Merge branch 'master' into Superbases-goodbye

This commit is contained in:
Thalpy
2019-12-07 17:37:05 +00:00
2384 changed files with 58043 additions and 154090 deletions
@@ -88,20 +88,21 @@
return ..()
/obj/machinery/chem_dispenser/examine(mob/user)
..()
. = ..()
if(panel_open)
to_chat(user, "<span class='notice'>[src]'s maintenance hatch is open!</span>")
. += "<span class='notice'>[src]'s maintenance hatch is open!</span>"
if(in_range(user, src) || isobserver(user))
to_chat(user, "<span class='notice'>The status display reads: <br>Recharging <b>[recharge_amount]</b> power units per interval.<br>Power efficiency increased by <b>[(powerefficiency*1000)-100]%</b>.<span>")
. += "<span class='notice'>The status display reads: <br>Recharging <b>[recharge_amount]</b> power units per interval.<br>Power efficiency increased by <b>[(powerefficiency*1000)-100]%</b>.<span>"
switch(macrotier)
if(1)
to_chat(user, "<span class='notice'>Macro granularity at <b>5u</b>.<span>")
. += "<span class='notice'>Macro granularity at <b>5u</b>.<span>"
if(2)
to_chat(user, "<span class='notice'>Macro granularity at <b>3u</b>.<span>")
. += "<span class='notice'>Macro granularity at <b>3u</b>.<span>"
if(3)
to_chat(user, "<span class='notice'>Macro granularity at <b>2u</b>.<span>")
. += "<span class='notice'>Macro granularity at <b>2u</b>.<span>"
if(4)
to_chat(user, "<span class='notice'>Macro granularity at <b>1u</b>.<span>")
. += "<span class='notice'>Macro granularity at <b>1u</b>.<span>"
/obj/machinery/chem_dispenser/process()
if (recharge_counter >= 4)
if(!is_operational())
@@ -114,7 +115,6 @@
recharge_counter++
/obj/machinery/chem_dispenser/proc/display_beaker()
..()
var/mutable_appearance/b_o = beaker_overlay || mutable_appearance(icon, "disp_beaker")
b_o.pixel_y = -4
b_o.pixel_x = -7
@@ -157,8 +157,8 @@
if(beaker)
beaker.ex_act(severity, target)
/obj/machinery/chem_dispenser/handle_atom_del(atom/A)
..()
/obj/machinery/chem_dispenser/Exited(atom/movable/A, atom/newloc)
. = ..()
if(A == beaker)
beaker = null
cut_overlays()
@@ -252,7 +252,7 @@
if(!is_operational())
return
var/amount = text2num(params["amount"])
if(beaker && amount in beaker.possible_transfer_amounts)
if(beaker && (amount in beaker.possible_transfer_amounts))
beaker.reagents.remove_all(amount)
work_animation()
. = TRUE
@@ -383,9 +383,10 @@
/obj/machinery/chem_dispenser/proc/replace_beaker(mob/living/user, obj/item/reagent_containers/new_beaker)
if(beaker)
beaker.forceMove(drop_location())
var/obj/item/reagent_containers/B = beaker
B.forceMove(drop_location())
if(user && Adjacent(user) && !issiliconoradminghost(user))
user.put_in_hands(beaker)
user.put_in_hands(B)
if(new_beaker)
beaker = new_beaker
else
@@ -397,7 +398,6 @@
cell = null
if(beaker)
beaker.forceMove(drop_location())
beaker = null
return ..()
/obj/machinery/chem_dispenser/proc/get_macro_resolution()
@@ -191,27 +191,27 @@
/obj/machinery/reagentgrinder/examine(mob/user)
. = ..()
if(!in_range(user, src) && !issilicon(user) && !isobserver(user))
to_chat(user, "<span class='warning'>You're too far away to examine [src]'s contents and display!</span>")
. += "<span class='warning'>You're too far away to examine [src]'s contents and display!</span>"
return
if(operating)
to_chat(user, "<span class='warning'>\The [src] is operating.</span>")
. += "<span class='warning'>\The [src] is operating.</span>"
return
if(beaker || length(holdingitems))
to_chat(user, "<span class='notice'>\The [src] contains:</span>")
. += "<span class='notice'>\The [src] contains:</span>"
if(beaker)
to_chat(user, "<span class='notice'>- \A [beaker].</span>")
. += "<span class='notice'>- \A [beaker].</span>"
for(var/i in holdingitems)
var/obj/item/O = i
to_chat(user, "<span class='notice'>- \A [O.name].</span>")
. += "<span class='notice'>- \A [O.name].</span>"
if(!(stat & (NOPOWER|BROKEN)))
to_chat(user, "<span class='notice'>The status display reads:</span>")
to_chat(user, "<span class='notice'>- Grinding reagents at <b>[speed*100]%</b>.<span>")
. += "<span class='notice'>The status display reads:</span>"
. += "<span class='notice'>- Grinding reagents at <b>[speed*100]%</b>.<span>"
if(beaker)
for(var/datum/reagent/R in beaker.reagents.reagent_list)
to_chat(user, "<span class='notice'>- [R.volume] units of [R.name].</span>")
. += "<span class='notice'>- [R.volume] units of [R.name].</span>"
/obj/machinery/reagentgrinder/proc/eject(mob/user)
for(var/i in holdingitems)
@@ -15,7 +15,7 @@
var/setting = 1 // displayed range is 3 * setting
var/max_range = 3 // displayed max range is 3 * max range
/datum/effect_system/smoke_spread/chem/smoke_machine/set_up(datum/reagents/carry, setting=1, efficiency=10, loc)
/datum/effect_system/smoke_spread/chem/smoke_machine/set_up(datum/reagents/carry, setting=1, efficiency=10, loc, silent=FALSE)
amount = setting
carry.copy_to(chemholder, 20)
carry.remove_any(amount * 16 / efficiency)
+1 -1
View File
@@ -44,7 +44,7 @@
var/inverse_chem // What chem is metabolised when purity is below inverse_chem_val, this shouldn't be made, but if it does, well, I guess I'll know about it.
var/metabolizing = FALSE
var/chemical_flags // See fermi/readme.dm REAGENT_DEAD_PROCESS, REAGENT_DONOTSPLIT, REAGENT_ONLYINVERSE, REAGENT_ONMOBMERGE, REAGENT_INVISIBLE, REAGENT_FORCEONNEW, REAGENT_SNEAKYNAME
var/value = 0 //How much does it sell for in cargo?
/datum/reagent/Destroy() // This should only be called by the holder, so it's already handled clearing its references
. = ..()
@@ -88,7 +88,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_name = "glass of beer"
glass_desc = "A freezing pint of beer."
pH = 4
value = 0.1
/datum/reagent/consumable/ethanol/beer/light
name = "Light Beer"
@@ -99,6 +99,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_name = "glass of light beer"
glass_desc = "A freezing pint of watery light beer."
pH = 5
value = 0.3
/datum/reagent/consumable/ethanol/beer/green
name = "Green Beer"
@@ -110,6 +111,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_name = "glass of green beer"
glass_desc = "A freezing pint of green beer. Festive."
pH = 6
value = 0.3
/datum/reagent/consumable/ethanol/beer/green/on_mob_life(mob/living/carbon/M)
if(M.color != color)
@@ -130,6 +132,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_desc = "DAMN, THIS THING LOOKS ROBUST!"
shot_glass_icon_state = "shotglasscream"
pH = 6
value = 0.1
/datum/reagent/consumable/ethanol/kahlua/on_mob_life(mob/living/carbon/M)
@@ -153,6 +156,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_desc = "The silky, smokey whiskey goodness inside the glass makes the drink look very classy."
shot_glass_icon_state = "shotglassbrown"
pH = 4.5
value = 0.1
/datum/reagent/consumable/ethanol/thirteenloko
name = "Thirteen Loko"
@@ -168,7 +172,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "thirteen_loko_glass"
glass_name = "glass of Thirteen Loko"
glass_desc = "This is a glass of Thirteen Loko, it appears to be of the highest quality. The drink, not the glass."
value = 0.3
/datum/reagent/consumable/ethanol/thirteenloko/on_mob_life(mob/living/carbon/M)
M.drowsyness = max(0,M.drowsyness-7)
@@ -231,6 +235,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_desc = "The glass contain wodka. Xynta."
shot_glass_icon_state = "shotglassclear"
pH = 8.1
value = 0.1
/datum/reagent/consumable/ethanol/vodka/on_mob_life(mob/living/carbon/M)
M.radiation = max(M.radiation-2,0)
@@ -247,6 +252,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "glass_brown"
glass_name = "glass of bilk"
glass_desc = "A brew of milk and beer. For those alcoholics who fear osteoporosis."
value = 0.5
/datum/reagent/consumable/ethanol/bilk/on_mob_life(mob/living/carbon/M)
if(M.getBruteLoss() && prob(10))
@@ -266,6 +272,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_name = "Three Mile Island Ice Tea"
glass_desc = "A glass of this is sure to prevent a meltdown."
pH = 3.5
value = 1
/datum/reagent/consumable/ethanol/threemileisland/on_mob_life(mob/living/carbon/M)
M.set_drugginess(50)
@@ -282,6 +289,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_name = "glass of gin"
glass_desc = "A crystal clear glass of Griffeater gin."
pH = 6.9
value = 0.1
/datum/reagent/consumable/ethanol/rum
name = "Rum"
@@ -295,6 +303,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_desc = "Now you want to Pray for a pirate suit, don't you?"
shot_glass_icon_state = "shotglassbrown"
pH = 6.5
value = 0.1
/datum/reagent/consumable/ethanol/tequila
name = "Tequila"
@@ -308,6 +317,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_desc = "Now all that's missing is the weird colored shades!"
shot_glass_icon_state = "shotglassgold"
pH = 4
value = 0.1
/datum/reagent/consumable/ethanol/vermouth
name = "Vermouth"
@@ -321,6 +331,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_desc = "You wonder why you're even drinking this straight."
shot_glass_icon_state = "shotglassclear"
pH = 3.25
value = 0.1
/datum/reagent/consumable/ethanol/wine
name = "Wine"
@@ -334,6 +345,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_desc = "A very classy looking drink."
