This commit is contained in:
Seris02
2019-11-21 13:08:23 +08:00
159 changed files with 1504 additions and 1004 deletions
+6
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@@ -41,6 +41,12 @@
//Create a list global that is initialized as an empty list
#define GLOBAL_LIST_EMPTY(X) GLOBAL_LIST_INIT(X, list())
// Create a typed list global with an initializer expression
#define GLOBAL_LIST_INIT_TYPED(X, Typepath, InitValue) GLOBAL_RAW(/list##Typepath/X); GLOBAL_MANAGED(X, InitValue)
// Create a typed list global that is initialized as an empty list
#define GLOBAL_LIST_EMPTY_TYPED(X, Typepath) GLOBAL_LIST_INIT_TYPED(X, Typepath, list())
//Create a typed global with an initializer expression
#define GLOBAL_DATUM_INIT(X, Typepath, InitValue) GLOBAL_RAW(Typepath/##X); GLOBAL_MANAGED(X, InitValue)
+14
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@@ -147,6 +147,20 @@
#define CANATMOSPASS(A, O) ( A.CanAtmosPass == ATMOS_PASS_PROC ? A.CanAtmosPass(O) : ( A.CanAtmosPass == ATMOS_PASS_DENSITY ? !A.density : A.CanAtmosPass ) )
#define CANVERTICALATMOSPASS(A, O) ( A.CanAtmosPassVertical == ATMOS_PASS_PROC ? A.CanAtmosPass(O, TRUE) : ( A.CanAtmosPassVertical == ATMOS_PASS_DENSITY ? !A.density : A.CanAtmosPassVertical ) )
//OPEN TURF ATMOS
#define OPENTURF_DEFAULT_ATMOS "o2=22;n2=82;TEMP=293.15" //the default air mix that open turfs spawn
#define TCOMMS_ATMOS "n2=100;TEMP=80" //-193,15°C telecommunications. also used for xenobiology slime killrooms
#define AIRLESS_ATMOS "TEMP=2.7" //space
#define FROZEN_ATMOS "o2=22;n2=82;TEMP=180" //-93.15°C snow and ice turfs
#define BURNMIX_ATMOS "o2=2500;plasma=5000;TEMP=370" //used in the holodeck burn test program
//ATMOSPHERICS DEPARTMENT GAS TANK TURFS
#define ATMOS_TANK_N2O "n2o=6000;TEMP=293.15"
#define ATMOS_TANK_CO2 "co2=50000;TEMP=293.15"
#define ATMOS_TANK_PLASMA "plasma=70000;TEMP=293.15"
#define ATMOS_TANK_O2 "o2=100000;TEMP=293.15"
#define ATMOS_TANK_N2 "n2=100000;TEMP=293.15"
#define ATMOS_TANK_AIRMIX "o2=2644;n2=10580;TEMP=293.15"
//LAVALAND
#define LAVALAND_EQUIPMENT_EFFECT_PRESSURE 50 //what pressure you have to be under to increase the effect of equipment meant for lavaland
#define LAVALAND_DEFAULT_ATMOS "o2=14;n2=23;TEMP=300"
+6 -6
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@@ -1,10 +1,10 @@
#define DONATOR_GROUP_TIER_1_CONFIG_PATH /datum/config_entry/keyed_list/donator_group/tier_1_donators
#define DONATOR_GROUP_TIER_2_CONFIG_PATH /datum/config_entry/keyed_list/donator_group/tier_2_donators
#define DONATOR_GROUP_TIER_3_CONFIG_PATH /datum/config_entry/keyed_list/donator_group/tier_3_donators
#define DONATOR_GROUP_TIER_1_CONFIG_PATH /datum/config_entry/multi_keyed_flag/donator_group/tier_1_donators
#define DONATOR_GROUP_TIER_2_CONFIG_PATH /datum/config_entry/multi_keyed_flag/donator_group/tier_2_donators
#define DONATOR_GROUP_TIER_3_CONFIG_PATH /datum/config_entry/multi_keyed_flag/donator_group/tier_3_donators
#define DONATOR_GROUP_TIER_1_CONFIG_SUBPATH keyed_list/donator_group/tier_1_donators
#define DONATOR_GROUP_TIER_2_CONFIG_SUBPATH keyed_list/donator_group/tier_2_donators
#define DONATOR_GROUP_TIER_3_CONFIG_SUBPATH keyed_list/donator_group/tier_3_donators
#define DONATOR_GROUP_TIER_1_CONFIG_SUBPATH multi_keyed_flag/donator_group/tier_1_donators
#define DONATOR_GROUP_TIER_2_CONFIG_SUBPATH multi_keyed_flag/donator_group/tier_2_donators
#define DONATOR_GROUP_TIER_3_CONFIG_SUBPATH multi_keyed_flag/donator_group/tier_3_donators
#define TIER_1_DONATORS CONFIG_GET(DONATOR_GROUP_TIER_1_CONFIG_SUBPATH)
#define TIER_2_DONATORS CONFIG_GET(DONATOR_GROUP_TIER_2_CONFIG_SUBPATH)
+3 -3
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@@ -7,15 +7,15 @@ GLOBAL_LIST_EMPTY(facial_hair_styles_list) //stores /datum/sprite_accessory/faci
GLOBAL_LIST_EMPTY(facial_hair_styles_male_list) //stores only hair names
GLOBAL_LIST_EMPTY(facial_hair_styles_female_list) //stores only hair names
//Underwear
GLOBAL_LIST_EMPTY(underwear_list) //stores /datum/sprite_accessory/underwear/bottom indexed by name
GLOBAL_LIST_EMPTY_TYPED(underwear_list, /datum/sprite_accessory/underwear/bottom) //stores bottoms indexed by name
GLOBAL_LIST_EMPTY(underwear_m) //stores only underwear name
GLOBAL_LIST_EMPTY(underwear_f) //stores only underwear name
//Undershirts
GLOBAL_LIST_EMPTY(undershirt_list) //stores /datum/sprite_accessory/underwear/top indexed by name
GLOBAL_LIST_EMPTY_TYPED(undershirt_list, /datum/sprite_accessory/underwear/top) //stores tops indexed by name
GLOBAL_LIST_EMPTY(undershirt_m) //stores only undershirt name
GLOBAL_LIST_EMPTY(undershirt_f) //stores only undershirt name
//Socks
GLOBAL_LIST_EMPTY(socks_list) //stores /datum/sprite_accessory/underwear/socks indexed by name
GLOBAL_LIST_EMPTY_TYPED(socks_list, /datum/sprite_accessory/underwear/socks) //stores socks indexed by name
//Lizard Bits (all datum lists indexed by name)
GLOBAL_LIST_EMPTY(body_markings_list)
GLOBAL_LIST_EMPTY(tails_list_lizard)
+1 -1
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@@ -45,6 +45,6 @@ GLOBAL_LIST_EMPTY(vr_spawnpoints)
//used by jump-to-area etc. Updated by area/updateName()
GLOBAL_LIST_EMPTY(sortedAreas)
/// An association from typepath to area instance. Only includes areas with `unique` set.
GLOBAL_LIST_EMPTY(areas_by_type)
GLOBAL_LIST_EMPTY_TYPED(areas_by_type, /area)
GLOBAL_LIST_EMPTY(all_abstract_markers)
+4
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@@ -13,6 +13,8 @@
#define POLL_IGNORE_GOLEM "golem"
#define POLL_IGNORE_SWARMER "swarmer"
#define POLL_IGNORE_DRONE "drone"
#define POLL_IGNORE_DEMON "demon"
#define POLL_IGNORE_WIZARD "wizard"
#define POLL_IGNORE_CLONE "clone"
GLOBAL_LIST_INIT(poll_ignore_desc, list(
@@ -29,6 +31,8 @@ GLOBAL_LIST_INIT(poll_ignore_desc, list(
POLL_IGNORE_GOLEM = "Golems",
POLL_IGNORE_SWARMER = "Swarmer shells",
POLL_IGNORE_DRONE = "Drone shells",
POLL_IGNORE_DEMON = "Demons",
POLL_IGNORE_WIZARD = "Wizards",
POLL_IGNORE_CLONE = "Defective/SDGF clones"
))
GLOBAL_LIST_INIT(poll_ignore, init_poll_ignore())
@@ -211,3 +211,27 @@
/datum/config_entry/keyed_list/vv_edit_var(var_name, var_value)
return var_name != "splitter" && ..()
//snowflake for donator things being on one line smh
/datum/config_entry/multi_keyed_flag
vv_VAS = FALSE
abstract_type = /datum/config_entry/multi_keyed_flag
config_entry_value = list()
var/delimiter = "|"
/datum/config_entry/multi_keyed_flag/vv_edit_var(var_name, var_value)
if(var_name == NAMEOF(src, delimiter))
return FALSE
return ..()
/datum/config_entry/multi_keyed_flag/ValidateAndSet(str_val)
if(!VASProcCallGuard(str_val))
return FALSE
str_val = trim(str_val)
var/list/keys = splittext(str_val, delimiter)
for(var/i in keys)
config_entry_value[process_key(i)] = TRUE
return length(keys)? TRUE : FALSE
/datum/config_entry/multi_keyed_flag/proc/process_key(key)
return trim(key)
@@ -1,22 +1,23 @@
/datum/config_entry/keyed_list/donator_group
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_FLAG
abstract_type = /datum/config_entry/keyed_list/donator_group
/datum/config_entry/multi_keyed_flag/donator_group
abstract_type = /datum/config_entry/multi_keyed_flag/donator_group
//If we're in the middle of a config load, only do the regeneration afterwards to prevent this from wasting a massive amount of CPU for list regenerations.
/datum/config_entry/keyed_list/donator_group/ValidateAndSet(str_val, during_load)
/datum/config_entry/multi_keyed_flag/donator_group/ValidateAndSet(str_val, during_load)
. = ..()
if(. && during_load)
if(. && !during_load)
regenerate_donator_grouping_list()
/datum/config_entry/keyed_list/donator_group/OnPostload()
/datum/config_entry/multi_keyed_flag/donator_group/process_key(key)
return ckey(key)
/datum/config_entry/multi_keyed_flag/donator_group/OnPostload()
. = ..()
regenerate_donator_grouping_list()
//This is kinda weird in that the config entries are defined here but all the handling/calculations are in __HELPERS/donator_groupings.dm
/datum/config_entry/keyed_list/donator_group/tier_1_donators
/datum/config_entry/multi_keyed_flag/donator_group/tier_1_donators
/datum/config_entry/keyed_list/donator_group/tier_2_donators
/datum/config_entry/multi_keyed_flag/donator_group/tier_2_donators
/datum/config_entry/keyed_list/donator_group/tier_3_donators
/datum/config_entry/multi_keyed_flag/donator_group/tier_3_donators
@@ -81,42 +81,6 @@
/datum/config_entry/number/dynamic_assassinate_cost
config_entry_value = 2
/datum/config_entry/number/dynamic_summon_guns_requirement
config_entry_value = 10
min_val = 0
/datum/config_entry/number/dynamic_summon_guns_cost
config_entry_value = 5
min_val = 0
/datum/config_entry/number/dynamic_summon_magic_requirement
config_entry_value = 10
min_val = 0
/datum/config_entry/number/dynamic_summon_magic_cost
config_entry_value = 5
min_val = 0
/datum/config_entry/number/dynamic_summon_events_requirement
config_entry_value = 20
min_val = 0
/datum/config_entry/number/dynamic_summon_events_cost
config_entry_value = 10
min_val = 0
/datum/config_entry/number/dynamic_staff_of_change_requirement
config_entry_value = 20
min_val = 0
/datum/config_entry/number/dynamic_staff_of_change_cost
config_entry_value = 10
min_val = 0
/datum/config_entry/number/dynamic_apprentice_cost
config_entry_value = 10
min_val = 0
/datum/config_entry/number/dynamic_warops_requirement
config_entry_value = 60
min_val = 0
+13
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@@ -29,6 +29,7 @@ SUBSYSTEM_DEF(chat)
target = GLOB.clients
//Some macros remain in the string even after parsing and fuck up the eventual output
var/original_message = message
message = replacetext(message, "\improper", "")
message = replacetext(message, "\proper", "")
if(handle_whitespace)
@@ -45,6 +46,12 @@ SUBSYSTEM_DEF(chat)
for(var/I in target)
var/client/C = CLIENT_FROM_VAR(I) //Grab us a client if possible
if(!C)
return
//Send it to the old style output window.
SEND_TEXT(C, original_message)
if(!C?.chatOutput || C.chatOutput.broken) //A player who hasn't updated his skin file.
continue
@@ -57,6 +64,12 @@ SUBSYSTEM_DEF(chat)
else
var/client/C = CLIENT_FROM_VAR(target) //Grab us a client if possible
if(!C)
return
//Send it to the old style output window.
SEND_TEXT(C, original_message)
if(!C?.chatOutput || C.chatOutput.broken) //A player who hasn't updated his skin file.
return
+1 -1
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@@ -444,7 +444,7 @@ GLOBAL_LIST_EMPTY(the_station_areas)
GLOB.the_gateway.wait = world.time
/datum/controller/subsystem/mapping/proc/RequestBlockReservation(width, height, z, type = /datum/turf_reservation, turf_type_override, border_type_override)
UNTIL(reservation_ready["[z]"] && !clearing_reserved_turfs)
UNTIL((!z || reservation_ready["[z]"]) && !clearing_reserved_turfs)
var/datum/turf_reservation/reserve = new type
if(turf_type_override)
reserve.turf_type = turf_type_override
@@ -339,10 +339,6 @@ Credit where due:
CLOCKCULTCHANGELOG\
</ul>\
<hr>\
<li><b>Zelus oil:</b> A new reagent. It can be used to heal the faithful to Ratvar, or kill heretics and moreso stun blood cultists,\
or splashed onto metal sheets to make brass. This chemical can be found in minimal quantities by grinding brass sheets.\
<li><b>Brass Flasks:</b>Intended to store Zelus Oil in, but can also be used as fragile single use throwing weapons in a pinch! \
These are crafted with a single sheet of brass and fit in the Clockwork Cuirass' suit storage.\
<b>Good luck!</b>"
/obj/item/paper/servant_primer/Initialize()
@@ -143,7 +143,6 @@
repeatable_weight_decrease = 2
requirements = list(60,50,40,30,30,30,30,30,30,30)
high_population_requirement = 30
repeatable = TRUE
/datum/dynamic_ruleset/event/meteor_wave/ready()
if(mode.threat_level > 40 && mode.threat >= 25 && prob(20))
@@ -107,11 +107,11 @@
candidates = pollGhostCandidates("The mode is looking for volunteers to become a [name]", antag_flag, SSticker.mode, antag_flag, poll_time = 300)
if(!candidates || candidates.len <= 0)
message_admins("The ruleset [name] received no applications.")
log_game("DYNAMIC: The ruleset [name] received no applications.")
if(!candidates || candidates.len <= required_candidates)
message_admins("The ruleset [name] did not receive enough applications.")
log_game("DYNAMIC: The ruleset [name] did not receive enough applications.")
mode.refund_threat(cost)
mode.log_threat("Rule [name] refunded [cost] (no applications)",verbose=TRUE)
mode.log_threat("Rule [name] refunded [cost] (not receive enough applications)",verbose=TRUE)
mode.executed_rules -= src
return
@@ -150,7 +150,7 @@
finish_setup(new_character, i)
assigned += applicant
notify_ghosts("[new_character] has been picked for the ruleset [name]!", source = new_character, action = NOTIFY_ORBIT, header="Something Interesting!")
