[MIRROR] Slightly remaps and adds more supplies to the animal hospital ruin (#2705)

* Merge pull request #30505 from Xhuis/vet_remap

Slightly remaps and adds more supplies to the animal hospital ruin

* Slightly remaps and adds more supplies to the animal hospital ruin
This commit is contained in:
CitadelStationBot
2017-09-19 06:37:56 -05:00
committed by Poojawa
parent 3afe490be3
commit 628a2442e2
2 changed files with 83 additions and 52 deletions
@@ -1,4 +1,4 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"aa" = (
/turf/template_noop,
/area/template_noop)
@@ -166,7 +166,7 @@
/turf/open/floor/plasteel/white,
/area/ruin/powered/animal_hospital)
"aF" = (
/obj/machinery/door/unpowered/shuttle{
/obj/machinery/door/airlock/shuttle{
name = "Restroom"
},
/turf/open/floor/plasteel/bar,
@@ -263,6 +263,9 @@
/area/ruin/powered/animal_hospital)
"aX" = (
/obj/item/stack/cable_coil/random,
/obj/item/stack/sheet/mineral/titanium{
amount = 30
},
/turf/open/floor/plating,
/area/ruin/powered/animal_hospital)
"aY" = (
@@ -335,6 +338,9 @@
/area/ruin/powered/animal_hospital)
"bk" = (
/obj/structure/reagent_dispensers/fueltank,
/obj/item/device/flashlight/glowstick/blue,
/obj/item/device/flashlight/glowstick/blue,
/obj/item/device/flashlight/glowstick/blue,
/turf/open/floor/plating,
/area/ruin/powered/animal_hospital)
"bl" = (
@@ -373,16 +379,15 @@
},
/area/ruin/powered/animal_hospital)
"bn" = (
/obj/structure/bed/dogbed,
/obj/machinery/light/small{
dir = 1
/obj/machinery/sleeper{
dir = 4
},
/turf/open/floor/plasteel/white,
/area/ruin/powered/animal_hospital)
"bo" = (
/obj/item/reagent_containers/glass/bowl,
/obj/item/reagent_containers/food/snacks/cheesewedge,
/obj/item/reagent_containers/food/snacks/cheesewedge,
/obj/machinery/light/small{
dir = 1
},
/turf/open/floor/plasteel/white,
/area/ruin/powered/animal_hospital)
"bp" = (
@@ -420,10 +425,8 @@
},
/area/ruin/powered/animal_hospital)
"bv" = (
/obj/effect/mob_spawn/mouse{
dir = 4;
flavour_text = "<font size=3><b>Y</b></font><b>ou're a mousey! You're getting pretty old as mice go, and you haven't been feeling well as of late. Your master loves you a lot so he took you to this place so you can get better! You can't wait to see him again!<b>";
mob_name = "Stallman Jr."
/obj/effect/mob_spawn/human/doctor/alive/lavaland{
dir = 4
},
/turf/open/floor/plasteel/white,
/area/ruin/powered/animal_hospital)
@@ -433,8 +436,7 @@
/area/ruin/powered/animal_hospital)
"bx" = (
/obj/machinery/door/airlock/medical{
name = "Patient Room";
req_access_txt = "0"
name = "Rejuvenation Pods"
},
/turf/open/floor/plasteel/white,
/area/ruin/powered/animal_hospital)
@@ -468,12 +470,11 @@
/turf/open/floor/plasteel/white,
/area/ruin/powered/animal_hospital)
"bD" = (
/obj/structure/table/glass,
/obj/item/reagent_containers/glass/bottle/cyanide{
desc = "A cocktail of chemotherapy drugs intended to treat bladder cancer.";
name = "MVAC regimen"
/mob/living/simple_animal/bot/medbot{
desc = "A little medical robot. It's programmed to only act in emergencies.";
heal_threshold = 40;
name = "emergency Medibot"
},
/obj/item/reagent_containers/syringe,
/turf/open/floor/plasteel/white,
/area/ruin/powered/animal_hospital)
"bE" = (
@@ -553,16 +554,12 @@
},
/area/lavaland/surface/outdoors)
"bP" = (
/obj/structure/chair/office/light{
dir = 4
},
/obj/effect/decal/cleanable/dirt,
/obj/structure/table/glass,
/obj/item/storage/firstaid/fire,
/turf/open/floor/plasteel/white,
/area/ruin/powered/animal_hospital)
"bQ" = (
/obj/structure/table/glass,
/obj/item/clothing/neck/petcollar,
/obj/item/pen/blue,
/obj/machinery/light/small,
/turf/open/floor/plasteel/white,
/area/ruin/powered/animal_hospital)
"bR" = (
@@ -582,6 +579,8 @@
/obj/item/defibrillator/loaded,
/obj/item/storage/belt/medical,
