This commit is contained in:
TalkingCactus
2016-08-23 06:11:34 -04:00
parent de7eedf16a
commit 61fe43d366
10 changed files with 108 additions and 29 deletions
+36 -1
View File
@@ -9,4 +9,39 @@
/obj/item/organ/stomach/prepare_eat()
var/obj/S = ..()
S.reagents.add_reagent("sacid", 2)
return S
return S
/obj/item/organ/penis
name = "penis"
icon_state = "penis"
zone = "groin"
slot = "penis"
w_class = 3
var/subtype = "human"
var/size = "normal"
var/testicles
/obj/item/organ/testicles
name = "testicles"
icon_state = "testicles"
zone = "groin"
slot = "testicles"
w_class = 3
var/size = "normal"
/obj/item/organ/vagina
name = "vagina"
icon_state = "vagina"
zone = "groin"
slot = "vagina"
w_class = 3
var/subtype = "human"
var/ovaries
/obj/item/organ/ovaries
name = "ovaries"
icon_state = "ovaries"
zone = "groin"
slot = "ovaries"
w_class = 3
var/subtype = "human"
+12 -4
View File
@@ -970,12 +970,20 @@ var/list/preferences_datums = list()
eye_color = sanitize_hexcolor(new_eyes)
if("species")
var/result = input(user, "Select a species", "Species Selection") as null|anything in kpcode_race_getlist(user.ckey)
var/result = input(user, "Select a species", "Species Selection") as null|anything in roundstart_species
if(result)
var/newtype = species_list[result]
var/newtype = roundstart_species[result]
pref_species = new newtype()
//if(mutant_color == "#000")
// mutant_color = pref_species.default_color
//Now that we changed our species, we must verify that the mutant colour is still allowed.
var/temp_hsv = RGBtoHSV(features["mcolor"])
if(features["mcolor"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.specflags) && ReadHSV(temp_hsv)[3] < ReadHSV("#7F7F7F")[3]))
features["mcolor"] = pref_species.default_color
if(features["mcolor2"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.specflags) && ReadHSV(temp_hsv)[3] < ReadHSV("#7F7F7F")[3]))
features["mcolor2"] = pref_species.default_color
if(features["mcolor3"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.specflags) && ReadHSV(temp_hsv)[3] < ReadHSV("#7F7F7F")[3]))
features["mcolor3"] = pref_species.default_color
if("mutant_color")
var/new_mutantcolor = input(user, "Choose your character's primary alien/mutant color:", "Character Preference") as color|null
@@ -58,9 +58,9 @@
var/fixed_mut_color = "" //to use MUTCOLOR with a fixed color that's independent of dna.feature["mcolor"]
var/fixed_mut_color2 = ""
var/fixed_mut_color3 = ""
var/generic="something"
var/adjective="unknown"
var/restricted=0 //Set to 1 to not allow anyone to choose it, 2 to hide it from the DNA scanner, and text to restrict it to one person
var/generic = "something"
var/adjective = "unknown"
var/restricted = 0 //Set to 1 to not allow anyone to choose it, 2 to hide it from the DNA scanner, and text to restrict it to one person
// var/tail=0
// var/taur=0
@@ -6,7 +6,7 @@
name = "Human"
id = "human"
default_color = "FFFFFF"
specflags = list(EYECOLOR,HAIR,FACEHAIR,LIPS)
specflags = list(MUTCOLORS_PARTSONLY,EYECOLOR,HAIR,FACEHAIR,LIPS)
mutant_bodyparts = list("tail_human", "ears")
default_features = list("tail_human" = "None", "ears" = "None", "wings" = "None")
use_skintones = 1
@@ -783,6 +783,7 @@ var/global/image/plasmaman_on_fire = image("icon"='icons/mob/OnFire.dmi', "icon_
var/disguise_fail_health = 75 //When their health gets to this level their synthflesh partially falls off
var/datum/species/fake_species = null //a species to do most of our work for us, unless we're damaged
restricted = 2
roundstart = 0
/datum/species/synth/military
name = "Military Synth"
@@ -1061,25 +1062,26 @@ SYNDICATE BLACK OPS
H.CloseWings()
//CANINE//
//CANID//
datum/species/canid
name = "Canid"
id = "canid"
default_color = "4B4B4B"
specflags = list(MUTCOLORS,EYECOLOR,LIPS,HAIR)
mutant_bodyparts = list("mam_tail", "mam_ears", "mam_body_markings", "snout")
default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "body_markings" = "None", "mam_tail" = "Wolf", "mam_ears" = "Wolf", "mam_body_markings" = "Belly")
default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "body_markings" = "None", "mam_tail" = "None", "mam_ears" = "None", "mam_body_markings" = "None")
attack_verb = "claw"
attack_sound = 'sound/weapons/slash.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'
roundstart = 1
