fixes
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@@ -297,6 +297,7 @@
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owner.update_stamina()
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consider_processing()
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update_disabled()
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update_threshhold_state()
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return update_bodypart_damage_state()
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/// Allows us to roll for and apply a wound without actually dealing damage. Used for aggregate wounding power with pellet clouds
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@@ -475,6 +476,7 @@
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owner.updatehealth()
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consider_processing()
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update_disabled()
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update_threshhold_state()
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return update_bodypart_damage_state()
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//Returns total damage.
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