baton change

This commit is contained in:
silicons
2021-03-20 13:45:39 -07:00
parent 15dd80a085
commit 604a6efeca
2 changed files with 9 additions and 9 deletions
+8 -8
View File
@@ -181,14 +181,14 @@
REMOVE_TRAIT(H, TRAIT_PIERCEIMMUNE, SLEEPING_CARP_TRAIT)
REMOVE_TRAIT(H, TRAIT_NODISMEMBER, SLEEPING_CARP_TRAIT)
REMOVE_TRAIT(H, TRAIT_TASED_RESISTANCE, SLEEPING_CARP_TRAIT)
H.physiology.brute_mod = initial(H.physiology.brute_mod)
H.physiology.burn_mod = initial(H.physiology.burn_mod)
H.physiology.stamina_mod = initial(H.physiology.stamina_mod)
H.physiology.stun_mod = initial(H.physiology.stun_mod)
H.physiology.pressure_mod = initial(H.physiology.pressure_mod) //no more carpies
H.physiology.cold_mod = initial(H.physiology.cold_mod)
H.physiology.heat_mod = initial(H.physiology.heat_mod)
H.physiology.stamina_buffer_mod = initial(H.physiology.stamina_buffer_mod)
H.physiology.brute_mod *= (1/0.4) //brute is really not gonna cut it
H.physiology.burn_mod *= (1/0.7) //burn is distinctly more useful against them than brute but they're still resistant
H.physiology.stamina_mod *= (1/0.4) //You take less stamina damage overall, but you do not reduce the damage from stun batons as much
H.physiology.stun_mod *= (1/0.3) //for those rare stuns
H.physiology.pressure_mod *= (1/0.3) //go hang out with carp
H.physiology.cold_mod *= (1/0.3) //cold mods are different to burn mods, they do stack however
H.physiology.heat_mod *= (1/2) //this is mostly so sleeping carp has a viable weakness. Cooking them alive. Setting them on fire and heating them will be their biggest weakness. The reason for this is....filet jokes.
H.physiology.stamina_buffer_mod *= (1/0.75) //to help with some stamina
H.faction -= "carp" //:(
/mob/living/carbon/human/proc/sleeping_carp_help()
+1 -1
View File
@@ -205,7 +205,7 @@
if(!disarming)
if(knockdown && !countered)
L.DefaultCombatKnockdown(50, override_stamdmg = 0, knocktofloor = !countered) //knockdown
L.adjustStaminaLoss(stunpwr)
L.apply_damage(stunpwr, STAMINA, BODY_ZONE_CHEST)
else if(!countered)
L.drop_all_held_items() //no knockdown/stamina damage, instead disarm.