shot_glass_icon_state = "shotglassred"
pH = 3.45
value = 0.1
/datum/reagent/consumable/ethanol/lizardwine
name = "Lizard wine"
@@ -344,6 +356,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
quality = DRINK_FANTASTIC
taste_description = "scaley sweetness"
pH = 3
value = 2
/datum/reagent/consumable/ethanol/grappa
name = "Grappa"
@@ -356,6 +369,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_name = "glass of grappa"
glass_desc = "A fine drink originally made to prevent waste by using the leftovers from winemaking."
pH = 3.5
value = 0.1
/datum/reagent/consumable/ethanol/cognac
name = "Cognac"
@@ -369,6 +383,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_desc = "Damn, you feel like some kind of French aristocrat just by holding this."
shot_glass_icon_state = "shotglassbrown"
pH = 3.5
value = 0.1
/datum/reagent/consumable/ethanol/absinthe
name = "Absinthe"
@@ -381,6 +396,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_name = "glass of absinthe"
glass_desc = "It's as strong as it smells."
shot_glass_icon_state = "shotglassgreen"
value = 0.1
/datum/reagent/consumable/ethanol/absinthe/on_mob_life(mob/living/carbon/M)
if(prob(10) && !HAS_TRAIT(M, TRAIT_ALCOHOL_TOLERANCE))
@@ -415,6 +431,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_name = "glass of ale"
glass_desc = "A freezing pint of delicious Ale."
pH = 4.5
value = 0.1
/datum/reagent/consumable/ethanol/goldschlager
name = "Goldschlager"
@@ -428,6 +445,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_name = "glass of goldschlager"
glass_desc = "100% proof that teen girls will drink anything with gold in it."
shot_glass_icon_state = "shotglassgold"
value = 0.5
/datum/reagent/consumable/ethanol/patron
name = "Patron"
@@ -442,6 +460,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_desc = "Drinking patron in the bar, with all the subpar ladies."
shot_glass_icon_state = "shotglassclear"
pH = 4.5
value = 0.1
/datum/reagent/consumable/ethanol/gintonic
name = "Gin and Tonic"
@@ -455,6 +474,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_name = "Gin and Tonic"
glass_desc = "A mild but still great cocktail. Drink up, like a true Englishman."
pH = 3
value = 0.5
/datum/reagent/consumable/ethanol/rum_coke
name = "Rum and Coke"
@@ -468,6 +488,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_name = "Rum and Coke"
glass_desc = "The classic go-to of space-fratboys."
pH = 4
value = 1
/datum/reagent/consumable/ethanol/cuba_libre
name = "Cuba Libre"
@@ -480,6 +501,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "cubalibreglass"
glass_name = "Cuba Libre"
glass_desc = "A classic mix of rum, cola, and lime. A favorite of revolutionaries everywhere!"
value = 0.5
/datum/reagent/consumable/ethanol/cuba_libre/on_mob_life(mob/living/carbon/M)
@@ -502,7 +524,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "whiskeycolaglass"
glass_name = "whiskey cola"
glass_desc = "An innocent-looking mixture of cola and Whiskey. Delicious."
value = 0.5
/datum/reagent/consumable/ethanol/martini
name = "Classic Martini"
@@ -515,6 +537,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "martiniglass"
glass_name = "Classic Martini"
glass_desc = "Damn, the bartender even stirred it, not shook it."
value = 1
/datum/reagent/consumable/ethanol/vodkamartini
name = "Vodka Martini"
@@ -527,6 +550,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "martiniglass"
glass_name = "Vodka martini"
glass_desc ="A bastardisation of the classic martini. Still great."
value = 1
/datum/reagent/consumable/ethanol/white_russian
@@ -540,6 +564,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "whiterussianglass"
glass_name = "White Russian"
glass_desc = "A very nice looking drink. But that's just, like, your opinion, man."
value = 1
/datum/reagent/consumable/ethanol/screwdrivercocktail
name = "Screwdriver"
@@ -552,6 +577,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "screwdriverglass"
glass_name = "Screwdriver"
glass_desc = "A simple, yet superb mixture of Vodka and orange juice. Just the thing for the tired engineer."
value = 1
/datum/reagent/consumable/ethanol/screwdrivercocktail/on_mob_life(mob/living/carbon/M)
if(M.mind && M.mind.assigned_role in list("Station Engineer", "Atmospheric Technician", "Chief Engineer")) //Engineers lose radiation poisoning at a massive rate.
@@ -568,6 +594,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "booger"
glass_name = "Booger"
glass_desc = "Ewww..."
value = 0.3
/datum/reagent/consumable/ethanol/bloody_mary
name = "Bloody Mary"
@@ -580,6 +607,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "bloodymaryglass"
glass_name = "Bloody Mary"
glass_desc = "Tomato juice, mixed with Vodka and a lil' bit of lime. Tastes like liquid murder."
value = 1.3
/datum/reagent/consumable/ethanol/bloody_mary/on_mob_life(mob/living/carbon/C)
if(C.blood_volume < (BLOOD_VOLUME_NORMAL*C.blood_ratio))
@@ -597,6 +625,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "bravebullglass"
glass_name = "Brave Bull"
glass_desc = "Tequila and Coffee liqueur, brought together in a mouthwatering mixture. Drink up."
value = 2
var/tough_text
/datum/reagent/consumable/ethanol/brave_bull/on_mob_metabolize(mob/living/M)
@@ -621,6 +650,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "tequilasunriseglass"
glass_name = "tequila Sunrise"
glass_desc = "Oh great, now you feel nostalgic about sunrises back on Terra..."
value = 2
var/obj/effect/light_holder
/datum/reagent/consumable/ethanol/tequila_sunrise/on_mob_metabolize(mob/living/M)
@@ -651,6 +681,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_name = "Toxins Special"
glass_desc = "Whoah, this thing is on FIRE!"
shot_glass_icon_state = "toxinsspecialglass"
value = 2
/datum/reagent/consumable/ethanol/toxins_special/on_mob_life(var/mob/living/M)
M.adjust_bodytemperature(15 * TEMPERATURE_DAMAGE_COEFFICIENT, 0, BODYTEMP_NORMAL + 20) //310.15 is the normal bodytemp.
@@ -670,6 +701,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_desc = "Heavy, hot and strong. Just like the Iron fist of the LAW."
pH = 2
overdose_threshold = 40
value = 3
var/datum/brain_trauma/special/beepsky/B
/datum/reagent/consumable/ethanol/beepsky_smash/on_mob_metabolize(mob/living/carbon/M)
@@ -711,6 +743,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "irishcreamglass"
glass_name = "Irish Cream"
glass_desc = "It's cream, mixed with whiskey. What else would you expect from the Irish?"
value = 1
/datum/reagent/consumable/ethanol/manly_dorf
name = "The Manly Dorf"
@@ -723,6 +756,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "manlydorfglass"
glass_name = "The Manly Dorf"
glass_desc = "A manly concoction made from Ale and Beer. Intended for true men only."
value = 2
var/dorf_mode
/datum/reagent/consumable/ethanol/manly_dorf/on_mob_metabolize(mob/living/M)
@@ -750,7 +784,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "longislandicedteaglass"
glass_name = "Long Island Iced Tea"
glass_desc = "The liquor cabinet, brought together in a delicious mix. Intended for middle-aged alcoholic women only."
value = 1
/datum/reagent/consumable/ethanol/moonshine
name = "Moonshine"
@@ -762,6 +796,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "glass_clear"
glass_name = "Moonshine"
glass_desc = "You've really hit rock bottom now... your liver packed its bags and left last night."
value = 2
/datum/reagent/consumable/ethanol/b52
name = "B-52"
@@ -775,6 +810,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_name = "B-52"
glass_desc = "Kahlua, Irish Cream, and cognac. You will get bombed."
shot_glass_icon_state = "b52glass"
value = 5.2
/datum/reagent/consumable/ethanol/b52/on_mob_metabolize(mob/living/M)
playsound(M, 'sound/effects/explosion_distant.ogg', 100, FALSE)
@@ -790,6 +826,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "irishcoffeeglass"
glass_name = "Irish Coffee"
glass_desc = "Coffee and alcohol. More fun than a Mimosa to drink in the morning."
value = 2
/datum/reagent/consumable/ethanol/margarita
name = "Margarita"
@@ -802,6 +839,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "margaritaglass"
glass_name = "Margarita"
glass_desc = "On the rocks with salt on the rim. Arriba~!"
value = 2
/datum/reagent/consumable/ethanol/black_russian
name = "Black Russian"
@@ -814,6 +852,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "blackrussianglass"
glass_name = "Black Russian"
glass_desc = "For the lactose-intolerant. Still as classy as a White Russian."
value = 3
/datum/reagent/consumable/ethanol/manhattan
@@ -827,6 +866,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "manhattanglass"
glass_name = "Manhattan"
glass_desc = "The Detective's undercover drink of choice. He never could stomach gin..."
value = 3
/datum/reagent/consumable/ethanol/manhattan_proj
@@ -840,6 +880,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "proj_manhattanglass"
glass_name = "Manhattan Project"
glass_desc = "A scientist's drink of choice, for thinking how to blow up the station."
value = 6
/datum/reagent/consumable/ethanol/manhattan_proj/on_mob_life(mob/living/carbon/M)
@@ -857,6 +898,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "whiskeysodaglass2"
glass_name = "whiskey soda"
glass_desc = "Ultimate refreshment."
value = 1
/datum/reagent/consumable/ethanol/antifreeze
name = "Anti-freeze"
@@ -865,10 +907,11 @@ All effects don't start immediately, but rather get worse over time; the rate is
color = "#664300" // rgb: 102, 67, 0
boozepwr = 35
quality = DRINK_NICE
taste_description = "Jack Frost's piss"
taste_description = "Jack Frost's piss" //Waterspots eeewww
glass_icon_state = "antifreeze"
glass_name = "Anti-freeze"
glass_desc = "The ultimate refreshment."
value = 3
/datum/reagent/consumable/ethanol/antifreeze/on_mob_life(mob/living/carbon/M)
M.adjust_bodytemperature(20 * TEMPERATURE_DAMAGE_COEFFICIENT, 0, BODYTEMP_NORMAL + 20) //310.15 is the normal bodytemp.
@@ -885,6 +928,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "b&p"
glass_name = "Barefoot"
glass_desc = "Barefoot and pregnant."
value = 4
/datum/reagent/consumable/ethanol/barefoot/on_mob_life(mob/living/carbon/M)
if(ishuman(M)) //Barefoot causes the imbiber to quickly regenerate brute trauma if they're not wearing shoes.
