Merge conflicts, procs instead of macros, mood signals.
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@@ -138,6 +138,7 @@
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#define MOOD_LEVEL_SAD4 -25
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//Sanity levels for humans
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#define SANITY_AMAZING 150
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#define SANITY_GREAT 125
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#define SANITY_NEUTRAL 100
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#define SANITY_DISTURBED 75
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@@ -265,6 +266,7 @@
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#define WIZARD_AGE_MIN 30 //youngest a wizard can be
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#define APPRENTICE_AGE_MIN 29 //youngest an apprentice can be
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#define SHOES_SLOWDOWN 0 //How much shoes slow you down by default. Negative values speed you up
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#define SHOES_SPEED_SLIGHT SHOES_SLOWDOWN - 1 // slightest speed boost to movement
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#define POCKET_STRIP_DELAY 40 //time taken (in deciseconds) to search somebody's pockets
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#define DOOR_CRUSH_DAMAGE 15 //the amount of damage that airlocks deal when they crush you
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@@ -288,10 +290,8 @@
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#define HUMAN_FIRE_STACK_ICON_NUM 3
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#define PULL_PRONE_SLOWDOWN 0.6
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#define FIREMAN_CARRY_SLOWDOWN 0
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#define PIGGYBACK_CARRY_SLOWDOWN 1
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//slowdown when in softcrit. Note that crawling slowdown will also apply at the same time!
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#define SOFTCRIT_ADD_SLOWDOWN 2
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//slowdown when crawling
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#define CRAWLING_ADD_SLOWDOWN 4
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#define GRAB_PIXEL_SHIFT_PASSIVE 6
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#define GRAB_PIXEL_SHIFT_AGGRESSIVE 12
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#define GRAB_PIXEL_SHIFT_NECK 16
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#define SLEEP_CHECK_DEATH(X) sleep(X); if(QDELETED(src) || stat == DEAD) return;
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