ayylmao
This commit is contained in:
@@ -58,9 +58,9 @@
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var/fixed_mut_color = "" //to use MUTCOLOR with a fixed color that's independent of dna.feature["mcolor"]
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var/fixed_mut_color2 = ""
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var/fixed_mut_color3 = ""
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var/generic="something"
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var/adjective="unknown"
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var/restricted=0 //Set to 1 to not allow anyone to choose it, 2 to hide it from the DNA scanner, and text to restrict it to one person
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var/generic = "something"
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var/adjective = "unknown"
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var/restricted = 0 //Set to 1 to not allow anyone to choose it, 2 to hide it from the DNA scanner, and text to restrict it to one person
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// var/tail=0
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// var/taur=0
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@@ -6,7 +6,7 @@
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name = "Human"
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id = "human"
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default_color = "FFFFFF"
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specflags = list(EYECOLOR,HAIR,FACEHAIR,LIPS)
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specflags = list(MUTCOLORS_PARTSONLY,EYECOLOR,HAIR,FACEHAIR,LIPS)
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mutant_bodyparts = list("tail_human", "ears")
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default_features = list("tail_human" = "None", "ears" = "None", "wings" = "None")
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use_skintones = 1
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@@ -783,6 +783,7 @@ var/global/image/plasmaman_on_fire = image("icon"='icons/mob/OnFire.dmi', "icon_
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var/disguise_fail_health = 75 //When their health gets to this level their synthflesh partially falls off
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var/datum/species/fake_species = null //a species to do most of our work for us, unless we're damaged
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restricted = 2
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roundstart = 0
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/datum/species/synth/military
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name = "Military Synth"
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@@ -1061,25 +1062,26 @@ SYNDICATE BLACK OPS
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H.CloseWings()
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//CANINE//
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//CANID//
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datum/species/canid
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name = "Canid"
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id = "canid"
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default_color = "4B4B4B"
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specflags = list(MUTCOLORS,EYECOLOR,LIPS,HAIR)
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mutant_bodyparts = list("mam_tail", "mam_ears", "mam_body_markings", "snout")
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default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "body_markings" = "None", "mam_tail" = "Wolf", "mam_ears" = "Wolf", "mam_body_markings" = "Belly")
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default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "body_markings" = "None", "mam_tail" = "None", "mam_ears" = "None", "mam_body_markings" = "None")
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attack_verb = "claw"
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attack_sound = 'sound/weapons/slash.ogg'
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miss_sound = 'sound/weapons/slashmiss.ogg'
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roundstart = 1
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/datum/species/canid/spec_death(gibbed, mob/living/carbon/human/H)
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if(H)
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H.endTailWag()
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//FELINE//
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//FELID//
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/datum/species/tajaran
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/datum/species/felid
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name = "Felid"
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id = "felid"
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default_color = "BCAC9B"
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@@ -1089,15 +1091,52 @@ datum/species/canid
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attack_verb = "claw"
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attack_sound = 'sound/weapons/slash.ogg'
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miss_sound = 'sound/weapons/slashmiss.ogg'
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roundstart = 0 //no sprites yet
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/datum/species/tajaran/spec_death(gibbed, mob/living/carbon/human/H)
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if(H)
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H.endTailWag()
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//AVIAN//
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//RODENT//
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/datum/species/ave
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name = "Avian"
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id = "avian"
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default_color = "BCAC9B"
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specflags = list(MUTCOLORS,EYECOLOR,LIPS,HAIR)
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mutant_bodyparts = list("beak", "wings", "avian_tail")
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default_features = list("beak" = "None", "wings" = "None")
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attack_verb = "peck"
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attack_sound = 'sound/weapons/slash.ogg'
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miss_sound = 'sound/weapons/slashmiss.ogg'
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roundstart = 0 //no sprites yet
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//HERBIVOROUS//
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//EXOTIC//
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/datum/species/xeno
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name = "Xenomorph"
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id = "xeno"
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default_color = "BCAC9B"
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say_mod = "hisses"
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eyes = "eyes_xeno"
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specflags = list(NOGUNS,MUTCOLORS)
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mutant_bodyparts = list("xeno_head", "dorsal_tubes")
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default_features = list("xeno_head" = "None", "dorsal_tubes" = "None")
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attack_verb = "slash"
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attack_sound = 'sound/weapons/slash.ogg'
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miss_sound = 'sound/weapons/slashmiss.ogg'
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burnmod = 1.5
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heatmod = 1.5
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safe_toxins_max = 9999999
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exotic_blood = "xblood"
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exotic_damage_overlay = "xeno"
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roundstart = 1
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no_equip = list(slot_glasses, slot_back) //MY EYES, THEY'RE GONE
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/datum/reagent/toxin/acid/xenoblood
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name = "acid blood"
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id = "xblood"
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description = "A highly corrosive substance, it is capable of burning through most natural or man-made materials in short order."
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color = "#66CC00"
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toxpwr = 1
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acidpwr = 12
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@@ -69,6 +69,10 @@
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/datum/sprite_accessory/hair
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icon = 'icons/mob/human_face.dmi' // default icon for all hairs
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/datum/sprite_accessory/hair/bald //Moved to the top so we can all stop scrolling all the way down.
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name = "Bald"
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icon_state = null
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/datum/sprite_accessory/hair/short
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name = "Short Hair" // try to capatilize the names please~
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icon_state = "hair_a" // you do not need to define _s or _l sub-states, game automatically does this for you
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@@ -394,10 +398,6 @@
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name = "Balding Hair"
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icon_state = "hair_e"
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/datum/sprite_accessory/hair/bald
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name = "Bald"
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icon_state = null
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/datum/sprite_accessory/hair/parted
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name = "Side Part"
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icon_state = "hair_part"
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@@ -1233,7 +1233,7 @@
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icon_state = "aqua"
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/datum/sprite_accessory/tails/human
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color_src = HAIR
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/datum/sprite_accessory/tails/human/none
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name = "None"
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icon_state = "none"
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@@ -1245,12 +1245,10 @@
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/datum/sprite_accessory/tails/human/cat
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name = "Cat"
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icon_state = "cat"
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color_src = HAIR
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/datum/sprite_accessory/tails_animated/human/cat
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name = "Cat"
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icon_state = "cat"
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color_src = HAIR
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/datum/sprite_accessory/snouts
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icon = 'icons/mob/mutant_bodyparts.dmi'
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@@ -1309,7 +1307,6 @@
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name = "Cat"
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icon_state = "cat"
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hasinner = 1
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color_src = HAIR
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/datum/sprite_accessory/wings/none
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name = "None"
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