Merge remote-tracking branch 'upstream/master' into TGUI_Next_Crafting

This commit is contained in:
Artur
2020-02-04 13:11:02 +01:00
123 changed files with 1014 additions and 1110 deletions
+13 -12
View File
@@ -24,18 +24,19 @@
#define LOG_SAY (1 << 1)
#define LOG_WHISPER (1 << 2)
#define LOG_EMOTE (1 << 3)
#define LOG_DSAY (1 << 4)
#define LOG_PDA (1 << 5)
#define LOG_CHAT (1 << 6)
#define LOG_COMMENT (1 << 7)
#define LOG_TELECOMMS (1 << 8)
#define LOG_OOC (1 << 9)
#define LOG_ADMIN (1 << 10)
#define LOG_OWNERSHIP (1 << 11)
#define LOG_GAME (1 << 12)
#define LOG_ADMIN_PRIVATE (1 << 13)
#define LOG_ASAY (1 << 14)
#define LOG_VIRUS (1 << 15)
#define LOG_SUBTLER (1 << 4)
#define LOG_DSAY (1 << 5)
#define LOG_PDA (1 << 6)
#define LOG_CHAT (1 << 7)
#define LOG_COMMENT (1 << 8)
#define LOG_TELECOMMS (1 << 9)
#define LOG_OOC (1 << 10)
#define LOG_ADMIN (1 << 11)
#define LOG_OWNERSHIP (1 << 12)
#define LOG_GAME (1 << 13)
#define LOG_ADMIN_PRIVATE (1 << 14)
#define LOG_ASAY (1 << 15)
#define LOG_VIRUS (1 << 16)
//Individual logging panel pages
#define INDIVIDUAL_ATTACK_LOG (LOG_ATTACK)
+1
View File
@@ -174,6 +174,7 @@
#define TRAIT_CLOWN_MENTALITY "clown_mentality" // The future is now, clownman.
#define TRAIT_FREESPRINT "free_sprinting"
#define TRAIT_NO_TELEPORT "no-teleport" //you just can't
#define TRAIT_NO_INTERNALS "no-internals"
#define TRAIT_NO_ALCOHOL "alcohol_intolerance"
// common trait sources
+4
View File
@@ -94,6 +94,10 @@
if (CONFIG_GET(flag/log_emote))
WRITE_LOG(GLOB.world_game_log, "EMOTE: [text]")
/proc/log_subtler(text)
if (CONFIG_GET(flag/log_emote))
WRITE_LOG(GLOB.world_game_log, "EMOTE (SUBTLER): [text]")
/proc/log_prayer(text)
if (CONFIG_GET(flag/log_prayer))
WRITE_LOG(GLOB.world_game_log, "PRAY: [text]")
+11 -5
View File
@@ -46,19 +46,25 @@
var/start = 1 + (text2ascii(color, 1) == 35)
var/len = length(color)
var/char = ""
// RRGGBB -> RGB but awful
var/convert_to_shorthand = desired_format == 3 && length_char(color) > 3
. = ""
for(var/i = start, i <= len, i += length(char))
var/i = start
while(i <= len)
char = color[i]
switch(text2ascii(char))
if(48 to 57) //numbers 0 to 9
if(48 to 57) //numbers 0 to 9
. += char
if(97 to 102) //letters a to f
if(97 to 102) //letters a to f
. += char
if(65 to 70) //letters A to F - translates to lowercase
if(65 to 70) //letters A to F
. += lowertext(char)
else
break
i += length(char)
if(convert_to_shorthand && i <= len) //skip next one
i += length(color[i])
if(length_char(.) != desired_format)
if(default)
@@ -73,4 +79,4 @@
var/list/HSL = rgb2hsl(hex2num(copytext(color, 2, 4)), hex2num(copytext(color, 4, 6)), hex2num(copytext(color, 6, 8)))
HSL[3] = min(HSL[3],0.4)
var/list/RGB = hsl2rgb(arglist(HSL))
return "#[num2hex(RGB[1],2)][num2hex(RGB[2],2)][num2hex(RGB[3],2)]"
return "#[num2hex(RGB[1],2)][num2hex(RGB[2],2)][num2hex(RGB[3],2)]"
+3
View File
@@ -291,6 +291,9 @@
icon_state = "internal0"
else
if(!C.getorganslot(ORGAN_SLOT_BREATHING_TUBE))
if(HAS_TRAIT(C, TRAIT_NO_INTERNALS))
to_chat(C, "<span class='warning'>Due to cumbersome equipment or anatomy, you are currently unable to use internals!</span>")
return
var/obj/item/clothing/check
var/internals = FALSE
+2 -3
View File
@@ -9,8 +9,7 @@
callback = _callback
RegisterSignal(parent, list(COMSIG_MOVABLE_CROSSED, COMSIG_ATOM_ENTERED), .proc/Slip)
/datum/component/slippery/proc/Slip(datum/source, atom/movable/AM, extra_flags = NONE)
/datum/component/slippery/proc/Slip(datum/source, atom/movable/AM)
var/mob/victim = AM
var/lube = lube_flags | extra_flags
if(istype(victim) && victim.slip(intensity, parent, lube) && callback)
if(istype(victim) && victim.slip(intensity, parent, lube_flags) && callback)
callback.Invoke(victim)
@@ -67,7 +67,7 @@ Bonus
eyes.applyOrganDamage(eyes.maxHealth)
else
M.visible_message("<span class='warning'>[M]'s eyes fall off their sockets!</span>", "<span class='userdanger'>Your eyes fall off their sockets!</span>")
eyes.Remove(M)
eyes.Remove()
eyes.forceMove(get_turf(M))
else
to_chat(M, "<span class='userdanger'>Your eyes burn horrifically!</span>")
+49 -5
View File
@@ -1,8 +1,6 @@
#define SIDE_KICK_COMBO "DH"
#define SHOULDER_FLIP_COMBO "GHDGHH"
#define REPULSE_PUNCH_COMBO "GHGH"
#define FOOT_SMASH_COMBO "HH"
#define DEFT_SWITCH_COMBO "GDD"
/datum/martial_art/the_rising_bass
name = "The Rising Bass"
@@ -10,6 +8,9 @@
dodge_chance = 100
allow_temp_override = FALSE
help_verb = /mob/living/carbon/human/proc/rising_bass_help
var/datum/action/risingbassmove/repulsepunch = new/datum/action/risingbassmove/repulsepunch()
var/datum/action/risingbassmove/deftswitch = new/datum/action/risingbassmove/deftswitch()
var/repulsecool = 0
/datum/martial_art/the_rising_bass/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(findtext(streak,SIDE_KICK_COMBO))
@@ -20,7 +21,7 @@
streak = ""
shoulderFlip(A,D)
return 1
if(findtext(streak,REPULSE_PUNCH_COMBO))
if(findtext(streak,"rplse"))
streak = ""
repulsePunch(A,D)
return 1
@@ -28,13 +29,46 @@
streak = ""
footSmash(A,D)
return 1
if(findtext(streak,DEFT_SWITCH_COMBO))
if(findtext(streak,"deft"))
streak = ""
deftSwitch(A,D)
return 1
return 0
//Repulse Punch - Slams the opponent far away from you.
/datum/action/risingbassmove
name = ""
icon_icon = 'icons/mob/actions/actions_items.dmi'
button_icon_state = ""
var/movestreak = ""
/datum/action/risingbassmove/Trigger()
if(owner.incapacitated())
to_chat(owner, "<span class='warning'>You can't use [name] while you're incapacitated.</span>")
return
var/mob/living/carbon/human/H = owner
if (H.mind.martial_art.streak == "[movestreak]")
H.mind.martial_art.streak = ""
to_chat(H,"<span class='danger'>You relax your muscles and return to a neutral position.</span>")
else
if(HAS_TRAIT(H, TRAIT_PACIFISM))
to_chat(H, "<span class='warning'>You don't want to harm other people!</span>")
return
to_chat(H,"<span class='danger'>You get ready to use the [name] maneuver!</span>")
H.mind.martial_art.streak = "[movestreak]"
/datum/action/risingbassmove/repulsepunch
name = "Repulse Punch"
button_icon_state = "repulsepunch"
movestreak = "rplse"
/datum/action/risingbassmove/deftswitch
name = "Deft Switch"
button_icon_state = "deftswitch"
movestreak = "deft"
/datum/martial_art/the_rising_bass/proc/sideKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.IsKnockdown() || D.lying == 0)
var/turf/H = get_step(D, A.dir & (NORTH | SOUTH) ? pick(EAST, WEST) : pick(NORTH, SOUTH))
@@ -75,7 +109,7 @@
return basic_hit(A,D)
/datum/martial_art/the_rising_bass/proc/repulsePunch(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.IsKnockdown() || !D.lying)
if(!D.IsKnockdown() || !D.lying || repulsecool > world.time)
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
D.visible_message("<span class='warning'>[A] smashes [D] in the chest, throwing them away!</span>", \
"<span class='userdanger'>[A] smashes you in the chest, repelling you away!</span>")
@@ -85,6 +119,7 @@
D.apply_damage(10, BRUTE, BODY_ZONE_CHEST)
D.Knockdown(90)
log_combat(A, D, "repulse punched (Rising Bass)")
repulsecool = world.time + 3 SECONDS
return 1
return basic_hit(A,D)
@@ -132,6 +167,11 @@
return 1
return ..()
/datum/martial_art/the_rising_bass/add_to_streak(element,mob/living/carbon/human/D)
if (streak == "deft" || streak == "rplse")
return
. = ..()
/mob/living/carbon/human/proc/rising_bass_help()
set name = "Recall Teachings"
set desc = "Remember the martial techniques of the Rising Bass clan."
@@ -149,10 +189,14 @@
. = ..()
if(!.)
