pry_open(obj/item/I) //wew
. = !(state_open || panel_open || (flags_1 & NODECONSTRUCT_1)) && I.tool_behaviour == TOOL_CROWBAR
if(.)
I.play_tool_sound(src, 50)
visible_message("<span class='notice'>[usr] pries open [src].</span>", "<span class='notice'>You pry open [src].</span>")
open_machine()
/obj/machinery/dna_scannernew/interact(mob/user)
toggle_open(user)
/obj/machinery/dna_scannernew/AltClick(mob/user)
if(!user.canUseTopic(src, !issilicon(user)))
return
interact(user)
/obj/machinery/dna_scannernew/MouseDrop_T(mob/target, mob/user)
if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser())
return
+1 -1
View File
@@ -138,7 +138,7 @@
to_chat(user, "<span class='warning'>[src] is currently occupied!</span>")
return
if(state_open)
to_chat(user, "<span class='warning'>[src] must be closed to [panel_open ? "close" : "open"] it's maintenance hatch!</span>")
to_chat(user, "<span class='warning'>[src] must be closed to [panel_open ? "close" : "open"] its maintenance hatch!</span>")
return
if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", initial(icon_state), I))
return
+4 -4
View File
@@ -279,12 +279,12 @@
name = "\improper Melon Seed \"Scattershot\""
desc = "A weapon for combat exosuits. Shoots a spread of pellets, shaped as seed."
icon_state = "mecha_scatter"
equip_cooldown = 30
equip_cooldown = 20
projectile = /obj/item/projectile/bullet/seed
projectiles = 4
projectile_energy_cost = 55
projectiles = 20
projectile_energy_cost = 25
projectiles_per_shot = 10
variance = 20
variance = 25
harmful = TRUE
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg
@@ -21,6 +21,7 @@
anchored = TRUE
layer = TABLE_LAYER
climbable = TRUE
obj_flags = CAN_BE_HIT|SHOVABLE_ONTO
pass_flags = LETPASSTHROW //You can throw objects over this, despite it's density.")
var/frame = /obj/structure/table_frame
var/framestack = /obj/item/stack/rods
@@ -136,6 +137,15 @@
var/mob/living/carbon/human/H = pushed_mob
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "table", /datum/mood_event/table)
/obj/structure/table/shove_act(mob/living/target, mob/living/user)
if(!target.resting)
target.Knockdown(SHOVE_KNOCKDOWN_TABLE)
user.visible_message("<span class='danger'>[user.name] shoves [target.name] onto \the [src]!</span>",
"<span class='danger'>You shove [target.name] onto \the [src]!</span>", null, COMBAT_MESSAGE_RANGE)
target.forceMove(src.loc)
log_combat(user, target, "shoved", "onto [src] (table)")
return TRUE
/obj/structure/table/attackby(obj/item/I, mob/user, params)
if(!(flags_1 & NODECONSTRUCT_1))
if(istype(I, /obj/item/screwdriver) && deconstruction_ready)
+13
View File
@@ -382,6 +382,19 @@
if(ismob(A) || .)
A.ratvar_act()
//called on /datum/species/proc/altdisarm()
/turf/shove_act(mob/living/target, mob/living/user, pre_act = FALSE)
var/list/possibilities
for(var/obj/O in contents)
if(CHECK_BITFIELD(O.obj_flags, SHOVABLE_ONTO))
LAZYADD(possibilities, O)
else if(!O.CanPass(target, src))
return FALSE
if(possibilities)
var/obj/O = pick(possibilities)
return O.shove_act(target, user)
return FALSE
/turf/proc/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
underlay_appearance.icon = icon
underlay_appearance.icon_state = icon_state
@@ -86,7 +86,7 @@
var/static/image/radial_whetstone = image(icon = 'icons/obj/kitchen.dmi', icon_state = "cult_sharpener")
var/static/image/radial_shell = image(icon = 'icons/obj/wizard.dmi', icon_state = "construct-cult")
var/static/image/radial_unholy_water = image(icon = 'icons/obj/chemical.dmi', icon_state = "holyflask")
var/static/image/radial_unholy_water = image(icon = 'icons/obj/drinks.dmi', icon_state = "holyflask")
/obj/structure/destructible/cult/talisman/Initialize()
. = ..()
@@ -394,6 +394,21 @@
. = TRUE
update_icon()
/obj/machinery/atmospherics/components/unary/cryo_cell/CtrlClick(mob/user)
if(user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK) && !state_open)
on = !on
update_icon()
return ..()
/obj/machinery/atmospherics/components/unary/cryo_cell/AltClick(mob/user)
