Merge pull request #14105 from DeltaFire15/heretic-target-fix
Heretic sacrifice target logging + a fix
This commit is contained in:
@@ -69,6 +69,9 @@
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#define LINGBLOOD_EXPLOSION_THRESHOLD (LINGBLOOD_DETECTION_THRESHOLD * LINGBLOOD_EXPLOSION_MULT) //Hey, important to note here: the explosion threshold is explicitly more than, rather than more than or equal to. This stops a single loud ability from triggering the explosion threshold.
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///Heretics --
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GLOBAL_LIST_EMPTY(living_heart_cache) //A list of all living hearts in existance, for us to iterate through.
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#define IS_HERETIC(mob) (mob.mind?.has_antag_datum(/datum/antagonist/heretic))
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#define IS_HERETIC_MONSTER(mob) (mob.mind?.has_antag_datum(/datum/antagonist/heretic_monster))
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@@ -455,7 +455,7 @@ If not set, defaults to check_completion instead. Set it. It's used by cryo.
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var/target_real_name // Has to be stored because the target's real_name can change over the course of the round
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var/target_missing_id
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/datum/objective/escape/escape_with_identity/find_target()
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/datum/objective/escape/escape_with_identity/find_target(dupe_search_range, blacklist)
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target = ..()
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update_explanation_text()
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@@ -553,7 +553,7 @@ GLOBAL_LIST_EMPTY(possible_items)
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for(var/I in subtypesof(/datum/objective_item/steal))
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new I
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/datum/objective/steal/find_target()
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/datum/objective/steal/find_target(dupe_search_range, blacklist)
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var/list/datum/mind/owners = get_owners()
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var/approved_targets = list()
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check_items:
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@@ -631,7 +631,7 @@ GLOBAL_LIST_EMPTY(possible_items_special)
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for(var/I in subtypesof(/datum/objective_item/special) + subtypesof(/datum/objective_item/stack))
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new I
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/datum/objective/steal/special/find_target()
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/datum/objective/steal/special/find_target(dupe_search_range, blacklist)
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return set_target(pick(GLOB.possible_items_special))
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/datum/objective/steal/exchange
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@@ -844,7 +844,7 @@ GLOBAL_LIST_EMPTY(possible_items_special)
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name = "destroy AI"
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martyr_compatible = 1
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/datum/objective/destroy/find_target()
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/datum/objective/destroy/find_target(dupe_search_range, blacklist)
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var/list/possible_targets = active_ais(1)
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var/mob/living/silicon/ai/target_ai = pick(possible_targets)
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target = target_ai.mind
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@@ -1124,7 +1124,7 @@ GLOBAL_LIST_EMPTY(possible_items_special)
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/datum/objective/hoard/heirloom
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name = "steal heirloom"
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/datum/objective/hoard/heirloom/find_target()
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/datum/objective/hoard/heirloom/find_target(dupe_search_range, blacklist)
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set_target(pick(GLOB.family_heirlooms))
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GLOBAL_LIST_EMPTY(traitor_contraband)
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@@ -1141,7 +1141,7 @@ GLOBAL_LIST_EMPTY(cult_contraband)
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if(!GLOB.cult_contraband.len)
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GLOB.cult_contraband = list(/obj/item/clockwork/slab,/obj/item/clockwork/component/belligerent_eye,/obj/item/clockwork/component/belligerent_eye/lens_gem,/obj/item/shuttle_curse,/obj/item/cult_shift)
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/datum/objective/hoard/collector/find_target()
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/datum/objective/hoard/collector/find_target(dupe_search_range, blacklist)
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var/obj/item/I
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var/I_type
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if(prob(50))
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@@ -1172,7 +1172,7 @@ GLOBAL_LIST_EMPTY(possible_sabotages)
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for(var/I in subtypesof(/datum/sabotage_objective))
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new I
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/datum/objective/sabotage/find_target()
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/datum/objective/sabotage/find_target(dupe_search_range, blacklist)
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var/list/datum/mind/owners = get_owners()
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var/approved_targets = list()
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check_sabotages:
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@@ -10,6 +10,8 @@
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var/give_equipment = TRUE
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var/list/researched_knowledge = list()
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var/total_sacrifices = 0
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var/list/sac_targetted = list() //Which targets did living hearts give them, but they did not sac?
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var/list/actually_sacced = list() //Which targets did they actually sac?
