fixes
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@@ -508,6 +508,7 @@
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return
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if(!affecting.threshhold_brute_passed && !affecting.threshhold_burn_passed)
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to_chat(user, "<span class='warning'>There is no need to use this on [affecting]</span>")
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return
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if(affecting.threshhold_brute_passed && affecting.brute_dam == affecting.threshhold_passed_mindamage)
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. = TRUE
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affecting.threshhold_brute_passed = FALSE
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@@ -297,6 +297,7 @@
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owner.update_stamina()
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consider_processing()
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update_disabled()
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update_threshhold_state()
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return update_bodypart_damage_state()
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/// Allows us to roll for and apply a wound without actually dealing damage. Used for aggregate wounding power with pellet clouds
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@@ -475,6 +476,7 @@
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owner.updatehealth()
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consider_processing()
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update_disabled()
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update_threshhold_state()
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return update_bodypart_damage_state()
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//Returns total damage.
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