if(user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
if(state_open)
close_machine()
else
open_machine()
update_icon()
return ..()
/obj/machinery/atmospherics/components/unary/cryo_cell/update_remote_sight(mob/living/user)
return // we don't see the pipe network while inside cryo.
+59 -1
View File
@@ -37,7 +37,7 @@
species = "lily"
plantname = "Lily Plants"
product = /obj/item/reagent_containers/food/snacks/grown/poppy/lily
mutatelist = list()
mutatelist = list(/obj/item/seeds/bee_balm)
/obj/item/reagent_containers/food/snacks/grown/poppy/lily
seed = /obj/item/seeds/poppy/lily
@@ -221,3 +221,61 @@
if(!user.gloves)
to_chat(user, "<span class='danger'>The [name] burns your bare hand!</span>")
user.adjustFireLoss(rand(1, 5))
// Beebalm
/obj/item/seeds/bee_balm
name = "pack of Bee Balm seeds"
desc = "These seeds grow into Bee Balms."
icon_state = "seed-bee_balm"
species = "bee_balm"
plantname = "Bee Balm Buds"
product = /obj/item/reagent_containers/food/snacks/grown/bee_balm
endurance = 10
maturation = 8
yield = 3
potency = 30
growthstages = 3
growing_icon = 'icons/obj/hydroponics/growing_flowers.dmi'
icon_grow = "bee_balm-grow"
icon_dead = "bee_balm-dead"
mutatelist = list(/obj/item/seeds/poppy/geranium, /obj/item/seeds/bee_balm/honey) //Lower odds of becoming honey
reagents_add = list("spaceacillin" = 0.1, "sterilizine" = 0.05)
/obj/item/reagent_containers/food/snacks/grown/bee_balm
seed = /obj/item/seeds/bee_balm
name = "bee balm"
desc = "A flower used for medical antiseptic in history."
icon_state = "bee_balm"
filling_color = "#FF6347"
bitesize_mod = 8
tastes = list("strong antiseptic " = 1)
foodtype = GROSS
// Beebalm
/obj/item/seeds/bee_balm/honey
name = "pack of Honey Balm seeds"
desc = "These seeds grow into Honey Balms."
icon_state = "seed-bee_balmalt"
species = "seed-bee_balm_alt"
plantname = "Honey Balm Pods"
product = /obj/item/reagent_containers/food/snacks/grown/bee_balm/honey
endurance = 1
maturation = 10
yield = 1
potency = 1
growthstages = 3
growing_icon = 'icons/obj/hydroponics/growing_flowers.dmi'
icon_grow = "bee_balmalt-grow"
icon_dead = "bee_balmalt-dead"
reagents_add = list("honey" = 0.1, "lye" = 0.3) //To make wax
rarity = 30
/obj/item/reagent_containers/food/snacks/grown/bee_balm/honey
seed = /obj/item/seeds/bee_balm/honey
name = "honey balm"
desc = "A large honey filled pod of a flower."
icon_state = "bee_balmalt"
filling_color = "#FF6347"
bitesize_mod = 8
tastes = list("wax" = 1)
foodtype = SUGAR
@@ -1821,67 +1821,36 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(!target.resting)
target.adjustStaminaLoss(5)
if(target.is_shove_knockdown_blocked())
return
var/turf/target_oldturf = target.loc
var/shove_dir = get_dir(user.loc, target_oldturf)
var/turf/target_shove_turf = get_step(target.loc, shove_dir)
var/mob/living/carbon/human/target_collateral_human
var/obj/structure/table/target_table
var/shove_blocked = FALSE //Used to check if a shove is blocked so that if it is knockdown logic can be applied
//Thank you based whoneedsspace
target_collateral_human = locate(/mob/living/carbon/human) in target_shove_turf.contents
if(target_collateral_human)
if(target_collateral_human && !target_collateral_human.resting)
shove_blocked = TRUE
else
target_collateral_human = null
target.Move(target_shove_turf, shove_dir)
if(get_turf(target) == target_oldturf)
if(target_shove_turf.density)
shove_blocked = TRUE
else
var/thoushallnotpass = FALSE
for(var/obj/O in target_shove_turf)
if(istype(O, /obj/structure/table))
target_table = O
else if(!O.CanPass(src, target_shove_turf))
shove_blocked = TRUE
thoushallnotpass = TRUE
if(thoushallnotpass)
target_table = null
shove_blocked = TRUE
if(target.is_shove_knockdown_blocked())
return
if(shove_blocked || target_table)
var/directional_blocked = FALSE
if(shove_dir in GLOB.cardinals) //Directional checks to make sure that we're not shoving through a windoor or something like that
var/target_turf = get_turf(target)
