Merge pull request #8367 from Poojawa/genital-improvements
[READY] Genital fixes and skintone sync [Adds erections[]
@@ -76,6 +76,9 @@
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#define MILK_RATE_MULT 1
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#define MILK_EFFICIENCY 1
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#define AROUSAL_MINIMUM_DEFAULT 0
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#define AROUSAL_MAXIMUM_DEFAULT 100
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#define AROUSAL_START_VALUE 1
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//Individual logging define
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#define INDIVIDUAL_LOOC_LOG "LOOC log"
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@@ -98,6 +101,8 @@
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#define SKINTONE 40 //uses skin tones
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//Citadel istypes
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#define isgenital(A) (istype(A, /obj/item/organ/genital))
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#define isborer(A) (istype(A, /mob/living/simple_animal/borer))
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#define isipcperson(A) (is_species(A, /datum/species/ipc))
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#define ismammal(A) (is_species(A, /datum/species/mammal))
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@@ -3,7 +3,7 @@
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id = "abductor"
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say_mod = "gibbers"
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sexes = FALSE
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species_traits = list(NOBLOOD,NOEYES)
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species_traits = list(NOBLOOD,NOEYES,NOGENITALS)
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inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NOGUNS,TRAIT_NOHUNGER,TRAIT_NOBREATH)
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mutanttongue = /obj/item/organ/tongue/abductor
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var/scientist = FALSE // vars to not pollute spieces list with castes
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@@ -2,7 +2,7 @@
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name = "Android"
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id = "android"
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say_mod = "states"
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species_traits = list(NOBLOOD)
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species_traits = list(NOBLOOD,NOGENITALS)
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inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_NOFIRE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_LIMBATTACHMENT)
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inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID)
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meat = null
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@@ -15,6 +15,6 @@
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attack_sound = 'sound/weapons/resonator_blast.ogg'
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blacklisted = 1
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use_skintones = 0
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species_traits = list(NOBLOOD,EYECOLOR)
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species_traits = list(NOBLOOD,EYECOLOR,NOGENITALS)
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inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER)
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sexes = 0
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@@ -2,7 +2,7 @@
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// Animated beings of stone. They have increased defenses, and do not need to breathe. They're also slow as fuuuck.
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name = "Golem"
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id = "iron golem"
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species_traits = list(NOBLOOD,MUTCOLORS,NO_UNDERWEAR)
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species_traits = list(NOBLOOD,MUTCOLORS,NO_UNDERWEAR,NOGENITALS)
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inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
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inherent_biotypes = list(MOB_INORGANIC, MOB_HUMANOID)
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mutant_organs = list(/obj/item/organ/adamantine_resonator)
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@@ -9,7 +9,7 @@
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nojumpsuit = TRUE
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say_mod = "poofs" //what does a mushroom sound like
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species_traits = list(MUTCOLORS, NOEYES, NO_UNDERWEAR)
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species_traits = list(MUTCOLORS, NOEYES, NO_UNDERWEAR,NOGENITALS)
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inherent_traits = list(TRAIT_NOBREATH)
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speedmod = 1.5 //faster than golems but not by much
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@@ -4,7 +4,7 @@
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say_mod = "rattles"
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sexes = 0
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meat = /obj/item/stack/sheet/mineral/plasma
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species_traits = list(NOBLOOD,NOTRANSSTING)
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species_traits = list(NOBLOOD,NOTRANSSTING,NOGENITALS)
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inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RADIMMUNE,TRAIT_NOHUNGER)
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inherent_biotypes = list(MOB_INORGANIC, MOB_HUMANOID)
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mutantlungs = /obj/item/organ/lungs/plasmaman
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@@ -38,7 +38,7 @@
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burnmod = 1.5
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blacklisted = TRUE
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no_equip = list(SLOT_WEAR_MASK, SLOT_WEAR_SUIT, SLOT_GLOVES, SLOT_SHOES, SLOT_W_UNIFORM, SLOT_S_STORE)
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species_traits = list(NOBLOOD,NO_UNDERWEAR,NO_DNA_COPY,NOTRANSSTING,NOEYES)
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species_traits = list(NOBLOOD,NO_UNDERWEAR,NO_DNA_COPY,NOTRANSSTING,NOEYES,NOGENITALS)
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inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_NOBREATH,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER)
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mutanteyes = /obj/item/organ/eyes/night_vision/nightmare
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mutant_organs = list(/obj/item/organ/heart/nightmare)
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@@ -6,7 +6,7 @@
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blacklisted = 1
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sexes = 0
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meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/skeleton
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species_traits = list(NOBLOOD)
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species_traits = list(NOBLOOD,NOGENITALS)
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inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_FAKEDEATH)
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inherent_biotypes = list(MOB_UNDEAD, MOB_HUMANOID)
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mutanttongue = /obj/item/organ/tongue/bone
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@@ -3,7 +3,7 @@
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id = "synth"
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say_mod = "beep boops" //inherited from a user's real species
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sexes = 0
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species_traits = list(NOTRANSSTING) //all of these + whatever we inherit from the real species
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species_traits = list(NOTRANSSTING,NOGENITALS) //all of these + whatever we inherit from the real species
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inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER,TRAIT_NOBREATH)
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inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID)
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dangerous_existence = 1
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@@ -1,13 +1,13 @@
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//Mob vars
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/mob/living
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var/arousalloss = 0 //How aroused the mob is.