return
deftswitch.Grant(H)
repulsepunch.Grant(H)
ADD_TRAIT(H, TRAIT_NOGUNS, RISING_BASS_TRAIT)
ADD_TRAIT(H, TRAIT_AUTO_CATCH_ITEM, RISING_BASS_TRAIT)
/datum/martial_art/the_rising_bass/on_remove(mob/living/carbon/human/H)
. = ..()
deftswitch.Remove(H)
repulsepunch.Remove(H)
REMOVE_TRAIT(H, TRAIT_NOGUNS, RISING_BASS_TRAIT)
REMOVE_TRAIT(H, TRAIT_AUTO_CATCH_ITEM, RISING_BASS_TRAIT)
+3 -1
View File
@@ -767,6 +767,8 @@
log_whisper(log_text)
if(LOG_EMOTE)
log_emote(log_text)
if(LOG_SUBTLER)
log_subtler(log_text)
if(LOG_DSAY)
log_dsay(log_text)
if(LOG_PDA)
@@ -869,4 +871,4 @@ Proc for attack log creation, because really why not
return TRUE
/atom/proc/intercept_zImpact(atom/movable/AM, levels = 1)
. |= SEND_SIGNAL(src, COMSIG_ATOM_INTERCEPT_Z_FALL, AM, levels)
. |= SEND_SIGNAL(src, COMSIG_ATOM_INTERCEPT_Z_FALL, AM, levels)
+35 -22
View File
@@ -67,24 +67,26 @@
heat = 0
light_color = "#ffff00"
var/next_trombone_allowed = 0
var/datum/component/slippery/slipper
/obj/item/melee/transforming/energy/sword/bananium/Initialize()
. = ..()
AddComponent(/datum/component/slippery, 81, GALOSHES_DONT_HELP)
var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
slipper = LoadComponent(/datum/component/slippery, 81, GALOSHES_DONT_HELP)
slipper.signal_enabled = active
/obj/item/melee/transforming/energy/sword/bananium/attack(mob/living/M, mob/living/user)
..()
if(active)
var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
slipper.Slip(src, M, FLYING_DOESNT_HELP|SLIP_WHEN_CRAWLING)
slipper.lube_flags |= FLYING_DOESNT_HELP|SLIP_WHEN_CRAWLING
slipper.Slip(src, M)
slipper.lube_flags &= ~(FLYING_DOESNT_HELP|SLIP_WHEN_CRAWLING)
/obj/item/melee/transforming/energy/sword/bananium/throw_impact(atom/hit_atom, throwingdatum)
. = ..()
if(active)
var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
slipper.Slip(src, hit_atom, FLYING_DOESNT_HELP|SLIP_WHEN_CRAWLING)
slipper.lube_flags |= FLYING_DOESNT_HELP|SLIP_WHEN_CRAWLING
slipper.Slip(src, hit_atom)
slipper.lube_flags &= ~(FLYING_DOESNT_HELP|SLIP_WHEN_CRAWLING)
/obj/item/melee/transforming/energy/sword/bananium/attackby(obj/item/I, mob/living/user, params)
if((world.time > next_trombone_allowed) && istype(I, /obj/item/melee/transforming/energy/sword/bananium))
@@ -96,7 +98,6 @@
/obj/item/melee/transforming/energy/sword/bananium/transform_weapon(mob/living/user, supress_message_text)
..()
var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
slipper.signal_enabled = active
/obj/item/melee/transforming/energy/sword/bananium/ignition_effect(atom/A, mob/user)
@@ -106,8 +107,9 @@
if(!active)
transform_weapon(user, TRUE)
user.visible_message("<span class='suicide'>[user] is [pick("slitting [user.p_their()] stomach open with", "falling on")] [src]! It looks like [user.p_theyre()] trying to commit seppuku, but the blade slips off of [user.p_them()] harmlessly!</span>")
var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
slipper.Slip(src, user, FLYING_DOESNT_HELP|SLIP_WHEN_CRAWLING)
slipper.lube_flags |= FLYING_DOESNT_HELP|SLIP_WHEN_CRAWLING
slipper.Slip(src, user)
slipper.lube_flags &= ~(FLYING_DOESNT_HELP|SLIP_WHEN_CRAWLING)
return SHAME
//BANANIUM SHIELD
@@ -124,16 +126,15 @@
on_force = 0
on_throwforce = 0
on_throw_speed = 1
var/datum/component/slippery/slipper
/obj/item/shield/energy/bananium/Initialize()
. = ..()
AddComponent(/datum/component/slippery, 81, GALOSHES_DONT_HELP)
var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
slipper = LoadComponent(/datum/component/slippery, 81, GALOSHES_DONT_HELP)
slipper.signal_enabled = active
/obj/item/shield/energy/bananium/attack_self(mob/living/carbon/human/user)
..()
var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
slipper.signal_enabled = active
/obj/item/shield/energy/bananium/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback)
@@ -147,8 +148,9 @@
if(active)
var/caught = hit_atom.hitby(src, FALSE, FALSE, throwingdatum=throwingdatum)
if(iscarbon(hit_atom) && !caught)//if they are a carbon and they didn't catch it
var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
slipper.Slip(src, hit_atom, FLYING_DOESNT_HELP|SLIP_WHEN_CRAWLING)
slipper.lube_flags |= FLYING_DOESNT_HELP|SLIP_WHEN_CRAWLING
slipper.Slip(src, hit_atom)
slipper.lube_flags &= ~(FLYING_DOESNT_HELP|SLIP_WHEN_CRAWLING)
if(thrownby && !caught)
throw_at(thrownby, throw_range+2, throw_speed, null, 1)
else
@@ -201,13 +203,18 @@
clumsy_check = GRENADE_NONCLUMSY_FUMBLE
/obj/item/grenade/chem_grenade/teargas/moustache/prime()
var/myloc = get_turf(src)
var/list/check_later = list()
for(var/mob/living/carbon/C in get_turf(src))
check_later += C
. = ..()
for(var/mob/living/carbon/M in view(6, myloc))
if(!istype(M.wear_mask, /obj/item/clothing/mask/gas/clown_hat) && !istype(M.wear_mask, /obj/item/clothing/mask/gas/mime) )
if(!M.wear_mask || M.dropItemToGround(M.wear_mask))
if(!.) //grenade did not properly prime.
return
for(var/M in check_later)
var/mob/living/carbon/C = M
if(!istype(C.wear_mask, /obj/item/clothing/mask/gas/clown_hat) && !istype(C.wear_mask, /obj/item/clothing/mask/gas/mime))
if(!C.wear_mask || C.dropItemToGround(C.wear_mask))
var/obj/item/clothing/mask/fakemoustache/sticky/the_stash = new /obj/item/clothing/mask/fakemoustache/sticky()
M.equip_to_slot_or_del(the_stash, SLOT_WEAR_MASK, TRUE, TRUE, TRUE, TRUE)
C.equip_to_slot_or_del(the_stash, SLOT_WEAR_MASK, TRUE, TRUE, TRUE, TRUE)
/obj/item/clothing/mask/fakemoustache/sticky
var/unstick_time = 2 MINUTES
@@ -215,10 +222,16 @@
/obj/item/clothing/mask/fakemoustache/sticky/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, STICKY_MOUSTACHE_TRAIT)
addtimer(CALLBACK(src, .proc/unstick), unstick_time)
addtimer(TRAIT_CALLBACK_REMOVE(src, TRAIT_NODROP, STICKY_MOUSTACHE_TRAIT), unstick_time)
/obj/item/clothing/mask/fakemoustache/sticky/proc/unstick()
ADD_TRAIT(src, TRAIT_NODROP, STICKY_MOUSTACHE_TRAIT)
/obj/item/clothing/mask/fakemoustache/sticky/equipped(mob/user, slot)
. = ..()
if(slot == SLOT_WEAR_MASK)
ADD_TRAIT(user, TRAIT_NO_INTERNALS, STICKY_MOUSTACHE_TRAIT)
/obj/item/clothing/mask/fakemoustache/sticky/dropped(mob/user)
. = ..()
REMOVE_TRAIT(user, TRAIT_NO_INTERNALS, STICKY_MOUSTACHE_TRAIT)
//DARK H.O.N.K. AND CLOWN MECH WEAPONS
+2 -2
View File
@@ -61,7 +61,7 @@
QDEL_LIST(unattached_flesh)
. = ..()
/obj/machinery/clonepod/RefreshParts()
/obj/machinery/clonepod/RefreshParts()
speed_coeff = 0
efficiency = 0
for(var/obj/item/stock_parts/scanning_module/S in component_parts)
@@ -471,7 +471,7 @@
if(!istype(organ) || (organ.organ_flags & ORGAN_VITAL))
continue
organ.organ_flags |= ORGAN_FROZEN
organ.Remove(H, special=TRUE)
organ.Remove(TRUE)
organ.forceMove(src)
unattached_flesh += organ
+4 -2
View File
@@ -294,10 +294,12 @@
if(viable_occupant)
temp_html += "<div class='dnaBlockNumber'>1</div>"
var/char = ""
var/ui_text = viable_occupant.dna.uni_identity
var/len_byte = length(ui_text)
var/se_text = viable_occupant.dna.struc_enzymes
var/len_byte = length(se_text)
var/char_it = 0
for(var/byte_it = 1, byte_it <= len_byte, byte_it += length(char))
char_it++
char = se_text[byte_it]
temp_html += "<a class='dnaBlock' href='?src=[REF(src)];task=pulsese;num=[char_it];'>[char]</a>"
if((char_it % max_line_len) == 0)
temp_html += "</div><div class='clearBoth'>"
+1 -2
View File
@@ -16,8 +16,7 @@
/obj/item/melee/baton,
/obj/item/ammo_box/magazine/recharge,
/obj/item/modular_computer,
/obj/item/gun/ballistic/automatic/magrifle_e,
/obj/item/gun/ballistic/automatic/pistol/mag_e))
/obj/item/gun/ballistic/automatic/magrifle))
/obj/machinery/recharger/RefreshParts()
for(var/obj/item/stock_parts/capacitor/C in component_parts)
+8 -6
View File
@@ -400,12 +400,14 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
return usr.client.Click(src, src_location, src_control, params)
var/list/directaccess = usr.DirectAccess() //This, specifically, is what requires the copypaste. If this were after the adjacency check, then it'd be impossible to use items in your inventory, among other things.
//If this were before the above checks, then trying to click on items would act a little funky and signal overrides wouldn't work.
if((usr.CanReach(src) || (src in directaccess)) && (usr.CanReach(over) || (over in directaccess)))
if(!usr.get_active_held_item())
usr.UnarmedAttack(src, TRUE)
if(usr.get_active_held_item() == src)
melee_attack_chain(usr, over)
return TRUE //returning TRUE as a "is this overridden?" flag
if(iscarbon(usr))
var/mob/living/carbon/C = usr
if(C.combatmode && ((C.CanReach(src) || (src in directaccess)) && (C.CanReach(over) || (over in directaccess))))
if(!C.get_active_held_item())
C.UnarmedAttack(src, TRUE)
if(C.get_active_held_item() == src)
melee_attack_chain(C, over)
return TRUE //returning TRUE as a "is this overridden?" flag
if(!Adjacent(usr) || !over.Adjacent(usr))
return // should stop you from dragging through windows
+1 -1
View File
@@ -64,7 +64,7 @@
if(!L)
return OXYLOSS
L.Remove(user)
L.Remove()
// make some colorful reagent, and apply it to the lungs
L.create_reagents(10)
+3 -3
View File
@@ -20,12 +20,12 @@
owner.med_hud_set_status()
INVOKE_ASYNC(src, .proc/AddInfectionImages, owner)
/obj/item/organ/body_egg/Remove(var/mob/living/carbon/M, special = 0)
if(owner)
/obj/item/organ/body_egg/Remove(special = FALSE)
if(!QDELETED(owner))
REMOVE_TRAIT(owner, TRAIT_XENO_HOST, TRAIT_GENERIC)
owner.med_hud_set_status()
INVOKE_ASYNC(src, .proc/RemoveInfectionImages, owner)
..()
return ..()
/obj/item/organ/body_egg/on_death()
. = ..()
@@ -46,7 +46,7 @@
var/list/organs = M.getorganszone("head") + M.getorganszone("eyes") + M.getorganszone("mouth")
for(var/internal_organ in organs)
var/obj/item/organ/I = internal_organ
I.Remove(M)
I.Remove()
I.forceMove(T)
head.drop_limb()
qdel(head)
@@ -177,7 +177,7 @@
/obj/item/grenade/chem_grenade/prime()
if(stage != READY)
return
return FALSE
var/list/datum/reagents/reactants = list()
for(var/obj/item/reagent_containers/glass/G in beakers)
@@ -192,7 +192,7 @@
O.forceMove(drop_location())
beakers = list()
stage_change(EMPTY)
return
return FALSE
if(nadeassembly)
var/mob/M = get_mob_by_ckey(assemblyattacher)
@@ -205,6 +205,7 @@
update_mob()
qdel(src)
return TRUE
//Large chem grenades accept slime cores and use the appropriately.
/obj/item/grenade/chem_grenade/large
@@ -219,7 +220,7 @@
/obj/item/grenade/chem_grenade/large/prime()
if(stage != READY)
return
return FALSE
for(var/obj/item/slime_extract/S in beakers)
if(S.Uses)
@@ -237,7 +238,7 @@
else
S.forceMove(get_turf(src))
no_splash = TRUE
..()
return ..()
//I tried to just put it in the allowed_containers list but
//if you do that it must have reagents. If you're going to
@@ -288,7 +289,7 @@
/obj/item/grenade/chem_grenade/adv_release/prime()
if(stage != READY)
return
return FALSE
var/total_volume = 0
for(var/obj/item/reagent_containers/RC in beakers)
@@ -296,7 +297,7 @@
if(!total_volume)
qdel(src)
qdel(nadeassembly)
return
return FALSE
var/fraction = unit_spread/total_volume
var/datum/reagents/reactants = new(unit_spread)
reactants.my_atom = src
@@ -313,6 +314,7 @@
else
addtimer(CALLBACK(src, .proc/prime), det_time)
log_game("A grenade detonated at [AREACOORD(DT)]")
return TRUE
+67 -12
View File
@@ -1,12 +1,16 @@
/obj/item/shield
name = "shield"
icon = 'icons/obj/items_and_weapons.dmi'
block_chance = 50
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 70)
var/transparent = FALSE // makes beam projectiles pass through the shield
/obj/item/shield/proc/on_shield_block(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", damage = 0, attack_type = MELEE_ATTACK)
return TRUE
/obj/item/shield/riot
name = "riot shield"
desc = "A shield adept at blocking blunt objects from connecting with the torso of the shield wielder."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "riot"
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
@@ -19,6 +23,19 @@
materials = list(MAT_GLASS=7500, MAT_METAL=1000)
attack_verb = list("shoved", "bashed")
var/cooldown = 0 //shield bash cooldown. based on world.time
transparent = TRUE
max_integrity = 75
/obj/item/shield/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(transparent && (hitby.pass_flags & PASSGLASS))
return FALSE
if(attack_type == THROWN_PROJECTILE_ATTACK)
final_block_chance += 30
if(attack_type == LEAP_ATTACK)
final_block_chance = 100
. = ..()
if(.)