notify_ghosts("[new_character] has been picked for the ruleset [name]!", source = new_character, action = NOTIFY_ORBIT)
/datum/dynamic_ruleset/midround/from_ghosts/proc/generate_ruleset_body(mob/applicant)
var/mob/living/carbon/human/new_character = makeBody(applicant)
@@ -283,6 +283,7 @@
/datum/dynamic_ruleset/midround/from_ghosts/wizard
name = "Wizard"
config_tag = "midround_wizard"
persistent = TRUE
antag_datum = /datum/antagonist/wizard
antag_flag = ROLE_WIZARD
enemy_roles = list("Security Officer","Detective","Head of Security", "Captain")
@@ -293,6 +294,7 @@
requirements = list(90,90,70,50,50,50,50,40,30,30)
high_population_requirement = 30
repeatable = TRUE
var/datum/mind/wizard
/datum/dynamic_ruleset/midround/from_ghosts/wizard/ready(forced = FALSE)
if (required_candidates > (dead_players.len + list_observers.len))
@@ -307,6 +309,20 @@
..()
new_character.forceMove(pick(GLOB.wizardstart))
/datum/dynamic_ruleset/midround/from_ghosts/wizard/rule_process() // i can literally copy this from are_special_antags_dead it's great
if(isliving(wizard.current) && wizard.current.stat!=DEAD)
return FALSE
for(var/obj/item/phylactery/P in GLOB.poi_list) //TODO : IsProperlyDead()
if(P.mind && P.mind.has_antag_datum(/datum/antagonist/wizard))
return FALSE
if(SSevents.wizardmode) //If summon events was active, turn it off
SSevents.toggleWizardmode()
SSevents.resetFrequency()
return RULESET_STOP_PROCESSING
//////////////////////////////////////////////
// //
// NUCLEAR OPERATIVES (MIDROUND) //
@@ -149,6 +149,7 @@
/datum/dynamic_ruleset/roundstart/wizard
name = "Wizard"
config_tag = "wizard"
persistent = TRUE
antag_flag = ROLE_WIZARD
antag_datum = /datum/antagonist/wizard
minimum_required_age = 14
@@ -183,8 +184,25 @@
for(var/datum/mind/M in assigned)
M.current.forceMove(pick(GLOB.wizardstart))
M.add_antag_datum(new antag_datum())
roundstart_wizards += M
return TRUE
/datum/dynamic_ruleset/roundstart/wizard/rule_process() // i can literally copy this from are_special_antags_dead it's great
for(var/datum/mind/wizard in roundstart_wizards)
if(isliving(wizard.current) && wizard.current.stat!=DEAD)
return FALSE
for(var/obj/item/phylactery/P in GLOB.poi_list) //TODO : IsProperlyDead()
if(P.mind && P.mind.has_antag_datum(/datum/antagonist/wizard))
return FALSE
if(SSevents.wizardmode) //If summon events was active, turn it off
SSevents.toggleWizardmode()
SSevents.resetFrequency()
return RULESET_STOP_PROCESSING
//////////////////////////////////////////////
// //
// BLOOD CULT //
@@ -263,7 +281,7 @@
requirements = list(100,90,80,70,60,50,50,50,50,50)
high_population_requirement = 50
flags = HIGHLANDER_RULESET
antag_cap = list(2,2,2,3,3,3,4,4,5,5)
antag_cap = list(1,1,2,3,4,5,5,5,5,5)
var/datum/team/nuclear/nuke_team
/datum/dynamic_ruleset/roundstart/nuclear/ready(forced = FALSE)
@@ -19,7 +19,7 @@
return
to_chat(user, "<span class='notice'>You start deconstructing the frame...</span>")
if(P.use_tool(src, user, 20, volume=50))
if(P.use_tool(src, user, 20, volume=50) && state == 0)
to_chat(user, "<span class='notice'>You deconstruct the frame.</span>")
var/obj/item/stack/sheet/metal/M = new (drop_location(), 5)
M.add_fingerprint(user)
@@ -28,7 +28,7 @@
if(1)
if(istype(P, /obj/item/wrench))
to_chat(user, "<span class='notice'>You start to unfasten the frame...</span>")
if(P.use_tool(src, user, 20, volume=50))
if(P.use_tool(src, user, 20, volume=50) && state == 1)
to_chat(user, "<span class='notice'>You unfasten the frame.</span>")
setAnchored(FALSE)
state = 0
@@ -72,9 +72,7 @@
if(!P.tool_start_check(user, amount=5))
return
to_chat(user, "<span class='notice'>You start adding cables to the frame...</span>")
if(P.use_tool(src, user, 20, volume=50, amount=5))
if(state != 2)
return
if(P.use_tool(src, user, 20, 5, 50, CALLBACK(src, .proc/check_state, 2)))
to_chat(user, "<span class='notice'>You add cables to the frame.</span>")
state = 3
icon_state = "3"
@@ -94,9 +92,7 @@
return
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
to_chat(user, "<span class='notice'>You start to put in the glass panel...</span>")
if(P.use_tool(src, user, 20, amount=2))
if(state != 3)
return
if(P.use_tool(src, user, 20, 2, 0, CALLBACK(src, .proc/check_state, 3)))
to_chat(user, "<span class='notice'>You put in the glass panel.</span>")
state = 4
src.icon_state = "4"
@@ -121,6 +117,11 @@
if(user.a_intent == INTENT_HARM)
return ..()
//callback proc used on stacks use_tool to stop unnecessary amounts being wasted from spam clicking.
/obj/structure/frame/computer/proc/check_state(target_state)
if(state == target_state)
return TRUE
return FALSE
/obj/structure/frame/computer/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
+33 -31
View File
@@ -56,33 +56,34 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
/obj/machinery/computer/card/centcom/get_jobs()
return get_all_centcom_jobs()
/obj/machinery/computer/card/Initialize()
. = ..()
change_position_cooldown = CONFIG_GET(number/id_console_jobslot_delay)
/obj/machinery/computer/card/examine(mob/user)
. = ..()
if(inserted_scan_id || inserted_modify_id)
to_chat(user, "<span class='notice'>Alt-click to eject the ID card.</span>")
/obj/machinery/computer/card/Initialize()
. = ..()
change_position_cooldown = CONFIG_GET(number/id_console_jobslot_delay)
/obj/machinery/computer/card/attackby(obj/I, mob/user, params)
if(isidcard(I))
if(check_access(I) && !inserted_scan_id)
if(id_insert(user, I, inserted_scan_id))
inserted_scan_id = I
updateUsrDialog()
else if(!inserted_modify_id)
if(id_insert(user, I, inserted_modify_id))
inserted_modify_id = I
updateUsrDialog()
else if(id_insert(user, I, inserted_modify_id))
inserted_modify_id = I
updateUsrDialog()
else
return ..()
/obj/machinery/computer/card/Destroy()
if(inserted_scan_id)
QDEL_NULL(inserted_scan_id)
qdel(inserted_scan_id)
inserted_scan_id = null
if(inserted_modify_id)
QDEL_NULL(inserted_modify_id)
qdel(inserted_modify_id)
inserted_modify_id = null
return ..()
/obj/machinery/computer/card/handle_atom_del(atom/A)
@@ -106,7 +107,6 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
/obj/machinery/computer/card/proc/job_blacklisted(jobtitle)
return (jobtitle in blacklisted)
//Logic check for Topic() if you can open the job
/obj/machinery/computer/card/proc/can_open_job(datum/job/job)
if(job)
@@ -131,6 +131,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
return JOB_MAX_POSITIONS
return JOB_DENIED
/obj/machinery/computer/card/proc/id_insert(mob/user, obj/item/inserting_item, obj/item/target)
var/obj/item/card/id/card_to_insert = inserting_item
var/holder_item = FALSE
@@ -202,8 +203,8 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
if(job.title in blacklisted)
continue
dat += {"<td>[job.title]</td>
<td>[job.current_positions]/[job.total_positions]</td>
<td>"}
<td>[job.current_positions]/[job.total_positions]</td>
<td>"}
switch(can_open_job(job))
if(JOB_ALLOWED)
if(authenticated == 2)
@@ -224,7 +225,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
dat += "<a href='?src=[REF(src)];choice=make_job_unavailable;job=[job.title]'>Close Position</a>"
else
dat += "Close Position"
if(-JOB_COOLDOWN)
if(JOB_COOLDOWN)
var/time_to_wait = round(change_position_cooldown - ((world.time / 10) - GLOB.time_last_changed_position), 1)
var/mins = round(time_to_wait / 60)
var/seconds = time_to_wait - (60*mins)
@@ -251,6 +252,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
dat += "</table>"
else
var/list/header = list()
var/scan_name = inserted_scan_id ? html_encode(inserted_scan_id.name) : "--------"
var/target_name = inserted_modify_id ? html_encode(inserted_modify_id.name) : "--------"
var/target_owner = (inserted_modify_id && inserted_modify_id.registered_name) ? html_encode(inserted_modify_id.registered_name) : "--------"
@@ -261,7 +263,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
Target: <a href='?src=[REF(src)];choice=inserted_modify_id'>[target_name]</a><br>
Confirm Identity: <a href='?src=[REF(src)];choice=inserted_scan_id'>[scan_name]</a><br>"}
else
header += {"<div align='center'><br>"
header += {"<div align='center'><br>
Target: <a href='?src=[REF(src)];choice=inserted_modify_id'>Remove [target_name]</a> ||
Confirm Identity: <a href='?src=[REF(src)];choice=inserted_scan_id'>Remove [scan_name]</a><br>
<a href='?src=[REF(src)];choice=mode;mode_target=1'>Access Crew Manifest</a><br>
@@ -297,7 +299,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
allJobsSlot.innerHTML = "<a href='#' onclick='showAll()'>show</a>";
}
</script>"}
carddesc += {"<form name='cardcomp' action='?src=[REF(src)]' method='get'>"
carddesc += {"<form name='cardcomp' action='?src=[REF(src)]' method='get'>
<input type='hidden' name='src' value='[REF(src)]'>
<input type='hidden' name='choice' value='reg'>
<b>registered name:</b> <input type='text' id='namefield' name='reg' value='[target_owner]' style='width:250px; background-color:white;' onchange='markRed()'>
@@ -312,7 +314,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
jobs += "<b>Assignment:</b> [target_rank] (<a href='?src=[REF(src)];choice=demote'>Demote</a>)</span>"
var/list/accesses = list()
if(istype(src, /obj/machinery/computer/card/centcom)) //REE
if(istype(src, /obj/machinery/computer/card/centcom)) // REE
accesses += "<h5>Central Command:</h5>"
for(var/A in get_all_centcom_access())
if(A in inserted_modify_id.access)
@@ -340,13 +342,13 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
accesses += "<br>"
accesses += "</td>"
accesses += "</tr></table>"
body = "[carddesc.Join()]<br>[jobs]<br><br>[accesses.Join()]<hr>" //CHECK THIS
body = "[carddesc.Join()]<br>[jobs.Join()]<br><br>[accesses.Join()]<hr>" //CHECK THIS
else if (!authenticated)
body = {"<a href='?src=[REF(src)];choice=auth'>Log In</a> <br><hr>
body = {"<a href='?src=[REF(src)];choice=auth'>Log In</a><br><hr>
<a href='?src=[REF(src)];choice=mode;mode_target=1'>Access Crew Manifest</a><br><hr>"}
if(!target_dept)
body += "<br><hr><a href='?src=[REF(src)];choice=mode;mode_target=2'>Job Management</a><hr>"
body += "<a href='?src=[REF(src)];choice=mode;mode_target=2'>Job Management</a><hr>"
dat = list("<tt>", header.Join(), body, "<br></tt>")
var/datum/browser/popup = new(user, "id_com", src.name, 900, 620)
@@ -366,7 +368,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
usr.set_machine(src)
switch(href_list["choice"])
if ("inserted_modify_id")
if (inserted_modify_id && !usr.get_active_held_item())
if(inserted_modify_id && !usr.get_active_held_item())
if(id_eject(usr, inserted_modify_id))
inserted_modify_id = null
updateUsrDialog()
@@ -378,7 +380,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
inserted_modify_id = id_to_insert
updateUsrDialog()
if ("inserted_scan_id")
if (inserted_scan_id && !usr.get_active_held_item())
if(inserted_scan_id && !usr.get_active_held_item())
if(id_eject(usr, inserted_scan_id))
inserted_scan_id = null
updateUsrDialog()
@@ -386,7 +388,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
if(usr.get_id_in_hand())
var/obj/item/held_item = usr.get_active_held_item()
var/obj/item/card/id/id_to_insert = held_item.GetID()
if(id_insert(usr, held_item, inserted_modify_id))
if(id_insert(usr, held_item, inserted_scan_id))
inserted_scan_id = id_to_insert
updateUsrDialog()
if ("auth")
@@ -462,7 +464,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
updateUsrDialog()
break
if(!jobdatum)
to_chat(usr, "<span class='error'>No log exists for this job.</span>")
to_chat(usr, "<span class='alert'>No log exists for this job.</span>")
updateUsrDialog()
return
@@ -475,7 +477,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
inserted_modify_id.assignment = "Unassigned"
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
else
to_chat(usr, "<span class='error'>You are not authorized to demote this position.</span>")
to_chat(usr, "<span class='alert'>You are not authorized to demote this position.</span>")
if ("reg")
if (authenticated)
var/t2 = inserted_modify_id
@@ -485,7 +487,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
inserted_modify_id.registered_name = newName
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
else
to_chat(usr, "<span class='error'>Invalid name entered.</span>")
to_chat(usr, "<span class='alert'>Invalid name entered.</span>")
updateUsrDialog()
return
if ("mode")
@@ -498,7 +500,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
if("make_job_available")
// MAKE ANOTHER JOB POSITION AVAILABLE FOR LATE JOINERS
if(authenticated && (ACCESS_CHANGE_IDS in inserted_scan_id.access) && !target_dept)
if(authenticated && !target_dept)
var/edit_job_target = href_list["job"]
var/datum/job/j = SSjob.GetJob(edit_job_target)
if(!j)
@@ -515,7 +517,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
if("make_job_unavailable")
// MAKE JOB POSITION UNAVAILABLE FOR LATE JOINERS
if(authenticated && (ACCESS_CHANGE_IDS in inserted_scan_id.access) && !target_dept)
if(authenticated && !target_dept)
var/edit_job_target = href_list["job"]
var/datum/job/j = SSjob.GetJob(edit_job_target)
if(!j)
@@ -533,7 +535,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
if ("prioritize_job")
// TOGGLE WHETHER JOB APPEARS AS PRIORITIZED IN THE LOBBY
if(authenticated && (ACCESS_CHANGE_IDS in inserted_scan_id.access) && !target_dept)
if(authenticated && !target_dept)
var/priority_target = href_list["job"]
var/datum/job/j = SSjob.GetJob(priority_target)
if(!j)
@@ -549,7 +551,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
return
else
SSjob.prioritized_jobs += j
to_chat(usr, "<span class='notice'>[j.title] has been successfully [priority ? "prioritized" : "unprioritized"]. Potential employees will notice your request.</span>")
to_chat(usr, "<span class='notice'>[j.title] has been successfully [priority ? "prioritized" : "unprioritized"]. Potential employees will notice your request.</span>")
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
if ("print")
@@ -625,4 +627,4 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
#undef JOB_ALLOWED
#undef JOB_COOLDOWN
#undef JOB_MAX_POSITIONS
#undef JOB_DENIED
#undef JOB_DENIED
+1 -1
View File
@@ -9,7 +9,7 @@
/turf/open/floor/mech_bay_recharge_floor/airless
icon_state = "recharge_floor_asteroid"
initial_gas_mix = "TEMP=2.7"
initial_gas_mix = AIRLESS_ATMOS
/obj/machinery/mech_bay_recharge_port
name = "mech bay power port"
+10 -3
View File
@@ -17,8 +17,15 @@
hud.add_hud_to(H)
/obj/mecha/medical/odysseus/go_out()
if(ishuman(occupant))
var/mob/living/carbon/human/H = occupant
if(isliving(occupant))
var/mob/living/carbon/human/L = occupant
var/datum/atom_hud/hud = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
hud.remove_hud_from(H)
hud.remove_hud_from(L)
..()
/obj/mecha/medical/odysseus/mmi_moved_inside(obj/item/mmi/mmi_as_oc, mob/user)
. = ..()
if(.)
var/datum/atom_hud/hud = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
var/mob/living/brain/B = mmi_as_oc.brainmob
hud.add_hud_to(B)
+14 -11
View File
@@ -163,8 +163,6 @@ RLD
var/use_one_access = 0 //If the airlock should require ALL or only ONE of the listed accesses.
var/delay_mod = 1
var/canRturf = FALSE //Variable for R walls to deconstruct them
var/adjacency_check = TRUE //Wheter it checks if the tool has to be in our hands or not. Wsed for the aux base construction drone's internal RCD
/obj/item/construction/rcd/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] sets the RCD to 'Wall' and points it down [user.p_their()] throat! It looks like [user.p_theyre()] trying to commit suicide..</span>")
@@ -227,11 +225,10 @@ RLD
t1 += "<p><a href='?src=[REF(src)];close=1'>Close</a></p>\n"
var/datum/browser/popup = new(user, "rcd_access", "Access Control", 900, 500)
var/datum/browser/popup = new(user, "rcd_access", "Access Control", 900, 500, src)
popup.set_content(t1)
popup.set_title_image(user.browse_rsc_icon(icon, icon_state))
popup.open()
onclose(user, "rcd_access")
/obj/item/construction/rcd/Topic(href, href_list)
..()
@@ -275,7 +272,7 @@ RLD
/obj/item/construction/rcd/proc/check_menu(mob/living/user)
if(!istype(user))
return FALSE
if(user.incapacitated() || (adjacency_check && !user.Adjacent(src)))
if(user.incapacitated() || !user.Adjacent(src))
return FALSE
return TRUE
@@ -288,7 +285,7 @@ RLD
"SOUTH" = image(icon = 'icons/mob/radial.dmi', icon_state = "csouth"),
"WEST" = image(icon = 'icons/mob/radial.dmi', icon_state = "cwest")
)
var/computerdirs = show_radial_menu(user, src, computer_dirs, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = adjacency_check, tooltips = TRUE)
var/computerdirs = show_radial_menu(user, src, computer_dirs, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
if(!check_menu(user))
return
switch(computerdirs)
@@ -347,13 +344,13 @@ RLD
"External Maintenance" = get_airlock_image(/obj/machinery/door/airlock/maintenance/external/glass)
)
var/airlockcat = show_radial_menu(user, src, solid_or_glass_choices, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = adjacency_check)
var/airlockcat = show_radial_menu(user, src, solid_or_glass_choices, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE)
if(!check_menu(user))
return
switch(airlockcat)
if("Solid")
if(advanced_airlock_setting == 1)
var/airlockpaint = show_radial_menu(user, src, solid_choices, radius = 42, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = adjacency_check)
var/airlockpaint = show_radial_menu(user, src, solid_choices, radius = 42, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE)
if(!check_menu(user))
return
switch(airlockpaint)
@@ -398,7 +395,7 @@ RLD
if("Glass")
if(advanced_airlock_setting == 1)
var/airlockpaint = show_radial_menu(user, src , glass_choices, radius = 42, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = adjacency_check)
var/airlockpaint = show_radial_menu(user, src , glass_choices, radius = 42, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE)
if(!check_menu(user))
return
switch(airlockpaint)
@@ -557,6 +554,7 @@ RLD
desc = "A device used to rapidly build walls and floors."
canRturf = TRUE
upgrade = TRUE
var/energyfactor = 72
/obj/item/construction/rcd/borg/useResource(amount, mob/user)
@@ -567,7 +565,7 @@ RLD
if(user)
to_chat(user, no_ammo_message)
return 0
. = borgy.cell.use(amount * 72) //borgs get 1.3x the use of their RCDs
. = borgy.cell.use(amount * energyfactor) //borgs get 1.3x the use of their RCDs
if(!. && user)
to_chat(user, no_ammo_message)
return .
@@ -580,11 +578,16 @@ RLD
if(user)
to_chat(user, no_ammo_message)
return 0
. = borgy.cell.charge >= (amount * 72)
. = borgy.cell.charge >= (amount * energyfactor)
if(!. && user)
to_chat(user, no_ammo_message)
return .