@@ -905,6 +949,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "snowwhite"
glass_name = "Snow White"
glass_desc = "A cold refreshment."
value = 1
/datum/reagent/consumable/ethanol/demonsblood //Prevents the imbiber from being dragged into a pool of blood by a slaughter demon.
name = "Demon's Blood"
@@ -917,6 +962,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "demonsblood"
glass_name = "Demons Blood"
glass_desc = "Just looking at this thing makes the hair at the back of your neck stand up."
value = 2
/datum/reagent/consumable/ethanol/devilskiss //If eaten by a slaughter demon, the demon will regret it.
name = "Devil's Kiss"
@@ -929,6 +975,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "devilskiss"
glass_name = "Devils Kiss"
glass_desc = "Creepy time!"
value = 2
/datum/reagent/consumable/ethanol/vodkatonic
name = "Vodka and Tonic"
@@ -941,7 +988,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "vodkatonicglass"
glass_name = "vodka and tonic"
glass_desc = "For when a gin and tonic isn't Russian enough."
value = 1
/datum/reagent/consumable/ethanol/ginfizz
name = "Gin Fizz"
@@ -954,7 +1001,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "ginfizzglass"
glass_name = "gin fizz"
glass_desc = "Refreshingly lemony, deliciously dry."
value = 1
/datum/reagent/consumable/ethanol/bahama_mama
name = "Bahama Mama"
@@ -967,6 +1014,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "bahama_mama"
glass_name = "Bahama Mama"
glass_desc = "Tropical cocktail."
value = 2
/datum/reagent/consumable/ethanol/singulo
name = "Singulo"
@@ -979,6 +1027,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "singulo"
glass_name = "Singulo"
glass_desc = "A blue-space beverage."
value = 4
/datum/reagent/consumable/ethanol/sbiten
name = "Sbiten"
@@ -991,6 +1040,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "sbitenglass"
glass_name = "Sbiten"
glass_desc = "A spicy mix of Vodka and Spice. Very hot."
value = 2
/datum/reagent/consumable/ethanol/sbiten/on_mob_life(mob/living/carbon/M)
M.adjust_bodytemperature(50 * TEMPERATURE_DAMAGE_COEFFICIENT, 0 ,BODYTEMP_HEAT_DAMAGE_LIMIT) //310.15 is the normal bodytemp.
@@ -1007,6 +1057,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "red_meadglass"
glass_name = "Red Mead"
glass_desc = "A True Viking's Beverage, though its color is strange."
value = 5
/datum/reagent/consumable/ethanol/mead
name = "Mead"
@@ -1020,6 +1071,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "meadglass"
glass_name = "Mead"
glass_desc = "A Viking's Beverage, though a cheap one."
value = 1
/datum/reagent/consumable/ethanol/iced_beer
name = "Iced Beer"
@@ -1031,6 +1083,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "iced_beerglass"
glass_name = "iced beer"
glass_desc = "A beer so frosty, the air around it freezes."
value = 1
/datum/reagent/consumable/ethanol/iced_beer/on_mob_life(mob/living/carbon/M)
M.adjust_bodytemperature(-20 * TEMPERATURE_DAMAGE_COEFFICIENT, T0C) //310.15 is the normal bodytemp.
@@ -1046,7 +1099,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "grogglass"
glass_name = "Grog"
glass_desc = "A fine and cepa drink for Space."
value = 2.1
/datum/reagent/consumable/ethanol/aloe
name = "Aloe"
@@ -1059,6 +1112,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "aloe"
glass_name = "Aloe"
glass_desc = "Very, very, very good."
value = 1
/datum/reagent/consumable/ethanol/andalusia
name = "Andalusia"
@@ -1071,6 +1125,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "andalusia"
glass_name = "Andalusia"
glass_desc = "A nice, strangely named drink."
value = 1
/datum/reagent/consumable/ethanol/alliescocktail
name = "Allies Cocktail"
@@ -1083,6 +1138,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "alliescocktail"
glass_name = "Allies cocktail"
glass_desc = "A drink made from your allies."
value = 4
/datum/reagent/consumable/ethanol/acid_spit
name = "Acid Spit"
@@ -1095,6 +1151,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "acidspitglass"
glass_name = "Acid Spit"
glass_desc = "A drink from Nanotrasen. Made from live aliens."
value = 3
/datum/reagent/consumable/ethanol/amasec
name = "Amasec"
@@ -1107,6 +1164,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "amasecglass"
glass_name = "Amasec"
glass_desc = "Always handy before COMBAT!!!"
value = 2
/datum/reagent/consumable/ethanol/changelingsting
name = "Changeling Sting"
@@ -1119,6 +1177,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "changelingsting"
glass_name = "Changeling Sting"
glass_desc = "A stingy drink."
value = 1.5
/datum/reagent/consumable/ethanol/changelingsting/on_mob_life(mob/living/carbon/M)
if(M.mind) //Changeling Sting assists in the recharging of changeling chemicals.
@@ -1139,6 +1198,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "irishcarbomb"
glass_name = "Irish Car Bomb"
glass_desc = "An Irish car bomb."
value = 5
/datum/reagent/consumable/ethanol/syndicatebomb
name = "Syndicate Bomb"
@@ -1151,6 +1211,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "syndicatebomb"
glass_name = "Syndicate Bomb"
glass_desc = "A syndicate bomb."
value = 2
/datum/reagent/consumable/ethanol/syndicatebomb/on_mob_life(mob/living/carbon/M)
if(prob(5))
@@ -1168,6 +1229,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "erikasurprise"
glass_name = "Erika Surprise"
glass_desc = "The surprise is, it's green!"
value = 4
/datum/reagent/consumable/ethanol/driestmartini
name = "Driest Martini"
@@ -1181,6 +1243,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "driestmartiniglass"
glass_name = "Driest Martini"
glass_desc = "Only for the experienced. You think you see sand floating in the glass."
value = 5
/datum/reagent/consumable/ethanol/bananahonk
name = "Banana Honk"
@@ -1194,6 +1257,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "bananahonkglass"
glass_name = "Banana Honk"
glass_desc = "A drink from Clown Heaven."
value = 8
/datum/reagent/consumable/ethanol/bananahonk/on_mob_life(mob/living/carbon/M)
if((ishuman(M) && M.job == "Clown") || ismonkey(M))
@@ -1213,6 +1277,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "silencerglass"
glass_name = "Silencer"
glass_desc = "A drink from Mime Heaven."
value = 2
/datum/reagent/consumable/ethanol/silencer/on_mob_life(mob/living/carbon/M)
if(ishuman(M) && M.job == "Mime")
@@ -1231,6 +1296,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "drunkenblumpkin"
glass_name = "Drunken Blumpkin"
glass_desc = "A drink for the drunks."
value = 3
/datum/reagent/consumable/ethanol/whiskey_sour //Requested since we had whiskey cola and soda but not sour.
name = "Whiskey Sour"
@@ -1243,6 +1309,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "whiskey_sour"
glass_name = "whiskey sour"
glass_desc = "Lemon juice mixed with whiskey and a dash of sugar. Surprisingly satisfying."
value = 2
/datum/reagent/consumable/ethanol/hcider
name = "Hard Cider"
@@ -1256,7 +1323,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_name = "hard cider"
glass_desc = "Tastes like autumn... no wait, fall!"
shot_glass_icon_state = "shotglassbrown"
value = 3
/datum/reagent/consumable/ethanol/fetching_fizz //A reference to one of my favorite games of all time. Pulls nearby ores to the imbiber!
name = "Fetching Fizz"
@@ -1270,7 +1337,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "fetching_fizz"
glass_name = "Fetching Fizz"
glass_desc = "Induces magnetism in the imbiber. Started as a barroom prank but evolved to become popular with miners and scrappers. Metallic aftertaste."
value = 2
/datum/reagent/consumable/ethanol/fetching_fizz/on_mob_life(mob/living/carbon/M)
for(var/obj/item/stack/ore/O in orange(3, M))
@@ -1290,6 +1357,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "hearty_punch"
glass_name = "Hearty Punch"
glass_desc = "Aromatic beverage served piping hot. According to folk tales it can almost wake the dead."
value = 1
/datum/reagent/consumable/ethanol/hearty_punch/on_mob_life(mob/living/carbon/M)
if(M.health <= 0)
@@ -1311,7 +1379,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "glass_brown2"
glass_name = "Bacchus' Blessing"
glass_desc = "You didn't think it was possible for a liquid to be so utterly revolting. Are you sure about this...?"
value = 8
/datum/reagent/consumable/ethanol/atomicbomb
@@ -1325,6 +1393,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "atomicbombglass"
glass_name = "Atomic Bomb"
glass_desc = "Nanotrasen cannot take legal responsibility for your actions after imbibing."
value = 3.56
/datum/reagent/consumable/ethanol/atomicbomb/on_mob_life(mob/living/carbon/M)
M.set_drugginess(50)
@@ -1354,6 +1423,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "gargleblasterglass"
glass_name = "Pan-Galactic Gargle Blaster"
glass_desc = "Like having your brain smashed out by a slice of lemon wrapped around a large gold brick."
value = 5
/datum/reagent/consumable/ethanol/gargle_blaster/on_mob_life(mob/living/carbon/M)
M.dizziness +=1.5
@@ -1387,6 +1457,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
impure_chem = "neuroweak"
inverse_chem_val = 0.5 //Clear conversion
inverse_chem = "neuroweak"
value = 4
/datum/reagent/consumable/ethanol/neurotoxin/proc/pickt()
return (pick(TRAIT_PARALYSIS_L_ARM,TRAIT_PARALYSIS_R_ARM,TRAIT_PARALYSIS_R_LEG,TRAIT_PARALYSIS_L_LEG))
@@ -1428,6 +1499,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
description = "A mostly safe alcoholic drink for the true daredevils. Counteracts Neurotoxins."
boozepwr = 60
pH = 8
value = 3
/datum/reagent/consumable/ethanol/neuroweak/on_mob_life(mob/living/carbon/M)
if(holder.has_reagent("neurotoxin"))
@@ -1454,6 +1526,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "hippiesdelightglass"
glass_name = "Hippie's Delight"
glass_desc = "A drink enjoyed by people during the 1960's."