on_shield_block(owner, hitby, attack_text, damage, attack_type)
/obj/item/shield/riot/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/melee/baton))
@@ -26,14 +43,40 @@
user.visible_message("<span class='warning'>[user] bashes [src] with [W]!</span>")
playsound(user.loc, 'sound/effects/shieldbash.ogg', 50, 1)
cooldown = world.time
else if(istype(W, /obj/item/stack/sheet/mineral/titanium))
if(obj_integrity >= max_integrity)
to_chat(user, "<span class='warning'>[src] is already in perfect condition.</span>")
else
var/obj/item/stack/sheet/mineral/titanium/T = W
T.use(1)
obj_integrity = max_integrity
to_chat(user, "<span class='notice'>You repair [src] with [T].</span>")
else
return ..()
/obj/item/shield/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(attack_type == THROWN_PROJECTILE_ATTACK)
final_block_chance += 30
if(attack_type == LEAP_ATTACK)
final_block_chance = 100
/obj/item/shield/riot/examine(mob/user)
. = ..()
var/healthpercent = round((obj_integrity/max_integrity) * 100, 1)
switch(healthpercent)
if(50 to 99)
. += "<span class='info'>It looks slightly damaged.</span>"
if(25 to 50)
. += "<span class='info'>It appears heavily damaged.</span>"
if(0 to 25)
. += "<span class='warning'>It's falling apart!</span>"
/obj/item/shield/riot/proc/shatter(mob/living/carbon/human/owner)
playsound(owner, 'sound/effects/glassbr3.ogg', 100)
new /obj/item/shard((get_turf(src)))
/obj/item/shield/riot/on_shield_block(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", damage = 0, attack_type = MELEE_ATTACK)
if(obj_integrity <= damage)
var/turf/T = get_turf(owner)
T.visible_message("<span class='warning'>[hitby] destroys [src]!</span>")
shatter(owner)
qdel(src)
return FALSE
take_damage(damage)
return ..()
/obj/item/shield/riot/roman
@@ -43,11 +86,18 @@
item_state = "roman_shield"
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
transparent = FALSE
max_integrity = 65
/obj/item/shield/riot/roman/fake
desc = "Bears an inscription on the inside: <i>\"Romanes venio domus\"</i>. It appears to be a bit flimsy."
block_chance = 0
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
max_integrity = 30
/obj/item/shield/riot/roman/shatter(mob/living/carbon/human/owner)
playsound(owner, 'sound/effects/grillehit.ogg', 100)
new /obj/item/stack/sheet/metal(get_turf(src))
/obj/item/shield/riot/buckler
name = "wooden buckler"
@@ -59,11 +109,17 @@
materials = list()
resistance_flags = FLAMMABLE
block_chance = 30
transparent = FALSE
max_integrity = 55
/obj/item/shield/riot/buckler/shatter(mob/living/carbon/human/owner)
playsound(owner, 'sound/effects/bang.ogg', 50)
new /obj/item/stack/sheet/mineral/wood(get_turf(src))
/obj/item/shield/energy
name = "energy combat shield"
desc = "A shield that reflects almost all energy projectiles, but is useless against physical attacks. It can be retracted, expanded, and stored anywhere."
icon = 'icons/obj/items_and_weapons.dmi'
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
w_class = WEIGHT_CLASS_TINY
@@ -91,7 +147,7 @@
/obj/item/shield/energy/attack_self(mob/living/carbon/human/user)
if(clumsy_check && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
to_chat(user, "<span class='warning'>You beat yourself in the head with [src].</span>")
to_chat(user, "<span class='userdanger'>You beat yourself in the head with [src]!</span>")
user.take_bodypart_damage(5)
active = !active
icon_state = "[base_icon_state][active]"
@@ -101,21 +157,20 @@
throwforce = on_throwforce
throw_speed = on_throw_speed
w_class = WEIGHT_CLASS_BULKY
playsound(user, 'sound/weapons/saberon.ogg', 35, 1)
playsound(user, 'sound/weapons/saberon.ogg', 35, TRUE)
to_chat(user, "<span class='notice'>[src] is now active.</span>")
else
force = initial(force)
throwforce = initial(throwforce)
throw_speed = initial(throw_speed)
w_class = WEIGHT_CLASS_TINY
playsound(user, 'sound/weapons/saberoff.ogg', 35, 1)
playsound(user, 'sound/weapons/saberoff.ogg', 35, TRUE)
to_chat(user, "<span class='notice'>[src] can now be concealed.</span>")
add_fingerprint(user)
/obj/item/shield/riot/tele
name = "telescopic shield"
desc = "An advanced riot shield made of lightweight materials that collapses for easy storage."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "teleriot0"
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
@@ -135,7 +190,7 @@
/obj/item/shield/riot/tele/attack_self(mob/living/user)
active = !active
icon_state = "teleriot[active]"
playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, 1)
playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, TRUE)
if(active)
force = 8
+3
View File
@@ -33,6 +33,9 @@
H.update_internals_hud_icon(0)
else
if(!H.getorganslot(ORGAN_SLOT_BREATHING_TUBE))
if(HAS_TRAIT(H, TRAIT_NO_INTERNALS))
to_chat(H, "<span class='warning'>Due to cumbersome equipment or anatomy, you are currently unable to use internals!</span>")
return
var/obj/item/clothing/check
var/internals = FALSE
@@ -83,7 +83,7 @@
/obj/structure/closet/crate/coffin/examine(mob/user)
. = ..()
if(user.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
if(user.mind?.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
. += {"<span class='cult'>This is a coffin which you can use to regenerate your burns and other wounds faster.</span>"}
. += {"<span class='cult'>You can also thicken your blood if you survive the day, and hide from the sun safely while inside.</span>"}
/* if(user.mind.has_antag_datum(ANTAG_DATUM_VASSAL)
+4 -3
View File
@@ -343,12 +343,12 @@ GLOBAL_PROTECT(admin_verbs_hideable)
set category = "Admin"
set name = "Aghost"
if(!holder)
return
return FALSE
if(isobserver(mob))
//re-enter
var/mob/dead/observer/ghost = mob
if(!ghost.mind || !ghost.mind.current) //won't do anything if there is no body
return
return FALSE
if(!ghost.can_reenter_corpse)
log_admin("[key_name(usr)] re-entered corpse")
message_admins("[key_name_admin(usr)] re-entered corpse")
@@ -357,6 +357,7 @@ GLOBAL_PROTECT(admin_verbs_hideable)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Admin Reenter") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
else if(isnewplayer(mob))
to_chat(src, "<font color='red'>Error: Aghost: Can't admin-ghost whilst in the lobby. Join or Observe first.</font>")
return FALSE
else
//ghostize
log_admin("[key_name(usr)] admin ghosted.")
@@ -366,7 +367,7 @@ GLOBAL_PROTECT(admin_verbs_hideable)
if(body && !body.key)
body.key = "@[key]" //Haaaaaaaack. But the people have spoken. If it breaks; blame adminbus
SSblackbox.record_feedback("tally", "admin_verb", 1, "Admin Ghost") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return TRUE
/client/proc/invisimin()
set name = "Invisimin"
+4 -4
View File
@@ -1983,8 +1983,8 @@
var/atom/movable/AM = locate(href_list["adminplayerobservefollow"])
var/client/C = usr.client
if(!isobserver(usr))
C.admin_ghost()
if(!isobserver(usr) && !C.admin_ghost())
return
var/mob/dead/observer/A = C.mob
A.ManualFollow(AM)
@@ -2006,8 +2006,8 @@
var/z = text2num(href_list["Z"])
var/client/C = usr.client
if(!isobserver(usr))
C.admin_ghost()
if(!isobserver(usr) && !C.admin_ghost())
return
sleep(2)
C.jumptocoord(x,y,z)
@@ -58,7 +58,7 @@
if(isorgan(organ))
O = organ
O.Remove(C)
O.Remove()
else
I = organ
I.removed(C)
@@ -33,7 +33,7 @@
if(IC)
user.visible_message("[user] pulls [IC] out of [target]'s [target_zone]!", "<span class='notice'>You pull [IC] out of [target]'s [target_zone].</span>")
user.put_in_hands(IC)
IC.Remove(target)
IC.Remove()
return 1
else
to_chat(user, "<span class='warning'>You don't find anything in [target]'s [target_zone]!</span>")
@@ -73,13 +73,14 @@
active_mind_control = FALSE
return TRUE
/obj/item/organ/heart/gland/Remove(mob/living/carbon/M, special = 0)
/obj/item/organ/heart/gland/Remove(special = FALSE)
active = 0
if(initial(uses) == 1)
uses = initial(uses)
var/datum/atom_hud/abductor/hud = GLOB.huds[DATA_HUD_ABDUCTOR]
hud.remove_from_hud(owner)
clear_mind_control()
if(!QDELETED(owner))
var/datum/atom_hud/abductor/hud = GLOB.huds[DATA_HUD_ABDUCTOR]
hud.remove_from_hud(owner)
clear_mind_control()
..()
/obj/item/organ/heart/gland/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
@@ -14,6 +14,7 @@
/obj/item/organ/heart/gland/access/proc/free_access(datum/source, obj/O)
return TRUE
/obj/item/organ/heart/gland/access/Remove(mob/living/carbon/M, special = 0)
UnregisterSignal(owner, COMSIG_MOB_ALLOWED)
..()
/obj/item/organ/heart/gland/access/Remove(special = FALSE)
if(!QDELETED(owner))
UnregisterSignal(owner, COMSIG_MOB_ALLOWED)
return ..()
@@ -11,9 +11,10 @@
..()
ADD_TRAIT(owner, TRAIT_SHOCKIMMUNE, "abductor_gland")
/obj/item/organ/heart/gland/electric/Remove(mob/living/carbon/M, special = 0)
REMOVE_TRAIT(owner, TRAIT_SHOCKIMMUNE, "abductor_gland")
..()
/obj/item/organ/heart/gland/electric/Remove(special = FALSE)
if(!QDELETED(owner))
REMOVE_TRAIT(owner, TRAIT_SHOCKIMMUNE, "abductor_gland")
return ..()
/obj/item/organ/heart/gland/electric/activate()
owner.visible_message("<span class='danger'>[owner]'s skin starts emitting electric arcs!</span>",\
@@ -65,14 +65,14 @@
/obj/item/organ/heart/gland/heal/proc/reject_implant(obj/item/organ/cyberimp/implant)
owner.visible_message("<span class='warning'>[owner] vomits up his [implant.name]!</span>", "<span class='userdanger'>You suddenly vomit up your [implant.name]!</span>")
owner.vomit(0, TRUE, TRUE, 1, FALSE, FALSE, FALSE, TRUE)
implant.Remove(owner)
implant.Remove()
implant.forceMove(owner.drop_location())
/obj/item/organ/heart/gland/heal/proc/replace_liver(obj/item/organ/liver/liver)
if(liver)
owner.visible_message("<span class='warning'>[owner] vomits up his [liver.name]!</span>", "<span class='userdanger'>You suddenly vomit up your [liver.name]!</span>")
owner.vomit(0, TRUE, TRUE, 1, FALSE, FALSE, FALSE, TRUE)
liver.Remove(owner)
liver.Remove()
liver.forceMove(owner.drop_location())
else
to_chat(owner, "<span class='warning'>You feel a weird rumble in your bowels...</span>")
@@ -87,7 +87,7 @@
if(lungs)
owner.visible_message("<span class='warning'>[owner] vomits up his [lungs.name]!</span>", "<span class='userdanger'>You suddenly vomit up your [lungs.name]!</span>")
owner.vomit(0, TRUE, TRUE, 1, FALSE, FALSE, FALSE, TRUE)
lungs.Remove(owner)
lungs.Remove()
lungs.forceMove(owner.drop_location())
else
to_chat(owner, "<span class='warning'>You feel a weird rumble inside your chest...</span>")
@@ -102,7 +102,7 @@
if(eyes)
owner.visible_message("<span class='warning'>[owner]'s [eyes.name] fall out of their sockets!</span>", "<span class='userdanger'>Your [eyes.name] fall out of their sockets!</span>")
playsound(owner, 'sound/effects/splat.ogg', 50, TRUE)
eyes.Remove(owner)
eyes.Remove()
eyes.forceMove(owner.drop_location())
else
to_chat(owner, "<span class='warning'>You feel a weird rumble behind your eye sockets...</span>")
@@ -18,7 +18,7 @@
var/list/organs = user.getorganszone(BODY_ZONE_HEAD, 1)
for(var/obj/item/organ/I in organs)
I.Remove(user, 1)
I.Remove(TRUE)
explosion(get_turf(user), 0, 0, 2, 0, TRUE)
for(var/mob/living/carbon/human/H in range(2,user))
@@ -22,7 +22,7 @@
if(!istype(O))
continue
O.Remove(user)
O.Remove()
if(iscarbon(user))
var/mob/living/carbon/C = user
C.vomit(0, toxic = TRUE)
@@ -104,6 +104,6 @@
transfer_personality(H)
brainmob.fully_replace_character_name(null, "[braintype] [H.real_name]")
name = "[initial(name)] ([brainmob.name])"
B.Remove(H)
B.Remove()
qdel(B)
H.update_hair()
+1
View File
@@ -52,6 +52,7 @@
if(2) //steal
var/datum/objective/steal/special/O = new /datum/objective/steal/special()
O.owner = owner
O.find_target()
objectives += O
if(3) //protect/kill
@@ -100,10 +100,9 @@
if(M.mind)
M.mind.AddSpell(new /obj/effect/proc_holder/spell/bloodcrawl(null))
/obj/item/organ/heart/demon/Remove(mob/living/carbon/M, special = 0)
..()
if(M.mind)
M.mind.RemoveSpell(/obj/effect/proc_holder/spell/bloodcrawl)
/obj/item/organ/heart/demon/Remove(special = FALSE)
owner?.mind?.RemoveSpell(/obj/effect/proc_holder/spell/bloodcrawl)
return ..()
/obj/item/organ/heart/demon/Stop()
return 0 // Always beating.
