[MIRROR] Slightly remaps and adds more supplies to the animal hospital ruin (#2705)
* Merge pull request #30505 from Xhuis/vet_remap Slightly remaps and adds more supplies to the animal hospital ruin * Slightly remaps and adds more supplies to the animal hospital ruin
This commit is contained in:
committed by
Poojawa
parent
3afe490be3
commit
628a2442e2
@@ -1,4 +1,4 @@
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//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
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//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
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"aa" = (
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/turf/template_noop,
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/area/template_noop)
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@@ -166,7 +166,7 @@
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/turf/open/floor/plasteel/white,
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/area/ruin/powered/animal_hospital)
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"aF" = (
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/obj/machinery/door/unpowered/shuttle{
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/obj/machinery/door/airlock/shuttle{
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name = "Restroom"
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},
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/turf/open/floor/plasteel/bar,
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@@ -263,6 +263,9 @@
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/area/ruin/powered/animal_hospital)
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"aX" = (
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/obj/item/stack/cable_coil/random,
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/obj/item/stack/sheet/mineral/titanium{
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amount = 30
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},
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/turf/open/floor/plating,
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/area/ruin/powered/animal_hospital)
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"aY" = (
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@@ -335,6 +338,9 @@
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/area/ruin/powered/animal_hospital)
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"bk" = (
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/obj/structure/reagent_dispensers/fueltank,
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/obj/item/device/flashlight/glowstick/blue,
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/obj/item/device/flashlight/glowstick/blue,
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/obj/item/device/flashlight/glowstick/blue,
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/turf/open/floor/plating,
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/area/ruin/powered/animal_hospital)
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"bl" = (
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@@ -373,16 +379,15 @@
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},
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/area/ruin/powered/animal_hospital)
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"bn" = (
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/obj/structure/bed/dogbed,
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/obj/machinery/light/small{
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dir = 1
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/obj/machinery/sleeper{
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dir = 4
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},
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/turf/open/floor/plasteel/white,
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/area/ruin/powered/animal_hospital)
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"bo" = (
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/obj/item/reagent_containers/glass/bowl,
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/obj/item/reagent_containers/food/snacks/cheesewedge,
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/obj/item/reagent_containers/food/snacks/cheesewedge,
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/obj/machinery/light/small{
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dir = 1
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},
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/turf/open/floor/plasteel/white,
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/area/ruin/powered/animal_hospital)
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"bp" = (
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@@ -420,10 +425,8 @@
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},
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/area/ruin/powered/animal_hospital)
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"bv" = (
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/obj/effect/mob_spawn/mouse{
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dir = 4;
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flavour_text = "<font size=3><b>Y</b></font><b>ou're a mousey! You're getting pretty old as mice go, and you haven't been feeling well as of late. Your master loves you a lot so he took you to this place so you can get better! You can't wait to see him again!<b>";
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mob_name = "Stallman Jr."
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/obj/effect/mob_spawn/human/doctor/alive/lavaland{
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dir = 4
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},
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/turf/open/floor/plasteel/white,
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/area/ruin/powered/animal_hospital)
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@@ -433,8 +436,7 @@
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/area/ruin/powered/animal_hospital)
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"bx" = (
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/obj/machinery/door/airlock/medical{
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name = "Patient Room";
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req_access_txt = "0"
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name = "Rejuvenation Pods"
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},
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/turf/open/floor/plasteel/white,
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/area/ruin/powered/animal_hospital)
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@@ -468,12 +470,11 @@
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/turf/open/floor/plasteel/white,
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/area/ruin/powered/animal_hospital)
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"bD" = (
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/obj/structure/table/glass,
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/obj/item/reagent_containers/glass/bottle/cyanide{
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desc = "A cocktail of chemotherapy drugs intended to treat bladder cancer.";
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name = "MVAC regimen"
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/mob/living/simple_animal/bot/medbot{
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desc = "A little medical robot. It's programmed to only act in emergencies.";
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heal_threshold = 40;
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name = "emergency Medibot"
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},
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/obj/item/reagent_containers/syringe,
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/turf/open/floor/plasteel/white,
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/area/ruin/powered/animal_hospital)
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"bE" = (
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@@ -553,16 +554,12 @@
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},
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/area/lavaland/surface/outdoors)
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"bP" = (
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/obj/structure/chair/office/light{
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dir = 4
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},
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/obj/effect/decal/cleanable/dirt,
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/obj/structure/table/glass,
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/obj/item/storage/firstaid/fire,
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/turf/open/floor/plasteel/white,
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/area/ruin/powered/animal_hospital)
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"bQ" = (
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/obj/structure/table/glass,
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/obj/item/clothing/neck/petcollar,
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/obj/item/pen/blue,
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/obj/machinery/light/small,
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/turf/open/floor/plasteel/white,
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/area/ruin/powered/animal_hospital)
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"bR" = (
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@@ -582,6 +579,8 @@
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/obj/item/defibrillator/loaded,
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/obj/item/storage/belt/medical,
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/obj/item/clothing/glasses/hud/health,
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/obj/item/clothing/glasses/hud/health,
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/obj/item/clothing/glasses/hud/health,
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/turf/open/floor/plasteel/blue/side{
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dir = 6
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},
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@@ -664,46 +663,46 @@
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/turf/open/floor/plasteel/white,
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/area/ruin/powered/animal_hospital)
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"cg" = (
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/obj/machinery/door/unpowered/shuttle{
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/obj/machinery/door/airlock/shuttle{
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name = "Break Room"
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},
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/turf/open/floor/plasteel/cmo,
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/area/ruin/powered/animal_hospital)
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"ch" = (
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/obj/machinery/door/unpowered/shuttle{
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name = "Emergency Care"
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/obj/machinery/door/airlock/shuttle{
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name = "Operating Theatre"
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},
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/turf/open/floor/plasteel/white,
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/area/ruin/powered/animal_hospital)
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"ci" = (
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/obj/machinery/door/unpowered/shuttle{
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desc = "There's a note wedged in the seam saying something about directing pizza here.";