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var/min_arousal = 0 //The lowest this mobs arousal will get. default = 0
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var/max_arousal = 100 //The highest this mobs arousal will get. default = 100
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var/arousal_rate = 1 //The base rate that arousal will increase in this mob.
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var/arousal_loss_rate = 1 //How easily arousal can be relieved for this mob.
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var/canbearoused = FALSE //Mob-level disabler for arousal. Starts off and can be enabled as features are added for different mob types.
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var/mb_cd_length = 100 //5 second cooldown for masturbating because fuck spam.
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var/mb_cd_timer = 0 //The timer itself
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var/arousalloss = 0 //How aroused the mob is.
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var/min_arousal = AROUSAL_MINIMUM_DEFAULT //The lowest this mobs arousal will get. default = 0
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var/max_arousal = AROUSAL_MAXIMUM_DEFAULT //The highest this mobs arousal will get. default = 100
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var/arousal_rate = AROUSAL_START_VALUE //The base rate that arousal will increase in this mob.
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var/arousal_loss_rate = AROUSAL_START_VALUE //How easily arousal can be relieved for this mob.
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var/canbearoused = FALSE //Mob-level disabler for arousal. Starts off and can be enabled as features are added for different mob types.
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var/mb_cd_length = 5 SECONDS //5 second cooldown for masturbating because fuck spam.
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var/mb_cd_timer = 0 //The timer itself
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/mob/living/carbon/human
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canbearoused = TRUE
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@@ -22,8 +22,8 @@
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//Species vars
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/datum/species
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var/arousal_gain_rate = 1 //Rate at which this species becomes aroused
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var/arousal_lose_rate = 1 //Multiplier for how easily arousal can be relieved
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var/arousal_gain_rate = AROUSAL_START_VALUE //Rate at which this species becomes aroused
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var/arousal_lose_rate = AROUSAL_START_VALUE //Multiplier for how easily arousal can be relieved
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var/list/cum_fluids = list("semen")
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var/list/milk_fluids = list("milk")
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var/list/femcum_fluids = list("femcum")
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@@ -77,7 +77,8 @@
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updatearousal()
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/mob/living/proc/getPercentAroused()
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return ((100 / max_arousal) * arousalloss)
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var/percentage = ((100 / max_arousal) * arousalloss)
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return percentage
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/mob/living/proc/isPercentAroused(percentage)//returns true if the mob's arousal (measured in a percent of 100) is greater than the arg percentage.
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if(!isnum(percentage) || percentage > 100 || percentage < 0)
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@@ -104,6 +105,8 @@
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S = GLOB.breasts_shapes_list[G.shape]
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if(S?.alt_aroused)
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G.aroused_state = isPercentAroused(G.aroused_amount)
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if(getArousalLoss() >= ((max_arousal / 100) * 33))
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G.aroused_state = TRUE
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else
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G.aroused_state = FALSE
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G.update_appearance()
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@@ -36,8 +36,6 @@
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reagents.add_reagent(fluid_id, (fluid_mult * fluid_rate))
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/obj/item/organ/genital/breasts/update_appearance()
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var/string = "breasts_[lowertext(shape)]_[size]"
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icon_state = sanitize_text(string)
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var/lowershape = lowertext(shape)
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switch(lowershape)
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if("pair")
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@@ -50,10 +48,19 @@
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desc += " You wouldn't measure them in cup sizes."
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if(producing && aroused_state)
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desc += " They're leaking [fluid_id]."
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var/string
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if(owner)
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if(owner.dna.species.use_skintones && owner.dna.features["genitals_use_skintone"])
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if(ishuman(owner)) // Check before recasting type, although someone fucked up if you're not human AND have use_skintones somehow...