/obj/item/construction/rcd/borg/syndicate
icon_state = "ircd"
item_state = "ircd"
energyfactor = 66
/obj/item/construction/rcd/loaded
matter = 160
+19 -3
View File
@@ -9,10 +9,10 @@
// Possible restyles for the cutout;
// add an entry in change_appearance() if you add to here
var/list/possible_appearances = list("Assistant", "Clown", "Mime",
"Traitor", "Nuke Op", "Cultist", "Clockwork Cultist",
"Traitor", "Nuke Op", "Cultist", "Brass Cultist", "Clockwork Cultist",
"Revolutionary", "Wizard", "Shadowling", "Xenomorph", "Xenomorph Maid", "Swarmer",
"Ash Walker", "Deathsquad Officer", "Ian", "Slaughter Demon",
"Laughter Demon", "Private Security Officer")
"Laughter Demon", "Private Security Officer", "Securitron", "Gondola", "Monkey")
var/pushed_over = FALSE //If the cutout is pushed over and has to be righted
var/deceptive = FALSE //If the cutout actually appears as what it portray and not a discolored version
@@ -123,10 +123,14 @@
name = "Unknown"
desc = "A cardboard cutout of a cultist."
icon_state = "cutout_cultist"
if("Brass Cultist")
name = "[pick(GLOB.first_names_male)] [pick(GLOB.last_names)]"
desc = "A cardboard cutout of a \"servant\" of Ratvar."
icon_state = "cutout_servant"
if("Clockwork Cultist")
name = "[pick(GLOB.first_names_male)] [pick(GLOB.last_names)]"
desc = "A cardboard cutout of a servant of Ratvar."
icon_state = "cutout_servant"
icon_state = "cutout_new_servant"
if("Revolutionary")
name = "Unknown"
desc = "A cardboard cutout of a revolutionary."
@@ -179,6 +183,18 @@
name = "Private Security Officer"
desc = "A cardboard cutout of a private security officer."
icon_state = "cutout_ntsec"
if("Securitron")
name = "[pick("Officer", "Oftiser", "Sergeant", "General")][pick(" Genesky", " Pingsky", " Beepsky", " Pipsqueak", "-at-Armsky")]"
desc = "A cardboard cutout of a securitron."
icon_state = "cutout_law"
if("Gondola")
name = "gondola"
desc = "A cardboard cutout of a gondola."
icon_state = "cutout_gondola"
if("Monkey")
name = "monkey ([rand(1, 999)])"
desc = "A cardboard cutout of a monkey."
icon_state = "cutout_monky"
return 1
/obj/item/cardboard_cutout/setDir(newdir)
+18 -6
View File
@@ -111,13 +111,15 @@
throw_speed = 3
throw_range = 7
attack_verb = list("HONKED")
var/moodlet = "honk" //used to define which kind of moodlet is added to the honked target
var/honksound = 'sound/items/bikehorn.ogg'
/obj/item/bikehorn/Initialize()
. = ..()
AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg'=1), 50)
AddComponent(/datum/component/squeak, list(honksound=1), 50)
/obj/item/bikehorn/attack(mob/living/carbon/M, mob/living/carbon/user)
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "honk", /datum/mood_event/honk)
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, moodlet, /datum/mood_event/honk)
return ..()
/obj/item/bikehorn/suicide_act(mob/user)
@@ -130,10 +132,7 @@
name = "air horn"
desc = "Damn son, where'd you find this?"
icon_state = "air_horn"
/obj/item/bikehorn/airhorn/Initialize()
. = ..()
AddComponent(/datum/component/squeak, list('sound/items/airhorn2.ogg'=1), 50)
honksound = 'sound/items/airhorn2.ogg'
//golden bikehorn
/obj/item/bikehorn/golden
@@ -163,6 +162,19 @@
M.emote("flip")
flip_cooldown = world.time + 7
/obj/item/bikehorn/silver
name = "silver bike horn"
desc = "A shiny bike horn handcrafted in the artisan workshops of Mars, with superior kevlar-reinforced rubber bulb attached to a polished plasteel reed horn."
attack_verb = list("elegantly HONKED")
icon_state = "silverhorn"
/obj/item/bikehorn/bluespacehonker
name = "bluespace bike horn"
desc = "A normal bike horn colored blue and has bluespace dust held in to reed horn allowing for silly honks through space and time, into your in childhood."
attack_verb = list("HONKED in bluespace", "HONKED", "quantumly HONKED")
icon_state = "bluespacehonker"
moodlet = "bshonk"
//canned laughter
/obj/item/reagent_containers/food/drinks/soda_cans/canned_laughter
name = "Canned Laughter"
@@ -134,7 +134,6 @@
var/voracious = hound ? TRUE : FALSE
var/list/targets = target && hound ? list(target) : contents
if(hound)
hound.setClickCooldown(50)
if(!hound.client || !(hound.client.prefs.cit_toggles & MEDIHOUND_SLEEPER))
voracious = FALSE
else
@@ -447,7 +446,7 @@
if (!target.devourable)
to_chat(user, "The target registers an error code. Unable to insert into [src].")
return
if(target)
if(patient)
to_chat(user,"<span class='warning'>Your [src] is already occupied.</span>")
return
if(target.buckled)
@@ -524,3 +523,7 @@
update_gut()
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [trashman] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [trashman] slips inside.</span>")
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1)
/obj/item/dogborg/sleeper/K9/flavour
name = "Mobile Sleeper"
desc = "A mounted, underslung sleeper, intended for holding willing occupants for leisurely purposes."
@@ -247,6 +247,8 @@
/obj/item/multitool/cyborg
name = "multitool"
desc = "Optimised and stripped-down version of a regular multitool."
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "multitool_cyborg"
toolspeed = 0.5
/obj/item/multitool/abductor
+44
View File
@@ -755,3 +755,47 @@
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
w_class = WEIGHT_CLASS_NORMAL
attack_verb = list("bashes", "smacks", "whacks")
/obj/item/nullrod/rosary
icon_state = "rosary"
item_state = null
name = "prayer beads"
desc = "A set of prayer beads used by many of the more traditional religions in space"
force = 4
throwforce = 0
attack_verb = list("whipped", "repented", "lashed", "flagellated")
var/praying = FALSE
var/deity_name = "Coderbus" //This is the default, hopefully won't actually appear if the religion subsystem is running properly
/obj/item/nullrod/rosary/Initialize()
.=..()
if(GLOB.deity)
deity_name = GLOB.deity
/obj/item/nullrod/rosary/attack(mob/living/M, mob/living/user)
if(user.a_intent == INTENT_HARM)
return ..()
if(!user.mind || user.mind.assigned_role != "Chaplain")
to_chat(user, "<span class='notice'>You are not close enough with [deity_name] to use [src].</span>")
return
if(praying)
to_chat(user, "<span class='notice'>You are already using [src].</span>")
return
user.visible_message("<span class='info'>[user] kneels[M == user ? null : " next to [M]"] and begins to utter a prayer to [deity_name].</span>", \
"<span class='info'>You kneel[M == user ? null : " next to [M]"] and begin a prayer to [deity_name].</span>")
praying = TRUE
if(do_after(user, 20, target = M))
M.reagents?.add_reagent("holywater", 5)
to_chat(M, "<span class='notice'>[user]'s prayer to [deity_name] has eased your pain!</span>")
M.adjustToxLoss(-5, TRUE, TRUE)
M.adjustOxyLoss(-5)
M.adjustBruteLoss(-5)
M.adjustFireLoss(-5)
praying = FALSE
else
to_chat(user, "<span class='notice'>Your prayer to [deity_name] was interrupted.</span>")
praying = FALSE
+6
View File
@@ -1014,3 +1014,9 @@
icon_state = "maya"
item_state = "maya"
attack_verb = list("nuked", "arrested", "harmbatonned")
/obj/item/toy/plush/catgirl/marisa
desc = "An adorable stuffed toy that resembles a crew member, or maybe a witch. Having it makes you feel you can win."
icon_state = "marisa"
item_state = "marisa"
attack_verb = list("blasted", "sparked", "dazzled")
@@ -203,7 +203,7 @@
desc = "A trash bag of holding replacement for the janiborg's standard trash bag."
icon_state = "cyborg_upgrade3"
require_module = 1
module_type = list(/obj/item/robot_module/janitor, /obj/item/robot_module/scrubpup)
module_type = list(/obj/item/robot_module/butler)
/obj/item/borg/upgrade/tboh/action(mob/living/silicon/robot/R)
. = ..()
@@ -230,7 +230,7 @@
desc = "An advanced mop replacement for the janiborg's standard mop."
icon_state = "cyborg_upgrade3"
require_module = 1
module_type = list(/obj/item/robot_module/janitor, /obj/item/robot_module/scrubpup)
module_type = list(/obj/item/robot_module/butler)
/obj/item/borg/upgrade/amop/action(mob/living/silicon/robot/R)
. = ..()
@@ -522,8 +522,7 @@
module_type = list(
/obj/item/robot_module/medical,
/obj/item/robot_module/syndicate_medical,
/obj/item/robot_module/medihound,
/obj/item/robot_module/borgi)
/obj/item/robot_module/medihound)
/obj/item/borg/upgrade/advhealth/action(mob/living/silicon/robot/R, user = usr)
. = ..()
@@ -607,7 +606,7 @@
icon = 'icons/obj/storage.dmi'
icon_state = "borg_BS_RPED"
require_module = TRUE
module_type = list(/obj/item/robot_module/engineering)
module_type = list(/obj/item/robot_module/engineering, /obj/item/robot_module/saboteur)
/obj/item/borg/upgrade/rped/action(mob/living/silicon/robot/R, user = usr)
. = ..()
@@ -191,6 +191,12 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
new/datum/stack_recipe("wood floor tile", /obj/item/stack/tile/wood, 1, 4, 20), \
new/datum/stack_recipe("wood table frame", /obj/structure/table_frame/wood, 2, time = 10), \
null, \
new/datum/stack_recipe_list("pews", list(
new /datum/stack_recipe("pew (middle)", /obj/structure/chair/pew, 3, one_per_turf = TRUE, on_floor = TRUE),\
new /datum/stack_recipe("pew (left)", /obj/structure/chair/pew/left, 3, one_per_turf = TRUE, on_floor = TRUE),\
new /datum/stack_recipe("pew (right)", /obj/structure/chair/pew/right, 3, one_per_turf = TRUE, on_floor = TRUE),\
)),
null, \
new/datum/stack_recipe("rifle stock", /obj/item/weaponcrafting/stock, 10, time = 40), \
new/datum/stack_recipe("rolling pin", /obj/item/kitchen/rollingpin, 2, time = 30), \
new/datum/stack_recipe("wooden buckler", /obj/item/shield/riot/buckler, 20, time = 40), \
+2
View File
@@ -63,6 +63,8 @@
/obj/item/crowbar/cyborg
name = "hydraulic crowbar"
desc = "A hydraulic prying tool, compact but powerful. Designed to replace crowbar in construction cyborgs."
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "crowbar_cyborg"
usesound = 'sound/items/jaws_pry.ogg'
force = 10
toolspeed = 0.5
+5 -1
View File
@@ -138,10 +138,14 @@
user.put_in_active_hand(b_drill)
/obj/item/screwdriver/cyborg
name = "powered screwdriver"
name = "automated screwdriver"
desc = "An electrical screwdriver, designed to be both precise and quick."
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "screwdriver_cyborg"
hitsound = 'sound/items/drill_hit.ogg'
usesound = 'sound/items/drill_use.ogg'
toolspeed = 0.5
random_color = FALSE
/obj/item/screwdriver/advanced
name = "advanced screwdriver"
@@ -302,6 +302,8 @@
/obj/item/weldingtool/largetank/cyborg
name = "integrated welding tool"
desc = "An advanced welder designed to be used in robotic systems."
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "indwelder_cyborg"
toolspeed = 0.5
/obj/item/weldingtool/largetank/flamethrower_screwdriver()
@@ -87,7 +87,10 @@
/obj/item/wirecutters/cyborg
name = "wirecutters"
desc = "This cuts wires."
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "wirecutters_cyborg"
toolspeed = 0.5
random_color = FALSE
/obj/item/wirecutters/power
name = "jaws of life"
+2
View File
@@ -26,6 +26,8 @@
/obj/item/wrench/cyborg
name = "automatic wrench"
desc = "An advanced robotic wrench. Can be found in construction cyborgs."
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "wrench_cyborg"
toolspeed = 0.5
/obj/item/wrench/brass
@@ -0,0 +1,72 @@
/obj/structure/chair/pew
name = "wooden pew"
desc = "Kneel here and pray."
icon = 'icons/obj/sofa.dmi'
icon_state = "pewmiddle"
resistance_flags = FLAMMABLE
max_integrity = 70
buildstacktype = /obj/item/stack/sheet/mineral/wood
buildstackamount = 3
item_chair = null
/obj/structure/chair/pew/left
name = "left wooden pew end"
icon_state = "pewend_left"
var/mutable_appearance/leftpewarmrest
/obj/structure/chair/pew/left/Initialize()
leftpewarmrest = GetLeftPewArmrest()
leftpewarmrest.layer = ABOVE_MOB_LAYER
return ..()
/obj/structure/chair/pew/left/proc/GetLeftPewArmrest()
return mutable_appearance('icons/obj/sofa.dmi', "pewend_left_armrest")
/obj/structure/chair/pew/left/Destroy()
QDEL_NULL(leftpewarmrest)
return ..()
/obj/structure/chair/pew/left/post_buckle_mob(mob/living/M)
. = ..()
update_leftpewarmrest()
/obj/structure/chair/pew/left/proc/update_leftpewarmrest()
if(has_buckled_mobs())
add_overlay(leftpewarmrest)
else
cut_overlay(leftpewarmrest)
/obj/structure/chair/pew/left/post_unbuckle_mob()
. = ..()
update_leftpewarmrest()
/obj/structure/chair/pew/right
name = "left wooden pew end"
icon_state = "pewend_right"
var/mutable_appearance/rightpewarmrest
/obj/structure/chair/pew/right/Initialize()
rightpewarmrest = GetRightPewArmrest()
rightpewarmrest.layer = ABOVE_MOB_LAYER
return ..()
/obj/structure/chair/pew/right/proc/GetRightPewArmrest()
return mutable_appearance('icons/obj/sofa.dmi', "pewend_right_armrest")
/obj/structure/chair/pew/right/Destroy()
QDEL_NULL(rightpewarmrest)
return ..()
/obj/structure/chair/pew/right/post_buckle_mob(mob/living/M)
. = ..()
update_rightpewarmrest()
/obj/structure/chair/pew/right/proc/update_rightpewarmrest()
if(has_buckled_mobs())
add_overlay(rightpewarmrest)
else
cut_overlay(rightpewarmrest)
/obj/structure/chair/pew/right/post_unbuckle_mob()
. = ..()
update_rightpewarmrest()
+2 -2
View File
@@ -111,7 +111,7 @@
icon_state = "necro[rand(2,3)]"
/turf/open/indestructible/necropolis/air
initial_gas_mix = "o2=22;n2=82;TEMP=293.15"
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
/turf/open/indestructible/boss //you put stone tiles on this and use it as a base
name = "necropolis floor"
@@ -121,7 +121,7 @@
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
/turf/open/indestructible/boss/air
initial_gas_mix = "o2=22;n2=82;TEMP=293.15"
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
/turf/open/indestructible/hierophant
icon = 'icons/turf/floors/hierophant_floor.dmi'
@@ -65,7 +65,7 @@
temperature = 255.37
/turf/open/floor/wood/airless
initial_gas_mix = "TEMP=2.7"
initial_gas_mix = AIRLESS_ATMOS
/turf/open/floor/grass
name = "grass patch"
@@ -105,7 +105,7 @@
ore_type = /obj/item/stack/sheet/mineral/snow
planetary_atmos = TRUE
floor_tile = null
initial_gas_mix = "o2=22;n2=82;TEMP=180"
initial_gas_mix = FROZEN_ATMOS
slowdown = 2
bullet_sizzle = TRUE
footstep = FOOTSTEP_SAND
@@ -84,31 +84,31 @@
broken_states = list("titanium_dam1","titanium_dam2","titanium_dam3","titanium_dam4","titanium_dam5")
/turf/open/floor/mineral/titanium/airless
initial_gas_mix = "TEMP=2.7"
initial_gas_mix = AIRLESS_ATMOS
/turf/open/floor/mineral/titanium/yellow
icon_state = "titanium_yellow"
/turf/open/floor/mineral/titanium/yellow/airless
initial_gas_mix = "TEMP=2.7"
initial_gas_mix = AIRLESS_ATMOS
/turf/open/floor/mineral/titanium/blue
icon_state = "titanium_blue"
/turf/open/floor/mineral/titanium/blue/airless
initial_gas_mix = "TEMP=2.7"
initial_gas_mix = AIRLESS_ATMOS
/turf/open/floor/mineral/titanium/white
icon_state = "titanium_white"
/turf/open/floor/mineral/titanium/white/airless
initial_gas_mix = "TEMP=2.7"
initial_gas_mix = AIRLESS_ATMOS
/turf/open/floor/mineral/titanium/purple
icon_state = "titanium_purple"
/turf/open/floor/mineral/titanium/purple/airless
initial_gas_mix = "TEMP=2.7"
initial_gas_mix = AIRLESS_ATMOS
//PLASTITANIUM (syndieshuttle)
/turf/open/floor/mineral/plastitanium
@@ -118,13 +118,13 @@
broken_states = list("plastitanium_dam1","plastitanium_dam2","plastitanium_dam3","plastitanium_dam4","plastitanium_dam5")
/turf/open/floor/mineral/plastitanium/airless
initial_gas_mix = "TEMP=2.7"
initial_gas_mix = AIRLESS_ATMOS
/turf/open/floor/mineral/plastitanium/red
icon_state = "plastitanium_red"
/turf/open/floor/mineral/plastitanium/red/airless
initial_gas_mix = "TEMP=2.7"
initial_gas_mix = AIRLESS_ATMOS
/turf/open/floor/mineral/plastitanium/red/brig
name = "brig floor"
@@ -170,7 +170,7 @@
spam_flag = world.time + 10
/turf/open/floor/mineral/bananium/airless
initial_gas_mix = "TEMP=2.7"
initial_gas_mix = AIRLESS_ATMOS
//DIAMOND
@@ -45,10 +45,10 @@
on = FALSE
/turf/open/floor/circuit/airless
initial_gas_mix = "TEMP=2.7"
initial_gas_mix = AIRLESS_ATMOS
/turf/open/floor/circuit/telecomms
initial_gas_mix = "n2=100;TEMP=80"
initial_gas_mix = TCOMMS_ATMOS
/turf/open/floor/circuit/telecomms/mainframe
name = "mainframe base"
@@ -72,10 +72,10 @@
floor_tile = /obj/item/stack/tile/circuit/green/anim
/turf/open/floor/circuit/green/airless
initial_gas_mix = "TEMP=2.7"
initial_gas_mix = AIRLESS_ATMOS
/turf/open/floor/circuit/green/telecomms
initial_gas_mix = "n2=100;TEMP=80"
initial_gas_mix = TCOMMS_ATMOS
/turf/open/floor/circuit/green/telecomms/mainframe
name = "mainframe base"
@@ -96,10 +96,10 @@
floor_tile = /obj/item/stack/tile/circuit/red/anim
/turf/open/floor/circuit/red/airless
initial_gas_mix = "TEMP=2.7"
initial_gas_mix = AIRLESS_ATMOS
/turf/open/floor/circuit/red/telecomms
initial_gas_mix = "n2=100;TEMP=80"
initial_gas_mix = TCOMMS_ATMOS
/turf/open/floor/pod
name = "pod floor"
@@ -16,17 +16,17 @@
/turf/open/floor/plasteel/airless
initial_gas_mix = "TEMP=2.7"
initial_gas_mix = AIRLESS_ATMOS
/turf/open/floor/plasteel/telecomms
initial_gas_mix = "n2=100;TEMP=80"
initial_gas_mix = TCOMMS_ATMOS
/turf/open/floor/plasteel/dark
icon_state = "darkfull"
/turf/open/floor/plasteel/dark/airless
initial_gas_mix = "TEMP=2.7"
initial_gas_mix = AIRLESS_ATMOS
/turf/open/floor/plasteel/dark/telecomms
initial_gas_mix = "n2=100;TEMP=80"
initial_gas_mix = TCOMMS_ATMOS
/turf/open/floor/plasteel/airless/dark
icon_state = "darkfull"
/turf/open/floor/plasteel/dark/side
@@ -50,7 +50,7 @@
/turf/open/floor/plasteel/airless/white/corner
icon_state = "whitecorner"
/turf/open/floor/plasteel/white/telecomms
initial_gas_mix = "n2=100;TEMP=80"
initial_gas_mix = TCOMMS_ATMOS
/turf/open/floor/plasteel/yellowsiding
@@ -82,7 +82,7 @@
/turf/open/floor/plasteel/freezer
icon_state = "freezerfloor"
/turf/open/floor/plasteel/freezer/airless
initial_gas_mix = "TEMP=2.7"
initial_gas_mix = AIRLESS_ATMOS
/turf/open/floor/plasteel/grimy
icon_state = "grimy"
@@ -111,7 +111,7 @@
/turf/open/floor/plasteel/cult/narsie_act()
return
/turf/open/floor/plasteel/cult/airless
initial_gas_mix = "TEMP=2.7"
initial_gas_mix = AIRLESS_ATMOS
/turf/open/floor/plasteel/stairs
@@ -103,7 +103,7 @@
/turf/open/floor/plating/asteroid/basalt/airless
baseturfs = /turf/open/floor/plating/asteroid/airless
initial_gas_mix = "TEMP=2.7"
initial_gas_mix = AIRLESS_ATMOS
/turf/open/floor/plating/asteroid/basalt/Initialize()
. = ..()
@@ -131,7 +131,7 @@
/turf/open/floor/plating/asteroid/airless
initial_gas_mix = "TEMP=2.7"
initial_gas_mix = AIRLESS_ATMOS
turf_type = /turf/open/floor/plating/asteroid/airless
@@ -307,7 +307,7 @@
baseturfs = /turf/open/floor/plating/asteroid/snow
icon_state = "snow"
icon_plating = "snow"
initial_gas_mix = "o2=22;n2=82;TEMP=180"
initial_gas_mix = FROZEN_ATMOS
slowdown = 2
environment_type = "snow"
flags_1 = NONE
@@ -344,11 +344,11 @@
return FALSE
/turf/open/floor/plating/asteroid/snow/airless
initial_gas_mix = "TEMP=2.7"
initial_gas_mix = AIRLESS_ATMOS
/turf/open/floor/plating/asteroid/snow/temperatre
initial_gas_mix = "o2=22;n2=82;TEMP=255.37"
/turf/open/floor/plating/asteroid/snow/atmosphere
initial_gas_mix = "o2=22;n2=82;TEMP=180"
initial_gas_mix = FROZEN_ATMOS
planetary_atmos = FALSE
@@ -1,7 +1,7 @@
/turf/open/floor/plating/airless
icon_state = "plating"
initial_gas_mix = "TEMP=2.7"
initial_gas_mix = AIRLESS_ATMOS
/turf/open/floor/plating/abductor
name = "alien floor"
@@ -172,7 +172,7 @@
desc = "A sheet of solid ice. Looks slippery."
