Merge pull request #3708 from Citadel-Station-13/upstream-merge-32213
[MIRROR] New ambience for ash storms
This commit is contained in:
@@ -18,6 +18,8 @@ SUBSYSTEM_DEF(mapping)
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var/list/shuttle_templates = list()
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var/list/shelter_templates = list()
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var/list/areas_in_z = list()
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var/loading_ruins = FALSE
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/datum/controller/subsystem/mapping/PreInit()
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@@ -0,0 +1,47 @@
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/datum/looping_sound/active_outside_ashstorm
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mid_sounds = list(
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'sound/weather/ashstorm/outside/active_mid1.ogg'=1,
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'sound/weather/ashstorm/outside/active_mid1.ogg'=1,
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'sound/weather/ashstorm/outside/active_mid1.ogg'=1
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)
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mid_length = 80
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start_sound = 'sound/weather/ashstorm/outside/active_start.ogg'
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start_length = 130
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end_sound = 'sound/weather/ashstorm/outside/active_end.ogg'
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volume = 80
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/datum/looping_sound/active_inside_ashstorm
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mid_sounds = list(
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'sound/weather/ashstorm/inside/active_mid1.ogg'=1,
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'sound/weather/ashstorm/inside/active_mid2.ogg'=1,
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'sound/weather/ashstorm/inside/active_mid3.ogg'=1
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)
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mid_length = 80
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start_sound = 'sound/weather/ashstorm/inside/active_start.ogg'
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start_length = 130
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end_sound = 'sound/weather/ashstorm/inside/active_end.ogg'
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volume = 80
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/datum/looping_sound/weak_outside_ashstorm
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mid_sounds = list(
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'sound/weather/ashstorm/outside/weak_mid1.ogg'=1,
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'sound/weather/ashstorm/outside/weak_mid2.ogg'=1,
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'sound/weather/ashstorm/outside/weak_mid3.ogg'=1
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)
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mid_length = 80
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start_sound = 'sound/weather/ashstorm/outside/weak_start.ogg'
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start_length = 130
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end_sound = 'sound/weather/ashstorm/outside/weak_end.ogg'
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volume = 50
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/datum/looping_sound/weak_inside_ashstorm
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mid_sounds = list(
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'sound/weather/ashstorm/inside/weak_mid1.ogg'=1,
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'sound/weather/ashstorm/inside/weak_mid2.ogg'=1,
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'sound/weather/ashstorm/inside/weak_mid3.ogg'=1
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)
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mid_length = 80
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start_sound = 'sound/weather/ashstorm/inside/weak_start.ogg'
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start_length = 130
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end_sound = 'sound/weather/ashstorm/inside/weak_end.ogg'
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volume = 50
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@@ -5,18 +5,15 @@
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telegraph_message = "<span class='boldwarning'>An eerie moan rises on the wind. Sheets of burning ash blacken the horizon. Seek shelter.</span>"
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telegraph_duration = 300
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telegraph_sound = 'sound/lavaland/ash_storm_windup.ogg'
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telegraph_overlay = "light_ash"
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weather_message = "<span class='userdanger'><i>Smoldering clouds of scorching ash billow down around you! Get inside!</i></span>"
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weather_duration_lower = 600
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weather_duration_upper = 1200
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weather_sound = 'sound/lavaland/ash_storm_start.ogg'
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weather_overlay = "ash_storm"
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end_message = "<span class='boldannounce'>The shrieking wind whips away the last of the ash and falls to its usual murmur. It should be safe to go outside now.</span>"
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end_duration = 300
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end_sound = 'sound/lavaland/ash_storm_end.ogg'
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end_overlay = "light_ash"
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area_type = /area/lavaland/surface/outdoors
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@@ -26,6 +23,53 @@
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probability = 90
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var/datum/looping_sound/active_outside_ashstorm/sound_ao = new(list(), FALSE, TRUE)
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var/datum/looping_sound/active_inside_ashstorm/sound_ai = new(list(), FALSE, TRUE)
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var/datum/looping_sound/weak_outside_ashstorm/sound_wo = new(list(), FALSE, TRUE)
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var/datum/looping_sound/weak_inside_ashstorm/sound_wi = new(list(), FALSE, TRUE)
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/datum/weather/ash_storm/telegraph()
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. = ..()
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var/list/inside_areas = list()
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var/list/outside_areas = list()
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var/list/eligible_areas = SSmapping.areas_in_z["[target_z]"]
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for(var/i in 1 to eligible_areas.len)
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var/area/place = eligible_areas[i]
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if(place.outdoors)
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outside_areas += place
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else
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inside_areas += place
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CHECK_TICK
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sound_ao.output_atoms = outside_areas
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sound_ai.output_atoms = inside_areas
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sound_wo.output_atoms = outside_areas
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sound_wi.output_atoms = inside_areas
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sound_wo.start()
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sound_wi.start()
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/datum/weather/ash_storm/start()
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. = ..()
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sound_wo.stop()
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sound_wi.stop()
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sound_ao.start()
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sound_ai.start()
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/datum/weather/ash_storm/wind_down()
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. = ..()
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sound_ao.stop()
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sound_ai.stop()
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sound_wo.start()
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sound_wi.start()
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/datum/weather/ash_storm/end()
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. = ..()
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sound_wo.stop()
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sound_wi.stop()
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/datum/weather/ash_storm/proc/is_ash_immune(mob/living/L)
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if(ismecha(L.loc)) //Mechs are immune
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return TRUE
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@@ -50,7 +94,6 @@
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desc = "A passing ash storm blankets the area in harmless embers."
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weather_message = "<span class='notice'>Gentle embers waft down around you like grotesque snow. The storm seems to have passed you by...</span>"
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weather_sound = 'sound/lavaland/ash_storm_windup.ogg'
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weather_overlay = "light_ash"
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end_message = "<span class='notice'>The emberfall slows, stops. Another layer of hardened soot to the basalt beneath your feet.</span>"
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@@ -132,6 +132,22 @@ GLOBAL_LIST_EMPTY(teleportlocs)
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if(!IS_DYNAMIC_LIGHTING(src))
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add_overlay(/obj/effect/fullbright)
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if(contents.len)
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var/list/areas_in_z = SSmapping.areas_in_z
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var/z
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for(var/i in 1 to contents.len)
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var/atom/thing = contents[i]
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if(!thing)
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continue
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z = thing.z
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break
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if(!z)
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WARNING("No z found for [src]")
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return
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if(!areas_in_z["[z]"])
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areas_in_z["[z]"] = list()
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areas_in_z["[z]"] += src
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/area/Destroy()
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STOP_PROCESSING(SSobj, src)
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return ..()
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@@ -386,6 +386,7 @@
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#include "code\datums\looping_sounds\item_sounds.dm"
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#include "code\datums\looping_sounds\looping_sound.dm"
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#include "code\datums\looping_sounds\machinery_sounds.dm"
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#include "code\datums\looping_sounds\weather.dm"
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#include "code\datums\martial\boxing.dm"
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#include "code\datums\martial\cqc.dm"
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#include "code\datums\martial\krav_maga.dm"
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