/datum/species/canid/spec_death(gibbed, mob/living/carbon/human/H)
if(H)
H.endTailWag()
//FELINE//
//FELID//
/datum/species/tajaran
/datum/species/felid
name = "Felid"
id = "felid"
default_color = "BCAC9B"
@@ -1089,15 +1091,52 @@ datum/species/canid
attack_verb = "claw"
attack_sound = 'sound/weapons/slash.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'
roundstart = 0 //no sprites yet
/datum/species/tajaran/spec_death(gibbed, mob/living/carbon/human/H)
if(H)
H.endTailWag()
//AVIAN//
//RODENT//
/datum/species/ave
name = "Avian"
id = "avian"
default_color = "BCAC9B"
specflags = list(MUTCOLORS,EYECOLOR,LIPS,HAIR)
mutant_bodyparts = list("beak", "wings", "avian_tail")
default_features = list("beak" = "None", "wings" = "None")
attack_verb = "peck"
attack_sound = 'sound/weapons/slash.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'
roundstart = 0 //no sprites yet
//HERBIVOROUS//
//EXOTIC//
/datum/species/xeno
name = "Xenomorph"
id = "xeno"
default_color = "BCAC9B"
say_mod = "hisses"
eyes = "eyes_xeno"
specflags = list(NOGUNS,MUTCOLORS)
mutant_bodyparts = list("xeno_head", "dorsal_tubes")
default_features = list("xeno_head" = "None", "dorsal_tubes" = "None")
attack_verb = "slash"
attack_sound = 'sound/weapons/slash.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'
burnmod = 1.5
heatmod = 1.5
safe_toxins_max = 9999999
exotic_blood = "xblood"
exotic_damage_overlay = "xeno"
roundstart = 1
no_equip = list(slot_glasses, slot_back) //MY EYES, THEY'RE GONE
/datum/reagent/toxin/acid/xenoblood
name = "acid blood"
id = "xblood"
description = "A highly corrosive substance, it is capable of burning through most natural or man-made materials in short order."
color = "#66CC00"
toxpwr = 1
acidpwr = 12
@@ -69,6 +69,10 @@
/datum/sprite_accessory/hair
icon = 'icons/mob/human_face.dmi' // default icon for all hairs
/datum/sprite_accessory/hair/bald //Moved to the top so we can all stop scrolling all the way down.
name = "Bald"
icon_state = null
/datum/sprite_accessory/hair/short
name = "Short Hair" // try to capatilize the names please~
icon_state = "hair_a" // you do not need to define _s or _l sub-states, game automatically does this for you
@@ -394,10 +398,6 @@
name = "Balding Hair"
icon_state = "hair_e"
/datum/sprite_accessory/hair/bald
name = "Bald"
icon_state = null
/datum/sprite_accessory/hair/parted
name = "Side Part"
icon_state = "hair_part"
@@ -1233,7 +1233,7 @@
icon_state = "aqua"
/datum/sprite_accessory/tails/human
color_src = HAIR
/datum/sprite_accessory/tails/human/none
name = "None"
icon_state = "none"
@@ -1245,12 +1245,10 @@
/datum/sprite_accessory/tails/human/cat
name = "Cat"
icon_state = "cat"
color_src = HAIR
/datum/sprite_accessory/tails_animated/human/cat
name = "Cat"
icon_state = "cat"
color_src = HAIR
/datum/sprite_accessory/snouts
icon = 'icons/mob/mutant_bodyparts.dmi'
@@ -1309,7 +1307,6 @@
name = "Cat"
icon_state = "cat"
hasinner = 1
color_src = HAIR
/datum/sprite_accessory/wings/none
name = "None"
+6 -6
View File
@@ -292,8 +292,8 @@ ROUNDSTART_RACES plasmaman
#ROUNDSTART_RACES shadowling
## Races that are better than humans in some ways, but worse in others
ROUNDSTART_RACES jelly
ROUNDSTART_RACES golem
#ROUNDSTART_RACES jelly
#ROUNDSTART_RACES golem
#ROUNDSTART_RACES adamantine
#ROUNDSTART_RACES plasma
#ROUNDSTART_RACES diamond
@@ -301,7 +301,7 @@ ROUNDSTART_RACES golem
#ROUNDSTART_RACES silver
#ROUNDSTART_RACES uranium
#ROUNDSTART_RACES abductor
ROUNDSTART_RACES synth
#ROUNDSTART_RACES synth
## Races that are straight upgrades. If these are on expect powergamers to always pick them
#ROUNDSTART_RACES skeleton
@@ -321,7 +321,7 @@ ASSISTANT_CAP -1
## Starlight for exterior walls and breaches. Uncomment for starlight!
## This is disabled by default to make testing quicker, should be enabled on production servers or testing servers messing with lighting
STARLIGHT
#STARLIGHT
## Uncomment to bring back old grey suit assistants instead of the now default rainbow colored assistants.
#GREY_ASSISTANTS
@@ -354,9 +354,9 @@ REACTIONARY_EXPLOSIONS
## Small (3, 7, 14)
#BOMBCAP 14
## Default (5, 10, 20) (recommended if you enable REACTIONARY_EXPLOSIONS above)
BOMBCAP 20
#BOMBCAP 20
## LagHell (7, 14, 28)
#BOMBCAP 28
BOMBCAP 28
## Lavaland "Budget"
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