value = 1.96
/datum/reagent/consumable/ethanol/hippies_delight/on_mob_life(mob/living/carbon/M)
M.slurring = max(M.slurring,50)
@@ -1498,6 +1571,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "nog3"
glass_name = "eggnog"
glass_desc = "The traditional way to get absolutely hammered at a Christmas party."
value = 4
/datum/reagent/consumable/ethanol/narsour
@@ -1511,6 +1585,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "narsour"
glass_name = "Nar'Sour"
glass_desc = "A new hit cocktail inspired by THE ARM Breweries will have you shouting Fuu ma'jin in no time!"
value = 6.66
/datum/reagent/consumable/ethanol/narsour/on_mob_life(mob/living/carbon/M)
M.cultslurring = min(M.cultslurring + 3, 3)
@@ -1527,6 +1602,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "glass_orange"
glass_name = "Triple Sec"
glass_desc = "A glass of straight Triple Sec."
value = 1.5
/datum/reagent/consumable/ethanol/creme_de_menthe
name = "Creme de Menthe"
@@ -1538,6 +1614,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "glass_green"
glass_name = "Creme de Menthe"
glass_desc = "You can almost feel the first breath of spring just looking at it."
value = 2
/datum/reagent/consumable/ethanol/creme_de_cacao
name = "Creme de Cacao"
@@ -1549,6 +1626,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "glass_brown"
glass_name = "Creme de Cacao"
glass_desc = "A million hazing lawsuits and alcohol poisonings have started with this humble ingredient."
value = 1
/datum/reagent/consumable/ethanol/quadruple_sec
name = "Quadruple Sec"
@@ -1561,6 +1639,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "quadruple_sec"
glass_name = "Quadruple Sec"
glass_desc = "An intimidating and lawful beverage dares you to violate the law and make its day. Still can't drink it on duty, though."
value = 3.04
/datum/reagent/consumable/ethanol/quadruple_sec/on_mob_life(mob/living/carbon/M)
if(M.mind && HAS_TRAIT(M.mind, TRAIT_LAW_ENFORCEMENT_METABOLISM)) //Securidrink in line with the screwderiver for engineers or nothing for mimes.
@@ -1580,6 +1659,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "quintuple_sec"
glass_name = "Quintuple Sec"
glass_desc = "Now you are become law, destroyer of clowns."
value = 4.01
/datum/reagent/consumable/ethanol/quintuple_sec/on_mob_life(mob/living/carbon/M)
if(M.mind && HAS_TRAIT(M.mind, TRAIT_LAW_ENFORCEMENT_METABOLISM)) //Securidrink in line with the screwderiver for engineers or nothing for mimes but STRONG..
@@ -1602,6 +1682,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "grasshopper"
glass_name = "Grasshopper"
glass_desc = "You weren't aware edible beverages could be that green."
value = 1
/datum/reagent/consumable/ethanol/stinger
name = "Stinger"
@@ -1614,6 +1695,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "stinger"
glass_name = "Stinger"
glass_desc = "You wonder what would happen if you pointed this at a heat source..."
value = 1
/datum/reagent/consumable/ethanol/bastion_bourbon
name = "Bastion Bourbon"
@@ -1629,6 +1711,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_desc = "If you're feeling low, count on the buttery flavor of our own bastion bourbon."
shot_glass_icon_state = "shotglassgreen"
pH = 4
value = 8
/datum/reagent/consumable/ethanol/bastion_bourbon/on_mob_metabolize(mob/living/L)
var/heal_points = 10
@@ -1666,6 +1749,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_name = "Squirt Cider"
glass_desc = "Squirt cider will toughen you right up. Too bad about the musty aftertaste."
shot_glass_icon_state = "shotglassgreen"
value = 1
/datum/reagent/consumable/ethanol/squirt_cider/on_mob_life(mob/living/carbon/M)
M.satiety += 5 //for context, vitamins give 30 satiety per tick
@@ -1683,6 +1767,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "fringe_weaver"
glass_name = "Fringe Weaver"
glass_desc = "It's a wonder it doesn't spill out of the glass."
value = 1
/datum/reagent/consumable/ethanol/sugar_rush
name = "Sugar Rush"
@@ -1696,6 +1781,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "sugar_rush"
glass_name = "Sugar Rush"
glass_desc = "If you can't mix a Sugar Rush, you can't tend bar."
value = 1
/datum/reagent/consumable/ethanol/sugar_rush/on_mob_life(mob/living/carbon/M)
M.satiety -= 10 //junky as hell! a whole glass will keep you from being able to eat junk food
@@ -1713,6 +1799,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "crevice_spike"
glass_name = "Crevice Spike"
glass_desc = "It'll either knock the drunkenness out of you or knock you out cold. Both, probably."
value = 1
/datum/reagent/consumable/ethanol/crevice_spike/on_mob_metabolize(mob/living/L) //damage only applies when drink first enters system and won't again until drink metabolizes out
L.adjustBruteLoss(3 * min(5,volume)) //minimum 3 brute damage on ingestion to limit non-drink means of injury - a full 5 unit gulp of the drink trucks you for the full 15
@@ -1727,6 +1814,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "sakecup"
glass_name = "cup of sake"
glass_desc = "A traditional cup of sake."
value = 0.1
/datum/reagent/consumable/ethanol/peppermint_patty
name = "Peppermint Patty"
@@ -1739,8 +1827,10 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "peppermint_patty"
glass_name = "Peppermint Patty"
glass_desc = "A boozy minty hot cocoa that warms your belly on a cold night."
value = 2
/datum/reagent/consumable/ethanol/peppermint_patty/on_mob_life(mob/living/carbon/M)
M.apply_status_effect(/datum/status_effect/throat_soothed)
M.adjust_bodytemperature(5 * TEMPERATURE_DAMAGE_COEFFICIENT, 0, BODYTEMP_NORMAL)
..()
@@ -1756,6 +1846,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_name = "Alexander"
glass_desc = "A creamy, indulgent delight that is stronger than it seems."
var/obj/item/shield/mighty_shield
value = 1
/datum/reagent/consumable/ethanol/alexander/on_mob_metabolize(mob/living/L)
if(ishuman(L))
@@ -1788,6 +1879,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "sidecar"
glass_name = "Sidecar"
glass_desc = "The one ride you'll gladly give up the wheel for."
value = 1
/datum/reagent/consumable/ethanol/between_the_sheets
name = "Between the Sheets"
@@ -1800,6 +1892,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "between_the_sheets"
glass_name = "Between the Sheets"
glass_desc = "The only drink that comes with a label reminding you of Nanotrasen's zero-tolerance promiscuity policy."
value = 2
/datum/reagent/consumable/ethanol/between_the_sheets/on_mob_life(mob/living/L)
..()
@@ -1825,6 +1918,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "kamikaze"
glass_name = "Kamikaze"
glass_desc = "Divinely windy."
value = 1
/datum/reagent/consumable/ethanol/mojito
name = "Mojito"
@@ -1837,6 +1931,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "mojito"
glass_name = "Mojito"
glass_desc = "A drink that looks as refreshing as it tastes."
value = 1
/datum/reagent/consumable/ethanol/fernet
name = "Fernet"
@@ -1846,7 +1941,8 @@ All effects don't start immediately, but rather get worse over time; the rate is
boozepwr = 80
taste_description = "utter bitterness"
glass_name = "glass of fernet"
glass_desc = "A glass of pure Fernet. Only an absolute madman would drink this alone." //Hi Kevum
glass_desc = "A glass of pure Fernet. Only an absolute madman would drink this alone."
value = 0.1
/datum/reagent/consumable/ethanol/fernet/on_mob_life(mob/living/carbon/M)
if(M.nutrition <= NUTRITION_LEVEL_STARVING)
@@ -1866,6 +1962,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "godlyblend"
glass_name = "glass of fernet cola"
glass_desc = "A sawed-off cola bottle filled with Fernet Cola. Nothing better after eating like a lardass."
value = 1
/datum/reagent/consumable/ethanol/fernet_cola/on_mob_life(mob/living/carbon/M)
if(M.nutrition <= NUTRITION_LEVEL_STARVING)
@@ -1886,6 +1983,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "fanciulli"
glass_name = "glass of fanciulli"
glass_desc = "A glass of Fanciulli. It's just Manhattan with Fernet."
value = 1
/datum/reagent/consumable/ethanol/fanciulli/on_mob_life(mob/living/carbon/M)
M.nutrition = max(M.nutrition - 5, 0)
@@ -1910,7 +2008,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state= "minted_fernet"
glass_name = "glass of branca menta"
glass_desc = "A glass of Branca Menta, perfect for those lazy and hot sunday summer afternoons." //Get lazy literally by drinking this
value = 1
/datum/reagent/consumable/ethanol/branca_menta/on_mob_life(mob/living/carbon/M)
M.adjust_bodytemperature(-20 * TEMPERATURE_DAMAGE_COEFFICIENT, T0C)
@@ -1934,6 +2032,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "blank_paper"
glass_name = "glass of blank paper"
glass_desc = "A fizzy cocktail for those looking to start fresh."
value = 1
/datum/reagent/consumable/ethanol/blank_paper/on_mob_life(mob/living/carbon/M)
if(ishuman(M) && M.job == "Mime")
@@ -1951,6 +2050,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "champagne_glass"
glass_name = "Champagne"
glass_desc = "The flute clearly displays the slowly rising bubbles."
value = 1
/datum/reagent/consumable/ethanol/wizz_fizz
name = "Wizz Fizz"
@@ -1963,6 +2063,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "wizz_fizz"
glass_name = "Wizz Fizz"
glass_desc = "The glass bubbles and froths with an almost magical intensity."
value = 1
/datum/reagent/consumable/ethanol/wizz_fizz/on_mob_life(mob/living/carbon/M)
//A healing drink similar to Quadruple Sec, Ling Stings, and Screwdrivers for the Wizznerds; the check is consistent with the changeling sting
@@ -1983,6 +2084,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "bug_spray"
glass_name = "Bug Spray"
glass_desc = "Your eyes begin to water as the sting of alcohol reaches them."
value = 1
/datum/reagent/consumable/ethanol/bug_spray/on_mob_life(mob/living/carbon/M)
//Bugs should not drink Bug spray.