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var/ascended = FALSE
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/datum/antagonist/heretic/admin_add(datum/mind/new_owner,mob/admin)
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@@ -175,6 +177,17 @@
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knowledge_message += "[EK.name]"
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parts += knowledge_message.Join(", ")
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parts += "<b>Targets assigned by living hearts, but not sacrificed:</b>"
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if(!sac_targetted.len)
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parts += "None."
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else
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parts += sac_targetted.Join(",")
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parts += "<b>Sacrifices performed:</b>"
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if(!actually_sacced.len)
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parts += "<span class='redtext'>None!</span>"
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else
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parts += actually_sacced.Join(",")
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return parts.Join("<br>")
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////////////////
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// Knowledge //
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@@ -213,6 +226,23 @@
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if(ascended)
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. += 20
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/datum/antagonist/heretic/antag_panel()
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var/list/parts = list()
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parts += ..()
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parts += "<b>Targets currently assigned by living hearts (Can give a false negative if they stole someone elses living heart):</b>"
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if(!sac_targetted.len)
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parts += "None."
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else
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parts += sac_targetted.Join(",")
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parts += "<b>Targets actually sacrificed:</b>"
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if(!actually_sacced.len)
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parts += "None."
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else
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parts += actually_sacced.Join(",")
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return (parts.Join("<br>") + "<br>")
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////////////////
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// Objectives //
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////////////////
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@@ -6,6 +6,17 @@
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w_class = WEIGHT_CLASS_SMALL
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///Target
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var/mob/living/carbon/human/target
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var/datum/antagonist/heretic/sac_targetter //The heretic who used this to acquire the current target - gets cleared when target gets sacrificed.
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/obj/item/living_heart/Initialize()
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. = ..()
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GLOB.living_heart_cache.Add(src) //Add is better than +=.
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/obj/item/living_heart/Destroy()
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GLOB.living_heart_cache.Remove(src)
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if(sac_targetter && target)
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sac_targetter.sac_targetted.Remove(target.real_name)
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return ..()
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/obj/item/living_heart/attack_self(mob/user)
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. = ..()
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@@ -1,6 +1,6 @@
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/**
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* #Eldritch Knwoledge
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* #Eldritch Knowledge
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*
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* Datum that makes eldritch cultist interesting.
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*
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@@ -252,6 +252,10 @@
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LH.target = null
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var/datum/antagonist/heretic/EC = carbon_user.mind.has_antag_datum(/datum/antagonist/heretic)
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EC.actually_sacced.Add(H.real_name)
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if(LH.sac_targetter)
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LH.sac_targetter.sac_targetted.Remove(H.real_name)
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LH.sac_targetter = null
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EC.total_sacrifices++
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for(var/X in carbon_user.get_all_gear())
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if(!istype(X,/obj/item/forbidden_book))
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@@ -265,8 +269,14 @@
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var/datum/objective/A = new
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A.owner = user.mind
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var/list/targets = list()
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var/list/target_blacklist = list()
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for(var/obj/item/living_heart/CLH in GLOB.living_heart_cache)
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if(!CLH || !CLH.target || !CLH.target.mind)
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continue
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target_blacklist.Add(CLH.target.mind)
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for(var/i in 0 to 3)
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var/datum/mind/targeted = A.find_target()//easy way, i dont feel like copy pasting that entire block of code
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var/datum/mind/targeted = A.find_target(blacklist = target_blacklist)//easy way, i dont feel like copy pasting that entire block of code
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if(!targeted)
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break
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targets[targeted.current.real_name] = targeted.current
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@@ -274,9 +284,24 @@
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if(!LH.target && targets.len)
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LH.target = pick(targets) //Tsk tsk, you can and will get another target if you want it or not.
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if(LH.target)
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target_blacklist = list()
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for(var/obj/item/living_heart/CLH in (GLOB.living_heart_cache - LH)) //Recreate blacklist, excluding ourselves.
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if(!CLH || !CLH.target || !CLH.target.mind)
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continue
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target_blacklist.Add(CLH.target.mind)
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if(LH.target.mind in target_blacklist) //Someone was faster, or you tried to cheese the system.
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to_chat(user, "<span class='warning'>It seems you were too slow, and your target of choice has already been selected by another living heart!</span>")
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LH.target = null
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qdel(A)
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if(LH.target)
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to_chat(user,"<span class='warning'>Your new target has been selected, go and sacrifice [LH.target.real_name]!</span>")
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var/datum/antagonist/heretic/EC = carbon_user.mind.has_antag_datum(/datum/antagonist/heretic)
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LH.sac_targetter = EC
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EC.sac_targetted.Add(LH.target.real_name)
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else
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to_chat(user,"<span class='warning'>target could not be found for living heart.</span>")
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