+1 -1
View File
@@ -114,7 +114,7 @@
for(var/X in CM.internal_organs)
var/destination = get_edge_target_turf(T, pick(GLOB.alldirs)) //Pick a random direction to toss them in
var/obj/item/organ/O = X
O.Remove(CM) //Note that this isn't the same proc as for lists
O.Remove() //Note that this isn't the same proc as for lists
O.forceMove(T) //Move the organ outta the body
O.throw_at(destination, 2, 3) //Thow the organ at a random tile 3 spots away
sleep(1)
+4 -1
View File
@@ -61,6 +61,9 @@
kill()
/datum/round_event/meteor_wave/announce(fake)
priority_announce(generateMeteorString(startWhen,TRUE,direction), "Meteor Alert", "meteors")
/proc/generateMeteorString(startWhen,syndiealert,direction)
var/directionstring
switch(direction)
if(NORTH)
@@ -71,7 +74,7 @@
directionstring = " towards starboard"
if(WEST)
directionstring = " towards port"
priority_announce("Meteors have been detected on collision course with the station[directionstring]. Estimated time until impact: [round((startWhen * SSevents.wait) / 10, 0.1)] seconds.[GLOB.singularity_counter ? " Warning: Anomalous gravity pulse detected, Syndicate technology interference likely." : ""]", "Meteor Alert", "meteors")
return "Meteors have been detected on a collision course with the station[directionstring]. Estimated time until impact: [round((startWhen * SSevents.wait) / 10, 0.1)] seconds.[GLOB.singularity_counter && syndiealert ? " Warning: Anomalous gravity pulse detected, Syndicate technology interference likely." : ""]"
/datum/round_event/meteor_wave/tick()
if(ISMULTIPLE(activeFor, 3))
+1 -1
View File
@@ -895,7 +895,7 @@ GLOBAL_LIST_INIT(hallucination_list, list(
SEND_SOUND(target, get_announcer_sound("aimalf"))
if("meteors") //Meteors inbound!
to_chat(target, "<h1 class='alert'>Meteor Alert</h1>")
to_chat(target, "<br><br><span class='alert'>Meteors have been detected on collision course with the station. Estimated time until impact: [round(rand(180,360)/60)] minutes.</span><br><br>")
to_chat(target, "<br><br><span class='alert'>[generateMeteorString(rand(60, 90),FALSE,pick(GLOB.cardinals))]</span><br><br>")
SEND_SOUND(target, get_announcer_sound("meteors"))
if("supermatter")
SEND_SOUND(target, 'sound/magic/charge.ogg')
+1 -1
View File
@@ -59,7 +59,7 @@
/obj/machinery/seed_extractor/examine(mob/user)
. = ..()
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Extracting <b>[seed_multiplier]</b> seed(s) per piece of produce.<br>Machine can store up to <b>[max_seeds]%</b> seeds.</span>"
. += "<span class='notice'>The status display reads: Extracting <b>[seed_multiplier]</b> seed(s) per piece of produce.<br>Machine can store up to <b>[max_seeds]</b> seeds.</span>"
/obj/machinery/seed_extractor/attackby(obj/item/O, mob/user, params)
@@ -111,8 +111,8 @@
preserved(TRUE)
owner.visible_message("<span class='notice'>[src] stabilizes as it's inserted.</span>")
/obj/item/organ/regenerative_core/Remove(mob/living/carbon/M, special = 0)
if(!inert && !special)
/obj/item/organ/regenerative_core/Remove(special = FALSE)
if(!inert && !special && !QDELETED(owner))
owner.visible_message("<span class='notice'>[src] rapidly decays as it's removed.</span>")
go_inert()
return ..()
+6 -4
View File
@@ -55,16 +55,18 @@
//Update the body's icon so it doesnt appear debrained anymore
C.update_hair()
/obj/item/organ/brain/Remove(mob/living/carbon/C, special = 0, no_id_transfer = FALSE)
..()
/obj/item/organ/brain/Remove(special = FALSE, no_id_transfer = FALSE)
. = ..()
var/mob/living/carbon/C = .
for(var/X in traumas)
var/datum/brain_trauma/BT = X
BT.on_lose(TRUE)
BT.owner = null
if((!gc_destroyed || (owner && !owner.gc_destroyed)) && !no_id_transfer)
if((!QDELETED(src) || C) && !no_id_transfer)
transfer_identity(C)
C.update_hair()
if(C)
C.update_hair()
/obj/item/organ/brain/prepare_eat()
return // Too important to eat.
+12 -10
View File
@@ -20,9 +20,10 @@
M.AddAbility(P)
/obj/item/organ/alien/Remove(mob/living/carbon/M, special = 0)
for(var/obj/effect/proc_holder/alien/P in alien_powers)
M.RemoveAbility(P)
/obj/item/organ/alien/Remove(special = FALSE)
if(owner)
for(var/obj/effect/proc_holder/alien/P in alien_powers)
owner.RemoveAbility(P)
..()
/obj/item/organ/alien/prepare_eat()
@@ -100,11 +101,11 @@
var/mob/living/carbon/alien/A = M
A.updatePlasmaDisplay()
/obj/item/organ/alien/plasmavessel/Remove(mob/living/carbon/M, special = 0)
..()
if(isalien(M))
var/mob/living/carbon/alien/A = M
/obj/item/organ/alien/plasmavessel/Remove(special = FALSE)
if(owner && isalien(owner))
var/mob/living/carbon/alien/A = owner
A.updatePlasmaDisplay()
return ..()
#define QUEEN_DEATH_DEBUFF_DURATION 2400
@@ -121,9 +122,10 @@
..()
M.faction |= ROLE_ALIEN
/obj/item/organ/alien/hivenode/Remove(mob/living/carbon/M, special = 0)
M.faction -= ROLE_ALIEN
..()
/obj/item/organ/alien/hivenode/Remove(special = FALSE)
if(owner)
owner.faction -= ROLE_ALIEN
return ..()
//When the alien queen dies, all aliens suffer a penalty as punishment for failing to protect her.
/obj/item/organ/alien/hivenode/proc/queen_death()
+4 -4
View File
@@ -230,7 +230,7 @@
dat += "<BR><B>Back:</B> <A href='?src=[REF(src)];item=[SLOT_BACK]'>[back ? back : "Nothing"]</A>"
if(istype(wear_mask, /obj/item/clothing/mask) && istype(back, /obj/item/tank))
if(!HAS_TRAIT(src, TRAIT_NO_INTERNALS) && istype(wear_mask, /obj/item/clothing/mask) && istype(back, /obj/item/tank))
dat += "<BR><A href='?src=[REF(src)];internal=1'>[internal ? "Disable Internals" : "Set Internals"]</A>"
if(handcuffed)
@@ -249,7 +249,7 @@
..()
//strip panel
if(usr.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
if(href_list["internal"])
if(href_list["internal"] && !HAS_TRAIT(src, TRAIT_NO_INTERNALS))
var/slot = text2num(href_list["internal"])
var/obj/item/ITEM = get_item_by_slot(slot)
if(ITEM && istype(ITEM, /obj/item/tank) && wear_mask && (wear_mask.clothing_flags & ALLOWINTERNALS))
@@ -533,7 +533,7 @@
break //Guess we're out of organs!
var/obj/item/organ/guts = pick(internal_organs)
var/turf/T = get_turf(src)
guts.Remove(src)
guts.Remove()
guts.forceMove(T)
var/atom/throw_target = get_edge_target_turf(guts, dir)
guts.throw_at(throw_target, power, 4, src)
@@ -872,7 +872,7 @@
var/obj/item/organ/O = X
if(prob(50))
organs_amt++
O.Remove(src)
O.Remove()
O.forceMove(drop_location())
if(organs_amt)
to_chat(user, "<span class='notice'>You retrieve some of [src]\'s internal organs!</span>")
+2 -2
View File
@@ -43,7 +43,7 @@
continue
var/org_zone = check_zone(O.zone) //both groin and chest organs.
if(org_zone == BODY_ZONE_CHEST)
O.Remove(src)
O.Remove()
O.forceMove(Tsec)
O.throw_at(get_edge_target_turf(src,pick(GLOB.alldirs)),rand(1,3),5)
else
@@ -55,7 +55,7 @@
if(no_organs && !istype(I, /obj/item/organ/brain))
qdel(I)
continue
I.Remove(src)
I.Remove()
I.forceMove(Tsec)
I.throw_at(get_edge_target_turf(src,pick(GLOB.alldirs)),rand(1,3),5)
+12 -12
View File
@@ -189,21 +189,21 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(brain && (replace_current || !should_have_brain))
if(!brain.decoy_override)//Just keep it if it's fake
brain.Remove(C,TRUE,TRUE)
brain.Remove(TRUE,TRUE)
QDEL_NULL(brain)
if(should_have_brain && !brain)
brain = new mutant_brain()
brain.Insert(C, TRUE, TRUE)
if(heart && (!should_have_heart || replace_current))
heart.Remove(C,1)
heart.Remove(TRUE)
QDEL_NULL(heart)
if(should_have_heart && !heart)
heart = new mutant_heart()
heart.Insert(C)
if(lungs && (!should_have_lungs || replace_current))
lungs.Remove(C,1)
lungs.Remove(TRUE)
QDEL_NULL(lungs)
if(should_have_lungs && !lungs)
if(mutantlungs)
@@ -213,7 +213,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
lungs.Insert(C)
if(liver && (!should_have_liver || replace_current))
liver.Remove(C,1)
liver.Remove(TRUE)
QDEL_NULL(liver)
if(should_have_liver && !liver)
if(mutantliver)
@@ -223,7 +223,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
liver.Insert(C)
if(stomach && (!should_have_stomach || replace_current))
stomach.Remove(C,1)
stomach.Remove(TRUE)
QDEL_NULL(stomach)
if(should_have_stomach && !stomach)
if(mutantstomach)
@@ -233,14 +233,14 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
stomach.Insert(C)
if(appendix && (!should_have_appendix || replace_current))
appendix.Remove(C,1)
appendix.Remove(TRUE)
QDEL_NULL(appendix)
if(should_have_appendix && !appendix)
appendix = new()
appendix.Insert(C)
if(tail && (!should_have_tail || replace_current))
tail.Remove(C,1)
tail.Remove(TRUE)
QDEL_NULL(tail)
if(should_have_tail && !tail)
tail = new mutanttail()
@@ -248,21 +248,21 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(C.get_bodypart(BODY_ZONE_HEAD))
if(eyes && (replace_current || !should_have_eyes))
eyes.Remove(C,1)
eyes.Remove(TRUE)
QDEL_NULL(eyes)
if(should_have_eyes && !eyes)
eyes = new mutanteyes
eyes.Insert(C, TRUE)
if(ears && (replace_current || !should_have_ears))
ears.Remove(C,1)
ears.Remove(TRUE)
QDEL_NULL(ears)
if(should_have_ears && !ears)
ears = new mutantears
ears.Insert(C)
if(tongue && (replace_current || !should_have_tongue))
tongue.Remove(C,1)
tongue.Remove(TRUE)
QDEL_NULL(tongue)
if(should_have_tongue && !tongue)
tongue = new mutanttongue
@@ -272,7 +272,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
for(var/mutantorgan in old_species.mutant_organs)
var/obj/item/organ/I = C.getorgan(mutantorgan)
if(I)
I.Remove(C)
I.Remove()
QDEL_NULL(I)
for(var/path in mutant_organs)
@@ -1601,7 +1601,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
"<span class='danger'>\The [user] slaps \the [target]'s ass!</span>",\
"<span class='notice'>You slap [user == target ? "your" : "\the [target]'s"] ass!</span>",\
"You hear a slap."