@@ -2005,6 +2107,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "applejack_glass"
glass_name = "Applejack"
glass_desc = "You feel like you could drink this all neight."
value = 0.1
/datum/reagent/consumable/ethanol/jack_rose
name = "Jack Rose"
@@ -2017,6 +2120,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "jack_rose"
glass_name = "Jack Rose"
glass_desc = "Enough of these, and you really will start to suppose your toeses are roses."
value = 1
/datum/reagent/consumable/ethanol/turbo
name = "Turbo"
@@ -2029,6 +2133,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "turbo"
glass_name = "Turbo"
glass_desc = "A turbulent cocktail for outlaw hoverbikers."
value = 0.3
/datum/reagent/consumable/ethanol/turbo/on_mob_life(mob/living/carbon/M)
if(prob(4))
@@ -2047,6 +2152,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "old_timer"
glass_name = "Old Timer"
glass_desc = "WARNING! May cause premature aging!"
value = 2
/datum/reagent/consumable/ethanol/old_timer/on_mob_life(mob/living/carbon/M)
if(prob(20))
@@ -2080,6 +2186,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "rubberneck"
glass_name = "Rubberneck"
glass_desc = "A popular drink amongst those adhering to an all synthetic diet."
value = 1
/datum/reagent/consumable/ethanol/duplex
name = "Duplex"
@@ -2092,6 +2199,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "duplex"
glass_name = "Duplex"
glass_desc = "To imbibe one component separately from the other is consider a great faux pas."
value = 1
/datum/reagent/consumable/ethanol/trappist
name = "Trappist Beer"
@@ -2104,6 +2212,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "trappistglass"
glass_name = "Trappist Beer"
glass_desc = "boozy Catholicism in a glass."
value = 1
/datum/reagent/consumable/ethanol/trappist/on_mob_life(mob/living/carbon/M)
if(M.mind.isholy)
@@ -2123,6 +2232,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_name = "Blazaam"
glass_desc = "The glass seems to be sliding between realities. Doubles as a Berenstain remover."
var/stored_teleports = 0
value = 4
/datum/reagent/consumable/ethanol/blazaam/on_mob_life(mob/living/carbon/M)
if(M.drunkenness > 40)
@@ -2145,6 +2255,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "planet_cracker"
glass_name = "Planet Cracker"
glass_desc = "Although historians believe the drink was originally created to commemorate the end of an important conflict in man's past, its origins have largely been forgotten and it is today seen more as a general symbol of human supremacy."
value = 1
/datum/reagent/consumable/ethanol/commander_and_chief
name = "Commander and Chief"
@@ -2153,10 +2264,11 @@ All effects don't start immediately, but rather get worse over time; the rate is
color = "#ffffc9"
boozepwr = 50
quality = DRINK_FANTASTIC
taste_description = "Tastes like...duty and responsibility?"
taste_description = "duty and responsibility"
glass_icon_state = "commander_and_chief"
glass_name = "Commander and Chief"
glass_desc = "The gems of this majestic chalice represent the departments and their Heads."
value = 10
/datum/reagent/consumable/ethanol/commander_and_chief/on_mob_life(mob/living/carbon/M)
if(M.mind && HAS_TRAIT(M.mind, TRAIT_CAPTAIN_METABOLISM))
@@ -2181,6 +2293,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
var/list/names = list("null fruit" = 1) //Names of the fruits used. Associative list where name is key, value is the percentage of that fruit.
var/list/tastes = list("bad coding" = 1) //List of tastes. See above.
pH = 4
value = 4
/datum/reagent/consumable/ethanol/fruit_wine/on_new(list/data)
names = data["names"]
@@ -92,6 +92,7 @@
description = "The sweet juice of an apple, fit for all ages."
color = "#ECFF56" // rgb: 236, 255, 86
taste_description = "apples"
pH = 3.2 // ~ 2.7 -> 3.7
/datum/reagent/consumable/poisonberryjuice
name = "Poison Berry Juice"
@@ -216,6 +217,7 @@
glass_icon_state = "glass_white"
glass_name = "glass of milk"
glass_desc = "White and nutritious goodness!"
pH = 6.5
/datum/reagent/consumable/milk/on_mob_life(mob/living/carbon/M)
if(HAS_TRAIT(M, TRAIT_CALCIUM_HEALER))
@@ -405,10 +407,6 @@
glass_name = "glass of Nuka Cola"
glass_desc = "Don't cry, Don't raise your eye, It's only nuclear wasteland."
/datum/reagent/consumable/nuka_cola/on_mob_metabolize(mob/living/L)
..()
L.add_movespeed_modifier(id, update=TRUE, priority=100, multiplicative_slowdown=-1, blacklisted_movetypes=(FLYING|FLOATING))
/datum/reagent/consumable/nuka_cola/on_mob_end_metabolize(mob/living/L)
L.remove_movespeed_modifier(id)
..()
@@ -785,6 +783,10 @@
glass_name = "glass of menthol"
glass_desc = "Tastes naturally minty, and imparts a very mild numbing sensation."
/datum/reagent/consumable/menthol/on_mob_life(mob/living/L)
L.apply_status_effect(/datum/status_effect/throat_soothed)
..()
/datum/reagent/consumable/grenadine
name = "Grenadine"
id = "grenadine"
@@ -1,6 +1,7 @@
/datum/reagent/drug
name = "Drug"
id = "drug"
value = 12
metabolization_rate = 0.5 * REAGENTS_METABOLISM
taste_description = "bitterness"
var/trippy = TRUE //Does this drug make you trip?
@@ -162,7 +163,7 @@
/datum/reagent/drug/methamphetamine
name = "Methamphetamine"
id = "methamphetamine"
description = "Reduces stun times by about 300%, speeds the user up, and allows the user to quickly recover stamina while dealing a small amount of Brain damage. If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage. If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage."
description = "Reduces stun times by about 300%, and allows the user to quickly recover stamina while dealing a small amount of Brain damage. If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage. If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage."
reagent_state = LIQUID
color = "#FAFAFA"
overdose_threshold = 20
@@ -12,6 +12,7 @@
id = "consumable"
taste_description = "generic food"
taste_mult = 4
value = 0.1
var/nutriment_factor = 1 * REAGENTS_METABOLISM
var/quality = 0 //affects mood, typically higher for mixed drinks with more complex recipes
@@ -91,6 +92,7 @@
name = "Vitamin"
id = "vitamin"
description = "All the best vitamins, minerals, and carbohydrates the body needs in pure form."
value = 0.5
brute_heal = 1
burn_heal = 1
@@ -106,6 +108,7 @@
description = "A variety of cooking oil derived from fat or plants. Used in food preparation and frying."
color = "#EADD6B" //RGB: 234, 221, 107 (based off of canola oil)
taste_mult = 0.8
value = 1
taste_description = "oil"
nutriment_factor = 7 * REAGENTS_METABOLISM //Not very healthy on its own
metabolization_rate = 10 * REAGENTS_METABOLISM
@@ -138,7 +141,7 @@
return TRUE
/datum/reagent/consumable/cooking_oil/reaction_turf(turf/open/T, reac_volume)
if(!istype(T))
if(!istype(T) || isgroundlessturf(T))
return
if(reac_volume >= 5)
T.MakeSlippery(TURF_WET_LUBE, min_wet_time = 10 SECONDS, wet_time_to_add = reac_volume * 1.5 SECONDS)
@@ -156,6 +159,7 @@
metabolization_rate = 2 * REAGENTS_METABOLISM
overdose_threshold = 200 // Hyperglycaemic shock
taste_description = "sweetness"
value = 1
/datum/reagent/consumable/sugar/overdose_start(mob/living/M)
to_chat(M, "<span class='userdanger'>You go into hyperglycaemic shock! Lay off the twinkies!</span>")
@@ -237,6 +241,7 @@
description = "A special oil that noticably chills the body. Extracted from Icepeppers and slimes."
color = "#8BA6E9" // rgb: 139, 166, 233
taste_description = "mint"
value = 2
pH = 13 //HMM! I wonder
/datum/reagent/consumable/frostoil/on_mob_life(mob/living/carbon/M)
@@ -438,6 +443,7 @@
/datum/reagent/consumable/sprinkles
name = "Sprinkles"
id = "sprinkles"
value = 3
description = "Multi-colored little bits of sugar, commonly found on donuts. Loved by cops."
color = "#FF00FF" // rgb: 255, 0, 255
taste_description = "childhood whimsy"
@@ -453,6 +459,7 @@
id = "peanut_butter"
description = "A popular food paste made from ground dry-roasted peanuts."
color = "#C29261"
value = 3
nutriment_factor = 15 * REAGENTS_METABOLISM
taste_description = "peanuts"
@@ -461,6 +468,7 @@
id = "cornoil"
description = "An oil derived from various types of corn."
nutriment_factor = 20 * REAGENTS_METABOLISM
value = 4
color = "#302000" // rgb: 48, 32, 0
taste_description = "slime"
@@ -479,6 +487,7 @@
/datum/reagent/consumable/enzyme
name = "Universal Enzyme"
id = "enzyme"
value = 1
description = "A universal enzyme used in the preperation of certain chemicals and foods."
color = "#365E30" // rgb: 54, 94, 48
taste_description = "sweetness"
@@ -518,6 +527,7 @@
/datum/reagent/consumable/flour
name = "Flour"
id = "flour"
value = 0.5
description = "This is what you rub all over yourself to pretend to be a ghost."
reagent_state = SOLID
color = "#FFFFFF" // rgb: 0, 0, 0
@@ -535,6 +545,7 @@
id = "cherryjelly"
description = "Totally the best. Only to be spread on foods with excellent lateral symmetry."
color = "#801E28" // rgb: 128, 30, 40
value = 1
taste_description = "cherry"
/datum/reagent/consumable/bluecherryjelly
@@ -542,11 +553,13 @@
id = "bluecherryjelly"
description = "Blue and tastier kind of cherry jelly."
color = "#00F0FF"
value = 12
taste_description = "blue cherry"
/datum/reagent/consumable/rice
name = "Rice"
id = "rice"
value = 0.5
description = "tiny nutritious grains"
reagent_state = SOLID
nutriment_factor = 3 * REAGENTS_METABOLISM
@@ -556,6 +569,7 @@
/datum/reagent/consumable/vanilla
name = "Vanilla Powder"
id = "vanilla"
value = 1
description = "A fatty, bitter paste made from vanilla pods."