/obj/item/clothing/glasses/hud/health,
/obj/item/clothing/glasses/hud/health,
/obj/item/clothing/glasses/hud/health,
/turf/open/floor/plasteel/blue/side{
dir = 6
},
@@ -664,46 +663,46 @@
/turf/open/floor/plasteel/white,
/area/ruin/powered/animal_hospital)
"cg" = (
/obj/machinery/door/unpowered/shuttle{
/obj/machinery/door/airlock/shuttle{
name = "Break Room"
},
/turf/open/floor/plasteel/cmo,
/area/ruin/powered/animal_hospital)
"ch" = (
/obj/machinery/door/unpowered/shuttle{
name = "Emergency Care"
/obj/machinery/door/airlock/shuttle{
name = "Operating Theatre"
},
/turf/open/floor/plasteel/white,
/area/ruin/powered/animal_hospital)
"ci" = (
/obj/machinery/door/unpowered/shuttle{
desc = "There's a note wedged in the seam saying something about directing pizza here.";
/obj/structure/fans/tiny/invisible,
/obj/machinery/door/airlock/shuttle{
desc = "There's a smudged note wedged into it that says something about pizza dropoffs.";
name = "Staff Entrance"
},
/obj/structure/fans/tiny/invisible,
/turf/open/floor/plating,
/area/ruin/powered/animal_hospital)
"cj" = (
/obj/machinery/door/unpowered/shuttle{
/obj/machinery/door/airlock/shuttle{
name = "Morgue"
},
/turf/open/floor/plating,
/area/ruin/powered/animal_hospital)
"ck" = (
/obj/machinery/door/unpowered/shuttle{
/obj/machinery/door/airlock/shuttle{
name = "Medical Supplies"
},
/turf/open/floor/plasteel/white,
/area/ruin/powered/animal_hospital)
"cl" = (
/obj/machinery/door/unpowered/shuttle{
/obj/machinery/door/airlock/shuttle{
name = "Safety Supplies"
},
/turf/open/floor/plasteel/white,
/area/ruin/powered/animal_hospital)
"cm" = (
/obj/machinery/door/unpowered/shuttle{
name = "Tool Storage"
/obj/machinery/door/airlock/shuttle{
name = "Storage"
},
/turf/open/floor/plating,
/area/ruin/powered/animal_hospital)
@@ -811,6 +810,33 @@
/obj/effect/baseturf_helper/lava_land/surface,
/turf/closed/wall/mineral/titanium/nodiagonal,
/area/ruin/powered/animal_hospital)
"cG" = (
/obj/machinery/door/airlock/shuttle{
desc = "There's a smudged note wedged into it that says something about pizza dropoffs.";
name = "Staff Entrance"
},
/turf/open/floor/plasteel/cmo,
/area/ruin/powered/animal_hospital)
"cH" = (
/mob/living/simple_animal/bot/cleanbot,
/turf/open/floor/plasteel/blue/side{
dir = 0
},
/area/ruin/powered/animal_hospital)
"cI" = (
/obj/structure/table/glass,
/obj/item/storage/firstaid/toxin,
/turf/open/floor/plasteel/white,
/area/ruin/powered/animal_hospital)
"cJ" = (
/obj/machinery/sleeper{
dir = 4
},
/obj/machinery/light/small{
dir = 8
},
/turf/open/floor/plasteel/white,
/area/ruin/powered/animal_hospital)
(1,1,1) = {"
aa
@@ -1037,7 +1063,7 @@ cw
ae
aV
ba
bh
cI
aG
aL
br
@@ -1092,7 +1118,7 @@ aj
at
as
ae
ct
aL
aK
ck
ao
@@ -1122,7 +1148,7 @@ ak
as
az
ae
aM
cv
aP
ae
ae
@@ -1152,7 +1178,7 @@ al
au
as
ae
ct
aL
aK
cl
ao
@@ -1181,9 +1207,9 @@ ae
am
cs
as
cg
cG
aK
aP
cH
ae
aW
ao
@@ -1249,12 +1275,12 @@ ae
ae
ae
ae
bh
bv
bv
cJ
bn
bv
bC
ae
bn
bN
bP
ae
cE
@@ -1280,10 +1306,10 @@ be
bk
ae
bo
bw
ao
bD
ae
bK
ao
ao
ao
bQ
ae
@@ -1311,11 +1337,11 @@ ae
ae
af
bx
ae
af
ae
af
bx
ae
af
ae
aa
aa
@@ -249,6 +249,11 @@
everyone? Where did they go? What happened to the hospital? And is that <i>smoke</i> you smell? You need to find someone else. Maybe they can tell you what happened.</b>"
assignedrole = "Translocated Vet"
/obj/effect/mob_spawn/human/doctor/alive/lavaland/Destroy()
var/obj/structure/fluff/empty_sleeper/S = new(drop_location())
S.setDir(dir)
return ..()
//Prisoner containment sleeper: Spawns in crashed prison ships in lavaland. Ghosts become escaped prisoners and are advised to find a way out of the mess they've gotten themselves into.
/obj/effect/mob_spawn/human/prisoner_transport
name = "prisoner containment sleeper"