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/obj/structure/fans/tiny/invisible,
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/obj/machinery/door/airlock/shuttle{
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desc = "There's a smudged note wedged into it that says something about pizza dropoffs.";
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name = "Staff Entrance"
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},
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/obj/structure/fans/tiny/invisible,
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/turf/open/floor/plating,
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/area/ruin/powered/animal_hospital)
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"cj" = (
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/obj/machinery/door/unpowered/shuttle{
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/obj/machinery/door/airlock/shuttle{
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name = "Morgue"
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},
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/turf/open/floor/plating,
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/area/ruin/powered/animal_hospital)
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"ck" = (
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/obj/machinery/door/unpowered/shuttle{
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/obj/machinery/door/airlock/shuttle{
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name = "Medical Supplies"
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},
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/turf/open/floor/plasteel/white,
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/area/ruin/powered/animal_hospital)
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"cl" = (
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/obj/machinery/door/unpowered/shuttle{
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/obj/machinery/door/airlock/shuttle{
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name = "Safety Supplies"
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},
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/turf/open/floor/plasteel/white,
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/area/ruin/powered/animal_hospital)
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"cm" = (
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/obj/machinery/door/unpowered/shuttle{
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name = "Tool Storage"
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/obj/machinery/door/airlock/shuttle{
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name = "Storage"
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},
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/turf/open/floor/plating,
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/area/ruin/powered/animal_hospital)
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@@ -811,6 +810,33 @@
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/obj/effect/baseturf_helper/lava_land/surface,
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/turf/closed/wall/mineral/titanium/nodiagonal,
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/area/ruin/powered/animal_hospital)
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"cG" = (
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/obj/machinery/door/airlock/shuttle{
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desc = "There's a smudged note wedged into it that says something about pizza dropoffs.";
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name = "Staff Entrance"
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},
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/turf/open/floor/plasteel/cmo,
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/area/ruin/powered/animal_hospital)
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"cH" = (
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/mob/living/simple_animal/bot/cleanbot,
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/turf/open/floor/plasteel/blue/side{
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dir = 0
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},
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/area/ruin/powered/animal_hospital)
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"cI" = (
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/obj/structure/table/glass,
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/obj/item/storage/firstaid/toxin,
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/turf/open/floor/plasteel/white,
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/area/ruin/powered/animal_hospital)
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"cJ" = (
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/obj/machinery/sleeper{
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dir = 4
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},
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/obj/machinery/light/small{
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dir = 8
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},
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/turf/open/floor/plasteel/white,
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/area/ruin/powered/animal_hospital)
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(1,1,1) = {"
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aa
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@@ -1037,7 +1063,7 @@ cw
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ae
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aV
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ba
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bh
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cI
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aG
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aL
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br
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@@ -1092,7 +1118,7 @@ aj
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at
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as
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ae
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ct
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aL
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aK
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ck
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ao
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@@ -1122,7 +1148,7 @@ ak
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as
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az
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ae
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aM
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cv
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aP
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ae
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ae
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@@ -1152,7 +1178,7 @@ al
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au
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as
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ae
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ct
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aL
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aK
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cl
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ao
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@@ -1181,9 +1207,9 @@ ae
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am
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cs
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as
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cg
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cG
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aK
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aP
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cH
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ae
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aW
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ao
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@@ -1249,12 +1275,12 @@ ae
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ae
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ae
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ae
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bh
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bv
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bv
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cJ
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bn
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bv
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bC
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ae
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bn
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bN
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bP
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ae
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cE
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@@ -1280,10 +1306,10 @@ be
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bk
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ae
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bo
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bw
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ao
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bD
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ae
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bK
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ao
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ao
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ao
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bQ
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ae
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@@ -1311,11 +1337,11 @@ ae
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ae
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af
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bx
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ae
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af
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ae
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af
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bx
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ae
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af
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ae
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aa
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aa
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@@ -249,6 +249,11 @@
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everyone? Where did they go? What happened to the hospital? And is that <i>smoke</i> you smell? You need to find someone else. Maybe they can tell you what happened.</b>"
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assignedrole = "Translocated Vet"
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/obj/effect/mob_spawn/human/doctor/alive/lavaland/Destroy()
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var/obj/structure/fluff/empty_sleeper/S = new(drop_location())
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S.setDir(dir)
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return ..()
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//Prisoner containment sleeper: Spawns in crashed prison ships in lavaland. Ghosts become escaped prisoners and are advised to find a way out of the mess they've gotten themselves into.
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/obj/effect/mob_spawn/human/prisoner_transport
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name = "prisoner containment sleeper"
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