reagent_state = SOLID
nutriment_factor = 5 * REAGENTS_METABOLISM
@@ -565,6 +579,7 @@
/datum/reagent/consumable/eggyolk
name = "Egg Yolk"
id = "eggyolk"
value = 1
description = "It's full of protein."
nutriment_factor = 3 * REAGENTS_METABOLISM
color = "#FFB500"
@@ -573,6 +588,7 @@
/datum/reagent/consumable/corn_starch
name = "Corn Starch"
id = "corn_starch"
value = 2
description = "A slippery solution."
color = "#f7f6e4"
taste_description = "slime"
@@ -580,6 +596,7 @@
/datum/reagent/consumable/corn_syrup
name = "Corn Syrup"
id = "corn_syrup"
value = 1
description = "Decays into sugar."
color = "#fff882"
metabolization_rate = 3 * REAGENTS_METABOLISM
@@ -594,6 +611,7 @@
id = "honey"
description = "Sweet sweet honey that decays into sugar. Has antibacterial and natural healing properties."
color = "#d3a308"
value = 15
nutriment_factor = 15 * REAGENTS_METABOLISM
metabolization_rate = 1 * REAGENTS_METABOLISM
taste_description = "sweetness"
@@ -608,18 +626,19 @@
..()
/datum/reagent/consumable/honey/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
if(iscarbon(M) && (method in list(TOUCH, VAPOR, PATCH)))
var/mob/living/carbon/C = M
for(var/s in C.surgeries)
var/datum/surgery/S = s
S.success_multiplier = max(0.6, S.success_multiplier) // +60% success probability on each step, compared to bacchus' blessing's ~46%
..()
if(iscarbon(M) && (method in list(TOUCH, VAPOR, PATCH)))
var/mob/living/carbon/C = M
for(var/s in C.surgeries)
var/datum/surgery/S = s
S.success_multiplier = max(0.6, S.success_multiplier) // +60% success probability on each step, compared to bacchus' blessing's ~46%
..()
/datum/reagent/consumable/mayonnaise
name = "Mayonnaise"
id = "mayonnaise"
description = "An white and oily mixture of mixed egg yolks."
color = "#DFDFDF"
value = 5
taste_description = "mayonnaise"
/datum/reagent/consumable/tearjuice
@@ -737,6 +756,30 @@
taste_description = "mournful honking"
pH = 9.2
/datum/reagent/consumable/liquidelectricity
name = "Liquid Electricity"
id = "liquidelectricity"
description = "The blood of Ethereals, and the stuff that keeps them going. Great for them, horrid for anyone else."
nutriment_factor = 5 * REAGENTS_METABOLISM
color = "#97ee63"
taste_description = "pure electricity"
/* //We don't have ethereals here, so I'll just comment it out.
/datum/reagent/consumable/liquidelectricity/reaction_mob(mob/living/M, method=TOUCH, reac_volume) //can't be on life because of the way blood works.
if((method == INGEST || method == INJECT || method == PATCH) && iscarbon(M))
var/mob/living/carbon/C = M
var/obj/item/organ/stomach/ethereal/stomach = C.getorganslot(ORGAN_SLOT_STOMACH)
if(istype(stomach))
stomach.adjust_charge(reac_volume * REM)
*/
/datum/reagent/consumable/liquidelectricity/on_mob_life(mob/living/carbon/M)
if(prob(25)) // && !isethereal(M))
M.electrocute_act(rand(10,15), "Liquid Electricity in their body", 1) //lmao at the newbs who eat energy bars
playsound(M, "sparks", 50, TRUE)
return ..()
/datum/reagent/consumable/astrotame
name = "Astrotame"
id = "astrotame"
@@ -748,6 +791,7 @@
taste_mult = 8
taste_description = "sweetness"
overdose_threshold = 17
value = 0.2
/datum/reagent/consumable/astrotame/overdose_process(mob/living/carbon/M)
if(M.disgust < 80)
@@ -3,7 +3,7 @@
//Invert = Whole conversion
/datum/reagent/impure
chemical_flags = REAGENT_INVISIBLE | REAGENT_SNEAKYNAME //by default, it will stay hidden on splitting, but take the name of the source on inverting
chemical_flags = REAGENT_INVISIBLE | REAGENT_SNEAKYNAME //by default, it will stay hidden on splitting, but take the name of the source on inverting
/datum/reagent/impure/fermiTox
@@ -8,6 +8,7 @@
/datum/reagent/medicine
name = "Medicine"
id = "medicine"
value = 2
taste_description = "bitterness"
/datum/reagent/medicine/on_mob_life(mob/living/carbon/M)
@@ -127,6 +128,7 @@
description = "Instantly restores all hearing to the patient, but does not cure deafness."
color = "#6600FF" // rgb: 100, 165, 255
pH = 2
value = 10
/datum/reagent/medicine/inacusiate/on_mob_life(mob/living/carbon/M)
M.restoreEars()
@@ -209,6 +211,7 @@
overdose_threshold = 30
taste_description = "fish"
pH = 12.2
value = 20
/datum/reagent/medicine/rezadone/on_mob_life(mob/living/carbon/M)
M.setCloneLoss(0) //Rezadone is almost never used in favor of cryoxadone. Hopefully this will change that.
@@ -242,6 +245,7 @@
color = "#ffeac9"
metabolization_rate = 5 * REAGENTS_METABOLISM
overdose_threshold = 50
value = 3
/datum/reagent/medicine/silver_sulfadiazine/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message = 1)
if(iscarbon(M) && M.stat != DEAD)
@@ -280,6 +284,7 @@
metabolization_rate = 0.5 * REAGENTS_METABOLISM
overdose_threshold = 25
pH = 10.7
value = 4
/datum/reagent/medicine/oxandrolone/on_mob_life(mob/living/carbon/M)
if(M.getFireLoss() > 25)
@@ -304,6 +309,7 @@
pH = 6.7
metabolization_rate = 5 * REAGENTS_METABOLISM
overdose_threshold = 50
value = 3
/datum/reagent/medicine/styptic_powder/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message = 1)
if(iscarbon(M) && M.stat != DEAD)
@@ -346,6 +352,7 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
var/last_added = 0
var/maximum_reachable = BLOOD_VOLUME_NORMAL - 10 //So that normal blood regeneration can continue with salglu active
pH = 5.5
value = 1
/datum/reagent/medicine/salglu_solution/on_mob_life(mob/living/carbon/M)
if(last_added)
@@ -426,6 +433,7 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
pH = 11.5
metabolization_rate = 5 * REAGENTS_METABOLISM
overdose_threshold = 40
value = 6
/datum/reagent/medicine/synthflesh/reaction_mob(mob/living/M, method=TOUCH, reac_volume,show_message = 1)
if(iscarbon(M))
@@ -458,6 +466,7 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
metabolization_rate = 0.5 * REAGENTS_METABOLISM
taste_description = "ash"
pH = 5
value = 1
/datum/reagent/medicine/charcoal/on_mob_life(mob/living/carbon/M)
M.adjustToxLoss(-2*REM, 0)
@@ -476,6 +485,7 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
metabolization_rate = 0.25 * REAGENTS_METABOLISM
overdose_threshold = 30
pH = 2
value = 5
/datum/reagent/medicine/omnizine/on_mob_life(mob/living/carbon/M)
M.adjustToxLoss(-0.5*REM, 0)
@@ -629,7 +639,7 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
/datum/reagent/medicine/ephedrine
name = "Ephedrine"
id = "ephedrine"
description = "Increases stun resistance and movement speed. Overdose deals toxin damage and inhibits breathing."
description = "Increases stun resistance. Overdose deals toxin damage and inhibits breathing."
reagent_state = LIQUID
color = "#D2FFFA"
metabolization_rate = 0.5 * REAGENTS_METABOLISM
@@ -871,40 +881,49 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
/datum/reagent/medicine/strange_reagent
name = "Strange Reagent"
id = "strange_reagent"
description = "A miracle drug capable of bringing the dead back to life. Only functions if the target has less than 100 brute and burn damage (independent of one another), and causes slight damage to the living."
description = "A miracle drug capable of bringing the dead back to life. Only functions when applied by patch or spray, if the target has less than 100 brute and burn damage (independent of one another) and hasn't been husked. Causes slight damage to the living."
reagent_state = LIQUID
color = "#A0E85E"
metabolization_rate = 0.5 * REAGENTS_METABOLISM
taste_description = "magnets"
pH = 0
/datum/reagent/medicine/strange_reagent/reaction_mob(mob/living/carbon/human/M, method=TOUCH, reac_volume)
/datum/reagent/medicine/strange_reagent/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
if(M.stat == DEAD)
if(M.getBruteLoss() >= 100 || M.getFireLoss() >= 100)
M.visible_message("<span class='warning'>[M]'s body convulses a bit, and then falls still once more.</span>")
if(M.suiciding || M.hellbound) //they are never coming back
M.visible_message("<span class='warning'>[M]'s body does not react...</span>")
return
M.visible_message("<span class='warning'>[M]'s body convulses a bit.</span>")
if(!M.suiciding && !(HAS_TRAIT(M, TRAIT_NOCLONE)) && !M.hellbound)
if(!M)
return
if(M.notify_ghost_cloning(source = M))
spawn (100) //so the ghost has time to re-enter
return
if(M.getBruteLoss() >= 100 || M.getFireLoss() >= 100 || HAS_TRAIT(M, TRAIT_HUSK)) //body is too damaged to be revived
M.visible_message("<span class='warning'>[M]'s body convulses a bit, and then falls still once more.</span>")
M.do_jitter_animation(10)
return
else
M.visible_message("<span class='warning'>[M]'s body starts convulsing!</span>")
M.notify_ghost_cloning(source = M)
M.do_jitter_animation(10)
addtimer(CALLBACK(M, /mob/living/carbon.proc/do_jitter_animation, 10), 40) //jitter immediately, then again after 4 and 8 seconds
addtimer(CALLBACK(M, /mob/living/carbon.proc/do_jitter_animation, 10), 80)
spawn(100) //so the ghost has time to re-enter
if(iscarbon(M))
var/mob/living/carbon/C = M
if(!(C.dna && C.dna.species && (NOBLOOD in C.dna.species.species_traits)))
C.blood_volume = max(C.blood_volume, BLOOD_VOLUME_NORMAL*C.blood_ratio) //so you don't instantly re-die from a lack of blood
for(var/organ in C.internal_organs)
var/obj/item/organ/O = organ
if(O.damage > O.maxHealth/2)
O.setOrganDamage(O.maxHealth/2) //so you don't instantly die from organ damage when being revived
else
M.adjustOxyLoss(-20, 0)
M.adjustToxLoss(-20, 0)
var/mob/living/carbon/H = M
for(var/organ in H.internal_organs)
var/obj/item/organ/O = organ
O.setOrganDamage(0)
M.updatehealth()
if(M.revive())
M.grab_ghost()
M.emote("gasp")
log_combat(M, M, "revived", src)
..()
/datum/reagent/medicine/strange_reagent/on_mob_life(mob/living/carbon/M)
M.adjustBruteLoss(0.5*REM, 0)
M.adjustFireLoss(0.5*REM, 0)
@@ -930,6 +949,21 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
description = "Reacts with neural tissue, helping reform damaged connections. Can cure minor traumas."