icon = 'icons/turf/floors/ice_turf.dmi'
icon_state = "unsmooth"
initial_gas_mix = "o2=22;n2=82;TEMP=180"
initial_gas_mix = FROZEN_ATMOS
temperature = 180
planetary_atmos = TRUE
baseturfs = /turf/open/floor/plating/ice
@@ -215,7 +215,7 @@
desc = "A section of heated plating, helps keep the snow from stacking up too high."
icon = 'icons/turf/snow.dmi'
icon_state = "snowplating"
initial_gas_mix = "o2=22;n2=82;TEMP=180"
initial_gas_mix = FROZEN_ATMOS
temperature = 180
attachment_holes = FALSE
planetary_atmos = TRUE
@@ -17,7 +17,7 @@
to_chat(user, "<span class='notice'>The reinforcement rods are <b>wrenched</b> firmly in place.</span>")
/turf/open/floor/engine/airless
initial_gas_mix = "TEMP=2.7"
initial_gas_mix = AIRLESS_ATMOS
/turf/open/floor/engine/break_tile()
return //unbreakable
@@ -98,28 +98,28 @@
/turf/open/floor/engine/n2o
article = "an"
name = "\improper N2O floor"
initial_gas_mix = "n2o=6000;TEMP=293.15"
initial_gas_mix = ATMOS_TANK_N2O
/turf/open/floor/engine/co2
name = "\improper CO2 floor"
initial_gas_mix = "co2=50000;TEMP=293.15"
initial_gas_mix = ATMOS_TANK_CO2
/turf/open/floor/engine/plasma
name = "plasma floor"
initial_gas_mix = "plasma=70000;TEMP=293.15"
initial_gas_mix = ATMOS_TANK_PLASMA
/turf/open/floor/engine/o2
name = "\improper O2 floor"
initial_gas_mix = "o2=100000;TEMP=293.15"
initial_gas_mix = ATMOS_TANK_O2
/turf/open/floor/engine/n2
article = "an"
name = "\improper N2 floor"
initial_gas_mix = "n2=100000;TEMP=293.15"
initial_gas_mix = ATMOS_TANK_N2
/turf/open/floor/engine/air
name = "air floor"
initial_gas_mix = "o2=2644;n2=10580;TEMP=293.15"
initial_gas_mix = ATMOS_TANK_AIRMIX
@@ -159,8 +159,8 @@
addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 8)
/turf/open/floor/engine/cult/airless
initial_gas_mix = "TEMP=2.7"
initial_gas_mix = AIRLESS_ATMOS
/turf/open/floor/engine/vacuum
name = "vacuum floor"
initial_gas_mix = "TEMP=2.7"
initial_gas_mix = AIRLESS_ATMOS
+2 -2
View File
@@ -30,7 +30,7 @@
return
/turf/open/lava/airless
initial_gas_mix = "TEMP=2.7"
initial_gas_mix = AIRLESS_ATMOS
/turf/open/lava/Entered(atom/movable/AM)
if(burn_stuff(AM))
@@ -158,4 +158,4 @@
baseturfs = /turf/open/lava/smooth/lava_land_surface
/turf/open/lava/smooth/airless
initial_gas_mix = "TEMP=2.7"
initial_gas_mix = AIRLESS_ATMOS
+5 -5
View File
@@ -8,7 +8,7 @@
smooth = SMOOTH_MORE|SMOOTH_BORDER
canSmoothWith = null
baseturfs = /turf/open/floor/plating/asteroid/airless
initial_gas_mix = "TEMP=2.7"
initial_gas_mix = AIRLESS_ATMOS
opacity = 1
density = TRUE
blocks_air = 1
@@ -241,7 +241,7 @@
smooth_icon = 'icons/turf/walls/icerock_wall.dmi'
turf_type = /turf/open/floor/plating/asteroid/snow/ice
baseturfs = /turf/open/floor/plating/asteroid/snow/ice
initial_gas_mix = "o2=22;n2=82;TEMP=180"
initial_gas_mix = FROZEN_ATMOS
defer_change = TRUE
@@ -278,7 +278,7 @@
smooth_icon = 'icons/turf/walls/icerock_wall.dmi'
turf_type = /turf/open/floor/plating/asteroid/snow/ice
baseturfs = /turf/open/floor/plating/asteroid/snow/ice
initial_gas_mix = "o2=22;n2=82;TEMP=180"
initial_gas_mix = FROZEN_ATMOS
defer_change = TRUE
@@ -343,7 +343,7 @@
smooth_icon = 'icons/turf/walls/icerock_wall.dmi'
turf_type = /turf/open/floor/plating/asteroid/snow/ice
baseturfs = /turf/open/floor/plating/asteroid/snow/ice
initial_gas_mix = "o2=22;n2=82;TEMP=180"
initial_gas_mix = FROZEN_ATMOS
defer_change = TRUE
@@ -404,7 +404,7 @@
smooth = SMOOTH_MORE|SMOOTH_BORDER
canSmoothWith = list (/turf/closed)
baseturfs = /turf/open/floor/plating/asteroid/snow
initial_gas_mix = "o2=22;n2=82;TEMP=180"
initial_gas_mix = FROZEN_ATMOS
environment_type = "snow"
turf_type = /turf/open/floor/plating/asteroid/snow
defer_change = TRUE
@@ -56,7 +56,7 @@
if(used)
to_chat(H, "You already used this contract!")
return
var/list/candidates = pollCandidatesForMob("Do you want to play as a wizard's [href_list["school"]] apprentice?", ROLE_WIZARD, null, ROLE_WIZARD, 150, src)
var/list/candidates = pollCandidatesForMob("Do you want to play as a wizard's [href_list["school"]] apprentice?", ROLE_WIZARD, null, ROLE_WIZARD, 150, src, ignore_category = POLL_IGNORE_WIZARD)
if(LAZYLEN(candidates))
if(QDELETED(src))
return
@@ -182,6 +182,10 @@
name = "syndicate medical teleporter"
borg_to_spawn = "Medical"
/obj/item/antag_spawner/nuke_ops/borg_tele/saboteur
name = "syndicate saboteur teleporter"
borg_to_spawn = "Saboteur"
/obj/item/antag_spawner/nuke_ops/borg_tele/spawn_antag(client/C, turf/T, kind, datum/mind/user)
var/mob/living/silicon/robot/R
var/datum/antagonist/nukeop/creator_op = user.has_antag_datum(/datum/antagonist/nukeop,TRUE)
@@ -191,6 +195,8 @@
switch(borg_to_spawn)
if("Medical")
R = new /mob/living/silicon/robot/modules/syndicate/medical(T)
if("Saboteur")
R = new /mob/living/silicon/robot/modules/syndicate/saboteur(T)
else
R = new /mob/living/silicon/robot/modules/syndicate(T) //Assault borg by default
@@ -235,7 +241,7 @@
return
if(used)
return
var/list/candidates = pollCandidatesForMob("Do you want to play as a [initial(demon_type.name)]?", ROLE_ALIEN, null, ROLE_ALIEN, 50, src)
var/list/candidates = pollCandidatesForMob("Do you want to play as a [initial(demon_type.name)]?", ROLE_ALIEN, null, ROLE_ALIEN, 50, src, ignore_category = POLL_IGNORE_DEMON)
if(LAZYLEN(candidates))
if(used || QDELETED(src))
return
@@ -0,0 +1,181 @@
/obj/item/borg_chameleon
name = "cyborg chameleon projector"
icon = 'icons/obj/device.dmi'
icon_state = "shield0"
flags_1 = CONDUCT_1
item_flags = NOBLUDGEON
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
var/friendlyName
var/savedName
var/active = FALSE
var/activationCost = 300
var/activationUpkeep = 50
var/disguise = null
var/disguise_icon_override = null
var/disguise_pixel_offset = null
var/mob/listeningTo
var/static/list/signalCache = list( // list here all signals that should break the camouflage
COMSIG_PARENT_ATTACKBY,
COMSIG_ATOM_ATTACK_HAND,
COMSIG_MOVABLE_IMPACT_ZONE,
COMSIG_ATOM_BULLET_ACT,
COMSIG_ATOM_EX_ACT,
COMSIG_ATOM_FIRE_ACT,
COMSIG_ATOM_EMP_ACT,
)
var/mob/living/silicon/robot/user // needed for process()
var/animation_playing = FALSE
var/list/engymodels = list("Default", "Default - Treads", "Heavy", "Sleek", "Marina", "Can", "Spider", "Loader","Handy", "Pup Dozer", "Vale")
/obj/item/borg_chameleon/Initialize()
. = ..()
friendlyName = pick(GLOB.ai_names)
/obj/item/borg_chameleon/Destroy()
listeningTo = null
return ..()
/obj/item/borg_chameleon/dropped(mob/user)
. = ..()
disrupt(user)
/obj/item/borg_chameleon/equipped(mob/user)
. = ..()
disrupt(user)
/obj/item/borg_chameleon/attack_self(mob/living/silicon/robot/user)
if (user && user.cell && user.cell.charge > activationCost)
if (isturf(user.loc))
toggle(user)
else
to_chat(user, "<span class='warning'>You can't use [src] while inside something!</span>")
else
to_chat(user, "<span class='warning'>You need at least [activationCost] charge in your cell to use [src]!</span>")
/obj/item/borg_chameleon/proc/toggle(mob/living/silicon/robot/user)
if(active)
playsound(src, 'sound/effects/pop.ogg', 100, TRUE, -6)
to_chat(user, "<span class='notice'>You deactivate \the [src].</span>")
deactivate(user)
else
if(animation_playing)
to_chat(user, "<span class='notice'>\the [src] is recharging.</span>")
return
var/borg_icon = input(user, "Select an icon!", "Robot Icon", null) as null|anything in engymodels
if(!borg_icon)
return FALSE
switch(borg_icon)
if("Default")
disguise = "engineer"
disguise_icon_override = 'icons/mob/robots.dmi'
if("Default - Treads")
disguise = "engi-tread"
disguise_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Loader")
disguise = "loaderborg"
disguise_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Handy")
disguise = "handyeng"
disguise_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Sleek")
disguise = "sleekeng"
disguise_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Can")
disguise = "caneng"
disguise_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Marina")
disguise = "marinaeng"
disguise_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Spider")
disguise = "spidereng"
disguise_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Heavy")
disguise = "heavyeng"
disguise_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Pup Dozer")
disguise = "pupdozer"
disguise_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
disguise_pixel_offset = -16
if("Vale")
disguise = "valeeng"
disguise_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
disguise_pixel_offset = -16
animation_playing = TRUE
to_chat(user, "<span class='notice'>You activate \the [src].</span>")
playsound(src, 'sound/effects/seedling_chargeup.ogg', 100, TRUE, -6)
var/start = user.filters.len
var/X,Y,rsq,i,f
for(i=1, i<=7, ++i)
do
X = 60*rand() - 30
Y = 60*rand() - 30
rsq = X*X + Y*Y
while(rsq<100 || rsq>900)
user.filters += filter(type="wave", x=X, y=Y, size=rand()*2.5+0.5, offset=rand())
for(i=1, i<=7, ++i)
f = user.filters[start+i]
animate(f, offset=f:offset, time=0, loop=3, flags=ANIMATION_PARALLEL)
animate(offset=f:offset-1, time=rand()*20+10)
if (do_after(user, 50, target=user) && user.cell.use(activationCost))
playsound(src, 'sound/effects/bamf.ogg', 100, TRUE, -6)
to_chat(user, "<span class='notice'>You are now disguised as the Nanotrasen engineering borg \"[friendlyName]\".</span>")
activate(user)
else
to_chat(user, "<span class='warning'>The chameleon field fizzles.</span>")
do_sparks(3, FALSE, user)
for(i=1, i<=min(7, user.filters.len), ++i) // removing filters that are animating does nothing, we gotta stop the animations first
f = user.filters[start+i]
animate(f)
user.filters = null
animation_playing = FALSE
/obj/item/borg_chameleon/process()
if (user)
if (!user.cell || !user.cell.use(activationUpkeep))
disrupt(user)
else
return PROCESS_KILL
/obj/item/borg_chameleon/proc/activate(mob/living/silicon/robot/user)
START_PROCESSING(SSobj, src)
src.user = user
savedName = user.name
user.name = friendlyName
user.module.cyborg_base_icon = disguise
user.module.cyborg_icon_override = disguise_icon_override
user.module.cyborg_pixel_offset = disguise_pixel_offset
user.bubble_icon = "robot"
active = TRUE
user.update_icons()
if(listeningTo == user)
return
if(listeningTo)
UnregisterSignal(listeningTo, signalCache)
RegisterSignal(user, signalCache, .proc/disrupt)
listeningTo = user
/obj/item/borg_chameleon/proc/deactivate(mob/living/silicon/robot/user)
STOP_PROCESSING(SSobj, src)
if(listeningTo)
UnregisterSignal(listeningTo, signalCache)
listeningTo = null
do_sparks(5, FALSE, user)
user.name = savedName
user.module.cyborg_base_icon = initial(user.module.cyborg_base_icon)
user.module.cyborg_icon_override = 'icons/mob/robots.dmi'
user.bubble_icon = "syndibot"
active = FALSE
user.update_icons()
user.pixel_x = 0 //this solely exists because of dogborgs. I want anyone who ever reads this code later on to know this. Don't ask me why it's here, doesn't work above update_icons()
src.user = user
/obj/item/borg_chameleon/proc/disrupt(mob/living/silicon/robot/user)
if(active)
to_chat(user, "<span class='danger'>Your chameleon field deactivates.</span>")
deactivate(user)
@@ -383,7 +383,9 @@
if(!istype(user) || on_cooldown)
return
var/turf/T = get_turf(user)
if(!T)
var/area/A = get_area(user)
if(!T || !A || A.noteleport)
to_chat(user, "<span class='warning'>You play \the [src], yet no sound comes out of it... Looks like it won't work here.</span>")
return
on_cooldown = TRUE
last_user = user
@@ -11,12 +11,18 @@
var/buy_word = "Learn"
var/limit //used to prevent a spellbook_entry from being bought more than X times with one wizard spellbook
var/list/no_coexistance_typecache //Used so you can't have specific spells together
var/dynamic_cost = 0 // How much threat the spell costs to purchase for dynamic.
var/dynamic_requirement = 0 // How high the threat level needs to be for purchasing in dynamic.