for(var/obj/O in target_turf)
if(O.flags_1 & ON_BORDER_1 && O.dir == shove_dir && O.density)
directional_blocked = TRUE
break
if(target_turf != target_shove_turf) //Make sure that we don't run the exact same check twice on the same tile
for(var/obj/O in target_shove_turf)
if(O.flags_1 & ON_BORDER_1 && O.dir == turn(shove_dir, 180) && O.density)
directional_blocked = TRUE
break
if(shove_blocked && !target.buckled)
var/directional_blocked = !target.Adjacent(target_shove_turf)
var/targetatrest = target.resting
if(((!target_table && !target_collateral_human) || directional_blocked) && !targetatrest)
if((directional_blocked || !(target_collateral_human || target_shove_turf.shove_act(target, user))) && !targetatrest)
target.Knockdown(SHOVE_KNOCKDOWN_SOLID)
user.visible_message("<span class='danger'>[user.name] shoves [target.name], knocking them down!</span>",
"<span class='danger'>You shove [target.name], knocking them down!</span>", null, COMBAT_MESSAGE_RANGE)
log_combat(user, target, "shoved", "knocking them down")
else if(target_table)
if(!targetatrest)
target.Knockdown(SHOVE_KNOCKDOWN_TABLE)
user.visible_message("<span class='danger'>[user.name] shoves [target.name] onto \the [target_table]!</span>",
"<span class='danger'>You shove [target.name] onto \the [target_table]!</span>", null, COMBAT_MESSAGE_RANGE)
target.forceMove(target_shove_turf)
log_combat(user, target, "shoved", "onto [target_table]")
else if(target_collateral_human && !targetatrest)
target.Knockdown(SHOVE_KNOCKDOWN_HUMAN)
if(!target_collateral_human.resting)
target_collateral_human.Knockdown(SHOVE_KNOCKDOWN_COLLATERAL)
target_collateral_human.Knockdown(SHOVE_KNOCKDOWN_COLLATERAL)
user.visible_message("<span class='danger'>[user.name] shoves [target.name] into [target_collateral_human.name]!</span>",
"<span class='danger'>You shove [target.name] into [target_collateral_human.name]!</span>", null, COMBAT_MESSAGE_RANGE)
log_combat(user, target, "shoved", "into [target_collateral_human.name]")
+1 -1
View File
@@ -49,7 +49,7 @@
else
padloc = "(UNKNOWN)"
src.log_talk(message, LOG_SAY, tag="HOLOPAD in [padloc]")
send_speech(message, 7, T, "robot", language = language)
send_speech(message, 7, T, "robot", message_language = language)
to_chat(src, "<i><span class='game say'>Holopad transmitted, <span class='name'>[real_name]</span> <span class='message robot'>\"[message]\"</span></span></i>")
else
to_chat(src, "No holopad connected.")
+3
View File
@@ -67,6 +67,9 @@
/obj/structure/filingcabinet/ui_interact(mob/user)
. = ..()
if(isobserver(user))
return
if(contents.len <= 0)
to_chat(user, "<span class='notice'>[src] is empty.</span>")
return
-2
View File
@@ -802,8 +802,6 @@
if(!ui)
ui = new(user, src, ui_key, "apc", name, 535, 515, master_ui, state)
ui.open()
if(ui)
ui.set_autoupdate(state = (failure_timer ? 1 : 0))
/obj/machinery/power/apc/ui_data(mob/user)
var/list/data = list(
+3 -1
View File
@@ -746,11 +746,13 @@
total_volume = 0
for(var/reagent in cached_reagents)
var/datum/reagent/R = reagent
if(R.volume == 0)
del_reagent(R.id)
if((R.volume < 0.01) && !fermiIsReacting)
del_reagent(R.id)
else
total_volume += R.volume
if(total_volume <= 0)
if(!reagent_list)
pH = 7
return 0
@@ -1665,7 +1665,7 @@
reagent_state = LIQUID
color = "#FFFFD6" // very very light yellow
taste_description = "alkali" //who put ACID for NaOH ????
pH = 13
pH = 11.9
/datum/reagent/drying_agent
name = "Drying agent"
+27 -9
View File
@@ -111,14 +111,7 @@
stuff_mob_in(target, user)
/obj/machinery/disposal/proc/stuff_mob_in(mob/living/target, mob/living/user)
if(!iscarbon(user) && !user.ventcrawler) //only carbon and ventcrawlers can climb into disposal by themselves.
return
if(!isturf(user.loc)) //No magically doing it from inside closets
return
if(target.buckled || target.has_buckled_mobs())
return
if(target.mob_size > MOB_SIZE_HUMAN)
to_chat(user, "<span class='warning'>[target] doesn't fit inside [src]!</span>")
if(!can_stuff_mob_in(target, user))