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var/mob/living/carbon/human/H = owner // only human mobs have skin_tone, which we need.
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color = "#[skintone2hex(H.skin_tone)]"
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string = "breasts_[lowertext(shape)]_[size]-s"
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else
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color = "#[owner.dna.features["breasts_color"]]"
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string = "breasts_[lowertext(shape)]_[size]"
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if(ishuman(owner))
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var/mob/living/carbon/human/H = owner
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H.update_genitals()
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icon_state = sanitize_text(string)
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@@ -92,7 +92,7 @@
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var/list/genital_list = list()
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for(var/obj/item/organ/O in internal_organs)
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if(istype(O, /obj/item/organ/genital))
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if(isgenital(O))
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var/obj/item/organ/genital/G = O
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if(!G.internal)
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genital_list += G
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@@ -110,10 +110,13 @@
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/obj/item/organ/genital/proc/update_size()
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return
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/obj/item/organ/genital/proc/update_appearance()
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return
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/obj/item/organ/genital/proc/update_link()
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return
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/obj/item/organ/genital/proc/remove_ref()
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if(linked_organ)
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@@ -211,7 +214,10 @@
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/mob/living/carbon/human/proc/give_ovipositor()
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return
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/mob/living/carbon/human/proc/give_eggsack()
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return
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/mob/living/carbon/human/proc/give_vagina()
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if(!dna)
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return FALSE
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@@ -280,7 +286,8 @@
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var/list/genitals_to_add = list()
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var/list/relevant_layers = list(GENITALS_BEHIND_LAYER, GENITALS_ADJ_LAYER, GENITALS_FRONT_LAYER)
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var/list/standing = list()
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var/size = null
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var/size
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var/aroused_state
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for(var/L in relevant_layers) //Less hardcode
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H.remove_overlay(L)
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@@ -288,7 +295,7 @@
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//start scanning for genitals
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//var/list/worn_stuff = H.get_equipped_items()//cache this list so it's not built again
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for(var/obj/item/organ/O in H.internal_organs)
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if(istype(O, /obj/item/organ/genital))
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if(isgenital(O))
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var/obj/item/organ/genital/G = O
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if(G.is_exposed()) //Checks appropriate clothing slot and if it's through_clothes
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genitals_to_add += H.getorganslot(G.slot)
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@@ -300,6 +307,7 @@
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for(var/obj/item/organ/genital/G in genitals_to_add)
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var/datum/sprite_accessory/S
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size = G.size
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aroused_state = G.aroused_state
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switch(G.type)
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if(/obj/item/organ/genital/penis)
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S = GLOB.cock_shapes_list[G.shape]
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@@ -311,13 +319,14 @@
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if(!S || S.icon_state == "none")
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continue
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var/mutable_appearance/genital_overlay = mutable_appearance(S.icon, layer = -layer)
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genital_overlay.icon_state = "[G.slot]_[S.icon_state]_[size]_[G.aroused_state]_[layertext]"
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genital_overlay.icon_state = "[G.slot]_[S.icon_state]_[size]_[aroused_state]_[layertext]"
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if(S.center)
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genital_overlay = center_image(genital_overlay, S.dimension_x, S.dimension_y)
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if(use_skintones && H.dna.features["genitals_use_skintone"])
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genital_overlay.color = "#[skintone2hex(H.skin_tone)]"
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genital_overlay.icon_state = "[G.slot]_[S.icon_state]_[size]-s_[aroused_state]_[layertext]"
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else
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switch(S.color_src)
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if("cock_color")
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@@ -326,21 +335,7 @@
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genital_overlay.color = "#[H.dna.features["breasts_color"]]"
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if("vag_color")
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genital_overlay.color = "#[H.dna.features["vag_color"]]"
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if(MUTCOLORS)
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if(fixed_mut_color)
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genital_overlay.color = "#[fixed_mut_color]"
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else
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genital_overlay.color = "#[H.dna.features["mcolor"]]"
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if(MUTCOLORS2)
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if(fixed_mut_color2)
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genital_overlay.color = "#[fixed_mut_color2]"
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else
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genital_overlay.color = "#[H.dna.features["mcolor2"]]"
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if(MUTCOLORS3)
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if(fixed_mut_color3)
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genital_overlay.color = "#[fixed_mut_color3]"
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else
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genital_overlay.color = "#[H.dna.features["mcolor3"]]"
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standing += genital_overlay
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if(LAZYLEN(standing))
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H.overlays_standing[layer] = standing.Copy()
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@@ -87,6 +87,13 @@
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icon_state = "hairy"
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name = "Hairy"
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/datum/sprite_accessory/vagina/spade
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icon_state = "spade"
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name = "Spade"
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/datum/sprite_accessory/vagina/furred
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icon_state = "furred"
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name = "Furred"
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//BREASTS BE HERE
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/datum/sprite_accessory/breasts
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@@ -27,7 +27,7 @@
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size = 1
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if(5 to 9)
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size = 2
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if(9 to INFINITY)
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if(15 to INFINITY)
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size = 3//no new sprites for anything larger yet
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/* if(9 to 15)
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size = 3
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@@ -37,8 +37,7 @@
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cached_length = length
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/obj/item/organ/genital/penis/update_appearance()
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var/string = "penis_[GLOB.cock_shapes_icons[shape]]_[size]"
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icon_state = sanitize_text(string)
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var/string
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var/lowershape = lowertext(shape)
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desc = "You see [aroused_state ? "an erect" : "a flaccid"] [lowershape] penis. You estimate it's about [round(length, 0.25)] inch[round(length, 0.25) != 1 ? "es" : ""] long and [round(girth, 0.25)] inch[round(girth, 0.25) != 1 ? "es" : ""] in girth."