/datum/spellbook_entry/New()
..()
no_coexistance_typecache = typecacheof(no_coexistance_typecache)
/datum/spellbook_entry/proc/IsAvailible() // For config prefs / gamemode restrictions - these are round applied
if(istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
if(dynamic_requirement > 0 && mode.threat_level < dynamic_requirement)
return 0
return 1
/datum/spellbook_entry/proc/CanBuy(mob/living/carbon/human/user,obj/item/spellbook/book) // Specific circumstances
@@ -25,6 +31,10 @@
for(var/spell in user.mind.spell_list)
if(is_type_in_typecache(spell, no_coexistance_typecache))
return 0
if(dynamic_cost>0 && istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
if(mode.threat < dynamic_cost)
return 0
return 1
/datum/spellbook_entry/proc/Buy(mob/living/carbon/human/user,obj/item/spellbook/book) //return 1 on success
@@ -60,6 +70,10 @@
SSblackbox.record_feedback("nested tally", "wizard_spell_improved", 1, list("[name]", "[aspell.spell_level]"))
return 1
//No same spell found - just learn it
if(dynamic_cost > 0 && istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
mode.spend_threat(dynamic_cost)
mode.log_threat("Wizard spent [dynamic_cost] on [name].")
SSblackbox.record_feedback("tally", "wizard_spell_learned", 1, name)
user.mind.AddSpell(S)
to_chat(user, "<span class='notice'>You have learned [S.name].</span>")
@@ -83,6 +97,10 @@
if(!S)
S = new spell_type()
var/spell_levels = 0
if(dynamic_cost > 0 && istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
mode.refund_threat(dynamic_cost)
mode.log_threat("Wizard refunded [dynamic_cost] on [name].")
for(var/obj/effect/proc_holder/spell/aspell in user.mind.spell_list)
if(initial(S.name) == initial(aspell.name))
spell_levels = aspell.spell_level
@@ -285,20 +303,8 @@
name = "Staff of Change"
desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself."
item_path = /obj/item/gun/magic/staff/change
/datum/spellbook_entry/item/staffchange/IsAvailible()
if(istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
if(mode.threat < CONFIG_GET(number/dynamic_staff_of_change_requirement))
return 0
/datum/spellbook_entry/item/staffchange/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
if(istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
var/threat_spent = CONFIG_GET(number/dynamic_staff_of_change_cost)
mode.spend_threat(threat_spent)
mode.log_threat("Wizard spent [threat_spent] on staff of change.")
return ..()
dynamic_requirement = 60
dynamic_cost = 20
/datum/spellbook_entry/item/staffanimation
name = "Staff of Animation"
@@ -383,20 +389,8 @@
desc = "A magical contract binding an apprentice wizard to your service, using it will summon them to your side."
item_path = /obj/item/antag_spawner/contract
category = "Assistance"
/datum/spellbook_entry/item/contract/IsAvailible()
if(istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
if(mode.threat < CONFIG_GET(number/dynamic_apprentice_cost))
return 0
/datum/spellbook_entry/item/contract/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
if(istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
var/threat_spent = CONFIG_GET(number/dynamic_apprentice_cost)
mode.spend_threat(threat_spent)
mode.log_threat("Wizard spent [threat_spent] on apprentice contract.")
return ..()
dynamic_requirement = 50
dynamic_cost = 10
/datum/spellbook_entry/item/guardian
name = "Guardian Deck"
@@ -416,20 +410,11 @@
item_path = /obj/item/antag_spawner/slaughter_demon
limit = 3
category = "Assistance"
dynamic_requirement = 60
/datum/spellbook_entry/item/bloodbottle/IsAvailible()
if(istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
if(mode.threat < CONFIG_GET(keyed_list/dynamic_cost)["slaughter_demon"])
return 0
/datum/spellbook_entry/item/bloodbottle/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
if(istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
var/threat_spent = CONFIG_GET(keyed_list/dynamic_cost)["slaughter_demon"]
mode.spend_threat(threat_spent)
mode.log_threat("Wizard spent [threat_spent] on slaughter demon.")
return ..()
/datum/spellbook_entry/item/bloodbottle/New()
..()
dynamic_cost = CONFIG_GET(keyed_list/dynamic_cost)["slaughter_demon"]
/datum/spellbook_entry/item/hugbottle
name = "Bottle of Tickles"
@@ -444,20 +429,11 @@
cost = 1 //non-destructive; it's just a jape, sibling!
limit = 3
category = "Assistance"
dynamic_requirement = 40
/datum/spellbook_entry/item/hugbottle/IsAvailible()
if(istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
if(mode.threat < round(CONFIG_GET(keyed_list/dynamic_cost)["slaughter_demon"]/3))
return 0
/datum/spellbook_entry/item/hugbottle/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
if(istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
var/threat_spent = CONFIG_GET(keyed_list/dynamic_cost)["slaughter_demon"]/3
mode.spend_threat(threat_spent)
mode.log_threat("Wizard spent [threat_spent] on laughter demon.")
return ..()
/datum/spellbook_entry/item/hugbottle/New()
..()
dynamic_cost = CONFIG_GET(keyed_list/dynamic_cost)["slaughter_demon"]/3
/datum/spellbook_entry/item/mjolnir
name = "Mjolnir"
@@ -521,7 +497,7 @@
if(!SSticker.mode)
return FALSE
else
return TRUE
return ..()
/datum/spellbook_entry/summon/ghosts/Buy(mob/living/carbon/human/user, obj/item/spellbook/book)
SSblackbox.record_feedback("tally", "wizard_spell_learned", 1, name)
@@ -534,15 +510,13 @@
/datum/spellbook_entry/summon/guns
name = "Summon Guns"
desc = "Nothing could possibly go wrong with arming a crew of lunatics just itching for an excuse to kill you. Just be careful not to stand still too long!"
dynamic_cost = 10
dynamic_requirement = 60
/datum/spellbook_entry/summon/guns/IsAvailible()
if(!SSticker.mode) // In case spellbook is placed on map
return 0
if(istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
if(mode.threat < CONFIG_GET(number/dynamic_summon_guns_requirement))
return 0
return !CONFIG_GET(flag/no_summon_guns)
return (!CONFIG_GET(flag/no_summon_guns) && ..())
/datum/spellbook_entry/summon/guns/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
SSblackbox.record_feedback("tally", "wizard_spell_learned", 1, name)
@@ -552,7 +526,7 @@
to_chat(user, "<span class='notice'>You have cast summon guns!</span>")
if(istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
var/threat_spent = CONFIG_GET(number/dynamic_summon_guns_cost)
var/threat_spent = dynamic_cost
mode.spend_threat(threat_spent)
mode.log_threat("Wizard spent [threat_spent] on summon guns.")
return 1
@@ -560,15 +534,13 @@
/datum/spellbook_entry/summon/magic
name = "Summon Magic"
desc = "Share the wonders of magic with the crew and show them why they aren't to be trusted with it at the same time."
dynamic_cost = 10
dynamic_requirement = 60
/datum/spellbook_entry/summon/magic/IsAvailible()
if(!SSticker.mode) // In case spellbook is placed on map
return 0
if(istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
if(mode.threat < CONFIG_GET(number/dynamic_summon_magic_requirement))
return 0
return !CONFIG_GET(flag/no_summon_magic)
return (!CONFIG_GET(flag/no_summon_guns) && ..())
/datum/spellbook_entry/summon/magic/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
SSblackbox.record_feedback("tally", "wizard_spell_learned", 1, name)
@@ -578,7 +550,7 @@
to_chat(user, "<span class='notice'>You have cast summon magic!</span>")
if(istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
var/threat_spent = CONFIG_GET(number/dynamic_summon_magic_cost)
var/threat_spent = dynamic_cost
mode.spend_threat(threat_spent)
mode.log_threat("Wizard spent [threat_spent] on summon magic.")
return 1
@@ -586,28 +558,26 @@
/datum/spellbook_entry/summon/events
name = "Summon Events"
desc = "Give Murphy's law a little push and replace all events with special wizard ones that will confound and confuse everyone. Multiple castings increase the rate of these events."
dynamic_cost = 20
dynamic_requirement = 60
var/times = 0
/datum/spellbook_entry/summon/events/IsAvailible()
if(!SSticker.mode) // In case spellbook is placed on map
return 0
if(istype(SSticker.mode,/datum/game_mode/dynamic) && times == 0)
var/datum/game_mode/dynamic/mode = SSticker.mode
if(mode.threat < CONFIG_GET(number/dynamic_summon_events_requirement))
return 0
return !CONFIG_GET(flag/no_summon_events)
return (!CONFIG_GET(flag/no_summon_events) && ..())
/datum/spellbook_entry/summon/events/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
SSblackbox.record_feedback("tally", "wizard_spell_learned", 1, name)
summonevents()
if(istype(SSticker.mode,/datum/game_mode/dynamic) && times == 0)
var/datum/game_mode/dynamic/mode = SSticker.mode
var/threat_spent = dynamic_cost
mode.spend_threat(threat_spent)
mode.log_threat("Wizard spent [threat_spent] on summon events.")
times++
playsound(get_turf(user), 'sound/magic/castsummon.ogg', 50, 1)
to_chat(user, "<span class='notice'>You have cast summon events.</span>")
if(istype(SSticker.mode,/datum/game_mode/dynamic) && times == 0)
var/datum/game_mode/dynamic/mode = SSticker.mode
var/threat_spent = CONFIG_GET(number/dynamic_summon_events_cost)
mode.spend_threat(threat_spent)
mode.log_threat("Wizard spent [threat_spent] on summon events.")
return 1
/datum/spellbook_entry/summon/events/GetInfo()
+1 -1
View File
@@ -165,7 +165,7 @@
owner.AddSpell(new /obj/effect/proc_holder/spell/aimed/fireball(null))
to_chat(owner, "<B>Your service has not gone unrewarded, however. Studying under [master.current.real_name], you have learned powerful, destructive spells. You are able to cast magic missile and fireball.")
if(APPRENTICE_BLUESPACE)
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/area_teleport/teleport(null))
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/turf_teleport/blink(null))
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/ethereal_jaunt(null))
to_chat(owner, "<B>Your service has not gone unrewarded, however. Studying under [master.current.real_name], you have learned reality bending mobility spells. You are able to cast teleport and ethereal jaunt.")
if(APPRENTICE_HEALING)
@@ -199,7 +199,7 @@
var/radiated_temperature = location.air.temperature*FIRE_SPREAD_RADIOSITY_SCALE
for(var/t in location.atmos_adjacent_turfs)
var/turf/open/T = t
if(T.active_hotspot)
if(!T.active_hotspot)
T.hotspot_expose(radiated_temperature, CELL_VOLUME/4)
else
@@ -15,7 +15,7 @@
//used for mapping and for breathing while in walls (because that's a thing that needs to be accounted for...)
//string parsed by /datum/gas/proc/copy_from_turf
var/initial_gas_mix = "o2=22;n2=82;TEMP=293.15"
var/initial_gas_mix = OPENTURF_DEFAULT_ATMOS
//approximation of MOLES_O2STANDARD and MOLES_N2STANDARD pending byond allowing constant expressions to be embedded in constant strings
// If someone will place 0 of some gas there, SHIT WILL BREAK. Do not do that.
@@ -154,7 +154,7 @@
//liquid plasma!!!!!!//
/turf/open/floor/plasteel/dark/snowdin
initial_gas_mix = "o2=22;n2=82;TEMP=180"
initial_gas_mix = FROZEN_ATMOS
planetary_atmos = 1
temperature = 180
+1 -1
View File
@@ -14,7 +14,7 @@
/obj/item/clothing/gloves/ComponentInitialize()
. = ..()
RegisterSignal(src, COMSIG_COMPONENT_CLEAN_ACT, /obj/item/clothing/gloves/clean_blood)
RegisterSignal(src, COMSIG_COMPONENT_CLEAN_ACT, /atom.proc/clean_blood)
/obj/item/clothing/gloves/clean_blood(datum/source, strength)
. = ..()
+1 -1
View File
@@ -23,7 +23,7 @@
/obj/item/clothing/shoes/ComponentInitialize()
. = ..()
RegisterSignal(src, COMSIG_COMPONENT_CLEAN_ACT, /obj/item/clothing/shoes/clean_blood)
RegisterSignal(src, COMSIG_COMPONENT_CLEAN_ACT, /atom.proc/clean_blood)
/obj/item/clothing/shoes/suicide_act(mob/living/carbon/user)
if(rand(2)>1)
+1 -1
View File
@@ -765,7 +765,7 @@
/obj/item/clothing/suit/assu_suit
name = "DAB suit"
desc = "A cheap replica of old SWAT armor. On its back, it is written: \"<i>Desperate Assistance Battle-force</i>\"."
desc = "A cheap replica of old SWAT armor. On its back, it is written: \"<i>Desperate Assistance Battleforce</i>\"."
icon_state = "assu_suit"
item_state = "assu_suit"
blood_overlay_type = "armor"
+8
View File
@@ -34,6 +34,7 @@
/datum/round_event_control/wizard
wizardevent = 1
var/can_be_midround_wizard = TRUE
// Checks if the event can be spawned. Used by event controller and "false alarm" event.
// Admin-created events override this.
@@ -54,6 +55,13 @@
return FALSE
return TRUE
/datum/round_event_control/wizard/canSpawnEvent(var/players_amt, var/gamemode)
if(istype(SSticker.mode, /datum/game_mode/dynamic))
var/var/datum/game_mode/dynamic/mode = SSticker.mode
if (locate(/datum/dynamic_ruleset/midround/from_ghosts/wizard) in mode.executed_rules)
return can_be_midround_wizard && ..()
return ..()
/datum/round_event_control/proc/preRunEvent()
if(!ispath(typepath, /datum/round_event))
return EVENT_CANT_RUN
@@ -4,6 +4,7 @@
typepath = /datum/round_event/wizard/cursed_items
max_occurrences = 3
earliest_start = 0 MINUTES
can_be_midround_wizard = FALSE
//Note about adding items to this: Because of how NODROP_1 works if an item spawned to the hands can also be equiped to a slot
//it will be able to be put into that slot from the hand, but then get stuck there. To avoid this make a new subtype of any
@@ -4,6 +4,7 @@
typepath = /datum/round_event/wizard/deprevolt
max_occurrences = 1
earliest_start = 0 MINUTES
can_be_midround_wizard = FALSE // not removing it completely yet
/datum/round_event/wizard/deprevolt/start()
+1
View File
@@ -4,6 +4,7 @@
typepath = /datum/round_event/wizard/race
max_occurrences = 5
earliest_start = 0 MINUTES
can_be_midround_wizard = FALSE
/datum/round_event/wizard/race
var/list/stored_name
+3
View File
@@ -7,6 +7,7 @@
typepath = /datum/round_event/wizard/shuffleloc
max_occurrences = 5
earliest_start = 0 MINUTES
can_be_midround_wizard = FALSE // not removing it completely yet
/datum/round_event/wizard/shuffleloc/start()
var/list/moblocs = list()
@@ -43,6 +44,7 @@
typepath = /datum/round_event/wizard/shufflenames
max_occurrences = 5
earliest_start = 0 MINUTES
can_be_midround_wizard = FALSE // not removing it completely yet
/datum/round_event/wizard/shufflenames/start()
var/list/mobnames = list()
@@ -77,6 +79,7 @@
typepath = /datum/round_event/wizard/shuffleminds
max_occurrences = 3
earliest_start = 0 MINUTES
can_be_midround_wizard = FALSE // not removing it completely yet
/datum/round_event/wizard/shuffleminds/start()
var/list/mobs = list()
+2
View File
@@ -4,6 +4,7 @@
typepath = /datum/round_event/wizard/summonguns
max_occurrences = 1
earliest_start = 0 MINUTES
can_be_midround_wizard = FALSE // not removing it completely yet
/datum/round_event_control/wizard/summonguns/New()
if(CONFIG_GET(flag/no_summon_guns))
@@ -19,6 +20,7 @@
typepath = /datum/round_event/wizard/summonmagic
max_occurrences = 1
earliest_start = 0 MINUTES
can_be_midround_wizard = FALSE // not removing it completely yet
/datum/round_event_control/wizard/summonmagic/New()
if(CONFIG_GET(flag/no_summon_magic))
+7
View File
@@ -546,3 +546,10 @@ Since Ramadan is an entire month that lasts 29.5 days on average, the start and
/datum/holiday/easter/getStationPrefix()
return pick("Fluffy","Bunny","Easter","Egg")
//Random citadel thing for halloween species
/proc/force_enable_halloween_species()
var/list/oldlist = SSevents.holidays
SSevents.holidays = list(HALLOWEEN = new /datum/holiday/halloween)
generate_selectable_species(FALSE)
SSevents.holidays = oldlist
+1 -1
View File
@@ -21,7 +21,7 @@
/turf/open/floor/holofloor/plating/burnmix
name = "burn-mix floor"
initial_gas_mix = "o2=2500;plasma=5000;TEMP=370"
initial_gas_mix = BURNMIX_ATMOS
/turf/open/floor/holofloor/grass
gender = PLURAL
+2 -8
View File
@@ -25,7 +25,6 @@
max_matter = 600 //Bigger container and faster speeds due to being specialized and stationary.
no_ammo_message = "<span class='warning'>Internal matter exhausted. Please add additional materials.</span>"
delay_mod = 0.5
adjacency_check = FALSE
upgrade = TRUE
var/obj/machinery/computer/camera_advanced/base_construction/console
@@ -207,19 +206,14 @@
to_chat(owner, "Build mode is now [buildmode].")