)
)
return FALSE
else if(attacker_style && attacker_style.disarm_act(user,target))
return 1
@@ -88,7 +88,7 @@
if(NT)
NT.Insert(H, drop_if_replaced = FALSE)
else
tail.Remove(H)
tail.Remove()
/proc/mass_purrbation()
for(var/M in GLOB.mob_list)
@@ -31,14 +31,15 @@
/datum/species/mush/on_species_gain(mob/living/carbon/C, datum/species/old_species)
. = ..()
if(ishuman(C))
var/mob/living/carbon/human/H = C
if(!H.dna.features["caps"])
H.dna.features["caps"] = "Round"
handle_mutant_bodyparts(H)
H.faction |= "mushroom"
mush = new()
mush.teach(H, TRUE)
if(!ishuman(C))
return
var/mob/living/carbon/human/H = C
if(!H.dna.features["caps"])
H.dna.features["caps"] = "Round"
handle_mutant_bodyparts(H)
H.faction |= "mushroom"
mush = new()
mush.teach(H, TRUE)
RegisterSignal(C, COMSIG_MOB_ON_NEW_MIND, .proc/on_new_mind)
/datum/species/mush/proc/on_new_mind(mob/owner)
@@ -84,10 +84,10 @@
shadowwalk = SW
/obj/item/organ/brain/nightmare/Remove(mob/living/carbon/M, special = 0)
if(shadowwalk)
M.RemoveSpell(shadowwalk)
..()
/obj/item/organ/brain/nightmare/Remove(special = FALSE)
if(shadowwalk && owner)
owner.RemoveSpell(shadowwalk)
return ..()
/obj/item/organ/heart/nightmare
@@ -120,12 +120,12 @@
blade = new/obj/item/light_eater
M.put_in_hands(blade)
/obj/item/organ/heart/nightmare/Remove(mob/living/carbon/M, special = 0)
/obj/item/organ/heart/nightmare/Remove(special = FALSE)
respawn_progress = 0
if(blade && special != HEART_SPECIAL_SHADOWIFY)
M.visible_message("<span class='warning'>\The [blade] disintegrates!</span>")
if(!QDELETED(owner) && blade && special != HEART_SPECIAL_SHADOWIFY)
owner.visible_message("<span class='warning'>\The [blade] disintegrates!</span>")
QDEL_NULL(blade)
..()
return ..()
/obj/item/organ/heart/nightmare/Stop()
return 0
@@ -146,7 +146,7 @@
owner.revive(full_heal = TRUE)
if(!(owner.dna.species.id == "shadow" || owner.dna.species.id == "nightmare"))
var/mob/living/carbon/old_owner = owner
Remove(owner, HEART_SPECIAL_SHADOWIFY)
Remove(HEART_SPECIAL_SHADOWIFY)
old_owner.set_species(/datum/species/shadow)
Insert(old_owner, HEART_SPECIAL_SHADOWIFY)
to_chat(owner, "<span class='userdanger'>You feel the shadows invade your skin, leaping into the center of your chest! You're alive!</span>")
+4 -3
View File
@@ -334,9 +334,10 @@
var/obj/item/clothing/check
var/internals = FALSE
for(check in GET_INTERNAL_SLOTS(src))
if(CHECK_BITFIELD(check.clothing_flags, ALLOWINTERNALS))
internals = TRUE
if(!HAS_TRAIT(src, TRAIT_NO_INTERNALS))
for(check in GET_INTERNAL_SLOTS(src))
if(CHECK_BITFIELD(check.clothing_flags, ALLOWINTERNALS))
internals = TRUE
if(internal)
if(internal.loc != src)
internal = null
@@ -38,7 +38,7 @@
var/obj/item/organ/tail/cat/tail = L.getorgan(/obj/item/organ/tail/cat)
if(!QDELETED(tail))
visible_message("[src] severs [L]'s tail in one swift swipe!", "<span class='notice'>You sever [L]'s tail in one swift swipe.</span>")
tail.Remove(L)
tail.Remove()
var/obj/item/organ/tail/cat/dropped_tail = new(target.drop_location())
dropped_tail.color = L.hair_color
return 1
@@ -61,7 +61,7 @@
time++
if(time >= EGG_INCUBATION_TIME)
Pop()
Remove(owner)
Remove()
qdel(src)
/obj/item/organ/body_egg/changeling_egg/proc/Pop()
+3 -9
View File
@@ -87,7 +87,7 @@ proc/get_top_level_mob(var/mob/S)
to_chat(user, "You cannot send IC messages (muted).")
return FALSE
else if(!params)
var/subtle_emote = stripped_multiline_input("Choose an emote to display.", "Subtle", null, MAX_MESSAGE_LEN)
var/subtle_emote = stripped_multiline_input(user, "Choose an emote to display.", "Subtle", null, MAX_MESSAGE_LEN)
if(subtle_emote && !check_invalid(user, subtle_emote))
var/type = input("Is this a visible or hearable emote?") as null|anything in list("Visible", "Hearable")
switch(type)
@@ -109,7 +109,7 @@ proc/get_top_level_mob(var/mob/S)
if(!can_run_emote(user))
return FALSE
user.log_message(message, INDIVIDUAL_EMOTE_LOG)
user.log_message(message, LOG_EMOTE)
message = "<b>[user]</b> " + "<i>[message]</i>"
for(var/mob/M in GLOB.dead_mob_list)
@@ -123,10 +123,7 @@ proc/get_top_level_mob(var/mob/S)
user.audible_message(message=message,hearing_distance=1)
else
user.visible_message(message=message,self_message=message,vision_distance=1)
log_emote("[key_name(user)] : [message]")
message = null
emote_type = EMOTE_VISIBLE
///////////////// SUBTLE 2: NO GHOST BOOGALOO
@@ -173,16 +170,13 @@ proc/get_top_level_mob(var/mob/S)
if(!can_run_emote(user))
return FALSE
user.log_message(message, INDIVIDUAL_EMOTE_LOG)
user.log_message(message, LOG_SUBTLER)
message = "<b>[user]</b> " + "<i>[message]</i>"
if(emote_type == EMOTE_AUDIBLE)
user.audible_message(message=message,hearing_distance=1, ignored_mobs = GLOB.dead_mob_list)
else
user.visible_message(message=message,self_message=message,vision_distance=1, ignored_mobs = GLOB.dead_mob_list)
log_emote("[key_name(user)] : (SUBTLER) [message]")
message = null
///////////////// VERB CODE
/mob/living/verb/subtle()
+4 -4
View File
@@ -90,7 +90,7 @@
if(tr_flags & TR_KEEPORGANS)
for(var/X in O.internal_organs)
var/obj/item/organ/I = X
I.Remove(O, 1)
I.Remove(TRUE)
if(mind)
mind.transfer_to(O)
@@ -103,7 +103,7 @@
for(var/X in internal_organs)
var/obj/item/organ/I = X
int_organs += I
I.Remove(src, 1)
I.Remove(TRUE)
for(var/X in int_organs)
var/obj/item/organ/I = X
@@ -250,7 +250,7 @@
if(tr_flags & TR_KEEPORGANS)
for(var/X in O.internal_organs)
var/obj/item/organ/I = X
I.Remove(O, 1)
I.Remove(TRUE)
if(mind)
mind.transfer_to(O)
@@ -262,7 +262,7 @@
for(var/X in internal_organs)
var/obj/item/organ/I = X
int_organs += I
I.Remove(src, 1)
I.Remove(TRUE)
for(var/X in int_organs)
var/obj/item/organ/I = X
+40 -34
View File
@@ -13,6 +13,7 @@
w_class = WEIGHT_CLASS_SMALL
var/charge = 0 // note %age conveted to actual charge in New
var/maxcharge = 1000
var/start_charged = TRUE
materials = list(MAT_METAL=700, MAT_GLASS=50)
grind_results = list(/datum/reagent/lithium = 15, /datum/reagent/iron = 5, /datum/reagent/silicon = 5)
var/rigged = FALSE // true if rigged to explode
@@ -32,7 +33,8 @@
create_reagents(5, INJECTABLE | DRAINABLE)
if (override_maxcharge)
maxcharge = override_maxcharge
charge = maxcharge
if(start_charged)
charge = maxcharge
if(ratingdesc)
desc += " This one has a rating of [DisplayEnergy(maxcharge)], and you should not swallow it."
update_icon()
@@ -163,9 +165,8 @@
return rating * maxcharge
/* Cell variants*/
/obj/item/stock_parts/cell/empty/Initialize()
. = ..()
charge = 0
/obj/item/stock_parts/cell/empty
start_charged = FALSE
/obj/item/stock_parts/cell/crap
name = "\improper Nanotrasen brand rechargeable AA battery"
@@ -173,10 +174,8 @@
maxcharge = 500
materials = list(MAT_GLASS=40)
/obj/item/stock_parts/cell/crap/empty/Initialize()
. = ..()
charge = 0
update_icon()
/obj/item/stock_parts/cell/crap/empty
start_charged = FALSE
/obj/item/stock_parts/cell/upgraded
name = "upgraded power cell"
@@ -195,10 +194,8 @@
maxcharge = 1250 //25/12/6 disabler/laser/taser shots.
materials = list(MAT_GLASS=40)
/obj/item/stock_parts/cell/secborg/empty/Initialize()
. = ..()
charge = 0
update_icon()
/obj/item/stock_parts/cell/secborg/empty
start_charged = FALSE
/obj/item/stock_parts/cell/lascarbine
name = "laser carbine power supply"
@@ -231,10 +228,8 @@
maxcharge = 15000
chargerate = 2250
/obj/item/stock_parts/cell/high/empty/Initialize()
. = ..()
charge = 0
update_icon()
/obj/item/stock_parts/cell/high/empty
start_charged = FALSE
/obj/item/stock_parts/cell/super
name = "super-capacity power cell"
@@ -243,10 +238,8 @@
materials = list(MAT_GLASS=300)
chargerate = 2000
/obj/item/stock_parts/cell/super/empty/Initialize()
. = ..()
charge = 0
update_icon()
/obj/item/stock_parts/cell/super/empty
start_charged = FALSE
/obj/item/stock_parts/cell/hyper
name = "hyper-capacity power cell"
@@ -255,10 +248,8 @@
materials = list(MAT_GLASS=400)
chargerate = 3000
/obj/item/stock_parts/cell/hyper/empty/Initialize()
. = ..()
charge = 0
update_icon()
/obj/item/stock_parts/cell/hyper/empty
start_charged = FALSE
/obj/item/stock_parts/cell/bluespace
name = "bluespace power cell"
@@ -268,10 +259,8 @@
materials = list(MAT_GLASS=600)
chargerate = 4000
/obj/item/stock_parts/cell/bluespace/empty/Initialize()
. = ..()
charge = 0
update_icon()
/obj/item/stock_parts/cell/bluespace/empty
start_charged = FALSE
/obj/item/stock_parts/cell/infinite
name = "infinite-capacity power cell!"
@@ -321,15 +310,13 @@
maxcharge = 500
rating = 3
/obj/item/stock_parts/cell/emproof/empty/Initialize()
. = ..()
charge = 0
update_icon()
/obj/item/stock_parts/cell/emproof/empty/ComponentInitialize()
/obj/item/stock_parts/cell/emproof/ComponentInitialize()
. = ..()
AddComponent(/datum/component/empprotection, EMP_PROTECT_SELF)
/obj/item/stock_parts/cell/emproof/empty
start_charged = FALSE
/obj/item/stock_parts/cell/emproof/corrupt()
return
@@ -364,3 +351,22 @@
//found inside the inducers ordered from cargo.