|
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|
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@@ -47,8 +46,15 @@
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if(ishuman(owner)) // Check before recasting type, although someone fucked up if you're not human AND have use_skintones somehow...
|
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var/mob/living/carbon/human/H = owner // only human mobs have skin_tone, which we need.
|
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color = "#[skintone2hex(H.skin_tone)]"
|
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string = "penis_[GLOB.cock_shapes_icons[shape]]_[size]-s"
|
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else
|
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color = "#[owner.dna.features["cock_color"]]"
|
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string = "penis_[GLOB.cock_shapes_icons[shape]]_[size]"
|
||||
if(ishuman(owner))
|
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var/mob/living/carbon/human/H = owner
|
||||
H.update_genitals()
|
||||
|
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icon_state = sanitize_text(string)
|
||||
|
||||
/obj/item/organ/genital/penis/update_link()
|
||||
if(owner)
|
||||
|
||||
@@ -17,12 +17,11 @@
|
||||
var/clits = 1
|
||||
var/clit_diam = 0.25
|
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var/clit_len = 0.25
|
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var/list/vag_types = list("tentacle", "dentata", "hairy")
|
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var/list/vag_types = list("tentacle", "dentata", "hairy", "spade", "furred")
|
||||
|
||||
|
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/obj/item/organ/genital/vagina/update_appearance()
|
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var/string = "vagina" //Keeping this code here, so making multiple sprites for the different kinds is easier.
|
||||
icon_state = sanitize_text(string)
|
||||
var/string //Keeping this code here, so making multiple sprites for the different kinds is easier.
|
||||
var/lowershape = lowertext(shape)
|
||||
var/details
|
||||
|
||||
@@ -37,6 +36,10 @@
|
||||
details = "It is taut with smooth skin, though without much hair and "
|
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if("gaping")
|
||||
details = "It is gaping slightly open, though without much hair and "
|
||||
if("spade")
|
||||
details = "It is a plush canine spade, it "
|
||||
if("furred")
|
||||
details = "It has neatly groomed fur around the outer folds, it "
|
||||
else
|
||||
details = "It has an exotic shape and "
|
||||
if(aroused_state)
|
||||
@@ -51,9 +54,15 @@
|
||||
if(ishuman(owner)) // Check before recasting type, although someone fucked up if you're not human AND have use_skintones somehow...
|
||||
var/mob/living/carbon/human/H = owner // only human mobs have skin_tone, which we need.
|
||||
color = "#[skintone2hex(H.skin_tone)]"
|
||||
string = "vagina-s"
|
||||
else
|
||||
color = "#[owner.dna.features["vag_color"]]"
|
||||
string = "vagina"
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
H.update_genitals()
|
||||
|
||||
icon_state = sanitize_text(string)
|
||||
|
||||
/obj/item/organ/genital/vagina/update_link()
|
||||
if(owner)
|
||||
|
||||
|
Before Width: | Height: | Size: 703 B After Width: | Height: | Size: 1.0 KiB |
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Before Width: | Height: | Size: 753 B After Width: | Height: | Size: 1.4 KiB |
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Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 2.7 KiB |
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Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 3.8 KiB |
|
Before Width: | Height: | Size: 405 B After Width: | Height: | Size: 510 B |
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Before Width: | Height: | Size: 644 B After Width: | Height: | Size: 939 B |