/datum/action/innate/aux_base/airlock_type
name = "Change Airlock Settings"
name = "Select Airlock Type"
button_icon_state = "airlock_select"
/datum/action/innate/aux_base/airlock_type/Activate()
if(..())
return
var/mode = alert("Modify Type or Access?", "Airlock Settings", "Type", "Access", "None")
switch(mode)
if("Type")
B.RCD.change_airlock_setting(usr)
if("Access")
B.RCD.change_airlock_access(usr)
B.RCD.change_airlock_access(usr)
/datum/action/innate/aux_base/window_type
@@ -63,8 +63,7 @@
/obj/item/twohanded/kinetic_crusher/attack(mob/living/target, mob/living/carbon/user)
if(!wielded)
to_chat(user, "<span class='warning'>[src] is too heavy to use with one hand. You fumble and drop everything.")
user.drop_all_held_items()
to_chat(user, "<span class='warning'>[src] is too heavy to use with one hand.")
return
var/datum/status_effect/crusher_damage/C = target.has_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
var/target_health = target.health
@@ -473,10 +473,7 @@
var/free_space = 0
for(var/list/category in list(GLOB.command_positions) + list(GLOB.supply_positions) + list(GLOB.engineering_positions) + list(GLOB.nonhuman_positions - "pAI") + list(GLOB.civilian_positions) + list(GLOB.medical_positions) + list(GLOB.science_positions) + list(GLOB.security_positions))
var/cat_color = "fff" //random default
if(SSjob.name_occupations && SSjob.name_occupations[category[1]])
cat_color = SSjob.name_occupations[category[1]].selection_color //use the color of the first job in the category (the department head) as the category color
else
cat_color = SSjob.occupations[category[1]].selection_color
cat_color = SSjob.name_occupations[category[1]].selection_color //use the color of the first job in the category (the department head) as the category color
dat += "<fieldset style='width: 185px; border: 2px solid [cat_color]; display: inline'>"
dat += "<legend align='center' style='color: [cat_color]'>[SSjob.name_occupations[category[1]].exp_type_department]</legend>"
+3 -4
View File
@@ -306,7 +306,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(stat == DEAD)
ghostize(1)
else
var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst alive you won't be able to re-enter this round [penalty ? "or play ghost roles [penalty != CANT_REENTER_ROUND ? "until the round is over" : "for the next [DisplayTimeText(penalty)]"]" : ""]! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body")
var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst alive you won't be able to re-enter this round [penalty ? "or play ghost roles [penalty == CANT_REENTER_ROUND ? "until the round is over" : "for the next [DisplayTimeText(penalty)]"]" : ""]! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body")
if(response != "Ghost")
return //didn't want to ghost after-all
if(istype(loc, /obj/machinery/cryopod))
@@ -331,7 +331,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(penalty + world.realtime - SSshuttle.realtimeofstart > SSshuttle.auto_call + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
penalty = CANT_REENTER_ROUND
var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst alive you won't be able to re-enter this round [penalty ? "or play ghost roles [penalty != CANT_REENTER_ROUND ? "until the round is over" : "for the next [DisplayTimeText(penalty)]"]" : ""]! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body")
var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst alive you won't be able to re-enter this round [penalty ? "or play ghost roles [penalty == CANT_REENTER_ROUND ? "until the round is over" : "for the next [DisplayTimeText(penalty)]"]" : ""]! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body")
if(response != "Ghost")
return
ghostize(0, penalize = TRUE)
@@ -629,8 +629,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
set name = "Possess!"
set desc= "Take over the body of a mindless creature!"
if(reenter_round_timeout > world.realtime)
to_chat(src, "<span class='warning'>You are unable to re-enter the round yet. Your ghost role blacklist will expire in [DisplayTimeText(reenter_round_timeout - world.realtime)].</span>")
if(!can_reenter_round())
return FALSE
var/list/possessible = list()
+17 -4
View File
@@ -5,6 +5,7 @@
var/datum/dna/stored/stored_dna // dna var for brain. Used to store dna, brain dna is not considered like actual dna, brain.has_dna() returns FALSE.
stat = DEAD //we start dead by default
see_invisible = SEE_INVISIBLE_LIVING
possible_a_intents = list(INTENT_HELP, INTENT_HARM) //for mechas
speech_span = SPAN_ROBOT
/mob/living/brain/Initialize()
@@ -72,10 +73,9 @@
/mob/living/brain/ClickOn(atom/A, params)
..()
if(istype(loc, /obj/item/mmi))
var/obj/item/mmi/MMI = loc
var/obj/mecha/M = MMI.mecha
if((src == MMI.brainmob) && istype(M))
if(container)
var/obj/mecha/M = container.mecha
if(istype(M))
return M.click_action(A,src,params)
/mob/living/brain/forceMove(atom/destination)
@@ -90,3 +90,16 @@
doMove(destination)
else
CRASH("Brainmob without a container [src] attempted to move to [destination].")
/mob/living/brain/update_mouse_pointer()
if (!client)
return
client.mouse_pointer_icon = initial(client.mouse_pointer_icon)
if(!container)
return
if (container.mecha)
var/obj/mecha/M = container.mecha
if(M.mouse_pointer)
client.mouse_pointer_icon = M.mouse_pointer
if (client && ranged_ability && ranged_ability.ranged_mousepointer)
client.mouse_pointer_icon = ranged_ability.ranged_mousepointer
@@ -43,7 +43,7 @@
adjustStaminaLoss(damage_amount, forced = forced)
//citadel code
if(AROUSAL)
adjustArousalLoss(damage_amount, forced = forced)
adjustArousalLoss(damage_amount)
return TRUE
@@ -32,7 +32,7 @@
if(CONFIG_GET(flag/disable_stambuffer))
togglesprint()
RegisterSignal(src, COMSIG_COMPONENT_CLEAN_ACT, /mob/living/carbon/human/clean_blood)
RegisterSignal(src, COMSIG_COMPONENT_CLEAN_ACT, /atom.proc/clean_blood)
/mob/living/carbon/human/ComponentInitialize()
@@ -118,11 +118,14 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
..()
/proc/generate_selectable_species()
/proc/generate_selectable_species(clear = FALSE)
if(clear)
GLOB.roundstart_races = list()
GLOB.roundstart_race_names = list()
for(var/I in subtypesof(/datum/species))
var/datum/species/S = new I
if(S.check_roundstart_eligible())
GLOB.roundstart_races += S.id
GLOB.roundstart_races |= S.id
GLOB.roundstart_race_names["[S.name]"] = S.id
qdel(S)
if(!GLOB.roundstart_races.len)
@@ -336,7 +336,7 @@ There are several things that need to be remembered:
if(!t_state)
t_state = s_store.icon_state
overlays_standing[SUIT_STORE_LAYER] = mutable_appearance(((s_store.alternate_worn_icon) ? s_store.alternate_worn_icon : 'icons/mob/belt_mirror.dmi'), t_state, -SUIT_STORE_LAYER)
var/mutable_appearance/s_store_overlay = overlays_standing[SUIT_LAYER]
var/mutable_appearance/s_store_overlay = overlays_standing[SUIT_STORE_LAYER]
if(OFFSET_S_STORE in dna.species.offset_features)
s_store_overlay.pixel_x += dna.species.offset_features[OFFSET_S_STORE][1]
s_store_overlay.pixel_y += dna.species.offset_features[OFFSET_S_STORE][2]
+1 -1
View File
@@ -98,7 +98,7 @@
var/datum/gas_mixture/breath
if(!getorganslot(ORGAN_SLOT_BREATHING_TUBE))
if(health <= HEALTH_THRESHOLD_FULLCRIT || (pulledby && pulledby.grab_state >= GRAB_KILL) || !lungs || lungs.organ_flags & ORGAN_FAILING)
if(health <= HEALTH_THRESHOLD_FULLCRIT || (pulledby && pulledby.grab_state >= GRAB_KILL) || (lungs && lungs.organ_flags & ORGAN_FAILING))
losebreath++ //You can't breath at all when in critical or when being choked, so you're going to miss a breath
else if(health <= crit_threshold)
+4 -1
View File
@@ -58,7 +58,10 @@
var/canholo = TRUE
var/obj/item/card/id/access_card = null
var/chassis = "repairbot"
var/list/possible_chassis = list("cat" = TRUE, "mouse" = TRUE, "monkey" = TRUE, "corgi" = FALSE, "fox" = FALSE, "repairbot" = TRUE, "rabbit" = TRUE) //assoc value is whether it can be picked up.
var/list/possible_chassis = list("cat" = TRUE, "mouse" = TRUE, "monkey" = TRUE, "corgi" = FALSE,
"fox" = FALSE, "repairbot" = TRUE, "rabbit" = TRUE, "borgi" = FALSE ,
"parrot" = FALSE, "bear" = FALSE , "mushroom" = FALSE, "crow" = FALSE ,
"fairy" = FALSE , "spiderbot" = FALSE) //assoc value is whether it can be picked up.
var/static/item_head_icon = 'icons/mob/pai_item_head.dmi'
var/static/item_lh_icon = 'icons/mob/pai_item_lh.dmi'
var/static/item_rh_icon = 'icons/mob/pai_item_rh.dmi'
@@ -1,5 +1,5 @@
/mob/living/silicon/robot/examine(mob/user)
var/msg = "<span class='info'>*---------*\nThis is [icon2html(src, user)] \a <EM>[src]</EM>, a [src.module.name]!\n"
var/msg = "<span class='info'>*---------*\nThis is [icon2html(src, user)] \a <EM>[src]</EM>, a [src.module.name] unit!\n"
if(desc)
msg += "[desc]\n"
+33 -7
View File
@@ -110,6 +110,7 @@
var/sitting = 0
var/bellyup = 0
var/dogborg = FALSE
/mob/living/silicon/robot/get_cell()
return cell
@@ -232,15 +233,14 @@
var/list/modulelist = list("Standard" = /obj/item/robot_module/standard, \
"Engineering" = /obj/item/robot_module/engineering, \
"Medical" = /obj/item/robot_module/medical, \
"Medihound" = /obj/item/robot_module/medihound, \
"Miner" = /obj/item/robot_module/miner, \
"Janitor" = /obj/item/robot_module/janitor, \
"Service" = /obj/item/robot_module/butler)
if(!CONFIG_GET(flag/disable_peaceborg))
modulelist["Peacekeeper"] = /obj/item/robot_module/peacekeeper
if(BORG_SEC_AVAILABLE)
modulelist["Security"] = /obj/item/robot_module/security
modulelist += get_cit_modules() //Citadel change - adds Citadel's borg modules.
modulelist["Security K-9"] = /obj/item/robot_module/k9
var/input_module = input("Please, select a module!", "Robot", null, null) as null|anything in modulelist
if(!input_module || module.type != /obj/item/robot_module)
@@ -879,9 +879,6 @@
/mob/living/silicon/robot/modules/miner
set_module = /obj/item/robot_module/miner
/mob/living/silicon/robot/modules/janitor
set_module = /obj/item/robot_module/janitor
/mob/living/silicon/robot/modules/syndicate
icon_state = "synd_sec"
faction = list(ROLE_SYNDICATE)
@@ -920,6 +917,17 @@
<i>Help the operatives secure the disk at all costs!</i></b>"
set_module = /obj/item/robot_module/syndicate_medical
/mob/living/silicon/robot/modules/syndicate/saboteur
icon_state = "synd_engi"
playstyle_string = "<span class='big bold'>You are a Syndicate saboteur cyborg!</span><br>\
<b>You are armed with robust engineering tools to aid you in your mission: help the operatives secure the nuclear authentication disk. \
Your destination tagger will allow you to stealthily traverse the disposal network across the station \
Your welder will allow you to repair the operatives' exosuits, but also yourself and your fellow cyborgs \
Your cyborg chameleon projector allows you to assume the appearance and registered name of a Nanotrasen engineering borg, and undertake covert actions on the station \
Be aware that almost any physical contact or incidental damage will break your camouflage \
<i>Help the operatives secure the disk at all costs!</i></b>"
set_module = /obj/item/robot_module/saboteur
/mob/living/silicon/robot/proc/notify_ai(notifytype, oldname, newname)
if(!connected_ai)
return
@@ -1256,6 +1264,20 @@
for(var/i in connected_ai.aicamera.stored)
aicamera.stored[i] = TRUE
/mob/living/silicon/robot/lay_down()
..()
update_canmove()
/mob/living/silicon/robot/update_canmove()
..()
if(client && stat != DEAD && dogborg == FALSE)
if(resting)
cut_overlays()
icon_state = "[module.cyborg_base_icon]-rest"
else
icon_state = "[module.cyborg_base_icon]"
update_icons()
/mob/living/silicon/robot/proc/rest_style()
set name = "Switch Rest Style"
set category = "Robot Commands"
@@ -1271,4 +1293,8 @@
sitting = 1
if("Belly up")
bellyup = 1
update_icons()
update_icons()
/mob/living/silicon/robot/adjustStaminaLossBuffered(amount, updating_stamina = 1)
if(istype(cell))
cell.charge -= amount*5
@@ -34,6 +34,14 @@
var/list/ride_offset_y = list("north" = 4, "south" = 4, "east" = 3, "west" = 3)
var/ride_allow_incapacitated = FALSE
var/allow_riding = TRUE
var/canDispose = FALSE // Whether the borg can stuff itself into disposal
var/sleeper_overlay
var/icon/cyborg_icon_override
var/has_snowflake_deadsprite
var/cyborg_pixel_offset
var/moduleselect_alternate_icon
var/dogborg = FALSE
/obj/item/robot_module/Initialize()
. = ..()
@@ -129,6 +137,28 @@
rebuild_modules()
return I
//Adds flavoursome dogborg items to dogborg variants without mechanical benefits
/obj/item/robot_module/proc/dogborg_equip()
if(istype(src, /obj/item/robot_module/k9) || istype(src, /obj/item/robot_module/medihound))
return //Bandaid fix to prevent stacking until I merge these two modules into their base types
var/obj/item/I = new /obj/item/analyzer/nose/flavour(src)
basic_modules += I
I = new /obj/item/soap/tongue/flavour(src)
basic_modules += I
I = new /obj/item/dogborg/sleeper/K9/flavour(src)
if(istype(src, /obj/item/robot_module/engineering))
I.icon_state = "decompiler"
if(istype(src, /obj/item/robot_module/security))
I.icon_state = "sleeperb"
if(istype(src, /obj/item/robot_module/medical))
I.icon_state = "sleeper"
if(istype(src, /obj/item/robot_module/butler))
I.icon_state = "servicer"
if(cyborg_base_icon == "scrubpup")
I.icon_state = "compactor"
basic_modules += I
rebuild_modules()
/obj/item/robot_module/proc/remove_module(obj/item/I, delete_after)
basic_modules -= I
modules -= I
@@ -197,6 +227,8 @@
R.update_module_innate()
RM.rebuild_modules()
INVOKE_ASYNC(RM, .proc/do_transform_animation)
if(RM.dogborg)
RM.dogborg_equip()
R.maxHealth = borghealth
R.health = min(borghealth, R.health)
qdel(src)
@@ -245,15 +277,15 @@
name = "Standard"
basic_modules = list(
/obj/item/assembly/flash/cyborg,
/obj/item/extinguisher/mini,
/obj/item/crowbar/cyborg,
/obj/item/reagent_containers/borghypo/epi,
/obj/item/healthanalyzer,
/obj/item/weldingtool/largetank/cyborg,
/obj/item/wrench/cyborg,
/obj/item/crowbar/cyborg,
/obj/item/stack/sheet/metal/cyborg,
/obj/item/stack/rods/cyborg,
/obj/item/stack/tile/plasteel/cyborg,
/obj/item/extinguisher,
/obj/item/pickaxe,
/obj/item/t_scanner/adv_mining_scanner,
/obj/item/restraints/handcuffs/cable/zipties,
@@ -271,6 +303,8 @@
name = "Medical"
basic_modules = list(
/obj/item/assembly/flash/cyborg,
/obj/item/extinguisher/mini,
/obj/item/crowbar/cyborg,
/obj/item/healthanalyzer,
/obj/item/reagent_containers/borghypo,
/obj/item/reagent_containers/glass/beaker/large,
@@ -283,7 +317,6 @@
/obj/item/surgicaldrill,
/obj/item/scalpel,
/obj/item/circular_saw,
/obj/item/extinguisher/mini,
/obj/item/roller/robo,
/obj/item/borg/cyborghug/medical,
/obj/item/stack/medical/gauze/cyborg,
@@ -299,6 +332,85 @@
can_be_pushed = FALSE
hat_offset = 3
/obj/item/robot_module/medical/be_transformed_to(obj/item/robot_module/old_module)
var/mob/living/silicon/robot/R = loc
var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in list("Default", "Heavy", "Sleek", "Marina", "Droid", "Eyebot")
if(!borg_icon)
return FALSE
switch(borg_icon)
if("Default")
cyborg_base_icon = "medical"
if("Droid")
cyborg_base_icon = "medical"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
hat_offset = 4
if("Sleek")
cyborg_base_icon = "sleekmed"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Marina")
cyborg_base_icon = "marinamed"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Eyebot")
cyborg_base_icon = "eyebotmed"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Heavy")
cyborg_base_icon = "heavymed"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
return ..()
/obj/item/robot_module/medihound
name = "MediHound"
basic_modules = list(
/obj/item/dogborg/jaws/small,
/obj/item/storage/bag/borgdelivery,
/obj/item/analyzer/nose,
/obj/item/soap/tongue,
/obj/item/extinguisher/mini,
/obj/item/healthanalyzer,
/obj/item/dogborg/sleeper/medihound,
/obj/item/roller/robo,
/obj/item/reagent_containers/borghypo,
/obj/item/twohanded/shockpaddles/cyborg/hound,
/obj/item/stack/medical/gauze/cyborg,
/obj/item/pinpointer/crew,
/obj/item/sensor_device)
emag_modules = list(/obj/item/dogborg/pounce)
ratvar_modules = list(/obj/item/clockwork/slab/cyborg/medical,
/obj/item/clockwork/weapon/ratvarian_spear)
cyborg_base_icon = "medihound"
moduleselect_icon = "medihound"
moduleselect_alternate_icon = 'modular_citadel/icons/ui/screen_cyborg.dmi'
can_be_pushed = FALSE
hat_offset = INFINITY
sleeper_overlay = "msleeper"
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
has_snowflake_deadsprite = TRUE
dogborg = TRUE
cyborg_pixel_offset = -16
/obj/item/robot_module/medihound/be_transformed_to(obj/item/robot_module/old_module)
var/mob/living/silicon/robot/R = loc
var/list/medhoundmodels = list("Default", "Dark", "Vale")
if(R.client && R.client.ckey in list("nezuli"))
medhoundmodels += "Alina"
var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in medhoundmodels
if(!borg_icon)
return FALSE
switch(borg_icon)
if("Default")
cyborg_base_icon = "medihound"
if("Dark")
cyborg_base_icon = "medihounddark"
sleeper_overlay = "mdsleeper"
if("Vale")
cyborg_base_icon = "valemed"
sleeper_overlay = "valemedsleeper"
if("Alina")
cyborg_base_icon = "alina-med"
special_light_key = "alina"
sleeper_overlay = "alinasleeper"
return ..()
/obj/item/robot_module/engineering
name = "Engineering"
basic_modules = list(
@@ -338,10 +450,79 @@
