Hopefully this fixes the linter errors

This commit is contained in:
Artur
2019-12-14 19:04:36 +02:00
parent d0493ac471
commit 6124fbf316
@@ -139,17 +139,12 @@
if (prev_disfigured)
ADD_TRAIT(H, TRAIT_DISFIGURED, "husk") // NOTE: We are ASSUMING husk. // H.status_flags |= DISFIGURED // Restore "Unknown" disfigurement
H.dna.features = prev_features
// Apply Appearance
H.update_body() // Outfit and underware, also body.
H.update_hair()
H.update_body_parts() // Body itself, maybe skin color?
cast_effect() // POOF
// CAST EFFECT // // General effect (poof, splat, etc) when you cast. Doesn't happen automatically!
/datum/action/bloodsucker/veil/proc/cast_effect()
// Effect
@@ -161,8 +156,6 @@
puff.start()
owner.spin(8, 1) // Spin around like a loon.
..()
/obj/effect/particle_effect/smoke/vampsmoke
opaque = FALSE
lifetime = 0