color = "#EEFF8F"
/datum/reagent/medicine/neurine/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
if(!(method == INJECT))
return
var/obj/item/organ/brain/B = M.getorganslot(ORGAN_SLOT_BRAIN)
if(!B || (!(B.organ_flags & ORGAN_FAILING)))
return
B.applyOrganDamage(-20)
if(prob(80))
B.gain_trauma_type(BRAIN_TRAUMA_MILD)
else if(prob(50))
B.gain_trauma_type(BRAIN_TRAUMA_SEVERE)
else
B.gain_trauma_type(BRAIN_TRAUMA_SPECIAL)
/datum/reagent/medicine/neurine/on_mob_life(mob/living/carbon/C)
if(holder.has_reagent("neurotoxin"))
holder.remove_reagent("neurotoxin", 5)
@@ -1192,19 +1226,19 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
pH = 11.8
/datum/reagent/medicine/neo_jelly/on_mob_life(mob/living/carbon/M)
M.adjustBruteLoss(-1.5*REM, 0)
M.adjustFireLoss(-1.5*REM, 0)
M.adjustOxyLoss(-1.5*REM, 0)
M.adjustToxLoss(-1.5*REM, 0, TRUE) //heals TOXINLOVERs
. = 1
..()
M.adjustBruteLoss(-1.5*REM, 0)
M.adjustFireLoss(-1.5*REM, 0)
M.adjustOxyLoss(-1.5*REM, 0)
M.adjustToxLoss(-1.5*REM, 0, TRUE) //heals TOXINLOVERs
. = 1
..()
/datum/reagent/medicine/neo_jelly/overdose_process(mob/living/M)
M.adjustOxyLoss(2.6*REM, 0)
M.adjustBruteLoss(3.5*REM, 0)
M.adjustFireLoss(3.5*REM, 0)
..()
. = 1
M.adjustOxyLoss(2.6*REM, 0)
M.adjustBruteLoss(3.5*REM, 0)
M.adjustFireLoss(3.5*REM, 0)
..()
. = 1
/datum/reagent/medicine/earthsblood //Created by ambrosia gaia plants
name = "Earthsblood"
@@ -1454,3 +1488,50 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
M.adjustToxLoss(1, 0)
..()
. = 1
/datum/reagent/medicine/silibinin
name = "Silibinin"
id = "silibinin"
description = "A thistle derrived hepatoprotective flavolignan mixture that help reverse damage to the liver."
reagent_state = SOLID
color = "#FFFFD0"
metabolization_rate = 1.5 * REAGENTS_METABOLISM
/datum/reagent/medicine/silibinin/on_mob_life(mob/living/carbon/M)
M.adjustOrganLoss(ORGAN_SLOT_LIVER, -2)//Add a chance to cure liver trauma once implemented.
..()
. = 1
/datum/reagent/medicine/polypyr //This is intended to be an ingredient in advanced chems.
name = "Polypyrylium Oligomers"
id = "polypyr"
description = "Apurple mixture of short polyelectrolyte chains not easily synthesized in the laboratory. It is valued as an intermediate in the synthesis of the cutting edge pharmaceuticals."
reagent_state = SOLID
color = "#9423FF"
metabolization_rate = 0.25 * REAGENTS_METABOLISM
overdose_threshold = 50
taste_description = "numbing bitterness"
/datum/reagent/medicine/polypyr/on_mob_life(mob/living/carbon/M) //I wnted a collection of small positive effects, this is as hard to obtain as coniine after all.
M.adjustOrganLoss(ORGAN_SLOT_LUNGS, -0.25)
M.adjustBruteLoss(-0.35, 0)
if(prob(50))
if(ishuman(M))
var/mob/living/carbon/human/H = M
H.bleed_rate = max(H.bleed_rate - 1, 0)
..()
. = 1
/datum/reagent/medicine/polypyr/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
if(method == TOUCH || method == VAPOR)
if(M && ishuman(M) && reac_volume >= 0.5)
var/mob/living/carbon/human/H = M
H.hair_color = "92f"
H.facial_hair_color = "92f"
H.update_hair()
/datum/reagent/medicine/polypyr/overdose_process(mob/living/M)
M.adjustOrganLoss(ORGAN_SLOT_LUNGS, 0.5)
..()
. = 1
@@ -2,6 +2,7 @@
data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_HUMAN, "blood_type"= null,"resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
name = "Blood"
id = "blood"
value = 1
color = BLOOD_COLOR_HUMAN // rgb: 200, 0, 0
description = "Blood from some creature."
metabolization_rate = 5 //fast rate so it disappears fast.
@@ -68,7 +69,7 @@
color = bloodtype_to_color(data["blood_type"])
if(data["blood_type"] == "SY")
name = "Synthetic Blood"
taste_description = "oily"
taste_description = "oil"
if(data["blood_type"] == "X*")
name = "Xenomorph Blood"
@@ -83,12 +84,12 @@
if(data["blood_type"] == "BUG")
name = "Insect Blood"
taste_description = "greasy"
taste_description = "grease"
pH = 7.25
if(data["blood_type"] == "L")
name = "Lizard Blood"
taste_description = "spicy"
taste_description = "something spicy"
pH = 6.85
@@ -503,12 +504,20 @@
description = "Lubricant is a substance introduced between two moving surfaces to reduce the friction and wear between them. giggity."
color = "#009CA8" // rgb: 0, 156, 168
taste_description = "cherry" // by popular demand
var/lube_kind = TURF_WET_LUBE ///What kind of slipperiness gets added to turfs.
/datum/reagent/lube/reaction_turf(turf/open/T, reac_volume)
if (!istype(T))
return
if(reac_volume >= 1)
T.MakeSlippery(TURF_WET_LUBE, 15 SECONDS, min(reac_volume * 2 SECONDS, 120))
T.MakeSlippery(lube_kind, 15 SECONDS, min(reac_volume * 2 SECONDS, 120))
///Stronger kind of lube. Applies TURF_WET_SUPERLUBE.
/datum/reagent/lube/superlube
name = "Super Duper Lube"
id = "superlube"
description = "This \[REDACTED\] has been outlawed after the incident on \[DATA EXPUNGED\]."
lube_kind = TURF_WET_SUPERLUBE
/datum/reagent/spraytan
name = "Spray Tan"
@@ -19,6 +19,7 @@
/datum/reagent/nitroglycerin
name = "Nitroglycerin"
id = "nitroglycerin"
value = 5
description = "Nitroglycerin is a heavy, colorless, oily, explosive liquid obtained by nitrating glycerol."
color = "#808080" // rgb: 128, 128, 128
taste_description = "oil"
@@ -29,6 +30,7 @@
description = "Keeps unstable chemicals stable. This does not work on everything."
reagent_state = LIQUID
color = "#FFFF00"
value = 3
taste_description = "metal"
/datum/reagent/clf3
@@ -89,6 +91,7 @@
description = "Sucks everything into the detonation point."
reagent_state = LIQUID
color = "#210021"
value = 10
taste_description = "compressed bitterness"
/datum/reagent/blackpowder
@@ -97,6 +100,7 @@
description = "Explodes. Violently."
reagent_state = LIQUID
color = "#000000"
value = 5
metabolization_rate = 0.05
taste_description = "salt"
@@ -164,6 +168,7 @@
description = "Very flammable."
reagent_state = LIQUID
color = "#FA00AF"
value = 1
taste_description = "burning"
/datum/reagent/napalm/on_mob_life(mob/living/carbon/M)
@@ -967,3 +967,23 @@
else
M.gain_trauma_type(BRAIN_TRAUMA_SPECIAL)
..()
/datum/reagent/toxin/bungotoxin
name = "Bungotoxin"
id = "bungotoxin"
description = "A horrible cardiotoxin that protects the humble bungo pit."
//silent_toxin = TRUE //I guess we don't really have the entire tox system ported.
color = "#EBFF8E"
metabolization_rate = 0.5 * REAGENTS_METABOLISM
toxpwr = 0
taste_description = "tannin"
/datum/reagent/toxin/bungotoxin/on_mob_life(mob/living/carbon/M)
M.adjustOrganLoss(ORGAN_SLOT_HEART, 3)
M.confused = M.dizziness //add a tertiary effect here if this is isn't an effective poison.
if(current_cycle >= 12 && prob(8))
var/tox_message = pick("You feel your heart spasm in your chest.", "You feel faint.","You feel you need to catch your breath.","You feel a prickle of pain in your chest.")
