Examining a window gives tips for construction/deconstruction
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@@ -27,7 +27,23 @@
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/obj/structure/window/examine(mob/user)
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..()
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to_chat(user, "<span class='notice'>Alt-click to rotate it clockwise.</span>")
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if(reinf)
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if(anchored && state == WINDOW_SCREWED_TO_FRAME)
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to_chat(user, "<span class='notice'>The window is <b>screwed</b> to the frame.</span>")
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else if(anchored && state == WINDOW_IN_FRAME)
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to_chat(user, "<span class='notice'>The window is <i>unscrewed</i> but <b>pried</b> into the frame.</span>")
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else if(anchored && state == WINDOW_OUT_OF_FRAME)
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to_chat(user, "<span class='notice'>The window is out of the frame, but could be <i>pried</i> in. It is <b>screwed</b> to the floor.</span>")
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else if(!anchored)
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to_chat(user, "<span class='notice'>The window is <i>unscrewed</i> from the floor, and could be deconstructed by <b>wrenching</b>.</span>")
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else
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if(anchored)
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to_chat(user, "<span class='notice'>The window is <b>screwed</b> to the floor.</span>")
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else
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to_chat(user, "<span class='notice'>The window is <i>unscrewed</i> from the floor, and could be deconstructed by <b>wrenching</b>.</span>")
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if(!anchored)
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to_chat(user, "<span class='notice'>Alt-click to rotate it clockwise.</span>")
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/obj/structure/window/Initialize(mapload, direct)
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..()
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@@ -389,6 +405,7 @@
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/obj/structure/window/reinforced
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name = "reinforced window"
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desc = "A window that is reinforced with metal rods."
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icon_state = "rwindow"
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reinf = 1
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heat_resistance = 1600
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