return
add_fingerprint(user)
if(user == target)
@@ -137,6 +130,19 @@
target.LAssailant = user
update_icon()
/obj/machinery/disposal/proc/can_stuff_mob_in(mob/living/target, mob/living/user, pushing = FALSE)
if(!pushing && !iscarbon(user) && !user.ventcrawler) //only carbon and ventcrawlers can climb into disposal by themselves.
return FALSE
if(!isturf(user.loc)) //No magically doing it from inside closets
return FALSE
if(target.buckled || target.has_buckled_mobs())
return FALSE
if(target.mob_size > MOB_SIZE_HUMAN)
if(!pushing)
to_chat(user, "<span class='warning'>[target] doesn't fit inside [src]!</span>")
return FALSE
return TRUE
/obj/machinery/disposal/relaymove(mob/user)
attempt_escape(user)
@@ -265,6 +271,7 @@
desc = "A pneumatic waste disposal unit."
icon_state = "disposal"
var/datum/oracle_ui/themed/nano/ui
obj_flags = CAN_BE_HIT | USES_TGUI | SHOVABLE_ONTO
/obj/machinery/disposal/bin/Initialize(mapload, obj/structure/disposalconstruct/make_from)
. = ..()
@@ -305,7 +312,7 @@
if(Adjacent(user))
return TRUE
return ..()
/obj/machinery/disposal/bin/oui_data(mob/user)
var/list/data = list()
@@ -360,6 +367,17 @@
else
return ..()
/obj/machinery/disposal/bin/shove_act(mob/living/target, mob/living/user)
if(!can_stuff_mob_in(target, user, TRUE))
return FALSE
target.Knockdown(SHOVE_KNOCKDOWN_SOLID)
target.forceMove(src)
user.visible_message("<span class='danger'>[user.name] shoves [target.name] into \the [src]!</span>",
"<span class='danger'>You shove [target.name] into \the [src]!</span>", null, COMBAT_MESSAGE_RANGE)
log_combat(user, target, "shoved", "into [src] (disposal bin)")
return TRUE
/obj/machinery/disposal/bin/flush()
..()
full_pressure = FALSE
@@ -0,0 +1,7 @@
author: "Ghommie (original PR by 81Denton, kriskog and nemvar)"
delete-after: True
changes:
- spellcheck: "Sleepers now show a message if players try to unscrew the maintenance hatch while they're occupied or open. Fixed typos in sleeper/organ harvester messages."
- tweak: "Sleepers and dna scanners can now be pried open with crowbars."
- tweak: "You can open and close sleepers and dna scanners by alt-clicking them."
- bugfix: "The scanner's hatch now must be closed (on top of being unoccupied), just like sleepers, before being screwdriverable. This fixes a tricky door stuck issue with the machine."
@@ -0,0 +1,4 @@
author: "Trilbyspaceclone"
delete-after: True
changes:
- rscadd: "Beebal and Honeybalm plants"
@@ -0,0 +1,6 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "Fixed people being shovable hrough windows, windoors and the such."
- rscadd: "You can now shove people into disposal bins."
- refactor: "refactored altdisarm(), ergo the \"shoving people around\" proc."
@@ -0,0 +1,4 @@
author: "Chayse"
delete-after: True
changes:
- bugfix: "Borgs now have the necessary dexterity to unbuckle people from themselves and from bucklable objects."
@@ -0,0 +1,4 @@
author: "Sishen1542"
delete-after: True
changes:
- bugfix: "removed reflect from divine lightblade"
@@ -0,0 +1,4 @@
author: "original by Skoglol, port by sishen1542"
delete-after: True
changes:
- admin: "Dynamic gamemode now more auto-deadmin friendly."
@@ -0,0 +1,4 @@
author: "Chayse"
delete-after: True
changes:
- bugfix: "AIs can now once more talk through holopads successfully"
@@ -0,0 +1,5 @@
author: "EmeraldSundisk"
delete-after: True
changes:
- bugfix: "Readjusts positioning of Delta's QM keycard device"
- bugfix: "Cleaned up a few spots I missed in #9356, particularly around the janitor's office"
@@ -0,0 +1,4 @@
author: "actioninja"
delete-after: True
changes:
- bugfix: "APC UI autoupdates correctly"
@@ -0,0 +1,5 @@
author: "Thalpy"
delete-after: True
changes:
- tweak: "Alkaline buffer recipe so people don't get grumpy and expanded the pH range"
- bugfix: "fixes buffers"
@@ -0,0 +1,4 @@
author: "AdmiralPancakes1"
delete-after: True
changes:
- rscadd: "Cryo cell shortcuts: alt-click toggles the doors, ctrl-click toggles the power"
Binary file not shown.