/obj/item/stock_parts/cell/inducer_supply
maxcharge = 5000
/obj/item/stock_parts/cell/magnetic
name = "magrifle power supply"
maxcharge = 12000
chargerate = 600
/obj/item/stock_parts/cell/magnetic/empty
start_charged = FALSE
/obj/item/stock_parts/cell/magnetic/pistol
name = "magpistol power supply"
maxcharge = 6000
/obj/item/stock_parts/cell/magnetic/pistol/empty
start_charged = FALSE
/obj/item/stock_parts/cell/toymagburst
name = "toy mag burst rifle power supply"
maxcharge = 4000
@@ -565,7 +565,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
to_chat(C, "<span class='userdanger'>That was a really dense idea.</span>")
C.visible_message("<span class='userdanger'>A bright flare of radiation is seen from [C]'s head, shortly before you hear a sickening sizzling!</span>")
var/obj/item/organ/brain/rip_u = locate(/obj/item/organ/brain) in C.internal_organs
rip_u.Remove(C)
rip_u.Remove()
qdel(rip_u)
return
return ..()
+1 -1
View File
@@ -136,7 +136,7 @@
to_chat(C, "<span class='userdanger'>That was a shockingly dumb idea.</span>")
C.visible_message("<span class='userdanger'>A bright flare of lightning is seen from [C]'s head, shortly before you hear a sickening sizzling!</span>")
var/obj/item/organ/brain/rip_u = locate(/obj/item/organ/brain) in C.internal_organs
rip_u.Remove(C)
rip_u.Remove()
qdel(rip_u)
return
return ..()
@@ -0,0 +1,39 @@
/obj/item/ammo_casing/caseless/magnetic
desc = "A large ferromagnetic slug intended to be launched out of a compatible weapon."
caliber = "mag"
icon_state = "mag-casing-live"
click_cooldown_override = 2.5
delay = 3
var/energy_cost = 200
/obj/item/ammo_casing/caseless/magnetic
projectile_type = /obj/item/projectile/bullet/magnetic
/obj/item/ammo_casing/caseless/magnetic/disabler
desc = "A large, specialized ferromagnetic slug designed with a less-than-lethal payload."
projectile_type = /obj/item/projectile/bullet/magnetic/disabler
/obj/item/ammo_casing/caseless/magnetic/weak
desc = "A ferromagnetic slug intended to be launched out of a compatible weapon."
projectile_type = /obj/item/projectile/bullet/magnetic/weak
energy_cost = 125
/obj/item/ammo_casing/caseless/magnetic/weak/disabler
desc = "A specialized ferromagnetic slug designed with a less-than-lethal payload."
projectile_type = /obj/item/projectile/bullet/magnetic/weak/disabler
energy_cost = 125
/obj/item/ammo_casing/caseless/magnetic/hyper
desc = "A large block of speciallized ferromagnetic material designed to be fired out of the experimental Hyper-Burst Rifle."
caliber = "hypermag"
icon_state = "hyper-casing-live"
projectile_type = /obj/item/projectile/bullet/magnetic/hyper
pellets = 8
variance = 30
energy_cost = 1500
/obj/item/ammo_casing/caseless/magnetic/hyper/inferno
projectile_type = /obj/item/projectile/bullet/incendiary/mag_inferno
pellets = 1
variance = 0
@@ -63,3 +63,8 @@
projectile_type = /obj/item/projectile/bullet/reusable/foam_dart/riot
icon_state = "foamdart_riot"
materials = list(MAT_METAL = 1125)
/obj/item/ammo_casing/caseless/foam_dart/mag
name = "magfoam dart"
desc = "A foam dart with fun light-up projectiles powered by magnets!"
projectile_type = /obj/item/projectile/bullet/reusable/foam_dart/mag
@@ -62,6 +62,14 @@
/obj/item/ammo_casing/energy/laser/redtag/hitscan/holy
projectile_type = /obj/item/projectile/beam/lasertag/redtag/hitscan/holy
/obj/item/ammo_casing/energy/laser/magtag
projectile_type = /obj/item/projectile/beam/lasertag/mag
select_name = "magtag"
pellets = 3
variance = 30
e_cost = 1000
fire_sound = 'sound/weapons/magburst.ogg'
/obj/item/ammo_casing/energy/xray
projectile_type = /obj/item/projectile/beam/xray
e_cost = 50
@@ -87,7 +87,14 @@
max_ammo = 40
materials = list(MAT_METAL = 500)
/obj/item/ammo_box/foambox/mag
name = "ammo box (Magnetic Foam Darts)"
icon = 'icons/obj/guns/toy.dmi'
icon_state = "foambox"
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/mag
max_ammo = 42
/obj/item/ammo_box/foambox/riot
icon_state = "foambox_riot"
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
materials = list(MAT_METAL = 50000)
materials = list(MAT_METAL = 50000)
@@ -0,0 +1,34 @@
/obj/item/ammo_box/magazine/mmag
icon_state = "mediummagmag"
ammo_type = /obj/item/ammo_casing/caseless/magnetic/disabler
caliber = "mag"
max_ammo = 24
multiple_sprites = 2
/obj/item/ammo_box/magazine/mmag/lethal
name = "magrifle magazine (lethal)"
ammo_type = /obj/item/ammo_casing/caseless/magnetic
/obj/item/ammo_box/magazine/mmag/small
name = "magpistol magazine (non-lethal disabler)"
icon_state = "smallmagmag"
ammo_type = /obj/item/ammo_casing/caseless/magnetic/weak/disabler
max_ammo = 15
/obj/item/ammo_box/magazine/mmag/small/lethal
name = "magpistol magazine (lethal)"
ammo_type = /obj/item/ammo_casing/caseless/magnetic/weak
/obj/item/ammo_box/magazine/mhyper
name = "hyper-burst rifle magazine"
icon_state = "hypermag"
ammo_type = /obj/item/ammo_casing/caseless/magnetic/hyper
caliber = "hypermag"
desc = "A magazine for the Hyper-Burst Rifle. Loaded with a special slug that fragments into 6 smaller shards which can absolutely puncture anything, but has rather short effective range."
max_ammo = 4
multiple_sprites = 4
/obj/item/ammo_box/magazine/mhyper/inferno
name = "hyper-burst rifle magazine (inferno)"
ammo_type = /obj/item/ammo_casing/caseless/magnetic/hyper/inferno
desc = "A magazine for the Hyper-Burst Rifle. Loaded with a special slug that violently reacts with whatever surface it strikes, generating massive amount of heat and light."
@@ -57,3 +57,11 @@
/obj/item/ammo_box/magazine/toy/m762/riot
icon_state = "a762-riot"
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
/obj/item/ammo_box/magazine/toy/foamag
name = "foam force magrifle magazine"
icon_state = "foamagmag"
max_ammo = 24
multiple_sprites = 2
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/mag
materials = list(MAT_METAL = 200)
@@ -5,3 +5,7 @@
/obj/item/ammo_box/magazine/internal/shot/toy/crossbow
max_ammo = 5
/obj/item/ammo_box/magazine/internal/shot/toy/mag
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/mag
max_ammo = 14
+1 -1
View File
@@ -163,7 +163,7 @@
user.visible_message("<span class='suicide'>[user] blows [user.p_their()] brain[user.p_s()] out with [src]!</span>")
playsound(src, 'sound/weapons/dink.ogg', 30, 1)
var/turf/target = get_ranged_target_turf(user, turn(user.dir, 180), BRAINS_BLOWN_THROW_RANGE)
B.Remove(user)
B.Remove()
B.forceMove(T)
if(iscarbon(user))
var/mob/living/carbon/C = user
@@ -0,0 +1,103 @@
/obj/item/gun/ballistic/automatic/magrifle
name = "\improper Magnetic Rifle"
desc = "A simple upscalling of the technologies used in the magpistol, the magrifle is capable of firing slightly larger slugs in bursts. Compatible with the magpistol's slugs."
icon_state = "magrifle"
item_state = "arg"
force = 10
slot_flags = NONE
mag_type = /obj/item/ammo_box/magazine/mmag
fire_sound = 'sound/weapons/magrifle.ogg'
can_suppress = FALSE
burst_size = 1
actions_types = null
fire_delay = 3
spread = 0
recoil = 0.1
casing_ejector = FALSE
inaccuracy_modifier = 0.5
dualwield_spread_mult = 1.4
weapon_weight = WEAPON_MEDIUM
var/obj/item/stock_parts/cell/cell
var/cell_type = /obj/item/stock_parts/cell/magnetic
/obj/item/gun/ballistic/automatic/magrifle/Initialize()
. = ..()
if(cell_type)
cell = new cell_type(src)
else
cell = new(src)
/obj/item/gun/ballistic/automatic/magrifle/examine(mob/user)
. = ..()
if(cell)
. += "<span class='notice'>[src]'s cell is [round(cell.charge / cell.maxcharge, 0.1) * 100]% full.</span>"
else
. += "<span class='notice'>[src] doesn't seem to have a cell!</span>"
/obj/item/gun/ballistic/automatic/magrifle/can_shoot()
if(QDELETED(cell))
return 0
var/obj/item/ammo_casing/caseless/magnetic/shot = chambered
if(!shot)
return 0
if(cell.charge < shot.energy_cost * burst_size)
return 0
. = ..()
/obj/item/gun/ballistic/automatic/magrifle/shoot_live_shot()
var/obj/item/ammo_casing/caseless/magnetic/shot = chambered
cell.use(shot.energy_cost)
. = ..()
/obj/item/gun/ballistic/automatic/magrifle/emp_act(severity)
. = ..()
if(!(. & EMP_PROTECT_CONTENTS))
cell.use(round(cell.charge / severity))
/obj/item/gun/ballistic/automatic/magrifle/get_cell()
return cell
/obj/item/gun/ballistic/automatic/magrifle/nopin
pin = null
spawnwithmagazine = FALSE
cell_type = /obj/item/stock_parts/cell/magnetic/empty
/obj/item/gun/ballistic/automatic/magrifle/hyperburst
name = "\improper Hyper-Burst Rifle"
desc = "An extremely beefed up version of a stolen Nanotrasen weapon prototype, this 'rifle' is more like a cannon, with an extremely large bore barrel capable of generating several smaller magnetic 'barrels' to simultaneously launch multiple projectiles at once."
icon_state = "hyperburst"
item_state = "arg"
mag_type = /obj/item/ammo_box/magazine/mhyper
fire_sound = 'sound/weapons/magburst.ogg'
fire_delay = 40
recoil = 2
weapon_weight = WEAPON_HEAVY
/obj/item/gun/ballistic/automatic/magrifle/hyperburst/update_icon()
..()
icon_state = "hyperburst[magazine ? "-[get_ammo()]" : ""][chambered ? "" : "-e"]"
///magpistol///
/obj/item/gun/ballistic/automatic/magrifle/pistol
name = "magpistol"
desc = "A handgun utilizing maglev technologies to propel a ferromagnetic slug to extreme velocities."
icon_state = "magpistol"
fire_sound = 'sound/weapons/magpistol.ogg'
mag_type = /obj/item/ammo_box/magazine/mmag/small
fire_delay = 2
inaccuracy_modifier = 0.25
cell_type = /obj/item/stock_parts/cell/magnetic/pistol
/obj/item/gun/ballistic/automatic/magrifle/pistol/update_icon()
..()
cut_overlays()
if(magazine)
add_overlay("magpistol-magazine")
icon_state = "[initial(icon_state)][chambered ? "" : "-e"]"
/obj/item/gun/ballistic/automatic/magrifle/pistol/nopin
pin = null
spawnwithmagazine = FALSE
cell_type = /obj/item/stock_parts/cell/magnetic/pistol/empty
@@ -109,3 +109,36 @@
/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot
mag_type = /obj/item/ammo_box/magazine/toy/m762/riot
/obj/item/gun/ballistic/automatic/toy/magrifle
name = "foamag rifle"
desc = "A foam launching magnetic rifle. Ages 8 and up."
icon_state = "foamagrifle"
obj_flags = NONE
mag_type = /obj/item/ammo_box/magazine/toy/foamag
fire_sound = 'sound/weapons/magrifle.ogg'
burst_size = 1
actions_types = null
fire_delay = 3
spread = 60
recoil = 0.1
can_suppress = FALSE
inaccuracy_modifier = 0.5
weapon_weight = WEAPON_MEDIUM
dualwield_spread_mult = 1.4
w_class = WEIGHT_CLASS_BULKY
/obj/item/gun/ballistic/shotgun/toy/mag
name = "foam force magpistol"
desc = "A fancy toy sold alongside light-up foam force darts. Ages 8 and up."
icon_state = "toymag"
item_state = "gun"
mag_type = /obj/item/ammo_box/magazine/internal/shot/toy/mag
fire_sound = 'sound/weapons/magpistol.ogg'
fire_delay = 2
recoil = 0.1
inaccuracy_modifier = 0.25
dualwield_spread_mult = 1.4
slot_flags = SLOT_BELT
w_class = WEIGHT_CLASS_NORMAL
weapon_weight = WEAPON_MEDIUM
@@ -16,6 +16,19 @@
clumsy_check = 0
item_flags = NONE
/obj/item/gun/energy/laser/practice/hyperburst
name = "toy hyper-burst launcher"
desc = "A toy laser with a unique beam shaping lens that projects harmless bolts capable of going through objects. Compatible with existing laser tag systems."