magpulsing = TRUE
hat_offset = -4
/obj/item/robot_module/engineering/be_transformed_to(obj/item/robot_module/old_module)
var/mob/living/silicon/robot/R = loc
var/list/engymodels = list("Default", "Default - Treads", "Heavy", "Sleek", "Marina", "Can", "Spider", "Loader","Handy", "Pup Dozer", "Vale")
if(R.client && R.client.ckey in list("nezuli"))
engymodels += "Alina"
var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in engymodels
if(!borg_icon)
return FALSE
switch(borg_icon)
if("Default")
cyborg_base_icon = "engineer"
if("Default - Treads")
cyborg_base_icon = "engi-tread"
special_light_key = "engineer"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Loader")
cyborg_base_icon = "loaderborg"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
has_snowflake_deadsprite = TRUE
if("Handy")
cyborg_base_icon = "handyeng"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Sleek")
cyborg_base_icon = "sleekeng"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Can")
cyborg_base_icon = "caneng"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Marina")
cyborg_base_icon = "marinaeng"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Spider")
cyborg_base_icon = "spidereng"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Heavy")
cyborg_base_icon = "heavyeng"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Pup Dozer")
cyborg_base_icon = "pupdozer"
can_be_pushed = FALSE
hat_offset = INFINITY
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
has_snowflake_deadsprite = TRUE
dogborg = TRUE
cyborg_pixel_offset = -16
sleeper_overlay = "dozersleeper"
if("Vale")
cyborg_base_icon = "valeeng"
can_be_pushed = FALSE
hat_offset = INFINITY
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
has_snowflake_deadsprite = TRUE
dogborg = TRUE
cyborg_pixel_offset = -16
sleeper_overlay = "valeengsleeper"
if("Alina")
cyborg_base_icon = "alina-eng"
special_light_key = "alina"
can_be_pushed = FALSE
hat_offset = INFINITY
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
has_snowflake_deadsprite = TRUE
dogborg = TRUE
cyborg_pixel_offset = -16
sleeper_overlay = "alinasleeper"
return ..()
/obj/item/robot_module/security
name = "Security"
basic_modules = list(
/obj/item/assembly/flash/cyborg,
/obj/item/extinguisher/mini,
/obj/item/crowbar/cyborg,
/obj/item/restraints/handcuffs/cable/zipties,
/obj/item/melee/baton/loaded,
/obj/item/gun/energy/disabler/cyborg,
@@ -360,6 +541,90 @@
to_chat(loc, "<span class='userdanger'>While you have picked the security module, you still have to follow your laws, NOT Space Law. \
For Crewsimov, this means you must follow criminals' orders unless there is a law 1 reason not to.</span>")
/obj/item/robot_module/security/be_transformed_to(obj/item/robot_module/old_module)
var/mob/living/silicon/robot/R = loc
var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in list("Default", "Default - Treads", "Heavy", "Sleek", "Can", "Marina", "Spider")
if(!borg_icon)
return FALSE
switch(borg_icon)
if("Default")
cyborg_base_icon = "sec"
if("Default - Treads")
cyborg_base_icon = "sec-tread"
special_light_key = "sec"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Sleek")
cyborg_base_icon = "sleeksec"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Marina")
cyborg_base_icon = "marinasec"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Can")
cyborg_base_icon = "cansec"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Spider")
cyborg_base_icon = "spidersec"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Heavy")
cyborg_base_icon = "heavysec"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
return ..()
/obj/item/robot_module/k9
name = "Security K-9 Unit"
basic_modules = list(
/obj/item/restraints/handcuffs/cable/zipties,
/obj/item/storage/bag/borgdelivery,
/obj/item/dogborg/jaws/big,
/obj/item/dogborg/pounce,
/obj/item/clothing/mask/gas/sechailer/cyborg,
/obj/item/soap/tongue,
/obj/item/analyzer/nose,
/obj/item/dogborg/sleeper/K9,
/obj/item/gun/energy/disabler/cyborg,
/obj/item/pinpointer/crew)
emag_modules = list(/obj/item/gun/energy/laser/cyborg)
ratvar_modules = list(/obj/item/clockwork/slab/cyborg/security,
/obj/item/clockwork/weapon/ratvarian_spear)
cyborg_base_icon = "k9"
moduleselect_icon = "k9"
moduleselect_alternate_icon = 'modular_citadel/icons/ui/screen_cyborg.dmi'
can_be_pushed = FALSE
hat_offset = INFINITY
sleeper_overlay = "ksleeper"
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
has_snowflake_deadsprite = TRUE
dogborg = TRUE
cyborg_pixel_offset = -16
/obj/item/robot_module/k9/do_transform_animation()
..()
to_chat(loc,"<span class='userdanger'>While you have picked the Security K-9 module, you still have to follow your laws, NOT Space Law. \
For Crewsimov, this means you must follow criminals' orders unless there is a law 1 reason not to.</span>")
/obj/item/robot_module/k9/be_transformed_to(obj/item/robot_module/old_module)
var/mob/living/silicon/robot/R = loc
var/list/sechoundmodels = list("Default", "Dark", "Vale")
if(R.client && R.client.ckey in list("nezuli"))
sechoundmodels += "Alina"
var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in sechoundmodels
if(!borg_icon)
return FALSE
switch(borg_icon)
if("Default")
cyborg_base_icon = "k9"
if("Alina")
cyborg_base_icon = "alina-sec"
special_light_key = "alina"
sleeper_overlay = "alinasleeper"
if("Dark")
cyborg_base_icon = "k9dark"
sleeper_overlay = "k9darksleeper"
if("Vale")
cyborg_base_icon = "valesec"
sleeper_overlay = "valesecsleeper"
return ..()
/obj/item/robot_module/security/Initialize()
. = ..()
if(!CONFIG_GET(flag/weaken_secborg))
@@ -372,12 +637,13 @@
name = "Peacekeeper"
basic_modules = list(
/obj/item/assembly/flash/cyborg,
/obj/item/extinguisher/mini,
/obj/item/crowbar/cyborg,
/obj/item/cookiesynth,
/obj/item/harmalarm,
/obj/item/reagent_containers/borghypo/peace,
/obj/item/holosign_creator/cyborg,
/obj/item/borg/cyborghug/peacekeeper,
/obj/item/extinguisher,
/obj/item/megaphone,
/obj/item/borg/projectile_dampen)
emag_modules = list(/obj/item/reagent_containers/borghypo/peace/hacked)
@@ -391,9 +657,31 @@
/obj/item/robot_module/peacekeeper/do_transform_animation()
..()
to_chat(loc, "<span class='userdanger'>Under ASIMOV, you are an enforcer of the PEACE and preventer of HUMAN HARM. \
to_chat(loc, "<span class='userdanger'>Under ASIMOV/CREWSIMOV, you are an enforcer of the PEACE and preventer of HUMAN/CREW HARM. \
You are not a security module and you are expected to follow orders and prevent harm above all else. Space law means nothing to you.</span>")
/obj/item/robot_module/peacekeeper/be_transformed_to(obj/item/robot_module/old_module)
var/mob/living/silicon/robot/R = loc
var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in list("Default", "Spider", "Borgi")
if(!borg_icon)
return FALSE
switch(borg_icon)
if("Default")
cyborg_base_icon = "peace"
if("Spider")
cyborg_base_icon = "whitespider"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Borgi")
cyborg_base_icon = "borgi"
moduleselect_icon = "borgi"
moduleselect_alternate_icon = 'modular_citadel/icons/ui/screen_cyborg.dmi'
hat_offset = INFINITY
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
has_snowflake_deadsprite = TRUE
return ..()
//Janitor module combined with Service module
/*
/obj/item/robot_module/janitor
name = "Janitor"
basic_modules = list(
@@ -416,6 +704,7 @@
moduleselect_icon = "janitor"
hat_offset = -5
clean_on_move = TRUE
*/
/obj/item/reagent_containers/spray/cyborg_drying
name = "drying agent spray"
@@ -426,25 +715,12 @@
name = "lube spray"
list_reagents = list("lube" = 250)
/obj/item/robot_module/janitor/respawn_consumable(mob/living/silicon/robot/R, coeff = 1)
..()
var/obj/item/lightreplacer/LR = locate(/obj/item/lightreplacer) in basic_modules
if(LR)
for(var/i in 1 to coeff)
LR.Charge(R)
var/obj/item/reagent_containers/spray/cyborg_drying/CD = locate(/obj/item/reagent_containers/spray/cyborg_drying) in basic_modules
if(CD)
CD.reagents.add_reagent("drying_agent", 5 * coeff)
var/obj/item/reagent_containers/spray/cyborg_lube/CL = locate(/obj/item/reagent_containers/spray/cyborg_lube) in emag_modules
if(CL)
CL.reagents.add_reagent("lube", 2 * coeff)
/obj/item/robot_module/clown
name = "Clown"
basic_modules = list(
/obj/item/assembly/flash/cyborg,
/obj/item/extinguisher/mini,
/obj/item/crowbar/cyborg,
/obj/item/toy/crayon/rainbow,
/obj/item/instrument/bikehorn,
/obj/item/stamp/clown,
@@ -459,8 +735,7 @@
/obj/item/borg/cyborghug/peacekeeper,
/obj/item/borg/lollipop/clown,
/obj/item/picket_sign/cyborg,
/obj/item/reagent_containers/borghypo/clown,
/obj/item/extinguisher/mini)
/obj/item/reagent_containers/borghypo/clown)
emag_modules = list(
/obj/item/reagent_containers/borghypo/clown/hacked,
/obj/item/reagent_containers/spray/waterflower/cyborg/hacked)
@@ -476,11 +751,12 @@
name = "Service"
basic_modules = list(
/obj/item/assembly/flash/cyborg,
/obj/item/extinguisher/mini,
/obj/item/crowbar/cyborg,
/obj/item/reagent_containers/food/drinks/drinkingglass,
/obj/item/reagent_containers/food/condiment/enzyme,
/obj/item/pen,
/obj/item/toy/crayon/spraycan/borg,
/obj/item/extinguisher/mini,
/obj/item/hand_labeler/borg,
/obj/item/razor,
/obj/item/instrument/violin,
@@ -490,31 +766,123 @@
/obj/item/lighter,
/obj/item/storage/bag/tray,
/obj/item/reagent_containers/borghypo/borgshaker,
/obj/item/borg/lollipop)
/obj/item/borg/lollipop,
/obj/item/screwdriver/cyborg,
/obj/item/stack/tile/plasteel/cyborg,
/obj/item/soap/nanotrasen,
/obj/item/storage/bag/trash/cyborg,
/obj/item/mop/cyborg,
/obj/item/lightreplacer/cyborg,
/obj/item/holosign_creator,
/obj/item/reagent_containers/spray/cyborg_drying)
emag_modules = list(/obj/item/reagent_containers/borghypo/borgshaker/hacked)
ratvar_modules = list(/obj/item/clockwork/slab/cyborg/service,
/obj/item/borg/sight/xray/truesight_lens)
moduleselect_icon = "service"
special_light_key = "service"
hat_offset = 0
clean_on_move = TRUE
/obj/item/robot_module/butler/respawn_consumable(mob/living/silicon/robot/R, coeff = 1)
..()
var/obj/item/reagent_containers/O = locate(/obj/item/reagent_containers/food/condiment/enzyme) in basic_modules
var/obj/item/lightreplacer/LR = locate(/obj/item/lightreplacer) in basic_modules
if(O)
O.reagents.add_reagent("enzyme", 2 * coeff)
if(LR)
for(var/i in 1 to coeff)
LR.Charge(R)
var/obj/item/reagent_containers/spray/cyborg_drying/CD = locate(/obj/item/reagent_containers/spray/cyborg_drying) in basic_modules
if(CD)
CD.reagents.add_reagent("drying_agent", 5 * coeff)
var/obj/item/reagent_containers/spray/cyborg_lube/CL = locate(/obj/item/reagent_containers/spray/cyborg_lube) in emag_modules
if(CL)
CL.reagents.add_reagent("lube", 2 * coeff)
/obj/item/robot_module/butler/be_transformed_to(obj/item/robot_module/old_module)
var/mob/living/silicon/robot/R = loc
var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in list("(Service) Waitress", "(Service) Heavy", "(Service) Sleek", "(Service) Butler", "(Service) Tophat", "(Service) Can", "(Service) Bro", "(Service) DarkK9", "(Service) Vale", "(Service) ValeDark", "(Janitor) Default", "(Janitor) Sleek", "(Janitor) Marina", "(Janitor) Can", "(Janitor) Heavy", "(Janitor) Scrubpuppy")
if(!borg_icon)
return FALSE
switch(borg_icon)
if("(Service) Waitress")
cyborg_base_icon = "service_f"
special_light_key = "service"
if("(Service) Butler")
cyborg_base_icon = "service_m"
special_light_key = "service"
if("(Service) Bro")
cyborg_base_icon = "brobot"
special_light_key = "service"
if("(Service) Can")
cyborg_base_icon = "kent"
special_light_key = "medical"
hat_offset = 3
if("(Service) Tophat")
cyborg_base_icon = "tophat"
special_light_key = null
hat_offset = INFINITY //He is already wearing a hat
if("(Service) Sleek")
cyborg_base_icon = "sleekserv"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("(Service) Heavy")
cyborg_base_icon = "heavyserv"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("(Service) DarkK9")
cyborg_base_icon = "k50"
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
has_snowflake_deadsprite = TRUE
dogborg = TRUE
cyborg_pixel_offset = -16
sleeper_overlay = "ksleeper"
if("(Service) Vale")
cyborg_base_icon = "valeserv"
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
has_snowflake_deadsprite = TRUE
dogborg = TRUE
cyborg_pixel_offset = -16
sleeper_overlay = "valeservsleeper"
if("(Service) ValeDark")
cyborg_base_icon = "valeservdark"
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
has_snowflake_deadsprite = TRUE
dogborg = TRUE
cyborg_pixel_offset = -16
sleeper_overlay = "valeservsleeper"
if("(Janitor) Default")
cyborg_base_icon = "janitor"
if("(Janitor) Marina")
cyborg_base_icon = "marinajan"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("(Janitor) Sleek")
cyborg_base_icon = "sleekjan"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("(Janitor) Can")
cyborg_base_icon = "canjan"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("(Janitor) Heavy")
cyborg_base_icon = "heavyres"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("(Janitor) Scrubpuppy")
cyborg_base_icon = "scrubpup"
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
has_snowflake_deadsprite = TRUE
cyborg_pixel_offset = -16
dogborg = TRUE
sleeper_overlay = "jsleeper"
return ..()
/obj/item/robot_module/miner
name = "Miner"
basic_modules = list(
/obj/item/assembly/flash/cyborg,
/obj/item/extinguisher/mini,
/obj/item/crowbar/cyborg,
/obj/item/borg/sight/meson,
/obj/item/storage/bag/ore/cyborg,
/obj/item/pickaxe/drill/cyborg,
/obj/item/shovel,
/obj/item/crowbar/cyborg,
/obj/item/weldingtool/mini,
/obj/item/extinguisher/mini,
/obj/item/storage/bag/sheetsnatcher/borg,
/obj/item/t_scanner/adv_mining_scanner,
/obj/item/gun/energy/kinetic_accelerator/cyborg,
@@ -529,10 +897,44 @@
moduleselect_icon = "miner"
hat_offset = 0
/obj/item/robot_module/miner/be_transformed_to(obj/item/robot_module/old_module)
var/mob/living/silicon/robot/R = loc
var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in list("Lavaland", "Heavy", "Sleek", "Marina", "Can", "Spider", "Asteroid", "Droid")
if(!borg_icon)
return FALSE
switch(borg_icon)
if("Lavaland")
cyborg_base_icon = "miner"
if("Asteroid")
cyborg_base_icon = "minerOLD"
special_light_key = "miner"
if("Droid")
cyborg_base_icon = "miner"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
hat_offset = 4
if("Sleek")
cyborg_base_icon = "sleekmin"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Can")
cyborg_base_icon = "canmin"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Marina")
cyborg_base_icon = "marinamin"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Spider")
cyborg_base_icon = "spidermin"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Heavy")
cyborg_base_icon = "heavymin"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
return ..()
/obj/item/robot_module/syndicate
name = "Syndicate Assault"
basic_modules = list(
/obj/item/assembly/flash/cyborg,
/obj/item/extinguisher/mini,
/obj/item/crowbar/cyborg,
/obj/item/melee/transforming/energy/sword/cyborg,
/obj/item/gun/energy/printer,
/obj/item/gun/ballistic/revolver/grenadelauncher/cyborg,
@@ -562,6 +964,8 @@
name = "Syndicate Medical"
basic_modules = list(
/obj/item/assembly/flash/cyborg,
/obj/item/extinguisher/mini,
/obj/item/crowbar/cyborg,
/obj/item/reagent_containers/borghypo/syndicate,
/obj/item/twohanded/shockpaddles/syndicate,
/obj/item/healthanalyzer,
@@ -574,8 +978,6 @@
/obj/item/melee/transforming/energy/sword/cyborg/saw,
/obj/item/roller/robo,
/obj/item/card/emag,
/obj/item/crowbar/cyborg,
/obj/item/extinguisher/mini,
/obj/item/pinpointer/syndicate_cyborg,
/obj/item/stack/medical/gauze/cyborg,
/obj/item/gun/medbeam,
@@ -588,6 +990,47 @@
can_be_pushed = FALSE
hat_offset = 3
/obj/item/robot_module/saboteur
name = "Syndicate Saboteur"
basic_modules = list(
/obj/item/assembly/flash/cyborg,
/obj/item/borg/sight/thermal,
/obj/item/construction/rcd/borg/syndicate,
/obj/item/pipe_dispenser,
/obj/item/restraints/handcuffs/cable/zipties,
/obj/item/extinguisher,
/obj/item/weldingtool/largetank/cyborg,
/obj/item/screwdriver/nuke,
/obj/item/wrench/cyborg,
/obj/item/crowbar/cyborg,
/obj/item/wirecutters/cyborg,
/obj/item/multitool/cyborg,
/obj/item/storage/part_replacer/cyborg,
/obj/item/holosign_creator/atmos,
/obj/item/weapon/gripper,
/obj/item/lightreplacer/cyborg,
/obj/item/stack/sheet/metal/cyborg,
/obj/item/stack/sheet/glass/cyborg,
/obj/item/stack/sheet/rglass/cyborg,
/obj/item/stack/rods/cyborg,
/obj/item/stack/tile/plasteel/cyborg,
/obj/item/destTagger/borg,
/obj/item/stack/cable_coil/cyborg,
/obj/item/pinpointer/syndicate_cyborg,
/obj/item/borg_chameleon,
)
ratvar_modules = list(
/obj/item/clockwork/slab/cyborg/engineer,
/obj/item/clockwork/replica_fabricator/cyborg)
cyborg_base_icon = "synd_engi"
moduleselect_icon = "malf"
can_be_pushed = FALSE
magpulsing = TRUE
hat_offset = -4
canDispose = TRUE
/datum/robot_energy_storage
var/name = "Generic energy storage"
var/max_energy = 30000
@@ -13,6 +13,7 @@
mob_biotypes = list(MOB_ROBOTIC)
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
speech_span = SPAN_ROBOT
no_vore = TRUE
var/datum/ai_laws/laws = null//Now... THEY ALL CAN ALL HAVE LAWS
var/last_lawchange_announce = 0
@@ -440,7 +440,7 @@
var/reagent_id = null
if(emagged == 2) //Emagged! Time to poison everybody.