to_chat(M, "<span class='notice'>[tox_message]</span>")
. = 1
..()
@@ -73,7 +73,7 @@
id = "synthtissue"
results = list("synthtissue" = 5)
required_reagents = list("synthflesh" = 1)
required_catalysts = list("nutriment" = 0.1)
required_catalysts = list("sugar" = 0.1)
//FermiChem vars:
OptimalTempMin = 305 // Lower area of bell curve for determining heat based rate reactions
OptimalTempMax = 315 // Upper end for above
@@ -86,13 +86,13 @@
CurveSharppH = 2.5 // How sharp the pH exponential curve is (to the power of value)
ThermicConstant = 0.01 // Temperature change per 1u produced
HIonRelease = 0.015 // pH change per 1u reaction (inverse for some reason)
RateUpLim = 0.05 // Optimal/max rate possible if all conditions are perfect
RateUpLim = 0.1 // Optimal/max rate possible if all conditions are perfect
FermiChem = TRUE // If the chemical uses the Fermichem reaction mechanics
PurityMin = 0
/datum/chemical_reaction/synthtissue/FermiCreate(datum/reagents/holder, added_volume, added_purity)
var/datum/reagent/synthtissue/St = holder.has_reagent("synthtissue")
var/datum/reagent/N = holder.has_reagent("nutriment")
var/datum/reagent/N = holder.has_reagent("sugar")
if(!St)
return
if(holder.chem_temp > 320)
@@ -99,7 +99,6 @@
/datum/chemical_reaction/reagent_explosion/blackpowder_explosion/on_reaction(datum/reagents/holder, created_volume)
var/turf/T = get_turf(holder.my_atom)
sleep(rand(50,100))
..(holder, created_volume, T)
/datum/chemical_reaction/thermite
@@ -173,7 +173,7 @@ GLOBAL_LIST_INIT(food_reagents, build_reagents_to_food()) //reagentid = related
/obj/item/paper/secretrecipe/examine(mob/user) //Extra secret
if(isobserver(user))
return
return list()
. = ..()
/obj/item/paper/secretrecipe/Initialize()
@@ -124,9 +124,8 @@ Borg Hypospray
return
/obj/item/reagent_containers/borghypo/examine(mob/user)
usr = user
..()
DescribeContents() //Because using the standardized reagents datum was just too cool for whatever fuckwit wrote this
. = ..()
. += DescribeContents() //Because using the standardized reagents datum was just too cool for whatever fuckwit wrote this
/obj/item/reagent_containers/borghypo/proc/DescribeContents()
var/empty = 1
@@ -134,11 +133,11 @@ Borg Hypospray
for(var/datum/reagents/RS in reagent_list)
var/datum/reagent/R = locate() in RS.reagent_list
if(R)
to_chat(usr, "<span class='notice'>It currently has [R.volume] unit\s of [R.name] stored.</span>")
. += "<span class='notice'>It currently has [R.volume] unit\s of [R.name] stored.</span>"
empty = 0
if(empty)
to_chat(usr, "<span class='warning'>It is currently empty! Allow some time for the internal syntheszier to produce more.</span>")
. += "<span class='warning'>It is currently empty! Allow some time for the internal syntheszier to produce more.</span>"
/obj/item/reagent_containers/borghypo/hacked
icon_state = "borghypo_s"
@@ -77,6 +77,11 @@
desc = "A small bottle of charcoal, which removes toxins and other chemicals from the bloodstream."
list_reagents = list("charcoal" = 30)
/obj/item/reagent_containers/glass/bottle/cryoxadone
name = "cryoxadone bottle"
desc = "A small bottle of cryoxadone, heals most types of damage when used in extremely cold enviornments."
list_reagents = list("cryoxadone" = 30)
/obj/item/reagent_containers/glass/bottle/mutagen
name = "unstable mutagen bottle"
desc = "A small bottle of unstable mutagen. Randomly changes the DNA structure of whoever comes in contact."
@@ -89,7 +89,7 @@
reagents.clear_reagents()
/obj/item/reagent_containers/glass/attackby(obj/item/I, mob/user, params)
var/hotness = I.is_hot()
var/hotness = I.get_temperature()
if(hotness && reagents)
reagents.expose_temperature(hotness)
to_chat(user, "<span class='notice'>You heat [name] with [I]!</span>")
@@ -121,11 +121,11 @@
icon_state = "[initial(icon_state)]0"
/obj/item/reagent_containers/hypospray/medipen/examine()
..()
. = ..()
if(reagents && reagents.reagent_list.len)
to_chat(usr, "<span class='notice'>It is currently loaded.</span>")
. += "<span class='notice'>It is currently loaded.</span>"
else
to_chat(usr, "<span class='notice'>It is spent.</span>")
. += "<span class='notice'>It is spent.</span>"
/obj/item/reagent_containers/hypospray/medipen/stimulants
name = "illegal stimpack medipen"
@@ -296,10 +296,10 @@
/obj/item/hypospray/mkii/examine(mob/user)
. = ..()
if(vial)
to_chat(user, "[vial] has [vial.reagents.total_volume]u remaining.")
. += "[vial] has [vial.reagents.total_volume]u remaining."
else
to_chat(user, "It has no vial loaded in.")
to_chat(user, "[src] is set to [mode ? "Inject" : "Spray"] contents on application.")
. += "It has no vial loaded in."
. += "[src] is set to [mode ? "Inject" : "Spray"] contents on application."
/obj/item/hypospray/mkii/proc/unload_hypo(obj/item/I, mob/user)
if((istype(I, /obj/item/reagent_containers/glass/bottle/vial)))
@@ -100,3 +100,8 @@
name = "sterilizer spray"
desc = "Spray bottle loaded with non-toxic sterilizer. Useful in preparation for surgery."
list_reagents = list("sterilizine" = 60)
/obj/item/reagent_containers/medspray/synthtissue
name = "Synthtissue young culture spray"
desc = "Spray bottle loaded with synthtissue. Useful in synthtissue grafting surgeries."
list_reagents = list("synthtissue" = 60)
@@ -5,7 +5,7 @@
icon = 'icons/obj/toy.dmi'
icon_state = "rag"
item_flags = NOBLUDGEON
reagent_flags = OPENCONTAINER
reagent_flags = REFILLABLE | DRAINABLE
amount_per_transfer_from_this = 5
possible_transfer_amounts = list()
volume = 5
@@ -23,7 +23,7 @@
/obj/item/reagent_containers/rag/examine(mob/user)
. = ..()
if(reagents.total_volume)
to_chat(user, "<span class='notice'>Alt-Click to squeeze the liquids out of it.</span>")
. += "<span class='notice'>It's soaked. Alt-Click to squeeze it dry, and perhaps gather the liquids into another held open container.</span>"
/obj/item/reagent_containers/rag/afterattack(atom/A as obj|turf|area, mob/user,proximity)
. = ..()
@@ -85,15 +85,26 @@
/obj/item/reagent_containers/rag/AltClick(mob/user)
. = ..()
if(reagents.total_volume && user.canUseTopic(src, BE_CLOSE))
to_chat(user, "<span class='notice'>You start squeezing the liquids out of \the [src]...</span>")
to_chat(user, "<span class='notice'>You start squeezing \the [src] dry...</span>")
if(do_after(user, action_speed, TRUE, src))
to_chat(user, "<span class='notice'>You squeeze \the [src] dry.</span>")
var/atom/react_loc = get_turf(src)
if(ismob(react_loc))
react_loc = react_loc.loc
if(react_loc)
reagents.reaction(react_loc, TOUCH)
reagents.clear_reagents()
var/msg = "You squeeze \the [src]"
var/obj/item/target
if(Adjacent(user)) //Allows the user to drain the reagents into a beaker if adjacent (no telepathy).
for(var/obj/item/I in user.held_items)
if(I == src)
continue
if(I.is_open_container() && !I.reagents.holder_full())
target = I
break
if(!target)
msg += " dry"
reagents.reaction(get_turf(src), TOUCH)
reagents.clear_reagents()
else
msg += "'s liquids into \the [target]"
reagents.trans_to(target, reagents.total_volume)
to_chat(user, "<span class='notice'>[msg].</span>")
/obj/item/reagent_containers/rag/towel
name = "towel"
@@ -0,0 +1,11 @@
//Created if a sleeper is deconstructed, to contain the reagents within it.
/obj/item/reagent_containers/sleeper_buffer
name = "Sleeper buffer container"
desc = "A closed container for insertion in the Medical Sleepers."
icon_state = "sleeper_buffer"
volume = 500
reagent_flags = NO_REACT
spillable = TRUE
resistance_flags = ACID_PROOF
amount_per_transfer_from_this = 0
possible_transfer_amounts = list(0)
@@ -125,7 +125,7 @@
to_chat(user, "<span class='notice'>You switch the nozzle setting to [stream_mode ? "\"stream\"":"\"spray\""]. You'll now use [amount_per_transfer_from_this] units per use.</span>")
/obj/item/reagent_containers/spray/attackby(obj/item/I, mob/user, params)
var/hotness = I.is_hot()
var/hotness = I.get_temperature()
if(hotness && reagents)
reagents.expose_temperature(hotness)
to_chat(user, "<span class='notice'>You heat [name] with [I]!</span>")
@@ -223,6 +223,15 @@
/obj/item/reagent_containers/spray/waterflower/attack_self(mob/user) //Don't allow changing how much the flower sprays
return
///Subtype used for the lavaland clown ruin.
/obj/item/reagent_containers/spray/waterflower/superlube
name = "clown flower"
desc = "A delightly devilish flower... you got a feeling where this is going."
icon = 'icons/obj/chemical.dmi'
icon_state = "clownflower"
volume = 30
list_reagents = list("superlube" = 30)
/obj/item/reagent_containers/spray/waterflower/cyborg
reagent_flags = NONE
volume = 100
+8 -5
View File
@@ -71,13 +71,13 @@
var/paper_cups = 25 //Paper cups left from the cooler
/obj/structure/reagent_dispensers/water_cooler/examine(mob/user)
..()
. = ..()
if (paper_cups > 1)
to_chat(user, "There are [paper_cups] paper cups left.")
. += "There are [paper_cups] paper cups left."
else if (paper_cups == 1)
to_chat(user, "There is one paper cup left.")
. += "There is one paper cup left."
else
to_chat(user, "There are no paper cups left.")
. += "There are no paper cups left."
/obj/structure/reagent_dispensers/water_cooler/attack_hand(mob/living/user)
. = ..()
@@ -226,11 +226,13 @@
desc = "A keg of aphrodisiac."
icon_state = "pinkkeg"
reagent_id = "aphro"
tank_volume = 150
/obj/structure/reagent_dispensers/keg/aphro/strong
name = "keg of strong aphrodisiac"
desc = "A keg of strong and addictive aphrodisiac."
reagent_id = "aphro+"
tank_volume = 120
/obj/structure/reagent_dispensers/keg/milk
name = "keg of milk"
@@ -248,4 +250,5 @@
name = "keg of pan galactic gargleblaster"
desc = "A keg of... wow that's a long name."
icon_state = "bluekeg"
reagent_id = "gargleblaster"
reagent_id = "gargleblaster"
tank_volume = 100