ammo_type = list(/obj/item/ammo_casing/energy/laser/magtag)
icon_state = "toyburst"
obj_flags = NONE
fire_delay = 40
weapon_weight = WEAPON_HEAVY
selfcharge = EGUN_SELFCHARGE
charge_delay = 2
recoil = 2
cell_type = /obj/item/stock_parts/cell/toymagburst
/obj/item/gun/energy/laser/retro
name ="retro laser gun"
icon_state = "retro"
@@ -146,6 +146,15 @@
if(M.wear_suit.type in suit_types)
M.adjustStaminaLoss(34)
/obj/item/projectile/beam/lasertag/mag //the projectile, compatible with regular laser tag armor
icon_state = "magjectile-toy"
name = "lasertag magbolt"
movement_type = FLYING | UNSTOPPABLE //for penetration memes
range = 5 //so it isn't super annoying
light_range = 2
light_color = LIGHT_COLOR_YELLOW
eyeblur = 0
/obj/item/projectile/beam/lasertag/redtag
icon_state = "laser"
suit_types = list(/obj/item/clothing/suit/bluetag)
@@ -0,0 +1,49 @@
/obj/item/projectile/bullet/magnetic
icon_state = "magjectile"
damage = 20
armour_penetration = 20
light_range = 3
speed = 0.6
range = 35
light_color = LIGHT_COLOR_RED
/obj/item/projectile/bullet/magnetic/disabler
icon_state = "magjectile-nl" //nl stands for non-lethal
damage = 2
armour_penetration = 10
stamina = 20
light_color = LIGHT_COLOR_BLUE
/obj/item/projectile/bullet/magnetic/weak
damage = 15
armour_penetration = 10
light_range = 2
range = 25
/obj/item/projectile/bullet/magnetic/weak/disabler
damage = 2
stamina = 20
/obj/item/projectile/bullet/magnetic/hyper
damage = 10
armour_penetration = 20
stamina = 10
movement_type = FLYING | UNSTOPPABLE
range = 6
light_range = 1
light_color = LIGHT_COLOR_RED
/obj/item/projectile/bullet/incendiary/mag_inferno
icon_state = "magjectile-large"
damage = 10
armour_penetration = 20
movement_type = FLYING | UNSTOPPABLE
range = 20
speed = 0.8
light_range = 4
light_color = LIGHT_COLOR_RED
/obj/item/projectile/bullet/incendiary/mag_inferno/on_hit(atom/target, blocked = FALSE)
..()
explosion(target, -1, 0, 0, 1, 2, flame_range = 2)
return BULLET_ACT_HIT
@@ -39,3 +39,10 @@
icon_state = "foamdart_riot_proj"
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
stamina = 25
/obj/item/projectile/bullet/reusable/foam_dart/mag
name = "magfoam dart"
icon_state = "magjectile-toy"
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/mag
light_range = 2
light_color = LIGHT_COLOR_YELLOW
@@ -197,7 +197,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
var/obj/item/organ/eyes/eyes = M.getorganslot(ORGAN_SLOT_EYES)
if(HAS_TRAIT(M, TRAIT_BLIND))
if(eyes)
eyes.Remove(M)
eyes.Remove()
eyes.forceMove(get_turf(M))
to_chat(M, "<span class='userdanger'>You double over in pain as you feel your eyeballs liquify in your head!</span>")
M.emote("scream")
@@ -64,12 +64,7 @@
reagents.reaction(target, TOUCH, fraction)
var/mob/M = target
var/R
if(reagents)
for(var/datum/reagent/A in src.reagents.reagent_list)
R += A.type + " ("
R += num2text(A.volume) + "),"
log_combat(user, M, "squirted", R)
log_combat(user, M, "squirted", reagents.log_list())
trans = src.reagents.trans_to(target, amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You transfer [trans] unit\s of the solution.</span>")
@@ -584,7 +584,7 @@
id = "foam_magrifle"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500)
build_path = /obj/item/gun/ballistic/automatic/magrifle/toy
build_path = /obj/item/gun/ballistic/automatic/toy/magrifle
category = list("initial", "Rifles")
/datum/design/foam_hyperburst
@@ -47,6 +47,44 @@
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
//////////////////
//Mag-Rifle Mags//
//////////////////
/datum/design/mag_magrifle
name = "Magrifle Magazine (Lethal)"
desc = "A 24-round magazine for the Magrifle."
id = "mag_magrifle"
build_type = PROTOLATHE
materials = list(MAT_METAL = 8000, MAT_SILVER = 1000)
build_path = /obj/item/ammo_box/magazine/mmag/lethal
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/mag_magrifle/nl
name = "Magrifle Magazine (Non-Lethal)"
desc = "A 24- round non-lethal magazine for the Magrifle."
id = "mag_magrifle_nl"
materials = list(MAT_METAL = 6000, MAT_SILVER = 500, MAT_TITANIUM = 500)
build_path = /obj/item/ammo_box/magazine/mmag
/datum/design/mag_magpistol
name = "Magpistol Magazine"
desc = "A 14 round magazine for the Magpistol."
id = "mag_magpistol"
build_type = PROTOLATHE
materials = list(MAT_METAL = 4000, MAT_SILVER = 500)
build_path = /obj/item/ammo_box/magazine/mmag/small/lethal
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/mag_magpistol/nl
name = "Magpistol Magazine (Non-Lethal)"
desc = "A 14 round non-lethal magazine for the Magpistol."
id = "mag_magpistol_nl"
materials = list(MAT_METAL = 3000, MAT_SILVER = 250, MAT_TITANIUM = 250)
build_path = /obj/item/ammo_box/magazine/mmag/small
//////////////
//WT550 Mags//
//////////////
@@ -323,6 +361,26 @@
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/magpistol
name = "Magpistol"
desc = "A weapon which fires ferromagnetic slugs."
id = "magpistol"
build_type = PROTOLATHE
materials = list(MAT_METAL = 7500, MAT_GLASS = 1000, MAT_URANIUM = 1000, MAT_TITANIUM = 5000, MAT_SILVER = 2000)
build_path = /obj/item/gun/ballistic/automatic/magrifle/pistol/nopin
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/magrifle
name = "Magrifle"
desc = "An upscaled Magpistol in rifle form."
id = "magrifle"
build_type = PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_GLASS = 2000, MAT_URANIUM = 2000, MAT_TITANIUM = 10000, MAT_SILVER = 4000, MAT_GOLD = 2000)
build_path = /obj/item/gun/ballistic/automatic/magrifle/nopin
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
///////////
//Grenades/
///////////
@@ -231,6 +231,7 @@
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 3000)
export_price = 5000
/*
/datum/techweb_node/basic_meteor_defense
id = "basic_meteor_defense"
display_name = "Meteor Defense Research"
@@ -239,6 +240,7 @@
design_ids = list("meteor_defence", "meteor_console")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 5000)
export_price = 5000
*/
//datum/techweb_node/adv_meteor_defense
//id = "adv_meteor_defense"
@@ -695,6 +697,15 @@
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
export_price = 5000
/datum/techweb_node/magnetic_weapons
id = "magnetic_weapons"
display_name = "Magnetic Weapons"
description = "Weapons using magnetic technology"
prereq_ids = list("weaponry", "adv_weaponry", "emp_adv")
design_ids = list("magrifle", "magpistol", "mag_magrifle", "mag_magrifle_nl", "mag_magpistol", "mag_magpistol_nl")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
export_price = 5000
/datum/techweb_node/medical_weapons
id = "medical_weapons"
display_name = "Medical Weaponry"
+1 -1
View File
@@ -144,7 +144,7 @@
C.dropItemToGround(W)
for(var/X in C.internal_organs)
var/obj/item/organ/I = X
I.Remove(C)
I.Remove()
I.forceMove(body_turf)
var/wheres_wizdo = dir2text(get_dir(body_turf, item_turf))
if(wheres_wizdo)
@@ -58,7 +58,7 @@
if(organ.owner)
// If this code ever runs I will be happy
log_combat(L, organ.owner, "magically removed [organ.name] from", addition="INTENT: [uppertext(L.a_intent)]")
organ.Remove(organ.owner)
organ.Remove()
else
while(!isturf(item_to_retrieve.loc) && infinite_recursion < 10) //if it's in something you get the whole thing.
if(isitem(item_to_retrieve.loc))
@@ -62,7 +62,7 @@
var/org_zone = check_zone(O.zone)
if(org_zone != BODY_ZONE_CHEST)
continue
O.Remove(C)
O.Remove()
O.forceMove(T)
organ_spilled = 1
. += X
@@ -141,11 +141,11 @@
//when a limb is dropped, the internal organs are removed from the mob and put into the limb
/obj/item/organ/proc/transfer_to_limb(obj/item/bodypart/LB, mob/living/carbon/C)
Remove(C)
Remove()
forceMove(LB)
/obj/item/organ/brain/transfer_to_limb(obj/item/bodypart/head/LB, mob/living/carbon/human/C)
Remove(C) //Changeling brain concerns are now handled in Remove
Remove() //Changeling brain concerns are now handled in Remove
forceMove(LB)
LB.brain = src
if(brainmob)
+1 -1
View File
@@ -17,7 +17,7 @@
var/list/organs = M.getorganszone("head") + M.getorganszone("eyes") + M.getorganszone("mouth")
for(var/internal_organ in organs)
var/obj/item/organ/I = internal_organ
I.Remove(M)
I.Remove()
I.forceMove(T)
head.drop_limb()
qdel(head)
+1 -1
View File
@@ -136,7 +136,7 @@
"[user] successfully extracts [I] from [target]'s [parse_zone(target_zone)]!",
"[user] successfully extracts something from [target]'s [parse_zone(target_zone)]!")
log_combat(user, target, "surgically removed [I.name] from", addition="INTENT: [uppertext(user.a_intent)]")
I.Remove(target)
I.Remove()
I.forceMove(get_turf(target))
else
display_results(user, target, "<span class='notice'>You can't extract anything from [target]'s [parse_zone(target_zone)]!</span>",
+5 -4
View File
@@ -27,10 +27,11 @@
icon_state = "appendix"
name = "appendix"
/obj/item/organ/appendix/Remove(mob/living/carbon/M, special = 0)
for(var/datum/disease/appendicitis/A in M.diseases)
A.cure()
inflamed = TRUE
/obj/item/organ/appendix/Remove(special = FALSE)
if(owner)
for(var/datum/disease/appendicitis/A in owner.diseases)
A.cure()
inflamed = TRUE
update_icon()
..()
+1 -1
View File
@@ -54,7 +54,7 @@
to_chat(user, "<span class='notice'>You modify [src] to be installed on the [zone == BODY_ZONE_R_ARM ? "right" : "left"] arm.</span>")
update_icon()
/obj/item/organ/cyberimp/arm/Remove(mob/living/carbon/M, special = 0)
/obj/item/organ/cyberimp/arm/Remove(special = FALSE)
Retract()
..()
@@ -147,10 +147,10 @@
ion_trail = new
ion_trail.set_up(M)
/obj/item/organ/cyberimp/chest/thrusters/Remove(mob/living/carbon/M, special = 0)
/obj/item/organ/cyberimp/chest/thrusters/Remove(special = FALSE)
if(on)
toggle(silent = TRUE)
..()
toggle(TRUE)
return ..()
/obj/item/organ/cyberimp/chest/thrusters/ui_action_click()
toggle()
@@ -170,10 +170,11 @@
to_chat(owner, "<span class='notice'>You turn your thrusters set on.</span>")
else
ion_trail.stop()
UnregisterSignal(owner, COMSIG_MOVABLE_MOVED)
owner.remove_movespeed_modifier(MOVESPEED_ID_CYBER_THRUSTER)
if(!silent)
to_chat(owner, "<span class='notice'>You turn your thrusters set off.</span>")
if(!QDELETED(owner))
UnregisterSignal(owner, COMSIG_MOVABLE_MOVED)
owner.remove_movespeed_modifier(MOVESPEED_ID_CYBER_THRUSTER)
if(!silent)
to_chat(owner, "<span class='notice'>You turn your thrusters set off.</span>")
on = FALSE
update_icon()
+4 -4
View File
@@ -20,11 +20,11 @@
var/datum/atom_hud/H = GLOB.huds[HUD_type]
H.add_hud_to(M)
/obj/item/organ/cyberimp/eyes/hud/Remove(var/mob/living/carbon/M, var/special = 0)
if(HUD_type)
/obj/item/organ/cyberimp/eyes/hud/Remove(special = FALSE)
if(!QDELETED(owner) && HUD_type)
var/datum/atom_hud/H = GLOB.huds[HUD_type]
H.remove_hud_from(M)
..()
H.remove_hud_from(owner)
return ..()
/obj/item/organ/cyberimp/eyes/hud/medical
name = "Medical HUD implant"
@@ -89,10 +89,10 @@
stored_items = list()
/obj/item/organ/cyberimp/brain/anti_drop/Remove(var/mob/living/carbon/M, special = 0)
/obj/item/organ/cyberimp/brain/anti_drop/Remove(special = FALSE)
if(active)
ui_action_click()
..()
return ..()
/obj/item/organ/cyberimp/brain/anti_stun
+4 -3
View File
@@ -104,13 +104,14 @@
H.dna.features["ears"] = "Cat"
H.update_body()
/obj/item/organ/ears/cat/Remove(mob/living/carbon/human/H, special = 0)
..()
if(istype(H))
/obj/item/organ/ears/cat/Remove(special = FALSE)
if(!QDELETED(owner) && ishuman(owner))
var/mob/living/carbon/human/H = owner
color = H.hair_color
H.dna.features["ears"] = "None"
H.dna.species.mutant_bodyparts -= "ears"
H.update_body()
return ..()
/obj/item/organ/ears/bronze
name = "tin ears"
+20 -17
View File
@@ -47,17 +47,19 @@
M.update_tint()
owner.update_sight()
/obj/item/organ/eyes/Remove(mob/living/carbon/M, special = 0)
/obj/item/organ/eyes/Remove(special = FALSE)
clear_eye_trauma()
. = ..()
if(ishuman(M) && eye_color)
var/mob/living/carbon/human/H = M
H.eye_color = old_eye_color
var/mob/living/carbon/C = .