reagent_id = "toxin"
reagent_id = HAS_TRAIT(C, TRAIT_TOXINLOVER)? "charcoal" : "toxin"
else
if(treat_virus)
@@ -64,6 +64,8 @@
/obj/item/gun/energy/laser/cyborg
can_charge = FALSE
desc = "An energy-based laser gun that draws power from the cyborg's internal energy cell directly. So this is what freedom looks like?"
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "laser_cyborg"
selfcharge = EGUN_SELFCHARGE_BORG
cell_type = /obj/item/stock_parts/cell/secborg
charge_delay = 3
@@ -26,6 +26,8 @@
/obj/item/gun/energy/e_gun/advtaser/cyborg
name = "cyborg taser"
desc = "An integrated hybrid taser that draws directly from a cyborg's power cell. The one contains a limiter to prevent the cyborg's power cell from overheating."
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "taser"
can_flashlight = FALSE
can_charge = FALSE
selfcharge = EGUN_SELFCHARGE_BORG
@@ -48,6 +50,8 @@
/obj/item/gun/energy/disabler/cyborg
name = "cyborg disabler"
desc = "An integrated disabler that draws from a cyborg's power cell. This one contains a limiter to prevent the cyborg's power cell from overheating."
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "taser"
can_charge = FALSE
ammo_type = list(/obj/item/ammo_casing/energy/disabler/secborg)
selfcharge = EGUN_SELFCHARGE_BORG
+2 -2
View File
@@ -69,12 +69,12 @@
/obj/item/projectile/beam/disabler
name = "disabler beam"
icon_state = "omnilaser"
damage = 24 // Citadel change for balance from 36
damage = 28 // Citadel change for balance from 36
damage_type = STAMINA
flag = "energy"
hitsound = 'sound/weapons/tap.ogg'
eyeblur = 0
speed = 0.7
speed = 0.6
impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
light_color = LIGHT_COLOR_BLUE
tracer_type = /obj/effect/projectile/tracer/disabler
@@ -153,6 +153,7 @@
var/robot = pick(200;/mob/living/silicon/robot,
/mob/living/silicon/robot/modules/syndicate,
/mob/living/silicon/robot/modules/syndicate/medical,
/mob/living/silicon/robot/modules/syndicate/saboteur,
200;/mob/living/simple_animal/drone/polymorphed)
new_mob = new robot(M.loc)
if(issilicon(new_mob))
+6 -1
View File
@@ -132,7 +132,12 @@
/obj/machinery/disposal/proc/can_stuff_mob_in(mob/living/target, mob/living/user, pushing = FALSE)
if(!pushing && !iscarbon(user) && !user.ventcrawler) //only carbon and ventcrawlers can climb into disposal by themselves.
return FALSE
if (iscyborg(user))
var/mob/living/silicon/robot/borg = user
if (!borg.module || !borg.module.canDispose)
return
else
return FALSE
if(!isturf(user.loc)) //No magically doing it from inside closets
return FALSE
if(target.buckled || target.has_buckled_mobs())
@@ -52,6 +52,10 @@
if(istype(AM, /obj/item/smallDelivery) && !hasmob)
var/obj/item/smallDelivery/T = AM
src.destinationTag = T.sortTag
else if(istype(AM, /mob/living/silicon/robot))
var/obj/item/destTagger/borg/tagger = locate() in AM
if (tagger)
src.destinationTag = tagger.currTag
// start the movement process
+8 -2
View File
@@ -147,6 +147,7 @@
icon = 'icons/obj/device.dmi'
icon_state = "cargotagger"
var/currTag = 0 //Destinations are stored in code\globalvars\lists\flavor_misc.dm
var/locked_destination = FALSE //if true, users can't open the destination tag window to prevent changing the tagger's current destination
w_class = WEIGHT_CLASS_TINY
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
@@ -154,6 +155,10 @@
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT
/obj/item/destTagger/borg
name = "cyborg destination tagger"
desc = "Used to fool the disposal mail network into thinking that you're a harmless parcel. Does actually work as a regular destination tagger as well."
/obj/item/destTagger/suicide_act(mob/living/user)
user.visible_message("<span class='suicide'>[user] begins tagging [user.p_their()] final destination! It looks like [user.p_theyre()] trying to commit suicide!</span>")
if (islizard(user))
@@ -179,8 +184,9 @@
onclose(user, "destTagScreen")
/obj/item/destTagger/attack_self(mob/user)
openwindow(user)
return
if(!locked_destination)
openwindow(user)
return
/obj/item/destTagger/Topic(href, href_list)
add_fingerprint(usr)
@@ -41,6 +41,14 @@
category = list ("Misc. Machinery")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/board/ayyplantgenes
name = "Machine Design (Alien Plant DNA Manipulator Board)"
desc = "The circuit board for an advanced plant DNA manipulator, utilizing alien technologies."
id = "ayyplantgenes"
build_path = /obj/item/circuitboard/machine/plantgenes/vault
category = list ("Misc. Machinery")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/board/deepfryer
name = "Machine Design (Deep Fryer)"
desc = "The circuit board for a Deep Fryer."
@@ -84,8 +84,9 @@
investigate_log("[key_name(user)] built [amount] of [path] at [src]([type]).", INVESTIGATE_RESEARCH)
message_admins("[ADMIN_LOOKUPFLW(user)] has built [amount] of [path] at a [src]([type]).")
for(var/i in 1 to amount)
var/obj/item/I = new path(get_turf(src))
if(efficient_with(I.type))
var/obj/O = new path(get_turf(src))
if(efficient_with(O.type) && isitem(O))
var/obj/item/I = O
I.materials = matlist.Copy()
SSblackbox.record_feedback("nested tally", "item_printed", amount, list("[type]", "[path]"))
+3 -3
View File
@@ -616,7 +616,7 @@
/datum/techweb_node/botany
id = "botany"
display_name = "Botanical Engineering"
description = "Botanical tools"
description = "Botanical tools."
prereq_ids = list("adv_engi", "biotech")
design_ids = list("diskplantgene", "portaseeder", "plantgenes", "flora_gun", "hydro_tray", "biogenerator", "seed_extractor")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2750)
@@ -1047,14 +1047,14 @@
display_name = "Alien Biological Tools"
description = "Advanced biological tools."
prereq_ids = list("alientech", "advance_surgerytools")
design_ids = list("alien_scalpel", "alien_hemostat", "alien_retractor", "alien_saw", "alien_drill", "alien_cautery")
design_ids = list("alien_scalpel", "alien_hemostat", "alien_retractor", "alien_saw", "alien_drill", "alien_cautery", "ayyplantgenes")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 5000)
export_price = 10000
/datum/techweb_node/alien_engi
id = "alien_engi"
display_name = "Alien Engineering"
description = "Alien engineering tools"
description = "Alien engineering tools."
prereq_ids = list("alientech", "exp_tools")
design_ids = list("alien_wrench", "alien_wirecutters", "alien_screwdriver", "alien_crowbar", "alien_welder", "alien_multitool")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 5000)
@@ -24,12 +24,9 @@ Self-sustaining extracts:
A.icon = icon
A.icon_state = icon_state
A.color = color
A.name = "self-sustaining " + colour + " extract"
return INITIALIZE_HINT_QDEL
/obj/item/autoslime/Initialize()
name = "self-sustaining " + extract.name
return ..()
/obj/item/autoslime/attack_self(mob/user)
var/reagentselect = input(user, "Choose the reagent the extract will produce.", "Self-sustaining Reaction") as null|anything in extract.activate_reagents
var/amount = 5
@@ -20,8 +20,11 @@
after_cast(targets)
/obj/effect/proc_holder/spell/targeted/area_teleport/before_cast(list/targets)
var/A = null
var/area/U = get_area(usr)
if(U.noteleport && !istype(U, /area/wizard_station)) // Wizard den special check for those complaining about being unable to tele on station.
to_chat(usr, "<span class='warning'>Unseen forces prevent you from casting this spell in this area</span>")
return
var/A
if(!randomise_selection)
A = input("Area to teleport to", "Teleport", A) as null|anything in GLOB.teleportlocs
else
@@ -53,12 +56,13 @@
if(target && target.buckled)
target.buckled.unbuckle_mob(target, force=1)
var/forcecheck = istype(get_area(target), /area/wizard_station)
var/list/tempL = L
var/attempt = null
var/success = 0
while(tempL.len)
attempt = pick(tempL)
do_teleport(target, attempt, channel = TELEPORT_CHANNEL_MAGIC)
do_teleport(target, attempt, channel = TELEPORT_CHANNEL_MAGIC, forced = forcecheck)
if(get_turf(target) == attempt)
success = 1
break
@@ -66,7 +70,7 @@
tempL.Remove(attempt)
if(!success)
do_teleport(target, L, forceMove = TRUE, channel = TELEPORT_CHANNEL_MAGIC)
do_teleport(target, L, forceMove = TRUE, channel = TELEPORT_CHANNEL_MAGIC, forced = forcecheck)
playsound(get_turf(user), sound2, 50,1)
return
+4 -4
View File
@@ -354,7 +354,7 @@
if("legs" in S.default_features)
if(body_zone == BODY_ZONE_L_LEG || body_zone == BODY_ZONE_R_LEG)
if(DIGITIGRADE in S.species_traits)
digitigrade_type = lowertext(H.dna.features.["legs"])
digitigrade_type = lowertext(H.dna.features["legs"])
else
digitigrade_type = null
@@ -363,9 +363,9 @@
Smark = GLOB.mam_body_markings_list[H.dna.features["mam_body_markings"]]
if(Smark)
body_markings_icon = Smark.icon
if(H.dna.features.["mam_body_markings"] != "None")
body_markings = lowertext(H.dna.features.["mam_body_markings"])
aux_marking = lowertext(H.dna.features.["mam_body_markings"])
if(H.dna.features["mam_body_markings"] != "None")
body_markings = lowertext(H.dna.features["mam_body_markings"])
aux_marking = lowertext(H.dna.features["mam_body_markings"])
else
body_markings = "plain"
aux_marking = "plain"
@@ -110,4 +110,4 @@
requires_tech = TRUE
replaced_by = null
#undef EXPDIS_FAIL_MSG
#undef BASE_HUMAN_REWARD
-1
View File
@@ -212,7 +212,6 @@ obj/item/organ/heart/cybernetic/upgraded/on_life()
ramount += regen_amount
/obj/item/organ/heart/cybernetic/upgraded/proc/used_dose()
. = ..()
addtimer(VARSET_CALLBACK(src, dose_available, TRUE), 5 MINUTES)
ramount = 0
@@ -1,6 +1,3 @@
#define STANDARD_ORGAN_THRESHOLD 100
#define STANDARD_ORGAN_HEALING 0.001
/obj/item/organ
name = "organ"
icon = 'icons/obj/surgery.dmi'
+10
View File
@@ -1123,6 +1123,16 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
cost = 35
restricted = TRUE
/datum/uplink_item/support/reinforcement/saboteur_borg
name = "Syndicate Saboteur Cyborg"
desc = "A streamlined engineering cyborg, equipped with covert modules. Also incapable of leaving the welder in the shuttle. \
Aside from regular Engineering equipment, it comes with a special destination tagger that lets it traverse disposals networks. \
Its chameleon projector lets it disguise itself as a Nanotrasen cyborg, on top it has thermal vision and a pinpointer."
item = /obj/item/antag_spawner/nuke_ops/borg_tele/saboteur
refundable = TRUE
cost = 35
restricted = TRUE
/datum/uplink_item/support/gygax
name = "Dark Gygax Exosuit"
desc = "A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent \
-22
View File
@@ -277,28 +277,6 @@ DYNAMIC_GLORIOUS_DEATH_COST 5
DYNAMIC_ASSASSINATE_COST 2
## Dynamic wizard stuff
## How much threat level is required to buy summon guns. Setting to 0 makes it always available.
DYNAMIC_SUMMON_GUNS_REQUIREMENT 10
## How much summon guns reduces the round's remaining threat. Setting to 0 makes it cost none.
DYNAMIC_SUMMON_GUNS_COST 10
## As above, but for summon magic
DYNAMIC_SUMMON_MAGIC_REQUIREMENT 10
DYNAMIC_SUMMON_MAGIC_COST 10
## As above, but for summon events
DYNAMIC_SUMMON_EVENTS_REQUIREMENT 20
DYNAMIC_SUMMON_EVENTS_COST 10
DYNAMIC_STAFF_OF_CHANGE_REQUIREMENT 20
DYNAMIC_STAFF_OF_CHANGE_COST 10
## As above, but for apprentice. Note that this is just a cost, since apprentices aren't as universally disruptive as above.
DYNAMIC_APPRENTICE_COST 10
## This requirement uses threat level, rather than current threat, which is why it's higher.
DYNAMIC_WAROPS_REQUIREMENT 60
+7 -7
View File
@@ -481,17 +481,17 @@ MIDROUND_ANTAG_TIME_CHECK 60
## A ratio of living to total crew members, the lower this is, the more people will have to die in order for midround antag to be skipped
MIDROUND_ANTAG_LIFE_CHECK 0.7
## A time, in real-time deciseconds, applied upon suicide, cryosleep or ghosting whilst alive
## during which the player shouldn't be able to come back through
## A "timeout", in real-time minutes, applied upon suicide, cryosleep or ghosting whilst alive,
## during which the player shouldn't be able to come back into the round through
## midround playable roles or mob spawners.
## Set to 0 to completely disable it.
SUICIDE_REENTER_ROUND_TIMER 18000
SUICIDE_REENTER_ROUND_TIMER 30
## A time, in real-time deciseconds, below which the player receives
## a timed penalty, for purposes similar to the aforementioned one (can also stack)
## and equal to this config difference with world.time.
## A world time threshold, in minutes, under which the player receives
## an extra timeout, purposely similar to the above one (and also stacks with),
## equal to the difference between the current world.time and this threshold.
## Both configs are indipendent from each other, disabling one won't affect the other.
ROUNDSTART_SUICIDE_TIME_LIMIT 18000
ROUNDSTART_SUICIDE_TIME_LIMIT 30
##Limit Spell Choices##
## Uncomment to disallow wizards from using certain spells that may be too chaotic/fun for your playerbase
@@ -0,0 +1,4 @@
author: "kevinz000"
delete-after: True
changes:
- rscadd: "you can now choose never for this round for magical antags"
@@ -0,0 +1,4 @@
author: "kevinz000"
delete-after: True
changes:
- balance: "bluespace wizard apprentice now has blink instead of targeted area teleportation"

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