Before

Width:  |  Height:  |  Size: 38 KiB

After

Width:  |  Height:  |  Size: 40 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 24 KiB

After

Width:  |  Height:  |  Size: 25 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 14 KiB

After

Width:  |  Height:  |  Size: 16 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 51 KiB

After

Width:  |  Height:  |  Size: 51 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 22 KiB

After

Width:  |  Height:  |  Size: 23 KiB

@@ -277,6 +277,9 @@
. = ..()
AddComponent(/datum/component/anti_magic, TRUE, TRUE)
/obj/item/twohanded/dualsaber/hypereutactic/chaplain/IsReflect()
return FALSE
/obj/item/twohanded/dualsaber/hypereutactic/pre_altattackby(atom/A, mob/living/user, params) //checks if it can do right click memes
altafterattack(A, user, TRUE, params)
return TRUE
@@ -447,4 +447,8 @@ datum/gear/darksabresheath
path = /obj/item/clothing/head/blueberet
ckeywhitelist = list("foxystalin")
/datum/gear/donorgoggles
name = "Flight Goggles"
category = SLOT_HEAD
path = /obj/item/clothing/glasses/flight
ckeywhitelist = list("maxlynchy")
@@ -493,3 +493,12 @@
item_state = "blueberet"
icon = 'icons/obj/custom.dmi'
alternate_worn_icon = 'icons/mob/custom_w.dmi'
/obj/item/clothing/glasses/flight
name = "flight goggles"
desc = "Old style flight goggles with a leather cap attached."
icon_state = "flight-g"
item_state = "flight-g"
icon = 'icons/obj/custom.dmi'
alternate_worn_icon = 'icons/mob/custom_w.dmi'
actions_types = list(/datum/action/item_action/toggle)
@@ -338,7 +338,7 @@ datum/reagent/fermi/nanite_b_gone/reaction_obj(obj/O, reac_volume)
return ..()
data = datapH
if(LAZYLEN(holder.reagent_list) == 1)
return
return ..()
holder.pH = ((holder.pH * holder.total_volume)+(pH * (volume)))/(holder.total_volume + (volume))
var/list/seen = viewers(5, get_turf(holder))
for(var/mob/M in seen)
@@ -360,7 +360,7 @@ datum/reagent/fermi/nanite_b_gone/reaction_obj(obj/O, reac_volume)
return ..()
data = datapH
if(LAZYLEN(holder.reagent_list) == 1)
return
return ..()
holder.pH = ((holder.pH * holder.total_volume)+(pH * (volume)))/(holder.total_volume + (volume))
var/list/seen = viewers(5, get_turf(holder))
for(var/mob/M in seen)
@@ -432,8 +432,8 @@
OptimalTempMin = 250
OptimalTempMax = 500
ExplodeTemp = 9999 //check to see overflow doesn't happen!
OptimalpHMin = 2
OptimalpHMax = 6
OptimalpHMin = 0
OptimalpHMax = 14
ReactpHLim = 0
//CatalystFact = 0 //To do 1
CurveSharpT = 4
@@ -454,14 +454,14 @@
name = "Ethyl Ethanoate buffer"
id = "basic_buffer"
results = list("basic_buffer" = 1.5)
required_reagents = list("acidic_buffer" = 0.5, "ethanol" = 0.5, "water" = 0.5)
required_reagents = list("lye" = 0.3, "ethanol" = 0.6, "water" = 0.6)
required_catalysts = list("sacid" = 1) //vagely acetic
//FermiChem vars:x
OptimalTempMin = 250
OptimalTempMax = 500
ExplodeTemp = 9999 //check to see overflow doesn't happen!
OptimalpHMin = 5
OptimalpHMax = 12
OptimalpHMin = 0
OptimalpHMax = 14
ReactpHLim = 0
//CatalystFact = 0 //To do 1
CurveSharpT = 4