if(C)
if(ishuman(C) && eye_color)
var/mob/living/carbon/human/H = C
H.eye_color = old_eye_color
if(!special)
H.dna.species.handle_body()
if(!special)
H.dna.species.handle_body()
if(!special)
M.update_tint()
M.update_sight()
C.update_tint()
C.update_sight()
/obj/item/organ/eyes/on_life()
..()
@@ -185,13 +187,13 @@
eye.update_brightness(M)
M.become_blind("flashlight_eyes")
/obj/item/organ/eyes/robotic/flashlight/Remove(var/mob/living/carbon/M, special = FALSE)
eye.on = FALSE
eye.update_brightness(M)
eye.forceMove(src)
M.cure_blind("flashlight_eyes")
..()
/obj/item/organ/eyes/robotic/flashlight/Remove(special = FALSE)
if(!QDELETED(owner))
eye.on = FALSE
eye.update_brightness(owner)
eye.forceMove(src)
owner.cure_blind("flashlight_eyes")
return ..()
// Welding shield implant
/obj/item/organ/eyes/robotic/shield
@@ -227,7 +229,7 @@
terminate_effects()
. = ..()
/obj/item/organ/eyes/robotic/glow/Remove(mob/living/carbon/M, special = FALSE)
/obj/item/organ/eyes/robotic/glow/Remove(special = FALSE)
terminate_effects()
. = ..()
@@ -236,7 +238,6 @@
deactivate(TRUE)
active = FALSE
clear_visuals(TRUE)
STOP_PROCESSING(SSfastprocess, src)
/obj/item/organ/eyes/robotic/glow/ui_action_click(owner, action)
if(istype(action, /datum/action/item_action/organ_action/toggle))
@@ -255,6 +256,8 @@
if(!C || QDELETED(src) || QDELETED(user) || QDELETED(owner) || owner != user)
return
var/range = input(user, "Enter range (0 - [max_light_beam_distance])", "Range Select", 0) as null|num
if(!isnum(range))
return
set_distance(CLAMP(range, 0, max_light_beam_distance))
assume_rgb(C)
+6 -6
View File
@@ -28,10 +28,10 @@
else
icon_state = "[icon_base]-off"
/obj/item/organ/heart/Remove(mob/living/carbon/M, special = 0)
..()
/obj/item/organ/heart/Remove(special = FALSE)
if(!special)
addtimer(CALLBACK(src, .proc/stop_if_unowned), 120)
addtimer(CALLBACK(src, .proc/stop_if_unowned), 12 SECONDS)
return ..()
/obj/item/organ/heart/proc/stop_if_unowned()
if(!owner)
@@ -145,9 +145,9 @@ obj/item/organ/heart/slime
if(owner)
to_chat(owner, "<span class ='userdanger'>Your heart has been replaced with a cursed one, you have to pump this one manually otherwise you'll die!</span>")
/obj/item/organ/heart/cursed/Remove(mob/living/carbon/M, special = 0)
..()
M.remove_client_colour(/datum/client_colour/cursed_heart_blood)
/obj/item/organ/heart/cursed/Remove(special = FALSE)
owner.remove_client_colour(/datum/client_colour/cursed_heart_blood)
return ..()
/datum/action/item_action/organ_action/cursed_heart
name = "Pump your blood"
+6 -6
View File
@@ -58,12 +58,12 @@
return S
//Just in case
/obj/item/organ/liver/Remove(mob/living/carbon/M, special = 0)
..()
if(!QDELETED(M))
M.remove_movespeed_modifier(LIVER_SWELLING_MOVE_MODIFY)
M.ResetBloodVol() //At the moment, this shouldn't allow application twice. You either have this OR a thirsty ferret.
sizeMoveMod(1, M)
/obj/item/organ/liver/Remove(special = FALSE)
if(!QDELETED(owner))
owner.remove_movespeed_modifier(LIVER_SWELLING_MOVE_MODIFY)
owner.ResetBloodVol() //At the moment, this shouldn't allow application twice. You either have this OR a thirsty ferret.
sizeMoveMod(1, owner)
return ..()
//Applies some of the effects to the patient.
/obj/item/organ/liver/proc/pharmacokinesis()
+14 -15
View File
@@ -33,7 +33,7 @@
var/obj/item/organ/replaced = M.getorganslot(slot)
if(replaced)
replaced.Remove(M, special = 1)
replaced.Remove(TRUE)
if(drop_if_replaced)
replaced.forceMove(get_turf(M))
else
@@ -54,21 +54,20 @@
return TRUE
//Special is for instant replacement like autosurgeons
/obj/item/organ/proc/Remove(mob/living/carbon/M, special = FALSE)
/obj/item/organ/proc/Remove(special = FALSE)
if(owner)
owner.internal_organs -= src
if(owner.internal_organs_slot[slot] == src)
owner.internal_organs_slot.Remove(slot)
if((organ_flags & ORGAN_VITAL) && !special && !(owner.status_flags & GODMODE))
owner.death()
for(var/X in actions)
var/datum/action/A = X
A.Remove(owner)
. = owner //for possible subtypes specific post-removal code.
owner = null
if(M)
M.internal_organs -= src
if(M.internal_organs_slot[slot] == src)
M.internal_organs_slot.Remove(slot)
if((organ_flags & ORGAN_VITAL) && !special && !(M.status_flags & GODMODE))
M.death()
for(var/X in actions)
var/datum/action/A = X
A.Remove(M)
START_PROCESSING(SSobj, src)
return TRUE
/obj/item/organ/proc/on_find(mob/living/finder)
return
@@ -185,7 +184,7 @@
if(owner)
// The special flag is important, because otherwise mobs can die
// while undergoing transformation into different mobs.
Remove(owner, TRUE)
Remove(TRUE)
return ..()
/obj/item/organ/attack(mob/living/carbon/M, mob/user)
@@ -338,7 +337,7 @@
T = new dna.species.mutanttongue()
else
T = new()
oT.Remove(src)
oT.Remove()
qdel(oT)
T.Insert(src)
+2 -2
View File
@@ -80,9 +80,9 @@
H.throw_alert("disgust", /obj/screen/alert/disgusted)
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "disgust", /datum/mood_event/disgusted)
/obj/item/organ/stomach/Remove(mob/living/carbon/M, special = 0)
/obj/item/organ/stomach/Remove(special = FALSE)
var/mob/living/carbon/human/H = owner
if(istype(H))
if(H && istype(H))
H.clear_alert("disgust")
SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "disgust")
..()
+12 -10
View File
@@ -8,10 +8,10 @@
slot = ORGAN_SLOT_TAIL
var/tail_type = "None"
/obj/item/organ/tail/Remove(mob/living/carbon/human/H, special = 0)
..()
if(H && H.dna && H.dna.species)
H.dna.species.stop_wagging_tail(H)
/obj/item/organ/tail/Remove(special = FALSE)
if(owner?.dna?.species)
owner.dna.species.stop_wagging_tail(owner)
return ..()
/obj/item/organ/tail/cat
name = "cat tail"
@@ -26,13 +26,14 @@
H.dna.features["tail_human"] = tail_type
H.update_body()
/obj/item/organ/tail/cat/Remove(mob/living/carbon/human/H, special = 0)
..()
if(istype(H))
/obj/item/organ/tail/cat/Remove(special = FALSE)
if(!QDELETED(owner) && ishuman(owner))
var/mob/living/carbon/human/H = owner
H.dna.features["tail_human"] = "None"
H.dna.species.mutant_bodyparts -= "tail_human"
color = H.hair_color
H.update_body()
return ..()
/obj/item/organ/tail/lizard
name = "lizard tail"
@@ -54,12 +55,13 @@
H.dna.species.mutant_bodyparts |= "spines"
H.update_body()
/obj/item/organ/tail/lizard/Remove(mob/living/carbon/human/H, special = 0)
..()
if(istype(H))
/obj/item/organ/tail/lizard/Remove(special = FALSE)
if(!QDELETED(owner) && ishuman(owner))
var/mob/living/carbon/human/H = owner
H.dna.species.mutant_bodyparts -= "tail_lizard"
H.dna.species.mutant_bodyparts -= "spines"
color = "#" + H.dna.features["mcolor"]
tail_type = H.dna.features["tail_lizard"]
spines = H.dna.features["spines"]
H.update_body()
return ..()
+7 -6
View File
@@ -71,12 +71,13 @@
RegisterSignal(M, COMSIG_MOB_SAY, .proc/handle_speech)
M.UnregisterSignal(M, COMSIG_MOB_SAY)
/obj/item/organ/tongue/Remove(mob/living/carbon/M, special = 0)
..()
if(say_mod && M.dna && M.dna.species)
M.dna.species.say_mod = initial(M.dna.species.say_mod)
UnregisterSignal(M, COMSIG_MOB_SAY, .proc/handle_speech)
M.RegisterSignal(M, COMSIG_MOB_SAY, /mob/living/carbon/.proc/handle_tongueless_speech)
/obj/item/organ/tongue/Remove(special = FALSE)
if(!QDELETED(owner))
if(say_mod && owner.dna?.species)
owner.dna.species.say_mod = initial(owner.dna.species.say_mod)
UnregisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
owner.RegisterSignal(owner, COMSIG_MOB_SAY, /mob/living/carbon/.proc/handle_tongueless_speech)
return ..()
/obj/item/organ/tongue/could_speak_in_language(datum/language/dt)
return is_type_in_typecache(dt, languages_possible)
@@ -145,7 +145,7 @@
/datum/uplink_item/explosives/tearstache
name = "Teachstache Grenade"
desc = "A teargas grenade that launches sticky moustaches onto the face of anyone not wearing a clown or mime mask. The moustaches will \
remain attached to the face of all targets for one minute, preventing the use of breath masks and other such devices."
remain attached to the face of all targets for two minutes, preventing the use of breath masks and other such devices."
item = /obj/item/grenade/chem_grenade/teargas/moustache
cost = 3
surplus = 0
+8 -7
View File
@@ -27,13 +27,14 @@
. = ..()
START_PROCESSING(SSobj, src)
/obj/item/organ/zombie_infection/Remove(mob/living/carbon/M, special = 0)
/obj/item/organ/zombie_infection/Remove(special = FALSE)
if(owner)
if(iszombie(owner) && old_species)
owner.set_species(old_species)
if(timer_id)
deltimer(timer_id)
. = ..()
STOP_PROCESSING(SSobj, src)
if(iszombie(M) && old_species)
M.set_species(old_species)
if(timer_id)
deltimer(timer_id)
STOP_PROCESSING(SSobj, src) //Required to be done after the parent call to avoid conflicts with organ decay.
/obj/item/organ/zombie_infection/on_find(mob/living/finder)
to_chat(finder, "<span class='warning'>Inside the head is a disgusting black \
@@ -44,7 +45,7 @@
if(!owner)
return
if(!(src in owner.internal_organs))
Remove(owner)
Remove()
if (causes_damage && !iszombie(owner) && owner.stat != DEAD)
owner.adjustToxLoss(1)
if (prob(10))
@@ -0,0 +1,4 @@
author: "Seris02"
delete-after: True
changes:
- balance: "rebalanced rising bass"
@@ -0,0 +1,4 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "Fixed space ninjas \"Nothing\" objective. Now you gotta steal some dandy stuff such as corgi meat and pinpointers as a ninja too."
@@ -0,0 +1,4 @@
author: "MrJWhit"
delete-after: True
changes:
- rscdel: "Removed meteor defense tech node"
@@ -0,0 +1,4 @@
author: "Seris02"
delete-after: True
changes:
- bugfix: "meteor hallucinations (again)"
@@ -0,0 +1,4 @@
author: "Bhijn"
delete-after: True
changes:
- tweak: "Click-dragging will now only perform the quick item usage behavior if you're in combat mode."
@@ -0,0 +1,4 @@
author: "Hatterhat"
delete-after: True
changes:
- tweak: "fiddles with the seed extractor upgrade examine to make it not shit"

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